Good work. Very well explained. My general rule-of-thumb starter recipe for kicks is: layer1 = sine wave, very low, extreme and fast pitch modulation to get that pop/click. Layer2=lp/bp noise. Very low pitch. slow/multi attack. I also like making a chiptune-style kick: layer1=saw. Pitched moderately low. layer2=sine. very short. pitched high with fast pitch envelope to create a blip.
Print book, out now at Amazon (here's a US link - use your local Amazon if outside the US) www.amazon.com/dp/B09PYY24P2. Also ebooks from Google Play Books play.google.com/store/books/author?id=Tony+Horgan and Apple Books books.apple.com/gb/author/tony-horgan/id1239877457
@@shadynasty6393 Snares = layer1 (the pop): sine with sharp pitch on attack. Layer 2 (the sizzle): hi/band pass noise with multi-peak/staggered attack. Adjust pitch, length etc on both layers to taste. hth?
@@shadynasty6393 I have a chapters in the book with patches for snares, claps, cymbals and lots more. I'll try to make a video of those as soon as possible.
Thanks for sharing the all these great ideas, and, distributing the books. Just purchased the Volca Drum a couple of weeks back, and added your reference book this morning. I would be interested in creating an AGOGO and Crash sound. Hopefully you have some ideas. Again, thank you!
Try this to get close to an agogo. You can set the Pitch to 106 for the high and 92 for the low agogo, with longer Release for the low agogo. Layer 1 Sine, Sine, Exponential Level 145 Amount 0 Rate 0 Pitch 106 / 92 (low) Attack 0 Release 118 / 130 Layer 2 Sine, Sine, Expo Level 145 Amount 10 Rate 135 Pitch 106 / 92 (low) Attack 0 Release 118 / 130 BIT 26 FLD 18 DRV 69 PAN 0 GAN 0
Regarding a crash cymbal, I have "synth crash" in the book, which does the job, but it's not possible to get an accurate recreation of a crash cymbal with the Volca Drum. It would be easier to do that if both of the Noise Wave generators created the same wave, but the randomisation for each is different. If they both output the same wave, it would be possible to play them together and offset them with the MOD and PITCH controls to get some phasing and flanging effects, as you can do with the Sine and Sawtooth waves. I think it's best to play to its strengths, and if you want a realistic crash, use a sample or another drum machine. You could try using the Wave Guide effect (applied only to a synth crash) to get some phasing effects.
@@TonyHorgan Thank you very much for the insights Tony. I have read your book (Volca Drum) on its entirely and really enjoyed it. I will keep playing with your examples and practice to maximize my learnings with the Volca. I am also interested in creating some Bongo sounds (if possible with the Volca Drum). I am sure I will continue to reference your book not only for the Volca Drum. I am also planning to get another Volca (most likely Volca FM per the reviews).
Hi Tony! I read your book, thank you, it helped me a lot. Could you have make tutorial about pattern chains. I bought a Volka Drum, like a drum machine, is it possible to somehow flexibly adjust the sequence of patterns, since when I play the guitar I don't have the ability to switch patterns every time?.
I think there may be some misinformation in your book focusing on the volca drum. It doesn't seem as though it's possible on the drum to randomize accent, slice & active step. I followed this in your book & was only presented with the option to copy.
My Volca Drum isn’t working at the moment so I can’t check, but I think the book is correct. Make sure you are in t green correct mode (eg. Slice) and that the sound (Part) you want is selected, and that there are some steps triggered on that part in the pattern, then use Randomize Pattern.
Hello, fixed my Volca Drum and checked it today. It does work. EG, to randomize the Slice on a high hat sound in Part 2, select Part 2 and place it on every step of the pattern. Now play the pattern. With Part 2 selected, hold EDIT/STEP and press SLICE to enter EDIT SLICE mode. Now hold FUNC and press key 10, RANDOMIZE PATTERN. This will add random amounts of Slice to Part 2 on random steps of the pattern.
@TonyHorgan ah okay! I see the where confusion took place. Thank u for this! In the book it says FUNC + key 7 to randomize. But instead it's key 10. I appreciate your reply, it works perfectly now.
Dude you're amazing ❤ RDO
Glad you're back Tony.
This is an incredible resource, hats off.
I just bought your book on Amazon Volca FM.
@@mmypainting thanks for your support! I hope it helps you get more from the Volca FM 😀
Very nice :) Thank you. I will purchse your book in a while. Great work!
Thank you for these tips :)
Good work. Very well explained. My general rule-of-thumb starter recipe for kicks is: layer1 = sine wave, very low, extreme and fast pitch modulation to get that pop/click. Layer2=lp/bp noise. Very low pitch. slow/multi attack. I also like making a chiptune-style kick: layer1=saw. Pitched moderately low. layer2=sine. very short. pitched high with fast pitch envelope to create a blip.
this is money
Danke!
This is brilliant!
i have purchased the book, i really apreciate your work man. thanks
These are great, Thanks so much.
I ordered all your books. That's good for me. Thank you. Greetings from Ukraine)
Excellent! Thank you!
Amazing video my guy. I just got the volca drum and learned alot of new things because of this vid thank you!
Cool! I hope to find time to make some more videos soon! :-)
You are the master !!! WE all thank you,, people dont go deep in these machines.. 🎹🎧🎚️🎛️
Print book, out now at Amazon (here's a US link - use your local Amazon if outside the US) www.amazon.com/dp/B09PYY24P2. Also ebooks from Google Play Books
play.google.com/store/books/author?id=Tony+Horgan and Apple Books books.apple.com/gb/author/tony-horgan/id1239877457
Man, you're a genius
Excelente Arbeit , cool explanation of tune in kick Drum Sound, quick and right on!
THX Tony.
Hi Tony, big thanks for this video and your e-book for this machine ;-) GREAT 😊👍
Just bought your book on the store online. Thanks!!!
I look forward to you making a similar video about hi-hat patches. Hats are the one thing I'm struggling to make sound good on the Volca Drum.
I'll do a high-hats and cymbals video, probably in September.
Can ya do some snares???? I need help on that I keep getting his hats when I try to make ‘em lol
@@shadynasty6393 Snares = layer1 (the pop): sine with sharp pitch on attack. Layer 2 (the sizzle): hi/band pass noise with multi-peak/staggered attack. Adjust pitch, length etc on both layers to taste. hth?
@@shadynasty6393 I have a chapters in the book with patches for snares, claps, cymbals and lots more. I'll try to make a video of those as soon as possible.
@@TonyHorgan please do
I finally ordered and received (today), your Volca Drum book. I have yet to order 'Keys' and 'fm'.
Excellent! I hope you enjoy it. That’s one of my favourite books in the series :-)
I just bought your book
Thanks. I hope you have a lot of fun with it!
Thanks for sharing the all these great ideas, and, distributing the books. Just purchased the Volca Drum a couple of weeks back, and added your reference book this morning. I would be interested in creating an AGOGO and Crash sound. Hopefully you have some ideas. Again, thank you!
Try this to get close to an agogo. You can set the Pitch to 106 for the high and 92 for the low agogo, with longer Release for the low agogo.
Layer 1
Sine, Sine, Exponential
Level 145
Amount 0
Rate 0
Pitch 106 / 92 (low)
Attack 0
Release 118 / 130
Layer 2
Sine, Sine, Expo
Level 145
Amount 10
Rate 135
Pitch 106 / 92 (low)
Attack 0
Release 118 / 130
BIT 26
FLD 18
DRV 69
PAN 0
GAN 0
@@TonyHorgan Thank you very much, I really appreciate your response along with taking the time to provide these.
Regarding a crash cymbal, I have "synth crash" in the book, which does the job, but it's not possible to get an accurate recreation of a crash cymbal with the Volca Drum. It would be easier to do that if both of the Noise Wave generators created the same wave, but the randomisation for each is different. If they both output the same wave, it would be possible to play them together and offset them with the MOD and PITCH controls to get some phasing and flanging effects, as you can do with the Sine and Sawtooth waves. I think it's best to play to its strengths, and if you want a realistic crash, use a sample or another drum machine. You could try using the Wave Guide effect (applied only to a synth crash) to get some phasing effects.
@@TonyHorgan Thank you very much for the insights Tony. I have read your book (Volca Drum) on its entirely and really enjoyed it. I will keep playing with your examples and practice to maximize my learnings with the Volca. I am also interested in creating some Bongo sounds (if possible with the Volca Drum). I am sure I will continue to reference your book not only for the Volca Drum. I am also planning to get another Volca (most likely Volca FM per the reviews).
Hi Tony! I read your book, thank you, it helped me a lot. Could you have make tutorial about pattern chains. I bought a Volka Drum, like a drum machine, is it possible to somehow flexibly adjust the sequence of patterns, since when I play the guitar I don't have the ability to switch patterns every time?.
Bought your ebook from Google.
uhhh... why doesn't this work on mine? i tried to make a couple of these and it was just like a faint "whuu" sound. rrrgh.
Same here, could not get the techno kick to sound the same.
@@doodlebroSH hmm i think we should just deep dive and make our own kicks that put these to shame. to SHAME i say!
I think there may be some misinformation in your book focusing on the volca drum. It doesn't seem as though it's possible on the drum to randomize accent, slice & active step. I followed this in your book & was only presented with the option to copy.
My Volca Drum isn’t working at the moment so I can’t check, but I think the book is correct. Make sure you are in t green correct mode (eg. Slice) and that the sound (Part) you want is selected, and that there are some steps triggered on that part in the pattern, then use Randomize Pattern.
Hello, fixed my Volca Drum and checked it today. It does work. EG, to randomize the Slice on a high hat sound in Part 2, select Part 2 and place it on every step of the pattern. Now play the pattern. With Part 2 selected, hold EDIT/STEP and press SLICE to enter EDIT SLICE mode. Now hold FUNC and press key 10, RANDOMIZE PATTERN. This will add random amounts of Slice to Part 2 on random steps of the pattern.
@TonyHorgan ah okay! I see the where confusion took place. Thank u for this! In the book it says FUNC + key 7 to randomize. But instead it's key 10. I appreciate your reply, it works perfectly now.
Your the best