Good job. I know a good way to beat tryhard on guest town assault is to use the rocket truck and sniper team to just bombard the lane where the enemy moves through and let the AI handle itself although providing some support is a good thing.
heres one recon tank and mortar team this combo can allow effective infantry killing and tank killing while mortar team deals with infantry recon tank can deal with other tanks
a addition to the light gunner and rpg: a sniper team and any artillery piece of your liking: this will be a backup incase the rpg doesnt instantly kill the enemy tank that u are fighting, or as a softening tool to make tanks and infantry less health so light gunner and rpg can pwn them (NOTE : this extra firepower is super expensive, only use in late game) NOTE2: This addition is highly centralized around the fact u arent fighting two fronts, its not recommended to use it in the following maps: Protect the town (Soviet Afghan war) Chinese resistance (Pacific front) though u probably can use it if u are extra cautious and have a second teammate in these maps.
6:22 For what reason? I do know that you can’t simply play with battle tank and supply carrier, but this is a great combo to create diversion against the enemy, so you can throw in other combos like IFV+RPGs with less difficulty.
MultiH tank, Supply carrier with sapper, IFV with a bunch of Medic Grunts (Fire Launcher, RPG, and Sniper could also be brought in) Strategy: Push Grunts forward and in cover to scout (don’t push too far forward), slowly creep move up MultiH, and keep Supply near/behind the MultiH. When enemy infantry appear, use IFV and grunts to deal with them. When armor appear, pull back grunts and use MultiH to demolish it. Use sapper to heal the MultiH as much as possible, if MultiH is in critical health, use Supply carrier to heal it. This is my main go to strategy, and it gets me the win most of the time. This strategy sucks when the level has a time limit tho, and i haven’t tested how this performs on pvp.
Please make more of these combo videos 🙏 I've been trying to find a good all round loadout and even tho ive found my match, I still feel a bit uncertain so these videos really help out a lot!
A combo - Howitzer, Logistics Units Effective against: anything ignoring air and naval units Requires: Any mobile logistic unit, Howitzer The howitzer can be loaded onto a logistic unit. Deploy the howitzer when you feel you may be under threat, you are holding a position, and/or just any time to be safe next turn. It cannot be placed in a bunker though. Only can be hidden in trees. This saves 30 tix compared to the mobile howitzer, 1 unit of space on mounting (Howitzer needs 2), and needs NO refueling! Acts like a mobile howitzer but better. The howitzer has tons of range, and usually logistic units are kept in the general back, so this is not too risky unless perhaps you place it on the wrong position with rocket trucks firing at you. Make sure to always go back to mount the howitzer, as it cannot move on its own! This is somewhat easy to use, as long as you don't rush too much with the logistics unit and howitzer. In total, can vary in tix. 145-160-190. Worth it though; logistic units are necessary and a howitzer can be spawned for 100.
I recommend supply units/lorry because they have no fuel needed, lorries are cheaper and doesn't require fuel allowing them to move howitzers effectively
Unit combo Combo Name: mortar carrier Effective against: infantry Requirement: apc, mortar team Put your mortar inside an apc and then when you find an infantry unit, deploy the mortar on the back, shoot the enemy with apc and shoot the mortar using the radio Pros: effective against infantry (maybe against light armored units idk lol) Easy to understand and use Very agile combo Good for both offense and defense if used correctly Cons: can be easily destroyed if not carefull A little hard to spawn back due to it costing around 130 deployement points
Heres a combo for you: IFV and Recoilless Rifle. IFV can carry RR (RR takes up both spaces on IFV) and IFV can do damage to enemy tanks and infantry while RR can do the same and help IFV against things like Battle Tanks. The only problem is RR cannot deploy and shoot in the same turn and they both have low hp. As always have units to support it.
Unit combos I use: Grunts m + grunts m + grunts m + APC (apc have radio so no need to bring in more) Light gunship + supply carrier (we all know why we use this combo) Recon tank + howizter (tanks can tank them so uh, yeah) APC + recoiless rifle + a unit of your choice ( I added extra slot since uh no point in wasting a unit seat) Supply carrier + recoiles rifle (need defense? We’ll drop ur unit down at a safe spot then do ur thing)
4:20 i mean its not hard to defeat a heavy tank with an ifv its quite easy to be honest and to deal with heavily armoured units you can use the rockets when there close enough in range think of it as a free rpg rocket kill but i have a tip for those whose gonna use it: remember the rocket cant shoot when the tank is in front by 1 tile like actually infront of it
flame launcher (or any flame unit) and light machine gunner flame scares a unit to walk into the light machine gunner dying in the process but if they don't die they will be severely demoralized
Unit combo - Sniper (regular sniper not sniper team) IFV quite a hefty price 200 if your doing 2 snipers in 1 IFV Super effective against infantry and rpgs and also light vehicles Pros: Really great for rushing the enemy especially if they really enjoy light vehicles and infantry Cons: does horribly against heavier targets such as mbts Its overall a good strategy if you dont blunder your snipers and its good for crowd control against infantry not so well if you have hordes of light vehicles surrounding you and the massive ammo capacity on sniper (5 shots) technically means you dont have to resupply them rpgs also wont be a large problem if you can detect them early and deploy countermeasures then again if you meet an mbt in pvp you have to maintain your distance and try not to enter its range
Unit Combo 1: Bunker buster + Grunts Effective: Infantry, light armored, bunker, outposts/hq/factory (more dmg to infantry if in buildings) Put your grunts to the front and bunker buster at the back Pros: effective against maps with lots of buildings (Campaigns: Protect the town, Liberate the village, Colonel invasion, ... ; PvP: Urban skirmish, some communities map maybe) effective against infantry spam (it can destroy light armor too) pretty good armor on bunker buster (heavy tank armor) Cons: Fuel crisis on bunker buster, may need an extra supply following Unit combo 2: 2 howits + Grunts/Biker Effective: infantry and light armor Grunts/Biker at front and howits at back Pros: fire 1 shell of howit each turn effective against infantry spam long-range back support Cons: howit only have 2 shells so require supply following bad against heavy armor (can still mobility kill by chance)
Combo: Sniper + Assault Gun. How many tix: 150 (60 Sniper + 90 Assault Gun). Description: The Sniper can deal good damage against enemy Infantry, while the Assault Gun deals great damage to anything (even though it will not be very effective against heavily-armored vehicles). How it works: Sniper’s long range, combined with Assault Gun’s great damage, can easily overwhelm any isolated infantry unit, as well as some lightly-armored vehicles. Pros: •Combo damage above average; •Sniper has longest radio range from all units, as well as 5 ammunitions; •Assault Gun has decent armor and great mobility. Cons: •Easily overwhelmed by lots of units; •Without Supply Carrier, it won’t effectively deal against enemy units; •Can’t move and attack at the same turn.
you re wrong considering biker rocket truck a combo is not a good one because of the 2 tile radio the biker will get hit and the biker is a worse choise than the grunts since the grunts have more hp
Why would you use light gunner on defensive maps. The medium gunner can easily move to a defensive position in time so sacrificing half of your dpt for getting to defensive positions a bit faster is not worth it.
Don’t dis on the battle tank combo, for battle tank i would also include a unit with large range in the supply carrier, also battle tank when supported correctly is the most powerful unit in the game, able to easily steam roll through anything other than well set up rpgs or recoiles rifles
I know one combo you didn't show in video. This combo is battle distraction. For this combo you need helicopter and battle tank use helicopter to distract enemy. Use headquarters or outpost to make fake saund making enemy think you there use battle tank to go to other side. And when he is close to heli shoot at his units. This combo is for PvP.
Comment down below if you know some Unit Combos
It might get added on the part 2
Good job. I know a good way to beat tryhard on guest town assault is to use the rocket truck and sniper team to just bombard the lane where the enemy moves through and let the AI handle itself although providing some support is a good thing.
anti tank gun and light gunner anti tank for armored and light gunner to protect it from infantry
heres one recon tank and mortar team this combo can allow effective infantry killing and tank killing while mortar team deals with infantry recon tank can deal with other tanks
Battle Ship and Cargo Ship Combo for Water Maps, (Missile Boat can also be included in this Combo)
a addition to the light gunner and rpg: a sniper team and any artillery piece of your liking: this will be a backup incase the rpg doesnt instantly kill the enemy tank that u are fighting, or as a softening tool to make tanks and infantry less health so light gunner and rpg can pwn them (NOTE : this extra firepower is super expensive, only use in late game) NOTE2: This addition is highly centralized around the fact u arent fighting two fronts, its not recommended to use it in the following maps: Protect the town (Soviet Afghan war) Chinese resistance (Pacific front) though u probably can use it if u are extra cautious and have a second teammate in these maps.
6:22 For what reason?
I do know that you can’t simply play with battle tank and supply carrier, but this is a great combo to create diversion against the enemy, so you can throw in other combos like IFV+RPGs with less difficulty.
MultiH tank, Supply carrier with sapper, IFV with a bunch of Medic Grunts (Fire Launcher, RPG, and Sniper could also be brought in)
Strategy: Push Grunts forward and in cover to scout (don’t push too far forward), slowly creep move up MultiH, and keep Supply near/behind the MultiH. When enemy infantry appear, use IFV and grunts to deal with them. When armor appear, pull back grunts and use MultiH to demolish it. Use sapper to heal the MultiH as much as possible, if MultiH is in critical health, use Supply carrier to heal it.
This is my main go to strategy, and it gets me the win most of the time. This strategy sucks when the level has a time limit tho, and i haven’t tested how this performs on pvp.
german landship tactic fr
Can you make a combo that includes a tank?
battle tank + recon tank
@@eee_eee battle tank+supply carrier
heavy cargo ez
Battle tank + battle tank
Recon tank+mortar team
Please make more of these combo videos 🙏 I've been trying to find a good all round loadout and even tho ive found my match, I still feel a bit uncertain so these videos really help out a lot!
A combo - Howitzer, Logistics Units
Effective against: anything ignoring air and naval units
Requires: Any mobile logistic unit, Howitzer
The howitzer can be loaded onto a logistic unit. Deploy the howitzer when you feel you may be under threat, you are holding a position, and/or just any time to be safe next turn. It cannot be placed in a bunker though. Only can be hidden in trees.
This saves 30 tix compared to the mobile howitzer, 1 unit of space on mounting (Howitzer needs 2), and needs NO refueling! Acts like a mobile howitzer but better. The howitzer has tons of range, and usually logistic units are kept in the general back, so this is not too risky unless perhaps you place it on the wrong position with rocket trucks firing at you. Make sure to always go back to mount the howitzer, as it cannot move on its own!
This is somewhat easy to use, as long as you don't rush too much with the logistics unit and howitzer. In total, can vary in tix. 145-160-190. Worth it though; logistic units are necessary and a howitzer can be spawned for 100.
I recommend supply units/lorry because they have no fuel needed, lorries are cheaper and doesn't require fuel allowing them to move howitzers effectively
2 Mobile field gun + lots of grunts is good in maps with lots of terrain and can support tank nicely
Unit combo
Combo Name: mortar carrier
Effective against: infantry
Requirement: apc, mortar team
Put your mortar inside an apc and then when you find an infantry unit, deploy the mortar on the back, shoot the enemy with apc and shoot the mortar using the radio
Pros: effective against infantry (maybe against light armored units idk lol)
Easy to understand and use
Very agile combo
Good for both offense and defense if used correctly
Cons: can be easily destroyed if not carefull
A little hard to spawn back due to it costing around 130 deployement points
I would rather use IFV grunt+mortar tbh
Ima use htank and recon tank and supply truck
@@KetamineUser69expensive
grunts and medium tanks
pretty good for swarming the enemy
I usually use IFV + Grunts + RPG. IFV does the main bulk of the damage and then the infantry can do most of the rest.
Bro thats a mechanized infantry platoon your using irl tactics lol
@@Galaxy-o2e Oh, haha
IFV + Grunts + RPG. This combo helps you deal with air units, anti tank and anti infantry capabilities and artillery support
imo thats quite dense in terms of tix placement. imagine if ur ifv got 1 shot by an anti tank unit.
Heres a combo for you: IFV and Recoilless Rifle. IFV can carry RR (RR takes up both spaces on IFV) and IFV can do damage to enemy tanks and infantry while RR can do the same and help IFV against things like Battle Tanks. The only problem is RR cannot deploy and shoot in the same turn and they both have low hp. As always have units to support it.
Unit combo:
-apc for radio
- artilerry units(howitzer, field gun, etc)
- some light gunner or grunts m
Unit combos I use:
Grunts m + grunts m + grunts m + APC (apc have radio so no need to bring in more)
Light gunship + supply carrier (we all know why we use this combo)
Recon tank + howizter (tanks can tank them so uh, yeah)
APC + recoiless rifle + a unit of your choice ( I added extra slot since uh no point in wasting a unit seat)
Supply carrier + recoiles rifle (need defense? We’ll drop ur unit down at a safe spot then do ur thing)
4:20 i mean its not hard to defeat a heavy tank with an ifv its quite easy to be honest and to deal with heavily armoured units you can use the rockets when there close enough in range think of it as a free rpg rocket kill but i have a tip for those whose gonna use it: remember the rocket cant shoot when the tank is in front by 1 tile like actually infront of it
flame launcher (or any flame unit) and light machine gunner flame scares a unit to walk into the light machine gunner dying in the process but if they don't die they will be severely demoralized
howitzer sniper is also much more compatible with all radio units except riflemen,
IFV second cannon is atgm
Can you pls make part 2
Unit combo - Sniper (regular sniper not sniper team) IFV
quite a hefty price 200 if your doing 2 snipers in 1 IFV
Super effective against infantry and rpgs and also light vehicles
Pros: Really great for rushing the enemy especially if they really enjoy light vehicles and infantry
Cons: does horribly against heavier targets such as mbts
Its overall a good strategy if you dont blunder your snipers and its good for crowd control against infantry not so well if you have hordes of light vehicles surrounding you and the massive ammo capacity on sniper (5 shots) technically means you dont have to resupply them rpgs also wont be a large problem if you can detect them early and deploy countermeasures then again if you meet an mbt in pvp you have to maintain your distance and try not to enter its range
I love the video!
Unit Combo 1: Bunker buster + Grunts
Effective: Infantry, light armored, bunker, outposts/hq/factory (more dmg to infantry if in buildings)
Put your grunts to the front and bunker buster at the back
Pros: effective against maps with lots of buildings (Campaigns: Protect the town, Liberate the village, Colonel invasion, ... ; PvP: Urban skirmish, some communities map maybe)
effective against infantry spam (it can destroy light armor too)
pretty good armor on bunker buster (heavy tank armor)
Cons: Fuel crisis on bunker buster, may need an extra supply following
Unit combo 2: 2 howits + Grunts/Biker
Effective: infantry and light armor
Grunts/Biker at front and howits at back
Pros: fire 1 shell of howit each turn
effective against infantry spam
long-range back support
Cons: howit only have 2 shells so require supply following
bad against heavy armor (can still mobility kill by chance)
Combo:
Sniper + Assault Gun.
How many tix: 150 (60 Sniper + 90 Assault Gun).
Description: The Sniper can deal good damage against enemy Infantry, while the Assault Gun deals great damage to anything (even though it will not be very effective against heavily-armored vehicles).
How it works: Sniper’s long range, combined with Assault Gun’s great damage, can easily overwhelm any isolated infantry unit, as well as some lightly-armored vehicles.
Pros:
•Combo damage above average;
•Sniper has longest radio range from all units, as well as 5 ammunitions;
•Assault Gun has decent armor and great mobility.
Cons:
•Easily overwhelmed by lots of units;
•Without Supply Carrier, it won’t effectively deal against enemy units;
•Can’t move and attack at the same turn.
Seaplane (radio)
+
Rocket truck
beach landing
hits different
Biker + Rocket truck. Very early agresive push
grunts + halftrack + missile battery
or apc + missile battery
radio tech + ifv speedrunned beach landing 6 days
any grunt + sniper team intimidation tactics
Apc+ rocket+rpg or AT rifle is god combo?
supply carrier + heavy tank + grunts is op in hedgegrow tactics
Supply + Recon car + Light gunships.
expensive and based to support others i think
you re wrong considering biker rocket truck a combo is not a good one because of the 2 tile radio the biker will get hit and the biker is a worse choise than the grunts since the grunts have more hp
Something + Supply truck 🤑
why does nobody use flame units 😢
Cool video
Why would you use light gunner on defensive maps. The medium gunner can easily move to a defensive position in time so sacrificing half of your dpt for getting to defensive positions a bit faster is not worth it.
YOUR NOOBS IN COMBAT PRO MAN! I JUST WANT TO BE LIKE YOU!
Don’t dis on the battle tank combo, for battle tank i would also include a unit with large range in the supply carrier, also battle tank when supported correctly is the most powerful unit in the game, able to easily steam roll through anything other than well set up rpgs or recoiles rifles
battle tank plus supply carrier is chad
Anyone have navy combos?
game link?
What is the beginning of the IFV upgrade
Lorry
Transport truck
grunts and mortar team helped me beat village clearing tryhard
Hey man I got a video idea, how about u talk about why commando got remove
for me sniper team+ howitzer combo is only 155 tix
I know one combo you didn't show in video. This combo is battle distraction. For this combo you need helicopter and battle tank use helicopter to distract enemy. Use headquarters or outpost to make fake saund making enemy think you there use battle tank to go to other side. And when he is close to heli shoot at his units. This combo is for PvP.
That means you need more than those two…
imagina jogar e achar esse cara
They need to add a mechanical supplies truck, it has bonus heal towards motorized units but has a lower heal count on troop units
no
@@achield3613 why not
@@the_Dutchdude armored units would be too op
It unnecessarily complicates things
that will ruin all balance of the game
2:24 i am interested
M grunts + Ambulance lol.
Make Sniper Team And Battle Tank It’s Good
Recon tank + Mobile howitzer
Good against armored and infantry
Quite a hefty cost though
Random medium tank crossing ur APC:
*HE HE HE HAW*
@@KetamineUser69 did i mention an apc?
So many
my playstyle is iron invasion: )
I rather use only grunts AND BLITZ KRIEG ENEMYS
this is a certified logistical failure classic
@@handletemplate not if your on meth
@@wock3643 fair enough
I accidently change my account to 2016 mean grade 1 and now i can't play like anythingmy real grade is 8 bruh for real this Roblox updates suck
Its only age ratings, chill.
@@elangngga9808 yes but i can't play and shooting games and even this game :/
dont rush your sentence 💀
Sad, nothing fits me lololol
pretty useless video but the mortar ones are decent