I think one of the main reasons why they decided to overhaul everything for Reforged is to retcon appearances to match how they look in WoW. And of course, we all know that they ended up biting more than they could chew with how many models to design, animate, and resize in such a short amount of time, not to mention the budget the team was given. But the SC2 upscaling approach could still work with retcons in mind. Like, make Malfurion's WC3 model HD but make his hair green instead of blue. Same with Thrall; make his wolf have white fur and black armor instead of the canonically inaccurate black wolf that he has in WC3. Stuff like those can be achieved without fully scrapping the old WC3 models. Even Starcraft Remastered did something like that. Artanis in OG Brood War looks like a Dark Templar, which doesn't make sense lore-wise, so in Remastered, they added some subtle gold accents to his portrait to make it more obvious that he is an Aiur protoss. Heck, they were already messing with visual retcons way before Reforged. When the HD Warcraft models were made available to SC2, one notable change was that there were no longer panda faces on the warglaives of the Demon Hunter. Back then, panda-related things in WC3 were just easter eggs. But now that Pandaria has lore, it wouldn't make sense to make pandaren somehow related to the weapons of night elf Demon Hunters. The decisions made in the graphical overhaul of Reforged is just so bizarre.
Like actually. Tbh I didn't even want W3 reforged. It's charming in it's shitty old style. That old style is what became recognisably the entire Warcraft franchise... I'd have preferred a W4 :(
Hi Grubby! I'm Rosebudio, the handler of the Versus Edition of the Azeroth-Koprulu Hyperwar! (base mod by the cool MusketMarine and [Napalm]Hydralisk) Thank you for showcasing the mod! Currently the mod is in pre-alpha stages so the balance isn't really there yet nor are some of the things functional (Metamorphosis on the Demon Hunter doesn't work yet for example) but it is in fact constantly being tuned and patched, and we're fixing bugs as we go. The Warcraft factions stats and abilities had to stray a bit from the original design as some of the mechanics don't work very well with Starcraft 2's economy and fast pacing, so a number of things had to be adjusted to function well vs the Starcraft 2 races, like Footmen gaining bonus armor when on Defend, or Grunts gaining bonus movement speed once Brute Strength is researched. Night Elf ancients eat minerals instead of trees now, Sentinel had to be reworked into a different ability that technically still fulfills the same role. Oh creeps have also been recently added as a toggleable option, although they are quite experimental and will be fine tuned in future updates. This mod is intended for Warcraft vs Starcraft, so the interactions with Warcraft vs Warcraft may be a bit weird for those that are used to how the matchups works in Warcraft 3, so I apologize if it feels off for WC3 players. Anyway, I enjoy watching your WC3 content a ton! ❤❤❤
Have you considered adding creep camps only to the wc3 side of the map? Giving wc3 players a way to obtain xp/kill gold without making it more difficult for sc2 races.
@@TheRealXartaX Yes but with how the WC3 factions stats and techtree have been adjusted to fit more in line with SC2, it is just too much in SC2's favor if only WC3 had to deal with creeps especially when their units are just flat out better in terms of accessibility and flexibility. A mod in Asia called Warcraft Evolution does do what you're saying, but with the different take of retaining the stat values of the WC3 races as the original, which does make them really imbalanced vs Starcraft 2.
@@rosebudio Well they should drop items & gold (in addition to giving xp to their heroes), which rewards the wc3 player for clearing them. Dealing with the creeps shouldn't be a disadvantage, there's a reason wc3 players fight them in their own game instead of going right to the enemy's base.
What if sc2 races have their own heroes as well? Like the ones from the campaign or in brood war? Then you can possibly justify adding in creeps. But I think it’s better without the creep imo
I have no idea why they felt the need to mess with the sound with Warcraft III: Reforged, the sound in Warcraft III is high quality, timeless and iconic.
Yes it's really good. I really love this mod uses og warcraft dubs, because it also uses one of the best dubs ever made in my language Polish over really mediocre Reforged Polish dub
The Terran Raven: and extremely high tech piece of mobile drone with an advanced AI developed to assist Terran armies in electronic warfare. Able to deploy stationary turrets, guided charges and offer detection using highly sensitive instruments The Gnomish Flying Machine: a dwarf Jerry rigged into a flying death trap created by Gnomish engineers from Gnomeregan. Has double Gnomish gatling guns duct tape to the side. Offers true sight by using an extremely long telescope. Can duct tape more bombs to the rear to tickle enemy units and buildings. No one actually knows how this engineering marvel flies.
As a reminder - there is a custom campaign in SC2 arcade called "Azeroth Reborn". It's WC3 campagins in SC2 client. Project is ongoing but I believe all the Reign of Chaos campagins are already done.
Maybe the next rts wont be starcraft 3 or warcraft 4, but something like Blizzard allstars were you can play all the sc1 sc2 and wc3 races, and the creep camps and tavern heroes can be different characters from hots.
15:41 I think ghouls are on minerals because minerals in this mod are equivalent to lumber as the "cheaper" resource, and since ghouls gathered lumber in WC3, it made sense to put them on minerals too.
They should re-relsease Wc3 with similar graphics to these as free to play and just make a bunch of new added, purchaseable cosmetics instead (that are somewhat lore accurate). Would be extremely popular with custom games and everything.
I am very surprised there isn't a more flushed out WC3 map in SC2. Like one that is as perfectly tailored to WC3 as possible, all the same numbers with an iconic WC3 map, just in the startcraft engine (which by itself creates huge differences). It would be awesome to see just that difference alone, which would be huge.
@grubby for that "hatchery" trick you need to let it build to stage 2 (about 33% hp), then creep gonna be big enaught under it to build something like evo chamber.
I actually wanted to see NElf. Do the wisps just orbit the minerals? If so, they'd be quite OP. They wouldn't need extra bases, and can just mine from a distance. And I guess the "refineries" will auto-construct? :P
Wisps act like regular workers and walk back and forth. They require the same buildings for returning minerals (I forget which one they use to return minerals like a lumber mill for human, but they have one).
In the less balanced version they just orbit like usual, 2 per mineral iirc. But in the balance pass theyre working on they walk with the rock, it really looks cursed
These look so much better than WC3 reforged. It is strange that the reforged team decided to make all new terrible looking models when these models already existed in SC2.
I’m pretty sure there’s a mod that lets you play the wings of liberty campaign as the Warcraft 3 Alliance faction, it was a lot of fun from what I remember.
For the surrounds, he just simply didn't pay attention to his blademaster, nor did he send any support units (he probably had a lot of resources left over). Plus the damage/armor type values are off (missing natural 30% magic resist on heroes? maybe armor damage reduction calculation is different?). Once the values get figured out I'm sure the engine won't be a problem. SC2 is also a high economy game, compared to the low economy of W3. You have so much income here, you can pretty much instantly go T3 every game AND expand. People will have to figure out new strategies. In fact I predict the W3 races will end up feeling extremely one-dimensional compared to SC2, because with this many resources you have very little reason not to just go for the strongest unit your race has. But maybe new strategies get figured out specifically for this, who knows...
15:38 I feel like they could've swapped the resources around, have vespene gas be the main resource used for everything and minerals as the secondary resource, unlike normal SC2 It would be a bit more intuitive for WC3 players, I think.
That wouldn't work, because it would make the wc3 races too vulnerable to harass and they would have to start with gold mines and workers on the mines. Just too many things would need heavy rebalancing and it's a lot to ask of the mod maker.
There already is a version of the mod that has SC2, SC1 and WC3 races. I played BW Terran against Orc earlier today. It's so cool that that's possible these days.
The sound constantly getting cut off sure is unnature feeling. I suppose that too is engine related but I definitely prefer WC3's of fully playing building sound sfx's regardless of having them selected or not
its so wrong, wc3 is about big hp units. I want proper wc3 units vs sc2. Just hold 100 limit max for balance. Its no creeps or shops so its nerfed too.
Hi. Just got started on this series. Do WC3 aoe spells still have a hard splash cap, or has that been removed to adjust for the pacing of SC2? Because IIRC things like Flamestrike could only hit up to 5 units in WC3 IIRC?
Reforged graphics are even crazier than I remember.
Most funny here is they take WF3 original graphics instead of reforged and it looks really good :D
If only reforged looked like this.
I came here to say the same thing lol.
The upscaling that SC2 gives is all we really needed for reforged graphics lmao
I think one of the main reasons why they decided to overhaul everything for Reforged is to retcon appearances to match how they look in WoW. And of course, we all know that they ended up biting more than they could chew with how many models to design, animate, and resize in such a short amount of time, not to mention the budget the team was given.
But the SC2 upscaling approach could still work with retcons in mind. Like, make Malfurion's WC3 model HD but make his hair green instead of blue. Same with Thrall; make his wolf have white fur and black armor instead of the canonically inaccurate black wolf that he has in WC3. Stuff like those can be achieved without fully scrapping the old WC3 models. Even Starcraft Remastered did something like that. Artanis in OG Brood War looks like a Dark Templar, which doesn't make sense lore-wise, so in Remastered, they added some subtle gold accents to his portrait to make it more obvious that he is an Aiur protoss.
Heck, they were already messing with visual retcons way before Reforged. When the HD Warcraft models were made available to SC2, one notable change was that there were no longer panda faces on the warglaives of the Demon Hunter. Back then, panda-related things in WC3 were just easter eggs. But now that Pandaria has lore, it wouldn't make sense to make pandaren somehow related to the weapons of night elf Demon Hunters.
The decisions made in the graphical overhaul of Reforged is just so bizarre.
Like actually. Tbh I didn't even want W3 reforged. It's charming in it's shitty old style. That old style is what became recognisably the entire Warcraft franchise... I'd have preferred a W4 :(
Yes! Exactly what I thought.
Hi Grubby! I'm Rosebudio, the handler of the Versus Edition of the Azeroth-Koprulu Hyperwar! (base mod by the cool MusketMarine and [Napalm]Hydralisk)
Thank you for showcasing the mod! Currently the mod is in pre-alpha stages so the balance isn't really there yet nor are some of the things functional (Metamorphosis on the Demon Hunter doesn't work yet for example) but it is in fact constantly being tuned and patched, and we're fixing bugs as we go.
The Warcraft factions stats and abilities had to stray a bit from the original design as some of the mechanics don't work very well with Starcraft 2's economy and fast pacing, so a number of things had to be adjusted to function well vs the Starcraft 2 races, like Footmen gaining bonus armor when on Defend, or Grunts gaining bonus movement speed once Brute Strength is researched. Night Elf ancients eat minerals instead of trees now, Sentinel had to be reworked into a different ability that technically still fulfills the same role. Oh creeps have also been recently added as a toggleable option, although they are quite experimental and will be fine tuned in future updates.
This mod is intended for Warcraft vs Starcraft, so the interactions with Warcraft vs Warcraft may be a bit weird for those that are used to how the matchups works in Warcraft 3, so I apologize if it feels off for WC3 players.
Anyway, I enjoy watching your WC3 content a ton! ❤❤❤
Really cool mod and I will be patiently waiting for 1.0!
Have you considered adding creep camps only to the wc3 side of the map? Giving wc3 players a way to obtain xp/kill gold without making it more difficult for sc2 races.
@@TheRealXartaX Yes but with how the WC3 factions stats and techtree have been adjusted to fit more in line with SC2, it is just too much in SC2's favor if only WC3 had to deal with creeps especially when their units are just flat out better in terms of accessibility and flexibility. A mod in Asia called Warcraft Evolution does do what you're saying, but with the different take of retaining the stat values of the WC3 races as the original, which does make them really imbalanced vs Starcraft 2.
@@rosebudio Well they should drop items & gold (in addition to giving xp to their heroes), which rewards the wc3 player for clearing them. Dealing with the creeps shouldn't be a disadvantage, there's a reason wc3 players fight them in their own game instead of going right to the enemy's base.
What if sc2 races have their own heroes as well? Like the ones from the campaign or in brood war? Then you can possibly justify adding in creeps. But I think it’s better without the creep imo
I have no idea why they felt the need to mess with the sound with Warcraft III: Reforged, the sound in Warcraft III is high quality, timeless and iconic.
Yes it's really good. I really love this mod uses og warcraft dubs, because it also uses one of the best dubs ever made in my language Polish over really mediocre Reforged Polish dub
Finally, Warcraft in space.
WoW basically 💁♂️
Speedy peasants is hilarious, they're so MOTIVATED
war time, always meant drugs are allowed, "motivation" and lowering pain/stress lol.
@@MintBlancmanche-mk8piThey inhale some of the crystals on the way
@@MintBlancmanche-mk8pi or they got paid
I can see when there are no creep on the map to farm, there are very small moments in time that Grubman is like "what do I do with my hands?!" :D
👁️👄👁️
"Idle time to do nothing?"
*CONFUSED SCREAMING*
The Terran Raven: and extremely high tech piece of mobile drone with an advanced AI developed to assist Terran armies in electronic warfare. Able to deploy stationary turrets, guided charges and offer detection using highly sensitive instruments
The Gnomish Flying Machine: a dwarf Jerry rigged into a flying death trap created by Gnomish engineers from Gnomeregan. Has double Gnomish gatling guns duct tape to the side. Offers true sight by using an extremely long telescope. Can duct tape more bombs to the rear to tickle enemy units and buildings. No one actually knows how this engineering marvel flies.
I bet it flies by ork logic
As someone who knows nothing about Starcraft, those surrounds made Grubby look like Happy it was so clean.
The patching is too good that melee units just auto surround
I like how when you say the quotes of the Warcraft units, you do it almost perfectly. No accent. It’s amazing.
I've been obsessed with this mod. I've been playing Musketmarine's original Azeroth-Koprulu Hyperwar against AI. They even just added creeps.
15:00 as soon as i heard the nydus and didn't see zerg running in i knew its swarmhost
i just woke up. lol. feverdream
As a reminder - there is a custom campaign in SC2 arcade called "Azeroth Reborn". It's WC3 campagins in SC2 client. Project is ongoing but I believe all the Reign of Chaos campagins are already done.
Star Wars Craft V available now in PCs. Get your copy now! 😊
Maybe the next rts wont be starcraft 3 or warcraft 4, but something like Blizzard allstars were you can play all the sc1 sc2 and wc3 races, and the creep camps and tavern heroes can be different characters from hots.
I was waiting for this, I especially want to see you playing against Harstem.
Just so Grub knows, swarmhost's locusts count as summons, and cause of that, the spellbreakers can autocast control-magic on them haha
15:34 Oh huh, I remember back in the day you'd start with like... 3 ghouls? And you had to build a crypt to get more
15:41 I think ghouls are on minerals because minerals in this mod are equivalent to lumber as the "cheaper" resource, and since ghouls gathered lumber in WC3, it made sense to put them on minerals too.
They should re-relsease Wc3 with similar graphics to these as free to play and just make a bunch of new added, purchaseable cosmetics instead (that are somewhat lore accurate). Would be extremely popular with custom games and everything.
I am very surprised there isn't a more flushed out WC3 map in SC2. Like one that is as perfectly tailored to WC3 as possible, all the same numbers with an iconic WC3 map, just in the startcraft engine (which by itself creates huge differences). It would be awesome to see just that difference alone, which would be huge.
@grubby for that "hatchery" trick you need to let it build to stage 2 (about 33% hp), then creep gonna be big enaught under it to build something like evo chamber.
Oh the swarm host PTSD that Grubby experienced... painful to feel 😂
I actually wanted to see NElf. Do the wisps just orbit the minerals? If so, they'd be quite OP. They wouldn't need extra bases, and can just mine from a distance. And I guess the "refineries" will auto-construct? :P
Wisps act like regular workers and walk back and forth. They require the same buildings for returning minerals (I forget which one they use to return minerals like a lumber mill for human, but they have one).
@@flamerollerx01 Huntress hall i guess?
In the less balanced version they just orbit like usual, 2 per mineral iirc. But in the balance pass theyre working on they walk with the rock, it really looks cursed
Finally Blizzard has updated the Reforged Engine with quality of life features 👍
Looks very cool. Hopefully there will be more games from this mod. Especially would love to see longer ones.
please go next SC2 vs WC3!!!
These look so much better than WC3 reforged. It is strange that the reforged team decided to make all new terrible looking models when these models already existed in SC2.
The higher def classic graphics are literally all we wanted for reforged graphics. Its crazy how good it looks in this custom game.
I didn't know I wanted a Warcraft vs Starcraft game up until now 😄
Wow, Reforged graphics looking a little better today
I’m pretty sure there’s a mod that lets you play the wings of liberty campaign as the Warcraft 3 Alliance faction, it was a lot of fun from what I remember.
Grubman is absolutely cooking with this constantly fresh content. Thanks Grubman. ♥
Ghouls mining minerals feels so wrong lol
I see undead imbalance is still a thing, if not worse, in SC2. Imagine a control group of 100 crypt fiends w/ web, that would be insane.
These graphics are amazing, very nice map, hope we get it to reforged one day
This is an awesome idea. Excited to see its updates!
Kael'Thas icon is looking so much better and accurate than reforged ngl
YEEEEESSSSSSSSSS I have been waiting for you to check this mod out.
Minerals are considered Lumber in SC2 grubby, thats why ghouls are collecting them
I wonder who would win, between a SC2 PRO vs a WC3 PRO in this map/gamemode 👀👀
The moment I stop watching Grubby for a few weeks, Kael'thas invades the Koprulu sector. Hype!
- Adûnâi
The 3D model interface is so good
I guess the wisps do figure 8s around the crystals when mining
i found this crazy, creating a game inside another game
This is the only way to make me play SC2 lol
Reforged graphics are even crazier than I remember
Man
That is not what i remember the Outlands like in the blood elf campaign
You should try sc2 mass recall mod now that you're replaying sc1
Hi Grubby ! Please do more of this !!
Plot Twist: This is warcraft, but with a mod that replaces goldmines and trees with starcraft resources
Ok a Bloodmage firestrike rush would be annoying to deal with lol
This was so entertaining haha loved it
That's so awesome! I want to see more that please :D :D :D
Ah yes the Swarm Host PTSD returns
Looks better than reforged graphics
For the surrounds, he just simply didn't pay attention to his blademaster, nor did he send any support units (he probably had a lot of resources left over). Plus the damage/armor type values are off (missing natural 30% magic resist on heroes? maybe armor damage reduction calculation is different?). Once the values get figured out I'm sure the engine won't be a problem. SC2 is also a high economy game, compared to the low economy of W3. You have so much income here, you can pretty much instantly go T3 every game AND expand. People will have to figure out new strategies.
In fact I predict the W3 races will end up feeling extremely one-dimensional compared to SC2, because with this many resources you have very little reason not to just go for the strongest unit your race has. But maybe new strategies get figured out specifically for this, who knows...
15:38 I feel like they could've swapped the resources around, have vespene gas be the main resource used for everything and minerals as the secondary resource, unlike normal SC2
It would be a bit more intuitive for WC3 players, I think.
That wouldn't work, because it would make the wc3 races too vulnerable to harass and they would have to start with gold mines and workers on the mines. Just too many things would need heavy rebalancing and it's a lot to ask of the mod maker.
@@flamerollerx01 without specific maps yeah. but with maps it would be fine.
Blue gold, Heisenberg would approve
the internet was crazy because you could send people meat spin
yeeee I've been waiting for this after I saw harstem playing it lol
This mod looks nice. Can't wait until they merge it with one that allows you play SC1 races. I would love to see Artosis vs Grubby duel.
There already is a version of the mod that has SC2, SC1 and WC3 races. I played BW Terran against Orc earlier today. It's so cool that that's possible these days.
@@L_O_V_E_L_A_I_N Wild how to took players to make the mod instead of Blizzard deciding to just throw it out randomly as a surprise update/event
Terrans after amon sends them back to the middle Ages. 😂
Closest thing we'll get to wc4, the way Blizzard is going.
Now this like like a proper reforge lol
This looks waaaay better than reforged.
to be honest. this should be the wc3 + sc2 definitiv endition. looks better than reforged aswell.
That ragequit from Swarm Host was pathetic lmao
Never give up bro. :)
Now i want to See real tournaments
After watching Warcraft 3 creeping, there is literally nothing to do on the map in SC2 besides harassing your opp. Never thought about this before
This is madness
The sound constantly getting cut off sure is unnature feeling. I suppose that too is engine related but I definitely prefer WC3's of fully playing building sound sfx's regardless of having them selected or not
So this is what WC3 with a real engine looks like
its so wrong, wc3 is about big hp units. I want proper wc3 units vs sc2. Just hold 100 limit max for balance. Its no creeps or shops so its nerfed too.
Hi. Just got started on this series. Do WC3 aoe spells still have a hard splash cap, or has that been removed to adjust for the pacing of SC2? Because IIRC things like Flamestrike could only hit up to 5 units in WC3 IIRC?
Next: Do SC2 inside WC3 lol.
What is this insanity!?:D
Even this looks better than reforged.
Sc2 graphics, what reforged should have been
there are creeps now on camps lol
funny Grubby you still hate free units :D I'd like to play this since I love both games.
it actually looks better than reforged
-25 KEKW 🤣🤣
If minerals are wood. Can't you just use keeper or catapults maybe to destory all minerals?
Warcraft allowed it so cool ❤
Thats so sick.
What
still looks better than regorged xD
it IS warcraft in space.
Was the upkeep mechanic also ported over? Otherwise WC3 races are probably gonna be turbo cracked.
this was so cursed 😅
such a good spell. For oinly 25 mana, you cna kill your own unit and gain nothing.
Grubby Vs LowkoTV? HMMM....
This is like if Amish went to space
We have warcraft 3 in stacraft 2 but have we got starcraft 2 in warcraft 3?
This graphics so much better than reforged :/
the only time you play against a good player, you quit before even trying,
this is so cursed
Please play Orc vs Harstem Protoss or Uthermal Terran