FUN FACT: Metal Sonic Apparition Chrono Distortion's Game Over was meant to be itself's continue screen, but I abandonded the idea and despite of that, I made the game over where it reminds player that ut's over, but it tricks you by lefting the dialogue by reminding you that the game is over, and he tries to know why are you waiting for, does he expect you that you'll close the game, which for that part is complicated to code.
Good video! However I still have a question. In other Sonic.Exe games, a character could die on a level in different ways and, depending on this, there was a Give Up that was suitable for the death. Do you know how to do the same? Ty in advance.
You can make a global value and name it something like "Continue Death" and when the death happens in-game set the value to whatever number would represent that specific death, then in the continue screen have it check what value the Continue Death value is equal to and depending on that value it will play a certain continue screen sequence.
Perfect tutorial! Question... Do you know any idea how did they like made like... Floating character? Like Sonic.exe but on the fan games shows like float animation.
Oh that can simply be done with a "Simple ellipse" movement effect put on an active object, you really gotta experiment with it but the best way to do it is just having the X axis not move at all and only having a little bit on the Y axis.
How to make random appearance of an object (with pinball properties) from a group of objects (33 objects ) with the condition of appearance of the next one after destruction of the previous one?
FUN FACT: Metal Sonic Apparition Chrono Distortion's Game Over was meant to be itself's continue screen, but I abandonded the idea and despite of that, I made the game over where it reminds player that ut's over, but it tricks you by lefting the dialogue by reminding you that the game is over, and he tries to know why are you waiting for, does he expect you that you'll close the game, which for that part is complicated to code.
Can You a make Cutscenes & Submit the Sonic.exe Fan-game To To Gamejolt In Part 10?
Cutscenes will be part 9, and the final part of the series (Which ever part that will be) will be uploading the game to Gamejolt.
Watch NotSoDevy tutorial. 😂
Dawg it's outdated af
Oh My!
@@Sup_Studio_GamesYou Mean Part 10 & Part 11 Actually.
Good video! However I still have a question. In other Sonic.Exe games, a character could die on a level in different ways and, depending on this, there was a Give Up that was suitable for the death. Do you know how to do the same? Ty in advance.
You can make a global value and name it something like "Continue Death" and when the death happens in-game set the value to whatever number would represent that specific death, then in the continue screen have it check what value the Continue Death value is equal to and depending on that value it will play a certain continue screen sequence.
Perfect tutorial! Question... Do you know any idea how did they like made like... Floating character? Like Sonic.exe but on the fan games shows like float animation.
You mean when he's floating around chasing you or just sitting there floating, or do you mean the fans that cause the character to float up?
@@Sup_Studio_Games more like floating up and down.
So Sonic.EXE just floating up and down smoothly?
@@Sup_Studio_Games correct
Oh that can simply be done with a "Simple ellipse" movement effect put on an active object, you really gotta experiment with it but the best way to do it is just having the X axis not move at all and only having a little bit on the Y axis.
Amazing video!
Hmm does SWD stand for Sonic Worlds Delta?
That's all I can think of.
That is correct.
Awesome Bro!
damnit thats awesome!
Oh yeah! This is happening!
How to make random appearance of an object (with pinball properties) from a group of objects (33 objects ) with the condition of appearance of the next one after destruction of the previous one?
Я ИСКАЛ ТУТОР 5 ЛЕТ!!!! СПАСИБО, СУПИК!!!!!!
Thx
nice video