Great vid, love seeing a painted game in action and the great energy at the table you guys have. I am a bit rusty on the rules myself (the discussion on LOS you guys had was a good refresher for me), but I did spot the hero team forgetting to give themselves +1 power when they gain a skill during escalation (pg 14 of the rules). I really hope you guys make more of these!
Just one thing to point out that one else has mentioned. When the player characters use Power the Controller doesn’t get the Power until the Action is complete, so the Controller could not use it against them during that action.
Also somewhere before the 38min mark Skeletor is both in rocks terrain as well as being outside of it. The rules are terrible at explaining this, but according to a detailed thread on the geek, then large models move their fronts like single models, then they get to place the second half within the same terrain (in this case that was blocked by Stinkor) but are not allowed within terrain unless both parts fit.
@@mozartstudios9244 The game has a weird amount of specific cases that are not intuitive, the mount rules are strange and I would not have worked it out without the geek. I was impressed with how you guys where factoring in all the other weird little cases, like push needing 3 moves to go downhill. :D Hero´s forgetting to power up their new abilities most likely had the most impact, but it was a solid and close game. This is the best gameplay vid of the game out there.
Great vid, love seeing a painted game in action and the great energy at the table you guys have. I am a bit rusty on the rules myself (the discussion on LOS you guys had was a good refresher for me), but I did spot the hero team forgetting to give themselves +1 power when they gain a skill during escalation (pg 14 of the rules). I really hope you guys make more of these!
Great vid 👍 CMON just released an FAQ/Errata to clean up the rules fwiw.
Just one thing to point out that one else has mentioned. When the player characters use Power the Controller doesn’t get the Power until the Action is complete, so the Controller could not use it against them during that action.
Stinkor deserves more love.
We were pretty hard on the poor fella.
Best. Villain. Ever.
Also somewhere before the 38min mark Skeletor is both in rocks terrain as well as being outside of it. The rules are terrible at explaining this, but according to a detailed thread on the geek, then large models move their fronts like single models, then they get to place the second half within the same terrain (in this case that was blocked by Stinkor) but are not allowed within terrain unless both parts fit.
Good to know, Chris wasn't entirely sure about that so we were guessing!
Yeah, I read that thread afterwards. I hate the movement rules for mounts but I don't think in the end it would have changed the outcome.
@@mozartstudios9244 The game has a weird amount of specific cases that are not intuitive, the mount rules are strange and I would not have worked it out without the geek. I was impressed with how you guys where factoring in all the other weird little cases, like push needing 3 moves to go downhill. :D Hero´s forgetting to power up their new abilities most likely had the most impact, but it was a solid and close game. This is the best gameplay vid of the game out there.
are the player boards GREEN originally?
I thought movement onto rocks counts as 2 spaces not 3 according to the card
So its KO instead of kill. This system will be great for a GI Joe skirmish game.