Hey Skye, just a quick tip, you’re gonna have to get as much water stored during the wet seasons as possible. I really would reccomend going absolutely crazy with the water tanks. You’ll never know when you’ll need it, especially if the doughts/bad water seasons get longer & longer.
yeah he knows, just that everything in the beginning was temporary so he didn't want to invest so much logs in it at the beginning. I'm waiting for him to start a farm first so he can keep his beavers fed to work.
Imagine suggesting SkyeStorme to go "absolutely crazy" with water storage. You sweet summer child, nobody goes crazier about water storage than this man. I can't wait to see how he handles the water sources themselves turning against him, though. We're in for a real treat as he figures out how to handle that with his usual shenanigans.
Oh yeah, update 5! Hopefully seeing you play will help me get used to the idea of badtides. I like badwater and its dedicated sources already, but I am not yet sold on the tides. As not all maps have forks in the water network to seal off like in this map, or worse, the source is in the middle of the starting area! Like, how the hell does one play Terraces now??? Btw, contaminated terrain doesnt affect beavers. Only if they touch the water itself, so you can have stuff in the banks of badwater. (In fact, before the 'badwater sources dry in drought' change, people were using them as unlimited water power to make industrial sectors. Probably why they changed it)
Small thing: when you built a dam despite the barrier existing, you could instead have built a small storage and built the road over it. It’s cheaper than a dam and doesn’t require science like platforms.
You shouldn’t have gone as heavy on the breeding pods in the beginning since you were going to rely on berries. Also you were leaving trees that were just out of range of your loggers when you could have built another logger to get them, that would have helped with your log shortage a bit.
The beavers actually don't have any issue walking on the contaminated ground, so I don't see a need to demolish that first dam you build. Idea for mid-game: divert the badwater straight off the map; that's what I did in my Update 5 colony and it works like a charm.
Eesh, yeah, I've not seen a playthrough with the IronTeeth. They are odd ducks... I mean, beavers, aren't they? Breeding pods, and other stuff. I do REALLY like that the developers made all the buildings look different, and it seems their 'cultures' would be very different also. Cool! Can't wait till you get to the fancy decorative bits. Edit: Uh-oh. Assuming they don't all starve to death.
Skye, I'd like to see the Mega Battery Reservoir from last season become the central feature of the map, here, but done in the style of the Lemonhead Fountain, but to grand scale! Water flowing and spilling over giant bowl edges and trickling in to every district surrounding in all directions! I love your stuff!
You had me at "nightmarish flood that kills everything in its path!" I ran to get popcorn and tea. My tip is to build more lumberjack flags (for free) and not build wood storage. (Early game anyway)
David Attenborough narrates: "Nasty, toxic sludge water is killing off everything it touches. Sounds like Lemonhead is getting revenge. Why revenge? Because he never wanted to be cloned relentlessly after his death! And yet, the Iron Teeth are doing just that. You see, that's what those breeding pods are really for. Cloning poor Lemonhead! And so, as revenge, Lemonhead has cursed the lands of the Iron Teeth Beavers to suffer endlessly recurring devastation. Can the Iron Teeth survive the Wrath Of Lemonhead? Will Lemonhead's curse of extremely beaver-hating waters annihilate the land faster than the Iron Teeth can adapt? Through this documentary, dear audience, you and I shall find out. Together, here, on *'The Lemon Waters of Iron Tooth Lake'*!"
I'm glad you decided to roll right into the new update. I was worried after you said at the start of the previous series you weren't gonna play the experimental updates. Excited to see how you play with this new feature!
I was actually miffed that the badwater sources stop for the dry season. I previously built a waterwheel system on badwater purposefully so that I wanted constant power.
Yeah, they probably realized it was making it too easy because players didn’t have to develop alternative water sources if they could rely on bad water year round. Well it was fun while it lasted.
You know what berries and water in a vat make, wine. And we all know how many babies are around because of some good wine lol Love you two so much thanks for the videos dude!
OK I will contribute in the series. Levies act different in this one, you can use them to stem the spread of bad tide. And they will not irrigate on the other side so you can’t use them as a water dump.
I played this level with the folktails on hard during experimental period and must say it was pretty easy to do. I went south in the 5th drought period to the mine and finished that on 8th wet season while having about 32 beavers. Sunday I'm going to play a bit more ))
tge working hours affect the hunger and need of water a lot, with 0 hours work a beaver can survive 6 days without drink, you had 20 hours work, that's why they was diying of hunger
It`s a small thing but I saw your partial thumbnail at the bottom of my screen and the blue border made it instantly recognizable as one of your vids. Clever, and effective ;) More Wet Beaver action! :P
It's weird because either they changed this map, or it is different on normal mode: my recent start of this map has an additional water source. What Skye calls Kidney Lake, I call High Lake. There are 3 water source blocks partway up the hill from it toward the side of the map.
Hey , just a tip , anytime you want to built scaffolding to build other buildings , you can just build tiny storages , they cost only logs 3 of them , helps if you don't have planks , 😅
Once you’ve set up well enough bad tides aren’t that bad because you can still draw power from the river flow Which makes certain things easier than in a drought
@@cathygrandstaff1957 I meant in my games after initial setup I now hope for bad tides instead of droughts Cause I can still run on waterwheel power instead of battery/engine
Hit the tree at its acupuncture points to get it to spring right out of the ground. 『Iron Beaver』〘Tree Acupuncture Technique〙「Legendary」 "To ascend to the Martial Tree!"
Not sure how I missed you had this Timberborn series here. I am subscribed. Oh well, I guess I know what I'm doing for the next 10 hours (not straight, I'll probably pass out after 3 hours and have to start again tomorrow).
I've been working on update 5 for the past couple of weeks on the Craters map, and I've not yet found a way to automate things like you did in the previous series! Can't wait to see what you come up with :)
Use the badwater sources as a constant flow of 'water'power. Shut off your water sources and gather all the water, good and bad, in a deep reservoir with overflow. Use regular pumps to gather drinking- and badwater from there, plus mechanical pumps to pump clean water out and into one-tile-wide canals to reduce evaporation. Seems to work for me, at least. Also, closing off the sources with floodgates to direct the badwater away when it hits helps during the early game.
Annoying they stopped the bad water flowing during droughts, it was a good constant power source before, but yeah ordinary water stops I suppose the bad should as well
Couple things: with the iron teeth, you cannot let food become an issue. You'll probably have to restart because you won't get any new beavers. You absolutely have to start a farm as priority one. Second, you can cut trees in a checkerboard pattern, in order to make them last longer. Obviously it's a tradeoff, you get less wood, but it's sustainable. That also means you need less lumberjacks. You need to set up near where you are going to be able to protect your reservoir. Just because you *can* send beavers across the map doesn't mean you *should*. It doesn't matter if the district center is far away, because I'm pretty sure your builders just go to work, what matters is that your main industrial and farming areas are close to living and recreation. If I was you, I wouldn't prioritize a reservoir like you did here. Yes, badtides will kill stuff, but that means it pays to prioritize forestry and quick trees like pine. Each beaver only needs 2 food and 2 water per day, so prioritize storing enough to last, don't worry if you lose a crop to bad tides. Keep in mind also that unlike folktails, your breeding pods can support a population of about 9 adult beavers at first, but that grows as your wellbeing does, so you don't need three breeding pods at first, two is better as you try to get your initial colony stable. You do however need at least one unassigned beavers, or enough free time for the beavers to manage them.
didn't finish the episode yet, but a quick tip, build a farm as early as possible, berries are a horrible source of food in hard mod for the iron teeth, you need a farm as soon as you need a water pump
I really enjoy your videos. Thank you for your time What do you call your SO? "Picture"? Or is it something else..... And also why though? Blessing to you both keep on rocking
Hey Skye, awesome to see you on the bad tides! Was wondering, how do you zoom out so far on the experimental builds? I thought mods don't work on experimental and id love to be able to zoom out further than what the game allows. Cherrs for the content, loving it!
I wonder is it even possible to survive through the badtide on hard without there being a fork in the river you can dam off in another direction. If it is it's by using enough storage, but when I tried doing it blind it seemed like I wouldn't have been able to store up that much water and food, and if I did I'd be neglecting too many other things. It also seems to make the drought season and damming up obsolete, unless there's fork in the river like in this map.
START THE DRINKING GAME one shot every time Picture is doing anything two shots for everytime Skye says So Glad You Asked That three shots for every snigger
Skye, I've watched your videos for some years now and you are one of the best Let's plays out there! :) Just wondering if we are going to get a Cities Skylines 2 playthrough? :)
Wow, you really made it difficult for you. Especially by putting the floodgates especially since you've put the dampers there instead of on the other side.
Hey Skye, I’ve been playing on experimental since it dropped, and I haven’t noticed any beavers getting sick from walking on contamination. They seem to get sick from going into bad water very quickly though.
FULL PLAYLIST for this series - ua-cam.com/video/IhBrQOXZDQg/v-deo.html&ab_channel=SkyeStorme
Contaminated ground is fine, just beavers themselves submerged in badwater will get them contaminated.
You should zoom into the breeding pod and have the camera clip through the model for pure nightmare fuel
Hey Skye, just a quick tip, you’re gonna have to get as much water stored during the wet seasons as possible. I really would reccomend going absolutely crazy with the water tanks. You’ll never know when you’ll need it, especially if the doughts/bad water seasons get longer & longer.
yeah he knows, just that everything in the beginning was temporary so he didn't want to invest so much logs in it at the beginning. I'm waiting for him to start a farm first so he can keep his beavers fed to work.
I wouldn't worry if I were you. Sit back and relax.
Imagine suggesting SkyeStorme to go "absolutely crazy" with water storage. You sweet summer child, nobody goes crazier about water storage than this man. I can't wait to see how he handles the water sources themselves turning against him, though. We're in for a real treat as he figures out how to handle that with his usual shenanigans.
Tbh would be funny, if he got his run ended by the Bad Waters, better let him enjoy the challenge on his own.
If you're going to rely on berries as a food source then get some foresters since they plant berries as well as trees.
Oh yeah, update 5!
Hopefully seeing you play will help me get used to the idea of badtides.
I like badwater and its dedicated sources already, but I am not yet sold on the tides. As not all maps have forks in the water network to seal off like in this map, or worse, the source is in the middle of the starting area!
Like, how the hell does one play Terraces now???
Btw, contaminated terrain doesnt affect beavers. Only if they touch the water itself, so you can have stuff in the banks of badwater. (In fact, before the 'badwater sources dry in drought' change, people were using them as unlimited water power to make industrial sectors. Probably why they changed it)
I expected this to start like next week. But excited to see it begin. I havent done update 5 yet i was scared haha.
I just couldn't wait to get started :)
Small thing: when you built a dam despite the barrier existing, you could instead have built a small storage and built the road over it. It’s cheaper than a dam and doesn’t require science like platforms.
You shouldn’t have gone as heavy on the breeding pods in the beginning since you were going to rely on berries. Also you were leaving trees that were just out of range of your loggers when you could have built another logger to get them, that would have helped with your log shortage a bit.
Please don't change, Skye! Love all the boneheaded things that we can shout at our screens about!
Glad to see you started with Ironteeth on this run. I really like how different the two factions are getting now. Good luck!
The beavers actually don't have any issue walking on the contaminated ground, so I don't see a need to demolish that first dam you build.
Idea for mid-game: divert the badwater straight off the map; that's what I did in my Update 5 colony and it works like a charm.
Eesh, yeah, I've not seen a playthrough with the IronTeeth. They are odd ducks... I mean, beavers, aren't they? Breeding pods, and other stuff. I do REALLY like that the developers made all the buildings look different, and it seems their 'cultures' would be very different also. Cool! Can't wait till you get to the fancy decorative bits. Edit: Uh-oh. Assuming they don't all starve to death.
Massaging beavers destroy wood!
Might have been a fun title for the video.
LOL ;)
PUT IN A FARM!!!!!!!
Maybe use a waterdump to create some " safe " green ground? Already loving this !! Good luck
idea: skyscraper apartment building for beavers enjoyed the last 150year colony! Excited for the new one! Let's go Skye!
I think we'll see some vertical stuff now I'm playing Iron Teeth :)
@@SkyeStormebe careful of the vertical food farms they devour water like crazy
Skye, I'd like to see the Mega Battery Reservoir from last season become the central feature of the map, here, but done in the style of the Lemonhead Fountain, but to grand scale!
Water flowing and spilling over giant bowl edges and trickling in to every district surrounding in all directions!
I love your stuff!
Been waiting all day for this to drop.
More feisty fun from our frollicking furry friends.
Thanks Skye
You're totally welcome! Let's hope I can match the last season! :)
You had me at "nightmarish flood that kills everything in its path!"
I ran to get popcorn and tea.
My tip is to build more lumberjack flags (for free) and not build wood storage. (Early game anyway)
David Attenborough narrates: "Nasty, toxic sludge water is killing off everything it touches. Sounds like Lemonhead is getting revenge. Why revenge? Because he never wanted to be cloned relentlessly after his death! And yet, the Iron Teeth are doing just that. You see, that's what those breeding pods are really for. Cloning poor Lemonhead! And so, as revenge, Lemonhead has cursed the lands of the Iron Teeth Beavers to suffer endlessly recurring devastation.
Can the Iron Teeth survive the Wrath Of Lemonhead? Will Lemonhead's curse of extremely beaver-hating waters annihilate the land faster than the Iron Teeth can adapt? Through this documentary, dear audience, you and I shall find out. Together, here, on *'The Lemon Waters of Iron Tooth Lake'*!"
I'm glad you decided to roll right into the new update. I was worried after you said at the start of the previous series you weren't gonna play the experimental updates. Excited to see how you play with this new feature!
@10:00 "it's not gonna work" Have faith Skye & picture, have faith!
I was actually miffed that the badwater sources stop for the dry season. I previously built a waterwheel system on badwater purposefully so that I wanted constant power.
they should make the water acidic and erode the wood for more challenge XD
Yeah, they probably realized it was making it too easy because players didn’t have to develop alternative water sources if they could rely on bad water year round. Well it was fun while it lasted.
the floodgates should go right next to the water sources so the badtide falls backward of the map
7:30 THANK YOU for putting it there
Pause Paws Paws! Establish a memorial for those beavers who lay down their lives for the safety of all Beaverdom!
Keep being awesome, Skye! 🎉
Everything is max priority, therefore nothing is prioritized. Love it.
Let's go - this is such a game changer to the game. I hope they expand more upon it. Poopwater for the win!
You know what berries and water in a vat make, wine. And we all know how many babies are around because of some good wine lol Love you two so much thanks for the videos dude!
OK I will contribute in the series. Levies act different in this one, you can use them to stem the spread of bad tide. And they will not irrigate on the other side so you can’t use them as a water dump.
It's been reverted. Contamination and irrigation pass through them again
Great to see you playing with your beavers again so soon. Looking forward to watching this series.
I played this level with the folktails on hard during experimental period and must say it was pretty easy to do. I went south in the 5th drought period to the mine and finished that on 8th wet season while having about 32 beavers.
Sunday I'm going to play a bit more ))
Yaaaaaaayyyyyy!!!!!
This is such a treat, thank you so much for being addicted to this game like me. Cheers!
YES YES YES can't wait for this series!!
I think it could be a classic :)
tge working hours affect the hunger and need of water a lot, with 0 hours work a beaver can survive 6 days without drink, you had 20 hours work, that's why they was diying of hunger
So happy to see you start a new playthrough, thanks for the content Skye, I have enjoyed your content for years, thank you
Wow, that's quick. Didn't expect new series too soon. Now that's awesome.
It`s a small thing but I saw your partial thumbnail at the bottom of my screen and the blue border made it instantly recognizable as one of your vids. Clever, and effective ;)
More Wet Beaver action! :P
That's great feedback .. thank you! :)
The beaver cutting the tree at the start of the video likes stroking trees
Can't wait to see what you do with this!
Grats on first ;)
WHAT THE HELL?! NEW EPISODE TODAY! THAT"S AWESOME! THANK YOU SKYEEEE!!!
I was worried you weren’t going to have another series for a while. Happy to see you are.
hi Skye - just a little note about the "f" key and the use there of when placing buildings - you'll find it most useful
Bill Nyeaver the science Beaver
It's weird because either they changed this map, or it is different on normal mode: my recent start of this map has an additional water source. What Skye calls Kidney Lake, I call High Lake. There are 3 water source blocks partway up the hill from it toward the side of the map.
Yesss! Can't believe you're starting this series so soon. You're amazing!
Hey , just a tip , anytime you want to built scaffolding to build other buildings , you can just build tiny storages , they cost only logs 3 of them , helps if you don't have planks , 😅
Instead of Bill Nye you should have named him Bill Leaver the science beaver
Once you’ve set up well enough bad tides aren’t that bad
because you can still draw power from the river flow
Which makes certain things easier than in a drought
Except the new patch stops the bad water sources in the drought, maybe the devs thought infinite water power made things too easy.
@@cathygrandstaff1957 I meant in my games after initial setup I now hope for bad tides instead of droughts
Cause I can still run on waterwheel power instead of battery/engine
Omg, yes! I've been wanting you to do an Ironteeth playthrough forever! Cheers m8!
Hope you enjoy it!
Hit the tree at its acupuncture points to get it to spring right out of the ground.
『Iron Beaver』〘Tree Acupuncture Technique〙「Legendary」
"To ascend to the Martial Tree!"
I got 4 Badtides in a row on this map and wound up with only 4 beavers surviving before I could recover.
LETS GOOOO, I'm hyped for this
Me too!! :)
Wohoo!
Woohoo indeed! :)
Ah, I see you are taking the RCE aproch to Timberborn. Everything highest priority
Not sure how I missed you had this Timberborn series here. I am subscribed. Oh well, I guess I know what I'm doing for the next 10 hours (not straight, I'll probably pass out after 3 hours and have to start again tomorrow).
greenness: the quality of state of being green. says the collins english dictionary. so now you know
I already played a lot of this in experimental, and it’s really fun. I hope you do big things with this update
I forgot to mention but I also played in on the lakes map too
I've been working on update 5 for the past couple of weeks on the Craters map, and I've not yet found a way to automate things like you did in the previous series! Can't wait to see what you come up with :)
Use the badwater sources as a constant flow of 'water'power. Shut off your water sources and gather all the water, good and bad, in a deep reservoir with overflow. Use regular pumps to gather drinking- and badwater from there, plus mechanical pumps to pump clean water out and into one-tile-wide canals to reduce evaporation.
Seems to work for me, at least.
Also, closing off the sources with floodgates to direct the badwater away when it hits helps during the early game.
@@richardhoedt8947 the latest update stops bad water during drought now as well. Not so constant power anymore :(
Yes. A new session, and I caught it.
Annoying they stopped the bad water flowing during droughts, it was a good constant power source before, but yeah ordinary water stops I suppose the bad should as well
Yeah it would have been sweet to have waterwheel power 24/7
The gather by the district center has been sitting on its tail most of the episode.
Couple things: with the iron teeth, you cannot let food become an issue. You'll probably have to restart because you won't get any new beavers. You absolutely have to start a farm as priority one.
Second, you can cut trees in a checkerboard pattern, in order to make them last longer. Obviously it's a tradeoff, you get less wood, but it's sustainable. That also means you need less lumberjacks.
You need to set up near where you are going to be able to protect your reservoir. Just because you *can* send beavers across the map doesn't mean you *should*. It doesn't matter if the district center is far away, because I'm pretty sure your builders just go to work, what matters is that your main industrial and farming areas are close to living and recreation.
If I was you, I wouldn't prioritize a reservoir like you did here. Yes, badtides will kill stuff, but that means it pays to prioritize forestry and quick trees like pine. Each beaver only needs 2 food and 2 water per day, so prioritize storing enough to last, don't worry if you lose a crop to bad tides. Keep in mind also that unlike folktails, your breeding pods can support a population of about 9 adult beavers at first, but that grows as your wellbeing does, so you don't need three breeding pods at first, two is better as you try to get your initial colony stable. You do however need at least one unassigned beavers, or enough free time for the beavers to manage them.
You absolutely DON'T have to start a farm as priority one .. which I proved in this video :)
@@SkyeStorme Fair enough, I hadn't realized you'd posted a second episode when I made the comment. You were cutting it pretty close though.
36:32 just throw in some stairs where the dam was so they can still get across albeit in the poop water haha
love the passion you have for this
It's easy to be passionate about a game as good as this! :)
didn't finish the episode yet, but a quick tip, build a farm as early as possible, berries are a horrible source of food in hard mod for the iron teeth, you need a farm as soon as you need a water pump
He knows, lol
33:34 that's a lumberjack flag
Good start! Glad ur playing.
Nice, not long to wait!
Kidney lake looks more like a Liver-pool to me...
Three thumbs up! Great video. Thanks!
I really enjoy your videos. Thank you for your time
What do you call your SO? "Picture"? Or is it something else..... And also why though?
Blessing to you both keep on rocking
Yay! Thanks
If you pause all science after the flood gates are unlocked, you need to add builders to speed up your building across the board..
Honey wake up, new skye video just dropped 😊
It’s like you could read my mind @34:30 😂
The beaver was massaging the wood.
Hey Skye, awesome to see you on the bad tides!
Was wondering, how do you zoom out so far on the experimental builds? I thought mods don't work on experimental and id love to be able to zoom out further than what the game allows.
Cherrs for the content, loving it!
I wonder is it even possible to survive through the badtide on hard without there being a fork in the river you can dam off in another direction. If it is it's by using enough storage, but when I tried doing it blind it seemed like I wouldn't have been able to store up that much water and food, and if I did I'd be neglecting too many other things. It also seems to make the drought season and damming up obsolete, unless there's fork in the river like in this map.
START THE DRINKING GAME
one shot every time Picture is doing anything
two shots for everytime Skye says So Glad You Asked That
three shots for every snigger
Skye, I've watched your videos for some years now and you are one of the best Let's plays out there! :) Just wondering if we are going to get a Cities Skylines 2 playthrough? :)
Honestly I don't know ...
Okey, don't want to push you, you play whatever makes you happy! :)@@SkyeStorme
The tank and the pump would be alright in a corrupted area.
I am pretty sure that the beavers do not get sick just walking on corrupted soil.
Skye! they have to be inside the bad water to be contaminated.... it's ok if they walk over contaminated land!!
so excited for this!!!! also why arent you building a farm?!?!??!
It begins!
Woot! :)
Nice. I was hoping you would do the update 5 with the bad water.
I started on this map when u5 came out. Very curious how you deal with badtides. Havent seen the video yet, i´m sure it will be epic 🤘
Great Skye always entertaining 👍
i think you should have done this vise versa, good water should flow right side and bad water on the left hand side
Yes i have been hoping to see you play BW😊
Can you filter the bad water to get good water? If you can, is it a viable strategy?
OOOOOOOOOOOOOOOOOOO IT STARTS
Wow, you really made it difficult for you. Especially by putting the floodgates especially since you've put the dampers there instead of on the other side.
they can walk on the contaminated ground just fine, only if they go in the water does it become an issue for their health
Has anyone ever told you that you sound just like the comedian Alan Davies?? Love your accent@
Great video!
allready new series? wow!
Hey Skye, I’ve been playing on experimental since it dropped, and I haven’t noticed any beavers getting sick from walking on contamination. They seem to get sick from going into bad water very quickly though.
There's no reason not to build a farm... Or forester before any major plans... But like especially a farm... Before population increases