Somehow I think the evolutions of electric only has effect on Jin from 6 to 8. Mishima's EWGF (DVJ, Kazuya, Heihachi) launch on normal hit while Jin's EWHF went from launching only on counter hit (TK6) - Launch normal hit (EWHF TK7) to Launching on normal hit (Same as Tekken 7 but his normal WHF now launches on normal hit)
Agreed. Devil Jin and Kazuya's routes are pretty much the same all round. Heihachi took a big combo route toll from tk7-8 but Jin's electric identity and mechanics took big changes each game.
Jin say DAH in tekken 6-7 is more cooler than DEH in tekken 8😂 (And i also really like tekken 6-7 EWGF sound when it connect, it feels the electric sound way more damaging and scary, in tekken 8, the electric sound on EWGF have less electric sfx)
@AkhtuzOnSmoke In Tekken 6, the input timing for Heihachi's EWGF was stricter. The Just Frame requirement allowed little room for error. Newer games (T7-8) slightly adjusted this timing, making it more forgiving.
Nah it's the same lol, it's only the EWGF with dash that is hard, due to it being coded to have 1 frame of leniency instead of the other Mishima's that have infinite frames of leniency (as long as d/f and 2 is pressed at the same time). TLDR; EWGF can be done in both f and f,f. The f one is the same as today, but the f,f one (Pre-Tekken 7) had a 1 frame leniency compared to other Mishima's. That wasn't the case from Tekken 7 onwards.
They called rage drives not heat drives
Omds 🤦
This is what happens when you get off a rank session and start editing at 2am.
You are right 😂
They called?
They're called.
Heat Drive is the name of a super in KOF.
*They’re
thiy cillid rigi drivis nit hiit drivis
Insane levels of skill. Tremendous work
Much appreciated my brother, thank you for the kind words
I like the fact that 3 of the tekken games have different combos based on their moves.
Somehow I think the evolutions of electric only has effect on Jin from 6 to 8. Mishima's EWGF (DVJ, Kazuya, Heihachi) launch on normal hit while Jin's EWHF went from launching only on counter hit (TK6) - Launch normal hit (EWHF TK7) to Launching on normal hit (Same as Tekken 7 but his normal WHF now launches on normal hit)
Agreed. Devil Jin and Kazuya's routes are pretty much the same all round. Heihachi took a big combo route toll from tk7-8 but Jin's electric identity and mechanics took big changes each game.
I wish we got more videos like this showing how the combo routes evolved. Nice job!
Thank you!
Glad to know people are enjoying this, will consider it more soon!
@ If you can, I’d be interested to see how it evolved from T1 to T5.
@@RayFun those contained mechanical changes. The routes had no combo extensions and the games aren't on Xbox unfortunately
@AkhtuzOnSmoke No problem, thank you!
1:43 funny how Lee transition's
Oh yeah that looks smooth
Cool content lol great skill showcase too
Thank you
Sick video man!
Much appreciated!
I want an evolution of Nina's butterflies
Tag 2 getting no love this day
My bad , I don't have tag2 on my Xbox
Jin say DAH in tekken 6-7 is more cooler than DEH in tekken 8😂
(And i also really like tekken 6-7 EWGF sound when it connect, it feels the electric sound way more damaging and scary, in tekken 8, the electric sound on EWGF have less electric sfx)
Jin's DAH is waaaaay more satisfying to hear than his current electric sound.
And the sound of an electric was much more emphasising too
6:29 i landed this combo yesterday and it took me 2h 💀
Congrats man, it's definitely not easy to land.
Good stuff 💪
Heihachi's EWGF in tekken 6 is harder because it has small buffer window
Could you explain?
@AkhtuzOnSmoke
In Tekken 6, the input timing for Heihachi's EWGF was stricter. The Just Frame requirement allowed little room for error. Newer games (T7-8) slightly adjusted this timing, making it more forgiving.
@@Echo_3-1_141 thank you for the explanation, much appreciated
Nah it's the same lol, it's only the EWGF with dash that is hard, due to it being coded to have 1 frame of leniency instead of the other Mishima's that have infinite frames of leniency (as long as d/f and 2 is pressed at the same time).
TLDR; EWGF can be done in both f and f,f. The f one is the same as today, but the f,f one (Pre-Tekken 7) had a 1 frame leniency compared to other Mishima's. That wasn't the case from Tekken 7 onwards.
DORYA DORYA DORYA ❤❤❤
DORYAAA
Cool
Thank you
no reina?
I feel like Reina should have also had a spot, even if she is a debut character in 8. Regardless, great video!
Much appreciated!
Felt it'd be inconsistent to include her but fair enough
🍓
🍎
Bro doesn't like Lee 😢
Not excellent 😢
Hey we got a whole combo guide with Lee whacking a Mishima 😔
No Reina😢
Just felt the video would be a bit inconsistent with her
Very good video but L on the font. It's pretty hard to read.
Thank you for the feedback on the font, it will be considered for future videos. Much appreciated 👍
I hate that devs changed damage for dvj’s CD1. Now it’s useless at all
Yup, there's only 1 reason for cd1 and that's as heat dash ender, even then it's a bit iffy
@AkhtuzOnSmoke also fly 3 into guaranteed b4 wall combo already was in tekken 7, but nobody used it
@@Mironderrr yes that is also true
Wrong 100 dollar combo 💔
Very nice video tho
My bad brother, which is the correct combo route?
And thank you, much appreciated
@AkhtuzOnSmokethat’s the correct route lol you’re good man
@@axicgmd ah, thanks for letting me know
I miss tekken 6 gameplay. Tekken 8 ruined its aesthetic. T6 was nice and clean, polished, no absurd effects, powercrush, heat, rage drives etc.
Agreed, it was the new gen games of its time like SF4 too