The first four and a half minutes of this video discuss character ideas & character creation while the remainder touches on some story spoilers. Icewind Dale: Rime of the Frostmaiden in available now on D&D Beyond: dndbeyond.link/RIme This conversation was part of a larger Todd Talks around Icewind Dale: Rime of the Frostmaiden, where they also discussed Dark Secrets, Dangerous Magics & Disturbing Creatures ( ua-cam.com/video/bVB7dbVVdrY/v-deo.html ) and took a deep dive into the books design ( ua-cam.com/video/N0kDBdDWSzk/v-deo.html ).
Could you avoid giving such misleading titles? "Player Advice" sounds like something that is addressed to players, and yet, the video is filled with spoilers. At least give a spoiler warning at the beginning of the video, as well as in the title and description.
I really like the show but why have a video that is titled as being Player Advice that has a spoiler warning for the adventure so players shouldn't watch it?
I've got several characters who would be equipped for this sort of adventure... ...but I'm inclined to make a character who is completely unsuited for surviving in the frozen north, or a survival horror story. I'm thinking a naïve Bard, who's spent their whole life living in the city of Waterdeep, and decides to become an adventurer to experience all the stories he's obsessed over when he was growing up...a Lore Bard, maybe, or an Eloquence Bard; somebody who is a talker or a storyteller, and doesn't really have any business surviving in the wild. If he happens to get the "secret" that he's a Drizzt fanboy, well...that'd just be remarkably on-theme. He goes to the Icewind Dale because that's where Drizzt started his grand adventures...and he believes it will be exciting & fun. ...and just watch everything devolve into horror & trauma.
I think Frost Maiden and the books to follow are setting us up for Forgotten Realms 2.0 and D&D6e, because the some of the alternate endings are RIDICULOUS and very cool at the same time.
I'm playing a Fathomless Warlock with a single level of Sea Sorcerer and the Midwinter Child secret...reflavored the tentacles as snowmen, changed a couple of the patron spells because the patron was Ice Spirits That's right, I'm playing Elsa.
DM: hey Vincent, what familiar does your character have this time? Vincent [an evil smirk twisting up across his face, delivers the following remark]: I’m going to play the RAT AGAIN.
A Firbolg Oath of the Ancients that is sworn to restore this part of the world. Will they once they find out what secrets the ice holds? Will he join the Frost Maiden or fight against her?
I'm playing an incredibly old wood elf who's at the end of his life, and is looking to appease his gods somehow and redeem himself before death takes him
Just helped my friend create a character for this: he's a lizardfolk artificer (armorer subclass) who is basically going to function like Iron Man. The poor guy is gonna be a newt creature who is coldblooded, so our lore thing is that him being KO'ed is just his armor breaching and him being exposed to the ambient cold of the environment, putting him into shock.
Ranger with Artic as favored terrain would be an ideal choice. While that's my first choice I'd probably play a GOO Warlock/Open Hand or Four Elements Monk multiclass.
Only watching the first few minutes. But after watching Lovecraft Country, I was inspired to make a character that really leans into that Cronnenburg/Lovecraft style with a changeling deep one warlock. Current plan is the character didn't grow up as a changeling, but slowly became one through the process of delving into knowledge that they probably should have stayed away from. But hey, in for a penny, in for a pound. Would probably need to run this by the dm first though.
If I play this camping I would probaly DM. But, if I had to make a character I would do a warlock (maybe fiend, because fire powers) that was selected as a humanoid sacrifice and made the pact to save their life.
"Blasted as thou wert, mine agony was still superior to thine!" The creature then leapt out of the window onto a passing iceberg and was borne away in distance and in darkness.
I like how Icewind Dale nicely ties in some of the rules and systems from Saltmarsh re. undersea and shipboard adventures. A very nicely done sandbox campaign. DMs Guild contributors are going to go NUTS with this one.
I’m mixing tomb of annihilation, saltmarsh, icewind, and out of the abyss for a world building field day. We get forest/jungle/sea/underground/tundra all covered.
@@chrishoj5277 dude thats what I did. The Giants book and Tiamat were BAD as stand alone adventures, but chopped up and sprinkled in to an existing campaign made them great session material.
Spoilers? Books you should look into if your players do the crazy shit they're talking about where you change the world forever A second edition book, Netheril: Empire of Magic, and a 3.5 Book Forgotten Realms: Lost Empires of Faerun could help you out.
Could you avoid giving such misleading titles? "Player Advice" sounds like something that is addressed to players, and yet, the video is filled with spoilers. At least give a spoiler warning at the beginning of the video, as well as in the title and description.
****Spolier alert then**** Its the netherese empire , The ones whom made most of the magical items found today, most advanced civilization using magic beyond the 9th level.
In almost every 5E adventure, there has been a mysterious black obelisk. For example, Storm King's Thunder opens in Nightstone, a town centered around a black obelisk of mysterious origin. There's one in the Whorlstone Tunnels in Out of the Abyss, one in the Tomb of the Nine in Tomb of Annihilation, etc. For the most part these have been easy to write off as just being part of the strange and mysterious ruins that are common in D&D, but their descriptions have been intentionally consistent so that they could all be connected to each other in the future. This adventure has an actual resolution to that mystery.
If you like scifi/fantasy, anime, retro cartoons, superheroes, we’re giving out free game modules, novels, and watch our gameplay vids! I hope you enjoy them & support our kickstarter: www.kickstarter.com/projects/lightstrikersrpg/light-strikers
ULTRA SPOILER IF YOU WANT TO KNOW WHAT THEY ARE TALKING ABOUT HOOT HOOT PUT IT ON MUTE The players are given the opportunity to use an Obelisk in a fallen Netherse city to go back in time almost 2000 years to a time before the fall of Netheril. I truly hope that my players do this. Roleplaying a campaign where the players can try and stop Karsus from unleashing his spell to usurp the god of magic would be amazing.
How did the characters even come to this place ? The pass is closed, the sea of moving ice impossible to navigate... Are the players forced to be ten towners ?
I was looking forward to this season of AL; even had two character concepts fully fleshed out for the setting. Then WotC rolled out the new seasonality rules. Now I can't play either of them because of the new race, alignment, and class restrictions they've implemented. At this point I think I just won't participate in AL anymore. Good job WotC, thanks for killing the fun for me.
The first four and a half minutes of this video discuss character ideas & character creation while the remainder touches on some story spoilers.
Icewind Dale: Rime of the Frostmaiden in available now on D&D Beyond: dndbeyond.link/RIme
This conversation was part of a larger Todd Talks around Icewind Dale: Rime of the Frostmaiden, where they also discussed Dark Secrets, Dangerous Magics & Disturbing Creatures ( ua-cam.com/video/bVB7dbVVdrY/v-deo.html ) and took a deep dive into the books design ( ua-cam.com/video/N0kDBdDWSzk/v-deo.html ).
Could you avoid giving such misleading titles? "Player Advice" sounds like something that is addressed to players, and yet, the video is filled with spoilers. At least give a spoiler warning at the beginning of the video, as well as in the title and description.
Thanks for editing the description with the spoiler warning.
I really like the show but why have a video that is titled as being Player Advice that has a spoiler warning for the adventure so players shouldn't watch it?
I've got several characters who would be equipped for this sort of adventure...
...but I'm inclined to make a character who is completely unsuited for surviving in the frozen north, or a survival horror story.
I'm thinking a naïve Bard, who's spent their whole life living in the city of Waterdeep, and decides to become an adventurer to experience all the stories he's obsessed over when he was growing up...a Lore Bard, maybe, or an Eloquence Bard; somebody who is a talker or a storyteller, and doesn't really have any business surviving in the wild.
If he happens to get the "secret" that he's a Drizzt fanboy, well...that'd just be remarkably on-theme.
He goes to the Icewind Dale because that's where Drizzt started his grand adventures...and he believes it will be exciting & fun.
...and just watch everything devolve into horror & trauma.
I'm so on board when do we start haha
I think Frost Maiden and the books to follow are setting us up for Forgotten Realms 2.0 and D&D6e, because the some of the alternate endings are RIDICULOUS and very cool at the same time.
This is the adventure I finally pull the trigger on the halfling ranger beastmaster mount build.
I'm playing a Fathomless Warlock with a single level of Sea Sorcerer and the Midwinter Child secret...reflavored the tentacles as snowmen, changed a couple of the patron spells because the patron was Ice Spirits
That's right, I'm playing Elsa.
DM: hey Vincent, what familiar does your character have this time?
Vincent [an evil smirk twisting up across his face, delivers the following remark]: I’m going to play the RAT AGAIN.
A Firbolg Oath of the Ancients that is sworn to restore this part of the world. Will they once they find out what secrets the ice holds? Will he join the Frost Maiden or fight against her?
I'm playing an incredibly old wood elf who's at the end of his life, and is looking to appease his gods somehow and redeem himself before death takes him
Just helped my friend create a character for this: he's a lizardfolk artificer (armorer subclass) who is basically going to function like Iron Man. The poor guy is gonna be a newt creature who is coldblooded, so our lore thing is that him being KO'ed is just his armor breaching and him being exposed to the ambient cold of the environment, putting him into shock.
Ranger with Artic as favored terrain would be an ideal choice.
While that's my first choice I'd probably play a GOO Warlock/Open Hand or Four Elements Monk multiclass.
Only watching the first few minutes. But after watching Lovecraft Country, I was inspired to make a character that really leans into that Cronnenburg/Lovecraft style with a changeling deep one warlock. Current plan is the character didn't grow up as a changeling, but slowly became one through the process of delving into knowledge that they probably should have stayed away from. But hey, in for a penny, in for a pound.
Would probably need to run this by the dm first though.
If I play this camping I would probaly DM. But, if I had to make a character I would do a warlock (maybe fiend, because fire powers) that was selected as a humanoid sacrifice and made the pact to save their life.
Goliath Barbarian all the way...
"Blasted as thou wert, mine agony was still superior to thine!" The creature then leapt out of the window onto a passing iceberg and was borne away in distance and in darkness.
Extra points for knowing Frankenstein. ;)
I like how Icewind Dale nicely ties in some of the rules and systems from Saltmarsh re. undersea and shipboard adventures.
A very nicely done sandbox campaign.
DMs Guild contributors are going to go NUTS with this one.
I’m mixing tomb of annihilation, saltmarsh, icewind, and out of the abyss for a world building field day. We get forest/jungle/sea/underground/tundra all covered.
@@chrishoj5277 dude thats what I did. The Giants book and Tiamat were BAD as stand alone adventures, but chopped up and sprinkled in to an existing campaign made them great session material.
Spoilers? Books you should look into if your players do the crazy shit they're talking about where you change the world forever
A second edition book, Netheril: Empire of Magic, and a 3.5 Book Forgotten Realms: Lost Empires of Faerun could help you out.
Could you avoid giving such misleading titles? "Player Advice" sounds like something that is addressed to players, and yet, the video is filled with spoilers. At least give a spoiler warning at the beginning of the video, as well as in the title and description.
Hey look, if they didn't before they have a spoiler warning now!
I'm gonna start running it soon, and I have both a ranger and a druid on the team. But that's good, they are gonna need it. :D
SNOWY OWLBEAR!!! I WILL be the Owlbear Whisperer! :D
I'm playing a firblog barbarian. I'm excited for it.
A ranger who is there on vacation.
Would I be crazy to finally live out my dream of being a dwarf battlerager barbarian aka Gutbuster Brigade in this campaign?
I would play a goliath wizard
A Surfer Dude who rode a wave too far and found himself in the north.
"Like, It's SO cold here, dude."
Artaficer/Worlock battlesmith or artilleryist
What is the mystery they were referring to that has been hinted at through all the 5E adventures???
A lost empire, to avoid spoliers
@@karmapolice1337 Would you happen to have a link or somewhere to look for someone looking for such spoilers?
****Spolier alert then****
Its the netherese empire , The ones whom made most of the magical items found today, most advanced civilization using magic beyond the 9th level.
In almost every 5E adventure, there has been a mysterious black obelisk. For example, Storm King's Thunder opens in Nightstone, a town centered around a black obelisk of mysterious origin. There's one in the Whorlstone Tunnels in Out of the Abyss, one in the Tomb of the Nine in Tomb of Annihilation, etc. For the most part these have been easy to write off as just being part of the strange and mysterious ruins that are common in D&D, but their descriptions have been intentionally consistent so that they could all be connected to each other in the future.
This adventure has an actual resolution to that mystery.
Yellow Rose Monastery ...Monk/Ranger... you're welcome to stay at a watcher mound for the night...tell 'em Chop Suey sent you!
Any advice in how could I integrate a blood hunter into icewind dale? One of my players wants to play one
He's a yeti hunter for sell
If you like scifi/fantasy, anime, retro cartoons, superheroes, we’re giving out free game modules, novels, and watch our gameplay vids! I hope you enjoy them & support our kickstarter: www.kickstarter.com/projects/lightstrikersrpg/light-strikers
ULTRA SPOILER IF YOU WANT TO KNOW WHAT THEY ARE TALKING ABOUT HOOT HOOT PUT IT ON MUTE
The players are given the opportunity to use an Obelisk in a fallen Netherse city to go back in time almost 2000 years to a time before the fall of Netheril. I truly hope that my players do this. Roleplaying a campaign where the players can try and stop Karsus from unleashing his spell to usurp the god of magic would be amazing.
Moon Druid lost Crag Cat, big sad
Challenge accepted.
How did the characters even come to this place ? The pass is closed, the sea of moving ice impossible to navigate... Are the players forced to be ten towners ?
monk? ranger??
"This is why you fail"
-Master Yoda
yeah damn spoilers.
I was looking forward to this season of AL; even had two character concepts fully fleshed out for the setting. Then WotC rolled out the new seasonality rules. Now I can't play either of them because of the new race, alignment, and class restrictions they've implemented. At this point I think I just won't participate in AL anymore. Good job WotC, thanks for killing the fun for me.
Question. How icewind will ruin Drizzt character this time.
Todd and bargain bin Will Wheaton again...
Will Wheaton is already bargain bin Will Wheaton