The massive problem with Open World Games...

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 10

  • @Aydabunny
    @Aydabunny 5 місяців тому +4

    "Directionally challenged" is one of my favorite terms because lord I get that so much LMAO! I loved putting this on in the background and working, it boosted my mood and I love hearing others thoughts on certain games!

  • @dakotalangston6345
    @dakotalangston6345 5 місяців тому +1

    what a wonderful exploration into something I was feeling, but not observing!! I've been feeling something similar when it comes to my partner, they have ADHD, and I love helping them organize what they'll do with their evening, and games have been slowly going down and down in priority, and I think this explains why!! with just jumping on the open world trend, games just. don't lead you anywhere. I think you nailed it when you said that they are afraid to bring you on a path, and my poor love, who relaxes with a mentally stimulating task, has been finding games less and less interesting and more aimless, and with the ADHD, it's just too much of a task to hunt down your own story. wonderful video!

  • @dreamedwave
    @dreamedwave 5 місяців тому +2

    Horribly underrated video - this is actually a well edited and well paced video essay, and I do wish more people see this!

  • @averylychee
    @averylychee 2 місяці тому

    I definitely agree! There's a big sense of sameyness with a lot of open world games - games that are empty and bereft of anything meaningful to do, where there's acres and acres of beautifully crafted space but no way to enjoy or engage with it. And then they seem to try and fill this void with simple repetitive content that quickly outlasts its welcome

  • @cresus.
    @cresus. 5 місяців тому +1

    I was a huge fan of Crysis and how Crysis 3 was able to balance a levelled, almost linear play path with an open world experience. There was a clear order to each level, but it was more or less up to the player how they would go about it, both in what was provided in the sandbox and the mechanics of gameplay. Halo was another game where you could choose how to go about clearing a level that was even more linearly designed, unlike a lot of other shooters, and I think that's what made the game so replayable for me. On the other hand, Halo Infinite was a campaign I hardly remember outside of boss fights and cutscenes.

  • @yikes2239
    @yikes2239 5 місяців тому

    Love the video! I can agree with a lot of the opinions you shared - not every game needs to be "open world". I love some linear games, like Portal 2, and I hope more developers branch out and don't just follow trends.

  • @pessimisticnihilist3691
    @pessimisticnihilist3691 5 місяців тому

    As much as I like the lethal company content, this is incredible work. Keep it up!

  • @snowwolf9121
    @snowwolf9121 5 місяців тому +2

    Open.

  • @F1reNation
    @F1reNation 5 місяців тому

    Overall good vid 👍.