@@navros339 commit to smol tekken, maintain smol brain, make smol date, have smol wife. What a life....until smol divorce and then no realization why you fucking suck at absolutely fucking everything 😅
TMM, you gotta start putting credit to Tokowera for the intro song in your descriptions. The song is a banger and the artist not only deserves credit, but it would also help more people find their music. Pretty fair trade for using their music in your videos
Hey SWE, no idea if you'll see this, but thanks for the great videos. You actually inspired me to get Tekken 8 for the Summer sale, and Kaz will be my main. Hope to see you in game one day!
For the guy Who said chinese (in wich he means mandarin) is the most spoken, thats actually not true. Its the most spoken first language. Aka most people have it as their mother tongue, but english have a very substantial amount of secondary speakers that are fluent or speak it well enough. Overall: English have 1.4 billion speakers Mandarin Chinese have 1.1 billion.
Kinda surprised that a Tekken God Shaheen would do the Al Ghul Master cheese twice. It's so universally known now it doesn't work so well anymore. People duck it most of the time. The +20 on hit buff on f2,3 made it possible to do it without walls, but I feel that people know about it by now.
Dad i think we have a prblm. The "general defense" upgrades have a very qtrange concequence. Offense in inconcistent as fuck now (ofc mostly bc of tracking and maybe some hitboxes) but as a devil jin player, i cannot count how many time my psycho crucher or my rage art whent right trough the enemy (that wasn't stepping or guarding...). This has to be talked about. Stepping has become a good (if its not the best) option in way more situations because tracking is now failing when there is no need to track.
It is a matter of characters, not the general defence. Some characters still have broken tracking (Dragunov) and some have issues with overly linear movement
@@morgannmegann yeah some character suffer more than others. It's kinda close to what happened to kazuya a few patches ago and that finally got completely fixed since 1.05 but the "tracking nerf" made it very inconsistent for a lot of characters (in the weirdest and most unpredictable way)
I think main man should use f1+2 a bit more. plus on block and if you're playing a masher, you can grab them right after for good damage also maybe df1 backsway into deepdive 4 would be good as people can't deal with it well there are many other ways for paul to pul pressure and i would reccomend checking out nemesis or onepunchman to see them
Yeah and you need to be in opponent's face for it to connect and if it doesn't you eat a punishment while others are getting plus frames with their heat smash
im starting to main Paul (was using Hwoarang), just askin but why he doesn't use d1 2? isnt that command famously use? or just to make the opponent confuse what will b the action next?? thank you for replying
I main paul, and I'm wondering why you wouldn't just always finish the demo man string, even if you don't get the clean hit. The second hit is like -20 on block but the last one is -17 and pushes back. Is it because the third hit can be parried?
Paul ain’t over tuned at all. Paul still has one the lowest usage out the whole cast. People are mad because he can Deep Dive from Sway now and he can now charge his F+1,2. Paul ain’t gonna be winning no majors anytime soon.
Yeah I want to know too. Doesn't seem consistent for me. I feel like I'm doing it really quickly and if I do it too quickly I get a jab out. Sometimes it lands sometime it doesn't:(
@@pcmacro (and @wipergfxx) It's a move from a stance, so you can't buffer any of the inputs. Meaning you have to do it really quickly, but you also can't start doing it too early. If you're getting a jab it means you started doing it too early and if you're whiffing with it it means you did it too late. Then it's a matter of practice. I can do consistently not one, but two qcf1s in a row after a launcher, but that one requires quite a bit of grinding to get the consistency for it. A single qcf1 after a launcher is rather easy after you've practiced it for a bit. It doesn't work off of all launchers (like b3 and ws2), but works for most. Start practicing with df2 into qcf2 (deathfist) first. If you can do that one 10 times out of 10 attempts you can start practicing df2 into qcf1. Df2 into Deathfist is easier to do, because it's a faster move, meaning you get more leniency on how late you can start inputting it after the df2. But still requires learning the timing, so it's a good starting point, if you can't land a single qcf1 after a df2 launcher in like 20 attempts. Last but not least - if you start getting consistent with the qcf1s you will eventually ask yourself "wait a minute, how many can I actually do in a combo?" - that depends on many different things, but one very important thing to keep in mind is that after the 2nd qcf1 (launcher excluded, so even if you launch with qcf1 it doesn't count towards the total) every qcf1 after is a just-frame (1 frame frame-perfect input). So df2 > qcf1 > qcf1 > qcf1 as an example means the 3rd qcf1 would have to be frame perfect. So in reality you don't really ever wanna bother learning to do more than two qcf1s in a combo, because it's not practical. But two is very consistent with enough grinding and a single qcf1 should be part of your staple combos, if you're a Paul main.
@@tijankusacic8079 That’s a hard question to answer. With the Hit Box, you can get some good affordable knock offs for under $100. If you have ever used a keyboard for Tekken, it’s very similar, maybe a bit better. With the arcade/fight stick, it’s definitely different. If you’re like me, who grew up in the arcade era, then it’s better than a controller. I always hated playing fighting games on console because of the d-pad and small buttons with the controller. However, if all you’ve ever known is playing fighting games on a d-pad controller, then going to an arcade stick is going to suck, at least initially. There’s a learning curve. You’ll have to retrain your muscle memory and get comfortable with it. If you can do that, then I think you’ll enjoy it more than d-pad. (Although, some say that d-pad is faster than stick. I’m not so sure about that, however.) A good arcade stick can cost from $150 to more than $500. So bear that in mind. As far as I know, TMM uses a Razor Panthera arcade stick with a silent JLF lever and silent sanwa buttons. I don’t know for sure, but that’s what it sounds like to me.
@tijankusacic8079 you're going to get misinputs regardless of what controller you use, trust me. Controllers are just preference although higher quality does help.
@@tijankusacic8079 I wrote you a large message that was mysteriously deleted. The algorithm is so broken right now. When I get a moment I reply again and answer your question.
What is your opinion about current wallbreaks, floorblast ect.? I feel like they fucked up the scaling too much and dont see the point in going for them anymore 😢
@lostokami2024 damage is still damage. It's not as crazy before and scaled way down but if you're in a position to take advantage of the hazards it is still free damage. Most opponents will maneuver away from the threats and you aren't going for it all the time. But if you cam punish their bad positioning with a wall break extender or floor break, again more damage is always a good thing. Especially if it can guarantee you the round.
As a Paul players it's kind of a crutch move but also arguably one of his best options in most cases. His b+3 is aight but stubby and easily punished or ducked. He'd be dogwater without his df2. I'm surprised Swe wasn't using b+3 or f+2 as much though.
i'm a paul player and i have no idea how you manage to df2 launch and then make the df(slide)1 how how how! it doesn't start early enough after the df2 😭😭😭😭
after the df2, you do a qcf1. the timing can be tricky but the first qcf 1 has a couple frames of leniency (you can actually loop multiple of them if you practice enough). if you get a jab, you’re doing the qcf 1 too soon, if the move whiffs, you’re doing it too late. practice and you can get the hang of it.
NOT A SINGLE ONE OF THEM PUNISHED PAUL'S FF 2 DELAYED 1.....Yeahhh there's DEFINETLY rankflation going on...the only one legit of his rank was that Law.
Late but it's just an autopilot set you run on an opponent. Move 1 -> move 2, do it till they start to beat it, then do move 3 -> move 4 until they start to beat that, ect. Ect.
Ngl watched enough of the vid and to those who are saying he is spamming yeah and its working and he isnt killed for it for so i see no issues there. Now i am new to his channel and like his vids but some of yall here need to chill out about his "spamming". He is just useing what works quit being whiney toxic dipshits.
Learn his strings and always stay away from him to avoid demoman,dont duck cuz his lows are shit and dont run into him if he seems like hes a df2 lover
Spam CD3 as Reina, it's amazing for CH. Make heavy use of your df1 and ff2. She can honestly just mash him to death. Now for Kazuya, who has a harder time, I don't know, I ain't good with him
I’m always confused as to main man’s down play of Paul though I know he knows what he’s talking about. But his huge strengths even show in this video, he touches you and you basically dead regardless of him not having every tool in his kit.
It's the only crutch Paul has in this game compared to T7. In T7 he had some fantastic mid launchers and tracking moves that he can hit confirm with. His 12f is good in T8 but because he lacks strong tracking moves barring his QCB3 (his UB2 is not good at tracking and no longer launches), he was sorely lacking pre 1.05. The ease of access to Deep Dive and some other adjustments made him a strong pick, but certainly playing catch up with the best of T8 when you put everything on the table
Paul is one of the best characters in the game right now. I’ve never understood how he downplays him. I think he wants to believe that his 90 game unbeaten streak with Paul was all him and not helped by playing Paul.
Its funny because he complains when he plays versus zafina or xiaoyu and he is playing with the most unga bunga gameplan ever with paul while hes deleting healtbars like crazy. (Its a joke, dont take it in a b¡tch way pls)
He really isn't, pretty much every other character in the roster has some cheese you need to learn to defend against first and it's not just the tekken standard low/mid mix-up in the form of deathfist/demoman.
@@SlCKNESS_ Strings with low launcher, full throw game with a wall break one and a ground break one, evasive plus on block mid launcher to engage with, shredder kicks which launch on either hit and look like a hopkick, paired with overall great damage with mid at most execution barrier. if the opponent doesn't know what they are doing, paul doesn't have some cheese or demoman, deathfist, he is basically moon if it was one big slice of cheese. Yes, i know you can indeed deal with all of these. But lots of folks don't
the only over tuned thing about paul in this game is his design for his character should never have the ability to do wall to wall combos n he can now other than that hes fine in saying that who cant in in this game
@@Black_IvoryT8 This is very VERY true. Past a certain rank everyone no matter the character is above some certain threshold of skill, no character in this game is good enough to carry you to Fujin+.
Opponent: (eats DF2 multiple times)
TMM: I’ll fucking do it again!
What I learned from this video is that I’m not the only one that gets caught by mfs doing two launching uppers in a row
Fr😭
I’m working on my Lee Chaolan. Working on being less aggressive and focusing more on countering
Aggression is good as long as it's controlled (Meaning to not get greedy).
Cool
don't let some old man on the internet tell you how to play, if you want to play aggressive then play aggressive its tekken play how you want
@@navros339 commit to smol tekken, maintain smol brain, make smol date, have smol wife. What a life....until smol divorce and then no realization why you fucking suck at absolutely fucking everything 😅
No brainrot the opponent till they decompose
He might just be the strongest in the universe.
Chat: the audio is too low now
Tmm: no its not, ban the ppl complaining
Chat: the audio is normal now
Lol🤣🤣
I know TMM isn’t a pro player, but damn this was just df2 city.
Glazing
@@grph1t3zthere wasn't any glazing. They literally said he isn't a pro player💀 and that he used one move over and over
It is a safe launcher
Only kazuya players will understand him.
He’s definitely pro caliber
TMM, Paul main here, b4/qcf3 catch rollers. That Zafina kept rolling on you, db2 doesn't track but b4/qcf3 do. Hope I helped. Love your content btw.
That wall combo at 15:59 is absolutely insane. I love Pauls damage 😂
He’s so fun to use
3:21 Wow this isn't doing ANY damage that- oh, there it is.
wall carries tend to do less damage anyways
Remember fellas, Paul doesn't do damage on wall carry, that's what lars does. Paul does damage when you're already at the wall.
TMM, you gotta start putting credit to Tokowera for the intro song in your descriptions. The song is a banger and the artist not only deserves credit, but it would also help more people find their music. Pretty fair trade for using their music in your videos
Unleashing the one true Phoenix that isn’t Jean Grey
That zafina roll at 33:17 was sick
i love how paul gameplay is just df2 df2 df2 df2
"it's a legitimate strategy" -blue guy
nah that's just TMM gameplay, he's a spammer
@@GamingNine1Kidbait used to be believable. Now it's just garbage edgelords farming replies to get clicks without any comedic effort
Watch Mwkan7's paul. He's a legit player from Pakistan
@@megumareta6361 cool story bro
Hey SWE, no idea if you'll see this, but thanks for the great videos. You actually inspired me to get Tekken 8 for the Summer sale, and Kaz will be my main. Hope to see you in game one day!
For the guy Who said chinese (in wich he means mandarin) is the most spoken, thats actually not true. Its the most spoken first language. Aka most people have it as their mother tongue, but english have a very substantial amount of secondary speakers that are fluent or speak it well enough.
Overall:
English have 1.4 billion speakers
Mandarin Chinese have 1.1 billion.
You’re not gonna react to keisuke getting to the ceo grand final with kazuya?
That’s exactly what I was going to come in here to comment about. I second this
Really happy for these gameplay only uploads!
Kinda surprised that a Tekken God Shaheen would do the Al Ghul Master cheese twice.
It's so universally known now it doesn't work so well anymore. People duck it most of the time.
The +20 on hit buff on f2,3 made it possible to do it without walls, but I feel that people know about it by now.
Everytime tmm says mf he always gets a laugh outta me😂
TMM video suddenly summoning tons of Paul haters (He's the strongest in the universe)
Still holding out for that Lee vid! I hear you keep talking about playing him just pull the trigger man! 😂
Came to learn, thanks mainman
Dad i think we have a prblm.
The "general defense" upgrades have a very qtrange concequence. Offense in inconcistent as fuck now (ofc mostly bc of tracking and maybe some hitboxes) but as a devil jin player, i cannot count how many time my psycho crucher or my rage art whent right trough the enemy (that wasn't stepping or guarding...).
This has to be talked about.
Stepping has become a good (if its not the best) option in way more situations because tracking is now failing when there is no need to track.
It is a matter of characters, not the general defence. Some characters still have broken tracking (Dragunov) and some have issues with overly linear movement
@@morgannmegann yeah some character suffer more than others.
It's kinda close to what happened to kazuya a few patches ago and that finally got completely fixed since 1.05 but the "tracking nerf" made it very inconsistent for a lot of characters (in the weirdest and most unpredictable way)
those freaking punches with heat are lava.
you should watch keisuke mainman his kaz is so good
He did today on stream
@@adamyohan he should make a video
@@flemin9k he definitely will
Glazing
@@grph1t3zbrain rot low iq comment
I think main man should use f1+2 a bit more. plus on block and if you're playing a masher, you can grab them right after for good damage
also maybe df1 backsway into deepdive 4 would be good as people can't deal with it well
there are many other ways for paul to pul pressure and i would reccomend checking out nemesis or onepunchman to see them
Great videos as always
As a Paul main my number 1 complaint is the heat smash. Can be interrupted
Yeah and you need to be in opponent's face for it to connect and if it doesn't you eat a punishment while others are getting plus frames with their heat smash
I think that's why TMM usually side steps or frame trap his opponent before using it
The chat acts like whoever he beats isnt allowed to lose lol
TMM: Nina is a boring character, you just use the same moves over and over
Also TMM: df2
Definitely no over-tuned. The same things that gave Paul trouble before are the same ones now. That didn't change.
Law reminded Paul that he still wants his money
Soundtrack for his yakushima arena
Honestly, Mainman didn't do enough df2. Not a real Paul main
im starting to main Paul (was using Hwoarang), just askin but why he doesn't use d1 2? isnt that command famously use? or just to make the opponent confuse what will b the action next?? thank you for replying
I main paul, and I'm wondering why you wouldn't just always finish the demo man string, even if you don't get the clean hit. The second hit is like -20 on block but the last one is -17 and pushes back. Is it because the third hit can be parried?
It's because it can be hard to react to a paul not finishing demo man, if u try to punish too quickly instead of reacting the third hit could CH you.
Song that's playing during the first set with dragunov?
He was teasing that yoshi
Paul ain’t over tuned at all. Paul still has one the lowest usage out the whole cast. People are mad because he can Deep Dive from Sway now and he can now charge his F+1,2. Paul ain’t gonna be winning no majors anytime soon.
Paul is not overtuned…
If anything he needs ANOTHER buff…
I think the same tbh
@@trecombs1813df2 needs to be 0 on block and deathfist get more tracking. There are times where oponent accidently makes it whiff
Any tip on landing qcf+1 after you launch someone?
Yeah I want to know too. Doesn't seem consistent for me. I feel like I'm doing it really quickly and if I do it too quickly I get a jab out. Sometimes it lands sometime it doesn't:(
@@pcmacro (and @wipergfxx) It's a move from a stance, so you can't buffer any of the inputs. Meaning you have to do it really quickly, but you also can't start doing it too early. If you're getting a jab it means you started doing it too early and if you're whiffing with it it means you did it too late. Then it's a matter of practice. I can do consistently not one, but two qcf1s in a row after a launcher, but that one requires quite a bit of grinding to get the consistency for it. A single qcf1 after a launcher is rather easy after you've practiced it for a bit. It doesn't work off of all launchers (like b3 and ws2), but works for most.
Start practicing with df2 into qcf2 (deathfist) first. If you can do that one 10 times out of 10 attempts you can start practicing df2 into qcf1. Df2 into Deathfist is easier to do, because it's a faster move, meaning you get more leniency on how late you can start inputting it after the df2. But still requires learning the timing, so it's a good starting point, if you can't land a single qcf1 after a df2 launcher in like 20 attempts.
Last but not least - if you start getting consistent with the qcf1s you will eventually ask yourself "wait a minute, how many can I actually do in a combo?" - that depends on many different things, but one very important thing to keep in mind is that after the 2nd qcf1 (launcher excluded, so even if you launch with qcf1 it doesn't count towards the total) every qcf1 after is a just-frame (1 frame frame-perfect input). So df2 > qcf1 > qcf1 > qcf1 as an example means the 3rd qcf1 would have to be frame perfect. So in reality you don't really ever wanna bother learning to do more than two qcf1s in a combo, because it's not practical. But two is very consistent with enough grinding and a single qcf1 should be part of your staple combos, if you're a Paul main.
The Main Man of Fisting
The Swenix
What arcade stick do you use? It sounds amazing.
It’s either a hit box or an arcade stick with Sanwa silent lever and buttons.
@@funkrates4778 thank you for the answer. Are they expensive to get? And are they durable and reliable? I’m getting tired of mis inputs on the DS5
@@tijankusacic8079 That’s a hard question to answer.
With the Hit Box, you can get some good affordable knock offs for under $100. If you have ever used a keyboard for Tekken, it’s very similar, maybe a bit better.
With the arcade/fight stick, it’s definitely different. If you’re like me, who grew up in the arcade era, then it’s better than a controller. I always hated playing fighting games on console because of the d-pad and small buttons with the controller. However, if all you’ve ever known is playing fighting games on a d-pad controller, then going to an arcade stick is going to suck, at least initially. There’s a learning curve. You’ll have to retrain your muscle memory and get comfortable with it. If you can do that, then I think you’ll enjoy it more than d-pad. (Although, some say that d-pad is faster than stick. I’m not so sure about that, however.)
A good arcade stick can cost from $150 to more than $500. So bear that in mind.
As far as I know, TMM uses a Razor Panthera arcade stick with a silent JLF lever and silent sanwa buttons. I don’t know for sure, but that’s what it sounds like to me.
@tijankusacic8079 you're going to get misinputs regardless of what controller you use, trust me. Controllers are just preference although higher quality does help.
@@tijankusacic8079 I wrote you a large message that was mysteriously deleted. The algorithm is so broken right now. When I get a moment I reply again and answer your question.
bro using that df2 like its som sort of electric or sumn
What is your opinion about current wallbreaks, floorblast ect.?
I feel like they fucked up the scaling too much and dont see the point in going for them anymore 😢
?
@@grph1t3z Did you not notice that the damage a combo does after a wallbreak is rly low?
One crucial point of using them still is you don't want your opponent using it on your first
@@AfroKing. why? It does no dmg.. maybe wakeup as a reason but still...
@lostokami2024 damage is still damage. It's not as crazy before and scaled way down but if you're in a position to take advantage of the hazards it is still free damage.
Most opponents will maneuver away from the threats and you aren't going for it all the time. But if you cam punish their bad positioning with a wall break extender or floor break, again more damage is always a good thing. Especially if it can guarantee you the round.
I think you should use df2 more
bro you don't use rage art bruv!!!!
it can save you when you are low in HP
That Shaheen was terrible
Nerfing Paul df2 would actually make him more interesting.
Iam just here for demolition man
Hey it's Gosain! 😂
Lol he playing the same Asuka from the other day
i love his paul but does nobody know how to get out of back 2, 1 lol
Shhh, don't tell them.
@@Lemonpeppergoblin LMAO itll be our little secret 🤝
Reupload? I swear i watched it
Paul isn't overtuneded then proceeds winning by using df2 into df2 12x per set 😂
You know his DF2 has always been good right?
As a Paul players it's kind of a crutch move but also arguably one of his best options in most cases. His b+3 is aight but stubby and easily punished or ducked. He'd be dogwater without his df2.
I'm surprised Swe wasn't using b+3 or f+2 as much though.
I actually stopped using df2 because i can never actually launch anyone with it i always get the partial hit.
Use it every now and then, keep them on their toes, if you fully stop using the move then they have less reason to respect your options and defence :)
The "partial" hit is just them ducking. You're not supposed to use it as a mix-up against duckers, but as a keepout tool.
Anyone knows what controller he using? Or his main one
I think it's still a Razor Panthera with a Korean lever/gate if you look at his t8 wavedash guide a little while back.
@@Lemonpeppergoblin Thank you!
i'm a paul player and i have no idea how you manage to df2 launch and then make the df(slide)1 how how how! it doesn't start early enough after the df2 😭😭😭😭
36:45 here the beginning of that combo how?... but then even after when you do the standing up 1,2 twice it's quite insane!
after the df2, you do a qcf1. the timing can be tricky but the first qcf 1 has a couple frames of leniency (you can actually loop multiple of them if you practice enough). if you get a jab, you’re doing the qcf 1 too soon, if the move whiffs, you’re doing it too late. practice and you can get the hang of it.
It's not difficult at all, just give practice it for like 5mins@@liffaman
Cant believe people at tekken god rank dont know you can punish pauls charged attack oki
How do you punish it?
@@ape0905adude doesn’t know what he’s talking about
youtube comments when mainman uses one of pauls best moves 😡😡😡
Paul seems easy to play so I just Df 2 right ?
Jun, Kaz and Leo for me currently ranking up but Leo for some reason bcs of Prowess I'm stuck..
NOT A SINGLE ONE OF THEM PUNISHED PAUL'S FF 2 DELAYED 1.....Yeahhh there's DEFINETLY rankflation going on...the only one legit of his rank was that Law.
I dont care what anyone says df2 is absolute bullshit move that is one of the strongest and most braindead moves in tekken history
Asuka d1+2 don't have any tracking
I fought that Lars many times. I always punch on him😈
The main freak swe
React to the crazy Kazuya at CEO?
What exactly does flowchart mean? Lol google is just saying spamming the same set of moves but i know that cant be how the words being used rn
Late but it's just an autopilot set you run on an opponent. Move 1 -> move 2, do it till they start to beat it, then do move 3 -> move 4 until they start to beat that, ect. Ect.
@@limerick9146 Step 3 - leave after one match, cause your opponent learned the flowchart.
Ngl watched enough of the vid and to those who are saying he is spamming yeah and its working and he isnt killed for it for so i see no issues there. Now i am new to his channel and like his vids but some of yall here need to chill out about his "spamming". He is just useing what works quit being whiney toxic dipshits.
How to you defend againist Paul’ as kazuya or Reina. He seem so strong in this game
Use safe pokes though avoid predictably throwing 1-1, 1-2 and spacing. A backdash or two takes away his 50/50 options quick
Learn his strings and always stay away from him to avoid demoman,dont duck cuz his lows are shit and dont run into him if he seems like hes a df2 lover
Play one time against him and quit hope it helps
Spam CD3 as Reina, it's amazing for CH. Make heavy use of your df1 and ff2. She can honestly just mash him to death.
Now for Kazuya, who has a harder time, I don't know, I ain't good with him
Sidestep paul
Clark Charles White Daniel White Mary
ngl i feel like pretty much every single character in the game should be toned down
Double tap this comment
I honestly didn't know you could like a comment like that.
I’m always confused as to main man’s down play of Paul though I know he knows what he’s talking about. But his huge strengths even show in this video, he touches you and you basically dead regardless of him not having every tool in his kit.
Bears also have huge damage but it doesn't make them OP
@@morgannmegann I didn’t say he is OP I said he downplays him like he’s bad
It's the only crutch Paul has in this game compared to T7. In T7 he had some fantastic mid launchers and tracking moves that he can hit confirm with. His 12f is good in T8 but because he lacks strong tracking moves barring his QCB3 (his UB2 is not good at tracking and no longer launches), he was sorely lacking pre 1.05. The ease of access to Deep Dive and some other adjustments made him a strong pick, but certainly playing catch up with the best of T8 when you put everything on the table
Paul is one of the best characters in the game right now. I’ve never understood how he downplays him. I think he wants to believe that his 90 game unbeaten streak with Paul was all him and not helped by playing Paul.
@@funkrates4778 exactly.
Cheese this zafina so scrubby, meanwile spamming df2 "mainman"
Cool
This is one of those vids where you understand why they call him scrubman. Every time he opened his mouth he managed to be wrong.
Is he wrong about Paul in Tekken 8?
@@morgannmegannYes
@@funkrates4778Why? TMM is right about Paul problems and weaknesses. I don't know why people think Paul is OP. Paul needs more buffs
explain exactly why though? i would like to hear it
@@morgannmegannmainman doesn’t know you stop glazing
You need to preactice your paul, mainman, you threw a lot of combos...
Its funny because he complains when he plays versus zafina or xiaoyu and he is playing with the most unga bunga gameplan ever with paul while hes deleting healtbars like crazy.
(Its a joke, dont take it in a b¡tch way pls)
Leaves the most passive-aggressive comment and then goes "it's just a joke", lmao.
What happened to streak. Did you stream that streak breaker ?
Yes paul is OP now guy 😆
Make video on OTB and CEO man
Paul is the biggest scrub killer in the game.
You can't just take that and buff it because he is slightly underperforming in high level play
He really isn't, pretty much every other character in the roster has some cheese you need to learn to defend against first and it's not just the tekken standard low/mid mix-up in the form of deathfist/demoman.
@@SlCKNESS_ Strings with low launcher, full throw game with a wall break one and a ground break one, evasive plus on block mid launcher to engage with, shredder kicks which launch on either hit and look like a hopkick, paired with overall great damage with mid at most execution barrier. if the opponent doesn't know what they are doing, paul doesn't have some cheese or demoman, deathfist, he is basically moon if it was one big slice of cheese.
Yes, i know you can indeed deal with all of these. But lots of folks don't
bro why are you playing everything except kuzuya sins he got buffed
df2 brain rot spam shhesh what has tekken become
Bagus?
*BAGUUUUUSH*
the only over tuned thing about paul in this game is his design for his character should never have the ability to do wall to wall combos n he can now other than that hes fine in saying that who cant in in this game
How tf was that alisa GOD man this game is ass
worst paul i've seen yet he beats people, says a lot lol
The people he's fighting aren't prodigy either.
I mean maybe at high level but not just anybody is gonna pick him up and make it to Tekken God without some skill
Even high level players fall for dumb shit sometimes.
@@Black_IvoryT8 This is very VERY true. Past a certain rank everyone no matter the character is above some certain threshold of skill, no character in this game is good enough to carry you to Fujin+.