Chain of Command: How To Play, Part 2 | Storm of Steel Wargaming

Поділитися
Вставка
  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 21

  • @StormofSteelWargaming
    @StormofSteelWargaming  4 роки тому +8

    Slight mistake at 4:30, unless commanded by a leader, all figures in a section must do the same thing when activated on a roll of a '2'. Always refer to the rules and don't take these videos as gospel!

  • @paulspaintshed3511
    @paulspaintshed3511 4 роки тому +2

    Another superb video. Clear and concise for the newcomer.

  • @dopplebockdunkle
    @dopplebockdunkle 4 роки тому +4

    Excellent video once again and I am really enjoying all your Chain of Command stuff here and on your blog. I do have one question about activating sections on a command dice of ‘2’. Around 4:30 in the video. Maybe I am incorrect but don’t all teams in a section activated have to do the same thing, firing or moving? Can you only activate individual teams in a section with a Junior Leader? Thanks and keep posting these great tutorials!

    • @StormofSteelWargaming
      @StormofSteelWargaming  4 роки тому +3

      Yeah, sorry slight mistake on my part, all figures in a section on a roll of 2 do the same thing. Not sure how that crept in, but you should always refer to the rules for final say rather than my videos! Thanks for watching though and I'm glad you're enjoying them.

  • @moghobbystuff
    @moghobbystuff 4 роки тому +2

    Really good videos.. clear, well presented and edited and easy to watch, thanks!

    • @StormofSteelWargaming
      @StormofSteelWargaming  4 роки тому

      Thanks buddy, I am glad you enjoyed the video! There's one more in the series left to come

  • @tabletopgeneralsde310
    @tabletopgeneralsde310 4 роки тому +2

    Nice video, clear and with good examples. Thumbs up.

  • @chrismikucki9107
    @chrismikucki9107 4 роки тому +1

    Excellent as always. Very helpful and clear. Well done!

  • @philrobinson7747
    @philrobinson7747 4 роки тому +1

    Well explained again, a great introduction.

  • @grantpavitt3198
    @grantpavitt3198 Рік тому +1

    Great video Alex 😊

  • @BearGrisham
    @BearGrisham 2 роки тому +1

    What do you think of AB 20mm miniatures for this ruleset? I heard you saying in the last video that 15mm matches the ground scale better.

    • @StormofSteelWargaming
      @StormofSteelWargaming  2 роки тому +1

      Yeah, they would work fine. Many people play CoC in 28mm so 20mmwould be grand.

  • @MedievalWargamer
    @MedievalWargamer 4 роки тому +1

    Great explanation of the rules!

  • @HeadHunterSix
    @HeadHunterSix 3 роки тому +1

    I'm getting a better understanding, but I'm unclear on 7:56 . If a jumping off point is captured, does that mean the opponent can't deploy from that point? and if so, do you mean they have to move an already deployed unit onto that point before the end of the turn? And by "move onto" does that mean directly onto that marker, or within a certain radius?
    I'm sure things are clarified in the rulebook but I'm not going to spend the money until I can be sure this is a game I can grasp rather than be frustrated by. I'm trying though. :)

    • @StormofSteelWargaming
      @StormofSteelWargaming  3 роки тому +2

      Yes, if units from Player A's side move within 4" of Player B's JoP, Player B cannot use it until Player A's units move away or are cleared off by other means. To 'move onto' is not defined, but various FAQs mean that they have to be in physical contact with the JoP. The difference is, being with 4" stops it from being used: moved onto means the JoP is removed on the end of the turn and the player has to roll on their Bad Things Happen table, affecting their morale.