Clean Grates is a reduced engine efficiency message. (Means you were running your engines too hard prior, so the soot clogs up the exhaust grates, coal and vte are both particularly susceptible to this. In the Monarch battle the CL kept trying to do Torp runs from starboard, which was empty, needed to get it to use port tubes. Also, on torp runs, in general, but especially pre-1911 (depending on tech tree in RtW3) it is best to be abeam ahead of the target ship, and if the target ship is abeam behind, YOUR SHIP will be getting hit by the Torpedo, so the Marco Polo was launched at about the 57:13 mark before the registered hit at the 57:44 mark. Getting ships to launch torpedoes from fixed tubes is one of the most frustrating things of the RtW franchise, which even playing Captain's mode doesn't really solve.
Manual firing of torps would have helped. Good chance you were not auto firing torps due to friendly ship in way since you had ships on both sides of target. Also to reduce flood damage reduce speed to under 6 knots
13:25 Not sure I'd say these games are "historically accurate"... that tends to cause people to think that real-world politics is being followed. More like "Technologically-realistic physics simulator"
Kinda annoying that you did NOT get to pick up survivors at the end. I ASSUME they must have been in their boats at the spot you marked (can't imagine NO ONE made to the boats); I mean, do you have to detail ships to actually be right by the enemy ship when it sinks to pick up survivors?
This series has been awesome!
The stars are battle stars!
Clean Grates is a reduced engine efficiency message. (Means you were running your engines too hard prior, so the soot clogs up the exhaust grates, coal and vte are both particularly susceptible to this.
In the Monarch battle the CL kept trying to do Torp runs from starboard, which was empty, needed to get it to use port tubes. Also, on torp runs, in general, but especially pre-1911 (depending on tech tree in RtW3) it is best to be abeam ahead of the target ship, and if the target ship is abeam behind, YOUR SHIP will be getting hit by the Torpedo, so the Marco Polo was launched at about the 57:13 mark before the registered hit at the 57:44 mark. Getting ships to launch torpedoes from fixed tubes is one of the most frustrating things of the RtW franchise, which even playing Captain's mode doesn't really solve.
Indeed, it was a very poor choice to hang "behind" an enemy ship. Not to mention having friendly ships in a way...
Manual firing of torps would have helped. Good chance you were not auto firing torps due to friendly ship in way since you had ships on both sides of target. Also to reduce flood damage reduce speed to under 6 knots
you should fire torpedoes manually, much more reliable
I thought those stars were for experience but your probably right with them for crew skill
13:25 Not sure I'd say these games are "historically accurate"... that tends to cause people to think that real-world politics is being followed.
More like "Technologically-realistic physics simulator"
Kinda annoying that you did NOT get to pick up survivors at the end. I ASSUME they must have been in their boats at the spot you marked (can't imagine NO ONE made to the boats); I mean, do you have to detail ships to actually be right by the enemy ship when it sinks to pick up survivors?