Apart from Vercure, no DPS healing skills are all that impressive. Second Wind is garbage at this point, and bloodbath is only viable in large dungeon pulls for melee who stand in AOEs to maintain up time. Curing Waltz actually already does more healing than the other physical DPS skills when you are in range of your partner.
@@fredxu99 yep; you can set up unused bars around your character with the abilities without keybinds as something similar to WoW's weak auras addon (so you keep your main bars with keybinds, though I've not personally done it so don't know if you can make them click through or not). Mentioned this very thing to a friend this morning that used to raid in WoW and was looking for something like this; sometimes you just have to think outside the box; but seeing Mr. Happy's large ability bar under his character recently made me think of it.
Am I wrong, or is this just doable if you play on pc? Because i play at Ps4 and it seems like i have to use cross skillbar to use my skills with controller 🤔
@@szunaloneheart3148 nah, just active extra Hotbars and put them around somewhere you can easily keep an eye on. best if you put them in the crosshotbar configuration so not much thinking is needed
Man... as a new player this just looks amazing! The visuals of everything is stunning. I can't wait to try out these new jobs! Thank you for making such great content, I look forward to more videos :) p.s. Never feel rushed, life always comes first.
Just wish that Saber Dance was an OGCD ability, it would make everything feel a lot smoother than waiting for the GCD to use it. Love the videos and loving the job
Tbh, I actually like that the Steps have 15 yalms. It means you have three ranges to consider with your single target attacks being long, your Steps being medium, and your AoE Flourishes being melee. It's part of what gives En Avant a purpose for a class that never has to stand still anyways. This is definitely a personal preference though. I enjoy having to take into my account my positioning and Physical Ranged typically don't so it's a nice change of pace to me. En Avant is also something that is, well, finicky to use. I've actually died more than it's saved me from using it, and not from running into something, but because of how it has to wait for your current ability/weaponskill to finish before activating, and how it doesn't seem to register your character as moved until the dash finishes. So I've dashed out of things before the telegraph disappeared, only to die because it thought I was still where I started. I've realized that the telegraphs are designed to be ran out of anyways, so just running is a much safer bet whilst not eating up your oGCD time during bursts with Feathers. Saber Dance changes make sense. Tbh, I just hope they don't normalize Esprit generation as their solution to fixing Saber Dance. Those moments where you get back to back procs of Saber Dance during Technical Step are great, even if you lose a flourish or two. I'd hate to lose those moments for the sake of a few flourish procs. If you look at your damage, Auto-attack, Standard Step, and Saber Dance are far and above where most of your damage comes from.
The rotation and opener discussed in this video are very sub optimal. For anyone looking to actually play dancer at a high level, go to the balance discord.
To you have a link for me? I don't know the Balance Discord, relatively new to the game, still on leveling but "switched" to Dancer as main job after reaching 60 and getting ShB after I had so much fun trying it out.
I really feel that dnc needs some work, it's not balanced, but not in the "it's OP" kind of way. I think it's lacking quite a bit. if you go for max dps in a group you'd almost never pick a DNC.
@@kosan181 problem with dancer is that the buffsi it give do not make up for its lack of dps, for example if you are 3k dps behind everyone and your buff increases everyones damage by 200 dps thats only a 1,4k raid damage increase, in that case its better to just bring a dps job instead. Sadly DNC seems to be in that senario with the data colected so far
I had no idea what eden prime was until seeing the backgroud gameplay in this video and i was so amazed by the effects of fragor maximus i rewinded it at least 10 to 15 tines
I agree with the buffs. The feather dance moves need a big buff to me. There way to rng based for such a weak hit. Also the single target attacks seem weaker and slower then the aoes for me.
And here I thought I was the only one that did think the proc Fan Dances were weak. They seems to be less than the normal, non-rng skills to me. Really made me wonder if I was just seeing things. lol
I was hoping it’d be a healer who healed through dmg similar to a mist weaver monk from wow. It’s create the fourth healing class and would bring an interesting partner when fights are no longer on progression.
As an alt class, I love Dancer, it's fun to play, looks amazing and I love the class story so far (lv 65) Especially Ranaa, was expecting a rival but so far she's a sweetheart
Oh, btw, did you know fourfold feathers have a duration? The only indicator of them is your esprit gauge but if you dont spend them quickly enough, the stack (not the entire stack, just the one proc) will disappear. Found this out in a dungeon the other day after looking up rotation on the Balance discord. Honestly, knowing this, im more likelt only going to hold a feather for a couple of rotations even if it would be better to dump them during TA and such.
I can agree with the En Avant dash thing because in the 3rd Eden raid I was getting ready to dash to safety when I was Rescued by a WHM just a millisecond before using my dash and I dashed right off the ledge to my death.
Started playing DNC thinking: bah at least I wanna try it. Finished the MSQ and Eden with it and will go for Ex Trials now. I love this class. Can't really say that I think it needs any buffs nor nerfs.
I finally hit lv 60 the other day on my ast and wanted to try out different dps classes. So I tried rdm, smn and monk but they weren’t as fun as I thought they’d be? There was intricacies in the jobs that I just wasn’t excited for. Then I tried dancer and wow. That was fun. It’s been so much more fun playing dancer. It’s like the rng factor of ast but so much more mobile and free to hit things. What fun!
Idk about Saber dance. As soon as I got it, I worked it into my rotation almost instantly. It doesnt feel weird to me at all. I think mostly because dancer is mainly prioritizing your skills, so as soon as Saber Dance is available, I'll use it over any other skill, then weave it with a fan dance if available. Other thoughts: curing waltz is insanely underwhelming. I feel another 100 or 150 potency would make it at least a bit more effective. I mean I get it's just an extra, but since it's there and OCD we could use it to fill in heals a little better, rather than just a 5% or less top off.
Same page as you, Haps, with starting off with Dancer this expansion, and one thing I have to say was that it was probably one of the best levelling experiences I've ever had in this game. Getting techs off cd and seeing your partner BLM critting that Xenoglossy just feels amazing. Also triple Saber dance openers are sick. Also, in regards to the changes, I agree definitely on Improv and Step range changes, but Saber Dance I feel would be nice, but definitely not necessary in comparison to the other changes you asked for. I feel fine about dancer potency wise currently, but I won't be opposed to said buffs, as long as we can avoid a situation where you HAVE to have dancer in comps due to how much damage you lose out on.
issue is, dnc has the opposite effect right now. Why bring a dancer for that extra raid dps when it's personal dps is too low and bringing another drg or sam/blm would equate in more overall raid dps. dnc right now, doesn't bring enough to warrent taking over a stronger Pdps. it's raid buffs are strong, but it doesn't make it worth bringing because it's Pdps is so low.
I have to agree with the DPS buffs. Right now, I’m deciding between MCH and DNC because it seems like the 20-25% damage difference between them won’t be made up by the buffs DNC brings to the table. Standard step reduces it to 15-20%, but it’s still a hard sell to say that the rest of the utility is worth that loss.
The answer is easy: if the person in your static you plan on giving partner too is talented then it's probably better to go dancer. If you're the only good player in a sea of noobs youll likely be better off going mch.
I agree. I dont feel the rest of the kit fills in that dps loss gap. 180s on shield samba, underwhelming cure waltz, and a non battle speed increase doesnt do it for me.
I just started to play as a dancer. The job never interested me that much, but, I was leveling all ranged physical dps, I had to play dancer anyway. For my complete surprise, because I'm liking it pretty much, way more, than the other two ranged physical jobs.
Hey Mr Happy After i choose dance partner use standard step on mob than technical step. Than depending on how many mobs you use AOE rotation or single rotation. I know what your talking about but i think they will fix it like they fixed NIN. I never have the problems your having with casting Standard and Technical step. I always keep the buffs up.
Technical Step range I would say doesn't need a range increase, it needs to come down to party awareness and player skill. Same with Improvisation. I say this as someone who raided as monk last tier and can't tell you how maddening it was at the beginning of the expansion to use brotherhood and have our bard on the other side of the planet, not getting my buff and not giving me chakra stacks. By the end of the expansion, though, our bard was used to standing closer to the boss so she was in range of brotherhood when it went off. I think once players realize how this works, they will be more likely to stay in range of the dancer in order to get that buff. If anything, I think dancer needs a little more consistency. I've enjoyed playing the job, but I don't love that your moves are all burried behind layer upon layer of RNG. Flourish as a skill is a nice way to help that out.... but I still have had a pull start with technical step and flourish and sill ended the burst phase with less than 50 esprit and no four fold feathers. So it feels really bad to have that much variance on your damage output that's not based on your skill at the job.
Wouldn't it be better to use devilment after technical step to maximize the damage that's done during devilment during your opener? I realize it might make your technical do less on hit but your partner would benefit more.
In my experience, the difference between using Devilment before and after on your personal DPS is basically zero. I'd rather have my dance partner get the absolute most out of my buffs (especially for their burst windows) than worry about possibly maximising my personal DPS. Technical isn't even a primary source of damage, you'll just be getting a big number for the sake of getting a big number.
@@Sensiav703 using dev after technical outside of the opener is a large gain for the dancer for a negligible impact on most partners. Other jobs care more than dancers in the opener, so go based off of your partner there
@@gigakid3 I meant in regards to the opener. I don't use Devilment before opening Technical because in my experience it doesn't actually make much of a difference to me or my partner. I always use it after Technical regardless.
Man en evant is what I wish shukuchi would be - macro'd it partially for reaction time and partially because there could be the most random issues placing it (like the fact you can't click through menu things or any overlay so even a boss health bar or speech bubble could be in the way depending on placement).
I agree. But keep in mind we are also giving 1 member and sometime our whole party increased DPS. So that extra dps that we want is going to other players. They’re basically balancing us out. But to your point, not getting those procs for a long time is a horrible feeling
The ending quest for DNC really meant a lot for me since I was wearing the weathered gear from that one guy. It was kind of like me and Ranaa were the sun and moon, which is fitting since we're both Mi'qote(Keepers of the Sun/Moon). I really liked her character, and if you've finished your quests, you can find her in that place. I hope we can see more of her later in the next expansion that comes out, or even more storylines tied to our job quest givers in general. That's a huge improbablility, but I love most of the job quest givers and want to see them more than just popping up in their area once in a while to say hi.
Improvisation gives one tick on use, so it can be used in between gcds (like passage of arms) when party is stacked and there isn't any downtime onwards the fight. I like that It has a flexible use when there's no downtime.
It’s an intricate balance to make with personal dps vs raid dps. Raid dps buffs stack and drastically increase their value (lining buffs). Apparently from sims and spreadsheets, total raid dps of dancer is comparable to MCH and BRD. There’s also arguably large value from being extremely mobile (this applies to all ranged physical dps)
for a ranged you want to prioritize crit first and dh second. seems like all the gear i have is crit heavy to start with, i haven't used any crit materia yet.
@@SlySmuggler no, dont do that. For actual information on dancer from people who know what they are talking about, go to the balance discord. For dancer in general its crit=dh>det >>>sks. dont put sks on your dancer gear
Ngl it definitely needs something because sometimes it takes the entire 2 minute reset window just to get 4 feathers. That's just the way it is sometimes and it's a little too erratic for pDPS imo
The pDPS statistics are borked by higher-personal jobs getting partnered far more than Dancers will, so they're kind of useless for gauging job balance now. Small sample size theater obviously, but pulling what few rDPS logs we have it's really quite hard to claim a gap among the ranged as a whole. Need to wait and see what rDPS statistics bring once implemented. Recent kills of Titan under 6:40, Top 5 (pDPS) Dancers' rDPS / pDPS (thousands): 11.3 / 10.5 11.1 / 10.3 11.5 / 10.2 11.3 / 10.1 10.9 / 10 For Bards (no-DNC groups): 11.2 / 11.4 11.3 / 11.4 11.3 / 11.3 11.3 / 11.3 11.2 / 11.2 Machinist (no-DNC groups): 11.5 / 11.9 11.3 / 11.7 11.3 / 11.7 11.5 / 11.6 10.9 / 11.5 It's... yeah it's close. As a group they're maybe some 400-600 behind DRG and MNK, which is a bit spooky because the 1% buff is gonna be worth 500-600ish, so it's very close to the point where it's not even worth bringing a ranged at all unless you need the vitality. But again, small sample size theater. Main point is that it's too hard to discern job balance things with enough exactness right now.
I use fan dance during saber dance so I stack feathers before doing it and wish for a third step dance, another single target spender to use than dance saber, and I want the same ability for meditation for Sam, but for dancers Improv.
I just started playing Dancer today as soon as I got my Machinist leveled to 80 and so far I am loving it c: (though I still need need some practice before I make it at least my 2nd main)
Very much like gathering where you're super excited when you get a chain of HQ stuff, but gods it stings so bad when you get nothing multiple times in a row. It feels so good to get the full feather chain so often, but it's counter balanced with those times when flourish isn't proccing and then sometimes your basic rotation doesn't either >.
I prefer spending my feathers right away, last I heard on reddit it wasn't a huge dps loss. It simply plays so much better that way. (Mind you, I do not do extreme or savage content) Besides that I try make the other stuff line up for a good burst window.
Instead of make the Step Finishers 20y you could just make it always apply to your party members. That way you don't run into trouble in the overworld with enemies and you don't have to worry about party members being out of range.
So I have a random materia question...when melding are you bumping up the stat that's nearly full on the gear or going with another stat entirely I've always done the former and was just wondering if it was better to do it that way or try bumping certain stats over long (mainly play monk and Dark knight if that helps any though I also astro (and still do despite how they've hurt us I want my real Lady of Crowns back T^T))
how do people play with their hotbars setup in a way that is shown in this video? Am using a regular keyboard and mouse when playing and reaching anything beyond Key 7 is impossible with one hand.
you can change the layout and size of a set of hotbars in the UI setting, and also keybind the slots on shorter lines under each other? like for example instead of 1 2 3 4 5 6 7 8, something like 1 2 3 4 z x c v though that might take time to get used to ^n^'
I think considering you're able to En Avant during the finishes that the 15y range is totally fine. Also the fact that it's an AoE, not a targeted attack, makes that kind of radial increase a tad ridiculous. If they had any larger a range, I'm sure people would find a way to abuse and/or misuse them. Edit: However, if they were to change it so that the buff effect was larger than the damage portion, that would be nice--or maybe even just cut the range restriction altogether for the buff.
Yeah farming solo id hate standard and tech step range to go up. The aoes are 5y so I'll be fighting 3 enimies with my chocobo healing me... Do one step and accidently pull like 3 more because I was use to my normal aoe range.
I dont never do ex stuff or savages but after getting dancer to 80 did the main story with it do im actuallu really excited to do all end game things with dancer ima still get all my classea to 80 but my focus is on dnc at the moment
As a PLD main, new MCH might be my favorite job in the game. I enjoyed it previously, but it's just so much fun now. They really put effort into making ranged DPS good this time around.
Things I want from DNC: Fan Dance 3 to be single target so Fan Dance 1 can evolve into Fan Dance 3 with a trait similar to Thunder 1 and Thunder 3. Saber Dance to be oGCD. Range of AoE Weaponskills to be 10y or circle AoEs around a target. (I hate having to be in melee ranged on a ranged job) As a DPS that's all I want for it.
stop that enough , you just make the job even brain dead with your suggestion and also nerf the job by remove one of it proc . The job already dont have much button already
@@thelegendaryjanitor2008 Having Saber Dance be oGCD would replace Fan Dance 3 if they made Fan Dance 1 upgrade into Fan Dance 3. You would loose one Weaponskill that doesn't combo into any thing and is only there to spend Esprit on.
Haps, curing waltz is a pretty big deal. It's not some massive game changer or anything, but it's ogcd and costs dancer no resources except their ogcd space. If it saves even one global for one healer in the fight, it's a big deal--if it saves multiple globals, it's actually really really good. Obviously this only matters to groups trying to maximize combined healer dps, but for those groups it's pretty nice.
I think a fine change to Improvisation could be making it so that it doesn't depend on how many party members are near you, but instead where your dance partner is compared to yourself. Across an arena? Maybe 2 Esprit per tick. Half-way? Probably 5 Esprit. Right beside you? 10 Esprit. Improvisation and how low the cure potency on Curative Waltz is/the range of the heal, probably my only two issues with Dancer. It's only a 200 if I'm remembering correctly, could be nice if they at least doubled that I'd say. 400 potency. From what I remember Cure 1 is higher than that, so it shouldn't be much of an issue, yeah? Otherwise, maybe some more potency to their attacks, yeah, could be nice, but I'm not going to push for it since I'm fine with Technical and Standard having so much damage against single targets.
@@DarkLotusAlpha I know that, I'm talking the base use. No having to get right next to your partner, just a flat 400 potency cure on yourself and your partner. 800 if stacked.
Bon That would be stronger than any of the other healers’ AoE heals, on an oGCD skill with a 60s CD, used by a DPS . That would be way too strong and broken.
@@DarkLotusAlpha better than how it is right now with it being so little health gained though Healer aoes can be used so much more frequently or add shields/regen to people hit by it PLUS the range for those is SO much better compared to the Waltz being only 3-ish yalms And it's an ogcd at 60 seconds that you NEED to be close to your dance partner/have a dance partner for the best results from it Everything taken into account, it would be a fine boost to Curing Waltz, hell even just 300 base potency would be better if you really want to go on about it being "overpowered" when healers will be able to aoe at least triple that much within 60 seconds
Bon Yes you need to be next to your partner for the full effect, but at the points you’re using Curing Waltz you’re stacking for Cure III which is only at 550 GCD AoE heal and costs quite a bit of MP. And Dancer is meant to be SUPPORT, Curing Waltz doesn’t need to be or shouldn’t be stronger than any healer ability whatsoever when it’s free and off the GCD and has such a short cooldown.
Considering it's all extra exp from not playing, it doesnt really matter. If you dont play for a week you'll have a few levels of a blue bar, where if you play every day you'll only get 25% or so
I really wish I could warrant the sub to another MMO, I really want to play this so much. Everything about it is what I have always wanted in a class/job, a utility/buff job that never gets boring because it's centered around intelligent proc design. Procs has a stigma around it because so many devs don't know how to design them, and it just becomes frustrating. The trick is to have a foundation that supports many procs that interact with one another, so you remove some of the bad luck. You'll get screwed now and then, but it's not so bad if your tradeoff is something that never gets static and boring - if your mind works that way. For anyone that's played Shaman in WoW, this is why I have always enjoyed that class even at its lowest points, because it has mostly fun and non-annoying procs interacting, but I enjoyed it a whole lot more when it was utility/support over DPS/Healbotting to a larger extent.
What i dislike about dancer is the high amount of RNG. Did 4 or 5 tries at the Titania EX dummy and always failed on the last percent which was all just because of very bad proc luck. I got just about 1 Saberdance in each encounter, with the worst RNG leaving me with a single Esprit tick in 2 minutes and 30 seconds. The job is fun and all but it can feel to horrible if you don't get any proccs. Had dungeon fights where i could only use 1 and 2 for over a minute.
Kalec esprit generation is based on party members using gcds under the buff. So of course your esprit generation on a dummy was low. Also your buffs affect other players which amounts to bonus damage and there is no scenario where you play that fight alone. So your fine.
No_More_Hero265 DNC is no where near as clunky as SB Machinist. Machinist had to balance around WF, Ammo, and Heat and if you fucked up at all or died your DPS is entirely ruined, DNC at least doesn’t have that problem and is more like HW MCH which was more or less fine
the other way they could turn saber dance would be to make it an ogcd instead - meaning it would just be its own cooldown - or maybe put it on the same cooldown as fandance 3? just some brainstorm there no hate please - but that could be a way to turn it - because fandance 3 is on its own cooldown so those two sharing their cooldown wouldnt really be a problem, in fact now that i think that out loud - it seems like that would fit really well and maybe make it flow better- at least to my mind. - in fact if they paired it with fan dance 3 for the cd - instead of leaving it on the standard gcd - would let you hit your standard flourishes while also being able to properly spend that espre - it makes sense and since you have to typically - typically - use fandance - 1 or 2 - to proc fandance 3 in most cases it wont be a bother - i would imagine it rare would be a bother and would again make the flow better.
As a Dancer main, i'd LOVE for the job to do a bit more damage but does it need to? Has anyone done the math breakdown of how much raid damage the job adds vs the difference in DPS between them and Machinist? If they're balancing the job then that will be the determining factor I would think. If Dancer is still below them then they certainly should buff away (I won't complain about buffs either way, I just don't want people bitching about Dancer being OP). Past that, another way they could fix the flow which seems like it'd be easier to code would be to make Saber Dance an OGCD ability so that you're using it in the same way as feather dances and can consider it a feather dance IV in a sense. It wouldn't affect the generation of Esprit and anything else and then we could easily weave it into our Flourish procs with less worry about missing something in the Devilment/Technical Step window.
Can someone please tell me if dance partners stack or not? I've heard you shouldn't stack partners.. but others have said you can and it's fine.. what's the answer?
Going off of what I've heard my DNC mains say: you can have multiple dancers pick the same partner, but the 5% damage boost will only be applied once (doesn't stack), so you're better off picking a different partner (and yes, that partner can be the other DNC).
Dance partners can only have one buff at any time. You can have one person with multiple dance partners, but all that does is waste the 5% you can give someone else just so they can have more Devilment and Curing Waltz. And both sides are considered different buffs, so two DNC can partner each other with no loss, only having to manage who uses Devilment/Technical first.
Honestly, 30 potency on our combo abilities sounds like heaven. It wouldn't be a gigantic increase in DPS but it would help feeling like you're not a wet noodle. I wish saber's dance was OGCD to make it flow more easily in a fight. I'd like to see fans potency increased a little bit too, the animation has nice impact but the damage numbers are always slightly underwhelming.
So you said something about let's hope you dont have skill speed, what stats do you want to prioritize on dancer? This is my first ranged DPS and I'm kind of in the woods with what stats I should be worried about
I would guess crit rate > direct hit > skill speed. Just a guess. While the rotation is fairly slow at times, other times you'll have enough procs and fan dances to weave keeping you pretty busy. I'd even replace skill speed with determination just for that overall extra boost
I would like a small fix on En Avant. Currently, if you press back and then En Avant with the intent to dash away, despite your character running back immediately on directional button press, the skill is based on your character's current facing, and they turn towards where theyre running. This results in dashing to the side or diagonally because they take about a second to turn. Ive ended up dashing out of one AoE into an entirely different one. Its an amazing skill, but it needs tweaking.
Can you do MCH soon. I actually changed from a melee ( Sam ) to a ranged ( MCH ) and it’s so much fun I don’t regret it. I’m always looking for new information on how to push my dps and overall helping the party.
Honestly it plays completely different from the last expansion. You’re able to do alot of raw damage. My mch pre-80 beats out alot of melee dps. Overall it’s so fun. My only problem with it is the lag between the summoning of the turret and the time it attacks. I follow this youtuber she mains ranged dps and is one of top ranged dps. ua-cam.com/video/5bkJNA43Kz4/v-deo.html
I would rather Saber Dance just made oGCD rather then having it extend the already reasonably long flourishes. Also, do not increase Standard/Technical step aoe range beyond what it is at unless you put in a Stance to change it to selected target. Trying to use the dances in the open world is annoying enough with the ease of accidental pulling due to its massive range.
Me: Ok, I know versus videos are coming, but I want to hurry up with figuring out what I like...... so how about I start comparing ranged DPS jobs myself, and put that time and effort there, cause I'm sure that's the last video Mr Happy will be making! MrHappy: Actually........ Me: AAAARRRGGGHHHHHHHH!!!!!!!!!!!!!!!!
People rekon it's a casual friendly class but after a year of running ACT i can tell you 95% of dancers don't make up for their own dps loss even with their dance partner calculated in. I can literally count on 1 hand how many dancers I've seen do above 14% of the party damage often getting outclassed by tanks and healers and I literally take the time out to compliment and commend any dancer who actually outputs adequate damage. People are honestly blind to it because they are just focused on the damage buff of DP when in reality in almost all cases outside of hardcore dancer mains they are just a net loss and you should expect any content you run with them to take many minutes longer than normal. This is in no way meant to dissuade people for being or playing dancer, people can just put up with it but as I said, an entire year and this is almost always the case outside very rare exceptions. I hope DNC gets a solid boost to their dps come EW.
13:30 - In regards to Standard/Technical Steps' AoE, I'd rather it be a Fan Dance 3 style AoE where it's targeted and hits enemies nearby the target (maybe like... a 7-10y aoe explosion). Then make the range 25y to match your other single target skills. Make the buff range 20-25y as well. As for buffing the job, I'd personally be ok if they nerfed Dance Partner slightly so that your partner only receives half the effect of your buffs (maybe buff standard step to like... 8% or something, so they get 4%), don't change the crit/direct hit buff (they just get half of it now), and then adjust DNC's output as necessary. I'm ok with it being the lowest DPS, but not by as wide of a margin that it is.
I wish the cure potency for Curing Waltz would be higher since it doesn’t heal for much even in the vicinity of your dance partner.
All but the magical DPS, have second wind. All melees also have bloodbath to heal. There isn't really point of increasing Curing Waltz potency.
Apart from Vercure, no DPS healing skills are all that impressive. Second Wind is garbage at this point, and bloodbath is only viable in large dungeon pulls for melee who stand in AOEs to maintain up time. Curing Waltz actually already does more healing than the other physical DPS skills when you are in range of your partner.
You can play a healer for that :p the heal can be 20k-ish if you're stacked and both crit , which does happens from time to time and its ogcd.
Dancer: The ranged dps I play in melee range
Lol this so much
Those auto attacks add up over time.
@@Drifterado Dancer autos are still ranged.
@@Drifterado You play it in melee because of standard/technical step range. The autos are 25y range.
Why would any job not be in melee range though? Makes everything so much better for everyone, especially healers.
Requirements for playing DNC: Must have good peripheral vision since your going to be staring at your hotbar most of the time.
Use auxiliary hotbars :D Will clutter the screen but at least the procs are in the middle of the screen lol.
@@fredxu99 yep; you can set up unused bars around your character with the abilities without keybinds as something similar to WoW's weak auras addon (so you keep your main bars with keybinds, though I've not personally done it so don't know if you can make them click through or not). Mentioned this very thing to a friend this morning that used to raid in WoW and was looking for something like this; sometimes you just have to think outside the box; but seeing Mr. Happy's large ability bar under his character recently made me think of it.
Am I wrong, or is this just doable if you play on pc? Because i play at Ps4 and it seems like i have to use cross skillbar to use my skills with controller 🤔
@@szunaloneheart3148 yes on console the only way is cross hotbar unless you want to connect a keyboard using one of those converter devices.
@@szunaloneheart3148 nah, just active extra Hotbars and put them around somewhere you can easily keep an eye on. best if you put them in the crosshotbar configuration so not much thinking is needed
Man... as a new player this just looks amazing! The visuals of everything is stunning. I can't wait to try out these new jobs! Thank you for making such great content, I look forward to more videos :)
p.s. Never feel rushed, life always comes first.
The other dancer in your E4 footage never put Dance Partner on anyone and it's driving me insane
Tyler Clark I made a “MAKE USE OF ME” macro to yell at dancers that do that
What about ranged DPS that don't spam Pelotan out of combat?
Just wish that Saber Dance was an OGCD ability, it would make everything feel a lot smoother than waiting for the GCD to use it. Love the videos and loving the job
Saaaaame
Same with Apex Arrow on BRD
Just what i said as i watched the video xD
Tbh, I actually like that the Steps have 15 yalms. It means you have three ranges to consider with your single target attacks being long, your Steps being medium, and your AoE Flourishes being melee. It's part of what gives En Avant a purpose for a class that never has to stand still anyways. This is definitely a personal preference though. I enjoy having to take into my account my positioning and Physical Ranged typically don't so it's a nice change of pace to me.
En Avant is also something that is, well, finicky to use. I've actually died more than it's saved me from using it, and not from running into something, but because of how it has to wait for your current ability/weaponskill to finish before activating, and how it doesn't seem to register your character as moved until the dash finishes. So I've dashed out of things before the telegraph disappeared, only to die because it thought I was still where I started. I've realized that the telegraphs are designed to be ran out of anyways, so just running is a much safer bet whilst not eating up your oGCD time during bursts with Feathers.
Saber Dance changes make sense. Tbh, I just hope they don't normalize Esprit generation as their solution to fixing Saber Dance. Those moments where you get back to back procs of Saber Dance during Technical Step are great, even if you lose a flourish or two. I'd hate to lose those moments for the sake of a few flourish procs. If you look at your damage, Auto-attack, Standard Step, and Saber Dance are far and above where most of your damage comes from.
On Steps being 15 yalms, you also can't pre-buff on bosses if the range is much farther. not a huge thing, but it would be disappointing.
The rotation and opener discussed in this video are very sub optimal. For anyone looking to actually play dancer at a high level, go to the balance discord.
To you have a link for me? I don't know the Balance Discord, relatively new to the game, still on leveling but "switched" to Dancer as main job after reaching 60 and getting ShB after I had so much fun trying it out.
14:11 cheeks definitely were clenched there
Lmfao. Just watching gave me anxiety
Yoshi: we wanted to balance dps jobs.
Dev team: Dancer
I really feel that dnc needs some work, it's not balanced, but not in the "it's OP" kind of way. I think it's lacking quite a bit. if you go for max dps in a group you'd almost never pick a DNC.
@@kosan181 r u dumb?
@@yassinkhalifi2280 he might have missed the point but what he said wasnt wrong
@@kosan181 in that case NIN is a support role since it increases raid DPS twice as much as a DNC can
@@kosan181 problem with dancer is that the buffsi it give do not make up for its lack of dps, for example if you are 3k dps behind everyone and your buff increases everyones damage by 200 dps thats only a 1,4k raid damage increase, in that case its better to just bring a dps job instead. Sadly DNC seems to be in that senario with the data colected so far
you can use tinctures BEFORE you finish your dance to save a few seconds on your buffed abilities
I had no idea what eden prime was until seeing the backgroud gameplay in this video and i was so amazed by the effects of fragor maximus i rewinded it at least 10 to 15 tines
I agree with the buffs. The feather dance moves need a big buff to me. There way to rng based for such a weak hit. Also the single target attacks seem weaker and slower then the aoes for me.
Jack Knight i agree I hit much harder with my aoes often
And here I thought I was the only one that did think the proc Fan Dances were weak. They seems to be less than the normal, non-rng skills to me. Really made me wonder if I was just seeing things. lol
I was hoping it’d be a healer who healed through dmg similar to a mist weaver monk from wow. It’s create the fourth healing class and would bring an interesting partner when fights are no longer on progression.
As an alt class, I love Dancer, it's fun to play, looks amazing and I love the class story so far (lv 65)
Especially Ranaa, was expecting a rival but so far she's a sweetheart
DNC is fine as it is, the only thing I would change is +50 potency on Curing Waltz and maaaybe +50 on Saber Dance
Oh, btw, did you know fourfold feathers have a duration? The only indicator of them is your esprit gauge but if you dont spend them quickly enough, the stack (not the entire stack, just the one proc) will disappear. Found this out in a dungeon the other day after looking up rotation on the Balance discord. Honestly, knowing this, im more likelt only going to hold a feather for a couple of rotations even if it would be better to dump them during TA and such.
I can agree with the En Avant dash thing because in the 3rd Eden raid I was getting ready to dash to safety when I was Rescued by a WHM just a millisecond before using my dash and I dashed right off the ledge to my death.
Thank you for talking about keeping the three feathers. I am actually gotten flack because I said that what you should do.
Started playing DNC thinking: bah at least I wanna try it.
Finished the MSQ and Eden with it and will go for Ex Trials now. I love this class.
Can't really say that I think it needs any buffs nor nerfs.
I finally hit lv 60 the other day on my ast and wanted to try out different dps classes. So I tried rdm, smn and monk but they weren’t as fun as I thought they’d be? There was intricacies in the jobs that I just wasn’t excited for. Then I tried dancer and wow. That was fun. It’s been so much more fun playing dancer. It’s like the rng factor of ast but so much more mobile and free to hit things. What fun!
Idk about Saber dance. As soon as I got it, I worked it into my rotation almost instantly. It doesnt feel weird to me at all. I think mostly because dancer is mainly prioritizing your skills, so as soon as Saber Dance is available, I'll use it over any other skill, then weave it with a fan dance if available.
Other thoughts: curing waltz is insanely underwhelming. I feel another 100 or 150 potency would make it at least a bit more effective. I mean I get it's just an extra, but since it's there and OCD we could use it to fill in heals a little better, rather than just a 5% or less top off.
Same page as you, Haps, with starting off with Dancer this expansion, and one thing I have to say was that it was probably one of the best levelling experiences I've ever had in this game. Getting techs off cd and seeing your partner BLM critting that Xenoglossy just feels amazing. Also triple Saber dance openers are sick.
Also, in regards to the changes, I agree definitely on Improv and Step range changes, but Saber Dance I feel would be nice, but definitely not necessary in comparison to the other changes you asked for. I feel fine about dancer potency wise currently, but I won't be opposed to said buffs, as long as we can avoid a situation where you HAVE to have dancer in comps due to how much damage you lose out on.
issue is, dnc has the opposite effect right now. Why bring a dancer for that extra raid dps when it's personal dps is too low and bringing another drg or sam/blm would equate in more overall raid dps.
dnc right now, doesn't bring enough to warrent taking over a stronger Pdps. it's raid buffs are strong, but it doesn't make it worth bringing because it's Pdps is so low.
I have to agree with the DPS buffs. Right now, I’m deciding between MCH and DNC because it seems like the 20-25% damage difference between them won’t be made up by the buffs DNC brings to the table. Standard step reduces it to 15-20%, but it’s still a hard sell to say that the rest of the utility is worth that loss.
The answer is easy: if the person in your static you plan on giving partner too is talented then it's probably better to go dancer. If you're the only good player in a sea of noobs youll likely be better off going mch.
I agree. I dont feel the rest of the kit fills in that dps loss gap. 180s on shield samba, underwhelming cure waltz, and a non battle speed increase doesnt do it for me.
I just started to play as a dancer. The job never interested me that much, but, I was leveling all ranged physical dps, I had to play dancer anyway. For my complete surprise, because I'm liking it pretty much, way more, than the other two ranged physical jobs.
Hey Mr Happy
After i choose dance partner use standard step on mob than technical step. Than depending on how many mobs you use AOE rotation or single rotation. I know what your talking about but i think they will fix it like they fixed NIN. I never have the problems your having with casting Standard and Technical step. I always keep the buffs up.
Technical Step range I would say doesn't need a range increase, it needs to come down to party awareness and player skill. Same with Improvisation.
I say this as someone who raided as monk last tier and can't tell you how maddening it was at the beginning of the expansion to use brotherhood and have our bard on the other side of the planet, not getting my buff and not giving me chakra stacks. By the end of the expansion, though, our bard was used to standing closer to the boss so she was in range of brotherhood when it went off. I think once players realize how this works, they will be more likely to stay in range of the dancer in order to get that buff.
If anything, I think dancer needs a little more consistency. I've enjoyed playing the job, but I don't love that your moves are all burried behind layer upon layer of RNG. Flourish as a skill is a nice way to help that out.... but I still have had a pull start with technical step and flourish and sill ended the burst phase with less than 50 esprit and no four fold feathers. So it feels really bad to have that much variance on your damage output that's not based on your skill at the job.
At around 16:00... anyone else noticing the other Dancer NOT Dancing with somebody? MY OCD!!!!
cant tell, he hasn't increased the amount of buffs shown
@@dwaynepipe300 it always shows first no matter what.
I liked Playing Dancer so far, and it is very nice to learn to enjoy your mobility.
Wouldn't it be better to use devilment after technical step to maximize the damage that's done during devilment during your opener? I realize it might make your technical do less on hit but your partner would benefit more.
In my experience, the difference between using Devilment before and after on your personal DPS is basically zero. I'd rather have my dance partner get the absolute most out of my buffs (especially for their burst windows) than worry about possibly maximising my personal DPS. Technical isn't even a primary source of damage, you'll just be getting a big number for the sake of getting a big number.
@@Sensiav703 using dev after technical outside of the opener is a large gain for the dancer for a negligible impact on most partners. Other jobs care more than dancers in the opener, so go based off of your partner there
@@gigakid3 I meant in regards to the opener. I don't use Devilment before opening Technical because in my experience it doesn't actually make much of a difference to me or my partner. I always use it after Technical regardless.
@@Sensiav703 after tech is slightly better for dancer anyway in the opener, so as long as the partner doesnt mind :D
Man en evant is what I wish shukuchi would be - macro'd it partially for reaction time and partially because there could be the most random issues placing it (like the fact you can't click through menu things or any overlay so even a boss health bar or speech bubble could be in the way depending on placement).
Dat transition at 6:08, that was smooth af
I think they either need to increase the base combos damage potency or increase the procrate. It says 50% rate but it has to be more like 20-30%.
Ikr, I swear I never seem to proc the stupid feathers.
Well isn’t it 50% then 50% again? So you’re not wrong lol
I agree. But keep in mind we are also giving 1 member and sometime our whole party increased DPS. So that extra dps that we want is going to other players. They’re basically balancing us out. But to your point, not getting those procs for a long time is a horrible feeling
The ending quest for DNC really meant a lot for me since I was wearing the weathered gear from that one guy. It was kind of like me and Ranaa were the sun and moon, which is fitting since we're both Mi'qote(Keepers of the Sun/Moon). I really liked her character, and if you've finished your quests, you can find her in that place. I hope we can see more of her later in the next expansion that comes out, or even more storylines tied to our job quest givers in general. That's a huge improbablility, but I love most of the job quest givers and want to see them more than just popping up in their area once in a while to say hi.
I hate not getting procs on the first two skills and just pressing 1>2>1>2 etc
Bro that happens to me so often I be like you sure it’s 50% chance lol
Improvisation gives one tick on use, so it can be used in between gcds (like passage of arms) when party is stacked and there isn't any downtime onwards the fight. I like that It has a flexible use when there's no downtime.
Rosari Osta i use it on stack moments when I know a heal is going out and I’m low on espirit
It’s an intricate balance to make with personal dps vs raid dps. Raid dps buffs stack and drastically increase their value (lining buffs).
Apparently from sims and spreadsheets, total raid dps of dancer is comparable to MCH and BRD.
There’s also arguably large value from being extremely mobile (this applies to all ranged physical dps)
thats not possible, MCH has a 0 RDPS Value as it litterally doesnt carry a buff Damcer is 1600 RDPS, bard is 400 RDPS and MCH is 0 RDPS.
Hey Happy whats you order of materia do you do DH crt det in what order do you prioritize it
for a ranged you want to prioritize crit first and dh second. seems like all the gear i have is crit heavy to start with, i haven't used any crit materia yet.
@@Gee-xb7rt im try it on 440 gear and see what happens i put dh on 430 and lets see what happens
@@SlySmuggler the 440 set I loaded up with det and skill speed because they are both really low, you get over 2000 crit and dh with just the gear.
@@Gee-xb7rt ohh
@@SlySmuggler no, dont do that. For actual information on dancer from people who know what they are talking about, go to the balance discord. For dancer in general its crit=dh>det >>>sks. dont put sks on your dancer gear
Ngl it definitely needs something because sometimes it takes the entire 2 minute reset window just to get 4 feathers. That's just the way it is sometimes and it's a little too erratic for pDPS imo
The pDPS statistics are borked by higher-personal jobs getting partnered far more than Dancers will, so they're kind of useless for gauging job balance now.
Small sample size theater obviously, but pulling what few rDPS logs we have it's really quite hard to claim a gap among the ranged as a whole. Need to wait and see what rDPS statistics bring once implemented.
Recent kills of Titan under 6:40, Top 5 (pDPS) Dancers' rDPS / pDPS (thousands):
11.3 / 10.5
11.1 / 10.3
11.5 / 10.2
11.3 / 10.1
10.9 / 10
For Bards (no-DNC groups):
11.2 / 11.4
11.3 / 11.4
11.3 / 11.3
11.3 / 11.3
11.2 / 11.2
Machinist (no-DNC groups):
11.5 / 11.9
11.3 / 11.7
11.3 / 11.7
11.5 / 11.6
10.9 / 11.5
It's... yeah it's close. As a group they're maybe some 400-600 behind DRG and MNK, which is a bit spooky because the 1% buff is gonna be worth 500-600ish, so it's very close to the point where it's not even worth bringing a ranged at all unless you need the vitality.
But again, small sample size theater. Main point is that it's too hard to discern job balance things with enough exactness right now.
I use fan dance during saber dance so I stack feathers before doing it and wish for a third step dance, another single target spender to use than dance saber, and I want the same ability for meditation for Sam, but for dancers Improv.
I just started playing Dancer today as soon as I got my Machinist leveled to 80 and so far I am loving it c: (though I still need need some practice before I make it at least my 2nd main)
Lmao it makes me feel so much better knowing Happy also dashed into the wall on Eden prime
I'm currently leveling it and its fun, but boy is it boring when RNG decides not to give you any of your procs.
It's why I'm so happy Flourish is a thing, if the minute CD still stings
Very much like gathering where you're super excited when you get a chain of HQ stuff, but gods it stings so bad when you get nothing multiple times in a row. It feels so good to get the full feather chain so often, but it's counter balanced with those times when flourish isn't proccing and then sometimes your basic rotation doesn't either >.
what should of materia use do you recommend for Dancer?
Crit and Direct hit.
13:15
*foe requiem wants to know your location*
I prefer spending my feathers right away, last I heard on reddit it wasn't a huge dps loss. It simply plays so much better that way. (Mind you, I do not do extreme or savage content) Besides that I try make the other stuff line up for a good burst window.
I'm trying to decide between this and Samurai as a dps and I can't decide
Instead of make the Step Finishers 20y you could just make it always apply to your party members. That way you don't run into trouble in the overworld with enemies and you don't have to worry about party members being out of range.
the buff range is actually 30y, its just the damage that is smaller
So I have a random materia question...when melding are you bumping up the stat that's nearly full on the gear or going with another stat entirely I've always done the former and was just wondering if it was better to do it that way or try bumping certain stats over long (mainly play monk and Dark knight if that helps any though I also astro (and still do despite how they've hurt us I want my real Lady of Crowns back T^T))
how do people play with their hotbars setup in a way that is shown in this video? Am using a regular keyboard and mouse when playing and reaching anything beyond Key 7 is impossible with one hand.
you can change the layout and size of a set of hotbars in the UI setting, and also keybind the slots on shorter lines under each other? like for example instead of 1 2 3 4 5 6 7 8, something like 1 2 3 4 z x c v
though that might take time to get used to ^n^'
@@vilatile i use 1 2 3 4 Q E R F and some mouse buttons.
All they need to do is buff 5% attack power to 10% or even 12% it will much more smoother.
Thats way to much.
I think considering you're able to En Avant during the finishes that the 15y range is totally fine.
Also the fact that it's an AoE, not a targeted attack, makes that kind of radial increase a tad ridiculous. If they had any larger a range, I'm sure people would find a way to abuse and/or misuse them.
Edit: However, if they were to change it so that the buff effect was larger than the damage portion, that would be nice--or maybe even just cut the range restriction altogether for the buff.
They need to do something though. Being stuck in a corner pool in Titania ex when standard step comes off cooldown is the most tilting thing ever.
I always Potion while dancing so would it count toward the standard finish or would you need to potion before starting dancing for the buff to apply?
Yeah farming solo id hate standard and tech step range to go up. The aoes are 5y so I'll be fighting 3 enimies with my chocobo healing me... Do one step and accidently pull like 3 more because I was use to my normal aoe range.
I'd say just increase the range and make it only hit things your group is actively in combat with.
Give machinist vuln back when you summon queen please.
I dont never do ex stuff or savages but after getting dancer to 80 did the main story with it do im actuallu really excited to do all end game things with dancer ima still get all my classea to 80 but my focus is on dnc at the moment
As a PLD main, new MCH might be my favorite job in the game. I enjoyed it previously, but it's just so much fun now. They really put effort into making ranged DPS good this time around.
Things I want from DNC:
Fan Dance 3 to be single target so Fan Dance 1 can evolve into Fan Dance 3 with a trait similar to Thunder 1 and Thunder 3.
Saber Dance to be oGCD.
Range of AoE Weaponskills to be 10y or circle AoEs around a target. (I hate having to be in melee ranged on a ranged job)
As a DPS that's all I want for it.
stop that enough , you just make the job even brain dead with your suggestion and also nerf the job by remove one of it proc . The job already dont have much button already
@@thelegendaryjanitor2008 Having Saber Dance be oGCD would replace Fan Dance 3 if they made Fan Dance 1 upgrade into Fan Dance 3. You would loose one Weaponskill that doesn't combo into any thing and is only there to spend Esprit on.
Haps, curing waltz is a pretty big deal. It's not some massive game changer or anything, but it's ogcd and costs dancer no resources except their ogcd space. If it saves even one global for one healer in the fight, it's a big deal--if it saves multiple globals, it's actually really really good. Obviously this only matters to groups trying to maximize combined healer dps, but for those groups it's pretty nice.
I think a fine change to Improvisation could be making it so that it doesn't depend on how many party members are near you, but instead where your dance partner is compared to yourself. Across an arena? Maybe 2 Esprit per tick. Half-way? Probably 5 Esprit. Right beside you? 10 Esprit.
Improvisation and how low the cure potency on Curative Waltz is/the range of the heal, probably my only two issues with Dancer. It's only a 200 if I'm remembering correctly, could be nice if they at least doubled that I'd say. 400 potency. From what I remember Cure 1 is higher than that, so it shouldn't be much of an issue, yeah?
Otherwise, maybe some more potency to their attacks, yeah, could be nice, but I'm not going to push for it since I'm fine with Technical and Standard having so much damage against single targets.
Bon Curing Waltz is off of you and your partner. So it’s two 200 potency AoE heals IIRC, so it is 400 potency.
@@DarkLotusAlpha I know that, I'm talking the base use. No having to get right next to your partner, just a flat 400 potency cure on yourself and your partner. 800 if stacked.
Bon That would be stronger than any of the other healers’ AoE heals, on an oGCD skill with a 60s CD, used by a DPS . That would be way too strong and broken.
@@DarkLotusAlpha better than how it is right now with it being so little health gained though
Healer aoes can be used so much more frequently or add shields/regen to people hit by it PLUS the range for those is SO much better compared to the Waltz being only 3-ish yalms
And it's an ogcd at 60 seconds that you NEED to be close to your dance partner/have a dance partner for the best results from it
Everything taken into account, it would be a fine boost to Curing Waltz, hell even just 300 base potency would be better if you really want to go on about it being "overpowered" when healers will be able to aoe at least triple that much within 60 seconds
Bon Yes you need to be next to your partner for the full effect, but at the points you’re using Curing Waltz you’re stacking for Cure III which is only at 550 GCD AoE heal and costs quite a bit of MP. And Dancer is meant to be SUPPORT, Curing Waltz doesn’t need to be or shouldn’t be stronger than any healer ability whatsoever when it’s free and off the GCD and has such a short cooldown.
Lol!! So much respect for you. Shasay away 😂
I had to rewind because I thought I was hearing things🤣
Should I wait until the exp bar is Blue to level or does it not make much difference?
Considering it's all extra exp from not playing, it doesnt really matter. If you dont play for a week you'll have a few levels of a blue bar, where if you play every day you'll only get 25% or so
I am going to lvl it only for doing expert roulette XD
Dancer does not need more potency. I'm quite happy with their strength level and will be happy to main this for the whole expansion.
It does
Before I watch, is it safe to assume there are no spoilers in this vid? I'm super excited about watching this but I'm so close to finishing the msq!
I really wish I could warrant the sub to another MMO, I really want to play this so much. Everything about it is what I have always wanted in a class/job, a utility/buff job that never gets boring because it's centered around intelligent proc design. Procs has a stigma around it because so many devs don't know how to design them, and it just becomes frustrating. The trick is to have a foundation that supports many procs that interact with one another, so you remove some of the bad luck. You'll get screwed now and then, but it's not so bad if your tradeoff is something that never gets static and boring - if your mind works that way.
For anyone that's played Shaman in WoW, this is why I have always enjoyed that class even at its lowest points, because it has mostly fun and non-annoying procs interacting, but I enjoyed it a whole lot more when it was utility/support over DPS/Healbotting to a larger extent.
What i dislike about dancer is the high amount of RNG. Did 4 or 5 tries at the Titania EX dummy and always failed on the last percent which was all just because of very bad proc luck. I got just about 1 Saberdance in each encounter, with the worst RNG leaving me with a single Esprit tick in 2 minutes and 30 seconds. The job is fun and all but it can feel to horrible if you don't get any proccs. Had dungeon fights where i could only use 1 and 2 for over a minute.
Kalec esprit generation is based on party members using gcds under the buff. So of course your esprit generation on a dummy was low. Also your buffs affect other players which amounts to bonus damage and there is no scenario where you play that fight alone. So your fine.
I agree with this buddy. Dancer just reminds me too much of SB machinist.
No_More_Hero265 DNC is no where near as clunky as SB Machinist. Machinist had to balance around WF, Ammo, and Heat and if you fucked up at all or died your DPS is entirely ruined, DNC at least doesn’t have that problem and is more like HW MCH which was more or less fine
@@SH1NK1R01 So RNG leading to 1 Saberdance in 3 minutes is fine? No it's not.
the other way they could turn saber dance would be to make it an ogcd instead - meaning it would just be its own cooldown - or maybe put it on the same cooldown as fandance 3? just some brainstorm there no hate please - but that could be a way to turn it - because fandance 3 is on its own cooldown so those two sharing their cooldown wouldnt really be a problem, in fact now that i think that out loud - it seems like that would fit really well and maybe make it flow better- at least to my mind. - in fact if they paired it with fan dance 3 for the cd - instead of leaving it on the standard gcd - would let you hit your standard flourishes while also being able to properly spend that espre - it makes sense and since you have to typically - typically - use fandance - 1 or 2 - to proc fandance 3 in most cases it wont be a bother - i would imagine it rare would be a bother and would again make the flow better.
As a Dancer main, i'd LOVE for the job to do a bit more damage but does it need to? Has anyone done the math breakdown of how much raid damage the job adds vs the difference in DPS between them and Machinist? If they're balancing the job then that will be the determining factor I would think. If Dancer is still below them then they certainly should buff away (I won't complain about buffs either way, I just don't want people bitching about Dancer being OP). Past that, another way they could fix the flow which seems like it'd be easier to code would be to make Saber Dance an OGCD ability so that you're using it in the same way as feather dances and can consider it a feather dance IV in a sense. It wouldn't affect the generation of Esprit and anything else and then we could easily weave it into our Flourish procs with less worry about missing something in the Devilment/Technical Step window.
Dancer isn't unplayable by any means, but it is noticably far below bard and machinst in terms of just viability
Can someone please tell me if dance partners stack or not? I've heard you shouldn't stack partners.. but others have said you can and it's fine.. what's the answer?
Going off of what I've heard my DNC mains say: you can have multiple dancers pick the same partner, but the 5% damage boost will only be applied once (doesn't stack), so you're better off picking a different partner (and yes, that partner can be the other DNC).
If two dancers partner each other, they do get both icons, leading me to think it only stacks then.
Otherwise, it doesn't stack.
Dance partners can only have one buff at any time. You can have one person with multiple dance partners, but all that does is waste the 5% you can give someone else just so they can have more Devilment and Curing Waltz. And both sides are considered different buffs, so two DNC can partner each other with no loss, only having to manage who uses Devilment/Technical first.
What's overcap? What's burst window?
Overcap = getting esprit or feathers when at max esprit or feathers
Burst window = the period of time when you are buffed by yourself or others
Honestly, 30 potency on our combo abilities sounds like heaven. It wouldn't be a gigantic increase in DPS but it would help feeling like you're not a wet noodle. I wish saber's dance was OGCD to make it flow more easily in a fight. I'd like to see fans potency increased a little bit too, the animation has nice impact but the damage numbers are always slightly underwhelming.
Love your work
Also took dancer through the msq and holy shit ya totally agree about en avant, ruined all other classes for me lol
The dancer dash is op on pvp good look getting away from a dancer chasing you
So you said something about let's hope you dont have skill speed, what stats do you want to prioritize on dancer? This is my first ranged DPS and I'm kind of in the woods with what stats I should be worried about
I would guess crit rate > direct hit > skill speed. Just a guess. While the rotation is fairly slow at times, other times you'll have enough procs and fan dances to weave keeping you pretty busy. I'd even replace skill speed with determination just for that overall extra boost
been waiting for this one long time
The RNG class *THAT'S ACTUALLY FUN TO USE*
that dash at 14:10 tho
I would like a small fix on En Avant. Currently, if you press back and then En Avant with the intent to dash away, despite your character running back immediately on directional button press, the skill is based on your character's current facing, and they turn towards where theyre running. This results in dashing to the side or diagonally because they take about a second to turn. Ive ended up dashing out of one AoE into an entirely different one. Its an amazing skill, but it needs tweaking.
Can you do MCH soon. I actually changed from a melee ( Sam ) to a ranged ( MCH ) and it’s so much fun I don’t regret it. I’m always looking for new information on how to push my dps and overall helping the party.
You like mch thinking of going mch tbh
Honestly it plays completely different from the last expansion. You’re able to do alot of raw damage. My mch pre-80 beats out alot of melee dps. Overall it’s so fun. My only problem with it is the lag between the summoning of the turret and the time it attacks. I follow this youtuber she mains ranged dps and is one of top ranged dps.
ua-cam.com/video/5bkJNA43Kz4/v-deo.html
A lot of players complain that it's dps should be higher. When it's a support job.
A support job that is terrible at what it's suppose to do.
It should be closer to ninja dps. Right now it is closer to WHM than NIN and that's a problem.
Is interesting video, though I just do things for fun, I never follow any rotations or optimization.
such a weird definition of fun
@@cashnelson2306 I just mean I don't track my damage and tried to optimize it. I do chain attacks that go in a sequence of course.
yeah I've been one of those people who walk out of improve to preposition
Thank you happy!
En Avant is absolutely phenomenal in PVP too.
In pvp you are kinda forced to use it anyway cuz else you dont get your flourish procs
I would rather Saber Dance just made oGCD rather then having it extend the already reasonably long flourishes. Also, do not increase Standard/Technical step aoe range beyond what it is at unless you put in a Stance to change it to selected target. Trying to use the dances in the open world is annoying enough with the ease of accidental pulling due to its massive range.
ughhh you using that damn frog set
Also, why would you save feathers? you can weave them inbetween your abilities so saving them feels like a dps loss
One of the things I'd like for Dancer is if the GCD was a little higher. You do jack between GCDs so waiting feels like foreverrrrrrrr.
You should make Multiboxing video.
Love the Dancer, is easy and your charakter makes a good pose xD
What’s the personal stuff?
LOVING my DNC, even though my MCH just OWNS for DPS
Me: Ok, I know versus videos are coming, but I want to hurry up with figuring out what I like...... so how about I start comparing ranged DPS jobs myself, and put that time and effort there, cause I'm sure that's the last video Mr Happy will be making!
MrHappy: Actually........
Me: AAAARRRGGGHHHHHHHH!!!!!!!!!!!!!!!!
People rekon it's a casual friendly class but after a year of running
ACT i can tell you 95% of dancers don't make up for their own dps loss
even with their dance partner calculated in. I can literally count on 1
hand how many dancers I've seen do above 14% of the party damage often
getting outclassed by tanks and healers and I literally take the time
out to compliment and commend any dancer who actually outputs adequate
damage. People are honestly blind to it because they are just focused on
the damage buff of DP when in reality in almost all cases outside of
hardcore dancer mains they are just a net loss and you should expect any
content you run with them to take many minutes longer than normal. This
is in no way meant to dissuade people for being or playing dancer,
people can just put up with it but as I said, an entire year and this is
almost always the case outside very rare exceptions. I hope DNC gets a
solid boost to their dps come EW.
13:30 - In regards to Standard/Technical Steps' AoE, I'd rather it be a Fan Dance 3 style AoE where it's targeted and hits enemies nearby the target (maybe like... a 7-10y aoe explosion). Then make the range 25y to match your other single target skills. Make the buff range 20-25y as well.
As for buffing the job, I'd personally be ok if they nerfed Dance Partner slightly so that your partner only receives half the effect of your buffs (maybe buff standard step to like... 8% or something, so they get 4%), don't change the crit/direct hit buff (they just get half of it now), and then adjust DNC's output as necessary. I'm ok with it being the lowest DPS, but not by as wide of a margin that it is.
I switched to DNC main from MNK and enjoy the game so much more now. Also broke 100k with a technical step crit, that was satisfying.
That Fault Line dodge though.