[Doom Eternal] Bad Weapon Academy - Microwave Beam Plasma Rifle
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- Опубліковано 13 вер 2024
- Have you ever looked at a weapon and wondered "How am I even supposed to use this piece of shit?" Don't worry. I'm here now.
Hello and welcome to "Is It A Good Idea To Microwave This?" I'm your host John Doomguy. Today, we're going to be microwaving meatballs.
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Music used:
Doom Eternal OST: Prayer Of The Diminished, The Only Thing They Fear Is You
Deus Ex OST
The worst part about this gun is how it always leaves parts of the demons cold and makes other parts of the demons way too hot.
sounds like you should buy the air fryer gun instead
I love you.
Plus when you forget to leave your fork near it, you run the risk of your house being burnt down
I love hot demon
Make sure you use the right container!
The cheap plastic ones have a tendency to soften under prolonged exposure to the microwave gun
My biggest complaint with the Spirit is that despite being _specifically designed_ for the Meme Beam, it doesn't seem to understand what makes the beam (situationally) effective.
The beam is CLEARLY designed as a finisher tool, since it both rewards you for killing big demons with it, but also punishes you HARD for targeting them at full HP. So what do they make you do to the Spirit? They force you to target it from full HP.
It's like they made an enemy specifically designed to show off the beam's weaknesses.
It’s more like they made an enemy specifically to test your situational awareness. When do I kill this possessed demon? Where do I kill him? Are the other enemies weak enough that I’m fine with a new possessed demon on the field rather than whatever’s possessed right now?
Simply a skill issue.
Top kek
It’s not about the ammo or the time or the efficiency. It’s about saying “fuck that guy in particular! Make him suffer!”
"And explode him and his gang in the process!"
Use it on fodder to wipe them out in groups. Light them on fire for armor
@@TheUncivilizedNation you have better options for fodder wipes especially for armor yields. No it is better for larger guys because it holds even possesed demons in place and more importantly checking their health. The trick isn't to sit there a large amount of time beaming it down but to use it for a second to stun, check, and then acting accordingly. Fish goes over this as a tactical utility weapon.
How I use it! And yeah, there are more efficient options, but when that One guy has pissed you off to warrant boiling from the inside? We're a bit past efficiency XD
So yeah, it's the TF2 Ullapool Caber of Doom Eternal.
We all know that in order to make this weapon useful, we just need to know if we can festivaze it.
Does it count that you can unlock certain designs for each weapon?
@@zacharygilmore1075Is there a Christmas themed skin?
weapon reskins have always been a strange case to me@@doggo6012
@@doggo6012
The Chrismas Weapon Set should do 300% more damage against demons if the date is in december, and 1500% more damage in december 25th.
@@davisdf3064 Mmmm yes I beat the entire game in 1 day.
I think a better mastery would have made the memebeam much appieling like chaining extra beams to nearby enemies
Hear me out: Not only does the mastery make it so that the beam chains to nearby enemies, but when the main enemy you are targeting dies, it causes both makes a shockwave explosion, but also does bonus damage to all other enemies linked by the beam. If any enemies who are linked by the beam die to the bonus damage, then explode into a shockwave as well.
There's a Warframe gun that does something similar called Atomos, I think that might be the mechanic to give this
No homing beam, but a linear one, but when you hit an enemy with the continuous beam it immediately links to several nearby enemies letting you wipe out groups easy
@@fractalisomega9517or the kuva nukor
Overpowered as fuck lmao
The beam also does damage to anyone between you and your target, I believe it also stuns them as well. FYI, in case you wanted another fun way to use it.
It always makes me happy to see Doom Eternal content in 2023.
It's wild to me that this game is basically 3 years old now. Time sure flies fast
you must be easy to please
@@CourierSiixDon't make me point out your profile pic
@@CourierSiixyour profile pic is porn, you are throwing rocks out of a glass house
@@CourierSiixYou must be Courier 34.
I’ve never played this game, and even I can see how much slower this beam is compared to everything else.
Them again, the mod is named after one of the weaker and longest waves from the electric spectrum,
Not only that it limits your mobility in a game where you're basically playing as the scout on steriods and melt if you don't move at mach 10 for more than 1 second straight.
I quit the DLC because of the dogshit enemies that force you to use this shit on them.
Same
@@MistaHowardskill issue
But in all seriousness pre nerf tag 1 was honestly the most fun I’ve had in the game because of the difficulty jump and new enemies and mechanics were refreshing
@@technodry3216true, i loved tag 1
imagine if the beam didnt slow you down but worked exactly like the meathook
Free chain-stuns with no movement penalty? That'd be straight-up broken.
Would be nice as a weapon upgrade
That would make do the opposite problem and make it broken
When I was going through my playthrough of Doom Eternal, I rarely found myself using the plasma rifle at all, and the only times I actually used it happened to be with the microwave beam after learning how useful its stun is
Damn really? It was a fantastic weapon to make lesser demons quickly stagger and destroys shields. As far as I know during my current playthrough it's necessary to kill the shielded dudes that have the floating sleds
@@bongibot1104 well I mean I obviously used it for the shield dudes to break their shields, but I usually just used the heavy cannon to stagger
@@bongibot1104you can destroy their sleds with a gun you obtain literal'y right after beating its boss, funnily enough. it appears more as a superheavy later on tho
@@Mast3rKK rocket launcher right? It's pretty funny how easily and quickly you can fuck up that sled with rockets. Or is there a quicker way? Done base game now, will finish dlc after my trip abroad
@@bongibot1104 nah, the ballista. rocket launcher is a good thing to combo with the ballista using weapon swap firing (when you fire a weapon and immediately hotswap to another one, then back and forth, overrides cooldowns)
As soon as I heard that spirits could ONLY be killed with the microwave beam, I just knew that was bad. If they were trying to find a way to get more people to use the beam, that wasn't the way to do it. maybe having it be the BEST option and not the ONLY option would have been better.
Spirits are by far the worst enemy in Doom Eternal. There is literally no counterplay when fighting them. All other enemies have some kind of disadvantage that can be exploited. You can bait Marauders into exposing themselves, or fire an explosive right next to them. Tyrants barely move, so you can easily run away if you’re in a bad position against them. Revenants’ lock-on is removed with a rush or double jump. But Spirits have no exploitative weaknesses whatsoever.
The whole bloody point of weaknesses was to incentivize weapon variety without comprosing too much gun choices, wich is why i find the shit ammo reserves redundant and the invincible DLC enemies contradictory, makes me feel like TAG was unplanned.
It seriously feels like someone was butthurt that their precious beam wasn’t being used like they clearly wanted it be, seeing as it was all over the advertising. Making the normal plasma rifle capable of damaging the spirit, but it still allows it to possess another demon anyway, would’ve been a much better solution
Yeah it really Makes me scratch my head at how dumb that decision was especially considering how Well they managed to find creative ways to buff the Unmaykr without Changing it's stats.
We can all agree ancient gods was rushed as fuck story and gameplay wise
I love how the plasma rifle in the OG doom is basically a power weapon melting everything but in the new games it just feels like a weak assault rifle
Even in the Classic Doom, the Plasma Rifle gets really underused unless you pistol-start everything. Then maybe MAP06 sees some great plasma use.
It's pretty much because it shares ammo with the BFG, so yeah. Chaingun is used way more often because of its accessibility.
Yeah I never understood the point of the base gun in both modern Doom games. In 2016, I would only swap to it very quickly to get a stun bomb out. In Eternal, I only swap to it very quickly to get a micro-stun with the beam. The base gun serves no purpose.
@@SyRose901
That is very true, in pistol start maps, Plasma Rifle is one of the best ways to kill Cyberdemons besides BFG
The plasma rifle does slightly less damage than the assault rifle in Eternal. You can use it for panic moments where you really need to glory kill a fodder for health but don't want to "overkill" them.
This is just the beginner usage though. Later on you start to get a feel for what combo would stagger who.@@friendofp.24
Everyone hated it in 4 because it didnt look cool but in eternal it serves an actually slightly worse purpose but they all love it because of the retro reskin
The quad damage explosion reminds me of the explosive headshot from Mann Vs Machine in TF2
But unlike explosive headshots where it is so powerful that makes sniper one of the better class in mvm, it is only useful for doom eternal's dlc
Just as LazyPurple returns to the sticky bomb launcher after a talk of sidegrades and fun having, we come back to TF2 after listening about inbalance in an AAA game.
I think something about the plasma rifle that people tend to ignore is easy fodder setup. If you get the timing down, you can set up confirmed glory kills on fodder faster than any other weapon, although the combat shotgun can beat it out against zombies and imps. The microwave beam can also be effectively used as a defensive weapon, by completely stopping an aggressor's attack. Even lunging barons will yield to a poke with the beam. This alone makes it a great option for more combo-heavy playstyles especially against the big demons. I dislike the movement restrictions a lot as well, but it doesn't stop it from being powerful in the right circumstances.
great video fish, its pretty interesting hearing the shifting perspectives on the tech of the weapon over the years
How tf dlis this comment 12h ago
@@Thy_ducking
Patrons (and possibly members) get early access to videos.
@@Thy_ducking They are a channel member. Channel members have early access to videos than others.
@@AverageBreastMilkEnjoyer bingo
Feels like the intent is to lock down a big threat that's supported by a horde, and use the beam to sweep the lesser ones while stunlocking the big guy
That's exactly what I used it for. It's my "stop moving I can't shoot you!" gun lol
The microwave beam WOULD make a great finish tool... if it didn't have to compete with glory kills. When a demon is low on HP I'm hardly thinking "alright, time to pull out my ghostbuster microwave," I'm just waiting for the moment it flashes orange so I can get my free heals.
What it _seriously_ needs is a MUCH stronger finisher explosion. Something impactful enough to make you actively remember how useful it is and look for opportunities to pull it out.
Imagine if it were combined with the 2016 plasma rifle stun grenade mod and made it so that the shockwave didn't just stagger nearby demons, but instead temporarily stuns them, causes shields to blow up, and makes them more susceptible to damage, with the effect increasing in strength the longer the demon is being targeted.
16:20 you can absolutely tell which Baron has more health. That is what the visual damage on demons was made for.
I always treated the microwave beam as pure utility.
- Quick tap on it to check hp and stun lock an enemy, very useful especially when you are in mid air
- Easy as hell to blow up a marauder's puppy and cause a chain stun
- Completely delete shield soldiers
It uses barely any ammo doing this, its easy to do mid quick-swap combo, and the fact you can quickly tab and hold a Tyrant in place is hilarious.
One thing I found funny while watching this video is that despite me never having played a Doom game before, I was *immediately* able to tell how you could really make good use out of the Meme Beam: by using it as a temporary stun and finishing off low-health targets for AoE damage. Maybe I’m just so used to playing off-meta in every game I play that seeing stuff like that is just second nature to me, but I feel like I’ve gotten really good at finding the golden flecks in what most people would call shit.
The actual experience of swapping to a weapon to do something specific like that is something you have to train, it won’t feel natural at first
You know a weapon(mod) is bad when they add an enemy whose entire point is to only be killed by it.
I HATE that as a game design decision. So boring and unfun. The next Doom needs to cut that shit out.
I quite like it. The carcas shields are more annoying imo.
@@yurifairy2969 Most enemies in Doom are like that, they have a special weakness to one gun but you can still use anything to kill it, the real exception with the Spirit is that it can ONLY be defeated with a microwave beam. It's really lazy.
@@friendofp.24 there’s a huge difference here, the game doesn’t become more difficult if you don’t pay close attention to enemy weaknesses, but becomes impossible if you ignore the requirement to use the memebeam
It's probably why i enjoy doom 2016 more because there is less arcade gimmicky enemies.
I think if they just made the slowdown like the one for the destroyer blade so you can still bhop around while using it, then i think more people would use it
I think the slowdown shouldn't be there at all, it's not THAT powerful to justify the slowdown
@@IxNoiRxIbut then what's stopping people from abusing the explosion mechanic of the weapon? What's stopping from gunning everything down a tad bit then blowing it all up, AND ONLY DOING THAT.
@@uryenatienza4093that's exactly what people are already doing anyway - at least the ones who know what they're doing
Besides, it's balanced out by Glory Kill being the more commonly viable feature - you don't often get a big boi surrounded by tons of small bois
Imagine Bad Weapon Academy if Fish was into Borderlands 2:
Bad Weapon Academy #5537: White Jakobs rifle with Maliwan Barrel, Hyperion Grip and Dahl Stock....
Being able to bring a Baron down from when one tries to dive bomb me and stun him with one click is enough satisfaction to get me using the the funny microwave gun
Essential piece of kit for my playstyle. I love nothing more than to keep an aggressive target hunkered down with cheap beam taps as I just unload all my other ammo into them. Superb!
The microwave beam is useful to quickly stun a stronger enemy like a baron of hell so you can quick swap to other higher damaging weapons.
The microwave beam should never be used as a weapon but as a utility.
Hey Fish, just wanted to say I've been enjoying your content for a while now and I really enjoy you branching out your video subjects to ganes like Doom Eternal and Fallout New Vegas, especially considering that when it comes to TF2 BWA videos, we're down to stuff like the Volcano Fragment, stuff with about as little to say on them as the Backscatter. So if making videos on other things helps you from dealing with the tedium and burnout you said you were feeling on the TF2 videos then I'm all for it, have a good one
Am I allowed to feel superior for calling out from the very start that the technique to use this efficiently was "hurt the enemy, THEN beam them to blow them up" or is that just low hanging fruit?
I did the same, figured that out within 5 seconds of using it, the slowdown and long waittime of the beam is a mechanic to discourage you from using it to kill the entire demon and to encourage you to flash instead
I'd still rather throw a grenade so I can move and position myself advantageously but yeah never thought of using the beam like that, lol.
I don’t think all players do that insane weapon swapping that you’re probably doing. I find myself using one weapon for 10-20 seconds at a time, & sometimes i’ll chainsaw to keep that up. I know the rocket shoots faster if you swap away & back, & idc
@@jatelitherius9842 I don't play the game at all dude.
@@jackdague1792 i thoroughly enjoyed both games on nightmare difficulty
The meme beam reminds me of the link gun alt fire in unreal tournament. And yet the bots will insist on using it religiously, making link gun duels will always go in your favor if you can aim the regular fire.
bots in UT overprefer link gun because its god tier for finishing off retreating targets, its not the best if you out-tank and out-range them, but its not a bad choice for a bot to use either
Honestly, I always liked this weapon because it was fun. I just find microwaving the demons to be the most hilarious thing
I like that you branched this series to other games. While I'd love to see a Bad Weapon Academy series on Splatoon weapons, less than 50% of all weapons in the game are actually viable anyway so that would make a long series lmao
Lol, wasn't ready for the reference to "is it a good idea to microwave this?" So suddenly after all these years. Quality content.
As bad as the weapon may be in Doom Eternal, the microwave beam is one of those weapons that would do incredible work if back-ported to Doom II. Bit like the gauss cannon actually, except the gauss cannon is... y'know, good.
ua-cam.com/video/17NDnxc2Nog/v-deo.htmlsi=xiFY0ojyeAqFwRp4
I feel that there is no bad weapon mod or gun in doom eternal, even on the highest difficulty I can find a use for everything
While i would agree the microwave is just completely outclassed until DLC where they had to add a entire new enemy to actually force usage, if you want to use it to kill very large demons youd just be better quick cycling with the scoped heavy cannon to super shotgun or rocket to ballista, and if you need wave clear youve got plasmas heat mod to blast away fodder
@@hellhound74ua-cam.com/video/17NDnxc2Nog/v-deo.htmlsi=xiFY0ojyeAqFwRp4
Even the turret mod for the chaingun and full auto for the shotgun?
Also, playing this game on the hardest difficulty and using all of your equipment/mods feels like fucking nirvana, I swear.
@@STOPPEDINCOLORADO turret mod is actually useful to handle dread knights and rip apart doom hunters after you take the shield down
Nah, shield is better for both of those lol. You can legit bully them with the shield.@@hellhound74
I've been a fan of the microwave beam for a while, I certainly love using it on Barons to stop him from using its lunging AOE attack and getting in close to a Cyber Mancubis. Hold him down with the beam, and blood punch to finish him off, since he has enough health to kill him off by the time I reach him.
An unexpected suprise, but a welcome one for sure!
Took me a second to realize that it was not a TF2 video.
Was trying to understand if it was the new name for the cowmangler
The microwave beam is really good! It's a free stun and it basically shows you the health bar of your enemies. It's basically used as part of a combo to keep an enemy still and make some shots easier.
Yea anyone who calls this weapon bad i instantly assume is a bad doom eternal player LOL
If the stun lasted longer than a single weapon switch, then I might actually use it often. Especially since you’ll have a dozen other enemies running towards you when you have to focus most of your attention on one for several seconds with reduced movement.
@@zacharygilmore1075 for large fast enemies like barons the beam is great as it COMPLETELY stops them in their tracks and resets their movement, microwave beam is also the only weapon that can stun possessed enemies. You’re not meant to pull out the beam and sit there with it for 5 seconds you’re meant to pull it out for a quick stun or use it to finish off a low hp high threat target for a large faltering explosion
The Meme Beam’s purpose is not to kill any single demon, nor to clear fodder demons. Its purpose is to stunlock demons for an instant in the middle of kill combos to stop them from being able to even fight back. There are three primary use cases for this weapon: stunlock combos, killing spirits and disintegrating a demon that’s on a sliver of health for a big hard stun AOE on everything around it, periodically making yourself safe from enemy attack.
Ok but if so then it should _really_ be more obvious that this is the ideal use of the weapon.
@SenyiKimmo I kinda agree but after some time you get the sense that it's best to use it that way.
@@SenyiKimmo this is just the best use case for the weapon that was discovered by the community, not what the devs told us we should do. You figure this stuff out by playing long enough and getting good enough or being in a community where you learn this sorta stuff and advance tech together.
the meme beam's suck, is just a bad weapon mod
@@vernaltearI’m glad someone gets it lol. In actuality, the microwave beam is one of the best tools in the game when it comes to completely dominating hard hitting AOE demons like Dread Knights and Barons. Its viability comes from the fact that it’s a hard falter for literally any demon, including those possessed.
I feel as if the creator of the video would quickly change his mind on the weapon if he played the game on Ultra Nightmare.
I'm definitely more in camp heat blast, but honestly, I did find the microwave beam genuinely useful for the enemies with shields. Yeah, the plasma rifle can destroy a shield very quickly anyway, but the microwave beam does it in half the time. The lock-on function makes it particularly useful against shotgunners, who can be a little bit trickier to land plasma shots on in the most hectic fights-microwave beam turns them into instant bombs with little effort, which is extremely useful for controlling the battlefield. Similar deal with carcass shields, although both primary and secondary are about equally effective at dealing with those.
Also, yes, its a nice easy answer to those stupid ghost dogs. I hate those damn things and their instant melee attacks.
I think it works well as a quick stunlock for big enemies. Like don't use it to kill an enemy, just quickly zap a baron and you get a breath fresh air.
Spirits I have much less of an issue with personally, requires a bit of set up.
I personally prefer this mod far more than heat blast
I find it useful to tell how much health an enemy has, to start a stunlock combo, to put fodder in a glorykill states and being able to stun Possessed enemies as that can really be a saving grace
also may make a video on the unmaykr since a lot of people don’t like it but I actually prefer using it over the BFG
Possessed enemies are not a point in favor of this weapon
@@jatelitherius9842 Not for killing the spirits I'm mean how it's the only that can stun possessed enemies since they're immune to all other faltering whether it be to put some distance between a possessed baron or stunning to get in close and blood punch a possessed cyber manc
@@sannicfann3338 right but possessed enemies wouldn’t exist apart from the spirits so…
@xFishStickOnAStick_Gamingbut you didn't.
so glad you are expanding this amazing concept of covering and using bad weapons to other videogames, keep it up!
I'll be real, my heart skipped a beat because I thought that this episode was going to be focused on dogging on a generally fine weapon mod, but no. I appreciate you spreading the word and showing just as much knowledge and practicality with Doom as anyone deep in the community would-- I HAD THAT SAME GLITCH AT THE END HAPPEN TO ME ON AN ULTRA-NIGHTMARE RUN.
Kinda funny how Turbo Overkill also has a microwave beam,and it's overshadowed by projectile magnet
“The Tyrant’s BABABA lasers” -Fish, 2023
Love the reference at the end "Is it a good idea to microwave this?" Been too long lol
It would have fit better in 2016's style where enemy ways were set as opposed to Eternal which always keeps a respawning fodder or two around for chainsawing. Kind of a just the big guy left, might as well hold him down.
I actually used the beam through out later half of base game and entire the ancient god 1&2, I find it really helpful on controller, it helps with aiming and killing imp on the way when you are jumping around
Chad Meme beam enjoyer has logged on
Weakest Meme Beam Connoisseur
The on demand auto-aim instant stun that works on every enemy in the game!
It's still pretty useful as tool for stopping enemy momentum, like every other weapon you can quickswap to it and use the beam to keep an enemy stunned or to reset their animations
Like the Destroyer Blade, the Microwave Beam is good to use while airborne to avoid any slowdown. It's great for approaching Blood Punch targets that are hard to get in melee range, like the Mancubus and Cyber Mancubus.
Also, Sprits have a failsafe that if there are no demons to posess, they will despawn, which is to say that if you clear out all the demons surrounding a lone Spirit for long enough, it can be defeated without Ghostbusting.
If you're gonna branch out to other games, I'd love to see you tackle the Eclipse Shotel in Elden Ring.
It's not the worst weapon but it's listed as one of the legendary armaments, which puts it on a similar level lore wise to beasts like the Ruins Greatsword, the Dark Moon Greatsword, and the Sword of Night and Flame, which are all amazing weapons that, when built around properly, can be cussing devastating. And the Shotel completely falls short of that, especially since Elden Ring tries harder to be lore accurate in terms of power than any other modern FromSoft game.
22:28 Dang, that's a reference I haven't heard in a hot minute. Guess I'll go back and watch Jory do some stuff again.
The note on Pain Elementals is really funny, because that's a known issue with fighting them in classic Doom, as well. Lost Souls have a habit of absorbing shots or causing your auto-aim to lock onto them, which means fighting a Pain Elemental with the rocket launcher is basically suicide.
The Beam takes out and explodes the shield on the shield soldiers extremely fast. Argubably the most annoying and dangerous fodder demon.
*sees spirit/any heavy enemy(like a hell knight)*
"WHO YA GONNA CALL?"
*"GHOSTBUSTERS-"*
i have allways adored the microwave beam
also at 18:00 that's just the eye ov xana
I have 1100 hours in Doom Eternal. In my experience the best way to use the Microwave Beam is not to use it as a Primary source of damage. If you want to use the Microwave beam in the most efficient way possible, use other weapons to burn the enemy down first, then finish them off with the Microwave beam. You still get the full benefit of the concussive blast without using nearly as much ammo.
The bar below the crosshair when microwaving an enemy is 1:1 of the enemy's health. You can just tap the alt-fire button on an enemy and it just tells you how much health they have left on top of stunlocking them. I've done this when dealing with possessed Tyrants and Barons in TAG1. Very very tough enemies when they've been possessed. But the Microwave beam stops them in their tracks completely and opens them up to whatever weapon combos you choose for a short moment.
I joined tf2 a year after doom 2016, in fact it was the whole reason I’m a scout main, I have played all of doom eternal (and being a scout main enjoyed it because the slayer is basically the scout except you have dashing and more weapons) and I hated the beam, mainly because my (and most others) playstyle is fast moving
Love the fallout/doom content! Nice to see you (hopefully) breaking the tf2 bubble
I saw the thumbnail quickly and thought "Oh neat, finally a video about the Reserve Shooter"
learned this from under the mayo, but the beam is prolly one of the best attachments, you dont use it to kill but rather stun a large enemy, or an enemy thats too close.
all you have to do is lock and shoot for less than a second to stun an enemy and semi reset its attacks.
If the game has to arbitrarily create an enemy whose sole purpose is to force you to use an underutilized weapon, then maybe the weapon wasn't very good to begin with.
it really is a good weapon, it's basically free stun locks and lots of dps
@@mihairomulus2488 It's not the worst thing ever or unusable but sacrificing speed or just doing immediate damage is hardly free. You can make it work but literally everything else works better.
It's a mediocre option the DLC forces you to use because the devs don't know how to make it more up to par with everything else without making the option broken.
@@roble8943 not always can direct damage be applied, it works fine as free stuns and dps in combos
@@mihairomulus2488 Grenades, blood punch and alt fire Rockets can also stun while being able to deal large follow-up damage during their waver state and not need to switch to another weapon.
@@roble8943 same caliber
i love this gun! it makes my popcorn in only 2 minutes.
Bad weapon academy ultrakill slab marksman revolver WHEN
Oh dude, I thought this was a TF2 Bad Weapon Academy for a second
I thought we all agreed that we wouldn't make colored enemies that take damage from specific weapons after the DmC Reboot
But I guess Doom Eternal DLCs didn't get the memo
The microwave beam is goated if you know how to use it. You can stun lock even some of the biggest enemies with it.
There are no bad weapons in DOOM Eternal, only unworthy slayers
I already knew about stunlocking before playing the game so I immediately made it part of my playstyle and now the heat blast feels worse in comparison.
so from the comments and the latter half of the video, it just seems like the consensus is "it's not a bad weapon, you're just using it wrong"
Thanks for the "Is It A Good Idea to Microwave This?" youtube nostalgia in the description. I used to love watching their videos in middle school. They're so old that they are terrible video quality nowadays lol. Things were different back then
bad weapon academy on the screwdriver on ultrakill.
The worst thing is, when I heat up my cacopockets, the centers burn my mouth!!
I usually use it to get a health reading on demons or stun them long enough to destroy weak points.
This upgrade would have been a fair bit better if it was more like Hideous Destructor's plasma rifle.
make a video about ULTRAKILL's screwdriver. It has some uses in p-2 with the mindflayers and it might have more uses once act 3 and P-3 release, but besides that its kinda useless. Why would you waste a charge of your railcannon just to get some healing when you can just use the pump shotgun or a parry to be fully healed (and get full stamina if you parry) and save you railcannon to do either a nuke or a combo with the coin and deal infinitely more damage
who you gonna call?
DEMON BUSTERS!
I like how cyberdemons pop when you cookem ! Its hillarious !
19:16 oof that accidental point-blank rocket blast
As somebody who prefers the microwave beam over heat blast every day of the week, this was a pretty neat video, the stunlock is honestly an amazing feature and the main reason I use it, having what’s basically a mini autolock falter blast on hand at all times is really powerful, stunning a heavy demon quickly and then going in for a safe massive damage combo is something I do all the time, and the stun is of course great when you’re facing down dangerous super heavies.
Bad Weapon Academy: Screwdriver Railcannon from Ultrakill
Instructions unclear: Microwaved a fish
7:14 you dont need this, it was holding you back
The beam is much better for a quick stun or as a way to check enemy health, sometimes i use it to finish off a heavy demon in a cluster for extra damage but that's not to say i haven't had a rocky start with it
You can quickswap micro beam to stunlock demons, and it’s entirely needed for the DLC. I’d hardly call it bad, even if it is slower than the Plasma’s other option
"An utility weapon doesn't install kill every demons in front of me, therefore it's trash"
The plasma rifle on its own is an utility weapon. If you only care about its damage then it's trash but both of its mod offer niche that make it useful. Besides the obvious utility of stunlocking the enemy, for non quickswap player, microwave beam can help you setup a Primary Charge for the Assault Rifle, which is the highest dps weapon a non quickswap player can do. For quickswap player, there's something called "Fast State" that allow them to swap weapon at insane speed that Ballista SSG can never reach. And guess what? The Microwave Beam once stablize its fire rate can become a fast state weapon which mean you can stunlock an enemy into a SLOB (which is the highest damaging burst you can pull off) or BATS (which is the highest damaging weapon tech you can pull off)
I always picked the Microwave beam first for some stupid reason xd
the microwave bean has a lot of utility, like in TAG2 (or any of the campaigns) you can stunlock loop the more powerful demons using the beam, as you only need to use it for not even half a second to get up to a full second of stun, more than enough time to switch to the SSG and back to the microwave beam
This gun is definitely the carry weapon, Which is why it's super slow, Can you imagine if it completely oblitirated the enemies in 0.5 seconds like the barrage?
I never used the plasma rifle the first few playthroughs. I still don’t use it much, but damn is the stun lock by just using it on an enemy for a half second is useful
You should do a video on the orbital laser weapon from Shadow the Hedgehog. Most of the non-melee weapons in that game are solid, they'll kill things without you even having to try, but the orbital laser is almost unusable.
I hate like 90% of Sonic games because of small reasons, but that game is genuinely almost perfect to me lmao.
@@STOPPEDINCOLORADO Shadow the Hedgehog is unironically one of the best Sonic games. Back when it launched people were split on it, rather than this "oh it's just the worst game ever" circlejerk we see now.
Which is so weird. Fan favorites like Sonic Adventure 1 have terrible controls, graphics, camera, and gameplay. Yet, people don't want to admit that Shadow the Hedgehog is a good game because they're not trying to hear my nigga say damn a few times.@@murraymurphy85
when used correctly its one of the strongest mods in the game
Never knew Doom Eternal had content, and what better way to find out than through this channel. Great analysis!
A thing to note is that if the demon is already damaged, the beam starts pre-filled, so if you damage a demon and need to do some aoe damage without using your rockets or grenades, the microwave beam becomes a decent finisher
It's a health meter, basically.
Well, an inverted one, but a health meter nonetheless.
ua-cam.com/video/17NDnxc2Nog/v-deo.htmlsi=xiFY0ojyeAqFwRp4
>This thing is like siege mode from 2016 but actually balanced
>This other thing is like stun bomb from 2016 but actually balanced
Yeah, you kinda forget how busted 2016's balance was until it's brought up. Having a rune for infinite ammo and a "delete everything I look at instantly but it costs ammo" button on a weapon is a little bit broken.
I like how the weapon changes how it looks between mods to look closer to the warhammer 40k weapon they are clearly references to.
WDYM? The Plasma Gun looks like classic Doom?
@l0sts0ul89 the Overheat mechanic mod makes it have glowing coils of blue, which reflects the Plasma Gun in 40k, which while the overheats do function differently since in Doom its a boon over a bane, is still overheating to create an explosion.
Meanwhile the Microwave beam as bronze coils that don't glow, which reflects the Volkite gun that well, is a microwave gun that melts foes it hits within their armour, ignoring what ever special resistances they have.
That being said, I wouldn't be surprised if they have had some cross-cultural referecing to each other over the years, the plasma gun in 40k might have been influenced by the original, and Doom took some back, especially given 40k's melting pot of culture nature.
So it’s the Metroid Prime Wave Beam combo
I could just never understand what the Ultra-Nightmare speedrunners saw in the Microwave Beam, they swore up and down it was awesome during TAG1, but every single time I tried to use it the thing just felt GODAWFUL.
Remember, speedrunners use the most efficient way possible, not the most fun one.
Simple: heat blast deals less damage compared to other weapons and takes TIME and ammo to charge up. The time taken doing that is crucial in a battle. It’s time spent not DPSing strong demons. Microwave Beam instantly stuns any demon, even super heavy demons, and can be used in weapon combos to just lock down a demon until death without any sort of danger.
@@vernaltear I'd like to share some of my own context: I never felt like the "stun" actually worked. Yeah the demon is stunned while the beam is on, but it never felt like the demon had any recovery frames afterward, like the demon could just begin an attack animation the INSTANT I turned the beam back off.
(if that made sense)
Combine this with the fact you need to hold down both mouse buttons. I LOATHE this decision, and it also turns me off the Auto-Shotgun and the Micro-Missiles. I wish these three mods would just shoot from holding down right mouse.
It's only NOW, after seeing Fish explain it can interrupt an in-progress attack animation (along with his visual demonstrations), that I see ANY value in the Microwave Beam whatsoever. And even now it's pretty miniscule
@@TARINunit9 the thing is that Doom Eternal had a pretty intense high level community, akin to something like Devil May Cry. It just never got the longevity of those games. And while I understand your issues with the weapon, to players like me and those other speedrunners its just like someone saying Devil Sword Dante is bad because you have to manage both the sword and the spectral swords at the same time with two different buttons.
@@vernaltear OK that metaphor doesn't work for me because I basically stay on Trickster the entire game, and frankly Rebellion Combo A does more than enough damage for my tastes. Basically I have some very weird opinions on DMC (Cerberus is an absolutely horribly-designed fight, Agni & Rudra are much better; Vergil 2 is hard while Vergil 3 is pathetically easy; Lucifer is perfectly OK as a weapon) and their specific flavor of weirdness is, I think, completely different from how I view the Microwave Beam
I have to say, if the low point of a game is the automatic shotgun that can chew through enemies, you’ve probably got a good game.