Difficult Decisions to be Made... More Harsh truths and Honesty | Indie Game Dev

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  • Опубліковано 12 бер 2023
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    I'm going to get really honest about the reality of life as a game dev again. I'm going to give you an inside peek into our lives, our current situation, and the reality we're facing as game developers. This is a very transparent backstage view that most developers won't ever share publicly.
    We had to make some really hard decisions recently that affect both our game dev studio and our future development plans & we have a huge announcement to make regarding what's next for us.
    Let's have a real conversation about the challenges and struggles that are happening behind the scenes. What's it like to be a developer? a UA-camr?
    From motivation struggles, mental health, dealing with criticism and sharing your creative works with the world, to living life on camera, slow progress and big fears, we're going to let you in on ALL OF IT!
    If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.
    Wishlist our Games:
    Wishlist Veil of Maia! - store.steampowered.com/app/19...
    Wishlist Samurado on Steam! - store.steampowered.com/app/23...
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    #motivation #indiegame #gamedevelopment

КОМЕНТАРІ • 180

  • @andrerufo569
    @andrerufo569 Рік тому +46

    I think this 90 day challenge is a nice idea that can bring some excitement to your channel and business.

  • @CodeMonkeyUnity
    @CodeMonkeyUnity Рік тому +111

    That's a great challenge! Whatever ends up being the final result it is guaranteed you will learn a ton.

  • @HE360_Games
    @HE360_Games Рік тому +15

    From a game developer to game developer, here's what I've done to work towards the SAME dream you have which is to make games for a living and this is an idea that has worked for me: I drive a school bus to accomplish my goal. Everyday, I work from 6 am to 8:30 am in the morning and work from 3 pm to about 5:30 pm in the evening.

  • @scottcastle9119
    @scottcastle9119 Рік тому +18

    I wouldn’t quit my job unless I got a publisher deal, that’s a little insane to burn through savings and not knowing if my game is even going to succeed or not.

  • @lonehatchlingllc
    @lonehatchlingllc Рік тому +45

    As a solo dev, who has a playtest on Steam, I would recommend that you put your main game on Steam as a playtest. Set it up as an open playtest so players can get right in to try what you already have. I work in Unreal so I'm not familiar with how Unity does patches. I don't think the 90-day challenge is the way to go if you're short on time, make the really tough decisions about your game and kick it out the door. Do early access if the core of your game is there and all that's really needed is more levels/maps for your game. I'm certain your game is far better than you're giving yourself credit for, but you won't know this until others get a chance to play it!

  • @awesometuts

    nice videos bro... as someone who had the same dream as you, and someone who quit college and came back home with $150 in his pocket to try and make video games... I realized in the very beginning that making a game that will sell and have a steady income is not that easy when you lack a ton of other skills like marketing... that's why I started selling digital products like courses, then I opened my game dev studio for mobile games, did that for a while but it didn't turn out the way I wanted... now I'm launching my asset store for game developers, and we're also going to launch our first game soon... I didn't record any making of the game nor did I talk about it because I learned to make money in other ways...

  • @AstonJay
    @AstonJay Рік тому +12

    This is why I'd say that being a software developer first is better, then steadily build income streams using your skills as a dev before quitting everything and working on your passion projects. But this is my opinion. I applaud you guys for your decisions and I can understand the struggle. Best of luck, and I can't wait for the Steam Next Fest. Will definitely give the game a try when it launches❤️

  • @johnleorid
    @johnleorid Рік тому +4

    I know of a local game studio that does contract work and freelancing jobs for about one year until they have saved up enough money to work on one of their own ideas for about one year.

  • @sukichannel8850
    @sukichannel8850 Рік тому +6

    I came across your channel last night and a lot of what you discuss resonates deeply with me. I am also an indie developer, and i just passed the 1 year mark of plunking around. I hardly ever come out of lurking to post, but let me just say this: based off of what i've seen so far you've got an eye for polish (looking at your awesome flaming grapple skill as an example - man, that thing rocks!). Do NOT sell yourself short. When playing other games, it's easy to think "Oh man, I don't know if I have it in me to do something like this". But take a step back and look for things that you could and have already done better. Once i started filtering everything through that glass half full lens, it was shocking how many commercially successful games i've played that i can now see some pretty complicated systems and say "Wow, I actually implemented that in one of my projects, and mine is much better."! Or, "Wow, they never figured out problem X and it is still glaringly present in the their release".

  • @XoADREADNOUGHT
    @XoADREADNOUGHT Рік тому +14

    Did you speak to anyone else before making such a life-changing mistake? It really is a mistake, too. No matter how great your game is... This was a naive decision. A noble one. Fun. But not feasible.

  • @StealthyShiroeanGames
    @StealthyShiroeanGames Рік тому

    Definitely looking forward to seeing the process behind this challenge! And I really hope this pays off for you and your family. I keep thinking of ideas for a big game I'd like to build and the more I think about it and the more game dev channels I watch the more I realize that I think it'd be smarter for me to create smaller games first. Especially since I'm lacking the experience necessary for a large project anyway. I hadn't even thought of them as portfolio pieces to prove to potential publishers. That's really smart as well. Anyway, good luck, man!

  • @gretelandcat6393
    @gretelandcat6393 Рік тому +4

    You guys and Jonas are my favourite game devs on UA-cam. I'm currently studying Games Design and Art and always have your videos on in the background now and again.

  • @isatche
    @isatche Рік тому +21

    I did notice your channel is a lot about psychology behind motivation and persistence and some tutorials. Or at least, those are the videos UA-cam is feeding me.

  • @Poltergeist88
    @Poltergeist88 Рік тому +3

    Good Luck for the project, even more for your lives. I just want to point out that those youtubers with 100s thousands of subs that you talk about have your same amount of videos not because they're lucky or more appealing or just blessed by the Algorithm, but because generally they put on private or remove the older videos in order to leave only the best to be seen, like in a cool shop window. Probably they had undreds of videos that just didn't do well enough before they start to get traction...

  • @KeepsieX
    @KeepsieX Рік тому +6

    I don’t think the 90 days challenge is the way to go. Not for a new game anyways. It would be better to spend 90 days creating a vertical slice of the main game for players to demo and Wishlist. The benefit is now you also have a demo for publishers and even Kickstarter - 3 birds one stone.

  • @hermanjarl
    @hermanjarl Рік тому +1

    Really relatable - indie dev with a small UA-cam channel myself and I've been thinking about doing smaller projects for a while, instead of one big one.

  • @joeymaher5193
    @joeymaher5193 Рік тому +15

    I think we're seeing the logical conclusion that people were warning you about all the way back in the beginning. While there's definitely no right way, many indie devs opt for the infinitely safer route of keeping their day job and working on that first product.

  • @foxandliongames
    @foxandliongames Рік тому

    Keep it up! Rooting for your guys :) Hope everything pans out like you want it to! Looking forward to the 90 game series - would love to see what you come up with!

  • @icesparkstudios

    This video resonated with me a lot as someone who has also took the plunge and is trying to go full-time so thank you for making it. I can't offer much due to similar financial binds, but I subscribed and liked the video. It seems you have grown a good bit since this video, and I wish you all the success moving forward.

  • @Tenchinu
    @Tenchinu Рік тому +14

    i always thought that the actual point of making a youtube dev blog was to expand your audience and put eyeballs on the game. Never thought this was about the money… but seeing how little it is, yeah, its brutal out there :(