Hey guys one of my viewers pointed out that you can actually use universal ingredient packs to get experience! They do not work for crafting guilds though!
Great video, well organized, editing and timestamps were excellent. Something to consider about choosing Professions: Many people play a "main character" and then have "alternate characters". Such players spend most of their time on their main and use their alts for specific purposes such as crafting in town or playing with one specific person or group or for music. If a player intends to spend most of his time on his main, that character might be best set up as a "universal gatherer" with Prospector, Forester, and Scholar. Those selections will allow that character to gather EVERYTHING, do all the Scholar crafting, and feed the wood/ore/hides to his alts with other Professions. Although at this time it is only possible to have one crafting node detection skill active at a time, a player can cycle through them using a plugin such as Sequence Bars or by setting up convenient keybinds and tapping them in sequence while running or riding around. Another useful workaround is to go into OPTIONS->KEY MAPPING to bind FIND NEXT ITEM to a convenient key. The player can then tap just that one key and it will detect any interactive object nearby starting with the closest one and then working outwards with each successive tap. This does not work at a range which is as long as the crafting node detection skills but is a good alternative to swapping among the different available skills all the time. The only differences between using normal materials vs Universal Ingredient Packs is that anything crafted with UIPs will be bound to account upon creation, and most will have a vendor sale price of only 1 copper. The character will still get character XP, crafting XP, and the items are identical in every other way. Food crops and other gatherable naturally-growing plants on the landscape can be picked up by any character, no Profession needed. Most of the Guild recipes through Westemnet (Level 95) are identical to recipes that are random drops but which can only be used one time. Players who have the tier of crafting required but are not yet able to use that tier of Guild recipes (or have not progressed in that Guild at all) can use those one-use recipes. The critical result output from these one-use recipes is exactly the same as the result from the Guild recipes and the one-use recipes have no cooldown and can be repeated as many times as desired as long as additional recipe scrolls have been collected.
Thanks Mr. Hammer! Ya, this took a lot of time to put into. I really wanted to be super easy for people to move around if they wanted to look at certain spots with timestamps. Thanks for your addition too
Great video! Thanks, again :) As a person who generally doesn't level more than one toon to endgame, I like to have all three gathering skills on my main (dwarven guardian) plus the forth slot being metalworking, because he is the only character I am planning on leveling all the way up. Then, I can distribute any gathered items to the other crafting alts. I know you have to click the different radars, but since I'm already in the same level zone for materials this is counterbalanced by not having to log over to the other two toons each time I want to harvest a different type of item. Cheers :) At 14:18, it blew my mind when you resized the text in the dialog window! I didn't know you could do that. Game changer!
I would agree with John about the excellency of this video :) Crafting has definitely improved from over twelve years ago and you have so much versatility in what you want to choose. I have heard of players making their main characters the gatherers of the crafts: scholar, prospector and forester. But I would also agree with you in the fact that it would be nice if more than one tracking device could be used. Scholar is, in my opinion after grinding it to max level, the hardest craft in the game. You have to farm matts from enemies and venture into high level enemy territory in order to find the nodes. I would recommend beginners to stay away from scholar until they want something more advanced. Scholars are also the ones that craft pocket items, which you will want later on. I know that's weird and for some odd reason pocket items weren't included with jeweller. Carry alls would also be very beneficial so your vaults aren't taken up by crafting items.
Just returned to LOTRO. Played many years ago at launch for a few years after. Your videos are very helpful. You do an amazing job and I thank you for the hard work!
Also as someone who spends 50+ hours a week farming having one toon with one common skill to farm helps you gathers so much quicker and gather so much more than having three skills changing every time. It much slower changing when you have all three and if there are others also farming around you it ends up that you miss way much more. Plus there is no need to distribute what you get to other toons as the one thats farming is getting what it needs. So in my opinion the set ups suggested are a great choice. I don’t do plugins however but that never stops me from enjoying the game how it was meant to be played 😀💪
OK. So I'm pretty new to LOTRO. Lvl 15. Still in the Breelands. Not rushing anything, but want to do side quests galore. I'm role-playing as a two-handed guardian (greatsword red line), plus longbow for anything ranged and to draw enemies to me. I'm soloing as I don't want to burden more experienced players. I want to look the part (realistically speaking). So I'm wearing clothing that a traveller would wear (cloaks, hoods, long jackets etc). It's looking like light-medium armour, and I look the part so far (I bought a cosmetic hood using LOTRO points). I want to craft my own light medium armour (role-playing as someone who lives off the land). I should point out I've got a monthly subscription as well. That said, I think I may have made a mistake going into crafting. I've picked weaponsmith, metalsmith and prospector. I'm apprentice in them, and simply finished the tutorials for them. Sorry for the long-winded ramble. I'm getting to my point though. I want to craft my own gear (light-medium armour that looks the part considering the above). I can sacrifice making my own weapons if I need to, but ideally I'd rather not. What would be my best combo?
So real quick comment, If you want the visuals for cosmetic make sure you just use them in your cosmetic slots even if they're regular gear. You're still going to want to wear all heavy armor if you're playing a guardian for stats. Use those cosmetic slots to make your character look cool for roleplay. Next those crafting professions you picked are fine You're going to definitely want the metal smith because that's the one that's going to be able to make heavy shields and heavy armor for yourself. But there's nothing wrong with also having a tailor sure you won't be able to craft as much for yourself besides a cloak. But you can still craft stuff to sell and you could also still craft cosmetic looking stuff for yourself. Mainly the only thing you're really going to want as a guardian is a metal smith if you want them to be able to craft their own stuff. Otherwise things that cross over over many classes would be like a jeweler could be very good. Because everybody needs good jewelry for stats. Weapons with right now is also cool but it doesn't really give you much value because legendary items are from rivendell so most people just use legendary items so weaponsmith is kind of useless at this point. Hopefully they'll update them. So the three things you picked are pretty good actually. Prospector is very good because you want to definitely be able to refine the materials and collect stuff as you travel around.
@VoiceoftheRings Thank you so much for the response! I've actually restarted as a champion (red line). Already level 10 so I'm wielding a greatsword and longbow. The above will definitely still apply though so thank you! I'm thinking tailor, metalsmith and prospector (to compliment metalsmith). I've got a cosmetic look without having to sacrifice heavy armour stats as well, which is cool. Thank you!
DUDE you are the straight SAVIOR of MIDDLE-EARTH! But I actually do have a crafting question for you.. So at the "crafting skirmish vendor" under I believe "special Items page 2" there are various levels of "Expertise Tokens". I bought 2 Apprentice Expertise Tokens, but can't figure out what they do or how to use them lol.. Do you have any idea? I checked the wiki but it didn't have the answers, so I'm coming to you my man, the LOTRO GURU :) Any info on these would be much appreciated. I'm definitely a grinder and want to level up my crafting without spending the moolah, but I thought these may be able to help a bit. #LongLiveMiddleEarth
Let's say the character is a Cook, just starting, and wants to advance from Apprentice to Journeyman. For whatever reason, the player decides to not just do some cooking to earn Cook crafting experience. The player instead takes the character to a Skirmish Camp and purchases this: lotro-wiki.com/wiki/Item%3AApprentice_Cook_Expertise_Recipe The player then purchases this: lotro-wiki.com/wiki/Item%3AApprentice_Expertise_Token The player then performs that recipe instead of a normal Cooking recipe, consuming the token instead of normal ingredients, and earns 35 points of Cook crafting experience. Considering how many Marks are involved and how easy it is to just craft stuff with normal ingredients or with free Universal Ingredient Packs from crates, it's not an efficient way to advance through crafting tiers. However, for some players who simply don't have the materials or don't want to bother gathering the materials, and have Marks that they don't need for anything else; sure, it's one way to advance production crafting. Note that only PRODUCTION professions can be advanced in this way, not GATHER professions (Prospecting and Forestry). Also note that like most everything else in Skirmish Camps, the max level equivalent for these things is 105 which means that the various tokens and recipes can be used to advance up to Tier 11/Doomfold crafting but not beyond that.
This video you repeat yourself so much. Like I started to fast forward and skipping parts as you just keep saying the same thing over and over. Other than that it a pretty good video.
Hummm... Interesting. I definitely didn't do that but. To each their own I guess. 🤔😁😆 I went very methodically through everything for people who are brand new to it. Hence the whole full comprehensive review. I bet you didn't watch more than 3 minutes of the video. 🤪😜 Then left an uninformed comment... Good day!
Hey guys one of my viewers pointed out that you can actually use universal ingredient packs to get experience! They do not work for crafting guilds though!
Great video, well organized, editing and timestamps were excellent.
Something to consider about choosing Professions: Many people play a "main character" and then have "alternate characters". Such players spend most of their time on their main and use their alts for specific purposes such as crafting in town or playing with one specific person or group or for music. If a player intends to spend most of his time on his main, that character might be best set up as a "universal gatherer" with Prospector, Forester, and Scholar. Those selections will allow that character to gather EVERYTHING, do all the Scholar crafting, and feed the wood/ore/hides to his alts with other Professions.
Although at this time it is only possible to have one crafting node detection skill active at a time, a player can cycle through them using a plugin such as Sequence Bars or by setting up convenient keybinds and tapping them in sequence while running or riding around. Another useful workaround is to go into OPTIONS->KEY MAPPING to bind FIND NEXT ITEM to a convenient key. The player can then tap just that one key and it will detect any interactive object nearby starting with the closest one and then working outwards with each successive tap. This does not work at a range which is as long as the crafting node detection skills but is a good alternative to swapping among the different available skills all the time.
The only differences between using normal materials vs Universal Ingredient Packs is that anything crafted with UIPs will be bound to account upon creation, and most will have a vendor sale price of only 1 copper. The character will still get character XP, crafting XP, and the items are identical in every other way.
Food crops and other gatherable naturally-growing plants on the landscape can be picked up by any character, no Profession needed.
Most of the Guild recipes through Westemnet (Level 95) are identical to recipes that are random drops but which can only be used one time. Players who have the tier of crafting required but are not yet able to use that tier of Guild recipes (or have not progressed in that Guild at all) can use those one-use recipes. The critical result output from these one-use recipes is exactly the same as the result from the Guild recipes and the one-use recipes have no cooldown and can be repeated as many times as desired as long as additional recipe scrolls have been collected.
Thanks Mr. Hammer! Ya, this took a lot of time to put into. I really wanted to be super easy for people to move around if they wanted to look at certain spots with timestamps. Thanks for your addition too
Another lotro guide ftw! 🎉
Great video! Thanks, again :) As a person who generally doesn't level more than one toon to endgame, I like to have all three gathering skills on my main (dwarven guardian) plus the forth slot being metalworking, because he is the only character I am planning on leveling all the way up. Then, I can distribute any gathered items to the other crafting alts. I know you have to click the different radars, but since I'm already in the same level zone for materials this is counterbalanced by not having to log over to the other two toons each time I want to harvest a different type of item. Cheers :)
At 14:18, it blew my mind when you resized the text in the dialog window! I didn't know you could do that. Game changer!
So glad the video helped!!! Thanks for the support and nice comment.
I've been wanting an umbari crafting video. Hopefully I will make it there soon.
Yay! 😁
I would agree with John about the excellency of this video :) Crafting has definitely improved from over twelve years ago and you have so much versatility in what you want to choose. I have heard of players making their main characters the gatherers of the crafts: scholar, prospector and forester. But I would also agree with you in the fact that it would be nice if more than one tracking device could be used. Scholar is, in my opinion after grinding it to max level, the hardest craft in the game. You have to farm matts from enemies and venture into high level enemy territory in order to find the nodes. I would recommend beginners to stay away from scholar until they want something more advanced. Scholars are also the ones that craft pocket items, which you will want later on. I know that's weird and for some odd reason pocket items weren't included with jeweller. Carry alls would also be very beneficial so your vaults aren't taken up by crafting items.
Great guide Zollin, lots of work has gone into this I can see. I am sure it will help many new players aswell as returning players. 👏🏻😀
Much appreciated! Thanks for your help on a few of these things too!
Just returned to LOTRO. Played many years ago at launch for a few years after. Your videos are very helpful.
You do an amazing job and I thank you for the hard work!
Thanks so much for that comment! Means so much!
Also as someone who spends 50+ hours a week farming having one toon with one common skill to farm helps you gathers so much quicker and gather so much more than having three skills changing every time.
It much slower changing when you have all three and if there are others also farming around you it ends up that you miss way much more.
Plus there is no need to distribute what you get to other toons as the one thats farming is getting what it needs. So in my opinion the set ups suggested are a great choice.
I don’t do plugins however but that never stops me from enjoying the game how it was meant to be played 😀💪
fantastic video, thank you so much
Glad you liked it! Thanks for nice comment! 😎❤️
What a great video thank you so much for this
Glad you enjoyed it!
OK. So I'm pretty new to LOTRO. Lvl 15. Still in the Breelands. Not rushing anything, but want to do side quests galore. I'm role-playing as a two-handed guardian (greatsword red line), plus longbow for anything ranged and to draw enemies to me. I'm soloing as I don't want to burden more experienced players.
I want to look the part (realistically speaking). So I'm wearing clothing that a traveller would wear (cloaks, hoods, long jackets etc). It's looking like light-medium armour, and I look the part so far (I bought a cosmetic hood using LOTRO points). I want to craft my own light medium armour (role-playing as someone who lives off the land). I should point out I've got a monthly subscription as well. That said, I think I may have made a mistake going into crafting. I've picked weaponsmith, metalsmith and prospector. I'm apprentice in them, and simply finished the tutorials for them.
Sorry for the long-winded ramble. I'm getting to my point though. I want to craft my own gear (light-medium armour that looks the part considering the above). I can sacrifice making my own weapons if I need to, but ideally I'd rather not.
What would be my best combo?
So real quick comment, If you want the visuals for cosmetic make sure you just use them in your cosmetic slots even if they're regular gear. You're still going to want to wear all heavy armor if you're playing a guardian for stats. Use those cosmetic slots to make your character look cool for roleplay.
Next those crafting professions you picked are fine You're going to definitely want the metal smith because that's the one that's going to be able to make heavy shields and heavy armor for yourself. But there's nothing wrong with also having a tailor sure you won't be able to craft as much for yourself besides a cloak. But you can still craft stuff to sell and you could also still craft cosmetic looking stuff for yourself.
Mainly the only thing you're really going to want as a guardian is a metal smith if you want them to be able to craft their own stuff. Otherwise things that cross over over many classes would be like a jeweler could be very good. Because everybody needs good jewelry for stats. Weapons with right now is also cool but it doesn't really give you much value because legendary items are from rivendell so most people just use legendary items so weaponsmith is kind of useless at this point. Hopefully they'll update them. So the three things you picked are pretty good actually. Prospector is very good because you want to definitely be able to refine the materials and collect stuff as you travel around.
@VoiceoftheRings Thank you so much for the response! I've actually restarted as a champion (red line). Already level 10 so I'm wielding a greatsword and longbow. The above will definitely still apply though so thank you! I'm thinking tailor, metalsmith and prospector (to compliment metalsmith). I've got a cosmetic look without having to sacrifice heavy armour stats as well, which is cool. Thank you!
DUDE you are the straight SAVIOR of MIDDLE-EARTH! But I actually do have a crafting question for you.. So at the "crafting skirmish vendor" under I believe "special Items page 2" there are various levels of "Expertise Tokens". I bought 2 Apprentice Expertise Tokens, but can't figure out what they do or how to use them lol.. Do you have any idea? I checked the wiki but it didn't have the answers, so I'm coming to you my man, the LOTRO GURU :) Any info on these would be much appreciated. I'm definitely a grinder and want to level up my crafting without spending the moolah, but I thought these may be able to help a bit. #LongLiveMiddleEarth
Let's say the character is a Cook, just starting, and wants to advance from Apprentice to Journeyman. For whatever reason, the player decides to not just do some cooking to earn Cook crafting experience. The player instead takes the character to a Skirmish Camp and purchases this: lotro-wiki.com/wiki/Item%3AApprentice_Cook_Expertise_Recipe The player then purchases this: lotro-wiki.com/wiki/Item%3AApprentice_Expertise_Token The player then performs that recipe instead of a normal Cooking recipe, consuming the token instead of normal ingredients, and earns 35 points of Cook crafting experience. Considering how many Marks are involved and how easy it is to just craft stuff with normal ingredients or with free Universal Ingredient Packs from crates, it's not an efficient way to advance through crafting tiers.
However, for some players who simply don't have the materials or don't want to bother gathering the materials, and have Marks that they don't need for anything else; sure, it's one way to advance production crafting. Note that only PRODUCTION professions can be advanced in this way, not GATHER professions (Prospecting and Forestry).
Also note that like most everything else in Skirmish Camps, the max level equivalent for these things is 105 which means that the various tokens and recipes can be used to advance up to Tier 11/Doomfold crafting but not beyond that.
@@VoiceoftheRings Thank you so much for your in depth response my man, it's greatly appreciated :) Have an awesome day and #LongLiveMiddleEarth
This video you repeat yourself so much. Like I started to fast forward and skipping parts as you just keep saying the same thing over and over. Other than that it a pretty good video.
Hummm... Interesting. I definitely didn't do that but. To each their own I guess. 🤔😁😆 I went very methodically through everything for people who are brand new to it. Hence the whole full comprehensive review. I bet you didn't watch more than 3 minutes of the video. 🤪😜 Then left an uninformed comment... Good day!
@@VoiceoftheRings Did you script this video out?