Great explanation. Reverse engineering 3D scanner output its simpler for direct 3D print of organic shapes. For manufacturing enviroments things get less glamorous and more time consuming and great technical effort is required. For metrology purposes with high resolutions in mind (which is why i'm here) the whole scan technology used to get the dot cloud/poligon mesh in the first place is still the main problem. Most available scanning gadgets wont "see" 50micron (metric) deph variations.
Some scanners we use go down to 15 micron accuracy and our industrial CT Scanner goes down to 9 micron accuracy so it may be possible. ua-cam.com/video/2wozZ7XjxvI/v-deo.html
After watching this I can better understand what is going on to make a useable model. I am working on a cylinder head design and will probably just make the core boxes and casting patterns the old fashioned way. That is to cut apart a head and measure all of it. I can then design all the casting patterns with my shrink rules. I have lots of changes to make and that can be done manually.
This is what is called informative, to the point and concise explanation with real examples, Thank you for great presentation.
Glad it was helpful!
Great explanation. Reverse engineering 3D scanner output its simpler for direct 3D print of organic shapes. For manufacturing enviroments things get less glamorous and more time consuming and great technical effort is required. For metrology purposes with high resolutions in mind (which is why i'm here) the whole scan technology used to get the dot cloud/poligon mesh in the first place is still the main problem. Most available scanning gadgets wont "see" 50micron (metric) deph variations.
Some scanners we use go down to 15 micron accuracy and our industrial CT Scanner goes down to 9 micron accuracy so it may be possible. ua-cam.com/video/2wozZ7XjxvI/v-deo.html
Nice explanation 😀
Thanks 🙂
After watching this I can better understand what is going on to make a useable model. I am working on a cylinder head design and will probably just make the core boxes and casting patterns the old fashioned way. That is to cut apart a head and measure all of it. I can then design all the casting patterns with my shrink rules. I have lots of changes to make and that can be done manually.