I appreciate the feedback. I’d definitely be interested in doing a more advanced version in a future video but since I’m new to making this type of content and this is a method that o haven’t seen anyone else use before, I figured I’d keep it simple and show how to walk rather than run. Keep an eye out, I may just take you up on your challenge.
So when you put more than 1 SVG on a single layer, they are automatically merged, basically? So if we have an SVG of a big circle and an SVG of a little circle, on separate layers you get a big circle and a deeper little circle. Move them on same layer, and you now would get a ring shape?
Correct. Stacking shapes on the same layer creates a negative space where they intersect. Add a third and where all 3 intersect becomes positive again.
Gotcha, thanks! And I totally hadn't thought of the whole "convert to bitmap" then re-trace trick. That will be really useful because I made some background and icon SVGs for my cards, but if the portrait rasters overlap then it gets all screwed up. I was looking for a way to merge them and seems like bringing everything to bitmap and then tracing is probably the best way to do that.
@@tradtke101 that idea came to me rather recently. I had spent way to much time previously selecting each individual shape to delete them but that caused issues sometimes too because of the way overlap works so this is really the best way to do it.
This was really interesting. I don't understand the part at roughly 1:50 , how just putting the red on the green removes the excess shapes, but still interesting workflow. The results look a little sharp, I would probably tumble them for 12 hours, but all in all, well done.
What you’re essentially doing is removing the elements of layer 3 from layer 4 so the laser doesn’t engrave the same spot twice. It will only engrave layer 4 where layer 3 doesn’t exist and layer 3 where layer 2 doesn’t exist and so on. If the layered SVG was set up well from the start, you shouldn’t have any overlap.
@@beamituplaserworks Thanks for explaining more. I'm kinda new to Lightburn itself and did not see any extra clicks so was confused. From my perspective, it looked like you put red on green, clicked the green layer, and that was it. I wish it was that easy when I use Blender.
@@beamituplaserworks Ha, I guess my comment was removed because it took me a second to get this. But yeah, Blender takes a bit to learn because it has a lot of options. Different workflows for different people/uses.
Thanks, bud! I was honestly a little surprised at the results of the 3D Greyscale engrave. It had a ton of detail and was very crisp. If I had used the outline I generates and darkened the bg, I think it would have been my favorite outcome. Only downside is the time it takes to do it.
I get most of my vectors at designbundles.net You pay like $20 a month and get 50 free downloads from their "plus" files. There's a lot of content there. If you have a SVG that you want to break into layers, you could ungroup it and select components and assign them different layer ID's in the software.
Not really the best of designs to demonstrate this technique. a 5 layer Mandela would show more separation of layers
I appreciate the feedback. I’d definitely be interested in doing a more advanced version in a future video but since I’m new to making this type of content and this is a method that o haven’t seen anyone else use before, I figured I’d keep it simple and show how to walk rather than run. Keep an eye out, I may just take you up on your challenge.
So when you put more than 1 SVG on a single layer, they are automatically merged, basically?
So if we have an SVG of a big circle and an SVG of a little circle, on separate layers you get a big circle and a deeper little circle. Move them on same layer, and you now would get a ring shape?
Correct. Stacking shapes on the same layer creates a negative space where they intersect. Add a third and where all 3 intersect becomes positive again.
Gotcha, thanks! And I totally hadn't thought of the whole "convert to bitmap" then re-trace trick.
That will be really useful because I made some background and icon SVGs for my cards, but if the portrait rasters overlap then it gets all screwed up. I was looking for a way to merge them and seems like bringing everything to bitmap and then tracing is probably the best way to do that.
@@tradtke101 that idea came to me rather recently. I had spent way to much time previously selecting each individual shape to delete them but that caused issues sometimes too because of the way overlap works so this is really the best way to do it.
@@beamituplaserworks yeah I thought converting and re-converting would turn things into a hot mess, but seems like it's not so bad.
This was really interesting. I don't understand the part at roughly 1:50 , how just putting the red on the green removes the excess shapes, but still interesting workflow. The results look a little sharp, I would probably tumble them for 12 hours, but all in all, well done.
What you’re essentially doing is removing the elements of layer 3 from layer 4 so the laser doesn’t engrave the same spot twice. It will only engrave layer 4 where layer 3 doesn’t exist and layer 3 where layer 2 doesn’t exist and so on. If the layered SVG was set up well from the start, you shouldn’t have any overlap.
@@beamituplaserworks Thanks for explaining more. I'm kinda new to Lightburn itself and did not see any extra clicks so was confused. From my perspective, it looked like you put red on green, clicked the green layer, and that was it. I wish it was that easy when I use Blender.
Blender makes my head spin!
@@beamituplaserworks Ha, I guess my comment was removed because it took me a second to get this. But yeah, Blender takes a bit to learn because it has a lot of options. Different workflows for different people/uses.
I don't know how or why the comment got removed but I'm glad you saw this! Sorry!
Weird, I see it when I switch from TOP COMMENTS to NEWEST FIRST.
Whoot whoot!
Awesome to see how you approach 2 completely different methods, good stuff! Keep rockin man!
Thanks, bud! I was honestly a little surprised at the results of the 3D Greyscale engrave. It had a ton of detail and was very crisp. If I had used the outline I generates and darkened the bg, I think it would have been my favorite outcome. Only downside is the time it takes to do it.
Where or how to get a svg with layers if it’s just a full color svg?
I get most of my vectors at designbundles.net You pay like $20 a month and get 50 free downloads from their "plus" files. There's a lot of content there. If you have a SVG that you want to break into layers, you could ungroup it and select components and assign them different layer ID's in the software.
Nice job
Thanks!