I've already seen this mission being analyses by several experts, Marines, Navy Seals and Green Berets, but a guy that is actually SAS gives a very accurate perspective to it.
As much as I hate any military force on behalf of a government - this guy says it like it is. Preservation of life first, all his decisions are based on minimising collateral damage. You can tell he has had to make hard decisions but the first thing on his flow chart is making sure no one gets lead that doesn’t need to.
I mean, this is fairly standard stuff for any sort of police force tasked with clearing a building of hostiles, no? I can't imagine there's much change between how, say, the SAS clears a structure vs how a SWAT team would. I'm no expert, but that's just my two cents. The breakdown was still very interesting, but I feel like any expert on this sort of thing would more or less say the same things that he was.
I've been waiting for an SAS guy to look at this mission - how he's just that bit more critical but overall still "praises" the gameplay just shows how much detail went into that mission.
He could have chose any other spot in his house for the interview, yet he displays his undying love for his wife behind him. Served his country, family man. A good lad all around
I love how he's even criticising the blind throwing of stun grenades into rooms, because there have been cases where young children have been killed by the detonation of stun grenades.
@@Disanem well yeah, he’s criticising the gameplay and saying that you shouldn’t do that, he’s not saying the game is bad because of it and is stating that it DOES happen and it’s still realistic that people do these things
i feel like you shouldnt be using any kind of grenade at all. i mean its a STEALTH operation is it not? any kind of grenade (minus gas) is kinda gonna defeat the whole STEALTH aspect, especially when dealing with terrorists.
His reaction was split second. When the guy burst in the room and was shot by the player, Billy, less than half a second later said "Yeah, fair enough." Like he had assessed the danger and would have taken the shot himself in that amount of time. Completely focused.
The problem with missions like this; is that it's rather dependant on how the player is playing as to whether the experience is immersive or gamey to a certain degree.
Yep, this player was committing warcrimes. First person he shot was an unarmed man sitting at a table. Also he didn’t play the level naturally but pre-emptively flash banged and killed enemies where he already knew their location. A bad gameplay reel to provide for a professional analysis 🤷♂️
@@disillusioned8686 war crimes only count when you’re actually at war against the opponent. That’s why SWAT teams can use tear gas but militaries can’t in warfare
That final room, when she's seemingly pleading with them then lunges for a weapon and they shoot her, he immediately just says 'Fair game.' You know he's already worked it out and would have done the exact same thing were the situation real. I love these videos with Billy, getting actual expert insight into the realism and inaccuracies is fascinating.
Man. This was intense. Most of us just are keyboard warriors playing our SAS fantasy, this guy has done it all and then some; men like him are the real deal and I never get tired hearing their stories. Watching him analyze and picking the mission apart with all his knowledge, and only coming up with some minor details to criticize really shows how well made this missioin was.
I wonder if the developers knew just how much this one mission would be analysed. I've seen so many takes from various people in SF and military in general that obviously CoD really hit something with this.
They probably did. In one of the interviews, they said that developing this kind of mission is super tough because of the pathing of friendlies in a tight location. Other games including even earlier CoDs that have similar missions like this didn't really have a realistic scale of the building or tight scripting of friendly NPCs and such. Basically saying this mission is one of a kind. They've also mentioned that when they've shown it to veterans and people currently in the military, the general response was that it's one of the most realistic depictions of room clearing in a video game.
@@SmellyYT I saw an interview where the Devs said that this mission alone has more scripts/animations than the entire cod4, and maybe equals the whole mw trilogy combined... To make such AI behaviour so well on tight spaces like this is a tech marvel, Im honestly looking forward to see more of it from mw2 2022, but I would totally get it if we get like, 2 missions that's like this, because its a pain to do it.
For anyone outside the UK, he is on a show called SAS: Who Dares Wins. Worth the watch if you haven’t seen it, there has been a load of seasons already 👍
there's also a show out now on Hulu with the crew from SAS Australia that has American/British celebrities (Dwight Howard, Mel B, Anthony Scaramucci, Beverly Mitchell, etc.) Billy and Foxy are both in it, along with Rudy Reyes and Remi Adelaki (hope i spelled those names right).
Billy is involved in a British TV show called SAS who dares wins. Its got a bunch of SAS soldiers including Billy who send ordinary civilians through SAS training and selection and see how they handle it. Guessing a lot of Americans haven't heard of it, if it doesn't air in the states, but if you can find it give it a watch, it's brilliant!
@@Jaymarcomoprime Have to disagree with that I've seen shows about basic army training and what they do on sas is far more intense. Such as submersing in freezing water under the ice, carrying extremely heavy loads on their backs for hours going uphill and not to mention being put in torturous stress positions while having babies screaming in their ears for over 6 hours. Seems pretty close to the real thing to me. I'm not saying the real sas don't do more, because of course they do, but I think the show is a fair representation of sas training.
Yeah the thing on tv is extremely diluted compared to the real thing. People actual die during training and the pass percentage on each intake is absolutely miniscule@broyds1993
I love the honesty, in a lot of other videos I see they say "this wouldn't happen" or "we would never do that" but Billy is honest and like he says when SHTF these things do happen
@@coolman54061 i think its more about mistakes that are caused in intense situations that are potentially dangerous or even lethal to your team or other people (notably civilians) in the area. like mark said about the guy entering a room on his own - it does happen when people are cooked up on adrenaline, people are yelling and gunshots are being fired, but ideally it shouldn't because it doesn't only endanger you, but your team and the other civilians.
I’ll never get tired of watching experts analyze this mission, they always bring new perspectives with them, and yet, they’re always shown different clips with different players controlling the movements, it just makes it kind of inconsistent
Yeah i am excited for MW2, its was the reason few years back with MW that got me back into it! This mission, does come off one off the great parts of the campaign @Thib L. Est.
Absolutely love Billy. I was lucky enough to spend the day with him in my studio earlier this year to shoot his portrait. Billy is one of the most interesting and humble achievers I have ever had in front of my camera. The stories Billy shared about his life were I just incredible! If you ever get a chance to see his live show, I thoroughly recommended it 👌🏼
@Auto Bot all this noise, idk who he is personally but this guy ain't his brother so its unnecessary to associate him and bring about all this useless tarnishing. Go vent somewhere else.
I like this guy, he's very straight talking no nonsense fella. He just fits the SAS brief, for me. Very succinct, to the point, and clearly hard as nails.
So great that we live in a time where videogames arent frowned upon anymore and people like him can actually tell us how realistic something in games is. Cool video
Love that he says what would actually happen and then says let's stick with this scenario in the game. Great to see people actually give perspective without being overly critical on the game.
@@markjones5672 correct, it’s been mostly special forces from the states that have reacted. Active SAS identities are kept confidential for obvious reasons, and I imagine ex sas want to move past that part of their lives.
@@markjones5672 Yeah exactly. The same reasons they don't get medals, their identity is all hush hush, and only sometimes gets declassified when they retire.
We worked with these guys a bunch of times. Some of the capable and impressive people youd ever want to go into a fight with. The SAS is literally who we used as are templete to create our own. Charlie beckwith went out and trained with them came back adament we need this, words dont do justice to how good these guys are. Was the guy that stood up delta. SAS are legendary warriors.
I get chills thinking that these are characters we idolized playing as as kids imagining were the most badass around. And there’s a guy out there in the real world whos so unapologetically lethal and well trained that he can just pick apart every detail of their technique
I remember one of the COD executives being asked in 2007-ish about the increasing lack of realism in the COD Modern Warfare franchise and he said "We're in the entertainment business, not the realism business" ... as if they are mutually exclusive. It only took them 15 years to figure that out. Geniuses.
It is called "priorities" CoD has always been far more action movie than war simulator. Sure, CoD has gone more grounded and realistic at times, but so do action movies occasionally. Ultimately, their primary goal is to entertain, which is where there is no ww1 game where you get sent to a front line, sit there for 2 weeks with only occasional shots fired, only to die of trench foot.
They probably kept the lights off for the “tacticool” visual element. Like he said, after the first floor you’d just be storming the place quickly and aggressively. But that wouldn’t make for such a “tense” mission in the game I suppose.
I assumed they cut the power when the front door was breached, since that's when the player character puts their NVG visor down. I know SWAT teams and the like will sometimes cut the power, since generally the targets don't have NVG's so that gives them an advantage, but I have no idea if that's realistic activities for the SAS. EDIT: Also because if the enemy turns the lights on while you're waring NVG's, you're going to go blind, so it's better not to give them that option, lest you can't take them off in time.
I think that the reason that they didn't clear the room on the second floor is because of the sightline from the stairwell. If they had all stacked up, there was a chance that someone above could have shot them because the sightline was there so instead the opted to ignore it and first take the sightline. The problem is that they would have most likely stepped past it and not stood in front.
He would probably say how it’s dangerous to shoot through a door that you don’t know the other side of but then go on to commend the player for not killing a civ
@@thesovietmuffin8139 He'd have been right, ugh I hate that dang door, fraction too high you miss your target, too low and you hit the door reinforcing.
Absolutely brilliant video. I could spend hours listening to Billy's expert take on military sims and games. His analysis is fascinating, his breakdown of various operational details is fantastic, as is his feedback on reality. (and as a bonus I liked Billy's last remark that this made him want to get into video games a bit more). I love hearing experts from around the world, from our American cousins to members of units like the GIGN, but it's great to hear a British take on things too, especially from someone who excelled for so long, in arguably the best SF unit in the world. Thank you so much for organising this. I can't wait for more videos featuring Billy's detailed review of other games.
I think the real difference from the main Marines, Navy Seals, Green Berets, and just the main forces of every country between a SAS member breaking this down gives a much more broader spectrum to the table. He's familiar with the equipment used, the tactics deployed, the firearms that are fired, everything to how shiny the average SAS members boots are supposed to be. He gives off a more calculated analysis than some of the other guys on here. Though, my favorite analizers have to be the Marines, let's go Devil Dogs.
No, it's not more broad. Navy Seals and Green Berets have used and fired every single weapon and used every single attachment shown in the game, and have been involved in identical situations. Of course, he would be more familiar with some of the tactics due to it being the SAS and he was in the SAS, but the drills are fairly similar across most special forces groups in regards to raiding a house. You go through the house and clear it room by room.
Just take into account that every US special forces has thousands of troops,possibly more than the entire British military. Yet THE SAS still do as good if not better job in some instances with far far fewer men. And then you have Obi wan Nairobi,thats how you do it😁👍
Yeah...I never understood that scene! They were moving stealthly but yet they know they are behind the door? Glad he broke it down for us to understand. 7:32
Around 6:35 when the player shoot through the door blind and Billy said shouldn't have done that because of collateral damage, reminds me of that scene in Narcos where Colombian Search Bloc group shot and killed a hostage - which is based on what happened in real life to an extent. Great attention to detail from IW and realism advice from SF reactions to this mission as a whole.
2:25 Opening such a door/gate is very dangerous indeed, at the very least, it will cause alarm. They usually won't use modern tech, they make traps or alarms out of wire, nails, metal pipes, etc.
@@chrisbowlesy I don't think that gate is public property, though. It looks like a back-entrance to that house's backyard. And I don't think the original comment meant the gate would be connected to a whole alarm system, but just some simple chime or something that sounds whenever that gate is opened. I mean, it would be mind-blowing to me that a terrorist cell wouldn't at the very least lock that gate let alone trap it. But the team just opened it and walked right in.
if you would be able to, with The SAS officer have him take a look at Ready or Not. We've had Johnathon already take a look at the guns/ non-lethal weapons, might as well look at the tactics
@@thesovietmuffin8139 do you mean Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history?
Next installments of the new MW series (not remastered) should have the option to either detain or shoot suspects to make close to realism like Billy here states. If more than 90% of suspects are detained, get an achievements called “How Billy Does It” or “No Longer a Game” or “Cleaner House” I don’t know lol great insight and great vid 👍🏾
@Dan Wilkes Have you ever watched the (now very old) play throughs of SWAT 4 by Spoony? He basically spent the entire late game lamenting how much more difficult doing things by the book (specifically, needing to have your character identify themselves as police and giving enemies a chance to surrender) makes the game . Granted, you don't actually have to do that in SWAT 4, and sometimes losing the points is well worth it, but Spoony was always a bit dense, so... EDIT: he actually mentions it shortly into the first part. Remember this was being said in the early 2000's, so the context is a bit archaic. "[SWAT 4 is] a lot unlike other shooters you've played. It's kind of like a predecessor to the Rainbow Six series, where you command a squad and you lead them around through dangerous areas and, uh- you have to follow strict police procedure. In fact, I remember it, uh, you have to follow way too strictly police procedure, like... it kinda gets bogged down in mundane things. Like you have to handcuff everybody, you have to keep reporting in every time you take down a suspect, you have to report all civilians. And it's very CORRECT, but I remember it getting a little tedious, especially when you would die a lot... and I do remember dying A LOT."
My favorite parts of the og mw trilogy and the 2019 one were the missions with the SAS. I just felt more connected with the SAS members than the American soldiers and marines even though I’m American.
I think it's because of how much more grounded the SAS missions feel. American missions were just shooting generic bad guys. SAS had missions like this, and scenes like Captain Price willingly killing a hostage to save lives. You get much more invested.
To be fair the SAS story was more fleshed out the marine segment was only there to set up the latter events of the SAS story for example the nuke going off.
The coolest bit of the whole video was to hear Billy at the end say "I'm not a games person, but that's just got me into it". I'd love to logon to the upcoming COD and run into Billy on the servers, lol. He can be in my team for sure
I have a whole bunch of friends who are former special forces (although not SAS), and we played Ready or Not a while back. It sounds fun, but the reality is you're left with a team of people who are basically pros, speaking in a jargon you can't understand, while you sit there and feel like you might as well be offering them snacks.
@@trianglemoebius I imagine your friends talking in special forces language about how they're gonna clear the room you're about to breach and you're just like: "uhh yeah what he said"
8:18 You can actually shoot through the door and hit the guy waiting behind it before your SAS team member walks in front of it, saving his life. Of course, the character you are playing as would have no clue about this, which is why you get an achievement.
Fantastic appraisal of this mission. Respect the fact that you said it can all petetong no task ends 100% but your input as the clean house unfolds is excellent your attention to detail is unmatched. It’s totally understandable from you because in your world it’s life and death situation. Thank you again:)
What's most engaging about Mr. Billingham is he's very to the point, no nonsense, not pretentious at all - you never get a sense of ego or arrogance from him, just the calm confidence of an experienced professional sharing his thoughts. Despite the subject just being some video game, very cool to see detailed analysis by a real-world warrior.
it was a pleasure to listen to you sir... it's nice to hear that it got you into gaming a bit because for me, to turn on the first person shooter game is always a memento of what some people carry on their back so my life can go the way I intend it to. It is a reminder how lucky I am to experience such a mess only in controlled virtual environment as entertainment :) Big respect and appreciation for your service to democracy and for what a great video ;)
My biggest problem with these Clean House reactions is whoever supplies the reactor with the video. The player who played this mission did several ridiculous decisions that could have been unnecessary for the critiquer to point out.
Great break down, when serving Iraq I went through many ground patrols and missions that looked identical to what is in game. The more realistic games become the more details start to matter like the gear, the muzzle discipline, the tactics but overall it’s very close to a real night mission. The one thing I would point is we used lasers and night vision in order to get accurate shots, there is no aiming down sights with a massive PVS 14 or 31 on your face.
I love Billy, and this is a great video, but GameSpot could've chosen a better gameplay video, there is a specific difficulty in the game called "Realism", which disables all of the HUD elements and makes it almost cinematic, and there are players out there that try to be as tactically sound and realistic as possible. Hope there are more vids with Billy, and that they include such gameplays.
Yeh but to be fair he was open minded regarding the actions of the user he mentioned one or 2 things like "shooting the light" and shooting blind through the first door, his criticism more so fell on the gameplay, the slow tactical approach after clearing the first floor when silence had already been broke the AI walking past a door and not clearing it out, cutting the lock on the gate and clearing the room single handedly when the AI was standing guard over the woman and child, them things are beyond the control of the user
@@johnnysheridan true, I agree, and that's why it's a great video! But I still wanted to comment since I believe it would've been an even better video if the gameplay was played as realistically as possible by the player. Then, most of the attention and critique could've been given to the game itself. But it might be just a pet peeve, I think Billy's review is the best I've seen from all the experts.
@12:14 in reference to modern nightvision, especially GPNVG's they autogate and compensate for light. This looks exactly like what you see in the video.
Served in the US Army Special Forces for more than 10 years and 3 months 4 days. Still haven't had the pleasure of working alongside the SAS. Btw my sons told me when they grow up they want to be like me, so they can be like captain price. I told them "Son, you'll have to be from Britain for that to happen. Remember i told you they're SAS, your dad is army special forces in the US"😂 they want to be like me but their role model is captain price.
I hope the writers, screenplays, directors and what not watches these videos. It's the ultimate learning experience for them and they could actually correct the minor details that real soldiers can instantly point out.
This is him analysing the work of game devs attempting to create a realistic scene. Those games you mention are more directed by the players which means he'd be analysing the tactics of the players. Different thing.
@@mcintoshpc if you are alluding to the bbc "evidence" of warcrimes you should look into it yourself because it is not evidence but speculation and a bad one aswell.
What bothers me most about these videos is that since most of these experts don't play video games, they don't know the difference between a faulty player and actual inaccuracies within the mission. I guess the solution would be to either let them know that the person playing is NOT an operator, or to tell the experts that the player in this case is more of a moving camera for everything else going on. Otherwise, great video.
It's always better when the expert has some underlying knowledge of gameplay and game mechanics. Jonathan Ferguson is a great example of somebody who could pick apart all the little issues with something, but also knows some things happen a certain way for gameplay/entertainment purposes. Same goes for the ShiftFire lads.
@@goodyeoman4534 I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS
10:44 My nitpick here is that the operator has tunneled in on the downed target, and fails to check the cor er to his left as he proceeds through the doorway. Granted, he threw the flash-bang already, but it is usually wise to check for hostiles in the corners rather than bee-line towards a target or objective.
One my favourite missions, something that he doesn't know is that the Devs force you as the player to engage with targets by yourself quite often throughout the game including this mission. I assume it's to make it more difficult for the player but it would be great if you went 2 up more often. Also, there are definitely times where you can go without night vision in this mission but the Devs have made certain parts of rooms so dark that you can't go without the night vision because you'll be exposed by someone coming out of the dark.
Very accurate description. I’d like to see a game point the barrel of the weapon down anytime your crossing a team member. Games constantly flag the other teammates and that drives me crazy. Suppressed weapons are still loud and immediately your stealth is out the window. It’s not like the movies where it’s whisper quiet.
As a person that played Clean House many times now. And tried to go completely realistic. The gameplay footage is killing me. And I think that a lot of people reacting to this footage would appreciate the player trying to be part of the squad more.
Love Billy. Gotta get him watching the embassy rescue too and some other games like Escape From Tarkov. Who knows maybe even one day playing some games. They've came a long way since Pong and Space Invaders.😉
You know if anyone slated this mission to me, I'd of told them to shut up but this bloke knows what he's talking about and it's really interesting hearing the real life perceptive he puts onto it. Top bloke is Mark!
7:00 Would love to see his reaction when the players suddenly gains psychic power and shot the person behind the door before this timestamp hits. Shock and awe!
Billy seen you about a few times on British Tv mate fair play to you!,yeah about time we see someone like you doing this on YT!Theres sure a Market for it,just check out how far that dude who works at British London Armory has gone, and he checking out the weps in Games like Cod etc so was only a matter of time a SAS dude turned up here too so now's your time to shine Billy boy!
I've already seen this mission being analyses by several experts, Marines, Navy Seals and Green Berets, but a guy that is actually SAS gives a very accurate perspective to it.
for real
Fr cause he knows and has studied and executed these tactics
As much as I hate any military force on behalf of a government - this guy says it like it is. Preservation of life first, all his decisions are based on minimising collateral damage.
You can tell he has had to make hard decisions but the first thing on his flow chart is making sure no one gets lead that doesn’t need to.
I mean, this is fairly standard stuff for any sort of police force tasked with clearing a building of hostiles, no? I can't imagine there's much change between how, say, the SAS clears a structure vs how a SWAT team would. I'm no expert, but that's just my two cents. The breakdown was still very interesting, but I feel like any expert on this sort of thing would more or less say the same things that he was.
I've been waiting for an SAS guy to look at this mission - how he's just that bit more critical but overall still "praises" the gameplay just shows how much detail went into that mission.
He could have chose any other spot in his house for the interview, yet he displays his undying love for his wife behind him. Served his country, family man. A good lad all around
You should read his autobiography. He really is a stand up bloke
or that's just where his desk / table is?
imo, that's dangerous if someone want to take revenge on him, easy intel.
@@Melting_Castle they’ve already seen his face, don’t need his wife’s face lol
@@Melting_Castle dudes acting like this man has a national hit out on him
I love how he's even criticising the blind throwing of stun grenades into rooms, because there have been cases where young children have been killed by the detonation of stun grenades.
But that part was just the players fault lol
@@Disanem well yeah, he’s criticising the gameplay and saying that you shouldn’t do that, he’s not saying the game is bad because of it and is stating that it DOES happen and it’s still realistic that people do these things
Sometimes flashbangs end up in baby cribs 🤷
i feel like you shouldnt be using any kind of grenade at all. i mean its a STEALTH operation is it not? any kind of grenade (minus gas) is kinda gonna defeat the whole STEALTH aspect, especially when dealing with terrorists.
@@tacticsf00kboiboom, blind baby
This guy held the highest soldier rank in the SAS. A genuine badass.
Field Marshall?
@@eliasmayer8122 Nope
@@BennyH11 WO1? Maybe Field Marshall is not a soldier rank? WO1 should be highest for a "regular" soldier, me thinks.
@@thanossnap4170 Sgt Major so yes.
@@thanossnap4170 You mean a NCO route not commissioned
Love seeing the actual SAS veteran notice and talk about things that other people who reacted to this video didn't.
We needed an SAS reacting to an SAS mission and we finally got it
We need an communist reacting
@@zherean42069 you called?
Real Estate agent reacts to house clearance. "This room where he shot the lady in the head has a great energy and could double as a gorgeous study"
@@thekommunistkrusader3921 they raided the house in the name of the people
@@firstandlastname6194 I need that.
His reaction was split second. When the guy burst in the room and was shot by the player, Billy, less than half a second later said "Yeah, fair enough." Like he had assessed the danger and would have taken the shot himself in that amount of time.
Completely focused.
@Jay R more on MW2 too
Where was that at?
@@Mercur1onus
12:46
he's retired SAS, so of course he'd have a fast reaction time lol
@@strangerontheinternet7358 yeah if he had slow reaction time he would still be SAS just no retired but late
The problem with missions like this; is that it's rather dependant on how the player is playing as to whether the experience is immersive or gamey to a certain degree.
Yep, this player was committing warcrimes. First person he shot was an unarmed man sitting at a table. Also he didn’t play the level naturally but pre-emptively flash banged and killed enemies where he already knew their location. A bad gameplay reel to provide for a professional analysis 🤷♂️
@@disillusioned8686 war crimes? they're not at war with a nation in this
@@disillusioned8686 war crimes only count when you’re actually at war against the opponent. That’s why SWAT teams can use tear gas but militaries can’t in warfare
Best things to see in a game "Stealth is optional", frag grenades it is then.
@@disillusioned8686 he could've bashed the door open causing the enemies to react and pick up their weapons and then he could shoot
Captain Price just got called a rookie for not looking at the right direction lol 2:00
Rookie mistake, tbh. Never leave any entry unguarded. A guy could've gone outside for a smoke and saw them, you never know.
@@johnnyg4mer764exactly
Wanted to give his battle buddy a cinematic nod of reassurance.
But there's another team down that alley, perhaps that's why.
That final room, when she's seemingly pleading with them then lunges for a weapon and they shoot her, he immediately just says 'Fair game.' You know he's already worked it out and would have done the exact same thing were the situation real. I love these videos with Billy, getting actual expert insight into the realism and inaccuracies is fascinating.
Man. This was intense.
Most of us just are keyboard warriors playing our SAS fantasy, this guy has done it all and then some; men like him are the real deal and I never get tired hearing their stories.
Watching him analyze and picking the mission apart with all his knowledge, and only coming up with some minor details to criticize really shows how well made this missioin was.
I know yeah, children wrapped in carpets?
That's wild.
@@Snoop_Dugg huh?
@@sebicmiel4221 yes
@@visionvfx. good idea
The only parts he criticized were the players fault, like shooting blindly and and killing unarmed people
I wonder if the developers knew just how much this one mission would be analysed. I've seen so many takes from various people in SF and military in general that obviously CoD really hit something with this.
They probably did. In one of the interviews, they said that developing this kind of mission is super tough because of the pathing of friendlies in a tight location. Other games including even earlier CoDs that have similar missions like this didn't really have a realistic scale of the building or tight scripting of friendly NPCs and such. Basically saying this mission is one of a kind. They've also mentioned that when they've shown it to veterans and people currently in the military, the general response was that it's one of the most realistic depictions of room clearing in a video game.
Well yeah this is the only mission that they put effort into
The developers of the CoD franchise have the collaboration of the Pentagon; I'm not surprised that's the case.
@@SmellyYT The developers of the CoD franchise have the collaboration of the Pentagon; I'm not surprised that's the case.
@@SmellyYT I saw an interview where the Devs said that this mission alone has more scripts/animations than the entire cod4, and maybe equals the whole mw trilogy combined... To make such AI behaviour so well on tight spaces like this is a tech marvel, Im honestly looking forward to see more of it from mw2 2022, but I would totally get it if we get like, 2 missions that's like this, because its a pain to do it.
Haha, he gives us a lot of “benefits of the doubt”
He’s being really polite
I’m sure he’s taking into account the fact that it’s a video game that takes some cinematic freedoms. He is being polite.
@@officegossip plus he knows there’s gonna be those specific moments that can happen and he’s experienced some of them as well
Imagine if Gordon Ramsay was reviewing the footage
Yeah disagrees with alot of things here
@@PermanentHigh "Throw an incendiary grenade in there you donkey! That guy is still raw!!!"
For anyone outside the UK, he is on a show called SAS: Who Dares Wins. Worth the watch if you haven’t seen it, there has been a load of seasons already 👍
He's also on SAS: Australia. Same exact show but with celebrities not everyday people
where can i watch it on official platforms?
@@rosario3195 All 4
there's also a show out now on Hulu with the crew from SAS Australia that has American/British celebrities (Dwight Howard, Mel B, Anthony Scaramucci, Beverly Mitchell, etc.) Billy and Foxy are both in it, along with Rudy Reyes and Remi Adelaki (hope i spelled those names right).
agreed
Billy is involved in a British TV show called SAS who dares wins. Its got a bunch of SAS soldiers including Billy who send ordinary civilians through SAS training and selection and see how they handle it. Guessing a lot of Americans haven't heard of it, if it doesn't air in the states, but if you can find it give it a watch, it's brilliant!
🗿👍🏻
They do not go ttough anything remotely close to s.a.s selection. If anything thwy go through basic army training. The s.a.s are absolute mad lads
@@Jaymarcomoprime Have to disagree with that I've seen shows about basic army training and what they do on sas is far more intense. Such as submersing in freezing water under the ice, carrying extremely heavy loads on their backs for hours going uphill and not to mention being put in torturous stress positions while having babies screaming in their ears for over 6 hours. Seems pretty close to the real thing to me. I'm not saying the real sas don't do more, because of course they do, but I think the show is a fair representation of sas training.
@@broyds1993 trust me lad. Its way worse.
Yeah the thing on tv is extremely diluted compared to the real thing. People actual die during training and the pass percentage on each intake is absolutely miniscule@broyds1993
I love the honesty, in a lot of other videos I see they say "this wouldn't happen" or "we would never do that" but Billy is honest and like he says when SHTF these things do happen
Maybe because he's actually part of SAS
Different groups operate differently. So all of them are most likely being honest
@@coolman54061 i think its more about mistakes that are caused in intense situations that are potentially dangerous or even lethal to your team or other people (notably civilians) in the area.
like mark said about the guy entering a room on his own - it does happen when people are cooked up on adrenaline, people are yelling and gunshots are being fired, but ideally it shouldn't because it doesn't only endanger you, but your team and the other civilians.
@@MonkeyOwl that’s true. But also what I said it true too😂not everyone trains exactly the same. There are multiple ways to clear a room.
Yeah, when you're occupying another country unpleasant things happen.
More of this guy, please
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The developers of the CoD franchise have the collaboration of the Pentagon; I'm not surprised that's the case.
he starred as one of the Directing Staff on SAS: Who Dares Wins which is a great programme
@@Jamsam69 It's on again now
Wow that's a 15 yo account
I’ll never get tired of watching experts analyze this mission, they always bring new perspectives with them, and yet, they’re always shown different clips with different players controlling the movements, it just makes it kind of inconsistent
Who does get tired of watching the same mission being analyzed?
Billy is an absolute legend. Honestly loved his analysis of the game . We need more of him
The fact he’s been through this is mad! Love this guy
Modern Warfare really blew everyone's expectations away. Infinity Ward just made Call of Duty relevant again and I can't wait for the upcoming one
Ikr, don't understand people who hate it
@Ching Chong youre basing that off nothing
Yeah i am excited for MW2, its was the reason few years back with MW that got me back into it! This mission, does come off one off the great parts of the campaign @Thib L. Est.
Soap, Ghost,vSandman.... will be bk
@@bn-tc2tk they're basing it off the tone of the trailers and past CoDs.
Absolutely love Billy. I was lucky enough to spend the day with him in my studio earlier this year to shoot his portrait. Billy is one of the most interesting and humble achievers I have ever had in front of my camera. The stories Billy shared about his life were I just incredible! If you ever get a chance to see his live show, I thoroughly recommended it 👌🏼
yea dude can relate met him and ant middleton out and about and can say even though they are SAS there just 2 solid geeza's who do what is right
@Auto Bot Billy’s relationship with his brother is none of my business.
@Auto Bot all this noise, idk who he is personally but this guy ain't his brother so its unnecessary to associate him and bring about all this useless tarnishing. Go vent somewhere else.
@@kazers_ they're, geezers, Ant was SBS
Just subbed to you. Film work is something I tip my hat to.
I like this guy, he's very straight talking no nonsense fella. He just fits the SAS brief, for me. Very succinct, to the point, and clearly hard as nails.
I read that in a Jason Statham voice
I thought that said succulent
So great that we live in a time where videogames arent frowned upon anymore and people like him can actually tell us how realistic something in games is. Cool video
we needed a game mode of this
Love that he says what would actually happen and then says let's stick with this scenario in the game. Great to see people actually give perspective without being overly critical on the game.
Me: How many Clean House reactions from SAS soldiers do we need?
UA-cam: *YES*
How many currently serving or ex-SAS have reacted to this? Billy is the first that I'm aware
@@markjones5672 correct, it’s been mostly special forces from the states that have reacted. Active SAS identities are kept confidential for obvious reasons, and I imagine ex sas want to move past that part of their lives.
@@markjones5672 Yeah exactly. The same reasons they don't get medals, their identity is all hush hush, and only sometimes gets declassified when they retire.
Saw this guy doing a talk at a local university a few months ago, very captivating man and deserves the success he’s achieved
We worked with these guys a bunch of times. Some of the capable and impressive people youd ever want to go into a fight with. The SAS is literally who we used as are templete to create our own. Charlie beckwith went out and trained with them came back adament we need this, words dont do justice to how good these guys are. Was the guy that stood up delta. SAS are legendary warriors.
Yes, and Beckwith proudly wore SAS wings on his chest.
@@michaelanderson7715 do you have a link to this? I was curious if he wore his SAS wings but could never find a picture.
11:11 I love how he unintentionally turned off his clap responsive light...
I get chills thinking that these are characters we idolized playing as as kids imagining were the most badass around. And there’s a guy out there in the real world whos so unapologetically lethal and well trained that he can just pick apart every detail of their technique
I remember one of the COD executives being asked in 2007-ish about the increasing lack of realism in the COD Modern Warfare franchise and he said "We're in the entertainment business, not the realism business" ... as if they are mutually exclusive. It only took them 15 years to figure that out. Geniuses.
And then it took them less than two years to forget all about it.
It is called "priorities"
CoD has always been far more action movie than war simulator. Sure, CoD has gone more grounded and realistic at times, but so do action movies occasionally. Ultimately, their primary goal is to entertain, which is where there is no ww1 game where you get sent to a front line, sit there for 2 weeks with only occasional shots fired, only to die of trench foot.
It’s a video game. If you want realism, join the army
@@undearwearman654 I did. Now what? I still prefer realistic video games, and not silly ones that you swim around throwing knives at people.
And now we have vanguard reliving history in ww2 with 100% accuracy (this is a joke and meant to be sarcastic)
This is an epic mission. And makes you sweat and wanna be patient and accurate. The immersion is awesome. It’s great.
They probably kept the lights off for the “tacticool” visual element. Like he said, after the first floor you’d just be storming the place quickly and aggressively. But that wouldn’t make for such a “tense” mission in the game I suppose.
I assumed they cut the power when the front door was breached, since that's when the player character puts their NVG visor down. I know SWAT teams and the like will sometimes cut the power, since generally the targets don't have NVG's so that gives them an advantage, but I have no idea if that's realistic activities for the SAS.
EDIT: Also because if the enemy turns the lights on while you're waring NVG's, you're going to go blind, so it's better not to give them that option, lest you can't take them off in time.
@@trianglemoebius you’re not gonna go blind when wearing nods with the lights on especially with modern nvgs
I think that the reason that they didn't clear the room on the second floor is because of the sightline from the stairwell. If they had all stacked up, there was a chance that someone above could have shot them because the sightline was there so instead the opted to ignore it and first take the sightline. The problem is that they would have most likely stepped past it and not stood in front.
They were in the middle of stepping past it when they were fired upon.
big shout out to billy a man who has skill and nerve who has no doubt saved countless lives, thanks billy ! you are the true call of duty my man !
It would have been interesting to see him react to the alternate way this mission could have gone too, regarding the second floor door
He would probably say how it’s dangerous to shoot through a door that you don’t know the other side of but then go on to commend the player for not killing a civ
@@thesovietmuffin8139 He'd have been right, ugh I hate that dang door, fraction too high you miss your target, too low and you hit the door reinforcing.
Absolutely brilliant video.
I could spend hours listening to Billy's expert take on military sims and games.
His analysis is fascinating, his breakdown of various operational details is fantastic, as is his feedback on reality. (and as a bonus I liked Billy's last remark that this made him want to get into video games a bit more).
I love hearing experts from around the world, from our American cousins to members of units like the GIGN, but it's great to hear a British take on things too, especially from someone who excelled for so long, in arguably the best SF unit in the world.
Thank you so much for organising this. I can't wait for more videos featuring Billy's detailed review of other games.
You can tell in Billy’s eyes that he actually has lived through similar scenarios. That’s wild stuff! Just imagine the PTSD…
The developers of the CoD franchise have the collaboration of the Pentagon; I'm not surprised that's the case.
@@originaljoke-y5f that's what haters said, the main campaign mission in most COD games are well made IMO
@@originaljoke-y5f And who says developers can't do both?
@@originaljoke-y5f Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight. ;)
Not every soldier has PTSD.
I think the real difference from the main Marines, Navy Seals, Green Berets, and just the main forces of every country between a SAS member breaking this down gives a much more broader spectrum to the table. He's familiar with the equipment used, the tactics deployed, the firearms that are fired, everything to how shiny the average SAS members boots are supposed to be. He gives off a more calculated analysis than some of the other guys on here. Though, my favorite analizers have to be the Marines, let's go Devil Dogs.
No, it's not more broad. Navy Seals and Green Berets have used and fired every single weapon and used every single attachment shown in the game, and have been involved in identical situations. Of course, he would be more familiar with some of the tactics due to it being the SAS and he was in the SAS, but the drills are fairly similar across most special forces groups in regards to raiding a house. You go through the house and clear it room by room.
Just take into account that every US special forces has thousands of troops,possibly more than the entire British military. Yet THE SAS still do as good if not better job in some instances with far far fewer men. And then you have Obi wan Nairobi,thats how you do it😁👍
The characters in the mission were modeled by SEALs
Yeah...I never understood that scene! They were moving stealthly but yet they know they are behind the door? Glad he broke it down for us to understand. 7:32
Around 6:35 when the player shoot through the door blind and Billy said shouldn't have done that because of collateral damage, reminds me of that scene in Narcos where Colombian Search Bloc group shot and killed a hostage - which is based on what happened in real life to an extent. Great attention to detail from IW and realism advice from SF reactions to this mission as a whole.
2:25 Opening such a door/gate is very dangerous indeed, at the very least, it will cause alarm. They usually won't use modern tech, they make traps or alarms out of wire, nails, metal pipes, etc.
I highly doubt they’d be making traps or alarms given they live in an actual neighbourhood full of people.
@@chrisbowlesy one thing is that they aren't even aware that they're being raided.
@@chrisbowlesy I don't think that gate is public property, though. It looks like a back-entrance to that house's backyard. And I don't think the original comment meant the gate would be connected to a whole alarm system, but just some simple chime or something that sounds whenever that gate is opened.
I mean, it would be mind-blowing to me that a terrorist cell wouldn't at the very least lock that gate let alone trap it. But the team just opened it and walked right in.
1:54 The gate is locked, are you blind?
@@gracelandtoo6240 Haha simple mind. Whether the first door was locked or not, I still don't see any relevance. Do not underestimate any opponent.
if you would be able to, with The SAS officer have him take a look at Ready or Not. We've had Johnathon already take a look at the guns/ non-lethal weapons, might as well look at the tactics
Jonathan from the royal armories museum in London?
@@thesovietmuffin8139 do you mean Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history?
@@ColdestDay I’m ashamed in myself for not remembering the full thing 😔
This would be AMAZING
@@ColdestDay hey that's my line
Next installments of the new MW series (not remastered) should have the option to either detain or shoot suspects to make close to realism like Billy here states. If more than 90% of suspects are detained, get an achievements called “How Billy Does It” or “No Longer a Game” or “Cleaner House” I don’t know lol great insight and great vid 👍🏾
@Dan Wilkes -sigh- like the good ol' days
@Dan Wilkes Have you ever watched the (now very old) play throughs of SWAT 4 by Spoony? He basically spent the entire late game lamenting how much more difficult doing things by the book (specifically, needing to have your character identify themselves as police and giving enemies a chance to surrender) makes the game . Granted, you don't actually have to do that in SWAT 4, and sometimes losing the points is well worth it, but Spoony was always a bit dense, so...
EDIT: he actually mentions it shortly into the first part. Remember this was being said in the early 2000's, so the context is a bit archaic.
"[SWAT 4 is] a lot unlike other shooters you've played. It's kind of like a predecessor to the Rainbow Six series, where you command a squad and you lead them around through dangerous areas and, uh- you have to follow strict police procedure. In fact, I remember it, uh, you have to follow way too strictly police procedure, like... it kinda gets bogged down in mundane things. Like you have to handcuff everybody, you have to keep reporting in every time you take down a suspect, you have to report all civilians. And it's very CORRECT, but I remember it getting a little tedious, especially when you would die a lot... and I do remember dying A LOT."
I really love the picture behind him! It shows the love he has for his wife even though it has to be tough for her with him doing what he does
Really great video! Looking forward to seeing the other ones in this series!
My favorite parts of the og mw trilogy and the 2019 one were the missions with the SAS. I just felt more connected with the SAS members than the American soldiers and marines even though I’m American.
I think it's because of how much more grounded the SAS missions feel. American missions were just shooting generic bad guys. SAS had missions like this, and scenes like Captain Price willingly killing a hostage to save lives. You get much more invested.
@@cynicat74 imo the american soldier missions hit the hardest in mw2, y'all should revisit it ngl it was really good
To be fair the SAS story was more fleshed out the marine segment was only there to set up the latter events of the SAS story for example the nuke going off.
*blows whistle* foul. Unnecessary dickriding
The American missions tended to depict large scale conventional warfare while the SAS missions were more low key with Price and the fellas.
The coolest bit of the whole video was to hear Billy at the end say "I'm not a games person, but that's just got me into it". I'd love to logon to the upcoming COD and run into Billy on the servers, lol. He can be in my team for sure
I have a whole bunch of friends who are former special forces (although not SAS), and we played Ready or Not a while back. It sounds fun, but the reality is you're left with a team of people who are basically pros, speaking in a jargon you can't understand, while you sit there and feel like you might as well be offering them snacks.
@@trianglemoebius I imagine your friends talking in special forces language about how they're gonna clear the room you're about to breach and you're just like: "uhh yeah what he said"
8:18 You can actually shoot through the door and hit the guy waiting behind it before your SAS team member walks in front of it, saving his life. Of course, the character you are playing as would have no clue about this, which is why you get an achievement.
This was the best analysis of this walkthrough that I've seen so far Billy Bellingham is awesome
Can we get Billy uncensored? Adds to the realness if I hear him swearing like... well, like an SAS Soldier
Fooking laser sights
@@GetDougDimmadomed UnMaNnEd DrOnEs
A fellow Siege enjoyer, I see
SAS Gordon Ramsey has fantastic breakdowns. I want more.
Fantastic appraisal of this mission. Respect the fact that you said it can all petetong no task ends 100% but your input as the clean house unfolds is excellent your attention to detail is unmatched. It’s totally understandable from you because in your world it’s life and death situation. Thank you again:)
Pete tong is awesome
@@AC-hj9tv he is awesome one of my fav dj,s but I love the phrase “it’s all gone Pete Tong”
@@johningram5186 YES!
Great perspective. Definitely great to get input from people that have gone through the REAL EXPERIENCE
What's most engaging about Mr. Billingham is he's very to the point, no nonsense, not pretentious at all - you never get a sense of ego or arrogance from him, just the calm confidence of an experienced professional sharing his thoughts. Despite the subject just being some video game, very cool to see detailed analysis by a real-world warrior.
it was a pleasure to listen to you sir... it's nice to hear that it got you into gaming a bit because for me, to turn on the first person shooter game is always a memento of what some people carry on their back so my life can go the way I intend it to. It is a reminder how lucky I am to experience such a mess only in controlled virtual environment as entertainment :)
Big respect and appreciation for your service to democracy and for what a great video ;)
Just great listening to this bloke, very tactical and precise in everything his says, go the SAS!!
My biggest problem with these Clean House reactions is whoever supplies the reactor with the video. The player who played this mission did several ridiculous decisions that could have been unnecessary for the critiquer to point out.
and yet he didnt say that, did he?
@@truenme He did critique some of the things the player did though. Spraying bullets through a doorway was a no-no.
after browsing through so many channels. Yours is by far the best. The explaining thod is so great and detailed even complex stuff is
Great break down, when serving Iraq I went through many ground patrols and missions that looked identical to what is in game. The more realistic games become the more details start to matter like the gear, the muzzle discipline, the tactics but overall it’s very close to a real night mission. The one thing I would point is we used lasers and night vision in order to get accurate shots, there is no aiming down sights with a massive PVS 14 or 31 on your face.
This was awesome.
I could listen to Billy all day I think.
Nice work Dave! Glad to see Billy acknowledged that being a game some liberties will be taken
I love Billy, and this is a great video, but GameSpot could've chosen a better gameplay video, there is a specific difficulty in the game called "Realism", which disables all of the HUD elements and makes it almost cinematic, and there are players out there that try to be as tactically sound and realistic as possible. Hope there are more vids with Billy, and that they include such gameplays.
Yeh but to be fair he was open minded regarding the actions of the user he mentioned one or 2 things like "shooting the light" and shooting blind through the first door, his criticism more so fell on the gameplay, the slow tactical approach after clearing the first floor when silence had already been broke the AI walking past a door and not clearing it out, cutting the lock on the gate and clearing the room single handedly when the AI was standing guard over the woman and child, them things are beyond the control of the user
@@johnnysheridan true, I agree, and that's why it's a great video!
But I still wanted to comment since I believe it would've been an even better video if the gameplay was played as realistically as possible by the player. Then, most of the attention and critique could've been given to the game itself.
But it might be just a pet peeve, I think Billy's review is the best I've seen from all the experts.
@@IvanOrsolic fully understand where your coming from and makes sense👌🏽
He is explaining very good, powerful and on point, as being obviously, he lived literally such missions, respect mate!
Great analysis, the best I've seen so far on this mission and a round of applause for Modern Warfare who did an excellent job
Cool video, great to see the insights someone who’s been there can offer.
@12:14 in reference to modern nightvision, especially GPNVG's they autogate and compensate for light. This looks exactly like what you see in the video.
Served in the US Army Special Forces for more than 10 years and 3 months 4 days. Still haven't had the pleasure of working alongside the SAS. Btw my sons told me when they grow up they want to be like me, so they can be like captain price. I told them "Son, you'll have to be from Britain for that to happen. Remember i told you they're SAS, your dad is army special forces in the US"😂 they want to be like me but their role model is captain price.
This is actually wholesome to hear. Hoping their dreams would become a reality! :D
@Saitama _ no us army spec ops are tier 2 i think like navy seals and royal marines
Haha they could actually apply to join the SAS if they moved to the UK and spent 5 years serving in the British army 👍
Also, thank you for your service!
I don't believe being British born is at all a requirement ;)
I hope the writers, screenplays, directors and what not watches these videos. It's the ultimate learning experience for them and they could actually correct the minor details that real soldiers can instantly point out.
you're a great teacher, love the simplicity, with details! subbed!
Could you react to other games such as Arma III, Squad, Insurgency Sandstorm, Ready or Not, etc.
This is him analysing the work of game devs attempting to create a realistic scene. Those games you mention are more directed by the players which means he'd be analysing the tactics of the players. Different thing.
@Flare it depends on how the players play you could have a bunch of people playing realistically on both sides
this video turned into him pointing out all the war crimes you can commit in this mission lol
sas know a thing or two about that
@@mcintoshpc if you are alluding to the bbc "evidence" of warcrimes you should look into it yourself because it is not evidence but speculation and a bad one aswell.
@@mcintoshpc *laughs in US military*
@@mcintoshpc Australian SAS you mean 😉
@@Ry43deck Aussie SAS are pretenders
I love how he’s giving these guys a hot debrief on their skills and drills as if he’s about to send them to go through the serial again haha brilliant
I hope they paid this guy a million dollars for this interview, he deserves every penny. This was great!
This was extremely entertaining and informative. Hats off to a genuine SAS officer reacting to those in the blind.
What bothers me most about these videos is that since most of these experts don't play video games, they don't know the difference between a faulty player and actual inaccuracies within the mission. I guess the solution would be to either let them know that the person playing is NOT an operator, or to tell the experts that the player in this case is more of a moving camera for everything else going on. Otherwise, great video.
It's always better when the expert has some underlying knowledge of gameplay and game mechanics. Jonathan Ferguson is a great example of somebody who could pick apart all the little issues with something, but also knows some things happen a certain way for gameplay/entertainment purposes. Same goes for the ShiftFire lads.
Why would you have to tell them the person playing the mission is not an operator, obviously they know that 😂😂 it’s a video game not a real mission.
Oh dear, gamer boy is upset that SAS man doesn't get it.
@@goodyeoman4534 I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS I AM IN YOUR WALLS
this comment is so dumb
"Im not a games person but this has gotten me in to it," NOICE!
10:44 My nitpick here is that the operator has tunneled in on the downed target, and fails to check the cor er to his left as he proceeds through the doorway. Granted, he threw the flash-bang already, but it is usually wise to check for hostiles in the corners rather than bee-line towards a target or objective.
I like that this guy's not just hammering on stance, movement and equipment but focuses on rules of engagement as well. Interesting to hear
THANK YOU for providing the man context for the mission instead of that *other* channel
One my favourite missions, something that he doesn't know is that the Devs force you as the player to engage with targets by yourself quite often throughout the game including this mission. I assume it's to make it more difficult for the player but it would be great if you went 2 up more often.
Also, there are definitely times where you can go without night vision in this mission but the Devs have made certain parts of rooms so dark that you can't go without the night vision because you'll be exposed by someone coming out of the dark.
Very accurate description. I’d like to see a game point the barrel of the weapon down anytime your crossing a team member. Games constantly flag the other teammates and that drives me crazy. Suppressed weapons are still loud and immediately your stealth is out the window. It’s not like the movies where it’s whisper quiet.
Subsonic .300 is pretty silent i think
Now we just need someone to replay the mission with this advice and make it as close to realistic as possible.
As a person that played Clean House many times now. And tried to go completely realistic. The gameplay footage is killing me. And I think that a lot of people reacting to this footage would appreciate the player trying to be part of the squad more.
You've actually got so quality stuff on your channel. Keep that up man!
Love Billy. Gotta get him watching the embassy rescue too and some other games like Escape From Tarkov. Who knows maybe even one day playing some games. They've came a long way since Pong and Space Invaders.😉
Fair play to GameSpot this is absolutely stellar content from a top notch professional special forces veteran.
You don’t need me to say it but do more of these for sure!
Ayyy usairsoft
You know if anyone slated this mission to me, I'd of told them to shut up but this bloke knows what he's talking about and it's really interesting hearing the real life perceptive he puts onto it. Top bloke is Mark!
Detailed analysis of SAS Missions by SAS Veteran. This is what we needed
7:00 Would love to see his reaction when the players suddenly gains psychic power and shot the person behind the door before this timestamp hits. Shock and awe!
its been 3 whole years since this game came out and we're still breaking down this mission
I loved clean house
Which cod game is it in
@WhatsAppMe✍️➊➑➊➒➎➊⓪➒⓪➍➒ who
i'll believe everything this guy says. the man is an actual SAS. a legend. a hero. salute to you sire
This absolutely awesome! A legend commenting on a legendary game. Thanks mister Billingham!
Billy’s attention to detail on the little things really sets him apart.
I would love it if I could talk to an SAS veteran someday. They seem so badass
0:10 Graves???
Billy seen you about a few times on British Tv mate fair play to you!,yeah about time we see someone like you doing this on YT!Theres sure a Market for it,just check out how far that dude who works at British London Armory has gone, and he checking out the weps in Games like Cod etc so was only a matter of time a SAS dude turned up here too so now's your time to shine Billy boy!
PS that photo over your shoulder is offputting :) best to remove that.
firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to