A single UE5 developer created this... you can too

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 64

  • @Bluedrake42
    @Bluedrake42  22 години тому +3

    I am booking one on one calls with every single one of my fans. I can meet with 4 people a day, five days a week and I'm booking out 60 days in advance. If you are interested in AI technology and game development, book a call with me here: calendar.app.google/UzE4guE6SicNF4Y8A

  • @besterjr2312
    @besterjr2312 17 годин тому +3

    I've been doing UE for around almost 6 months now and I've done a short film by myself similar to that guy you talk about, very excited to talk about the future of UE and VFX, this video is awesome because it could give inspiration for people who don't use UE but are interested in learning

  • @mezzops1716
    @mezzops1716 22 години тому +17

    the whole cinematic was better quality than concord

    • @Glowbox3D
      @Glowbox3D 16 годин тому +3

      I mean, I think we are gettin' a little rowdy here, settle down. :) Concords assets and environments overall were AAA incredible stuff. The characters models, texturing and animation were extremely good. I think people had problems with the art and character design in general...but the 2d and 3d artists, and the animators are no doubt super talented. They were just doing what they were told. The game looked fantastic overall.

  • @picklegork
    @picklegork 10 годин тому +3

    All metahumans have the same eyes, you can spot a meta-human from a miles away.

    • @CreepyCurlew
      @CreepyCurlew 5 годин тому

      It is free though for ue5 developers.

  • @brandonacree4605
    @brandonacree4605 12 годин тому +1

    This is almost certainly an entry in the Kitbash3D competition called Secrets of the Luminara which provides the environment assets for the structures.

  • @nikolayiliev3044
    @nikolayiliev3044 12 годин тому +2

    Unreal Engine 5.6 , the future is coming !

  • @fugginrambo
    @fugginrambo 22 години тому +8

    You know it's good when the AI didn't screw up the hands by adding 2 extra pinky fingers.

  • @justgamingentertainment
    @justgamingentertainment 5 годин тому +1

    Bruh i didn't think that thumbnail said realism

    • @Bluedrake42
      @Bluedrake42  4 години тому

      What else would it have said? lol

  • @ニガービーナー
    @ニガービーナー 23 години тому +4

    this is crazy development you can now rig without rigs

  • @badashphilosophy9533
    @badashphilosophy9533 17 годин тому +1

    i love how fast you are posting new videos its kinda unheard of

  • @BigReddthehebrew
    @BigReddthehebrew 19 годин тому

    2 months with a one man team is WILD! Thanks for covering this

  • @somenygaard
    @somenygaard 19 годин тому +1

    How many times did management at Verant, Blizzard or Origin interfere with the creators vision and screw games up? These technologies are going to be great for the creators being able to stick to their vision for the game. I’m very excited for the future of mmorpg genre. Exciting times!

  • @trashman1358
    @trashman1358 16 годин тому

    We've run the marathon. Now we're in the stadium, running the last 100 meters to the finish line.

  • @memegazer
    @memegazer 22 години тому +3

    Hey bluedrake42
    Have you seen any of threat interactives vids about UE5?
    Imo he makes some compelling points that the reason a lot of triple a games are poorly optimized is bc of limitations of UE as an industry standard.

    • @Bluedrake42
      @Bluedrake42  22 години тому +2

      I watched a few, I haven't watched all of them thoroughly though. I have a few of my team members who have conflicting opinions about his videos, but I've been so busy with covering all the other technology that I've been researching that I haven't had time to go down the threat interactive rabbit hole.

    • @memegazer
      @memegazer 22 години тому

      @@Bluedrake42
      understandable
      was hoping, if you are not busy and interested, you might weigh in on his criticisms at some point down the road
      but if you are busy I get it that you can't be distracted right now
      ty

    • @scottventure820
      @scottventure820 18 годин тому +1

      Usually, it's not the engines fault, not entirely at the very least, TI still managed to optimize a very performance heavy scene to an acceptable point, UE is just a tool, 90 percent of the quality that comes from it depends on the user. Incompetence and delusion of creators not accepting the truth is the biggest problem. Marvel Rivals and Delta Force are well made, despite the fact about UE's problems

    • @memegazer
      @memegazer 18 годин тому

      @@scottventure820
      Probably you could say most of his complaints are a matter of preference
      but he points out that newer versions of UE are lacking in convenient native support of optimization techniques from the past

    • @Badguy292
      @Badguy292 8 годин тому

      @@memegazer The release of MegaLights seem to be a massive optimization for the Light rendering, so I think Unreal is starting to reign it in the right direction a bit!

  • @thatthotho
    @thatthotho 9 годин тому +1

    the future of gaming looks bright :D

  • @racereview1679
    @racereview1679 11 годин тому

    How do you put outfits on ur metahumans. Anyone try METATAILOR?

  • @sinistermephisto65
    @sinistermephisto65 7 годин тому

    I cant be the only one completely creeped out by this

  • @skygradient6248
    @skygradient6248 19 годин тому

    There are plenty of examples of one person doing things that big studios can't because they're just too bloated, this is one of those. However - as this stuff becomes easier to do it'll also mean the market will just be flooded with content and it'll get harder and harder to make money off of it, to the point where the cost of generating the content in raw electricity alone will be greater than the rewards - so it's a bit of a double edged sword.

  • @Letherboot
    @Letherboot 15 годин тому +1

    my dumbass read racism in the thumbnail lol

  • @TechnoMinarchist
    @TechnoMinarchist 22 години тому

    I can't stand the modern blurry TAA though and UE5 uses it so much.

  • @Mr.Kenbak3
    @Mr.Kenbak3 17 годин тому

    I be seeing you soon

  • @Thesyrianrussian
    @Thesyrianrussian 16 годин тому

    roblox studio has had this for the past year

  • @lsquest263
    @lsquest263 21 годину тому

    Looks like something is going on with notifications for your channel.

    • @Bluedrake42
      @Bluedrake42  21 годину тому

      Its all good, I’m targeting browse and search anyways. UA-cam has been slowly killing off notifications feeds for years now anyways.

  • @ParashMitra15
    @ParashMitra15 4 години тому

    We will get high quality of corn video then from this. Because this is the largest market for single developers.

    • @Bluedrake42
      @Bluedrake42  4 години тому

      Ah. Yes. Corn videos. True.

  • @Combinehuntsmanunit
    @Combinehuntsmanunit 6 годин тому +1

    Ok but please, don’t think this makes it any easier to make games that are actually good quality. Models that are gigabytes does not mean quality and certainly not optimization. Unreal engine 5s nanite actually makes games worse because developers think they can get away with not making any optimisations and it also makes game devs only target users with high end pcs. I am staying away from unreal engine 5 until some majour changes come around to reduce bloating of thier god awful software

  • @itsMBWAAA
    @itsMBWAAA 18 годин тому

    Knew it had to be MoveAI

    • @itsMBWAAA
      @itsMBWAAA 18 годин тому

      Pretty sure you need at least 3 iPhones or iPads no later than a certain generation to get finger tracking in your mocap with move AI

    • @Bluedrake42
      @Bluedrake42  17 годин тому

      Oh interesting I did not actually know that yet, I did see a few capture shots where it looked like they had multiple cameras setup which was what I was hoping would be possible!

    • @itsMBWAAA
      @itsMBWAAA 15 годин тому

      @ for all I know it got updated since I last looked into it and maybe now it only needs one, but if I remember correctly (and since I last checked) you need 3 cameras but get your friends together if ya don’t have 3 and have a mocap party with everyone’s phones lol

  • @joegonz
    @joegonz 14 годин тому +3

    To say he made everything himself is misleading. It's a lot of marketplace assets and meta human is also essentially a marketplace asset. He didn't "make" everything himself but it's still impressive.

  • @EmptyPen
    @EmptyPen 3 години тому

    If only i had good pc not ultra potato one

  • @mrburns366
    @mrburns366 18 годин тому

    Isn't that a real person?! 5:55

    • @Bluedrake42
      @Bluedrake42  17 годин тому

      Nope! All Unreal engine!

    • @MrGTAmodsgerman
      @MrGTAmodsgerman 17 годин тому

      No

    • @chrisjustin4115
      @chrisjustin4115 9 годин тому +1

      They scanned a real human beings face and used his 3d scan mesh in unreal engine

  • @gsus7125original
    @gsus7125original 20 годин тому +5

    I despise realistic graphics in games. Not sure how many think the same... but probably not enough.

    • @mrburns366
      @mrburns366 18 годин тому

      Yeah, you're probably in the minority there

    • @FireF1y644
      @FireF1y644 14 годин тому +1

      Definitely, just pure realism for the sake of it kinda destroys the purpose of gaming. Well art diected realism is probably good though.

    • @RedactedBrainwaves2
      @RedactedBrainwaves2 10 годин тому +1

      I think that's a pretty dumb opinion pushed by youtube essayists who swear what they really want is more artsy pixelated games about lesbian relationships because that's "deeper" than our plebeian realism in Need for Speed or Battlefield. All artstyles have a place, and yes, realism is an artstyle. There is no "style vs realism" dichotomy. It's all bs pushed by low grade youtubers.

    • @Cl3arBubbles
      @Cl3arBubbles Годину тому

      I don't mind it, but when too many games do it it becomes stale, kinda like the same thing? It's also due to the engine, which a lot of em use, unreal, takes the uniqueness.

  • @Cl3arBubbles
    @Cl3arBubbles Годину тому

    I still dislike UE when it comes to games, they all get the same vibe due to the engine and are usually badly optimized, sure it's on the devs for not going ways to make it more unique and optimized, but the engine itself has issues on the optimization part. It's kinda like with some games in Unity, you can say it's made in unity, but there's lots of unity games that are unique in that aspect and the best part is, they can go various ways with the graphics and art, unlike UE games where they all "look the same"

  • @Ricolaaaaaaaaaaaaaaaaa
    @Ricolaaaaaaaaaaaaaaaaa 22 години тому +1

    By the time AI can make this stuff as good as what large teams can do (probably early middle next year). We'll be able to create things with text prompts. While this stuff is really cool, I think if you're getting into the industry working on extremely stylized graphics is going to be the way going forward for all games. Because realism and common stylized choices will be available at the push of a button in your new google lens, meta xr glasses or whatever microsoft comes out with.
    I don't say this as someone speculating but as someone that has seen tons of leaks and prototypes of what's coming.

    • @Bluedrake42
      @Bluedrake42  22 години тому +1

      Copyrights and patents. everyone here needs to be thinking entirely about copyrights and patents. It won’t matter if AI trains on your work, because at the end of the day, whatever product they output will not legally be allowed to violate your patent or copyright. That’s what everyone should be thinking about.

    • @jenkem4464
      @jenkem4464 22 години тому +1

      All of it will be. You'll be able to just pull down your particular version of stylized in a drop down menu of filters. The great boon of stylized work is that it stands the test of time a lot longer than current gen "photo real" work you create, so you're still right about that being probably the best direction to work in.

    • @jenkem4464
      @jenkem4464 22 години тому

      @@Bluedrake42 True, that's why artists need to start using in in a percentage of their workflow to at least get accustomed to hybrid AI-user workflows. It's not going away and it's only going to supercharge good and great artists if they so choose to adopt it in some form or another. Try to steer away from the online ones though and figure out something locally. It's all such a grey area though so, indeed...do exercise caution.

    • @Ricolaaaaaaaaaaaaaaaaa
      @Ricolaaaaaaaaaaaaaaaaa 4 години тому +1

      @Bluedrake42 If it's on the Internet even under images that someone else took as gameplay footage for UA-cam it then falls under fair use.
      Copyright/patents and AI can't go together because it will hinder progress. Not only that but it was impossible to train models without this data because the dataset was too small. Currently it doesn't really matter because most models have scraped the entire web including the dark web. So everything right now can be done with synthetic data. However, for AGI the model has to have the ability to learn and retain information during runtime. This means it will be collecting new data from every user.
      Now you may think that little checkbox means when talking to misc models the models won't retain any info about you but no, that's not how it works. That means the company won't retain any data for new pre training or post training runs.
      In other words if you want your work to never get stolen it would require proof of personhood and be locked down under block chain. It would also need to block screen captures during runtime as well as have graphic rendering that artifacts when you take a photo of it from outside your machine.
      We're approaching dead Internet. Copyright is the last thing to worry about.

  • @FirehawkeIV
    @FirehawkeIV 7 годин тому

    I thought the tumbnail said Racism, lol

  • @Spino_aura69
    @Spino_aura69 23 години тому

    W

  • @gsus7125original
    @gsus7125original 15 годин тому

    Realistic graphics are unironically for actual literal ho mow sek shewels.

  • @arielshpitzer
    @arielshpitzer 8 годин тому +1

    looks like shit and took short time because he didn't had to use path tracing. lumen looks bad for cinematics, maybe good only for blurred virtual production background.