May I suggest a perk system? Basically every color gets one before the battle starts, they are permanent buffs that give the color a unique playstyle and more personality for fans to enjoy Some examples: -Increased size for the yellow roulette area -Constant slow shooting independent from the release -Additional marble when an opponent looses -x3 multiplier when the shot counter is below 100 -stronger projectiles but they cost more ammo to shoot Basically just a unique buff that‘s different for each color so they feel more unique and personalized, so viewers can root for their favorite „character“ or „build“. It‘s a fun idea I‘ve never seen done in multiply and release before :)
Thank you for the great suggestions. I've never tried to give each color a unique buff. The unique buffs will synergize with the wheel options to make the game more unpredictable and fun. It's very fascinating. I would like to try. I will refer to it :)
For today's roulette option: *_Fire Nova_* is awesome! I suggested it as Flamethrower, but this works so much better, and complements *_Rain_* and *_Big Bomb_* greatly too! And also, there's like a 98% chance the dice is hit whenever this trigger is, well, triggered. The only time where the dice is not hit is when it's airborne. I'd like to see some more combos or parallels with this trigger!
Thank you for your comment. I'm glad you enjoyed it. Thanks for the great suggestions, I haven't made a combo with Ink, etc. yet but would love to. It's a great option that can be used in a variety of ways.
WOW! A lot of new stuff for this 3rd season!! Don't worry about being late posting. You put in many changes and reprogrammed. It takes time to make it right. 😃 Because of the increasing amount of different options for the *_Roulette,_* adding a 7th slot works good. The way *_Fire Nova_* builds up heat before it blasts out the fire was a good decision.👍 You really outdid yourself making *_Fire Nova_* visually work, especially on the *_Dice._* It looks *_fantastic!_* ...and the knockback from the *_Fire Nova_* on the shots, OMG that was a great call!! I can't imagine the amount of time for programming it took to get it to work, but ... WOW! WOW!! WOW!!! 🤩🤩 Adding the amount of kills as points at the end of the match along with the the last 4 that made it to the final match was also a fantastic idea!! This allows many teams to get points and keeps more teams viable for to be close to the top. The only thing I wasn't sure about was the trajectory effect of the pachinko balls. Sometimes they don't complete a full arc, sometimes they get sticky near the pegs and dividers. Was this from intentional reprogramming or an unintended effect? It looks wonky. 😕
Thank you for your nice comment. I'm so glad you like it. I didn't notice that the movement of the pachinko balls had changed. Thanks for letting me know. I didn't change it intentionally, but I did change the mechanics regarding gravity and friction, so that may have had an effect. I'll compare it to the previous video and fix it.
Thank you for your comment. I'm glad you enjoyed it. I have a feeling I'd like to use Tomatina again too. I hope there will be an event for a tomato....
The physics of the mixer marbles are definitely messed up in this one. It feels like there's a few too many conditional effects applied on friction or resistance based on either velocity or position. Marbles suddenly stop their sideways motion and drop down, I've seen a marble bounce off another marble that it's been falling together with because the other one suddenly slowed down near the trigger zone. It's very jarring.
I think the part where marbles suddenly drop down is to decrease the wait time for a marble to hit the next trigger instead of getting stalled for such a long time. The physics are defo not what we're used to.
@@JustAnotherCommenter It's not that they're dropping down faster. It's that they stop moving sideways too, like they hit an invisible wall. It's like the velocity friction curve is so out of whack that the horizontal component gets cancelled out together with the vertical one for a moment, and then gravity steadily pulls it down.
Thank you for letting me know. There seems to be a problem with the physical operation of the marble. I did not intend to change it, but it has changed. I'll fix it so that it's natural physics.
Thank you for your comment. I was very hesitant to lose some of the colors, but this time I did. It was a disappointment, but they will come back in time.
May I suggest a perk system?
Basically every color gets one before the battle starts, they are permanent buffs that give the color a unique playstyle and more personality for fans to enjoy
Some examples:
-Increased size for the yellow roulette area
-Constant slow shooting independent from the release
-Additional marble when an opponent looses
-x3 multiplier when the shot counter is below 100
-stronger projectiles but they cost more ammo to shoot
Basically just a unique buff that‘s different for each color so they feel more unique and personalized, so viewers can root for their favorite „character“ or „build“.
It‘s a fun idea I‘ve never seen done in multiply and release before :)
Thank you for the great suggestions.
I've never tried to give each color a unique buff.
The unique buffs will synergize with the wheel options to make the game more unpredictable and fun. It's very fascinating.
I would like to try. I will refer to it :)
For today's roulette option:
*_Fire Nova_* is awesome! I suggested it as Flamethrower, but this works so much better, and complements *_Rain_* and *_Big Bomb_* greatly too! And also, there's like a 98% chance the dice is hit whenever this trigger is, well, triggered. The only time where the dice is not hit is when it's airborne. I'd like to see some more combos or parallels with this trigger!
Thank you for your comment.
I'm glad you enjoyed it. Thanks for the great suggestions, I haven't made a combo with Ink, etc. yet but would love to. It's a great option that can be used in a variety of ways.
@@marblejamboree I wonder if that would make the ink black too? If so, it has cool unique interactions just like *_Thief's Fist_* does!
@JustAnotherCommenter Thank you.😊 The ink will probably burn black as well. I am excited to make it.
WOW! A lot of new stuff for this 3rd season!!
Don't worry about being late posting. You put in many changes and reprogrammed. It takes time to make it right. 😃
Because of the increasing amount of different options for the *_Roulette,_* adding a 7th slot works good.
The way *_Fire Nova_* builds up heat before it blasts out the fire was a good decision.👍
You really outdid yourself making *_Fire Nova_* visually work, especially on the *_Dice._* It looks *_fantastic!_* ...and the knockback from the *_Fire Nova_* on the shots, OMG that was a great call!! I can't imagine the amount of time for programming it took to get it to work, but ... WOW! WOW!! WOW!!! 🤩🤩
Adding the amount of kills as points at the end of the match along with the the last 4 that made it to the final match was also a fantastic idea!! This allows many teams to get points and keeps more teams viable for to be close to the top.
The only thing I wasn't sure about was the trajectory effect of the pachinko balls. Sometimes they don't complete a full arc, sometimes they get sticky near the pegs and dividers. Was this from intentional reprogramming or an unintended effect? It looks wonky. 😕
Thank you for your nice comment. I'm so glad you like it.
I didn't notice that the movement of the pachinko balls had changed. Thanks for letting me know.
I didn't change it intentionally, but I did change the mechanics regarding gravity and friction, so that may have had an effect. I'll compare it to the previous video and fix it.
シーズン3来た!今年もよろしくお願いします!
Like the new effect indicators!
This has become really damn cool
I'M SO EXCITED FOR SEASON 3!!!!!!
Okay, to sum up the new season scoring…
1st - 3 points
2nd - 2 points
3rd - 1 point
Then… points tallied and kills added as well.
Got it!
1 HOUR????? SERIOUSLY????? OMG!!!!!😮😮😮😮😮
WTF!
Three new colors which means there's now fifteen. Lime, Purple, and Lilac are relegated so we'll see them again some other time.
Really wish there weren't a second season spoiler first thing here. Guess no need to go back and watch all of those.
I really like that Fire Nova can reignite a bomb that the rain has put out!
Also!!! Please 🙏 let us see the Tomatina again in this season!
Thank you for your comment. I'm glad you enjoyed it.
I have a feeling I'd like to use Tomatina again too. I hope there will be an event for a tomato....
@@marblejamboree I hope so too! Looking forward to season 3!
The marbles felt way to floaty, they descend so slowly.
Thank you for your comment.
Apparently there was a problem with the physics. I was able to fix it and the next video will have more natural movement.
The physics of the mixer marbles are definitely messed up in this one. It feels like there's a few too many conditional effects applied on friction or resistance based on either velocity or position. Marbles suddenly stop their sideways motion and drop down, I've seen a marble bounce off another marble that it's been falling together with because the other one suddenly slowed down near the trigger zone. It's very jarring.
Dude, i thought i noticed that too! I assumed they were “heavier” from the 2nd season, but it definitely seemed off.
I hope it changes back.
I think the part where marbles suddenly drop down is to decrease the wait time for a marble to hit the next trigger instead of getting stalled for such a long time. The physics are defo not what we're used to.
@@JustAnotherCommenter It's not that they're dropping down faster. It's that they stop moving sideways too, like they hit an invisible wall. It's like the velocity friction curve is so out of whack that the horizontal component gets cancelled out together with the vertical one for a moment, and then gravity steadily pulls it down.
Thank you for letting me know.
There seems to be a problem with the physical operation of the marble. I did not intend to change it, but it has changed.
I'll fix it so that it's natural physics.
Anyone else feel the colors targeting grey in the second match?
Please Purple Lilac lime rejoin
Thank you for your comment.
I was very hesitant to lose some of the colors, but this time I did.
It was a disappointment, but they will come back in time.
You can use season 2 style and add the hole let 3 colours to the bonus