As someone who played 1200-ish% dozens of times you definitely want to start on on elevation to get the wind power increase. relying on solar is a trap cause solar doesn't work for half the time and produces so little power per maintanance cycle. You can pay 1 metal for 5 energy every x days or you can pay 1 mechanical part (still 1 metal just processed) for like up to 10 power with a 100% uptime (no polymer maintenance for batteries) Polymers cost water and colonist stress from out dome buildings. Metal is anyways going to be the bottleneck. The colonist stress is super important cause without any techs your colony will just age out causing a death spiral. (I play last arc but with Japan's limited pool of applicants this is an issue as well) By mid game your speed of processing into mechanical parts will outpace the rate at which you can set up new mining locations and how fast the truck is bringing metals in. Your stockpile of metal will thus diminish while mechanical parts will skyrocket. (at least until you have a MOHO where you've won the game) Wind is also more energy dense and thus you can cram in more power into a scrubbed area (scrubber pairs are expensive)
Nicely put! I failed at some of my high difficulty runs because I ran out of metals. Damns solar panels are truly a cheap energy for today, but hunger for tomorrow. Sometimes I just struggle to get enough workers for the factory on last arc.
@@marcind4644 That can't be helped with last ark much you need 3 shifts staffed by 1 person each in a grocer diner and medical post. otherwise they won't have babies. You need at least 3 people working food ASAP to break even ( I always play with all the negative rules maxed out so no importing food) You can scale back the farming once you get a few rounds of soy beans in. 1 good trick is have a rival (I disable them to increase difficulty) you can then trade concrete for food for days (freeing up farmers) or food for polymers once you get more people working in the farm which you want anyway for the comfort boost. that allows you to skip the polymer factory (and required staff) for a bit but the trade off is they might beat you to some some anomalies. The best one is a rare metal find because if you get 30 rare metals you don't export that that's 90 electronics waiting to be processed, paying for your research lab forever, allowing you to build a university, and be more liberal with scrubbers thus saving metal. Obviously an ideal location is a vista in range of a gold deposit but you don't always get that lucky unless you really save scum with the orbital probes.
The pink is called cherry blossom pink! Cherry blossoms are famous in Japan! They blossom in spring and when the blossoms are over they cover the ground around them in a soft pink! jsyk
I had just come down to the comment section to see if anyone had pointed this out. He made an animal farm and then crammed his rocket full of botanists 😆
They should just make the Japanese flying drones an upgrade for everyone in the game. This seems like such a natural research direction to mitigate rough terrain.
The one thing that made me irascible in this game was the colonists. They randomly decided that unskilled labor could do research, or work in an extractor, or a plant. Eventually the extent of my micromanaging colonistsin this game was to make a dome for the seniors and another for working people.
Did you know you can put two extractors on concrete, and seven on other resources? Get seven on rare metals and start exporting. Once you get enough cash to get more materials you can build a space elevator to automate import and export. You'll never need polymer, electronics or machine parts factories again!
Been a while but I’m sure seniors stop working and become a resource drain for food, water, etc. so I create a biome with housing restricted for seniors but don’t connect to oxygen; they pass away but no negative affect. Leaves more food for everyone who works and next generation bwah ha ha ha ha! ☠️
Haven't played this game in about a year but it's one of my favourites!
I miss Surviving Mars. It's been more than two years, now.
Our boy is bringing 'happy fun time adventure pits' into infinity.. and beyond!
"You don't need Water, when you have people" In some stories that would sound creepy
The spice must flow
Great video. Thanks for sharing. Played this back in 2019 and wanted to get back into it, but had forgotten how to play it.
As someone who played 1200-ish% dozens of times you definitely want to start on on elevation to get the wind power increase. relying on solar is a trap cause solar doesn't work for half the time and produces so little power per maintanance cycle. You can pay 1 metal for 5 energy every x days or you can pay 1 mechanical part (still 1 metal just processed) for like up to 10 power with a 100% uptime (no polymer maintenance for batteries) Polymers cost water and colonist stress from out dome buildings. Metal is anyways going to be the bottleneck. The colonist stress is super important cause without any techs your colony will just age out causing a death spiral. (I play last arc but with Japan's limited pool of applicants this is an issue as well)
By mid game your speed of processing into mechanical parts will outpace the rate at which you can set up new mining locations and how fast the truck is bringing metals in. Your stockpile of metal will thus diminish while mechanical parts will skyrocket. (at least until you have a MOHO where you've won the game)
Wind is also more energy dense and thus you can cram in more power into a scrubbed area (scrubber pairs are expensive)
Nicely put! I failed at some of my high difficulty runs because I ran out of metals. Damns solar panels are truly a cheap energy for today, but hunger for tomorrow. Sometimes I just struggle to get enough workers for the factory on last arc.
@@marcind4644 That can't be helped with last ark much you need 3 shifts staffed by 1 person each in a grocer diner and medical post. otherwise they won't have babies. You need at least 3 people working food ASAP to break even ( I always play with all the negative rules maxed out so no importing food) You can scale back the farming once you get a few rounds of soy beans in.
1 good trick is have a rival (I disable them to increase difficulty) you can then trade concrete for food for days (freeing up farmers) or food for polymers once you get more people working in the farm which you want anyway for the comfort boost. that allows you to skip the polymer factory (and required staff) for a bit
but the trade off is they might beat you to some some anomalies. The best one is a rare metal find because if you get 30 rare metals you don't export that that's 90 electronics waiting to be processed, paying for your research lab forever, allowing you to build a university, and be more liberal with scrubbers thus saving metal.
Obviously an ideal location is a vista in range of a gold deposit but you don't always get that lucky unless you really save scum with the orbital probes.
I love this game, and the others from this company...❤🎉
Love the videos. Keep up the good work ❤
If you hold shift while you're flattening land, you can cover ALOT more land and it helps shape it in the way you'd like.
The pink is called cherry blossom pink! Cherry blossoms are famous in Japan! They blossom in spring and when the blossoms are over they cover the ground around them in a soft pink! jsyk
IIRC you can assign the transport to gather all resources in a sector, but you need to do that from the map.
You are triggering my OCD so hart in not levelling everything in your colony‘s vincinity to a nice even and flat sorrounding 😂
Japan has always been my favorite too, Brazil is a close second
It is my guess that the ranches don't take specialists. It doesn't take a botany degree to raise cows, unlike managing a hydroponics farm.
I had just come down to the comment section to see if anyone had pointed this out. He made an animal farm and then crammed his rocket full of botanists 😆
Yeah, I love his videos, but sometimes he has big blind spots. 😂
They should just make the Japanese flying drones an upgrade for everyone in the game. This seems like such a natural research direction to mitigate rough terrain.
Not sure if you're aware, but you can hold down the shift key while flattening creating additional waypoint/area to smooth over.
The one thing that made me irascible in this game was the colonists. They randomly decided that unskilled labor could do research, or work in an extractor, or a plant. Eventually the extent of my micromanaging colonistsin this game was to make a dome for the seniors and another for working people.
Freaks me out that this is a 8 hour+ video and you still edited stuff out..
@@all_the_moga I mean surviving Mars takes a long time to "win"
We need a surviving mars 2 already
2:56:01 Crazy? I was crazy once. They locked me in a dome. A dome full of jerks. Jerks make me crazy… Crazy? I was crazy once… 😂
5:04:03 I feel like you’d be reaaally good at factorio
Did you know you can put two extractors on concrete, and seven on other resources? Get seven on rare metals and start exporting. Once you get enough cash to get more materials you can build a space elevator to automate import and export. You'll never need polymer, electronics or machine parts factories again!
Scared me when you said that’s the end of the let’s play🥲 3:14:52
Comment for the algorithm gods.
It works.. tell it doesn't.. :,D
Crazy i dont let anyone set a feed on my Station untill i got the resorces nearly endless (the basics)
Sol 247 0 people xD
Need another video!! 7:53:34
2nd part comes out Friday
That's no "Nursery;" it's a Love Hotel! =~[.]^=
Lol
did they fixed the bugs? I remember this was a very buggy game.
Still some
Been a while but I’m sure seniors stop working and become a resource drain for food, water, etc. so I create a biome with housing restricted for seniors but don’t connect to oxygen; they pass away but no negative affect. Leaves more food for everyone who works and next generation bwah ha ha ha ha! ☠️
To easy and boring