I created Jinx in 3D - Zbrush to Unreal Engine Breakdown

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 333

  • @mrnunez3D
    @mrnunez3D  2 місяці тому +23

    🥇ArtHeroes Accelerator Program: artheroes.co/accelerator

  • @DefaultDanielSGaming
    @DefaultDanielSGaming 2 місяці тому +243

    now it's time for you to prepare making the 3rd season

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +16

      I should hey !

    • @Clover501
      @Clover501 Місяць тому +2

      @@mrnunez3D I support that ❤

    • @elijahscott3562
      @elijahscott3562 Місяць тому +1

      ​@@mrnunez3DOmg please do it! Isha needs to comes back. I need to be recovered from act 2! 😭😭😭

    • @oham707
      @oham707 21 день тому

      ​@@elijahscott3562I need that more than oxygen, I think I can never be recovered from act 2 🤧

  • @joseph4445
    @joseph4445 2 місяці тому +90

    What on earth?? As a 3D student meddling with creating models, rigging, texturing in substance, and trying to put them into UE5, this video is a goldmine for me. Thank you so much!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +2

      I'm so glad you found the video helpful! All the luck!

    • @nancyvandermeer4480
      @nancyvandermeer4480 2 місяці тому +1

      same here! especially the unreal engine part of things

    • @dipakkalita3701
      @dipakkalita3701 2 місяці тому

      ​@@nancyvandermeer4480😢😮😮😅

  • @mateocosta3d
    @mateocosta3d 2 місяці тому +61

    This is great! I'm just right now making a character with a similar pipeline and style and this will help me a lot. Thanks for sharing the knowledge!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +2

      I'm so glad to hear that! It's awesome that you're working on a character with a similar style. Best of luck with your project!

  • @JonaDVargas
    @JonaDVargas Місяць тому +15

    This is actually amazing to have the character done so closely to the original. The only thing i think could make the final take a little bit better is to have her armpit better weight painted so it doesnt look squashed when bent down. Besides from that looks amazing!

    • @mrnunez3D
      @mrnunez3D  Місяць тому +2

      Thanks! Yeah I noticed that but I think is rather the animation itself from ActorCore and how is retargated….eventually decided just to leave it as it is. Too much work :p

  • @llxxviaa
    @llxxviaa 2 місяці тому +21

    Your model is so insanely accurate it’s amazing, would love to see you attempt a facial rig and animation in the future!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +2

      I really appreciate your kind words! It means a lot to me. Facial rigging and animation is definitely on my radar :)

  • @alfredobaro992
    @alfredobaro992 2 місяці тому +27

    Woah! Thanks for this very comprehensive breakdown! So cool to peek behind your shoulders and inside your brain throughout the process

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thanks Alfredo! Just keep in mind, peeking inside my brain might require a hard hat and some popcorn :P

  • @artofjhill
    @artofjhill 2 місяці тому +16

    Epic work and incredible video man! 🔥

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +2

      Thanks, dude! Stoked you liked the video!

  • @SeculiarSamii
    @SeculiarSamii 2 місяці тому +4

    Holy this entire process was awesome to watch thank you for sharing your amazing model!! You captured the style so well!

  • @Joeherman
    @Joeherman Місяць тому +2

    Congratulations on making such high quality content!

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Thanks a ton! I’m stoked you liked it! More cool stuff coming your way!

  • @alejandroamatp
    @alejandroamatp 2 місяці тому +4

    I ended the video and due to the quality (Edition and content-wise) I thought i was watching a 1-10 Million views video. Surprised to see that not only are you a "small" channel but that you are answering all comments. I am really impressed. With the high quality content and the way its delivered. Congratulations. I work together with technical artists in the computer vision sector and I will definetely send them this and set it as the standard they need to achieve😂😂😂. Again, Congratulations. Amazing work

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Wow, thanks Alejandro! Yeah hopefully YT keep pushing my content.
      Thanks for sharing :)

  • @junechevalier
    @junechevalier 2 місяці тому +6

    Looks so good brother! Can’t wait for season 2 :D

  • @Denns300
    @Denns300 2 місяці тому +7

    This tutorial is pure bliss! great job! and thanks!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I'm so glad you found the tutorial helpful! Your support means a lot!

  • @FynnGB
    @FynnGB 2 місяці тому +4

    That was great! Thanks so much for going into such detail with the texturing

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      You are welcome! The texture is crucial for this style , more than the final render I would say

  • @marikosusie
    @marikosusie 2 місяці тому +2

    Amazing breakdown ! You have amazing artistic talent and observation talent as well! I am impressed at how well you captured the Arcane style, best Jinx fanart I've seen! 👏

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +3

      I truly appreciate your kind words! It means a lot to hear that my artistic efforts resonated with you, especially for such an iconic character!

  • @KhalMaedhros
    @KhalMaedhros Місяць тому +1

    Este vídeo es oro! Muchas gracias crack! 💙

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Me alegra que te haya molado el vídeo

  • @j1nxxj9
    @j1nxxj9 2 місяці тому

    LOVE seeing stuff like this! Such a high quality breakdown simplified just enough to fit in a youtube video. Your model looks amazing, you replicated the textures PERFECTLY! :)

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thanks! I tried to replicate the textures perfectly, but I may or may not have sacrificed a few pixels in the process. 😄

  • @x0ru_Art
    @x0ru_Art 2 місяці тому +4

    Excellent breakdown. Thank you for sharing!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Glad it was helpful!

  • @animarch3D
    @animarch3D 2 місяці тому +3

    Bro this is too good. SUBBED.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Yo, thanks for the sub, bro! Glad you liked it!

  • @Artem3Dprinting
    @Artem3Dprinting 2 місяці тому +1

    Epic work. Thanks for showing all the process. That was so much useful information for me

  • @RussellBeattie
    @RussellBeattie Місяць тому

    So. Much. Work!!! Your knowledge and skill with your tools impresses me as much as your artistic abilities. Both are incredible. And that doesn't include the time and effort writing, recording and editing the video for UA-cam. It's all insanely impressive.
    UE is the most unstable and error prone program I've ever used. I've only used it briefly for a project and was astounded by how bad it is. Crashes, weird error popups, plugin madness and more. I can't believe so many professionals use it daily, and billion dollar products rely on it! How has some other company not created a decent alternative? If Apple, Adobe or Microsoft products were as buggy as UE, there would be riots.
    Keep up the amazing work

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      I really appreciate your thoughtful comment! It means a lot to hear that my hard work is recognized. And yes, UE can definitely be a challenge.

  • @GROCHOBruno
    @GROCHOBruno Місяць тому

    Bro, what an amazing work, congratulations!

  • @AIlury.
    @AIlury. Місяць тому

    Great Video! This is amazing! keep up the good work ❤

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Thank you! Will do!

  • @Daniel.F-3dart
    @Daniel.F-3dart 21 день тому

    Me ha encantado ver todo el proceso Marlon!
    He visto varios artistas en UA-cam haciendo timelapse de modelar a jinx en 3d,
    con diferencia, tu making of fue el más detallado en todo, desde como analizas las formas, el estilo y todo el proceso que realizas.
    Como dato curioso, no sé si lo sabías, pero el rig de Acurig, es totalmente compatible con
    "HumanIK" de Maya.
    Cuando importas el FBX, solamente tienes que asignar los huesos al muñequito de HumanIK en sus articulaciones,
    y te hace un rigging con controles perfecto, para tener cinemática inversa y directa.

    • @mrnunez3D
      @mrnunez3D  21 день тому +1

      ¡Gracias, amigo! Me alegra que te haya gustado. ¡Y buen dato sobre HumanIK! Tendré que probarlo en mi próximo proyecto.

    • @Daniel.F-3dart
      @Daniel.F-3dart 20 днів тому

      @@mrnunez3D Deseando verlo :) yo he usado el proceso y es muy satisfactorio, sobre todo por olvidarse de nomenclaturas o de hacer rigging manual.

  • @geromark1ng
    @geromark1ng Місяць тому

    que locura el trabajo de este video, desde lo que hiciste en UE, hasta la edicion y ademas tener que hacerlo en ingles, epico!

    • @mrnunez3D
      @mrnunez3D  Місяць тому +2

      ¡Gracias por tus palabras! Me esfuerzo mucho en cada video, y es genial ver que se aprecia el trabajo.Gracias por el apoyo!

  • @kessysammy4407
    @kessysammy4407 27 днів тому

    Though i didnt understood all the workflow process,but i enjoyed the video.
    Fantastic job bro

  • @36ar2r
    @36ar2r Місяць тому

    you are cg monster! great skills in many programs. great pipeline overview! thank you!

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Thanks! I’m glad you think that, I’m naturally curious about the whole pipeline :)

  • @notevennero
    @notevennero 2 місяці тому +1

    great video, beautiful work

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I'm glad you like it

  • @AshleyAAdams
    @AshleyAAdams Місяць тому

    So awesome! Great walkthrough as always :D

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Hey Ashley! Thanks bunch :D

  • @LaCloacaDelGame
    @LaCloacaDelGame 2 місяці тому

    Que gran artista! Gracias por enseñarnos todo éste proceso. Precioso , te ha quedado un proyecto de 10

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      jo, muchas gracias!

  • @AlexanderMoon
    @AlexanderMoon Місяць тому

    Thank you for sharing this. Your skill are absolutely great!

  • @AustinThomasFilms
    @AustinThomasFilms 2 місяці тому

    This is so interesting, thanks for sharing your entire process! You are extremely talented.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thank for the support man!

  • @weewoo-weewoo-weewoo
    @weewoo-weewoo-weewoo 16 днів тому

    Oh man thanks so much for this!

    • @mrnunez3D
      @mrnunez3D  16 днів тому

      Thank you for watching! I'm happy you enjoyed the breakdown!

  • @artildawn
    @artildawn 2 місяці тому

    Props for making this and respect for sharing it.

  • @meyebelcs3D
    @meyebelcs3D 2 місяці тому

    your work is amazing

  • @dhabasushivakumar6118
    @dhabasushivakumar6118 Місяць тому

    Awesome breakdown tutorial, thanks

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Glad you enjoyed it!

  • @nitskav
    @nitskav Місяць тому +1

    Was totally engaged with the video till the last second > subscribed. This is brilliant, and the final result is super impressive! Now, I'm just getting started on exploring 3D art, and I'd love to get some advice on how to navigate through this. Could you suggest some good content on here that covers the very basics of 3D? I'll be sure to skim through your channel to hopefully find some more beginner frendly tutorials to use!

  • @moondayyyyy
    @moondayyyyy 2 місяці тому +1

    This is the most detailed breakdown I've seen and the observation that was done was amazing! I've been dying to find this kind of reference for months even years and it will definitely help me a lot. Thank you so much for sharing! Though, may I know if the retopology was done manually or did you zremeshed most parts if not all? (since the video jumped from sculpting to texturing immediately)

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Most of it is Zremesher to be honest. Just for the body I re-used a basemesh. The only "manual" areas where the small hard-surface elements with the Zmodeler

  • @GoRd-o9t
    @GoRd-o9t 2 місяці тому +4

    Man im at 20 m and already got 10 ads still this is the closest jinx sculpt I've ever seen

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +2

      Wow, that’s crazy to hear! Glad you’re enjoying the video!

  • @PurifiedWater_16.9_FL_OZ
    @PurifiedWater_16.9_FL_OZ Місяць тому

    Wonderful tutorial! Thank you so much for sharing this wonderful video!

  • @denixinww
    @denixinww 2 місяці тому

    noooo que nivel, me encanto el video gracias por compartir tu conocimiento, eres un grande, saludos desde Bolivia

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      ¡Muchísimas gracias por tus palabras!

  • @The-Qwertyuiop123
    @The-Qwertyuiop123 2 місяці тому

    Love it! Thank you for sharing your process!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      You are so welcome!

  • @robertomortera2558
    @robertomortera2558 2 місяці тому

    It's incredibly awesome, I love it!

  • @lilypeterson9301
    @lilypeterson9301 Місяць тому

    I would love a download from this! this is almost definitely the best jinx 3d model by far (other than the official arcane ones that the public will never get access to). Im really interested in 3d printing it as a figurine! I really hope you will consider releasing the files for this amazing project you have made!

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Thanks for the support! but currently I dont have any plans on release any model

  • @Farline182
    @Farline182 2 місяці тому

    Thank you for sharing, really amazing breakdown

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Glad you enjoyed it!

  • @andreadellamico1217
    @andreadellamico1217 Місяць тому

    love a mmo with this graphics and photohraphy

  • @shreyanshchaturvedi2932
    @shreyanshchaturvedi2932 Місяць тому

    Great Video Man.....🤘😀

  • @cevatakdemir9800
    @cevatakdemir9800 2 місяці тому

    Great breakdown. thanks man !

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I'm glad you found it helpful!

  • @Dopamine_Storm
    @Dopamine_Storm 2 місяці тому

    Thank you my friend ❤ video is perfect. I will use it to my work:)

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      You're welcome 😊

  • @cell-one7019
    @cell-one7019 Місяць тому

    Amazing work!!! GG

  • @xpea16
    @xpea16 2 місяці тому

    Looks perfect !

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      I'm glad you think so!

  • @tartiflette1234
    @tartiflette1234 2 місяці тому

    Amazing, I WANT TO DO THAT... and i will eventually 💪🙏 and great tutorial an walkthrough, thanks a lot man

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thanks , glad you find it useful !

  • @Eu_Claire
    @Eu_Claire 2 місяці тому

    So Good... thank you for the breakdown..😍😍😍😍

  • @marcuscolello
    @marcuscolello 2 місяці тому

    This is awesome!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I'm glad you think so!

  • @ka10r15
    @ka10r15 23 дні тому

    This Kind of software tools are Endboss Level

  • @ShykeProdz
    @ShykeProdz 2 місяці тому +1

    Just. EPIC . WOW !!! Like the original one

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thanks! I wouldnt say is like the original one, but I think for a realtime aproximation is good. There are so many limitations in UE

  • @fgrimes1946
    @fgrimes1946 2 місяці тому

    Bruh how can i be like you this is just insanely amazing

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Just remember, it takes a lot of coffee to get here! 😂

  • @tobysceptiman7058
    @tobysceptiman7058 2 місяці тому

    Thank you very much for this video! Next year I have to do something like this as the final test of my university before graduating. 🎉

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thx, All the luck with the final project !

  • @The_Asteroid_
    @The_Asteroid_ Місяць тому +1

    Sooo cute❤

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Thank you! I'm glad you think so! 😊

  • @AliciuMihnea
    @AliciuMihnea 2 місяці тому

    amazing tutorial, really!

  • @ggSaturn
    @ggSaturn 18 днів тому

    Incredible work man! Any plans on releasing the Unreal project or model? I would love to make a song and a music video with it!

    • @mrnunez3D
      @mrnunez3D  18 днів тому

      Thank you so much! I'm glad you enjoyed the breakdown. I’m considering sharing the project files in the future

  • @IMB1999
    @IMB1999 2 місяці тому

    Thank you so much. Nice work. ❤

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thank you for your kind words! I'm glad you enjoyed the content.

  • @dean7581
    @dean7581 2 місяці тому

    Very nice tutorial and a great output! Just FYI though, in movie render queue, turning on "high resolution" doesn't do anything when the tile count is set to 1. The point is to break up a render into smaller pieces so that you can handle a 4k output for example by rendering 1080 at a time.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thanks for the tip!

  • @SynonymArts
    @SynonymArts 2 місяці тому

    Wow, Thanks for the awesome breakdown tutorial! This comes at the right time. I'm just done with the texturing and I'm having a hard time learning UE.👍🙏

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      You are welcome! I hope it helps for your Unreal set up ;)

    • @SynonymArts
      @SynonymArts 2 місяці тому

      really nice artwork and awesome Art skills BTW:)

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      @@SynonymArts thanks :D

    • @SynonymArts
      @SynonymArts 2 місяці тому

      @@mrnunez3D I have a problem with an imported texture in UE5. It goes zigzaggy. Do you know how to fix it?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      @@SynonymArts never got the zigzag issue but maybe be related to 2 issues:
      - Check the compression settings on the texture
      - Enable virtual textures on your project
      Hope it helps

  • @Hectorespinozadesigns
    @Hectorespinozadesigns 2 місяці тому +2

    nice Video Thank you!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Glad you liked it!

  • @TheCranksterr
    @TheCranksterr Місяць тому +2

    Now you can do whatever with the model 😊
    Now you can do whatever with the model💀

    • @mrnunez3D
      @mrnunez3D  Місяць тому +1

      Yeah, I am working on a gameplay on my free time atm

  • @zadarbuthelezi7159
    @zadarbuthelezi7159 2 місяці тому

    Great video, this gave me so many tips, one thing id like to know is how you painted multiple colors on one layer?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      mmm...on a paint layer you just paint. In fact this was great since I could mix them better

  • @slipgatecentral
    @slipgatecentral 21 день тому

    man you got the coolest channel mr Nunez. How long does it take to edit a video like this one?

    • @mrnunez3D
      @mrnunez3D  21 день тому

      Thanks! The edition was rather fast 3-4 days. What took long was making Jinx :p

    • @slipgatecentral
      @slipgatecentral 21 день тому

      @ thanks for response! Do you write script before recording VO or narrate in real time?

    • @mrnunez3D
      @mrnunez3D  21 день тому

      Yeah all the time. First you start with the script and start adjusting the footage from there.
      Is a very organic process but the script is the first thing you want to get. Usually in 2 days you can have a “final” script.

    • @slipgatecentral
      @slipgatecentral 21 день тому

      @ awesome, thanks! Will try this! Have tons of stuff to share just couldn’t figure out this part to make it more fun to watch

    • @mrnunez3D
      @mrnunez3D  21 день тому +1

      All the luck! You will figure out the pipeline on the way
      Have fun!

  • @Tawbzz
    @Tawbzz 2 місяці тому

    amazing !

  • @ivanjovanovic4486
    @ivanjovanovic4486 2 місяці тому

    Awesome!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I'm glad you think so!

  • @erickcrm
    @erickcrm 2 місяці тому

    Very impressive

  • @sergigs_artist
    @sergigs_artist 2 місяці тому

    Awesome :D

  • @KRGraphicsCG
    @KRGraphicsCG 2 місяці тому

    This is an incredible model and I like your process. I'm surprised you don't use SculptrisPro for characters and heads... I will also try out your method of blocking out the base body

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Thank you! I'm glad you liked the model and my process. I don't usually use ScuptisPro, it creates too many artifacts due to the subdivision factor

  • @dwiz_9336
    @dwiz_9336 4 дні тому

    How's it Marlon! Amazing tutorial, can't wait to apply the knowledge here to my character :) I just want to know how you set up the brush to create the hair strands in ZB? If possible, a YT short?

    • @mrnunez3D
      @mrnunez3D  4 дні тому +1

      Thanks man! Yeah, you have the FREE brush and process here: ua-cam.com/video/BzPPd0ifdAM/v-deo.htmlsi=GYrHcaNlheZGI719

    • @dwiz_9336
      @dwiz_9336 4 дні тому

      @ thanks for getting back to me so quickly, cheers!!

  • @Epieras
    @Epieras Місяць тому

    bro u are crazy

  • @Kenjjoo
    @Kenjjoo 25 днів тому

    I've no words for this. If it was possible for me to commission you for a model like this for Blender, I'd do it in a heartbeat.

    • @mrnunez3D
      @mrnunez3D  25 днів тому

      Thanks! Yeah I control UE better than blender. But would be a fun project Im sure !

    • @Kenjjoo
      @Kenjjoo 25 днів тому

      @@mrnunez3D Do you use the model after you make it, or do you just make it and let it collect dust? Usually when I've seen models of this quality made, the creator doesn't release them and they're simply forgotten.
      No offense of course, just curious.

  • @vietld
    @vietld 2 місяці тому

    Best tutorial

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thank you! I'm glad you found it helpful.

  • @Orijinezzz
    @Orijinezzz 2 місяці тому

    Great video ❤❤❤🎉🎉🎉

  • @jovilee1961
    @jovilee1961 2 місяці тому

    Thank U for sharing💯

  • @il_Deus
    @il_Deus 2 місяці тому

    Excellent work. I wanted to know if you plan to upload the model somewhere? I would be very happy to rig and animate your model. Especially if the textures are specially for Unreal Engine, it should be excellent.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thank you for your kind words! I appreciate your interest in the model. Currently I dont have any plans on it

  • @emmanuelgaming7005
    @emmanuelgaming7005 Місяць тому +1

    are u telling me u didnt paint skin weights for that rig? cus thats incredibly helpful

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Just for the hair. Everything was 1 click using AccuRig. Pretty fast
      Still could be improved some weights but it does the job

  • @Eykoo-b3h
    @Eykoo-b3h Місяць тому

    good tutorial !

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Glad it was helpful!

  • @miladh1859
    @miladh1859 Місяць тому

    True fan

  • @yatsumcrow
    @yatsumcrow 2 місяці тому

    Amazing breakdown ! What would you recommend knowing that they don't really use ZBrush but make the character with Maya ?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      I think either option is fine since at the end what you get is a topologized character :).
      I still think when it comes to look for the character appeal is way faster in Zbrush…..very surprised you mention they don’t use Zbrush as a starting point tbh.

    • @yatsumcrow
      @yatsumcrow 2 місяці тому

      @@mrnunez3D I was also surprised but that's the answer gave by the lead character from Fortiche, that's why I am mentionning it.

  • @Spartam
    @Spartam Місяць тому

    Wonderful tutorial and unbelievable work! Congrats man. Sorry to ask, but where did you get your shirt from? I’ve been trying to find one with a similar design, no luck… 😢 Thank you!

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Thanks! I dont remember about the tshirt now tbh....

  • @dreamlands7926
    @dreamlands7926 Місяць тому

    Amazing work! noobie question - how did you get those clean UVs before jumping to substance painter?

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Thanks! I made them in Rizom UVs. I will make a tutorial separately about it since a lot people asked about it

  • @LLEE-o7v
    @LLEE-o7v 7 днів тому

    Amazing! But what happen when you1put1your model in pt? my pt told me that my shader do not support a diffuse map, and i have only one texture set list.

    • @mrnunez3D
      @mrnunez3D  7 днів тому

      hi, thanks!
      Answering your question. When you create a scene in Substance Painter it already ask which shader model you want to use, so it should come by default if you select any PBR shader.
      Other wise, if you go on the right side corner, you can change the shader class,
      So it should allow you to have a diffuse slot as long is any common PBR shader.
      Regarding your texture set, this will depend how you exported the FBX and which import settings you set in SP. If you want multiple texture sets, make sure your FBX contains multiple materials. If you want multipel UDIMs, just select the udim workflow when setting up the SP project.
      Hope this answer your question

  • @peruvianpuffpepper904
    @peruvianpuffpepper904 2 місяці тому

    is there maybe a full length version of this?

  • @GeometryEX-hp9zs
    @GeometryEX-hp9zs 2 місяці тому

    In the traditional process, animation, binding, controller and other work will be completed in software such as Maya, 3d maxs, blender, C4D, etc. The advantage of this is that the game engine finally receives an animated model with a complete binding. There is no need to perform animation operations inside the game engine. I noticed that the game engine actually has no way to make more physical effects, or the current UE5 controller can only be used for viewing. If you use it to edit animations, you will encounter many difficulties. In the traditional process, hair can execute linear bones to achieve physical characteristics. I noticed that the bones of the braids in this project are actually too few. If you want to make flowing hair, you need to do a lot of work. At least these tasks will not be completed in the game engine, or at least to complete a perfectly bound model, but this requires a lot of editing work. Because it is necessary to deal with different bone systems, I think the work of IK and FK is really not suitable for completion in UE5, and the controller of UE5 can only complete the basic work. And the binding work of this project is actually only partially completed. The complete binding process requires the production of different controllers to control the model. This also causes problems with custom animations. That is to say, if you want to make animations other than those free skeletal animations, you still need to roll back to Maya to build a controller system. This work obviously cannot be omitted. This workflow is only partially accelerated, but it does not mean it is completely complete.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Thanks for the detailed feedback :)

    • @GeometryEX-hp9zs
      @GeometryEX-hp9zs 2 місяці тому

      @@mrnunez3D I noticed that UE5's controllers are actually only FK mode. This actually creates some problems. If you need to edit the animation again in the game engine. Obviously this will be difficult. The best animations require about 3 sets of bone systems to be mixed and applied. Most of the time, you don't need to edit the animation again in the game engine. Unless you need to edit or change details, you need to do this. The FK bone system actually causes some difficulties, because to animate characters, you will need an IK system. FK can only help you pose, but animation is another level. In any case, it requires a lot of editing work. I understand why you do this, but you actually get a model with a bone rig but no controllers, which makes it difficult to animate. Although this does make the video faster. But it is obviously very limited. I think you probably unwrapped the UVs in maya. The topology work can be done in zbrush.

  • @Skylenqt
    @Skylenqt 2 місяці тому

    Hi! I love the result so far. How you made the handpaint texture interact with the lights? usually the handpaint models are unlit, you don't need normal map in order to have your details on the mesh?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Exactly I don’t want the normal map to emphasise details but the oposite, get the surface as flat as possible and just play with the direct lights and ambient light.
      Also in the textures as you see I painted some cast shadows and baked the AO. So inside UE the major funciona form the lights is just give some color tint/intensity

  • @suizenjiful
    @suizenjiful 2 місяці тому

    非常に素晴らしい動画。高評価押しとくよ

  • @myyoutubechannel8415
    @myyoutubechannel8415 Місяць тому

    you showed the process of creating a basic texture in Substance. I'm new to this, but is it possible to download your smartmaterial for parsing or practicing texturing?

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      You can create it just by watching the video, I didnt skip anything. Pretty easy setup

  • @hanson251985
    @hanson251985 2 місяці тому

    In UE5 you can use cc control rig plugin from Reallusion ;)

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Yeap I could, but I wanted to experiment with the Modular Control Rig for this one :)
      Was on my to do list for a while

  • @revertfpv2928
    @revertfpv2928 2 місяці тому

    Amazing work, but did you use high poly mesh as a in final animation? I hope not

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      Ofc not, I exported the lv1 which was zremeshed in advance

  • @xxstatic3410
    @xxstatic3410 2 місяці тому +1

    Will you ever make this downloadable (for free) I’m dying to add this to VRChat!

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Need to think about that

    • @Ashimilation
      @Ashimilation 2 місяці тому

      @@mrnunez3D pleaseee it would be amazing!! as a 3D animator/render artist who mostly cant model arcane style humans at all, even tho working with the Fortnite model of Jinx for art has been good enough, it definitely isnt nearly as accurate as the one in this vid, and I would love to try and mimmick the shows animation style with a much more accurate model than whats publicly available!!

  • @juliantuu02
    @juliantuu02 2 місяці тому

    Increíble trabajo! ¿Hay alguna forma de descargar tu modelo? Me encantaría hacer renders con el.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      ¡Muchas gracias! Actualmente no lo tengo planeado

  • @AlkinRS
    @AlkinRS 2 місяці тому +1

    Did you skip over Lowpoly creation, UV unwrapping and mapping, and shader assignment? That needs to be done before taking it into substance right?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому +1

      Didnt skip anything. I decided to put it out of the video since was adding no value.
      Also is too obvious that is a lowpoly with UVs really...

    • @AlkinRS
      @AlkinRS 2 місяці тому +1

      @@mrnunez3D Yeah that makes sense, it's quite a long process to document!
      Good UVing is a very valuable skill though that people should put effort into, and a lot of people don't know that you can add different shaders to meshes to have them as separate groups in substance.

    • @AlkinRS
      @AlkinRS 2 місяці тому

      @@mrnunez3D Also I was half wondering if you'd found a way to do it easily straight from Zbrush. What's your go to program for Lowpoly and UV's? Maya?

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      @@AlkinRS UVs was in fact the fastest part of the process, I user RizomUVs and makes the job pretty easy. I probably should make a video just on that now you mention

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      @@AlkinRS So in a normal job I would always use 3DsMax for lowpoly creation, since there is a poly budget to meet.
      In this case since I didn't care about the polycount I just zremeshed most of it, so level 1 is exactly what is exported from Zb.
      For UVs, RizomUVs all the way

  • @aboudsh7479
    @aboudsh7479 26 днів тому

    How can i get this amazing model?

  • @lifewithmase
    @lifewithmase 2 місяці тому

    We need this as a mod for BG3. This and a gatling mode.

    • @mrnunez3D
      @mrnunez3D  2 місяці тому

      A mod like that would definitely spice up the gameplay in BG3.

  • @SeekerLight.
    @SeekerLight. Місяць тому

    incredible work! But what's bugging me is, what's with the radial menu in painter and UE?

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      Thanks! Is called autohotpie, I already made a separated video about it on my channel :)

    • @SeekerLight.
      @SeekerLight. Місяць тому

      ​@@mrnunez3D wow, just watched your video and autohotpie is really very handy, thanks!)

    • @mrnunez3D
      @mrnunez3D  Місяць тому

      @@SeekerLight. you are welcome!