Nice trophy! In round one against esper stoneblade I normally like to board out of at least two wastelands instead of all the force of wills. Having a couple around is nice, so often they are not strong spells or good mana sources.
Thanks for the feedback. Yes - sometimes stoneblade does play wasteland (I've played a more tempo stoneblade on the channel before) but it looks like this opponent wasn't.
One thing to think about for the decklist is maybe running a Steam Vents over fetch number 9. I know it sounds crazy, but Delver used to do this when their main threats were Ragavan and DRC. With how many bolts this deck runs, simply having more actual red sources might be important, especially when you surveil a Volc away with DRC you start to feel the squeeze you can be put in.
Yes - I remember those days. It's certainly worth considering, but in my 15 rounds with this deck, so far needing the 5th dual land has never come up. I'm sure it will over enough games, but I really really like being able to reliably fill my graveyard and shuffle my brainstorms. And I really like having another fetch that gets my basic.
@ a thing to consider from back then was that Lands was a more popular deck where spheres and wastelands might actually take you fully out of the game. No deck in the current meta is trying to mana deny quite as hard so it may be unnecessary. Great league and great deck!
A novice here. Can someone please explain the thought behind the mana base? Why use so many different fetches instead of 4 of a kind? Only 5 lands can produce blue and 4 red, I understand that fetches and cantrips helps find the lands, but it seems very vulnerable to Wastes?
You vary your fetches in case you want to hide your deck. Sometimes people to predict what deck you are playing by your opening fetchlands. For example, flooded strand -> jeskai control or stiflenaught, polluted delta -> dimir tempo or reanimator, scalding tarn -> izzet delver, bloodstained mire -> Grixis etc….. It doesn’t come up a lot but it does give you some of those small edges.
To add to what others have said here, by varying your fetches, you avoid being blown out by "name a card" cards like Pithing Needle. For a delver-style deck, having 4 mana-producing lands is enough. The odds of getting all 4 of them wasted are pretty low, and IMHO you probably wouldn't be likely to win a game that had gone on so long. You could definitely consider running a 5th dual land (probably a surveil land) but I wanted to run the 9th fetch instead of the 5th dual.
Personally, I don’t mind the Necro deck being in the meta because the fail rate of the deck is so high that the actual amount of times it can win on turn one/zero is relatively low for how it’s built.
Thanks for the feedback. I think when UR Delver had access to Expressive Iteration, that was the case. As for this deck, we just want to go turbo and enters tapped lands can really slow us down.
@@robinsvensen1324 you can consign the chapter 2 trigger that gives you the ability to start making constructs once it hits the stack. It’s a weird but useful trick if you’re more worried about the constructs and not what they’re going to search for.
Another Delver Video ❤
I'll keep these coming for you :)
Nice trophy! In round one against esper stoneblade I normally like to board out of at least two wastelands instead of all the force of wills. Having a couple around is nice, so often they are not strong spells or good mana sources.
Thanks for the feedback. Yes - sometimes stoneblade does play wasteland (I've played a more tempo stoneblade on the channel before) but it looks like this opponent wasn't.
One thing to think about for the decklist is maybe running a Steam Vents over fetch number 9. I know it sounds crazy, but Delver used to do this when their main threats were Ragavan and DRC. With how many bolts this deck runs, simply having more actual red sources might be important, especially when you surveil a Volc away with DRC you start to feel the squeeze you can be put in.
Yes - I remember those days. It's certainly worth considering, but in my 15 rounds with this deck, so far needing the 5th dual land has never come up. I'm sure it will over enough games, but I really really like being able to reliably fill my graveyard and shuffle my brainstorms. And I really like having another fetch that gets my basic.
@ a thing to consider from back then was that Lands was a more popular deck where spheres and wastelands might actually take you fully out of the game. No deck in the current meta is trying to mana deny quite as hard so it may be unnecessary. Great league and great deck!
I play mountain and island.
When you were thinking about boarding in grafdiggers cage against black saga storm, I think the cut is the basic Island
Thanks. That may indeed be the cut here. I'll consider it going forward.
This version of the deck could handle questing Druid. Only 8 reactive cards.
A novice here. Can someone please explain the thought behind the mana base?
Why use so many different fetches instead of 4 of a kind?
Only 5 lands can produce blue and 4 red, I understand that fetches and cantrips helps find the lands, but it seems very vulnerable to Wastes?
Fetches almost always get you dual land. They work wonders with Brainstorm as you can shuffle.
You vary your fetches in case you want to hide your deck. Sometimes people to predict what deck you are playing by your opening fetchlands. For example, flooded strand -> jeskai control or stiflenaught, polluted delta -> dimir tempo or reanimator, scalding tarn -> izzet delver, bloodstained mire -> Grixis etc…..
It doesn’t come up a lot but it does give you some of those small edges.
To add to what others have said here, by varying your fetches, you avoid being blown out by "name a card" cards like Pithing Needle.
For a delver-style deck, having 4 mana-producing lands is enough. The odds of getting all 4 of them wasted are pretty low, and IMHO you probably wouldn't be likely to win a game that had gone on so long. You could definitely consider running a 5th dual land (probably a surveil land) but I wanted to run the 9th fetch instead of the 5th dual.
Delver Burn? which year is this?!
It's the 2020s and there is time for...
Personally, I don’t mind the Necro deck being in the meta because the fail rate of the deck is so high that the actual amount of times it can win on turn one/zero is relatively low for how it’s built.
I hear you. This said, it's not very satisfying to get turn 1'd and then come back to your computer 5 minutes later to see you arbitrarily won anyway.
i think the first mystic sanctuary is better than the 9th fetchland
Thanks for the feedback. I think when UR Delver had access to Expressive Iteration, that was the case. As for this deck, we just want to go turbo and enters tapped lands can really slow us down.
First
Thanks for tuning in.
38 minutes, you talk about countering both Guy and Search with consign. It doesn’t work only Search is a triggered ability.
Also grats on the 5-0! Happy to see you exploring delver
@@robinsvensen1324 you can consign the chapter 2 trigger that gives you the ability to start making constructs once it hits the stack. It’s a weird but useful trick if you’re more worried about the constructs and not what they’re going to search for.
@@crazimusmikus yes, that is correct