Thanks man, And also unlike the other NFS content players, I'm very conservative when it comes to addon cars, because I'd rather prefer add cars that were made or were "brand new" at the time; in MW2005 case I just added cars that already exist or they're brand new in 2005 or 2006. The same rule I apply with the GTA mods that I have shown in my videos.
Yeah, making the game more fun in its time style, i wouldn't want to see goofy ahh bad quality mix up of current gen cars and old gen graphic games, these old games are fun for a reason. I don't understand how people find it fun
@@sinic07 You read my mind, I tought I was the only fool that used to always says about it. If I wanted to play an old racing game with mods; I'd rather prefer to scattered addon cars that makes sense with the game's timeline or the time when the game was launch it. If I want to race with the nowadays cars; i'd rather play the modern games rather than the older ones, because I want to have an "Fresh" experience with the cars that were made or popular to see at the time of game's release or time settting (in the GTA Case, which I don't have any problems to add/replace the OG cars with the HD iterations, but, As long they're based on IRL cars that were common to see in those days).
@@axl1632 exactly, even tho I like the new nfsmw 2012 driving physics more than nfsmw 2005's. I still don't feel like 2012 physics would suit in 2005 even tho I haven't tried it despite that I wanted to but couldn't find any mod for it
@@sinic07 Well the closest thing to that "driving" style is in Carbon, once you installed the "Extended Customization" mod. and in the MW2005 case; the closest thing to that you looking for; is the "UG2ish handling" mod which is the one adds the powersliding driving style of Ricerground 2, but, with the catch that only applies with the vanilla cars, if you want to behave the addon cars as the vanilla ones, you had to reinstall every single mod (including addon cars) again.
le queda ehh, la verdad que si, muy natural luce el mod consulta random porque me encanta tu livery de Mirage en ese GT: en que programa te las haces? por ahi me la guardo la cosa, para hacerme las mias para el Chally o unos bosses que tengo en mente si se me da la de cambiar los autos de los jefes, bios y cosos asi
Primero hice el templado de las franjas, fuentes tipográficas y los números lo hice en CorelDRAW. Y después las monté en la malla de vinilo del auto (descargado del NFS-Text-ED del archivo VINYLS.BIN) en Photoshop. Primero en 1024x1024 y despúes descalado a 512x512.
@@axl1632 nice nice, no se ve tan difícil, aunque bueno, con la compu que tengo ahora por algún motivo no se ejecuta el TexEd, no se si sea el modelo, aunque seguro que hice algo mal xd Hacer spam no es lo mio pero bueno, si queres mírate el coso que subí jajsjdjsj
I love the way winter looks in any game you have done it justice sir
Well, GAMETEST did this mod, I'll just showcasing for an special occasion.
Actually feels pretty good
Thanks man, And also unlike the other NFS content players, I'm very conservative when it comes to addon cars, because I'd rather prefer add cars that were made or were "brand new" at the time; in MW2005 case I just added cars that already exist or they're brand new in 2005 or 2006. The same rule I apply with the GTA mods that I have shown in my videos.
Yeah, making the game more fun in its time style, i wouldn't want to see goofy ahh bad quality mix up of current gen cars and old gen graphic games, these old games are fun for a reason. I don't understand how people find it fun
@@sinic07 You read my mind, I tought I was the only fool that used to always says about it. If I wanted to play an old racing game with mods; I'd rather prefer to scattered addon cars that makes sense with the game's timeline or the time when the game was launch it. If I want to race with the nowadays cars; i'd rather play the modern games rather than the older ones, because I want to have an "Fresh" experience with the cars that were made or popular to see at the time of game's release or time settting (in the GTA Case, which I don't have any problems to add/replace the OG cars with the HD iterations, but, As long they're based on IRL cars that were common to see in those days).
@@axl1632 exactly, even tho I like the new nfsmw 2012 driving physics more than nfsmw 2005's. I still don't feel like 2012 physics would suit in 2005 even tho I haven't tried it despite that I wanted to but couldn't find any mod for it
@@sinic07 Well the closest thing to that "driving" style is in Carbon, once you installed the "Extended Customization" mod. and in the MW2005 case; the closest thing to that you looking for; is the "UG2ish handling" mod which is the one adds the powersliding driving style of Ricerground 2, but, with the catch that only applies with the vanilla cars, if you want to behave the addon cars as the vanilla ones, you had to reinstall every single mod (including addon cars) again.
le queda ehh, la verdad que si, muy natural luce el mod
consulta random porque me encanta tu livery de Mirage en ese GT: en que programa te las haces? por ahi me la guardo la cosa, para hacerme las mias para el Chally o unos bosses que tengo en mente si se me da la de cambiar los autos de los jefes, bios y cosos asi
Primero hice el templado de las franjas, fuentes tipográficas y los números lo hice en CorelDRAW. Y después las monté en la malla de vinilo del auto (descargado del NFS-Text-ED del archivo VINYLS.BIN) en Photoshop. Primero en 1024x1024 y despúes descalado a 512x512.
@@axl1632 nice nice, no se ve tan difícil, aunque bueno, con la compu que tengo ahora por algún motivo no se ejecuta el TexEd, no se si sea el modelo, aunque seguro que hice algo mal xd
Hacer spam no es lo mio pero bueno, si queres mírate el coso que subí jajsjdjsj
@@juicjuoc5210¿has probado intentar abrirlo como administrador?
@@axl1632 creo que lo hice, igual me lo descargo de vuelta y te aviso si funca asi