Reminds me of when a Japanese Gundam model builder got his hands on a piece of large-diameter acrylic tubing. He built his own version of a cylindrical space colony and used a technique similar to that to print the cityscape inlays for it.
Hey there, brilliant tutorial you made there. I love the possibilities which arise from this technique. Just a couple notes from my side, feel free to comment if there's a reason for your way of doing things which I am missing. If you just want to export an STL of the whole thing, with not differentiation between the different objects (terrain, streets, buildings etc.) you can also use the inbuilt STL-export feature of Blender. From my experience it also creates a base (extruding the terrain down), so you don't have to do that manually. Also the scaling you did is not really nessecary as the bambulab-in-built scaling feature (any other slicer would work fine here as well i guess) does the job just as well with basically no additional work needed.
I’ve been trying for months now to figure out a way to do this, interestingly enough to print my local ski resort, with varying degrees of success. Looks like your tutorial here is checking all the boxes I’ve had for this project!!
I will definitely have to give this a try this winter, to many projects with the new house. Deserves a sub... 👍✌🖖🥃(Good Job,Peace,Live Long, and have a Drink(responsively) all the way down to water if need be😀
@11:40 -- For future reference: you can make the bottom plane flat by having all the vertices for the bottom selected -- as seen in on the screen after the extrusion -- and hitting s z 0; this will tell Blender to make the size across the selected vertices 0 on the z axis (in other words -- the selected area will be flattened)
Any settings to be able to increase the difference between the highs and lows of the section of map taken? Say if its relatively flat, you could make it more hilly, or if something has drastic changes in terrain that you could make it more flat?
@@jakobhansen1396 Yes, typically adjusting the z-scale will fix this problem, but make sure to move the features back together after scaling. i.e. If you scale terrain down to make it flatter, it'll move the terrain farther away from other features in the z-direction, so be sure to move the terrain back up so it intersects with other features like roads and buildings
At 09:51 you're making a cut in the video and then the parts go from lines/splines to meshes that you can scale. I can't seem to be able to get this to work. How'd you do that? How do you scale the model or convert the parts.
@@goodash1 Thanks for sharing. Admittedly, it's been a while since I have used Inkscape. In this case, you may need to save each feature as an individual file and then save each one as a DXF.
Reminds me of when a Japanese Gundam model builder got his hands on a piece of large-diameter acrylic tubing. He built his own version of a cylindrical space colony and used a technique similar to that to print the cityscape inlays for it.
Wow, awesome! Have been looking for a way to make multi colour maps for a long time, this is the perfect solution!
Thank you very much. I will use this to print my favorite mountains :)
Scale, then press Z, then type in 0 for basement leveling
No problem! Glad you liked it. I knew there had to be an easier way to do that part! Thank you as well!
Hey there, brilliant tutorial you made there. I love the possibilities which arise from this technique.
Just a couple notes from my side, feel free to comment if there's a reason for your way of doing things which I am missing.
If you just want to export an STL of the whole thing, with not differentiation between the different objects (terrain, streets, buildings etc.) you can also use the inbuilt STL-export feature of Blender. From my experience it also creates a base (extruding the terrain down), so you don't have to do that manually. Also the scaling you did is not really nessecary as the bambulab-in-built scaling feature (any other slicer would work fine here as well i guess) does the job just as well with basically no additional work needed.
dude, you delivered again, thnaks
My pleasure! More fun projects incoming!💪
I’ve been trying for months now to figure out a way to do this, interestingly enough to print my local ski resort, with varying degrees of success. Looks like your tutorial here is checking all the boxes I’ve had for this project!!
Glad I could help! Good luck finally getting it exactly as you’re hoping!👍
Also would you be able to explain how to make and extrude lines (say for example the chair lifts of the skihill you printed?
Any advice on how to get the dxf to export properly from Inkscape? When I try, it just compresses everything to a single layer.
Thank you!
You bet! Thanks for watching!
I will definitely have to give this a try this winter, to many projects with the new house. Deserves a sub... 👍✌🖖🥃(Good Job,Peace,Live Long, and have a Drink(responsively) all the way down to water if need be😀
Thanks so much the the kind note and the sub, Mark! Good luck with the new house and the many projects that come with it!🦾
@11:40 -- For future reference: you can make the bottom plane flat by having all the vertices for the bottom selected -- as seen in on the screen after the extrusion -- and hitting s z 0; this will tell Blender to make the size across the selected vertices 0 on the z axis (in other words -- the selected area will be flattened)
Thanks for the tip! I figured there was an easier way!
Any settings to be able to increase the difference between the highs and lows of the section of map taken? Say if its relatively flat, you could make it more hilly, or if something has drastic changes in terrain that you could make it more flat?
That's usually exaggeration or z scale
@@jakobhansen1396 Yes, typically adjusting the z-scale will fix this problem, but make sure to move the features back together after scaling. i.e. If you scale terrain down to make it flatter, it'll move the terrain farther away from other features in the z-direction, so be sure to move the terrain back up so it intersects with other features like roads and buildings
At 09:51 you're making a cut in the video and then the parts go from lines/splines to meshes that you can scale.
I can't seem to be able to get this to work. How'd you do that? How do you scale the model or convert the parts.
I've had a though time scaling as well. Before scaling be sure to accept all the modifiers for all objects. The wrench on the right side
How did you make the eifeltower?
I just borrowed a 3d model of the Eiffel Tower that was in the public domain on Thingiverse and dropped it on top!
This is great thank you
I am happy to hear you enjoyed it! Thanks for watching!
@@3dprintyboy you are welcome.. Had never tried printing cityscapes, I will need to seek for your contact for assistance soon...
I thought Cadmapper isn't free, i mean it's free for two weeks or something then you'll need to pay
Maybe add chapters to this video?
Good idea! I will add them later today
Sorry for the delay! Added now!👍
Inkscape does not offer the option of dxf for export.
Nevermind. I found that you cant do it as export. you have to go to file, Save as. Then you can choose DFX.
but the dfx file created by this method only contains one layer.
@@goodash1 yes I have just found the same with Inkscape. Guess it only works with Illustrator
@@goodash1 Thanks for sharing. Admittedly, it's been a while since I have used Inkscape. In this case, you may need to save each feature as an individual file and then save each one as a DXF.
@@3dprintyboy thanks, I'll give it a try.
To flatten the bottom of the terrain @11:45, you can switch to the scale tool and set the y scale to zero. Quick and easy. :)
Thank you! I knew there must’ve been a quick way in blender! There’s a tool for every job😄