New Roulette ideas: Magnet - is placed on an enemy cannon and make all projectiles curve towards it for 60 seconds Forcefield - is placed on the cannon that rolled it on the spinner, makes all projectiles curve away from it for 60 seconds 😁
Thank you for the great suggestions. I really fun ideas to bend the trajectory of the bullets instead of reflecting them. This is an approach I have not tried before. I would like to try it. I will take it as a reference.😍
Ideas for exhibition match #3: Cannons Have Hp's - Instead of being eliminated after 1 hit, cannons now have at least 2 hitpoints, up to 100. (You decide) Cannons Spin Around - Cannons will spin across the edges and corners of the board. There is a spinner option to reverse the direction of the spin. Random Dice - Every face of the die is random. Every time it is triggered, it is immediately changed to a different dice effect. Darkness Raining - It is a very rainy season with black marbles coming from the sky! Cannons are holding umbrellas. Gas Gas Gas - Faster movement speed of shots fired on the board. Marbles remain the same speed.
Thank you for your excellent suggestions. I'm very happy to get your ideas for exhibition match. They all sound like fun. Moving the canon over the edge of the board sounds specially fun. I hope to realize this in the near future. I'm sure I'll have that song ready when I'm making the bullet run at crazy speeds.
i wonder what would have happened in the second 'what if' match (so the losing teams still spinning) if possession was an option, since then, there could have technically been a point where a losing team could have won.
10:09 this was super satifing^^ i have a suggestion for a power up for the DICE some of these matches have magnet the dice attracts any bullets close to it until it gets hit again, or for 10 sec
Thank you for the interesting suggestion. I'm looking to add more types of dice. So your suggestion is very appealing. Bending the trajectory of bullets is a great way to make the game more exciting. I will refer to it.
That second set of matches can be interesting with "Reincarnation". Is this normal that a few enemy shots can clip between mirror shielded squares? As for my suggestion, an another special type of square: Transparent (or clear) square: Shots can go through these squares freely (ie no shot will be lost in contact of these squares) until it hits an enemy or a black square. Every transparent square passed by a color shot will turn into that color. And with this, some new things: Clear cross (dice), Clear area (spinner, acts similar to Blackout but with transparent squares instead of black squares), a version of Finders Keepers with those new squares.
Thank you for the great comments. Your suggestion of a transparent square is very interesting. So the bullet passes over the transparent square and keeps going without disappearing? And that the transparent square changes colour to the colour of the bullet that passed over it. This is a new concept and sounds very fun. I will refer to it :) The issue of bullets entering the Mirror shield has not been solved so far. This issue is caused by the squares hitbox being smaller than it looks actual square. The bullets get stuck in the gaps between the hitboxes. If I make the hitbox as big as it looks, it will look unnatural, so I make the hitbox a little smaller. We could fix this issue by enlarging the hitbox when the Mirror shield is activated only , but I don't want to do that as much as possible.
@@marblejamboreeActually you don't have to enlarge the squares' hitbox when Mirror Shield is activated. It makes a window of opportunity for roaming shots, and also so that the shots won't just be trapped in a narrow space. It works perfectly with Ink Fountain too.
Idea for a fix: an inner second hitbox. It makes the bullet just stop and wait. The bullet should remember its trajectory, but it might just react with the square it is on once mirror shield fades away.
One or more of the specialty shots like bombs, AP shells and ink pools can be duds and not go off. They also can misfire and blow up a cannon for a 30 second time out.
Thank you for your great comment. The coincidence that it might be a dud is going to make it fun. I'm actually working a bit on the comment you once gave me about the round bomb duds. I might be able to show it to you in a little while.
New Roulette ideas:
Magnet - is placed on an enemy cannon and make all projectiles curve towards it for 60 seconds
Forcefield - is placed on the cannon that rolled it on the spinner, makes all projectiles curve away from it for 60 seconds 😁
Thank you for the great suggestions.
I really fun ideas to bend the trajectory of the bullets instead of reflecting them.
This is an approach I have not tried before. I would like to try it. I will take it as a reference.😍
Ideas for exhibition match #3:
Cannons Have Hp's - Instead of being eliminated after 1 hit, cannons now have at least 2 hitpoints, up to 100. (You decide)
Cannons Spin Around - Cannons will spin across the edges and corners of the board. There is a spinner option to reverse the direction of the spin.
Random Dice - Every face of the die is random. Every time it is triggered, it is immediately changed to a different dice effect.
Darkness Raining - It is a very rainy season with black marbles coming from the sky! Cannons are holding umbrellas.
Gas Gas Gas - Faster movement speed of shots fired on the board. Marbles remain the same speed.
Thank you for your excellent suggestions. I'm very happy to get your ideas for exhibition match.
They all sound like fun. Moving the canon over the edge of the board sounds specially fun. I hope to realize this in the near future. I'm sure I'll have that song ready when I'm making the bullet run at crazy speeds.
Thanks for adding my recommendation!
I'm the one thanking YOU! :)
i wonder what would have happened in the second 'what if' match (so the losing teams still spinning) if possession was an option, since then, there could have technically been a point where a losing team could have won.
10:09 this was super satifing^^
i have a suggestion for a power up for the DICE some of these matches have
magnet
the dice attracts any bullets close to it until it gets hit again, or for 10 sec
Thank you for the interesting suggestion.
I'm looking to add more types of dice. So your suggestion is very appealing. Bending the trajectory of bullets is a great way to make the game more exciting. I will refer to it.
Me irl when AP Bullets take over the world
incomprehensible
That second set of matches can be interesting with "Reincarnation".
Is this normal that a few enemy shots can clip between mirror shielded squares?
As for my suggestion, an another special type of square:
Transparent (or clear) square: Shots can go through these squares freely (ie no shot will be lost in contact of these squares) until it hits an enemy or a black square. Every transparent square passed by a color shot will turn into that color.
And with this, some new things: Clear cross (dice), Clear area (spinner, acts similar to Blackout but with transparent squares instead of black squares), a version of Finders Keepers with those new squares.
Thank you for the great comments.
Your suggestion of a transparent square is very interesting.
So the bullet passes over the transparent square and keeps going without disappearing? And that the transparent square changes colour to the colour of the bullet that passed over it.
This is a new concept and sounds very fun. I will refer to it :)
The issue of bullets entering the Mirror shield has not been solved so far.
This issue is caused by the squares hitbox being smaller than it looks actual square. The bullets get stuck in the gaps between the hitboxes.
If I make the hitbox as big as it looks, it will look unnatural, so I make the hitbox a little smaller.
We could fix this issue by enlarging the hitbox when the Mirror shield is activated only , but I don't want to do that as much as possible.
@@marblejamboreeActually you don't have to enlarge the squares' hitbox when Mirror Shield is activated. It makes a window of opportunity for roaming shots, and also so that the shots won't just be trapped in a narrow space. It works perfectly with Ink Fountain too.
@JustAnotherCommenter Thank you so much. I'm glad you said that.
Idea for a fix: an inner second hitbox. It makes the bullet just stop and wait. The bullet should remember its trajectory, but it might just react with the square it is on once mirror shield fades away.
VERY FUN.
One or more of the specialty shots like bombs, AP shells and ink pools can be duds and not go off.
They also can misfire and blow up a cannon for a 30 second time out.
Thank you for your great comment. The coincidence that it might be a dud is going to make it fun.
I'm actually working a bit on the comment you once gave me about the round bomb duds. I might be able to show it to you in a little while.
@@marblejamboree I remember mentioning duds in the past, but not one taking out the cannon with a misfire.
@peglegpeete9122 Of course I understand. Thank you for the great suggestions.
Almighty Dog, the music is just horrendous; like elevator music from the Teletubbies universe...
Maybe this is the last episode of season 2, will it return for season 3?
Thank you for your comment. Season 2 is not over yet. It will go on for a while yet :)
Add sound effects
Thank you for your comment.
I've been wanting to add sound effects too. Might give it a try one of these days.
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