Currently replaying all the campaign missions for both games, here are some things I noticed. 1. For TD unless you destroy the refinery, the campaign AI does not bother rebuilding their harvester. But for RA the AI actively rebuilds ore miners lost. AI will aggressively attack anything that attacks their harvester/miner, I've seen in RA that sometimes they will even end up keeping an escort group to follow the miner after an attack. 2. Campaign AI gives zero Fs about build radius restrictions when rebuilding destroyed structures, but as they always build in the same spot, if you occupy the spot with anything (units, structures, walls, mines) they will not rebuild until the spot is free.
3. In TD, the repair bay does not allow queuing of units, if you select a group, one goes to repair the rest just stops their previous actions. In RA, everyone selected gathers around the repair bay and will automatically switch when the repair is done. 4. Engineer capture works differently between the games. In TD you can capture buildings regardless of how much HP the building has. But for RA, you can only capture critically damaged structures (shown by the change in sprite as well as the HP bar colour changing to red) having an engineer enter an enemy structure before that will make it drop to the next damage level (normal [green] -> damaged [yellow] -> critical [red]). As the AI will sell structures that they do not want you to cap a second or two after damage is critical, you'll tend to need two or more engineers for each structure if you want to capture it.
Interesting, on my current playthrough of TD (I've finished the GDI campaign and have started on NOD), destroying their harvesters resulted in them not just replacing it but building a second one. No matter how many times I destroyed them they always seemed to have money to replace them instantly (even if I destroy them before they can complete a single harvest). I did notice on the last GDI mission that they would get "airdropped" currency into their silos every 30 seconds or something which made that mission ridiculously easy (I set up an MCV there, built a barracks and then sent in Engineers when the silos where full then sold and repeat for infinite money), wondering if that happens at all on earlier missions.
Just commenting to say that on my TD playthrough (Finished the full GDI side of the single player) attacking a harvester provoked NOD to attack me rather quickly, and upon destroying said harvester provided NOD had the funds, another one was built to replace it.
@@SebastianGraves Is that so, throughout my play-through they didn't bother and focused on building units to attack me until they ran out of resources, maybe it was a difference in difficulty setting, I started out on normal then switched to Easy after I was taking to long in one of my missions and didn't switch back. On RA I had kept it on normal.
Tib Dawn tip about harvester destruction isn't true in campaign. 10 b they always try to have 2, and repeatedly rebuild the refinery and then order a second harvested from the air strip
I never played command and conquer "the right way". I liked to build an impenetrable fortress like a kid building a sand castle. Then a massive horde to meet my friend's massive horde after we were both "ready". Who won? Who cares?
Hahaha I seen this on sale yesterday, probably gonna grab it , I had to try think about how I'd play it , just like the old days 😊 I did exactly the same , and yep I'm 40 now lol
I was the king of this. Once you built a good base, as long as you didn't reveal more territory or send units to the corners, you could camp and build overwhelming force - then crush everything without issue. Good times.
Can't wait for RA2 remaster, I can already see the tips. "just make like 6 war factories and don't stop making tanks ever" "if opponent is yuri just gg"
"It is more important for us to employ intelligent combined-arms tactics than it is for GDI because it is the Pen that is mightier than the Sword. And we are both the Pen and the Sword when skilled modern armies are commanded by intelligent strategies brought upon by a true military strategist." - Anton Slavik
It's especially important to build 2 refineries in Tiberian Dawn, so that your harvesters don't start wandering in circles like idiots waiting for each other.
No matter how many times i lose im loving that this game is available again. It just REALLY makes me hope they do a remaster of red alert 2........c'mooooooon Yuri's revenge haha
if you want to not loose, you can always just go to the "observer" option in menus, and find some replays from people that top the leaderboard. You'll learn that fast light-tanks has no real counter, except other fast light tanks. Mediums work too though.
I'm kinda sad how Red Alert has this wacky cold war secret tech and sci fi shenanigans feel, but that the best strategy is always more tanks. 1v1 is just OG starcraft except that there's only 3 unit types: tank, rifleman, and harvester I've found the multiplayer to be more rewarding of creativity.
Tip: Refineries don't work the same in both games. Tiberium refineries require the harvester to "pump" in the tiberium for couple of seconds while ore trucks just dump the whole ore load into the ore refinery. That means there is no point to have more than one ore refinery per resource field in Red Alert. Build the second refinery closer to the field and sell the first for some additional credits. Having multiple harvester per refinery in Tiberium Dawn on the other hand can halt you economy so I try to not have more than two harvesters per refinery.
In that regard is it better to build a second refinery and sell it or wait until you have a war factory and build an ore truck from there? I've never actually tested this.
@@LuisCaneSec building an ore truck slows your building of tanks, so it's probably better to build a second refinery and sell it afterwards, it's cheaper too if i remember correctly
As soon as I heard of the remastered coming out I purchased the C&C Ultimate Collection on EA's platform Origin for 30$ for like 30 buck for the whole collection.. Not really Windows 10 friendly Finished RA and C&C before remastered came out .. so many great memories 😁
What I always found challenging in PVE is the drastic difference in difficulty between each difficulty level. Like Easy is a fair enough challenge, especially against USSR and their 10% cheaper units. But then you fight against Mediums, and they're essentially gods suddenly haha. But what I'm realizing now, and not in 1995 when i was...6yrs old, is how much the AI spams harvesters. XD
I expected a mention on using the sandbag walls to reach out and build refineries and turrets further away. I was forced to learn that while doing the GDI mission 8b with the suicidal civilians that need to be walled off because they go into the tiberium fields and fail the mission
Give modders time to fix that. In one of the nygurds unofficial updates they removed the tree and I believe tiberium patch was moved stating a player shouldn’t loose because AI stupidly
Count me in as the old person in the comments that owned all of these originally. I just bought the remastered from Steam for $7 It was my best game purchase in a long time. Borderline boomers in da house.
@@2SK3TCHY i just imagine this was a hold my beer moment that turned out awesome for the fans instead of horrible. Blizzard: nobody can screw up a remaster like us EA: hold my beer Fans: no stop! Fans: wait, this is actually good, wtf EA?
Just got the game from the recent Stream sale. This my return to the genre after a very long hiatus, so I'm close to a RTS newbie. Thanks for the video
Just a correction about the continuity of both the Tiberium series and Red Alert Series. Red Alert 1 is canon to both series' It branches out to the rest of the Red Alert series going on if the Allies won in Red Alert 1. It branches of into the Tiberium series if the Soviets won in Red Alert 1. The Soviet ending clearly sets Red Alert to be a prequel.
I feel like the Allies' greatest power, apart from being able to build large armies due to cheaper units, is the Chronosphere. There's nothing better than catching your enemy off-guard, by attacking behind their base and disrupting them by surprise, although this is more of a late-game power.
I know in RA2 it was really powerful because it could teleport multiple units, like 9. I would often destroy my enemies superweapons by teleporting IFVs with Tanya in one. But in RA1 the chronosphere only teleports like one vehicle right? And infantry in an APC disappear. How do you use it effectively in RA1 besides maybe teleporting cruisers?
@@Adrock89 It's mostly for cruisers and even that kinda sucks because the cruiser will get sent back after a few shots. All the other units take too long to destroy an unprotected building before they get sent back, too. If you can somehow come into possession of a mammoth tank, then things might get more interesting. Maybe it is possible to use the chronosphere with the mammoth tank of an allied soviet player in multiplayer?
Is there or can there be a hotkey set to flee specific units to either your home base or better yet straight to a service depot from battle? Would be great to be able to macro and heal units efficiently to maintain a larger army than the opponent.
No, not really. But in the original game (and maybe in the remaster as well), pressing "H" sent you to your construction yard. So maybe you build the service depot right next to the construction yard, so you can access it as quickly as possible during a battle.
@@FirestoneX 1. AI does not target walls (sandbags/fences/concrete walls) unless from splash damage. So you can use them to make artificial choke points. They don't even bother attacking the walls when you completely block their move path. 2. build radius is confined to touching existing buildings so you can use walls to expand the area you can build. 3. Sandbags are the cheapest of the three wall types so the easiest to abuse. Concrete wall is not recommended for this type of cheese as some units cannot shoot over them, so AI ends up shooting it first when trying to attack something else. Hope that helps
@@FirestoneX Something I noticed after playing RA again; the build and wall logic is different between the two games. 1. fences/sandbags can be crushed by heavy armour (anything that can crush infantry can crush the cheaper walls) 2. walls no longer give build radius to anything other than walls 3. the build radius of structures has increased so you can build one block away from existing structures. (Silos take up 1 space in RA compared to 4 in TD so use silos to cheaply increase build radius instead) 4. For cannons used by tanks and base defenses, the projectile can pass through allied buildings but not through neutral/enemy ones, so you can actually use silos for defensive walls. Just keep in mind as it is a structure and not an actual wall, AI will sometimes target them. In summary, wall abuse is not as effective in RA compared to TD
I remember building structures far away thanks to my long line of sandbags and being able to build next to them. They fixed this in Red Alert so I did it with Silos instead, haha.
How to beat AI:Build a power plant After this build 2x ore refinery. Build another power plant and then factory. SPAM TANKS AND ATTACK AI HARVESTERS --- Ai has no money and you won.
I used to love playing allies back in the day so here is my question: How do soviet have the advantage when I am building nothing but Medium tanks and ore trucks like a pez dispenser, gobbling up the map and making it hard for soviet player to gather resources? I use to be about my defense but eventually I learned that hordes of mediums tend to beat everything. Yes Tesla coils are scary but soviet don't have those where their ore is, so fight them there. Win, lose, or draw you do some much damage to the ore field that your pressure is rarely wasted.
Gets started... builds barracks. Creates TONS of riflemen. Ctrl+1 all the riflemen.. bum rush your opponent with them. While making it to the enemy get the next wave of human wave attack up and running.... rinse repeat as necessary..... Or get an APC fill them with engineers, get a guard tower ready the second you steal an enemy building you plop down that guard tower and get as many of them going and enjoy the chaos....
in the current RA 1v1 meta, soviets are completely unviable. They will be overwhelmed by light tank rushes every. single. time. Also interesting to note: tanks that move are impervious to damage from other tanks. the shells miss them. And the faster the vehicle, the easier it is to dodge shells with simple micro. Im not even particularly good at it, but I can still take out larger forces of heavies using just light-tanks, provided i have space to move.
Many of the old timers have being spamming light tank rushes since it comes online so quickly. Of course it is the only way to win out against Soviets. As Soviets completely turn things around in late game.
@@csnation You'd think so, but not really. With proper micro, light and mediums don't even take damage from mammoths or heavies, and the fast movement will always allow them to dictate the fights. They will take damage from tesla, but all you need to do then, is seize map control and hog the ore for yourself.
I played TS and RA2 a ton as a kid on the PC, but I only played the original on my N64 so this is my first time playing it on PC. I miss the 3d graphics but there's a lot of stuff the 64 version didn't have.
mcdonkey500 i originally played the n64 version too. Became so obsessed my brother and I have been playing them on pc since then. But now I don’t have a pc that works 😕 Kane lives.
I don't understand why the devs never thought of the idea of trenches or tank traps in this game. The simple trick to rush with huge masses of tanks was a big issue in both games.
no, you don't, it's only while moving that your units continue to take damage, they can stand still and survive for eternity, well until they get shot by the enemy at least
neeed heeeelp!! i just spent over 7 hours making a RA map in the editor but i cant get it to work in game. i go into custom and click my map but the minimap wont even show and when i click play nothing happens. is there a tutorial somewhere?
I don't know how the remaster editions mapmaker works, but in the old one you had to change the description of your map from being a mission scenario into becoming a multiplayer skirmish type.
i noticed some player made maps have bridges.. but i cant seem to repair the bridges when they get destroyed... as a Red Alert player for the last 15 years i feel stupid for asking lol but i cant figure it out.
Rule #1: DO NOT, under ANY CIRCUMSTANCES, attack the enemy Harvesters. They will stop WHATEVER they are doing to throw EVERY AVAILABLE UNIT THEY HAVE at your base
Im struggeling hard and i think i came to conlusion that im stressing way too hard for enemy attacks. Regardless im having hard time i love this game. Thx for the video
No, not really because barracks get made FAST, so when the barracks is up you can spam infantry and scout while the Refinery is being made :) which takes longer to make
My secret build order is power plant, barracks, refinery x3, war factory, mcv, war factory, mcv, war factory, mcv, war factory, mcv... 😂 if left alone enough I have very fast production and building defences
@@mysterio952 you're only ever allowed one superweapon in these games. Haven't played the remaster yet, but IIRC multiple superweapons doesn't happen until Generals
Not all infantry benefit from it in RA1 the same way that it does in TD does though. So in RA1, infantry can never produce faster than the speed that a 1 barracks rifle soldier is produced. So 2 barracks will, for example, increase the speed of rocket soldiers, but not rifle soldiers. In TD, it seems to just keep getting faster and faster.
Just a note, Red Alert and Tiberian Dawn are in the same universe (I mean you literally have Kane show up in Soviet briefings). There was a theory that it diverged with Red Alert 2, but WW said they were connected, and Renegade 2, which was supposed to take place after an Allied victory in RA2/YR, starts showcasing what would become the Brotherhood of Nod. Also, nice using Renegade music tracks!
Mikhael I. Danan hey man! You know that’s a tough one, especially if you’re looking for recently released titles...there aren’t many. Besides CnC, I’ve been having a blast playing Age of Empires 2 Definitive Edition. It’s got some serious playerbase ratio too, something like 15K a day. And we’re only a few months away from Iron Harvest full release. Besides that, Company of Heroes 2 and Starcraft 2 are still games I play on my free time but obviously not recently released. Let’s hope by the end of 2020 AoE4 and Iron Harvest are two games to remain excited for RTS games...Also, 2023 a new Warhammer RTS is COMING :)
You learn by playing and you learn more by making mistakes. Play through both single player campaigns (and expansions cuz why not) and then move on to multiplayer.
You clearly weren't among the elite PVPers in 1995, you didn't even mention 'x' fighting, it seemed like a little know secret at the time that only those at the top of the ladder knew, it eventually caught on of course.
@@2SK3TCHY wasn't trying to be rude, I was just surprised no one is talking about it in the online games. Seems it needs to be rediscovered all over again.
I never play RTS games against players really. Find it too stressful and usually boring when most players just resort to rushes. But what is 'x' fighting? Like pressing the 'x' button to scatter your troops?
Are there any multilayer games of remastered that aren't just a bunch of heavy tank spam? Like I love this game but I only got it for og campaign and cut scenes without having to plug in my dad's old ps1. because no one actually plays mp cnc right in my opinion these days. Like I'm sorry but did cnc give birth to the rts genre just to become another unit spamming game? If anyone owns this and wants to play a cnc match where ig we can set up some rules or caps so it not a unit spam? Also Me and my father used to play against each other with 2 ps1's back in the day. :)
To be fair the whole appeal of this game when it first came out was to spam armies. It was unheard of before then to have the option. It is why it was popular. it is only in later years where this genre started to move away from that. When the series was rebooted they made it that way and people loved the sytle, was super popular until modern rts elitists came in and insisted it was changed and as the games went on they got less popular until the studio closed lol.
I downloaded the freeware version of red alert, and MAN, is it missing a lot of information. I didn't know that spain got 10% more armor on its units lol
Just get OpenRa, it's free and it's actually well made. The remastered and freeware versions are broken and crash all the fucking time too. They abandoned it and it's still broken. Typical EA.
yes, 1995, why your tutorial is about 28 years late. also; just play the damn game however you want... have fun! optimizing the shit out of game can be done later if you want to do that :D
# Buildorder, i mostly sold the second Refinery. one Refinery easely can support two Harvesters and i got 1000 refund or one Harvester vor just 1000 credits instead of 1200 and than i buildet the third Refinery but that depands on the map ofcource like every build order.. i did that since Dune 2 (dame thats long time ago 3 Floppy discs compressed with ARJ, god old Dos commands)
The enemy Ai is hard even on easy.. i made 20 tanks and attacked but their 2 teslacoils and 5 flametrower towers killed them all ... 🤨🤨. What is right tactic to attack .. to structure or to defense?
Turn the game speed down and try adn counter thier units better. You can bull bait the AI into attacking you and lead them into an ambush. Draw them away from the defenses then hit the defenses in the second wave.
I think you should have access to Soviet Buildings, but the War Factory is basically the same for both sides. Try capturing a Soviet War Factory. That should unlock their units.
The new c/c remastered is not the same with all this new junk they put in it. The old ways of fighting as of ww1 and ww2 to me was a. He'll of a lot better than it is now. Days no but people who makes these games don't care about what people want thay just want that Ole mighty dollar trying to force some thing else. Who still have a interest on the older things in life and ways aut you people don't care what we like or don't like your just interested in the money monopoly of it not what others like and interested in so keep your new ways fir the destructive younger ones who like that kind of junk in there life style and bring back the older originals for us older people who still have a bigger interest in older ways of life and we will.all be happy. Thank you
Fake building re cheap quick to build looks like the real thing, without any of the benefits, basically it’s there to attempt to fool your opponent into attacking something that really has no point.
I wish the pathing on the game was improved. Good lord is the AI terribe plus i played quick match and i dont recall the game being that starved on resource
Are some of these singleplayer missions supposed to be totally bullshit? Like giving you a damaged base to begin with, telling you to "repair" it then not letting you build additional buildings or expand the tech tree? stuck with one slow harvester and a limited amount of money vs. a fully developed nod base seems impossible
Some of the missions really do require you to be decent at 'microing' your units. That is issuing orders to individual units or groups of units to get the most value out of them. Other than that, it's also about working out the map itself. If you are stuck on a mission, you could always try moving all your units on a mad dash to find the enemy base and trying to find a weak point, some missions become a lot easier if you find an undefended side and hit it aggressively early on, once you find it you can just restart and try and do some damage early on. Just wait until you get to the mission with a damaged base and no harvester.
I think that's the most exiting part in every campaign mission (or at least in hard mode): Making sure your base survives the first 5-10 minutes and also earning enough ore in the process. There were some missions in hard mode which I needed to restart relatively often, just because my unit movement or the build order wasn't perfect for the situation. Even the placement of the construction yard can make a huge difference. As soon as your base is secure and you have a steady income, almost every campaign mission gets easy since the AI won't send 20 tanks at once all of a sudden and you have enough time to wipe the enemy off the map.
Why have less than 5000? Not sure how it makes a difference, you want more money, not less...If you have 20,000 you know you wont run out of dosh while producing tanks...
Mike, it's simple economics. If you're floating resources which can be used for something useful...use it, otherwise what the hell do you have it for. If you have 1 refinery working....but i have 5 refineries working..and we're both under 5k, guess who must have the larger army? jfc
You always want to be building something, having 20,000 resources means you are sitting on either multiple tiberium refineries/ MANY silos. The resources are capped to how many refineries and silos you have, refineries hold 2000, while a silo holds 1000, and silos make a very Profitable target for engineers.
@@2SK3TCHY Ah right yes i got ya, i thought you weere implying some other reason. Yeah man build those tanks! Or a nice fortified maze of concrerete walls at the entrance to your base with 10 tesla coils. With 20 or so v2 sitting behind it.. NO way they're working their way around that before getting zapped
Well, it's one of the skill ceilings involved in RTS, the more you can actually do in a minute the larger the advantage you have over the next guy. Your APM in a game like Supreme Commander makes a pretty big difference as there's a lot of moving parts to juggle at any one time.
@@2SK3TCHY Literally what I'm wanting to do... the multiplayer is a mess. Starting units and really bad maps :( I'm got some stuff in the works to try and get a ball rolling to get some fixes, though.
Currently replaying all the campaign missions for both games, here are some things I noticed.
1. For TD unless you destroy the refinery, the campaign AI does not bother rebuilding their harvester. But for RA the AI actively rebuilds ore miners lost.
AI will aggressively attack anything that attacks their harvester/miner, I've seen in RA that sometimes they will even end up keeping an escort group to follow the miner after an attack.
2. Campaign AI gives zero Fs about build radius restrictions when rebuilding destroyed structures, but as they always build in the same spot, if you occupy the spot with anything (units, structures, walls, mines) they will not rebuild until the spot is free.
3. In TD, the repair bay does not allow queuing of units, if you select a group, one goes to repair the rest just stops their previous actions. In RA, everyone selected gathers around the repair bay and will automatically switch when the repair is done.
4. Engineer capture works differently between the games. In TD you can capture buildings regardless of how much HP the building has.
But for RA, you can only capture critically damaged structures (shown by the change in sprite as well as the HP bar colour changing to red) having an engineer enter an enemy structure before that will make it drop to the next damage level (normal [green] -> damaged [yellow] -> critical [red]).
As the AI will sell structures that they do not want you to cap a second or two after damage is critical, you'll tend to need two or more engineers for each structure if you want to capture it.
Interesting, on my current playthrough of TD (I've finished the GDI campaign and have started on NOD), destroying their harvesters resulted in them not just replacing it but building a second one. No matter how many times I destroyed them they always seemed to have money to replace them instantly (even if I destroy them before they can complete a single harvest). I did notice on the last GDI mission that they would get "airdropped" currency into their silos every 30 seconds or something which made that mission ridiculously easy (I set up an MCV there, built a barracks and then sent in Engineers when the silos where full then sold and repeat for infinite money), wondering if that happens at all on earlier missions.
Just commenting to say that on my TD playthrough (Finished the full GDI side of the single player) attacking a harvester provoked NOD to attack me rather quickly, and upon destroying said harvester provided NOD had the funds, another one was built to replace it.
@@SebastianGraves Is that so, throughout my play-through they didn't bother and focused on building units to attack me until they ran out of resources, maybe it was a difference in difficulty setting, I started out on normal then switched to Easy after I was taking to long in one of my missions and didn't switch back. On RA I had kept it on normal.
@@hanzijing3485 That could definitely be it! I had mine on normal the whole time.
Tib Dawn tip about harvester destruction isn't true in campaign. 10 b they always try to have 2, and repeatedly rebuild the refinery and then order a second harvested from the air strip
I never played command and conquer "the right way". I liked to build an impenetrable fortress like a kid building a sand castle. Then a massive horde to meet my friend's massive horde after we were both "ready". Who won? Who cares?
It was all good fun. Me and my friends did that too.
It's called turtleling
I still prefer that style of play really, even now in my late 30's
Hahaha I seen this on sale yesterday, probably gonna grab it , I had to try think about how I'd play it , just like the old days 😊 I did exactly the same , and yep I'm 40 now lol
I was the king of this. Once you built a good base, as long as you didn't reveal more territory or send units to the corners, you could camp and build overwhelming force - then crush everything without issue. Good times.
Can't wait for RA2 remaster, I can already see the tips.
"just make like 6 war factories and don't stop making tanks ever"
"if opponent is yuri just gg"
lol, yeah, if they remastered RA2 they'd need to ban yuri or something, or have a checkbox in the lobby for "allow yuri"
They just need to get rid of slave-grinding and make long range snipers available to all factions. That'll fix much of the problem, right there.
"It is more important for us to employ intelligent combined-arms tactics than it is for GDI because it is the Pen that is mightier than the Sword. And we are both the Pen and the Sword when skilled modern armies are commanded by intelligent strategies brought upon by a true military strategist." - Anton Slavik
words to live by
It's especially important to build 2 refineries in Tiberian Dawn, so that your harvesters don't start wandering in circles like idiots waiting for each other.
No matter how many times i lose im loving that this game is available again. It just REALLY makes me hope they do a remaster of red alert 2........c'mooooooon Yuri's revenge haha
hands down the best in the series and one of the best RTS ever made
MENTAL OMEGA
Red alert 2 was the GOAT.
Well they did it with Age of Empires and then Age of Empires 2, which is now seeing a massive resurgence in popularity - so anything is possible.
if you want to not loose, you can always just go to the "observer" option in menus, and find some replays from people that top the leaderboard. You'll learn that fast light-tanks has no real counter, except other fast light tanks. Mediums work too though.
lol a beginners guide for C&C1 Great i waited abaut 22 years for this
simple answer, always tank rush power
i wish i had mentioned the balance of Power more.
Recon bikes, recon bikes, recon bikes.
@@bandygamy5898 On these maps in TD, yeah... We really need some better maps that are not so open, so that bikes don't own the game.
I'm kinda sad how Red Alert has this wacky cold war secret tech and sci fi shenanigans feel, but that the best strategy is always more tanks. 1v1 is just OG starcraft except that there's only 3 unit types: tank, rifleman, and harvester
I've found the multiplayer to be more rewarding of creativity.
Red Alert pretty much started the "Tank Rush" tactic, haha.
my grandfather absolutely loves this game
Yep, since grandfathers where kids back when this was the new thing.
Tip: Refineries don't work the same in both games. Tiberium refineries require the harvester to "pump" in the tiberium for couple of seconds while ore trucks just dump the whole ore load into the ore refinery. That means there is no point to have more than one ore refinery per resource field in Red Alert. Build the second refinery closer to the field and sell the first for some additional credits. Having multiple harvester per refinery in Tiberium Dawn on the other hand can halt you economy so I try to not have more than two harvesters per refinery.
In that regard is it better to build a second refinery and sell it or wait until you have a war factory and build an ore truck from there? I've never actually tested this.
@@LuisCaneSec building an ore truck slows your building of tanks, so it's probably better to build a second refinery and sell it afterwards, it's cheaper too if i remember correctly
Released the year of my birth and played it on PS1 at my 6 years old ! ❤️
As soon as I heard of the remastered coming out I purchased the C&C Ultimate Collection on EA's platform Origin for 30$ for like 30 buck for the whole collection.. Not really Windows 10 friendly
Finished RA and C&C before remastered came out .. so many great memories 😁
What I always found challenging in PVE is the drastic difference in difficulty between each difficulty level. Like Easy is a fair enough challenge, especially against USSR and their 10% cheaper units. But then you fight against Mediums, and they're essentially gods suddenly haha. But what I'm realizing now, and not in 1995 when i was...6yrs old, is how much the AI spams harvesters. XD
I expected a mention on using the sandbag walls to reach out and build refineries and turrets further away.
I was forced to learn that while doing the GDI mission 8b with the suicidal civilians that need to be walled off because they go into the tiberium fields and fail the mission
Give modders time to fix that. In one of the nygurds unofficial updates they removed the tree and I believe tiberium patch was moved stating a player shouldn’t loose because AI stupidly
Count me in as the old person in the comments that owned all of these originally. I just bought the remastered from Steam for $7 It was my best game purchase in a long time. Borderline boomers in da house.
>EA does something awesome
I guess we're living in the wacky Red Alert 3 universe
EA see's blizzard fail with reforged, you know they couldn't let the RTS community down lol
@@2SK3TCHY i just imagine this was a hold my beer moment that turned out awesome for the fans instead of horrible.
Blizzard: nobody can screw up a remaster like us
EA: hold my beer
Fans: no stop!
Fans: wait, this is actually good, wtf EA?
You forgot to mention that Chem warriors don't friendly fire each other whereas flamethrowers DO, so they are quite a bit better in groups as well.
Can't believe I just thought about these games I haven't played in years i absolutely loved them.
Red Alert IS a prequel... Kane was seen manipulating Stalin in the pre-mission videos.
Good information, soothing voice, focus on RTS games...instant subscribe!
I really wish they would have allowed us to cross universes like allowing us to fight the Soviets with GDI.
openRA is the future
Just got the game from the recent Stream sale. This my return to the genre after a very long hiatus, so I'm close to a RTS newbie. Thanks for the video
How did it come along after a year?
Great video. helped me out massively
Glad it helped
Just a correction about the continuity of both the Tiberium series and Red Alert Series.
Red Alert 1 is canon to both series'
It branches out to the rest of the Red Alert series going on if the Allies won in Red Alert 1.
It branches of into the Tiberium series if the Soviets won in Red Alert 1. The Soviet ending clearly sets Red Alert to be a prequel.
I always loved grabbing a small group of my enemies' tanks and Chronoing them into the water 🤣
I feel like the Allies' greatest power, apart from being able to build large armies due to cheaper units, is the Chronosphere. There's nothing better than catching your enemy off-guard, by attacking behind their base and disrupting them by surprise, although this is more of a late-game power.
I know in RA2 it was really powerful because it could teleport multiple units, like 9. I would often destroy my enemies superweapons by teleporting IFVs with Tanya in one. But in RA1 the chronosphere only teleports like one vehicle right? And infantry in an APC disappear. How do you use it effectively in RA1 besides maybe teleporting cruisers?
@@Adrock89 It's mostly for cruisers and even that kinda sucks because the cruiser will get sent back after a few shots. All the other units take too long to destroy an unprotected building before they get sent back, too. If you can somehow come into possession of a mammoth tank, then things might get more interesting. Maybe it is possible to use the chronosphere with the mammoth tank of an allied soviet player in multiplayer?
Is there or can there be a hotkey set to flee specific units to either your home base or better yet straight to a service depot from battle? Would be great to be able to macro and heal units efficiently to maintain a larger army than the opponent.
No, not really. But in the original game (and maybe in the remaster as well), pressing "H" sent you to your construction yard. So maybe you build the service depot right next to the construction yard, so you can access it as quickly as possible during a battle.
Still have my shareware CD with C&C
haha, now that's a proud belonging right there!
I got a question,will they tweak the AI? I can beat it in hard on both games,sometimes,they don't even build! or they just spam,it's very inconsistant
great video, thanks.
first game pro tip: abuse sandbags and crappy ai
what should I do with sandbags?
@@FirestoneX 1. AI does not target walls (sandbags/fences/concrete walls) unless from splash damage. So you can use them to make artificial choke points. They don't even bother attacking the walls when you completely block their move path.
2. build radius is confined to touching existing buildings so you can use walls to expand the area you can build.
3. Sandbags are the cheapest of the three wall types so the easiest to abuse. Concrete wall is not recommended for this type of cheese as some units cannot shoot over them, so AI ends up shooting it first when trying to attack something else.
Hope that helps
@@FirestoneX
Something I noticed after playing RA again; the build and wall logic is different between the two games.
1. fences/sandbags can be crushed by heavy armour (anything that can crush infantry can crush the cheaper walls)
2. walls no longer give build radius to anything other than walls
3. the build radius of structures has increased so you can build one block away from existing structures. (Silos take up 1 space in RA compared to 4 in TD so use silos to cheaply increase build radius instead)
4. For cannons used by tanks and base defenses, the projectile can pass through allied buildings but not through neutral/enemy ones, so you can actually use silos for defensive walls. Just keep in mind as it is a structure and not an actual wall, AI will sometimes target them.
In summary, wall abuse is not as effective in RA compared to TD
I remember building structures far away thanks to my long line of sandbags and being able to build next to them. They fixed this in Red Alert so I did it with Silos instead, haha.
@@FirestoneX block ai base :) or around terrain its stupid it wont shoot it
How to beat AI:Build a power plant
After this build 2x ore refinery.
Build another power plant and then factory.
SPAM TANKS AND ATTACK AI HARVESTERS --- Ai has no money and you won.
Ai gets very angry when you attack the harvy..which leads to more fun. And heaven forbid you build a communication center.
The campaign taught me to train engineers, build an APC, sneak behind your enemy and yoink their Construction Yard and Refinery.
This might work against the AI, but a human player will cheerfully crush your base before you're finally ready to build a factory.
@@Naglfar83 Because they'd be spamming grenadiers/flamethrowers instead?
I used to love playing allies back in the day so here is my question: How do soviet have the advantage when I am building nothing but Medium tanks and ore trucks like a pez dispenser, gobbling up the map and making it hard for soviet player to gather resources? I use to be about my defense but eventually I learned that hordes of mediums tend to beat everything. Yes Tesla coils are scary but soviet don't have those where their ore is, so fight them there. Win, lose, or draw you do some much damage to the ore field that your pressure is rarely wasted.
by building a bridge of Silos to the ore and placing the Tesla coils on the Front line you can make advanted of them dont forget air defense
Gets started... builds barracks. Creates TONS of riflemen. Ctrl+1 all the riflemen.. bum rush your opponent with them. While making it to the enemy get the next wave of human wave attack up and running.... rinse repeat as necessary.....
Or get an APC fill them with engineers, get a guard tower ready the second you steal an enemy building you plop down that guard tower and get as many of them going and enjoy the chaos....
in the current RA 1v1 meta, soviets are completely unviable. They will be overwhelmed by light tank rushes every. single. time.
Also interesting to note: tanks that move are impervious to damage from other tanks. the shells miss them. And the faster the vehicle, the easier it is to dodge shells with simple micro. Im not even particularly good at it, but I can still take out larger forces of heavies using just light-tanks, provided i have space to move.
LOL damn, you beat me to it! was actually uploading a video on that today XD
Many of the old timers have being spamming light tank rushes since it comes online so quickly. Of course it is the only way to win out against Soviets.
As Soviets completely turn things around in late game.
@@csnation You'd think so, but not really. With proper micro, light and mediums don't even take damage from mammoths or heavies, and the fast movement will always allow them to dictate the fights. They will take damage from tesla, but all you need to do then, is seize map control and hog the ore for yourself.
Tank you
Brilliant thank you for this
I played TS and RA2 a ton as a kid on the PC, but I only played the original on my N64 so this is my first time playing it on PC. I miss the 3d graphics but there's a lot of stuff the 64 version didn't have.
mcdonkey500 i originally played the n64 version too. Became so obsessed my brother and I have been playing them on pc since then. But now I don’t have a pc that works 😕
Kane lives.
I don't understand why the devs never thought of the idea of trenches or tank traps in this game. The simple trick to rush with huge masses of tanks was a big issue in both games.
The music used during the 2nd phase of the video is Base Repairs - C&C Kane's Wrath
This game looks interesting im gonna go download it rn and ill edit tgis comment after the results
This is a great video!
Thank you! 😄
Great video! Though you still take damage stamding still from tiberium
no, you don't, it's only while moving that your units continue to take damage, they can stand still and survive for eternity, well until they get shot by the enemy at least
Light Tank Spam is my go to
Play with a friend... agree not to attack within thr first 30 mins
30 min? That's an eternity in C&C terms. Enough time to play two or three full matches.
@@Naglfar83 ya if u play like ur in a rush but u wont fully enjoy all the options then.. u wont have a nice base.
@@SarahConnor618 ah you're a true connoisseur of strategy games i see, i too stretch out games so that my base will look cool
thank you
You're Welcome!
You needed to mention how important quicksave in campaign is
neeed heeeelp!!
i just spent over 7 hours making a RA map in the editor but i cant get it to work in game.
i go into custom and click my map but the minimap wont even show and when i click play nothing happens.
is there a tutorial somewhere?
I don't know how the remaster editions mapmaker works, but in the old one you had to change the description of your map from being a mission scenario into becoming a multiplayer skirmish type.
i noticed some player made maps have bridges.. but i cant seem to repair the bridges when they get destroyed... as a Red Alert player for the last 15 years i feel stupid for asking lol but i cant figure it out.
Ultimate beginner's guide: play the game, get better, profit.
i keep dying on the second mission!!
That was good info. why.
1996 I loved the game . play for 7 several per map
Rule #1: DO NOT, under ANY CIRCUMSTANCES, attack the enemy Harvesters.
They will stop WHATEVER they are doing to throw EVERY AVAILABLE UNIT THEY HAVE at your base
Can I set barracks unit to go at a certain location or they just pop up in front of the barracks building ?
Im struggeling hard and i think i came to conlusion that im stressing way too hard for enemy attacks. Regardless im having hard time i love this game. Thx for the video
is it a mistake to build barracks first before ore refinary in red alert?
No, not really because barracks get made FAST, so when the barracks is up you can spam infantry and scout while the Refinery is being made :) which takes longer to make
My secret build order is power plant, barracks, refinery x3, war factory, mcv, war factory, mcv, war factory, mcv, war factory, mcv... 😂 if left alone enough I have very fast production and building defences
Question: Does building multiple of the same building reduce build time on Red Alert as well?
Yes :)
Even nukes???? Or the ioncanon?
@@mysterio952 you're only ever allowed one superweapon in these games. Haven't played the remaster yet, but IIRC multiple superweapons doesn't happen until Generals
@@2SK3TCHY I played C&C and Red Alert tons as a kid, and never realized this. You have blown my mind xD
Not all infantry benefit from it in RA1 the same way that it does in TD does though.
So in RA1, infantry can never produce faster than the speed that a 1 barracks rifle soldier is produced. So 2 barracks will, for example, increase the speed of rocket soldiers, but not rifle soldiers. In TD, it seems to just keep getting faster and faster.
anything on Red Alert 2 and Yuris Revenge , if they remastered as well , i haven`t heard about these games?
Just a note, Red Alert and Tiberian Dawn are in the same universe (I mean you literally have Kane show up in Soviet briefings). There was a theory that it diverged with Red Alert 2, but WW said they were connected, and Renegade 2, which was supposed to take place after an Allied victory in RA2/YR, starts showcasing what would become the Brotherhood of Nod.
Also, nice using Renegade music tracks!
What in your mind is the best RTS these days (recently released)? Which upcoming one(s) are you excited for?
Mikhael I. Danan hey man! You know that’s a tough one, especially if you’re looking for recently released titles...there aren’t many. Besides CnC, I’ve been having a blast playing Age of Empires 2 Definitive Edition. It’s got some serious playerbase ratio too, something like 15K a day. And we’re only a few months away from Iron Harvest full release. Besides that, Company of Heroes 2 and Starcraft 2 are still games I play on my free time but obviously not recently released. Let’s hope by the end of 2020 AoE4 and Iron Harvest are two games to remain excited for RTS games...Also, 2023 a new Warhammer RTS is COMING :)
@@2SK3TCHY thanks!
You learn by playing and you learn more by making mistakes. Play through both single player campaigns (and expansions cuz why not) and then move on to multiplayer.
You clearly weren't among the elite PVPers in 1995, you didn't even mention 'x' fighting, it seemed like a little know secret at the time that only those at the top of the ladder knew, it eventually caught on of course.
Clearly, you'd be correct in that i wasn't elite in 1995, I was 9. not sure if you're being rude or informative - either way, thanks.
@@2SK3TCHY wasn't trying to be rude, I was just surprised no one is talking about it in the online games. Seems it needs to be rediscovered all over again.
I never play RTS games against players really. Find it too stressful and usually boring when most players just resort to rushes. But what is 'x' fighting? Like pressing the 'x' button to scatter your troops?
How do I build a new base when my ores expire? Can I turn the building building back into mobile somehow?
Anybody know the side length of the individual map tiles? Is 1 tile = 10 feet close enough?
Are there any multilayer games of remastered that aren't just a bunch of heavy tank spam? Like I love this game but I only got it for og campaign and cut scenes without having to plug in my dad's old ps1. because no one actually plays mp cnc right in my opinion these days. Like I'm sorry but did cnc give birth to the rts genre just to become another unit spamming game? If anyone owns this and wants to play a cnc match where ig we can set up some rules or caps so it not a unit spam? Also Me and my father used to play against each other with 2 ps1's back in the day. :)
To be fair the whole appeal of this game when it first came out was to spam armies. It was unheard of before then to have the option. It is why it was popular. it is only in later years where this genre started to move away from that. When the series was rebooted they made it that way and people loved the sytle, was super popular until modern rts elitists came in and insisted it was changed and as the games went on they got less popular until the studio closed lol.
I downloaded the freeware version of red alert, and MAN, is it missing a lot of information.
I didn't know that spain got 10% more armor on its units lol
Just get OpenRa, it's free and it's actually well made. The remastered and freeware versions are broken and crash all the fucking time too. They abandoned it and it's still broken. Typical EA.
Skipping barracks should be standard, not hard to scout with your initial three units in red alert
How do you put mod in this game?
yes, 1995, why your tutorial is about 28 years late.
also; just play the damn game however you want... have fun!
optimizing the shit out of game can be done later if you want to do that :D
do with reveal map command e concquer??
# Buildorder, i mostly sold the second Refinery. one Refinery easely can support two Harvesters and i got 1000 refund or one Harvester vor just 1000 credits instead of 1200 and than i buildet the third Refinery but that depands on the map ofcource like every build order.. i did that since Dune 2 (dame thats long time ago 3 Floppy discs compressed with ARJ, god old Dos commands)
The enemy Ai is hard even on easy.. i made 20 tanks and attacked but their 2 teslacoils and 5 flametrower towers killed them all ... 🤨🤨. What is right tactic to attack .. to structure or to defense?
Turn the game speed down and try adn counter thier units better. You can bull bait the AI into attacking you and lead them into an ambush. Draw them away from the defenses then hit the defenses in the second wave.
Artillery for dealing with structures like defenses.
I'd like to know how I can build a soviet Factor. After I captured a Soviet Construction Yard, I can't build soviet tanks at my allied factory.
I think you should have access to Soviet Buildings, but the War Factory is basically the same for both sides. Try capturing a Soviet War Factory. That should unlock their units.
in the description of this video, i linked you all TECH TREES, check them out
The new c/c remastered is not the same with all this new junk they put in it. The old ways of fighting as of ww1 and ww2 to me was a. He'll of a lot better than it is now. Days no but people who makes these games don't care about what people want thay just want that Ole mighty dollar trying to force some thing else. Who still have a interest on the older things in life and ways aut you people don't care what we like or don't like your just interested in the money monopoly of it not what others like and interested in so keep your new ways fir the destructive younger ones who like that kind of junk in there life style and bring back the older originals for us older people who still have a bigger interest in older ways of life and we will.all be happy. Thank you
what are the "fake" units?
Fake building re cheap quick to build looks like the real thing, without any of the benefits, basically it’s there to attempt to fool your opponent into attacking something that really has no point.
If they are separate universes, why does Kane appear in a Soviet video?
Originaly the idea was to have the Soviet campaign be the prequel to the Tiberium universe. But at some point this was dropped.
APC with engineers. Sellsmen win fast.
I wish the pathing on the game was improved. Good lord is the AI terribe plus i played quick match and i dont recall the game being that starved on resource
Mods work on that
12:26 what 100+ missions ? (161) :D
Why service depot? I only play quick play
Yeah, IDK why depo, either. Not sure this guide is great, TBH.
Does anyone play this game in multiplayer not just spam tanks?
Are some of these singleplayer missions supposed to be totally bullshit? Like giving you a damaged base to begin with, telling you to "repair" it then not letting you build additional buildings or expand the tech tree? stuck with one slow harvester and a limited amount of money vs. a fully developed nod base seems impossible
Some of the missions really do require you to be decent at 'microing' your units. That is issuing orders to individual units or groups of units to get the most value out of them. Other than that, it's also about working out the map itself. If you are stuck on a mission, you could always try moving all your units on a mad dash to find the enemy base and trying to find a weak point, some missions become a lot easier if you find an undefended side and hit it aggressively early on, once you find it you can just restart and try and do some damage early on.
Just wait until you get to the mission with a damaged base and no harvester.
What I hate about the campain is the fact most missions start with limited units and no base at all. Getting really boring after 5th time in a row..
Yea, game design in 95 wasnt the best - and they didn't fix that, wanting to stay true to its original version.
I think that's the most exiting part in every campaign mission (or at least in hard mode): Making sure your base survives the first 5-10 minutes and also earning enough ore in the process. There were some missions in hard mode which I needed to restart relatively often, just because my unit movement or the build order wasn't perfect for the situation. Even the placement of the construction yard can make a huge difference. As soon as your base is secure and you have a steady income, almost every campaign mission gets easy since the AI won't send 20 tanks at once all of a sudden and you have enough time to wipe the enemy off the map.
Why have less than 5000? Not sure how it makes a difference, you want more money, not less...If you have 20,000 you know you wont run out of dosh while producing tanks...
Mike, it's simple economics. If you're floating resources which can be used for something useful...use it, otherwise what the hell do you have it for.
If you have 1 refinery working....but i have 5 refineries working..and we're both under 5k, guess who must have the larger army? jfc
You always want to be building something, having 20,000 resources means you are sitting on either multiple tiberium refineries/ MANY silos. The resources are capped to how many refineries and silos you have, refineries hold 2000, while a silo holds 1000, and silos make a very Profitable target for engineers.
@@2SK3TCHY Ah right yes i got ya, i thought you weere implying some other reason. Yeah man build those tanks! Or a nice fortified maze of concrerete walls at the entrance to your base with 10 tesla coils. With 20 or so v2 sitting behind it.. NO way they're working their way around that before getting zapped
.
.
"We discovered APM" Ah yes... the most useless stat in all of RTS gaming.
Well, it's one of the skill ceilings involved in RTS, the more you can actually do in a minute the larger the advantage you have over the next guy. Your APM in a game like Supreme Commander makes a pretty big difference as there's a lot of moving parts to juggle at any one time.
i cannot stand the unit pathfinding in this game lol. i dont remember it being that bad as a kid
Amazing video, terrible VO and messy script.
Bro wtf how is this for beginners 😅
lmfao
Türkiye yi niye es geçtin olm..
As a 20 year vet ofTD... you're describing units, but are giving a poor example of how they can effectively be used in multiplayer.
That's where people like you should step in and make videos on your channel :)
@@2SK3TCHY Literally what I'm wanting to do... the multiplayer is a mess. Starting units and really bad maps :(
I'm got some stuff in the works to try and get a ball rolling to get some fixes, though.
gay voice.