All the damage values in this video for anyone who needs it No Mods 2,248 Normal Damage 3,373 Weak Point Damage 3,598 Normal Crit Damage 5,397 Weak Point Crit Damage 12% Firearm Attack 2,504 Normal Damage 3,756 Weak Point Damage 4,007 Normal Crit Damage 6,010 Weak Point Crit Damage 12% Firearm Attack, 8% Fire Attack 2,704 Normal Damage 3,956 Weak Point Damage 4,327 Normal Crit Damage 6,330 Weak Point Crit Damage 20% Firearm Attack, 8% Fire Attack 2,887 Normal Damage 4,225 Weak Point Damage 4,621 Normal Crit Damage 6,761 Weak Point Crit Damage 31% Firearm Attack, 8% Fire Attack 3,141 Normal Damage 4,595 Weak Point Damage 5,026 Normal Crit Damage 7,353 Weak Point Damage
Thank you for making this video and typing that out. It's exactly what I needed. I would have clicked on the real title "How to improve your damage with modules." Lucky I still found it. 😁
Just a heads up. White - Body shots. Yellow - Weakspot shots Orange - Crit shots. Green - (Bonus dmg vs x enemy type) Crits will always be orange no matter where you hit. It's seperate from weakspot dmg which is yellow only when you don't crit. Those "Big" headshots are just crit headshots. If you want more consistent crit headshots gotta build more crit rate.
Make sure you guys look into the difference of Skill Power Modifier and Skill Power. One is an additive the other is a multiplication, so depending on the base stats of your descendant, one will give more damage output than thee other
Skill Power is an added percentage of the stat on the reactor. Skill Power Modifier is an added perccentage on the multiplier of the skills themselves. I'd go for base stat first, modifier if you have extra capacity.
A couple things to help your Freyna. Max out your kicking mod and it will add 10 slots for your character to use, or use a different one in that mod slot you like. Those are essentially "aura" cards in warframe. Also take off increased shields and swap your skill expansion and Defense mods and then nax out increased HP and increased Defense. I promise you, you will die 10 times less then what yiu are dying with now if you find ways to stack a bunch of defense and health. My freyna has 40k armor and 5k health and survives pretty much everything, even hanged man lazer beams.
random tip: The game gives you one free capacity booster and one free crystal cat (no crafting required) as a way to introduce you to the system. I think they try to get you to put them on bunny but you can throw them on anything you want. choose wisely this is your chance to get one thing relatively juiced (a sweet +25-30 mod capacity) without having to A) complete the campaign. B) grind for potentially hours to craft the material.
Soo who else has also been getting this issue where after you readjust your weapon states and aftet a ehile it reset back to gray stats? This has happrn to me twice already without me noticing
yeah, no one is mentioning it in their tutorials but substats dont level up with the weapon, no point in keeping the weapons until you get to max level gear, just junk em
@zackspangler99 noo like I mean I have The thunder smg I readjusted mine to having 3 gold substats but then all of a sudden it went back to Grey it was already max prof
No this is meant to happen, was the same with games like the division. Your amount may be gold for that current level. But as you level it up or infuse weapons into it...your stat possibilities on your weapon go up, as your rolled stats stays the same and get left behind. (Lower stats than that possible tier for said color) So as the weapon levels up your number stays in lower braquets. You will need to re roll everything again later as you increase.
I think it's just a bug. The numbers are still the same so the rolls must still output the same? But yeah it's annoying had me tripping the other night when rerolling then I noticed it went white again.. After that I knew it was a bug.
Thank you very much buddy I was struggling with the correct setup but with your tips I got it now Increase base firearm atk as primary then add crit damage and elemental to the weapon I tested now and yes too much damage
@@Zbeast5972 The obvious one is to crank up your firearm dmg first, usually done with Rifling Reinforcement. Critical chance and dmg look good on paper, but you need to check your weapon's base crit to see if it'll help at all. Weakpoint dmg is another good one to take, but it won't directly affect the DPS rating on the weapon stats.
@@ogzcookiez676its because it has a low base crit. Crit chance mods will only help on high base crit. Weak point is just always up and you're usually aiming there anyways, especially for colossi. At the start of the video you can see him showing off the fire enhancement. The yellow numbers are weak point and the orange is crit. It doesnt have any modifiers to give you more or less of either but you can see the difference of getting weak point damage vs. crits there.
I have questions regarding the element choice for weapon? For bosses you want to use whatever they are weak to on the weap right? For normal mobs is fire the best element? I like cold mods for slowing them down during enemy rushes. Please lmk.
Avoid the elemental damage mods at all costs! its just not worth it! it only applies the actual dmg when the element procs wich is 1 in 10 shots, not worth at all, focus on plain Fire attack damage
I think its still recommended for boss fight. Maxed out its 30% of your firearm attack plus whatever the weakness to element multiplier is on boss fights
how to get more kuiper shards effectively: step 1: grind for something and you will passively get duplicate modules and a lot of kuiper, then you can turn the duplicates into kuiper, simple as that. step 2: profit. got 80k from passively grinding today, simple.
More enemies to kill means more kuiper, obviously. Defense missions where lots of enemies spawn in groups that you can quickly take out (like with Bunny) make for easier farming.
With the tamer u need to use firearm dmg and weak point only. No crit and no crit dmg. Mine does 440k dps because of right mods and ofc they all max. It does even more when i use my ultimate gley in frenzy. This game is like warframe people mods are the most important thing for dps and charcter skills survival etc.
if a weapon already has a high firing rate (450 and up) then it might be worth to NOT put in more firing rate, but increase flat damage or improve recoil. A lot of times super high fire rate just means you miss more bullets. Firing 11 bullets per second instead of 10 wont really make your TTK faster. Shooting more accurately and reloading less frequently far outweighs that
Just to diverge a bit, faster RoF will increase dps and burst damage a not but will not affect value-per-bullet. Depending on a fight if it's a prolonged boss fight like the colossi, it may be wiser for ammo economy and sustained dps to forgo RoF mod. However colossi do have a time limit as well so it's really weapon, context and build dependent which will contribute the most value. It's a fine balancing act. EDIT: You can also get more detailed info on weapons to check their bases. Some have good innate crit chances like some revolvers wheres some AR's have too low for crit to be worth investing into.
@@easynow1337 It depends. It's not particularly valuable to have a high RoF peashooter that is inaccurate and usable only 30% of uptime if the alternative is decent damage 100% uptime. I was in a mission where my guns had higher dps like so but they ran out of ammo. It would've been better to have more damage but slower RoF. To be clear though problems like that are elleviated when you start getting more power overall and RoF was not the only issue, but what it does show is dps is only part the equation for optimizing gear.
@@easynow1337 Dude, are you serious? Hitting lvl 100 mobs with lvl 53 weapon? Have you never played an RPG game? You know how scaling works? I think the odd choice of adding item level check for defense on mobs (that seems to be the case here) is to prompt people to level transfer their weapons. Also MACHINE GUNS DO NOT NEED CRITICAL. TAMER HAS 1% CRIT chance ....12% MOD will give it...0.12% (its not additive, its multiplicative for this class of weapon) - before you do more bad guides - LEARN to press TAB on the weapon screen to see ALL weapon stats.
I didn't think the skill expansion/extension worked on her? I had them equipped and took them off and realised that the range or duration was not reflected in the tooltip. Maybe a bug but it does say it only applies to some descendants
hey! do you have a video explaining the difference between melee mods? like shock punch, kick, shortsword ? i wanna know if theres a point bothering leveling up anything else (i have shock punch at lvl 8 and everything else zero)
I tested them all, minus some grappling ones. They all do something a bit different. Highest dps is claws due to bleed, which is just a tiny bit above shock punch. Punch has the best cc. Tonfa does about half the dps of others. Imo, just stick to punch, avoid tonfa.
Ult bunny is insane for any non collosus content, my high voltage build crits for over a million and basically one shots most things at lvl 100, I can clear the echo swamp shard farm mission in about 10 seconds per run which has more enemies than sterile land and fast spawns which means more shards and exp per hour, then u just get gley for collosi
@@easynow1337 what I noticed the elemental damage it’s not consistent damage means it peeks on each hit however needs to be applied per example 3 shoots or 4 then the next shot target will be damaged by the elemental and the great elemental it’s chill because shooting the target when you see him freezing will do more damage it’s shatter damage in d2
Hello, I see something strange today, I have a supreme weapon lvl 60 with 30k dps and o dropped another weapon with the same type and lvl, but with 60k dps and o don't know how to lvl up my supreme to this dps, the two weapons is at lvl 60, how can a rare weapon can have so much dps than a supreme?
@@danielroberto8057 Tamer for some reason just has way more base dps compared to other guns of a similar level. Besides that Purple or higher guns can have +firearm dmg as one of their bonus stats. One of my favorite tactical rifles rolled with an amazing +19.2% firearm damage.
So your big "TRIPLE YOUR DAMAGE IMMEDIATELY!" trick is to... apply mods to your weapons and also upgrade them? Jesus Christ. This is like the most basic thing in the game. Are people really this dumb that this is going to be like a holy shit moment worth watching a 10 minute video to figure out?
He didn't explain it clearly but there are different type dmg mods, there's also multiplicative and addititive mods but yes most people have no clue about that and just want to shoot guns.
Is it me or is this the only game that the battle pass actually helps you in game I buy the battle passes for the materials bc it gives you a jump to upgrade your builds so your not suffering and jsut supports you I love that for a battle pass but plz add one free character to it
@@easynow1337 fair, I was soloing for the amorphus stuff by accident and instead of taking 5-8 mins on the colossi it was only taking 1-3 mins. Figured it must be easier lol
Correct me if I'm wrong here but, isn't devourer weakest to electricity and most resistant to toxin? Why is he increasing his toxin skills for a boss that negates toxin dmg?
I thought he added toxin resistance to negate the toxin dmg from the attacks, like any player should be doing when fighting bosses. resistance for the elements ur fighting against. But it could be for his frenya build to increase her dmg and not necessarily for the boss fight cuh bunny would be better 🤷🏾♂️
Do we know if the order in which you put the mods in on your weapon matter? If I recall (and I may recall incorrectly) in Warframe the order of the mods mattered or use too and I'm curious if it's the same way? Incase that is a thing...
It only mattered on certain things. With the power creep in that game, it doesn't really matter. The difference is miniscule. Just like Warframe with eidolons and such, in this game, weapons don't mean much until you fight the collosals.
In warframe order matter only for combining status damage types ((cold + toxin = viral) + heat damage) but in the first descendant there is no way to combine damage types, so there is nothing left for order to affect
@@Boryang. mental focus, rifling reinforcement, fire rate, weakpoint dmg , elemental mod based on boss, crit rate and crit dmg. My weapon has in atributes golden weakpoint dmg, golden fire dmg, golden crit chance and golden atck. I do about 38/ 50k dmg per bullet on hard mode colosus with 0 external buffs. I use ajax for the bubble who gives him +10% dmg. All mods maxed, at least 6 cristalization catalyst.
Kind of the point. Allows me to show damage without insta killing enemies. Regardless of if I'm doing 2 damage or 2 million, there will be a significant increase when using the mods vs not
Totally clickbait. You say it's triple, you say it's drastically so much higher, but it's not even that much higher. All you did was throw a few basic mods, most weren't even enhanced. Nothing to see.
@@easynow1337 lol maybe you should actually read what i said and bask in the fact that not only is your content shit and apparently its you who cant understand basic english.......fukkin dork🤣
All the damage values in this video for anyone who needs it
No Mods
2,248 Normal Damage
3,373 Weak Point Damage
3,598 Normal Crit Damage
5,397 Weak Point Crit Damage
12% Firearm Attack
2,504 Normal Damage
3,756 Weak Point Damage
4,007 Normal Crit Damage
6,010 Weak Point Crit Damage
12% Firearm Attack, 8% Fire Attack
2,704 Normal Damage
3,956 Weak Point Damage
4,327 Normal Crit Damage
6,330 Weak Point Crit Damage
20% Firearm Attack, 8% Fire Attack
2,887 Normal Damage
4,225 Weak Point Damage
4,621 Normal Crit Damage
6,761 Weak Point Crit Damage
31% Firearm Attack, 8% Fire Attack
3,141 Normal Damage
4,595 Weak Point Damage
5,026 Normal Crit Damage
7,353 Weak Point Damage
So not triple damage...
Thanks for saving our time.
😅😅😅
Thank you for making this video and typing that out. It's exactly what I needed. I would have clicked on the real title "How to improve your damage with modules." Lucky I still found it. 😁
Just a heads up.
White - Body shots.
Yellow - Weakspot shots
Orange - Crit shots.
Green - (Bonus dmg vs x enemy type)
Crits will always be orange no matter where you hit. It's seperate from weakspot dmg which is yellow only when you don't crit. Those "Big" headshots are just crit headshots.
If you want more consistent crit headshots gotta build more crit rate.
yeah I think in destiny brain lol
Ive been looking for this forever
Make sure you guys look into the difference of Skill Power Modifier and Skill Power. One is an additive the other is a multiplication, so depending on the base stats of your descendant, one will give more damage output than thee other
Thanks
Which one do u recommend
Skill Power is an added percentage of the stat on the reactor.
Skill Power Modifier is an added perccentage on the multiplier of the skills themselves.
I'd go for base stat first, modifier if you have extra capacity.
Aside from skill power modifier being the multiplicative numbers. Having 2 different stat will also counts as a multiplicative.
“Regular old gun” the literal #1 boss weapon 😂😭😭
A couple things to help your Freyna.
Max out your kicking mod and it will add 10 slots for your character to use, or use a different one in that mod slot you like. Those are essentially "aura" cards in warframe.
Also take off increased shields and swap your skill expansion and Defense mods and then nax out increased HP and increased Defense.
I promise you, you will die 10 times less then what yiu are dying with now if you find ways to stack a bunch of defense and health. My freyna has 40k armor and 5k health and survives pretty much everything, even hanged man lazer beams.
Interesting, I'll try this myself tomorrow when I log on thank you
Dw, I know
These videos are days behind where I am in the game
@@easynow1337 ah cool my bad. Thanks for the video though 👍
whats better, flat DEF or increased % def?
Also why kick and not shock punch?
@@GenocideLvhe was just saying you can use any mod that goes in that slot but level it to 10 so it can increase mod capacity for your descendant .
random tip: The game gives you one free capacity booster and one free crystal cat (no crafting required) as a way to introduce you to the system. I think they try to get you to put them on bunny but you can throw them on anything you want. choose wisely this is your chance to get one thing relatively juiced (a sweet +25-30 mod capacity) without having to A) complete the campaign. B) grind for potentially hours to craft the material.
😂 yeah I found that out a little late
Adding points into your kick, sub ability mod slot increases your total mod slots available.
best youtuber for the first descendent love all of your content keep it up
Gold is weak point damage orange is critical hit damage white is base damage
Soo who else has also been getting this issue where after you readjust your weapon states and aftet a ehile it reset back to gray stats? This has happrn to me twice already without me noticing
yeah, no one is mentioning it in their tutorials but substats dont level up with the weapon, no point in keeping the weapons until you get to max level gear, just junk em
@zackspangler99 noo like I mean I have The thunder smg I readjusted mine to having 3 gold substats but then all of a sudden it went back to Grey it was already max prof
@Twizzler300 nvm I just now understands what you mean after doing what you just said by accident 🙃 soo yep I just wasted material 🙃
No this is meant to happen, was the same with games like the division. Your amount may be gold for that current level. But as you level it up or infuse weapons into it...your stat possibilities on your weapon go up, as your rolled stats stays the same and get left behind. (Lower stats than that possible tier for said color) So as the weapon levels up your number stays in lower braquets. You will need to re roll everything again later as you increase.
I think it's just a bug. The numbers are still the same so the rolls must still output the same? But yeah it's annoying had me tripping the other night when rerolling then I noticed it went white again.. After that I knew it was a bug.
Why would you use Freyna to fight Devourer. It has strong Toxin resistance. You would need to have high Electric dmg as its weak against Electric.
Oh dear. Her ult is tick damage related to weapon damage not skill power.
BRO BUT THE FF8 SONG IN THE BACKGROUND? I FREAKING LOVE U
Im over here trying to figure out where the christmas music is coming from
Yeah I caught that too
Laguna laguna!!
telling a grown ass old man you love him because you recognize a paedophile anthem. Wow. Your dad must be proud
My dmg was just 31K and now it's back down to 5k. One of my reactors or something boosted the shit out of my damage and I can't find it..... I'm hurt.
where’d the 9mill
come from in the Pic?
How did u get in that shooting range is it still available
Thank you! 🙏
Thank you very much buddy I was struggling with the correct setup but with your tips I got it now
Increase base firearm atk as primary then add crit damage and elemental to the weapon I tested now and yes too much damage
@@MartiaLEagle2007 awesome :D
Another great vid! Thanks very much - loving the game so far
@@jimmyboz911 np :)
brother....why am i running thunder cage with only 1200 firearm damage...im an idiot sandwich. thank you.
Have you infused it? The thunder cage that you first got will be at level 1. You need to infuse it with higher level guns.
@@dewicked i infused, it was just my modules were set up terrible
How should we be setting up mods besides what’s in this video? I just hit the auto equip and call it a day
@@Zbeast5972 The obvious one is to crank up your firearm dmg first, usually done with Rifling Reinforcement. Critical chance and dmg look good on paper, but you need to check your weapon's base crit to see if it'll help at all. Weakpoint dmg is another good one to take, but it won't directly affect the DPS rating on the weapon stats.
What level is your gun?
Use weakpoint damage instead of crit on this weapon
Is it better ?
@@ogzcookiez676 wp is king right now
Yes if you can maintain the weak spot up time 100% which is not possible crit rate crt dmg is the standard for all games
@@ogzcookiez676its because it has a low base crit. Crit chance mods will only help on high base crit. Weak point is just always up and you're usually aiming there anyways, especially for colossi. At the start of the video you can see him showing off the fire enhancement. The yellow numbers are weak point and the orange is crit. It doesnt have any modifiers to give you more or less of either but you can see the difference of getting weak point damage vs. crits there.
@@KushGreen and 10 percent crit base isn't worth it when you do the math
The boss fights here are all about weak points ...
I have questions regarding the element choice for weapon? For bosses you want to use whatever they are weak to on the weap right? For normal mobs is fire the best element? I like cold mods for slowing them down during enemy rushes. Please lmk.
@@WeakBambi for normal enemies I don't think it matters, I haven't seen a specific weakness for them
@@easynow1337hi! Dont know if u know already.. but you can use your scanner/escive(?) And it'll highlight their weakness including elemental ones!
Where did you get sharpshooter for general rounds?
Is that final fantasy 8 soundtrack in the background 😮
My question is what all enemies have weak point vurnibility besides colosus
Avoid the elemental damage mods at all costs! its just not worth it! it only applies the actual dmg when the element procs wich is 1 in 10 shots, not worth at all, focus on plain Fire attack damage
I think its still recommended for boss fight. Maxed out its 30% of your firearm attack plus whatever the weakness to element multiplier is on boss fights
It's not 1 in 10. Each weapon rolls with its own proc chance.
Fire attack is elemental tho...?
@@Hyst44 I think they meant firearm attack, not fire
It’s good for the colossi
Ok but how tf is your ones base damage more than my one with mods i dont understand where do you get one with that much base damage
how to get more kuiper shards effectively:
step 1: grind for something and you will passively get duplicate modules and a lot of kuiper, then you can turn the duplicates into kuiper, simple as that.
step 2: profit.
got 80k from passively grinding today, simple.
More enemies to kill means more kuiper, obviously. Defense missions where lots of enemies spawn in groups that you can quickly take out (like with Bunny) make for easier farming.
With the tamer u need to use firearm dmg and weak point only.
No crit and no crit dmg.
Mine does 440k dps because of right mods and ofc they all max.
It does even more when i use my ultimate gley in frenzy.
This game is like warframe people mods are the most important thing for dps and charcter skills survival etc.
Lepic is better. Kills bosses in 2 seconds with just his ability alone.
if a weapon already has a high firing rate (450 and up) then it might be worth to NOT put in more firing rate, but increase flat damage or improve recoil. A lot of times super high fire rate just means you miss more bullets. Firing 11 bullets per second instead of 10 wont really make your TTK faster. Shooting more accurately and reloading less frequently far outweighs that
Nice video, thank you
If u delete a gun with modules, will the modules erase as well??
No u will still have ur modules
in the video you mentioned you were preparing to fight Devourer but he resists poison so investing in toxic DMG is not a good idea for that fight.
@@tavar16 yeah, I misspoke, I did correct myself but I cut it out the video to make it flow better
I think showing the damage on normal non-crit hits would be better
@@patrickbolte8091 it's all there :) crit is just the biggest number that most will be interested in
Nice! Thankyou.
just some tips around weapon damage (and ability damage applies to this too)
Just to diverge a bit, faster RoF will increase dps and burst damage a not but will not affect value-per-bullet. Depending on a fight if it's a prolonged boss fight like the colossi, it may be wiser for ammo economy and sustained dps to forgo RoF mod. However colossi do have a time limit as well so it's really weapon, context and build dependent which will contribute the most value. It's a fine balancing act.
EDIT: You can also get more detailed info on weapons to check their bases. Some have good innate crit chances like some revolvers wheres some AR's have too low for crit to be worth investing into.
@@Jenkkimie faster fire rate will always make a gun have better dps in general though
@@easynow1337 It depends. It's not particularly valuable to have a high RoF peashooter that is inaccurate and usable only 30% of uptime if the alternative is decent damage 100% uptime. I was in a mission where my guns had higher dps like so but they ran out of ammo. It would've been better to have more damage but slower RoF. To be clear though problems like that are elleviated when you start getting more power overall and RoF was not the only issue, but what it does show is dps is only part the equation for optimizing gear.
@@easynow1337 Dude, are you serious? Hitting lvl 100 mobs with lvl 53 weapon? Have you never played an RPG game? You know how scaling works? I think the odd choice of adding item level check for defense on mobs (that seems to be the case here) is to prompt people to level transfer their weapons. Also MACHINE GUNS DO NOT NEED CRITICAL. TAMER HAS 1% CRIT chance ....12% MOD will give it...0.12% (its not additive, its multiplicative for this class of weapon) - before you do more bad guides - LEARN to press TAB on the weapon screen to see ALL weapon stats.
I didn't think the skill expansion/extension worked on her? I had them equipped and took them off and realised that the range or duration was not reflected in the tooltip. Maybe a bug but it does say it only applies to some descendants
hey!
do you have a video explaining the difference between melee mods? like shock punch, kick, shortsword ? i wanna know if theres a point bothering leveling up anything else (i have shock punch at lvl 8 and everything else zero)
The ones I know for sure is that punch has built in knockback. Sword can hit multiple targets easier because it’s a sweep.
I tested them all, minus some grappling ones.
They all do something a bit different. Highest dps is claws due to bleed, which is just a tiny bit above shock punch. Punch has the best cc. Tonfa does about half the dps of others.
Imo, just stick to punch, avoid tonfa.
Get some rest my guy. Appreciate the help 💯
the song in the background bringing so much memories from laguna and friends, love it.
This is all time you could have been farming Ultimate Bunny.
Why
😅
Gae
Another Bunny simp !!
Ult bunny is insane for any non collosus content, my high voltage build crits for over a million and basically one shots most things at lvl 100, I can clear the echo swamp shard farm mission in about 10 seconds per run which has more enemies than sterile land and fast spawns which means more shards and exp per hour, then u just get gley for collosi
when you see green damage does that mean we are healing the enemy?
I think it means its doing Less damage?
It means you’re hitting the enemy for its weakness
I hit triple crit earlier with my handcanon.
Hi, can I just ask how does the elemental damage work? If my gun has toxic as a stat and I add a fire or ice mod will it cancel out?
@@reeganbetts1 afaik no, it doesn't.
@@easynow1337 what I noticed the elemental damage it’s not consistent damage means it peeks on each hit however needs to be applied per example 3 shoots or 4 then the next shot target will be damaged by the elemental and the great elemental it’s chill because shooting the target when you see him freezing will do more damage it’s shatter damage in d2
Damn they need to remake ff8, best ff game ever
Hello, I see something strange today, I have a supreme weapon lvl 60 with 30k dps and o dropped another weapon with the same type and lvl, but with 60k dps and o don't know how to lvl up my supreme to this dps, the two weapons is at lvl 60, how can a rare weapon can have so much dps than a supreme?
Let me guess. You got the tamer? That thing is insane.
@@MumboJumboZXC yes, it's a tamer, it's only occur with tamer?
@@danielroberto8057 Tamer for some reason just has way more base dps compared to other guns of a similar level. Besides that Purple or higher guns can have +firearm dmg as one of their bonus stats. One of my favorite tactical rifles rolled with an amazing +19.2% firearm damage.
how do u get in the labatory??
It’s next to the entrance to the mod guy. Before you go into the tunnel to the mod guy it’s right there. Literally right outside the tunnel entrance
So your big "TRIPLE YOUR DAMAGE IMMEDIATELY!" trick is to... apply mods to your weapons and also upgrade them? Jesus Christ. This is like the most basic thing in the game. Are people really this dumb that this is going to be like a holy shit moment worth watching a 10 minute video to figure out?
He didn't explain it clearly but there are different type dmg mods, there's also multiplicative and addititive mods but yes most people have no clue about that and just want to shoot guns.
How do you get pass Level 40?
40 is level cap
Is it me or is this the only game that the battle pass actually helps you in game I buy the battle passes for the materials bc it gives you a jump to upgrade your builds so your not suffering and jsut supports you I love that for a battle pass but plz add one free character to it
Yo Barry meant to say yesterday, top tip from me, solo colossi, it's so much faster and easier than teams!!!!
@@maphazar7549 not when you get the the harder ones behind dead bride lol. They are almost impossible solo at level :(
@@easynow1337 fair, I was soloing for the amorphus stuff by accident and instead of taking 5-8 mins on the colossi it was only taking 1-3 mins. Figured it must be easier lol
Awesome content.
Excellent voice and tempo 🙏🏽
How do you go to that room
Cadet chick near the crafting lady
I think You need to be mastery level 7.
Correct me if I'm wrong here but, isn't devourer weakest to electricity and most resistant to toxin? Why is he increasing his toxin skills for a boss that negates toxin dmg?
I thought he added toxin resistance to negate the toxin dmg from the attacks, like any player should be doing when fighting bosses. resistance for the elements ur fighting against.
But it could be for his frenya build to increase her dmg and not necessarily for the boss fight cuh bunny would be better 🤷🏾♂️
Use anti matter it helps
when triple is actually one third damage increase...from absolutely 0 mods. clickbait garbage.
Do we know if the order in which you put the mods in on your weapon matter? If I recall (and I may recall incorrectly) in Warframe the order of the mods mattered or use too and I'm curious if it's the same way? Incase that is a thing...
@@Pittboss4127 I am not sure but I don't think it will
It only mattered on certain things. With the power creep in that game, it doesn't really matter. The difference is miniscule.
Just like Warframe with eidolons and such, in this game, weapons don't mean much until you fight the collosals.
The order only mattered in warframe when you were combining ammo types to form a new damage type.
In warframe order matter only for combining status damage types ((cold + toxin = viral) + heat damage) but in the first descendant there is no way to combine damage types, so there is nothing left for order to affect
@@kronosx7yeah
That’s not a regular old gun man
FF8 fan, I hear
Your freyna should be using the final hope weapon. Not the Tamer😂😂😂😂
@@johnnycapote9817 I'll use whatever the fuck I want to use
Come for a clickbait, waasn't disappointed. Clickbait
crit dmg on tamer,is not good!
Author unlock module enhance for the first time)))
PS 0 lvl kicking module XDDD
Can someone give me modded gun in borderlands 3 please
Literally 0 idea on how to build this weapon xd
what’s ur build? trying to find a solid build for weapon
@@Boryang. mental focus, rifling reinforcement, fire rate, weakpoint dmg , elemental mod based on boss, crit rate and crit dmg. My weapon has in atributes golden weakpoint dmg, golden fire dmg, golden crit chance and golden atck. I do about 38/ 50k dmg per bullet on hard mode colosus with 0 external buffs. I use ajax for the bubble who gives him +10% dmg. All mods maxed, at least 6 cristalization catalyst.
congratulations, you spend your catalysts for a non super char))@@eljubete8331
This is obviously common sense smh
@@chrishonaker1435 video is 13 days old.
Tell people to add weapon mods. And then does not even level his kick mod to get 10 free mod spaces. How about you learn the game yourself first.
Would you explain how it's done? I'm already having difficulties keeping up dealing damage to mobs
Ok your damage is going to be low because your using a lvl 53 weapon against a lvl 100 enemy
Kind of the point.
Allows me to show damage without insta killing enemies.
Regardless of if I'm doing 2 damage or 2 million, there will be a significant increase when using the mods vs not
This video is awful.
Totally clickbait. You say it's triple, you say it's drastically so much higher, but it's not even that much higher. All you did was throw a few basic mods, most weren't even enhanced. Nothing to see.
They took so much from warframe the game I love but Bru like do these folks have no imagination bit to copy others
This was hard to watch man. Quit talking in circles and get to the fukkin point 😅
@@supersunpass3000 not my fault you can't understand basic English
@@easynow1337 lol maybe you should actually read what i said and bask in the fact that not only is your content shit and apparently its you who cant understand basic english.......fukkin dork🤣