I mentioned this patent a while back and the implications it will have on gaming it’s similar to when Nintendo introduced rumble. Different terrain in Mario Kart feel different when you go off course. Carrying a heavy sword or swinging a heavy sword makes you feel the resistance on the analog stick. Also if you look at the switch 2 3d prints you’ll see that they have different analog sticks. Which leads me to believe they did make out in to the final console.
What about the 3d snalog stick patent ?! The two techs both working together a 3d stick when pressed could become a mouse wheel as you glide over menu chooses there’s a feed back
@ interesting idea. I mean technically it should be possible. It would definitely change the way we control games on the platform. Could even be used as a new way to drift in Mario Kart or parry in Zelda.
that's haptic feedback and Nintendo had this since day one so its the first generation of haptic feedback. Dual sense is the 4th or 5th generation of the technology
We've gone as far as we can with visuals. It's time for a revolution in actual gameplay mechanics. Sony got the ball rolling, but it looks like Nintendo had a "hold my beer" moment and they are taking force feedback to the next level.
I hope it's not just some annoying feature like controller vibration or 3d effect. You know, that one feature that you turn off as soon as you get your hands on the console
Even the trigger mechanisms you're referring to were patented long before the PS5, by Nintendo. Have you looked into the patent for scrolling wheels? It describes a feature where the wheels could "lock" in certain scenarios. For example, when scrolling through a navigation bar on a web browser, the wheel could stop once the limit is reached. It could also rotate on its own or provide force feedback, making it more difficult to rotate. This is similar to what Nintendo is doing with their analog sticks. The key point here is that these scroll wheel presses could also feature force feedback, making it harder to push them in. While Sony may have taken inspiration from others, I'm not claiming they copied the PS5 shoulder buttons specifically. Just to clarify, I'm not implying that you're saying they did. I just wanted to make that distinction. It's Nintendo invented this first.
Wow, I was not expecting such a feature! Thank you, Mike for finding this! I wonder how it would feel if they did implement this. I trust they'll do it right, but this is definitely very interesting...
I feel this may be better for the new pro controller like a bonus you know? If they do this for the Switch it will take battery and probably a lot of problems with the joy cons. Like the joy con drift. Still, sounds amazing and new!🤯
@@BDLittleOldMe I’d love to see this on joycons, but am also worried that it would make the base joycons even more expensive. Making it a pro controller feature is a compromise I’m cool with.
Imagine they're trying to fix the drifting issues and got an idea about the new feature. Imagine getting into the mud and felt it the way actual walking into mud irl feels
It wouldn't surprise me one bit if 'drift' caused them to come up with this idea. If it did...then the frustration I felt over so many Joy-Cons was worth it.
PS5 already does something similar although only on the triggers, and it is very cool. Makes their controller seem quite a bit ahead of the competition to me.
personally, I would want a mini-screen attachable/detachable, like the vmu; for the return of steetpass, tomogatchi-like games, pedometer, extra in-game features when attached, and other quatity of life features that players can utilize when not transporting the larger, Nintendo Switch handheld system. I hope the new controllers aren't all black like the pro controller. I prefer buttons that are of a notible different color than the rest of the controller. having the only officai atternatives have both non-rumble and a d-pad that sucks at tetris and crotch flying in super mario world is horrible. The current official joycons are unconfortable, and they slide out too easily when button mashing in handheld mode. Even better if the new controller can pull of the same level control of gliding and drifting in mario kart that using a gamecube controller has. Neither the newer, modern gamecube controller clones or the pro controller is optimized for such. while having a button press for triggers is great for fighting games, not having Analog triggers removes a level of game immersion that is absolutly needed for other games. may need some side kicks or something as many players would want their open world games not to be a bunch of often press A, sometimes B, occasionally Y, but navigate the menu for the 80%-98% of the rest of the game.
I discovered the first one too which I mention in the video. Pretty sure you missed it. You are free to search the channel for it. Its one of the things I do here.
@@MikeOdyssey I respect that you are trying to get this information out there but come on man. First, you can't even say viscosity right, we are talking about a viscous fluid here, that's kinda important. Second, you don't even know enough about it you had to resort to using AI, and not just any AI but the crap Gronk AI. If you're going to try and break this story and talk about it but you know you don't know what it means, at least reach out to some engineers and have them in your show, or at the very least talk to some other tech savvy UA-camrs like maybe digital foundry or something. People on your feed are already talking about the switch leaking fluid like it will have oil in it or something because of this. 🤦♀️
It seems to me like an alternate version of Sony's Dualsense adaptive triggers (resistance), but for joystick feedback. I like the idea of having that additional sensory input, but I think they need to at least consider ensuring a way to disable the magnetic field for those who don't like this kind of resistive control scheme.
I Remember the Razer Onza. A fairly trash xBox 360controller with adjustable stick tension. I say trash because the tensioner would break fairly quick... The buttons felt nice, the stick not so much. So now you're telling me the next Switch Controller could be a fusion of the Razor Onza and the Adaptative trigger from the DS5? That sounds exciting! Except one thing... Stick drift was bad... Wait untill this liquid thing leaks and ruin the whole controller...
@@mikatu you mean the same model that has been going around for the past several months? Yes, very exiting to see the images and videos of the same non-functioning model…over and over again. Also it just looks like a big switch, which is fine, but an innovative patent is more interesting.
This sounds like it's going to be a pain. I just want to play the game. Realizam is ruining gaming. Just give us themes. I'm not sure what to think. But it sounds like this will hinder gameplay and how you do things.
I mentioned this patent a while back and the implications it will have on gaming it’s similar to when Nintendo introduced rumble. Different terrain in Mario Kart feel different when you go off course. Carrying a heavy sword or swinging a heavy sword makes you feel the resistance on the analog stick. Also if you look at the switch 2 3d prints you’ll see that they have different analog sticks. Which leads me to believe they did make out in to the final console.
Sounds like Nintendo is taking force feedback to a whole new level with a more immersive feedback I hope this makes it into Switch 2 at launch.
I mentioned this patent a while back and the implications it will have on gaming it’s similar to when Nintendo introduced rumble. Different terrain in Mario Kart feel different when you go off course. Carrying a heavy sword or swinging a heavy sword makes you feel the resistance on the analog stick. Also if you look at the switch 2 3d prints you’ll see that they have different analog sticks. Which leads me to believe they did make out in to the final console.
What about the 3d snalog stick patent ?! The two techs both working together a 3d stick when pressed could become a mouse wheel as you glide over menu chooses there’s a feed back
@ interesting idea. I mean technically it should be possible. It would definitely change the way we control games on the platform. Could even be used as a new way to drift in Mario Kart or parry in Zelda.
So like the triggers of the ps5 dualsense putting harder resistance depending on what you’re doing
that's haptic feedback and Nintendo had this since day one so its the first generation of haptic feedback. Dual sense is the 4th or 5th generation of the technology
no
PS2: vibration on controller 🎮
Nintendo Switch 2: Hold my Joy-Stick 😎
Man this sounds really cool, I hope it comes to the Switch 2
We've gone as far as we can with visuals. It's time for a revolution in actual gameplay mechanics. Sony got the ball rolling, but it looks like Nintendo had a "hold my beer" moment and they are taking force feedback to the next level.
I hope it's not just some annoying feature like controller vibration or 3d effect. You know, that one feature that you turn off as soon as you get your hands on the console
Finally, no more drift! (I hope)
Don't even dream, the joy-con drift will chase you forever!😂😁🤭
Seems like a great feature but I bet we see some broken controllers caused by people not understanding the feature
My biggest dream is fighing against the controller. On the other hand I hope the controller will have something similiar to scrollwheel bumpers.
I think if that’s true, a lot of Steam Deck users will move to the Switch 2, especially with Call of Duty coming to it. Boom, unbeatable!
The secret weapon of switch 2 😮
Here’s Nintendo revolutionizing again!
Basically we're getting hall effect on the switch 2 because it's becoming more popular on controllers now
I hope so. I bet its more cheaper than giving free Joy cons everytime they drift 😂😂
So, its like what the ps5 does with the triggers but with the control stick? Thats so cool!!
Even the trigger mechanisms you're referring to were patented long before the PS5, by Nintendo. Have you looked into the patent for scrolling wheels? It describes a feature where the wheels could "lock" in certain scenarios. For example, when scrolling through a navigation bar on a web browser, the wheel could stop once the limit is reached. It could also rotate on its own or provide force feedback, making it more difficult to rotate. This is similar to what Nintendo is doing with their analog sticks.
The key point here is that these scroll wheel presses could also feature force feedback, making it harder to push them in. While Sony may have taken inspiration from others, I'm not claiming they copied the PS5 shoulder buttons specifically. Just to clarify, I'm not implying that you're saying they did. I just wanted to make that distinction. It's Nintendo invented this first.
I hope they fix the drifting on the controller
There is always one in the comments
@@audie-cashstack-uk4881 I mean I think everyone wants it..
Wow, I was not expecting such a feature! Thank you, Mike for finding this!
I wonder how it would feel if they did implement this. I trust they'll do it right, but this is definitely very interesting...
I feel this may be better for the new pro controller like a bonus you know? If they do this for the Switch it will take battery and probably a lot of problems with the joy cons. Like the joy con drift. Still, sounds amazing and new!🤯
@@BDLittleOldMe I’d love to see this on joycons, but am also worried that it would make the base joycons even more expensive. Making it a pro controller feature is a compromise I’m cool with.
If this come it’s gonna be huge
I just hope this doesn't drain the battery faster!😮
Now this is next gen
So they’re pretty much using a version of the Hall Effect modules.
So this is like the PS5 adaptive triggers but for the joysticks.
The adaptive triggers were already invented by Nintendo Years ago. Look into the scrolling wheel patent of Nintendo.
There is also patents for a 3d stick imagine the techs bring combined 3D mouse sticks mouse sliders with feedback
I'm hoping that the dock is a bit different and more unique in its own way than the original switch
Imagine they're trying to fix the drifting issues and got an idea about the new feature.
Imagine getting into the mud and felt it the way actual walking into mud irl feels
It wouldn't surprise me one bit if 'drift' caused them to come up with this idea. If it did...then the frustration I felt over so many Joy-Cons was worth it.
@mrbojangles1391 when I found about the hall effect replacement for joycon the gulikit brand I don't have problem since last year after replacing it
PS5 already does something similar although only on the triggers, and it is very cool. Makes their controller seem quite a bit ahead of the competition to me.
So Nintendo just invented dynamic joystick stiffness and this could be amazing.
And 3d sticks combine both techs
Can one connect wireless controllers like the switch pro controller to switch 2?
Resistance triggers make sense, this sounds extremely frustrating.
I have a feeling Nintendo could develop some really cool use cases.
The date of this patent is my 18th birthday
Sound awesome 🔥 but i can see many breaking the controller by forcing the joystick… u all remember Wii & broken TVs..
I always wonder how this gets leaked? 😮
Patents are available to the public so it's not a leak
personally, I would want a mini-screen attachable/detachable, like the vmu; for the return of steetpass, tomogatchi-like games, pedometer, extra in-game features when attached, and other quatity of life features that players can utilize when not transporting the larger, Nintendo Switch handheld system.
I hope the new controllers aren't all black like the pro controller. I prefer buttons that are of a notible different color than the rest of the controller.
having the only officai atternatives have both non-rumble and a d-pad that sucks at tetris and crotch flying in super mario world is horrible.
The current official joycons are unconfortable, and they slide out too easily when button mashing in handheld mode.
Even better if the new controller can pull of the same level control of gliding and drifting in mario kart that using a gamecube controller has. Neither the newer, modern gamecube controller clones or the pro controller is optimized for such.
while having a button press for triggers is great for fighting games, not having Analog triggers removes a level of game immersion that is absolutly needed for other games. may need some side kicks or something as many players would want their open world games not to be a bunch of often press A, sometimes B, occasionally Y, but navigate the menu for the 80%-98% of the rest of the game.
Patent source link is not working
Try it again.
But what about thumb fatigue?
Will the Switch 2 allow live streaming without the use of capture cards, similar to the feature available on the PS5?
There will be no sticks🤔
sounds like a cool patent!
Dude you're like 2 years behind on this one
I discovered the first one too which I mention in the video. Pretty sure you missed it. You are free to search the channel for it. Its one of the things I do here.
@MikeOdyssey it was discovered elsewhere before your channel posted it.
@@MikeOdyssey I respect that you are trying to get this information out there but come on man. First, you can't even say viscosity right, we are talking about a viscous fluid here, that's kinda important. Second, you don't even know enough about it you had to resort to using AI, and not just any AI but the crap Gronk AI.
If you're going to try and break this story and talk about it but you know you don't know what it means, at least reach out to some engineers and have them in your show, or at the very least talk to some other tech savvy UA-camrs like maybe digital foundry or something.
People on your feed are already talking about the switch leaking fluid like it will have oil in it or something because of this. 🤦♀️
It seems to me like an alternate version of Sony's Dualsense adaptive triggers (resistance), but for joystick feedback. I like the idea of having that additional sensory input, but I think they need to at least consider ensuring a way to disable the magnetic field for those who don't like this kind of resistive control scheme.
? Sounds similar to hectic feedback p5
That's insane
I Remember the Razer Onza. A fairly trash xBox 360controller with adjustable stick tension. I say trash because the tensioner would break fairly quick... The buttons felt nice, the stick not so much.
So now you're telling me the next Switch Controller could be a fusion of the Razor Onza and the Adaptative trigger from the DS5?
That sounds exciting!
Except one thing... Stick drift was bad... Wait untill this liquid thing leaks and ruin the whole controller...
This is the only interesting switch 2 video on any channel right now. Also if they do this, it better also have analog triggers
well, considrering we already have a mock model of the Switch 2.... no, this is not the most interesting video.
@@mikatu you mean the same model that has been going around for the past several months? Yes, very exiting to see the images and videos of the same non-functioning model…over and over again. Also it just looks like a big switch, which is fine, but an innovative patent is more interesting.
Sounds amazing
This sounds like it's going to be a pain. I just want to play the game. Realizam is ruining gaming. Just give us themes. I'm not sure what to think. But it sounds like this will hinder gameplay and how you do things.
This will be cool
Sounds like the narrator needs to blow his nose or he’s talking through his nasal cavity for air flow.
Sorry! Having a battle with a cold lol
64 comments, 64-bit
I'm here🎉🎉🎉
Whoa
I'm surprised how well it seemed to translate it, i wonder how accurate it is
What does this actually do that conventional force feedback can't though?
All I know is they need a more premium feel and have an adult version that looks like it’s for grown ups.
FPS
Don’t want it
Switch 2 looks like the old switch, which is why switch 2 will fail. The switch 2 will be another wii u situation. 😂
I mean Sony did it first with there dual sense controller.
I mentioned this patent a while back and the implications it will have on gaming it’s similar to when Nintendo introduced rumble. Different terrain in Mario Kart feel different when you go off course. Carrying a heavy sword or swinging a heavy sword makes you feel the resistance on the analog stick. Also if you look at the switch 2 3d prints you’ll see that they have different analog sticks. Which leads me to believe they did make out in to the final console.