That was really great to watch, Must have been very satisfying for the student and instructor. It sure looked and sounded it. Well done to both guys. I've only been a passenger in a helicopter twice in my life, so take that for what it is. However, that helicopter appeared very smooth inside the cockpit with minimal vibration. Am I right on that?
Thanks for watching Eric. The Schweizer has a manual throttle, so occasionally I let the rpm get a little low and trip the horn. I never found the manual throttle to be a problem though.
I have this chopper for Xplane 11. She's mean. Just got rudder pedals, had twist stick for couple years. I have extremely hard time hovering with it. Does it like to wobble in real life? I sure hope it's easier in real life.
Schweizers are very easy to hover. Especially compared to a 22. They don’t wobble or yaw unless you’re having issues keeping the throttle in check...or if you can’t get your pedal control down. Not sure how fancy your simulator setup is but that physical feedback is what you need to hover. Think of riding a bike, your brain knows which side to lean or which way to turn for those small corrections to stay balanced. Hovering uses the visual cues from your peripheral vision and looking straight out as far as you can, combined with the physical feedback you get through the cyclic and pedals. Hard to replicate that through a computer screen. I’ve tried on Microsoft flight sim and the best I could do was a slow hovering drift in any given direction. I doubt there is anything wrong with your sim.
Ya, there's a lot goin on. Anticipating which way to move the cyclic. I hate the collective control. Using the throttle wheel isn't precise. I use the VKB Gladiator MK2 joystick & MFG Crosswind rudder pedals. Just got the rudder pedals to make this easier but not used to them yet.. Used to have a Logitech 3D Pro. I know I don't have a steady hand due to nerve damage. It's just really frustrating. Thanx for the reply.
Learning to hover a helicopter is not a particularly easy task for most people. There’s a lot going on in a hover with many visual and physical inputs requiring continuous perfectly timed and measured responses. I’m not familiar with Xplane 11, but I suspect that even if the software simulation is pretty good, it would still be quite difficult to get your controls setup and calibrated adequately to simulate the actual hover experience. So, I’m not surprised you’re finding it difficult to hover Xplane. And yeah, you might find it easier to hover the real thing...Consider giving it a try...
@@jimwilliamsguitar Flying's not a possibility for me. Born with medical conditions, I would never be able to. Thanx. I'm gonna keep pluggin away at it. Time is one thing I do have.
Love the Schweizer. Great video. Thanks.
Thanks for watching!
That was really great to watch, Must have been very satisfying for the student and instructor. It sure looked and sounded it. Well done to both guys. I've only been a passenger in a helicopter twice in my life, so take that for what it is. However, that helicopter appeared very smooth inside the cockpit with minimal vibration. Am I right on that?
Thanks for watching Steve. And you are correct…this 300C has very little vibration.
Great video! not familiar with schweizer, is the beep at 4:56 low NR?
Thanks for watching Eric. The Schweizer has a manual throttle, so occasionally I let the rpm get a little low and trip the horn. I never found the manual throttle to be a problem though.
I have this chopper for Xplane 11. She's mean. Just got rudder pedals, had twist stick for couple years. I have extremely hard time hovering with it. Does it like to wobble in real life? I sure hope it's easier in real life.
Schweizers are very easy to hover. Especially compared to a 22. They don’t wobble or yaw unless you’re having issues keeping the throttle in check...or if you can’t get your pedal control down. Not sure how fancy your simulator setup is but that physical feedback is what you need to hover. Think of riding a bike, your brain knows which side to lean or which way to turn for those small corrections to stay balanced. Hovering uses the visual cues from your peripheral vision and looking straight out as far as you can, combined with the physical feedback you get through the cyclic and pedals. Hard to replicate that through a computer screen. I’ve tried on Microsoft flight sim and the best I could do was a slow hovering drift in any given direction. I doubt there is anything wrong with your sim.
Ya, there's a lot goin on. Anticipating which way to move the cyclic. I hate the collective control. Using the throttle wheel isn't precise. I use the VKB Gladiator MK2 joystick & MFG Crosswind rudder pedals. Just got the rudder pedals to make this easier but not used to them yet.. Used to have a Logitech 3D Pro. I know I don't have a steady hand due to nerve damage. It's just really frustrating. Thanx for the reply.
Learning to hover a helicopter is not a particularly easy task for most people. There’s a lot going on in a hover with many visual and physical inputs requiring continuous perfectly timed and measured responses. I’m not familiar with Xplane 11, but I suspect that even if the software simulation is pretty good, it would still be quite difficult to get your controls setup and calibrated adequately to simulate the actual hover experience. So, I’m not surprised you’re finding it difficult to hover Xplane. And yeah, you might find it easier to hover the real thing...Consider giving it a try...
@@jimwilliamsguitar Flying's not a possibility for me. Born with medical conditions, I would never be able to. Thanx. I'm gonna keep pluggin away at it. Time is one thing I do have.
@@kinnymonster learning to hover is not easy and it’s going to take time no matter how you do it. Good luck...and have fun with it...
Its harder to get them stopped if you are doing a power recovery - they tend to float more. No helmets?
Helmets would certainly be of some benefit in the event of a crash, but they aren't required by the FAA in this situation.