Houdini | Exploring UsdSkel Instancing with Unique Animations

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 4

  • @latimerias
    @latimerias  Рік тому +1

    Somehow missed this, but since the SkelAnimation is read through agents on a per-frame basis (meaning that creating motionclips like i did makes no sense since they will only be read per-frame) it would be much faster to use a rig match pose sop to animate the agent, every frame.

  • @vladimirchesnokov9351
    @vladimirchesnokov9351 Рік тому

    Your channel is a treasure

  • @maxie6990
    @maxie6990 Рік тому

    super awesome thanks for sharing

  • @gold_kult6690
    @gold_kult6690 Рік тому

    what happened with the resolution? only getting 360p :-/