@@BattleHardenedGames Been playing this game consistently for around 4 years now. Stark has 2 wins total over the course of the +100 games we've played. Imho, Roose is not overpowered, but compensating for Stark map placement. 1 Stronghold and 2 castles, 1 of which is often on enemy borders, so very little flexibility with mustering. Not to mention the importance of having ships as starks for early defense and late game offense. You still have to pay for his ability by loosing a battle, meaning both using a march order and risking loosing units. Worst case scenario, you try get his ability in a meaningless battle, attacking with 1 footman. Your opponent reads your play and makes sure he looses the battle with sufficient forts on his card. Roose is now wasted. Depends the level you and your mates are playing at I suppose, but I can't say Roose single handedly has affected the few wins Stark has. Balon is way more op. Edit: Re-reading this made me wonder why your comment triggered me so xD
@@Ponninftw Yeah I have never liked Stark's cards much overall. Greyjoy and Tyrell cards are much better in my opinion. I think that I originally just wanted to call attention to Roose because it can really catch a newer player off guard who isn't familiar with what the card is.
Hi Peter I was interpreting "attack" to mean a ship/ships using a march order to move onto land, which is not allowed. Assigning a support order to ships, to lend their strength to a battle that has been initiated by land units moving onto a space is allowed.
Great video, I'm going to send this to my GoT gaming group so they're aware of everything they can do and cards that can be played against them. One correction - you mustered a ship into the Sea of Dorne, but can only muster ships into the sea where the port connects the mustering land area to the sea, in this case only into the East Summer Sea.
Are you deriving the correction from the 2nd paragraph under "Using Ports" on Page 25 of the rules? I am unclear on whether, when it says the "adjacent sea area".... what are they saying the sea area is adjacent to? Are they referring to the port, or to the land area? You can muster into the sea from spaces that don't even contain a port, so long as the space has a castle or stronghold, so I wouldn't assume that there would be a restriction that would result in the areas you can deploy ships to being more restrictive for a space with a port, than a space without a port. Interested in your take on it. Thanks!
You cant muster ships in waters occupied by enemy ships So if there are enemies outside your port then you can only muster ships x3 in your port What i havnt figured out yet is whether you need a march order to move your ships from port to the water connected to the port? And also if you can move from a port to a sea area adjacent to the local sea area of said port
@@jasonhuffman1404 you are correct. We had been playing by the wrong rules and this changed everything! You can muster into sea area next to a territory containing a castle or stronghold, as long as that sea area doesn't contain an enemy or allied ship.
@@peterlokin7776 yes you need a march order to move a ship from port to the sea directly connected to the port. No, you cannot move directly from a port to across the direct sea area and into the adjacent sea area. That requires multiple march orders. If you already had one ship in the sea area directly outside the port, you could stagger march orders so that your ship comes out of the port and then both or either of the ships in that sea use the next march order to move into the next sea area.
Ports are one of the most complicated things in the game. At a high level they are their own areas that you can have units in, and units there must be assigned their own orders. Units there count as armies that count against supply limits. Some tricky rules about ports: they can never have more than 3 ships, if ships are there and the land area connected to the port is taken over by an opponent, the ships can be replaced by ships of the opponent, ships there can support battles in the adjacent sea area, or raid that adjacent sea area.
I am gonna destroy my friends tomorrow muhaha!
Those are good tips, especially with port one. Read manuals guys, always :P
thank you-that was helpful
Thanks for the video
Thanks 🙏🏼
Do units who have supported a fight but lost get routed and layed on their side??
They don't, and they cannot be killed by enemy swords either.
Can ship supports land area?
Yes.
7:44 Roose Bolton is completely broken
M Balazs kinda have to either try to lose when Stark is attacking you with Bolton or at least use swords on them to make them lose units at least.
Patchface...
@@BattleHardenedGames Been playing this game consistently for around 4 years now. Stark has 2 wins total over the course of the +100 games we've played. Imho, Roose is not overpowered, but compensating for Stark map placement. 1 Stronghold and 2 castles, 1 of which is often on enemy borders, so very little flexibility with mustering. Not to mention the importance of having ships as starks for early defense and late game offense. You still have to pay for his ability by loosing a battle, meaning both using a march order and risking loosing units. Worst case scenario, you try get his ability in a meaningless battle, attacking with 1 footman. Your opponent reads your play and makes sure he looses the battle with sufficient forts on his card. Roose is now wasted. Depends the level you and your mates are playing at I suppose, but I can't say Roose single handedly has affected the few wins Stark has. Balon is way more op.
Edit: Re-reading this made me wonder why your comment triggered me so xD
@@Ponninftw Yeah I have never liked Stark's cards much overall. Greyjoy and Tyrell cards are much better in my opinion. I think that I originally just wanted to call attention to Roose because it can really catch a newer player off guard who isn't familiar with what the card is.
And what about this version - boardgamegeek.com/thread/1766678/epic-variant-10-players-monster-map
Can you attack land with ship/ships?
flow_viša_sila No sir, must be land units.
But you said you can support land battles with ships???
Hi Peter I was interpreting "attack" to mean a ship/ships using a march order to move onto land, which is not allowed. Assigning a support order to ships, to lend their strength to a battle that has been initiated by land units moving onto a space is allowed.
@@BattleHardenedGames ty
Great video, I'm going to send this to my GoT gaming group so they're aware of everything they can do and cards that can be played against them.
One correction - you mustered a ship into the Sea of Dorne, but can only muster ships into the sea where the port connects the mustering land area to the sea, in this case only into the East Summer Sea.
Are you deriving the correction from the 2nd paragraph under "Using Ports" on Page 25 of the rules? I am unclear on whether, when it says the "adjacent sea area".... what are they saying the sea area is adjacent to? Are they referring to the port, or to the land area? You can muster into the sea from spaces that don't even contain a port, so long as the space has a castle or stronghold, so I wouldn't assume that there would be a restriction that would result in the areas you can deploy ships to being more restrictive for a space with a port, than a space without a port. Interested in your take on it. Thanks!
No you can muster ships in avery sea area adjacent too the mustering castle or stronghold
You cant muster ships in waters occupied by enemy ships
So if there are enemies outside your port then you can only muster ships x3 in your port
What i havnt figured out yet is whether you need a march order to move your ships from port to the water connected to the port?
And also if you can move from a port to a sea area adjacent to the local sea area of said port
@@jasonhuffman1404 you are correct. We had been playing by the wrong rules and this changed everything! You can muster into sea area next to a territory containing a castle or stronghold, as long as that sea area doesn't contain an enemy or allied ship.
@@peterlokin7776 yes you need a march order to move a ship from port to the sea directly connected to the port. No, you cannot move directly from a port to across the direct sea area and into the adjacent sea area. That requires multiple march orders. If you already had one ship in the sea area directly outside the port, you could stagger march orders so that your ship comes out of the port and then both or either of the ships in that sea use the next march order to move into the next sea area.
How does the port work?
Ports are one of the most complicated things in the game. At a high level they are their own areas that you can have units in, and units there must be assigned their own orders. Units there count as armies that count against supply limits. Some tricky rules about ports: they can never have more than 3 ships, if ships are there and the land area connected to the port is taken over by an opponent, the ships can be replaced by ships of the opponent, ships there can support battles in the adjacent sea area, or raid that adjacent sea area.
@@BattleHardenedGames Don't mind me while I copy-paste this to my GoT folder... :D
This is more of a tutorial video rather than a strategy one