Ngl sniper is still really solid choice because it can pin infantry easily and it is so cheap. It also has 5 ammo which is useful on maps with limited ammo like dimitry's revenge
I love the multi H tank because it does MUCH more damage than the batle tank (The batle tank does 52 damage and the multi H does 70 damage with its two turrets) and it is cheaper, only for the cost of mobility and armor. A very good tank.
To be honest, tankette is also another underrated troop. From a PVP perspective, it's really good against enemy infantry, since it has enough armor to shrug off any bullets and a few artillery shots to it, as well as a gun with the same power of a LG. With a cost of only 55 tix, it poses as fodder to waste a shot on for enemy tanks, especially battle tanks.
1. People can just not waste their grunts shots on it 2.scoutcar is basically tankette but Much better Tankette is only good in early 4.0 pvp whete you have to build your economy from close to nothing
I cant believe that people forgot about bunker buster, its essentialy a howitzer but heavy tank, its the better alternative to howitzer in radioless decks, and yet people chose howitzer over it.
The multi m is really good bc it costs the same as a normal med tank but with an extra MG, sadly it has 1 less fuel so it eats a lot of fuel and movement
snipers arent getting overrated. i see people using it alot, i think it because snipers are cheap with long vision, range and can mow down infrantry other than grunts, the best part is that it pins or retreats any infrantry every shot
8:45& 8:47 if that’s the case why does the bunker buster have heavy armor then? It’s meant to be up close and personal with the enemy cuz supposed to be the brawler version of the howitzer
@@Supersquid_11 double cannon medium tank with machine gun. It would be very good. And balanced at 140 credits. Basically the ifv if it lacked anti infantry for better at
what the hell is vanits?.. I've heard about how it has some weird new units a few times by now, but I have no idea what it is oh wait, this comment is like 8 months old
Ngl mutli tanks aren’t forgotten they are just underrated like the multi h tank can do 90 dmg with just one shot and the battle tank is more expensive when it’s worth the price of an mutli h tank i just agree on what you said about tank destroyer a flame tank is just so i have a good counter too inftrary sniper is just good and bunker buster rip anything hiding in urban terran (i use like more than half of the Units mentioned
all hail the multi h tank, slayer of dimitri. Fricking thing ate tankfire for breakfast. I haven't seen a single Multi H die the entire time I used it for campaign. Cant say the same for Battle tank.
I've always mechanized my army, so it typically is lead by a wall of IFV's filled with infantry while having Battle Tanks sprinkled here and there along with Bunker Busters taking out enemies in buildings behind the line.
A bit late but there is one forgotten unit called “pizza bear” Its basically a friendly unit and cant attack only heal and resupply functions similar to a bear
i kinda used all the units in my load out and somewhat made use of them, like multi tanks being used for full force, and i used flame tank in my desperation to complete pacific front (violent riflemen B spam)
I remember in doom spare defense when i was a noob i treat tank destroyer like a tank i do not know why but at least i have armor the mode was try hard i think
idk i think scout tanks the best for infantry since its a pretty cheap autocannon vehicle which is also easy to repair and has more range than flamethrower, also deals 15-20 ish damage to battle tanks and its descendants so it could also be used to make stuff surrender
TD isnt really forgotten its just re-placeable it is a clear upgrade from the ATG people use it cuz its just a faster ATG them they get RR(recoiless rifle)and it is now irrelevant... for some reason
@@phonicstream9740 i know but RR can enter buildings that also make it not get one shot by a sniper. And RR also has better cannon (BT cannon to be exact) and 4 tiles of attack range(like BT) and you usually have the RR glued to a supply unit even if there is a unit that desperatly needs the hp and ammo u are still gonna keep the supply unti next to the RR to move it so mobility is not a problem(unless the RR is pinned, also i might have over-exaggerated on the gluing a supply unit next to the RR)
@@tomasmartinezcalvo9233 Td is actually useless because of the nerfs it recieved. It gained a 20 tix cost for no reason, as it only costed 100. This makes sense as it is a purely defensive unit, essentially a recon for defense. But now at 120 its better of with its missile counterpart or RR, as both of their stats are more cost efficient.
Ngl I kinda use rocket truck alot. It's a solid for really crowded maps bc of its high damage and amazing. It can easily wipe infantry and usaully get mobility kill on tanks. My only real downside is it can only shoot 2 shots without restock and it's range is a bit shorter then some of the other artillery. Honestly I see only like 3-4 people use it a day so.. If you think im wrong fair enough but yeah.
I still use bunker buster it TOTALLY saved my live when i played behind enemy lines on tryhard…and i still use it bunker buster has great firepower and mobility is |2 tiles| it’s good for an artillery and yeah it’s extreme in clearing bunkers buildings supply depots and more. Also the research cost isn’t that expensive…just 800 points for me it’s a tier unit in ovr
Honestly spaag is maybe good at building and do over 40 dmg against hq and it means instant goodbye to plane, its good ngl but its pricey And dont forget about the mounain range map in urban theres simply too much mountain and flame tank is useless cuz a vehicle and we cant predict if it gonna die or not so use infeantry type and send ur flamethrower first before valuable units
;-; bro the bt surrounded by infantry is good stratagy but mine is opposite since i like capturing so theres like 3 battle tanks defending 1 infantry just to capture that one outpost or supply xd
Id consider the unit variants to be forgetten units as well since i dont see them often, but its probbably because most of them are overall downgrades.
@@phonicstream9740 Tbh all of the unit variants are not good because they either a) forsake important damage or armor thresholds for another ability, or b) they do not address the inherent problem of the unit (all units with variants are flawed in some way, as they are not max evolutions or they need a variant to make up for the flaw). This is apparent for the halftrack variants, as they give up its mg and/or transport capacity, which are esseintal to haldtrack's purpose. The light tank variants do not address the light tanks main issue (which is its pathetically low dmg and armor for an otherwise expensive unit), as both variants lower armor values, while neither actually increase the amount of dmg overall, instead making them do more dmg to lighter units. This leads to the last, (and most effective) variant, the auo car. It trades its cannon for -5 cost and an autocannon, which makes the pricey armored car less expensive while making sure that they can handle any threat that would be able to deal with their abysmal cannon, such as other cars, Ap('s and supplies. This is the only pvp viable variant and that's cost and cannon is the only thing changed, where it didnt lose essential stats such as radio or transport space, while every other variant lost 2 things just to gain a single advantage somewhere else
Here a little bit of experiance from me using TD So i was on doomspire helping out my frend So my line kinda crumbled since i only had grunts and a TD And alot of enemy rilfemen where coming in and my TD was left ans since i was low on tix well i couldnt spawn backup but Somehow usINg its MG I FENDED OF ALL THE ENEMY INFANTRY I dont use it ahymore because it wass expsinsicve with my feild gun and recon and got replace by bazooka ( im grind for rpg)
Honestly I wouldn’t be using two different tanks in the same loadout, because that slot can be used to plug the hole in one of your loadouts weaknesses
Bro i use Grunts M light machine gunner max supply truck ( forgot the name ) the max multi tank battle tank and the heli💀💀💀 and some how it works its just really bad for the new pacific
Maybe it’s because you’re using heli and bt, deploying one of reach will cost you half of your deployment points which could have been spent on better units
Rocket truck is used too much by idiots who don’t understand that people tend not to like you when you call rockets onto their troops, decimating their army just to kill a single grunt
@@phonicstream9740 thats funny and dumb both at the same time, also I think rocket truck would actually be good in pvp to annoy people by making their units surrender and mass killing their infantry
I beat tryhard doomspire by just equipping the highest evolution and supply carrier. Basically just blocked the smg's and later the vechicles too while watching as my AI teammate's HQ gets captured lol.
@@phonicstream9740 i remember people basically celebrating when they won tryhard doomspire although that was on older versions. Maybe the difficulty got nerfed.
It is perhaps because it is pinning your grunt wall, to counteract this, use incredibly mobile units like recon tank or APC to get around and up to them, alternatively, you can also snipe them back or use howizters splash damage
Pretty sure normal tanks are dropped in favour over their MultiTank Counterparts because of people’s bias towards on popular tanks during the Second World War. (e.g German Heavy Tank is a Tiger 1.)
Ngl sniper is still really solid choice because it can pin infantry easily and it is so cheap. It also has 5 ammo which is useful on maps with limited ammo like dimitry's revenge
Yes
As people who don't use artilery, sniper>sniper team
@@ricefarmer-kr4yvBut sniper team has a radioman so it means that other snipers will only deal half damage
@@jwhappy238 sniper is more spammable so i hav bigger view and for tankiness then we already have vehicles and grunts
It's Dmitry not dimitry
I love the multi H tank because it does MUCH more damage than the batle tank (The batle tank does 52 damage and the multi H does 70 damage with its two turrets) and it is cheaper, only for the cost of mobility and armor.
A very good tank.
It's great for defence but mid for offence
@@buglerplayz7497 yeas
And range
If a bt got a mobility kill on it it could kill it easily out of range
And now also it has a landship wich in my opinion is slightly better
Old bunker buster was the real menace, it dealt a lot of damage even to heavy and battle tanks
I like the radio techs randomness.
Keeps the enemy on edge
They removed it for a bit
@@Supersquid_11laugh in forgot to remove from my loadout and still got it
@@ricefarmer-kr4yvno they let ppl who have it keep it
@@DarthChicken4 still, i got it and i will commit friendly fire
radio tech is like summoning 10 B29'S to troll the fuck out of the enemy 💀💀
The multi tanks we're My go to when i began the game
Yeah they’re pretty broken now considering they’re the same cost
Same brooo
To be honest, tankette is also another underrated troop. From a PVP perspective, it's really good against enemy infantry, since it has enough armor to shrug off any bullets and a few artillery shots to it, as well as a gun with the same power of a LG. With a cost of only 55 tix, it poses as fodder to waste a shot on for enemy tanks, especially battle tanks.
Honestly wasting enemies shots isn’t as viable as you’d think because supplies are so easy to get
1. People can just not waste their grunts shots on it
2.scoutcar is basically tankette but Much better
Tankette is only good in early 4.0 pvp whete you have to build your economy from close to nothing
@@phonicstream9740laugh in forgot to place supply
Multi L tank is tanketee but double
@@lienesauserde7419 I made this comment pre-LTank buff
I cant believe that people forgot about bunker buster, its essentialy a howitzer but heavy tank, its the better alternative to howitzer in radioless decks, and yet people chose howitzer over it.
That’s because the slowness makes it hard to get into position when you’re in the assault role
@@phonicstream9740 yeah but it cant get jumped by a light tank or rpg
Howitzer can just outrange the rpg, by staying far away from it
The multi m is really good bc it costs the same as a normal med tank but with an extra MG, sadly it has 1 less fuel so it eats a lot of fuel and movement
Basically
Yes
1 extra fuel for basically a upgrade, fair price
snipers arent getting overrated. i see people using it alot, i think it because snipers are cheap with long vision, range and can mow down infrantry other than grunts, the best part is that it pins or retreats any infrantry every shot
That’s literally what I said
Cheap?
Gets 1 shot by mortar in pvp and lose 35 tix
@@JimmyChow42069 The point is that you won't lose 70 tix with sniper team for doing the same thing
@@WilliamC. losing less is still losing
And sniper team rarely gets a lot of value
@@Supersquid_11 in favourable conditions it 100% can
The price of normal and multi tanks are IDENTICAL, keep that in mind.
Yeah that was changed and it’s dumb
I feel Called out for using both battle tank and light gunship
Edited because of typo
Wow assault gun is so forgotten its not even in this video
I’ve already covered it
@@phonicstream9740 you can put it in 2 videos
This video inspired me to use multi M tank in pvp and suprisingly it does well even in some campaign maps like i find it usefull for the woodland maps
Can’t imagine a sniper with the ambush perk. 💀 bros gonna be a menace to grunts
Don’t give the devs ideas 💀
@@phonicstream9740smg squads but longer range moment
sniper t3 evo: ambush perk and a 50.bmg
I always use multi tanks instead of battle tank, they are perfectly capable in my opinion and I always seem to lose battle tanks easily so.
8:45& 8:47 if that’s the case why does the bunker buster have heavy armor then? It’s meant to be up close and personal with the enemy cuz supposed to be the brawler version of the howitzer
You still need to cover it and support it with infantry, if an rpg attacks it head on, you’re going to have a bad day
@@phonicstream9740 Sure to be fair but just use 3 grunts (preferably grunts M if you plan to charge head on) and y’all set
0:45 I laughing straight up into ur face
If you use both bt and gunship then expect to go broke every game
Not always
Bt costs 180, gunship costs 120, there goes 300 tix
@@phonicstream9740 3-4 grunts is enough, so there is no need in spamming them
I have never seen people use some of the seperate tech tree units like (half track AT, auto tank, etc) 💀
@@Supersquid_11 oh right I forgor 💀
1:42 i miss landships. Honestly it would be the only good multi tank.
Lobby the devs to add it back
@@Supersquid_11 double cannon medium tank with machine gun. It would be very good. And balanced at 140 credits. Basically the ifv if it lacked anti infantry for better at
@@Supersquid_11 but faster and cheaper
5:51 And also Flame Tank H from VaniTs Version (If youre figthing tanks and infantery
The tank is and extra of H tan on VaniTs
Flame H tank is in the main game, it’s just not obtainable
Ohh... Thats because I didnt play Nic for L O N G Time
Fun fact:I joined on the 3.5 Version of the Game
what the hell is vanits?.. I've heard about how it has some weird new units a few times by now, but I have no idea what it is
oh wait, this comment is like 8 months old
Original artillery and landship tanks were REALLY forgotten.
multi h tank costs as much to deploy as a regular h tank
I still use the Multi Htank
Edit: id dont know about anyone else but for me the Htank cost 160 tix and so does the Heavy tank
I was playing pvp once and my opponent only had lmg and rpg as infantry so I stop his entire push with 3 snipers.
That’s why we use vehicles
And that's why we use sniper
And you cannot cap with recon car so inf will always be there or here as a wall
me in protect the town when metal was still a thing: M U A H A AH AHA HA I H A V E 1 0 0 B A T T L E T A N K S
oh s**t i forgot supplies
How it felt to play 3.2.0 nic
Ngl mutli tanks aren’t forgotten they are just underrated like the multi h tank can do 90 dmg with just one shot and the battle tank is more expensive when it’s worth the price of an mutli h tank i just agree on what you said about tank destroyer a flame tank is just so i have a good counter too inftrary sniper is just good and bunker buster rip anything hiding in urban terran (i use like more than half of the Units mentioned
bro the landship tank is the goat
It wasn’t even in the game when I made this video
all hail the multi h tank, slayer of dimitri. Fricking thing ate tankfire for breakfast. I haven't seen a single Multi H die the entire time I used it for campaign. Cant say the same for Battle tank.
As for battle tank, that’s really only because the average bt user has the iq of a rock
The music at the start brings me joy and I don’t know why. (Completely unrelated)
AT gun (and its brother)is effective in that one defense map
I've always mechanized my army, so it typically is lead by a wall of IFV's filled with infantry while having Battle Tanks sprinkled here and there along with Bunker Busters taking out enemies in buildings behind the line.
Pretty sure you cant afford all those with only 600 max starting tix
@randomname9554 Some of it you can. Some of it like the BB I save up for by using IFV rampage's.
A bit late
but there is one forgotten unit called “pizza bear”
Its basically a friendly unit and cant attack only heal and resupply functions similar to a bear
Don’t worry I know about all the units ever put into the game
@Jack-rc7cj i got a screenshot of it in testing server
Me and a dev goofed off with it in a private match along with all the other secret units
No it was basically pvp in a 1v1 with the secret units
Still exists in the dev menu
I didnt knew tactics like gruntwall existed
almost every single unit mentioned is a part of my strategie
Yeah these units have been greatly improved
"you wouldn't want to use battle tank and gunship" Krakeon: "Hold my beer"
And he wonders why he always gets screwed over
@@phonicstream9740 LOl true and he just dies on heavy navy maps
Now assault gun/Bunker buster has been even more forgotten bc it cant lob shells over things anymore without radio
I'd say theyre alright
Another downside for assault gun and bunker buster: their morale is as small as an ant... (Three grunts shooting is enough)
Yes. But sometimes on pvp too. I capped easily Fritz and Hans in the same mission.
As someone that uses multi tanks, I do have to say that they can be the difference between success and failure
“You wouldn’t wanna use battle tank and gunship” Krakeon in the corner:😅😅
Krakeon is a noob (In combat)
Bro what does it say about me if I prefer assault gun over bunker buster
I used a fair few of these actually.
then again that might be because my playstyle is, to put it lightly, completely insane.
i kinda used all the units in my load out and somewhat made use of them, like multi tanks being used for full force, and i used flame tank in my desperation to complete pacific front (violent riflemen B spam)
🤷♂️
Are ya waiting for a new NiC update boys? That is going to be greatfull.
also I personally use recon, howi, grunts, and supply truck, so like 3 of the big six
Flame launcher is now very gaming
Regular flamethrower is better honestly
@@phonicstream9740 flame launcher is better, because of its range
It’s less tanky and does less damage, and paired with its very low ammo reserve, you have to constantly hug supply units with it
Depends on how you use the flame launcher
Multi M tank costs more the medium tank? Woah I didn’t know that!
I remember in doom spare defense when i was a noob i treat tank destroyer like a tank i do not know why but at least i have armor the mode was try hard i think
idk i think scout tanks the best for infantry since its a pretty cheap autocannon vehicle which is also easy to repair and has more range than flamethrower, also deals 15-20 ish damage to battle tanks and its descendants so it could also be used to make stuff surrender
this video was released before that unit existed lol
@@phonicstream9740 eh just saying
ok i see a lot of joke chance (2 or 3) that have been missed in this video and the boom sound effect is 0.2 second off that make me uncomfortable
I used shotcut (very bad software)
since now Mult M tank has same movement than Medium tank and Mult L Tank has more range now might now good choice
What a coincidence I make a video saying multi l has one range but needs two and the next update it gets changed to two
I use multi tanks because I went to the wrong path and it needs 20 gems
Well it can’t hurt getting all the units
TD isnt really forgotten its just re-placeable it is a clear upgrade from the ATG people use it cuz its just a faster ATG them they get RR(recoiless rifle)and it is now irrelevant... for some reason
It’s not irrelevant, it won’t die in a single hit from snipers
@@phonicstream9740 i know but RR can enter buildings that also make it not get one shot by a sniper. And RR also has better cannon (BT cannon to be exact) and 4 tiles of attack range(like BT) and you usually have the RR glued to a supply unit even if there is a unit that desperatly needs the hp and ammo u are still gonna keep the supply unti next to the RR to move it so mobility is not a problem(unless the RR is pinned, also i might have over-exaggerated on the gluing a supply unit next to the RR)
@@tomasmartinezcalvo9233rr only has 3 range
TD was actually my first tank unit XD
@@tomasmartinezcalvo9233 Td is actually useless because of the nerfs it recieved. It gained a 20 tix cost for no reason, as it only costed 100. This makes sense as it is a purely defensive unit, essentially a recon for defense. But now at 120 its better of with its missile counterpart or RR, as both of their stats are more cost efficient.
Updated: There's no metal anymore!
well now the multi light needs 100 gems to unlock
Cs version of vehicles, i never seen anyone use them even in the new update even if i do the person uses light tank cs... AGAIN A HEAVY TANK
Don’t use the Heli and BT they said. It would be to costly they said. Yes it is costly… but the power you get if you can make it work is insane.
And if you lose one then there goes your entire strategy
Ngl I kinda use rocket truck alot. It's a solid for really crowded maps bc of its high damage and amazing. It can easily wipe infantry and usaully get mobility kill on tanks. My only real downside is it can only shoot 2 shots without restock and it's range is a bit shorter then some of the other artillery. Honestly I see only like 3-4 people use it a day so.. If you think im wrong fair enough but yeah.
multi H tank is a very capable unit. i always have a supply carrier glued to their ass.
What happened to rocket battery and rocket truck????????
What?? People use them
My deck is this:
Sniper team
Grunts
RPG
Supply Carrier
Battle tank
IFV
Mortar team
Ok
i like to spam Riflemens and other infantries units when i want to rush
@@Supersquid_11 i was too lazy to upgrade riblemens to grunds
@@DumbdudegholHow!1?1!1!1
I still use bunker buster it TOTALLY saved my live when i played behind enemy lines on tryhard…and i still use it bunker buster has great firepower and mobility is |2 tiles| it’s good for an artillery and yeah it’s extreme in clearing bunkers buildings supply depots and more. Also the research cost isn’t that expensive…just 800 points for me it’s a tier unit in ovr
Honestly spaag is maybe good at building and do over 40 dmg against hq and it means instant goodbye to plane, its good ngl but its pricey
And dont forget about the mounain range map in urban theres simply too much mountain and flame tank is useless cuz a vehicle and we cant predict if it gonna die or not so use infeantry type and send ur flamethrower first before valuable units
Spaag is cringe I’m trying to get it nerfed
Wdym"spaag is good at building?"
Spaag is expensive to get so shu ep
Actually?
@@Supersquid_11 like the building part?
not really, I used Tank destroyer, Multi Htank and some other at VaniTS and NIC TS if I want to win a campaign map.
Ok just because you use td and multi h means you remember it, not the average bt spammer
I actually remember that. I played nekoland using anti tank in VaniTS.
;-; bro the bt surrounded by infantry is good stratagy but mine is opposite since i like capturing so theres like 3 battle tanks defending 1 infantry just to capture that one outpost or supply xd
Then again, bt is so expensive you soon find yourself completely out of money, and your entire force stalls once you run out of gas
I havent used them myself but ive seen mortars melt my infantry and can be good againts grunt walls
Mortars are really good for their mobility and cost effectiveness
@@Supersquid_11 no
Their ability to do like 60 damage and pin is nice when all you need is like a scout car to ser them
I cover my tank with flametrower level 3 barrier should i change it for grunts?
grunts are tankier and have radio to add extra damage, but I would recommend you use a mix of both if you have them
It's not only you
I think the lack of an update has caused people to try to find fun in using other units
I used Multi L tank for a while then evolved it to Multi M tank.
thx for advice!
Multi L is good for saving cost if you just need anti infantry
@@phonicstream9740
ngl multi l tank is op, helped me in like home campaign when fighting infantry
Id consider the unit variants to be forgetten units as well since i dont see them often, but its probbably because most of them are overall downgrades.
Ok just because you aren’t using them correctly doesn’t mean they’re downgrades
He implies it by saying they are bad
@@phonicstream9740 Tbh all of the unit variants are not good because they either a) forsake important damage or armor thresholds for another ability, or b) they do not address the inherent problem of the unit (all units with variants are flawed in some way, as they are not max evolutions or they need a variant to make up for the flaw).
This is apparent for the halftrack variants, as they give up its mg and/or transport capacity, which are esseintal to haldtrack's purpose. The light tank variants do not address the light tanks main issue (which is its pathetically low dmg and armor for an otherwise expensive unit), as both variants lower armor values, while neither actually increase the amount of dmg overall, instead making them do more dmg to lighter units. This leads to the last, (and most effective) variant, the auo car. It trades its cannon for -5 cost and an autocannon, which makes the pricey armored car less expensive while making sure that they can handle any threat that would be able to deal with their abysmal cannon, such as other cars, Ap('s and supplies. This is the only pvp viable variant and that's cost and cannon is the only thing changed, where it didnt lose essential stats such as radio or transport space, while every other variant lost 2 things just to gain a single advantage somewhere else
@@meepmerp6935 bro really wrote a whole essay just to say that unit variants are bad
@@AwesomeguyYT Sorry its the only way to show that I know stuff, and that i really want new, better variants-
I use all the a lot…
Everyday uses MHT but Suffers from PvP, but Very good and Mastered it Works good on PvE
Im late but
What about anti tank gun
I never seen anyone using it
People use it
people use that.. To get to the deeper evolution.
I like to call multi L tank a multi move tankette cuz no cannon
It doesnt even have multi move
My goofy self decided to run with battle tank and helicopter
Lame
Here a little bit of experiance from me using TD
So i was on doomspire helping out my frend
So my line kinda crumbled since i only had grunts and a TD
And alot of enemy rilfemen where coming in and my TD was left ans since i was low on tix well i couldnt spawn backup but
Somehow usINg its MG I FENDED OF ALL THE ENEMY INFANTRY
I dont use it ahymore because it wass expsinsicve with my feild gun and recon and got replace by bazooka ( im grind for rpg)
Wait multi tank cost more? What do you mean they cost the same .
Should be, Nic devs are not very good at balancing anyway
Very informative
Truly
I wana 1v1 you to see if i can beat you without any arty on 1 map i want and 1 map you want
Note no gunship cus that is a good bit of that nuclear waste for me
my goofy ahh be using
rocket truck + bunker buster + light tank cs + auto car + supply carrier r + Multi h tank
Honestly I wouldn’t be using two different tanks in the same loadout, because that slot can be used to plug the hole in one of your loadouts weaknesses
No InFanTry!?1!!1??1 Are you INsANe!1?!!?
i actually use the multi htank
Bro i use Grunts M light machine gunner max supply truck ( forgot the name ) the max multi tank battle tank and the heli💀💀💀 and some how it works its just really bad for the new pacific
Maybe it’s because you’re using heli and bt, deploying one of reach will cost you half of your deployment points which could have been spent on better units
I expected rocket truck in this video and I agree that tank destroyer is underrated
Rocket truck is used too much by idiots who don’t understand that people tend not to like you when you call rockets onto their troops, decimating their army just to kill a single grunt
It is when it targets your infantry and light vehicles
@@phonicstream9740 I have not seen anyone use rocket truck for a long time
I have, they killed all their ally infantry on a map where you can’t spawn units
@@phonicstream9740 thats funny and dumb both at the same time, also I think rocket truck would actually be good in pvp to annoy people by making their units surrender and mass killing their infantry
I beat tryhard doomspire by just equipping the highest evolution and supply carrier. Basically just blocked the smg's and later the vechicles too while watching as my AI teammate's HQ gets captured lol.
Don’t worry about it doomspire isn’t a very hard map even on rigged difficulty
@@phonicstream9740 i remember people basically celebrating when they won tryhard doomspire although that was on older versions. Maybe the difficulty got nerfed.
It was, tryhard guest wars used to be much harder than it currently is
@@phonicstream9740 ah, thanks for confirming that fact.
guys what is metal
You used to have to buy vehicles with metal
AA gun?
It’s not forgotten, it’s just overshadowed by that disgusting abomination we call spaag
Sniper tame coat 70 not 60
I said sniper not sniper team
@@phonicstream9740 I think normal guy on supper heal and the cost 30
sniper is so annoying to fight in pvp
It is perhaps because it is pinning your grunt wall, to counteract this, use incredibly mobile units like recon tank or APC to get around and up to them, alternatively, you can also snipe them back or use howizters splash damage
Bro my by (battle tank) deal a lot of mobile kill
Because it deals a lot of damage
It feels wrong to be this early
Early in the game?
@@phonicstream9740 early to the video
1:03 TRUE DAT
i literally use first two
I WAS YOURR 100 LIKE!
i am the guy who uses BT and gunship in a game
Pretty sure normal tanks are dropped in favour over their MultiTank Counterparts because of people’s bias towards on popular tanks during the Second World War. (e.g German Heavy Tank is a Tiger 1.)
bro forggor missile truck
Missile tank?
@@phonicstream9740nOoOo miSsile tttttttrrrruuuuuuccccckkkkkk.....
Bro u forgot the rifleman ciz u can SPAM THE HELL OUT OF IT
Also u got a sub
Riflemen is kinda worse, it doesn’t have any significant trade off, it’s 19 tix cheaper but has less health and 1 tile radio.
@@Supersquid_11 1 hedquarter makes 25 a turn so if you are in a rough spot you can get 1 out each turn
You shouldn’t be that broke
DvN but WW2 (real)
Also, riot added the game
That’s in vani ts
Pve 1:00
Yes, numbers and cost is important in pve