Tribal - Failed Cards and Mechanics in MTG

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  • Опубліковано 11 лют 2023
  • The Kamigawa block is notorious for being home to some of Magic’s most underperforming and failed mechanics. Perhaps none are as limiting or ineffective as Epic, a keyword ability found in Champions of Kamigawa that essentially removes most if not all of the player’s agency in their own game. Each color got exactly one card with the Epic keyword, and the mechanic was such a failure with such little design space that the mechanic was never revisited directly.
    Script by UncrownedJules
    Editing by Pumkinswift
    #mtg #tcg #magicthegathering
    (Just a note, we have people who actually know the game very well making the scripts for this channel. As the owner of the channel (Theduellogs/hirumaredx) is a total newbie to the game.)

КОМЕНТАРІ • 273

  • @jak199527
    @jak199527 Рік тому +119

    I’ve always found the large amount of mispronunciations on this channel to be a fun quirk, but goblin matron hit me hard. I don’t even know how you come to the conclusion that is right.

    • @chrayez
      @chrayez Рік тому +11

      Another one that also got me was when he tried to pronounce every single letter in Lhurgoyf. I know it’s not a real word, but that had to have felt 100% wrong in his mouth.
      Granted, he probably hasn’t seen the flavor text on the original Lhurgoyf to get him in the Nordic/Germanic pronunciation headspace that I went to immediately, but 🤷🏼‍♂️

    • @mangckyatmamon
      @mangckyatmamon Рік тому +14

      At this point, I treat those and the typos as easter eggs or an in-joke.

    • @FishGuyAaron
      @FishGuyAaron Рік тому +3

      This is the first video that I've seen on this channel. That mispronunciation hit me hard too. I said out loud it's not Matrón! Great Video!

    • @Phildickle
      @Phildickle Рік тому +3

      I take it you’re not much a tequila drinker

    • @hansmelby5080
      @hansmelby5080 Рік тому

      My ‘Horde of Notions’ deck loves ‘Crib Swap’,’Nameless Inversion’.

  • @ChaosJesterYT
    @ChaosJesterYT Рік тому +68

    I don’t care what anyone says, Tribal is a great mechanic mainly cause it made spells have an identity, and adds at the very least a small difference between stuff like Shock and Tarfire since we got a lot of similar cards before

    • @thomasfplm
      @thomasfplm Рік тому +3

      I think Tarfire should have some mechanic difference from shock to make it more goblin related, like costing 1R if you don't control a goblin.
      But I agree that it is a great idea, I'm sad that they retired it.
      It would be nice if the made a handful in some sets.

  • @TheGreatDanish
    @TheGreatDanish Рік тому +70

    A correction about the origin of Tribal: they've been using Tribal as a word for *ages.* Wizards was using Tribal to refer to creature types all the way back in Onslaught block at a minimum, because that's the earliest I remember it being used. Which makes sense, because keywords and card types typically existed informally for a long time before they get codified as a mechanic. Walls and Defenders, or Vigilance for example.

    • @TheEarthenLie
      @TheEarthenLie Рік тому +8

      To add here, the lord cards were some of the first tribal themed support in the game. We’ve had Elf, Goblin, and Merfolk support in the game since nearly the beginning.

    • @Undervalley93
      @Undervalley93 Рік тому +4

      @@TheEarthenLie You shall not forgett the Thrulls!

    • @TheEarthenLie
      @TheEarthenLie Рік тому +3

      @@Undervalley93 or old school full deck of rats.

    • @letopizdetz
      @letopizdetz Рік тому +3

      Yeah, really got me off track when he said we call elf decks 'tribal' because of future sight... they could have googled a few decks or articles and noticed people used 'goblin tribal' and 'elf tribal' long before it was mentioned in tarmogoyf's rules text.

    • @EmeraldCrowley
      @EmeraldCrowley 6 місяців тому +1

      I remember asking on Reddit shortly after the Kindred rebrand announcement (mainly cause I was curious where Tribal came from since it seems to predate any cards with it in the name unlike terms like "Mill"), and from what people responded I think it's reasonable to say that Tribal as a term dates back to the very, VERY early days of the game, much like things like "Bounce" or "Sweeper", both of which are slang that aren't explicitly named after cards.

  • @NStripleseven
    @NStripleseven Рік тому +14

    1:27 “goblin matrone”
    Lmao

    • @801Hellfire
      @801Hellfire 2 місяці тому

      “Give me 3 shots of matrone.”

  • @Merlewhitefire
    @Merlewhitefire Рік тому +13

    My man said "Muh-trone"

    • @ASCP_Certified
      @ASCP_Certified Рік тому

      Mother fucker says “endymion” in yugioh right but cant say the real world word ‘matron’

    • @Merlewhitefire
      @Merlewhitefire Рік тому +2

      @@ASCP_Certified I'm used to this guy mispronouncing words, but failing at a commonplace two-syllable real-world word was pretty egregious.

  • @Kalamonga
    @Kalamonga Рік тому +170

    Tribal is less a failure than it is very hard to balance between useless and overpowered

    • @gaugea
      @gaugea Рік тому +14

      yeah, the reason they dropped it was that they wouldn't use it enough for it to be worth the rules issues of adding another card type nor the text real estate of having to errata or write tribal onwards

    • @thomasfplm
      @thomasfplm Рік тому +8

      @@gaugea, for me, it would be ok if it was used only rarely for cards with stronger synergies and if they said that they wouldn't change old cards to avoid confusion and sudden unpredictable balance changes.
      I find it so interesting that I'm sad that it was abandoned.

    • @gaugea
      @gaugea Рік тому +1

      @@thomasfplm i think that couldve worked. hell, i don’t know if its even too late for them to do this. maybe if they released a futuresight remastered or something

    • @xCorvus7x
      @xCorvus7x Рік тому

      It seems that this is an issue of the cardpool in most formats being limited to a couple of sets.
      In a format with all released cards there'd likely be something to do with Tribal cards (or without them) eventually.

    • @sifins1579
      @sifins1579 Рік тому +2

      if that’s not a failure then what is?

  • @JadeHex
    @JadeHex Рік тому +30

    Sippin' on that Goblin Matrone

    • @darthparallax5207
      @darthparallax5207 Рік тому +3

      Saw your comment the same second he said it. Like wut lol

    • @dylanevans9
      @dylanevans9 Рік тому

      @@darthparallax5207 its sorta just a thing he does. nobody knows why

  • @onceinawhile9454
    @onceinawhile9454 Рік тому +36

    For a video Idea, since it seems like your target audience seems to be either non mtg or newish mtg players, you could do a video on why Enchantment Auras have never been super good, and showcase some of the Auras that saw play for either their raw power in limitied formats (angelic destiny) or some that saw constructed play like Rancor and Curious obsession as they were able to get around the inherent flaw to the card type (card advantage)

  • @kennydarmawan13
    @kennydarmawan13 Рік тому +82

    I think the most baffling thing about the Tribal type is that this is Yu-Gi-Oh!'s Toon mechanic done right.
    For context, while Toons had dumb restrictions before needing to change how the mechanic goes entirely as we see with Toon Black Luster Soldier, Tribal just lets you get the benefits with no further hurdles.
    As for the next video, do Planeswalker Decks next. They're a prime example of how not to do a starter/structure deck.

    • @pkinsect6618
      @pkinsect6618 Рік тому +4

      I don't understand what you're trying to say by that, are you just saying that because toons are one of the first archetypes of yu-gi-oh with cards specifically referencing the archetype, like toon table of contents?

    • @neroneroren6788
      @neroneroren6788 Рік тому +10

      @@pkinsect6618 I think is because Toon is treated as an actual monster type, not just by name. Similar to Spirits, Union, and Gemini

    • @pkinsect6618
      @pkinsect6618 Рік тому +4

      @@neroneroren6788 I get that but Spell and Trap cards cannot be of the toon type, when the whole design concept behind tribal is precisely giving creature types to non-creatures
      Toon is still a monster subtype, not something than can be given to non-monsters to give them monster properties
      The mtg equivalent of toons would simply just be creatures with two subtypes imo

    • @syrelian
      @syrelian Рік тому +2

      Thats cause its going for entirely different purposes from Tribal, Toons were meant to be Game Warping and Uncanny, especially in the ways they mockingly mimicked MtG's mechanical pace with things like needing proper blockers to stop them, and summoning sickness, Tribal meanwhile was diving in the design space YGO primarily filled with Archetype and psuedo-Archetype text, pseudo-Archetypes being things like the Blue-Eyes supporters which search for cards by conditions like "Has "Blue-Eyes" in the name, or lists the card "Blue-Eyes White Dragon" in its text", of which a large number exist, most of which consist of bolting support onto an old card in a way that supports all the pre-archetypal support cards they had before(Blue-Eyes White Dragon frex had a buncha cards with anime attack names printed over the years before they started giving it modern concerted support, and those don't share a keyword in their name)
      We also have more traditional "tribal" support for things like Warriors or FIRE monsters, or FIRE Warriors even, but those are much more restrained or have more awkward restrictions to make up for how generically applicable they are... usually

    • @kennydarmawan13
      @kennydarmawan13 Рік тому

      @@syrelian for certain, Tribal needs a lot of work to, well, work.
      Something the archetype system in Yu-Gi-Oh! has no issues of.

  • @corey2232
    @corey2232 Рік тому +7

    Goblin... May-trin 😘

  • @bobzour
    @bobzour Рік тому +16

    For similar video ideas I'd like to see you go over deprecated mechanics and obsolete terms. Deprecated mechanics would mostly be comparing/constrasting two keywords and seeing what the new one does compared to the old one, while Obsolete terms would be interesting to go through a lot of changes to the game and see how rules have been simplified.

  • @TehPhillips
    @TehPhillips Рік тому +16

    Golbin Matrone?

    • @ASCP_Certified
      @ASCP_Certified Рік тому +1

      I audibly gasped at how bad that mispronounce was

    • @GellyGelbertson
      @GellyGelbertson Рік тому +4

      i'm certain, at this point, that the egregiousness of these pronunciations are on purpose to foster engagement so that people comment
      i think it's working
      still, fucking "matrone" tho

    • @darthparallax5207
      @darthparallax5207 Рік тому +1

      You don't know Goblin Matrón? It'd French, like Nizzahone.
      Thrane of Eldrone was a callback to Lyrwón, a set based all on high fantasy tropes, mainly from the celtic/gallic/Germannic fairy tale setting of the Brothers Grone 😀 😄
      This genre goes all the way back to the most famous French story, le Mort d'Artur, and it's prequel the Sword in the Stone!

  • @Solanne11
    @Solanne11 Рік тому +23

    Had they committed to Tribal cards early on, I would’ve loved it, it would make tribal decks really interesting and would allow you to run more non-creature spells in what would otherwise be very creature focused

    • @syrelian
      @syrelian Рік тому

      Relatedly, I think the Type "Tribal" was doomed either way, as if they swung deep into the concept of Cards with Creature Types like players perhaps wanted on all the tribally aesthetic cards, "Tribal" would become sort of unnecessary and they probably would have phased it out in favor of just denoting creature types, since the term Tribal has no actual effects aside from saying "this non-creature has a creature type, which you would know if you moved your eyes half an inch to the right anyway"

    • @nathanl8622
      @nathanl8622 Рік тому +1

      @@syrelian A player can move their eyes half an inch to the right, but the Comprehensive Rules can't. Tribal as a type exists to allow creature types to go on card types that wouldn't be able to have them without some awkward workaround, and phasing out tribal would involve rewriting the rules enough that it's not really worth the effort.
      Which is kinda another knock against the mechanic, come to think of it.

    • @syrelian
      @syrelian Рік тому

      @@nathanl8622 At this point in time, yeah, my point was more about if they'd stuck to it from the start, such a rules tweak had a chance of occurring in the face of it possibly becoming ubiquitous, if everything is tribal, why denote it?, at this point there's technical and legal commitment involved that makes such a move unthinkable

  • @jettblade
    @jettblade Рік тому +15

    Tribal is one of those mechanics that could be used in cases where it fits and the only really thing it does is make some stuff more playable. It needed more support and focus but they abandoned it, kind of like Arcane, before they could do anything really interesting with it. Tribal probably would have been better on permanents only because then the design space would be more focused and it could be more 'justified' on having a specific tribe build or enchant something a specific way that reflects they made it. It shouldn't be used all the time but when it feels appropriate, Ikoria and Innastrad were some places where some tribal stuff would have been interesting.

    • @CaptainWwowW
      @CaptainWwowW Рік тому

      Arcane was supposed to be a parasitic mechanic, this is kind of like World Enchantments, which is a shame. I've asked why Tribal counts for Tarmogoyf but World doesn't, so I wonder if eventually, Tribal won't count either

    • @foxoninetails_
      @foxoninetails_ Рік тому +3

      @@CaptainWwowW The reason Tribal counts but World doesn't is because Tribal is a card type (like instant, sorcery, creature, etc.), where World is a supertype (like Basic or Legendary). Tribal *feels* like a supertype, but per the rules of the game, a supertype can't have subtypes, and the entire purpose of Tribal is to allow non-creature cards to have creature subtypes, so it got stuck being a card type. They can't make Tribal not count without pretty drastically changing one of the most fundamental aspects of the game's structure.

  • @Temuldjin
    @Temuldjin Рік тому +7

    One of my most fun decks is a Vintage Mono Blue Tribal Illusion Deck. ( It's pretty much just Illusion Creatures + some card draw ) there are no removal or counter spells, it's just chill creatures :)

  • @cax1175
    @cax1175 Рік тому +4

    I actually like that things like Eldrazi Conscription, All is Dust, Etc are Eldrazi spells specifically, so their cost can be reduced by Eye of Ugin and Eldrazi Temple

  • @tcgdude
    @tcgdude Рік тому +1

    Great video. Informative for newer players and a fun revisit for vetted players. But my biggest take away is Goblin "Muh-trone" --- cant resolve him with a shot of PATRON to pair lol.

  • @verbugterherrderdunkelheit6086
    @verbugterherrderdunkelheit6086 Рік тому +26

    It's a pity that tribal isn't really supported anymore, I really like the idea.
    But I see the problems and here is how I'd do it:
    Don't errada old cards and use it only in a strong flavour case (ironicly like goblin grenade)

    • @syrelian
      @syrelian Рік тому

      The problem becomes "Where do you draw the line?", when you have cards associated with tribes heroes, but aren't particularly flavorful, you easily get into problems, and of course early Tribals like Tarfire just immediately set the bar too low and inconsistent to easily pull it back

    • @thomasfplm
      @thomasfplm Рік тому +2

      @@syrelian, I would say that a card related to a hero is not related to the tribe, unless directly related to the tribe.
      Kiki Jiki's ability is not a goblin characteristic.

  • @baconsir1159
    @baconsir1159 Рік тому +9

    I’m just glad they printed the Changeling tribal instants before they phased them out, I’ve run Nameless Inversion in tons of decks. Zask is a recent one I’ve particularly enjoyed, where it’s infinitely re-usable removal.

  • @balrogdahomie
    @balrogdahomie Рік тому +5

    My suggestions for failed mechanics to cover (although that term is a bit looser in MTG than in YGO) would be Cumulative Upkeep and Banding.

  • @Auron3991
    @Auron3991 Рік тому +3

    As a note, a single copy of Tarfire is often included in actual goblin lists due to it being a tutorable removal spell.

  • @tyronewilson6463
    @tyronewilson6463 Рік тому +5

    I remember seeing Tarfire in some prowess decks a few months ago to improve speed with which you could turn on DRC.

  • @haydenjohnw
    @haydenjohnw Рік тому

    This is great idea for a series, can’t wait to learn more failed mechanics

  • @kiernanoh
    @kiernanoh 17 днів тому +2

    Tribal is back!

  • @somekinnn
    @somekinnn Рік тому +8

    The description is talking about Epic, that should probably be fixed

  • @thepiratedoggo1996
    @thepiratedoggo1996 Рік тому +2

    One benefit i enjoyed of tribal cards is with my Emrakul Promised End EDH deck. as it does count as one of the types to reduce her casting cost, so things like All is Dust and Conscription can help make her easier to bring out to close the game.

  • @dracish123456789
    @dracish123456789 Рік тому +5

    I wish tribal was still around I love it

  • @gabrote42
    @gabrote42 Рік тому

    Very cool. I love your format

  • @sagacious03
    @sagacious03 Рік тому +2

    Neat analysis video! Thanks for uploading!
    Personally, I miss Tribal.

  • @thomasfplm
    @thomasfplm Рік тому +1

    I'm quite sad they abandoned the tribal type.
    It was one of my favourite ideas they implemented.
    And it would be fine for me if they said that they wouldn't revise older cards to avoid confusion and sudden changes in balance, as well as if they only use it on cards that have strong connections to the creature type specifically (and not to one specific creature of that type).

  • @OrangeBananaMonster
    @OrangeBananaMonster Рік тому

    Oh my god, so glad I came upon this channel! I

  • @cowman22ish
    @cowman22ish Рік тому +2

    My favorite alcohol, Matron

  • @victhefoxygamer_6180
    @victhefoxygamer_6180 Рік тому

    Can't wait for the Banding epusode of this!

  • @themantyf1116
    @themantyf1116 Рік тому +2

    A video about the rebel tribe specifically would be interesting.

  • @dromeurexe9636
    @dromeurexe9636 Рік тому

    At the end you mentioned you needed more ideas for topics. I think an interesting topic might be the different design philosophies that have been used over the years. I've sometimes heard about FIRE design and know there was some stuff that came before it too, but don't know much beyond that.

  • @pkfatstephen6287
    @pkfatstephen6287 Рік тому +1

    I feel they could have defined tribal as "non-creature spells & permanents that's text box mentions specific creature types" & everyone would have grasped it fairly easily.
    You mentioned the grand creature update, but what contemporary players fail to understand is that you couldn't always go by what the card said even back in the 90s.
    Mono, Poly & Continuous artifacts were overhauled to streamline artifacts as a whole, and a lot of cards from before the change in revised will never be reprinted again. Despite that, everyone knows you're supposed to tap a moxen to get the mana from it even tho there isn't one w/ the correct errata. (Magic30 doesn't count) Most people don't know what an interrupt was or how it worked. But it's not hard to wrap your head around that they're instants now.
    The trick is making it a simple enough trait for the average player to figure out on their own.

    • @pkfatstephen6287
      @pkfatstephen6287 Рік тому

      On a similar note, I feel it might also be in R&D's interest to go thru & clearly define traits that make something a specific creature or class type. Some are kinda easy - for example, most druid creatures are either dorks or have something to do w/ lands; phoenixes are flyers that have graveyard recursion; wizards usually either deal w/ instants or sorceries, or are pingers; lords pump the board; shapeshifters have changeling; soldiers tend to have combat tricks & come in bulk; & zombies are a pain in my ass.
      This is less impactful for players than it is for R&D. It would help them determine the kind of cards they would need for certain sets to be more balanced. Also, I feel Magic would just be better if tribal was more... Well, tribal.

    • @nobodyimportant72
      @nobodyimportant72 Рік тому

      Make that specific interaction with one creature type and I think it works better. "Text box mentions" includes more than just rules text but if/when I have a spell that only can make X tokens then that should be an X type card.

    • @pkfatstephen6287
      @pkfatstephen6287 Рік тому

      @@nobodyimportant72 TBH if R&D clearly defined race/class features it would be even better. Take the Eldrazi tribal cards for example - Eldrazi are big, colorless creatures that are connected to the Annihilator mechanic. All of the Eldrazi tribal focus on those features:
      - Eldrazi Conscription makes a creature huge & gives them annihilator
      - All is Dust benefits players for playing colorless
      - Not of This World becomes a free counter if the spell is targeting a massive creature
      - Skittering Invasion just straight up makes Eldrazi tokens
      The problem is, while those cards do a good job of showcasing what makes an Eldrazi an Eldrazi, some creatures are harder to define. Like what makes a Rebel a Rebel?
      The first wave of Rebels during Masques block had them searching for stronger Rebels. However, after that Rebel was only really included on a creature for flavor reasons - this creature is a rebel because the lore says they are.
      For example, there isn't much that thematically ties the Rebels from All Will Be One. There's *kinda* an equipment theme going on, but that's only on half the rebels & Neyali, Suns Vanguard (the rebel commander) doesn't synergize w/ equipment at all. So what kind of instants, sorceries, enchantments, artifacts or lands would be considered support for such a generic creature type?
      IDK, but I *do* know I like the idea of tribal getting similar treatment to archetypes in YuGiOh. It's no secret that there's a lot of players, especially newbies, that favor a particular race or class - I'm a giant fangirl of Unicorns myself. This would just encourage a different style of deck building & diversify the game.

  • @JiveAmpersan
    @JiveAmpersan Рік тому

    I would love to see another video on old mechanics that had their heyday before passing into obscurity. Like Exalted or Champion.

  • @Violet_Visions_
    @Violet_Visions_ Рік тому +1

    Yugioh is my main card game and I love archetypes, so when I started playing Commander my first instinct was to make Tribal decks. I really wish they kept tribal types for instants, sorceries, enchantments etc. since I have a vampire deck with Edgar Markov as my commander. My other tribal decks are Elf and Cats, and I've been thinking about making Birds or Soldiers as my next deck project.

    • @josephwodarczyk977
      @josephwodarczyk977 Рік тому

      Weird thing that might make the game more fun for you: scryfall lets you search by art.
      Art:vampire will show all cards with vampires for example. So you can still pretend tribal is a mechanic.

  • @Drakengodzx
    @Drakengodzx Рік тому

    I love the blond-spot giant. A bleached giant is pretty scary! 😅

  • @stefanobermair2761
    @stefanobermair2761 Рік тому

    Love this channel

  • @HiddenZabuzaMist
    @HiddenZabuzaMist Рік тому

    I always thought tribal should have been a supertype, but I realized why it isn't when it comes to the technical rulings. Also, love that Crib Swap art lol

  • @MrWhirlywind
    @MrWhirlywind Рік тому +5

    Muh-trone?!!?

  • @dassd8393
    @dassd8393 Рік тому +2

    At any point in time I would love for you to talk about Ante and companion as mechanics even if they haven't failed so to speak but have become so degenerate almost everyone seems to hate them and I would love to hear more of a description on why that is the case. Another fun idea would be to talk about the joke cards in Magic that are printed in joke sets just because of how wacky they are

  • @r99716
    @r99716 Рік тому +2

    Goblin Maytrone

  • @bonweech3346
    @bonweech3346 Рік тому

    It seems like an all or nothing scenario. They either lean into the tribal stuff or lean out. Glad they leaned out

  • @g.w.4666
    @g.w.4666 Рік тому +2

    Did this man just say Goblin Matron like it rhymes with Patron the liquor?

  • @christopherb501
    @christopherb501 Рік тому +1

    Failed Mechanics - the Prophecy set

  • @7Alberto7
    @7Alberto7 Рік тому

    Amazing!!!!!

  • @nobodyimportant72
    @nobodyimportant72 Рік тому +1

    Where Tribal may be most missed is if/when you ever want to make decks for the Tribal Format that require 1/3 of the deck be cards of the given tribe. Without any support from other tribal cards that means that you'll have to have at least 20 creatures in your 60 card deck to meet that. Cards like Dragon Fodder which only creates Goblins or Goblin Grenade which requires a Goblin to use really SHOULD be counted as a "Goblin" if you were trying to build a Goblin Deck for tribe wars.
    Had the criteria for any grand errata with Tribal come about only applying it to those cards that already dealt exclusively with the given creature type. The bigger question of course is if Tribal should have been EXPANDED to include more "tribes" and thus gain some synergies that way.
    I see mention of Arcane being a precursor to Tribal but my understanding is that Arcane is just a subtype like Legendary is.

  • @Cavouku
    @Cavouku 9 місяців тому +1

    I like tribal, and would argue its primary downside is just in how much history the game has. If you had started making an MtG-like card game from scratch, you could easily incorporate Tribal and non-Tribal non-creature cards into it so long as you paid attention to your design space.
    But yes, one Grand Creature Type Update was enough for most players, and a Grand Tribal Card Update would probably break the bridge.

  • @TheJum
    @TheJum Рік тому

    From a certain viewpoint, you could say that mechanics very high on the storm scale are also failed mechanics, because they also aren’t reprinted just for different reasons. So a video covering the “storm scale”, and then certainly ones on at least “storm” and “dredge” would be good. “Affinity” as well.
    You could also cover “banding” and “walls”. “Desert” maybe, as well. Maybe even “snow”.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 7 місяців тому

    Among Lowyn's new card types and mechanics, tribal was the one I liked the most.

  • @shadewrecker9683
    @shadewrecker9683 Рік тому +1

    I think tribal is unique in that it didn't fail for power level reasons, it failed for mechanical reasons. Were Wizards to commit to it, it would cause tribal decks, normally one of many sorts of strategies in Magic, to become a much bigger emphasis of the game. It wouldn't have distorted the game around it power level-wise, but mechanically. Because it's a card type and not a mechanic, it would have had to be in many more sets than normal 1-off mechanics, and thus altered limited environments and even set design as a whole. I think it's great mechanically and flavorfully but ultimately is a threat to the paradigm Magic currently exists in, which is why it was left to the wayside.

  • @ARC--5973
    @ARC--5973 Рік тому

    I've only ever used tribal cards in a casual treefolk modern deck. Crib swap and Nameless Inversion were good removal combined with Bosk Banneret to reduce the costs and Leaf-Crowned Elder to cheat them off the top of the deck.

    • @josephwodarczyk977
      @josephwodarczyk977 Рік тому

      Crib swap is honestly a really cool card. Like it uses this weird mechanic super well.

  • @calemr
    @calemr Рік тому

    I run a bitterblossom in my Extus commander deck.
    One of multiple "Beginning of turn, token." Cards.
    Fairies, snakes, a zombie army...
    The deck aims to cast his modal back face card (Which is a sorcery that can be reduced in cost by saccing creatures) multiple times a turn.
    Only time I've hit double digits for commander tax count.
    And then Skullstorm is a Hell of a threat.

  • @zurreal8087
    @zurreal8087 Рік тому +4

    0:25 So “Tribal” is no longer listed as a card type, but “Battle” is? I’ve never even heard of a “Battle” type card.

    • @videopolymers
      @videopolymers Рік тому +1

      there are none released yet. they will appear in the next set. they reference it in reminder text, similarly to how tarmogoyf referenced the planeswalker card type before it was released back in the day. he touches on this at the end of the video

    • @nobodyimportant72
      @nobodyimportant72 Рік тому

      If at first you don't succeed try try again.

    • @fwg1994
      @fwg1994 Рік тому +2

      They're doing the same thing they did with Planeswalker back with Tarmagoyf. Back in Time Spiral, there was no planeswalker card type, but Tarmagoyf listed it as a card type to generate hype and speculation. It'd be the next set Lorwyn where planeswalkers finally became a card type. Though in that case planeswalkers were supposed to be a card type in Time Spiral block, but they didn't like the design and scrapped it. That original design for planeswalkers would later return as sagas.
      Also it's worth noting that the wording on the new Atraxa says "these are card types" and not "these are the card types", meaning it's only listing examples and not an exhaustive list.

  • @mageius
    @mageius Рік тому

    Tribal really doesn't see print anymore mainly because it sometimes can be a bit confusing but it also ends up being broken in some decks for some of the cards. See the changeling key word with Tribal Shapeshifters. As all shapeshifters had it on them.

  • @orangewitheyes
    @orangewitheyes Рік тому +2

    ur videos are absolutely amazing and ur definitely one of my favorite mtg youtubers BUT... your pronunciation kills me. i mean, goblin MATRONE? ARMOR scout?

  • @DnBforewer
    @DnBforewer Рік тому

    My horde of notions cmndr deck enjoys crib swap very much to this day :D

  • @Eric-mw1gr
    @Eric-mw1gr Рік тому +2

    goblin matrone

  • @darianmillen912
    @darianmillen912 Рік тому

    Failed Mechanics: Radiance from Ravnica: City of Guilds. It's notorious for being possibly the weakest guild keyword given to a guild in the 9 main Ravnica sets.

  • @gossamerglenn6714
    @gossamerglenn6714 Рік тому

    Love playing GB rock in modern in 2023 four mainboard goyfs and three bitterblossom in the side for a surprisingly good piece of tech against murktide so nice to keep history alive lol

  • @801Hellfire
    @801Hellfire 2 місяці тому

    Goblin Muh-trone? It’s not a bottle of tequila. Illiteracy is a choice.

  • @OvrlordEtna
    @OvrlordEtna Рік тому

    Tribals are my favorite types of decks, me and my friends have many tribal decks.

  • @trentwolfgram9571
    @trentwolfgram9571 Рік тому +1

    May-trun.
    Although pronouncing matron like Patron tequila is kinda cool lol

  • @joetrinidad7281
    @joetrinidad7281 Рік тому

    Video on the Haunt mechanic?

  • @rorschach1
    @rorschach1 6 місяців тому

    I’m fairly certain we will see Kindred theme spells in 2024 in Bloomburrow

  • @nobleghost1177
    @nobleghost1177 Рік тому +1

    If youre looking for video ideas, there's an entire thing called the Storm scale that lists mechanics too good or problematic to return to the game. That's a good spot to start.

  • @zoesequeira5388
    @zoesequeira5388 Рік тому

    The reason Tribal doesn't appear on the list of types true, but not because it's been phased out for so long. Tribal was never a type on its own. Tribal was a supertype, used to describe or modify a type. It was used the same way as Legendary or snow, which also never appear on lists of card types

  • @GreatgoatonFire
    @GreatgoatonFire Рік тому +3

    For something more recent and failed maybe Mutate?
    It works fine on Arena but is very unpractical in paper magic and seems unlikely to return as is.

    • @VoidArchon
      @VoidArchon Рік тому +3

      "Failed" might be a bit too harsh, Ikoria limited was very fun and if I remember correctly no constructed deck piled enough mutates on the same creature for it to feel clunky.
      I agree it's unlikely to return in a standard set, but that's more due to being a very narrow design space than to being intrisecally "bad"

  • @Nrdyco
    @Nrdyco Рік тому

    I was about to step in and be like ONSLAUGHT WOULD LIKE TO HAVE A WORD.... But then you mentioned modern design and yeah... That makes sense

  • @SonicLink1622
    @SonicLink1622 Рік тому

    I'm interested in your take on the Atog creature archtype

  • @snailracer4082
    @snailracer4082 Рік тому +1

    How about a video covering Patrol Hound and other cards that required players to discard cards from their hands to get interesting effects?

  • @charginggemo8340
    @charginggemo8340 Рік тому +1

    If you want to look at a mechanic that probably won't be reprinted, I'd look at the storm scale. Also, Storm itself. I feel like the implication of this series is mechanics that are underpowered where I feel like that's fair, but super overpowered mechanics that won't ever be reprinted can work (shoutout to storm, love you and miss you)

    • @calemr
      @calemr Рік тому

      And yet storm Isn't the mechanic least likely to be reused. You even still get 1 or 2 of them every now and then in a non-standard legal product.
      It's technically not the highest on the storm scale. Since Banding is also a 10, the strictly even worse "Bands with other" has the prestigious storm score of 11/10.
      Though truthfully, the mechanic that is least likely to ever be reused has to be Ante, as it would literally be illegal to do so due to gambling laws.
      That or Substance, a mechanic that has never appeared on any printed card, but still exists within the comprehensive rulebook. It's effect is that it does nothing.

  • @MrSilasAC
    @MrSilasAC Рік тому

    Have you ever done a video talking about playing for ante?

  • @JojishiAMVs
    @JojishiAMVs Рік тому

    So, if I get this correctly, Tribal was basically meant to link certain instants/sorceries/enchantments/lands to creature types, as to make them less generic and make them properly integrated into a creature type, resulting in those cards being able to be searched for and named when cards mention you can for instance search for a goblin? Is that the purpose of Tribal?
    Sounds like it could've worked well, if they didn't have to retroactively change so much. It also feels like a way to have the deck/archtype specific spell cards that yugioh has in mtg. Which I guess could still be done, but it would require so much work (maybe they should've done it during the creature overhaul, to rip that massive bandaid of in 1 go)

  • @nathanl8622
    @nathanl8622 Рік тому

    Tribal's also just in a really weird space rule-wise. It's the only card type that that can't exist on its own, and it behaves differently than all the other card types. It functions like a supertype (e.g. Legendary, Basic, Snow), but it needs to be its own card type for weird rules reasons.
    It's not just unclear what cards should be tribal, the whole mechanic is pretty arbitrary and unintuitive.

  • @docterfantazmo
    @docterfantazmo Рік тому

    An idea for future vids could be to go over the competitive scene of MtG for every year sanctioned tournaments have been legal. Defo a lot of work but one that will net you a good 30ish vids.

  • @bradensorensen966
    @bradensorensen966 Рік тому +1

    Tribal as a card type was redundant.
    Creature types benefit from having spells sharing a creature type cast, making a deck full of a specific tribe stronger.
    But giving non-creature permanents and instants/sorceries tribal types required their effects to be held back to prevent it from being too powerful.

  • @Seginus_Says
    @Seginus_Says Рік тому

    Was Soulbond ever a viable mechanic? Maybe that could be a topic to cover.
    I also remember when I first played MtG back in the Innistrad block there was an archetype of cards based around controlling only a single creature (like Lone Revenant, Demonic Rising, and Homicidal Isolation) and it was...not good. But I don't know if really had any significant card presence outside of Innistrad.

  • @tiedyemind
    @tiedyemind Рік тому

    Idea: Introduction of Mythic Rarities and Why

  • @hoodedman6579
    @hoodedman6579 Рік тому

    The descripti0on is currently a copy of the one for the Epic video; also, the "Failed Cards and Mechanics" playlist just has this video in it and not the other 3 or 4 videos that should be there.

  • @jlljfrench
    @jlljfrench Рік тому

    The Description is the description from the "Epic" Video

  • @dlove89
    @dlove89 Рік тому

    Since there isn't alot of different play formats in other card games you could discuss a number of the different formats in mtg and how they differ from each other

  • @BellBOYd128
    @BellBOYd128 Рік тому

    Meanwhile, “World” type sweating in corner

  • @Shoyro
    @Shoyro Рік тому

    Would love to see why the Bringer or Nephilim Creature types haven't been touched on after their initial releases

  • @nickeichner3575
    @nickeichner3575 Рік тому

    A video about cards and strategies that have been phased out of modern/legacy formats

  • @Nether2342
    @Nether2342 Рік тому

    Bitterblossom and faeries were extremely good on release in standard and extended.

  • @sirquixano5985
    @sirquixano5985 Рік тому +1

    I’d argue tribal and instant should be supertypes like legendary and snow, but too late to change now I guess (tribal allows creature types, instant basically just gives flash, eg an instant sorcery or instant creature)

    • @fwg1994
      @fwg1994 Рік тому +1

      I'm pretty sure it'd clean up the rules a lot if they just allowed supertypes to have subtypes, and made tribal a supertype, since in every other sense, it's a supertype. Notably, you can't have just a tribal card, which is kind how you'd define a type compared to sub/supertypes prior to tribal's introduction.
      Don't think I exactly agree with instant though. Instant predates flash by a fair bit, and there's a lot of interactions that'd change between giving something an ability versus modifying the typeline. Though along that line, I think the basic supertype should be expanded to be applicable to any creature type. So Relentless Rats, for example, would rather than having the ability to have any number in your deck, just be a basic creature. Decisions that happen at deckbuilding like that make a lot more sense to be controlled by the typeline of the card, rather than an ability in the textbox.

    • @sirquixano5985
      @sirquixano5985 Рік тому

      Yeah, we agree on instants, its too late to change now, but if I could back in time to change it, I think it would make more sense.

    • @fwg1994
      @fwg1994 Рік тому

      Though looking back, there was never really a good opportunity to do so. Back in the beginning there were actually 4 different types with their own speeds (mana source, interrupt, instant, and sorcery) which got folded down into instant and sorcery, with mana source halfway sticking around with its own timing restrictions but no card types anymore. It also doesn't help that main descriptor they use for can't cast at instant speed is "at the time you could cast a sorcery", which wouldn't work with instant sorceries.

  • @naomicoffman1315
    @naomicoffman1315 Рік тому

    PSA: Atraxa might not mention tribal in its reminder text, but it's still a card type. You can find Tarfire and Bolt off a single Atraxa trigger.

  • @SwiftyCheez
    @SwiftyCheez Рік тому

    Can’t wait for too 10 zombies

  • @frstflvr7327
    @frstflvr7327 Рік тому +1

    Tribals are the coolest part of the game
    Kithkin RULEZ!

  • @casabaixo
    @casabaixo Рік тому

    Good to see U N C L E I S T V A N here

  • @skudstreams
    @skudstreams 4 місяці тому

    As someone with a very kitted out Goblin Tribal EDH deck, not only did you pick the worst printing/art for this, you pronounced it as a tequila brand. 😂

  • @phyrexian_dude4645
    @phyrexian_dude4645 Рік тому

    I personally think it didnt fail because it was bad but because it had the potential to go out of control if you paired it with other non-creature types and R&D realiced it quite early. For example, Nameless Inversion + Haakon, Stromgald Scourge its a good sinergy and shows how they had to be very carefull on the wording of cards.

  • @recino2
    @recino2 Рік тому

    Here's a vid idea: plains MTG won't return to. They have the Rabiah scale to describe how likely a plain is to return and everything.

  • @robertbeisert3315
    @robertbeisert3315 Рік тому +3

    Excellent, but I'm a nitpicker, so...
    "Matron" is pronounced "MAY-trun", not "mah-TRONE".

  • @marcoottina654
    @marcoottina654 Рік тому

    What about efreet? :D or "guild" mana (like "W/R") .. I didn't see it in a while (since Ravnica, basically)

    • @fwg1994
      @fwg1994 Рік тому +1

      Hybrid mana is actually decently common. Most recently in a standard set was Eldraine, I think? That was a while ago, but another Eldraine set is coming later this year, so we'll likely be seeing it again soon. Also kind of similar is the hybrid phyrexian mana that's been showing up on all the compleated planeswalkers printed lately.

  • @PaladinLostHour
    @PaladinLostHour Рік тому +1

    Cards like Eyeblight's Ending are very useful because they trigger "when a XXX comes into play effects" - EE is a slightly restricted murder that triggers Marwyn, Elvish Warmaster, Leaf-Crowed Visionary, Lys Alana Huntmaster, et al. They also get cost reductions and can use tribal mana.

    • @videopolymers
      @videopolymers Рік тому

      eyeblight’s ending doesnt enter the battlefield. does get cost reduced by effects that say “els spells cost x less”

    • @tonysmith9905
      @tonysmith9905 Рік тому

      Sorry but Eyeblight's Ending is an instant which cannot enter the battlefield. Though there was an Elf enchantment that I can't remember the name of now.

  • @martinaguilar5646
    @martinaguilar5646 Рік тому

    Suggestion! Top 10 best common cards or top 10 worst mythic rares.