A few rules clarifications. When rolling attributes I could have actually placed them in any order of my choosing but made one switch afterwards if I wasn’t happy. I misinterpreted the rules as they are written. Also, the rules suggest that the Mage’s chosen spellcasting skill (in this case, elementalism) is Intelligence based rather than Will.
One other observation - the little check space next to each skill is *not* used to show whether a skill is trained - it is for experience checks which are part of character improvement. Once the starting skills are chosen and given their double base chance value, whether they count as trained or not is entirely irrelevant.
Nice video! You did the ability score swap correctly. The other thing to note is that typically you select (or roll for) your profession _before_ rolling attribute scores. Then, you assign your rolls to whichever attribute you want as you roll them (not after rolling all 6, like in the modern Ampersand game). I think that's a pretty fun method, and the swap rule allows you to fix it a little in case your rolls didn't turn out the way you hoped.
Wow nice catch. I completely missed the ‘assign it to an attribute of your choice’ sentence. I saw the later sentence where it says ‘you must assign each score as you roll them. That definitely makes the game less brutal 😆
Well, in the Swedish rules then you first roll one attribute and then decide where you want to place it. So for the first, 11, you can place it wherever you please. For 12 then you have 5 attributes to choose from. 14, then you have 4 attributes...all the way down to your last 9. Then you switch two scores. Assuming I rolled like yourself, I would have liked to be a thief, so I would place the first 11 on Int, then as I roll 12 on charisma (and hope for good scores to come), 14 on CON, 18 on AGILITY and then the two 9 on WIL and STRENGTH. After that I would switch charisma with strength in order to carry more equipment. Personally I use 4D6 and reroll all 1's (including tripple reroll if I reroll 1 again and again). The minimum sum of all abilities need to be at least 75 with CON being a minimum of 13 (else HP will be sooooo low and the character dies too easily). If the minimum score is still below 75 the player can reroll the whole ability score or choose a standard array of 18, 16, 14, 12, 10 & 8. I always let the players first roll and then choose ALL abilities and then place them where they like and also choose freely what profession they want to be. Good video!!!! keep em coming
Thanks! Yeah that’s the same for English too. Another person clarified that rule for me as I misinterpreted it. I agree about hit points as the game is so lethal!
Given that lowest roll seems to be 3 (1+1+1+1) (83% chance last one is better) and average would be 9 (3+3+3+3) (50%) and highest 18 (6+6+6+6) (0%) I am guessing those were quite amazing rolls x) ?
A few rules clarifications. When rolling attributes I could have actually placed them in any order of my choosing but made one switch afterwards if I wasn’t happy. I misinterpreted the rules as they are written.
Also, the rules suggest that the Mage’s chosen spellcasting skill (in this case, elementalism) is Intelligence based rather than Will.
One other observation - the little check space next to each skill is *not* used to show whether a skill is trained - it is for experience checks which are part of character improvement. Once the starting skills are chosen and given their double base chance value, whether they count as trained or not is entirely irrelevant.
@@VaughanCockell I checked them initially so I remembered what skills I had taken, but very true
Nice video! Very helpful when making a character!
Very nice and cozy video! Thanks a lot!
Thanks for watching!
Nice video! You did the ability score swap correctly.
The other thing to note is that typically you select (or roll for) your profession _before_ rolling attribute scores. Then, you assign your rolls to whichever attribute you want as you roll them (not after rolling all 6, like in the modern Ampersand game). I think that's a pretty fun method, and the swap rule allows you to fix it a little in case your rolls didn't turn out the way you hoped.
Wow nice catch. I completely missed the ‘assign it to an attribute of your choice’ sentence. I saw the later sentence where it says ‘you must assign each score as you roll them.
That definitely makes the game less brutal 😆
Well, in the Swedish rules then you first roll one attribute and then decide where you want to place it. So for the first, 11, you can place it wherever you please. For 12 then you have 5 attributes to choose from. 14, then you have 4 attributes...all the way down to your last 9. Then you switch two scores.
Assuming I rolled like yourself, I would have liked to be a thief, so I would place the first 11 on Int, then as I roll 12 on charisma (and hope for good scores to come), 14 on CON, 18 on AGILITY and then the two 9 on WIL and STRENGTH. After that I would switch charisma with strength in order to carry more equipment.
Personally I use 4D6 and reroll all 1's (including tripple reroll if I reroll 1 again and again). The minimum sum of all abilities need to be at least 75 with CON being a minimum of 13 (else HP will be sooooo low and the character dies too easily). If the minimum score is still below 75 the player can reroll the whole ability score or choose a standard array of 18, 16, 14, 12, 10 & 8. I always let the players first roll and then choose ALL abilities and then place them where they like and also choose freely what profession they want to be.
Good video!!!! keep em coming
Thanks! Yeah that’s the same for English too. Another person clarified that rule for me as I misinterpreted it.
I agree about hit points as the game is so lethal!
Given that
lowest roll seems to be 3 (1+1+1+1) (83% chance last one is better) and
average would be 9 (3+3+3+3) (50%) and
highest 18 (6+6+6+6) (0%)
I am guessing those were quite amazing rolls x) ?
Yeah they weren’t as bad as they seemed when I was rolling them!