Lowpoly soccer player running in realtime (I did everything ) Please feel free to visit my website for more personal and professional staffs : www.yassinehamo...
The game would be "scripted" in that the players we control overplay the actions. They are no longer static but more alive. The controller would be semi-assisted, there would be a slight slowness. This slowness can be reduced since the dribbles and other movements are scripted. Example: I make a pass to my teammate. The latter makes a scripted control / dribble / acceleration then the engine lets me take over. In a defensive situation, if I miss a tackle, the player immediately gets up in a scripted way and starts a run to catch up with the player. The engine then lets us take over. When the ball enters a player's field, the player immediately recovers it instead of letting it pass under his nose. I read everywhere that you don't believe it but it is possible in these conditions. There will have to be some compromises
The game would be "scripted" in that the players we control overplay the actions. They are no longer static but more alive. The controller would be semi-assisted, there would be a slight slowness. This slowness can be reduced since the dribbles and other movements are scripted.
Example: I make a pass to my teammate. The latter makes a scripted control / dribble / acceleration then the engine lets me take over.
In a defensive situation, if I miss a tackle, the player immediately gets up in a scripted way and starts a run to catch up with the player. The engine then lets us take over.
When the ball enters a player's field, the player immediately recovers it instead of letting it pass under his nose. I read everywhere that you don't believe it but it is possible in these conditions. There will have to be some compromises
Tow maps wired to the rotation of the hip
Make one with the Ronaldo style :)
I think thats animated normal map...