Dragonborn, Thane of all holds, arch age of the college of winter hold, harbinger of the companions, listener of the dark brotherhood, guild master, champion of various daedric princes, slayer of Lord Harkon, Savior of Solstheim Guard: C I T I Z E N
Actually I just recently became harbinger of the companions, and some minutes later in Winterhold a guard. He said something like "it's you... you're the harbinger of the companions. It's an honor..." Guards do recognize who you are sometimes.
Barf O Dirge: I don’t care if your friends with the Guild Master! Me: But....I am the Guild Master. *Also* Maven: Mess with me and I’ll call The Dark Brotherhood!! Me: But I’m The Listener! I am The Dark Brotherhood!!
"So, you're the newest member of the Companions. what do you do, fetch the mead?" I slaughtered a coven of witches in order to grant the dying wish of our dear Harbinger of joining his predecessors in Sovengard and became the newest Harbringer in return. But yeah, the drinks are on me.
Snauss Rifle oh yes I am in dragon bone armor with a dragon bone two handed weapon and the hatbanger do I look like I fetch the fin mead you dumn skeever loll
I got the Imperials and Stormcloaks to agree to a temporary truce, mediated by the Grey Beards, who hadn't interacted with skyrim directly in centuries. I even got the Blades and the Thalmor to hold off killing each other for a bit. I went and found an Elder Scroll and used it to see through time, to learn a Shout no one had heard in more than 3000 years. I used Whiterun's place to capture a dragon, which I then rode to a hidden Dragon CUlt Temple, and soon after, into a protal to Sovngarde. The place most people have to die before they can even hope to see it. While there, I defeated Alduin, who could've destroyed the entire world. The last time Alduin threatened people, the only way to win was to create a rift in time and force him into it. Alduin is nearly a god, and it wasnt easy, but I finally defeated him. After reluctantly leaving the strikingly beautiful Sovngarde, I took a trip back to Whiterun, to tell my good friend Jarl Balgruuf the Greater, the man who helped me capture a dragon using his palace, that the threat is finally over. "Fancy robes. You a wizard or something?"
Ansel Tanner yeah, if you hold off doing the civil war and proceed with the main questline Balgruuf is too nervous to let you catch a dragon since the stormclaoks/imperials are watching his city waiting for the perfect time to strike, so in order to elicit his cooperation you have to hold a truce summit at High Hrothgar, its actually a pretty good quest in my opinion, since if you favour one side over the other the troops will have more friendly greetings, and the side you short changed troops' will actually start to behave more hostile towards you.
If there is a remaster for oblivion I would improve the graphics and character models, have the enchanting and spell making alters all over cyrodill, and eliminate the need for gold or skill requirement when enchanting or making spells. I’m sure others could think of changes that could be made if oblivion was remastered.
There's a mod that converts oblivion to skyrim. Still in development tho. I don't know whether they're changing the whole system to make it more like oblivion or just importing the content. Either way i think it's gonna be awesome.
Ario Bimo if this is another Skywind shit, not interested. it's just a-try Morrowind/Oblivion themed Skyrim mod with almost nothing inside like those games except world map and NPCs.
Same goes with the Thieves Guild. You actually had to do some detective work and figure out how to join the guild and the fact you had to fence a certain amount of gold to progress the questline just made it more immersive and made you actually feel like a thief. The Dark Brotherhood quests were actually challenging and gave you interesting contracts with opportunity for worthwhile bonuses and offered cool ways to kill people.
My problem with Skyrim? The Thieves Guild Questline becomes way too sidetracked It's all about praising some daedric god, and earning honour But in oblivion I stole a frickin elder scroll
Yes! And you don't even have to be that sneaky for either the thieves guild or dark brotherhood questline! Sure, for a few quests you do, but many of them you can just barge in and start killing instead of sneaking around.
With the dawnguard dlc, they make elder scrolls looks worthless. Can’t you collect like four of them? Haven’t played it in a long time but I remember collecting elder scrolls and they didn’t feel as special
yeah and the story is even better than some betrayal among the members while in oblivion you literally a thief trying to steal the elder scroll while the guard are picking crumpled paper while ninja your way through.also graaaaaay fox. sad story :(
Not to mention in skyrim you're introduced to the guild by a snake oil (falmer blood elixer) salesman. Are you kidding me? These are supposed to be the greatest thieves in the land and they're nothing but common grifters and thugs, owned by the blackbriars. In oblivion I stole from the wealthy and powerful, I didn't work for them! Heck I raided the imperial freaking palace, I stole from the EMPEROR! skyrim looks better, and that's about it. Pretty much everything else oblivion did way better.
Me: Arch mage of winterhold. Thane of All Nine holds. Master of the thieves guild. Listener in the dark brotherhood. Slayer of alduin. Slayer of miraak. Slayer of ulfric/tulluis. Went to sovngarde came back. Wearing armor made out of dragon bone. Vilkas:i've Never even heard of this outsider
Ive npcs say to me you're the one from that college you're the new member of the companions they say you are Dragonborn you're the one that escaped from that mine so don't act like the people in Skyrim don't know who you are
Oblivion Mage guild quest: Get a recommendation from every guild hall master by completing a unique quest for each one. Become a member and carry out small novice tasks. Discover necromancers are in the area and tell the masters. Find out what the necromancers are doing various small quests and have the masters take care of it. Masters are overwhelmed and panic as you find out that Mannimarco has return. Members are dying and you are tasked to slow Mannimarco's rise to power by intercepting his artifacts through various quests. After long planing, you defeat Mannimarco and for your bravery and skill, you become guild master. Skyrim Mage guild quest: You find an orb of power and bring it to the guild hall. Obvious bad guy tries to use the orb of power and you defeat him. You become the new guild master.
@@tingispingis I mean, it kinda makes sense in the Dark Brotherhood questline since you're the Listener. I don't find much sense for you to be the Guildmaster of the Companions and the Thieves Guild, since surely there's more apt members for that, but I can understand it since you had to break your back in both cases (finding Wuuthrad, killing the Companions' arch-enemies and a bunch of witches on the one side, and doing a shitton of jobs, which I think is enough to prove you might be a good leader). But come on: you can beat the College of Winterhold by casting like 3-4 spells during the whole quest.
When I defeat the yellow guy I was like WTF?? this is it?? The fucking archmage died with just 1 blow and I, the new member didn't? and just for killing the yellow guy I became the archmage, really stupid and I did not even fight him directly I just needed to shoot at the magnus
@@EnrocaLaRoca There is a video of someone beating the Mage's Guild without learning or using a single spell or shout. Same dude figured out how to beat the Thieve's Guild without breaking the law and the Dark Brotherhood without killing.
It does have arena, but it can be accessed only by cheat codes (from what I've seen on UA-cam). Why they didn't include it, I'll never know. The arena was such a badass thing in Oblivion.
but, thankfully, that means no adoring fan as well. plus, the Imperial arena is kind of symbolic for cyrodil. wouldnt make sense for something similar to be in skyrim.
skyrim is the land of the nords the rag tag fighting loving sons of skyrim and war who love to fight and compete i feel like it shouldve gotten an arena but not as big and grand as the others
I love how dialogue can change in Oblivion based off events. Such as “I’ve heard oblivion gates are appearing all over the region now, what will we do!” “I hear there’s a new grand champion of the arena!” Makes it definitely feel more alive and that your actions have consequences for sure
Well to be fair, in Morrowind you had an actual journal, that you had to flip through page by page to find out where you are in certain quest lines. It felt a lot more legitimate because you would literally read through your journal which was your literal journey through Vvardenfell as *you* took it and you would be able to remember exactly how you went through the game. Page. By. Page. So the point I'm getting to is there's been an overall de-evolution of the quest tracking system as the years have gone by. I do think that Oblivions quest tracking system was the best balanced for how immersive it is Vs how effective it is.
@@leedavis6343 Agreed on Oblivion's quest tracking. It made you think and figure things out but also held your hand when you needed it. Morrowind was too harsh, and Skyrim is just too easy and lifeless.
Oblivion feels a lot like a mix between Morrowind and Skyrim. I mean, duh, obviously. But it's surprising HOW middle-ground it actually feels. Like, a less casual Skyrim. But not quite as "figure this out on your own" as Morrowind was. I wouldn't necessarily say Elder Scrolls is getting better with each game in the series. But what I can praise, is how different they are. Like, there's an actual progression to the games in terms of graphics and gameplay (for better or worse). It hasn't really fallen into that CoD mindset of copy and pasting games each year with a few changes. You can look at Morrowind, Oblivion, and Skyrim next to each other, and see an actual change. There's a clear upgrade each time.
On the PS3, going through a door in Oblivion was usually so fast that I barely had time to read the info graphic on the loading screen. In Skyrim, going through a door took so long that I had read the info graphic 20 times, took a piss, got a coffee, read War and Peace, and did my taxes before the next area loaded.
I remember this one time while playing Oblivion. I was like level 8 and I found a troll. I knew i was outmatched, but I had just gotten a new sword that i wanted to test out. So, as I thought about how stupid it probably was, I charged the troll. We went back and forth in between the underside of the damaged fort and on top of it's crumbling walls. For every hit I landed on it, the troll landed 2 more on me. I had to start blocking every single shot in order to stagger him, or he wouldve made quick work of me. My thief character wasn't used to this kind of beating. I was using everything I had; every potion, even the few spells I I had. About halfway through, another fight started between me and my own stamina. I began to do no damage against the beast. Still, I refused to back down. The battle literally lasted for about 10 minutes. We both fought hard, but in the end, I was the one left standing. I had barley any health left, I couldn't even see the red on my health bar. I paused the game and just started laughing about how amazing the fight was. That was over a year ago, and I still remember it like it happened yesterday
These are the kind of stories that genuinely makes me feel joy that you went into a fight that you had very little chance of winning but came out on top and told the tale this is the kind of story that oblivion will give you
@andreasm1 When i discovered Umbra by coincidence and started a fight with her thinking foolishly that i can take her as she is the same as everyone else, i was shocked! man!! who the hell is that character? It was quite an experience to be honest i still remember it after a whole decade...
My absolute favorite aspect of Oblivion is Acrobatics. I'm just putting that down. You can jump higher, take less falling damage, and FLIP! People get all excited about the Skyrim stealth roll? How about the Oblivion roll in three directions and BACKFLIP?
Oblivian was my first elder scrolls game and I loved it but a lot of these “points about how Oblivian is better are ethier opinionated or flat out not true.
@@randomguy2023 maybe you should spell oblivion right before arguing And before you start oblivion was better for more reasons than acrobatics like how the cities were cities, not little towns and the capital actually felt like a capital not a tiny little town, also how you could actually play as a battle mage with a two handed sword, also skyrim had an embarrassing amount of spells But all in all the whole game was missing a lot like spell crafting and doing alchemy on the fly but that is also the way every elder scrolls game is, like how oblivion had less than morrowind. There are only three things skyrim does better than oblivion dungeons, characters as in the way they look, and melee combat because god knows oblivion's was floaty as fuck.
exactly, from one person's noble warrior to another person's breton healer, they re all valid. skyrim's MQ didn't feel right unless you were a Nord imo
The Brook Basher Yeah, Skyrim's main questline fell apart for me after you join the Greybeards. After that it stopped feeling like a different and mysterious world and turned into a generic "Go to this place and kill those and get that thing" game.
Something that always got to me was that in vanilla Skyrim everything is the same old musty shade of brown. Oblivion's world was incredibly colorful and variant, from Bruma's ice to colorful Cyrodill. Almost every city in Skyrim feels the exact same. It's strange how a game with decade outdated graphics and models that look like Shrek rejects can be more pleasing to look at than Skyrim.
daviszach43 Well, it's Skyrim we are playing in not Cyrodil. Skyrim's landscape is supposed to be... well dark because it's so cold there i can't imagine long green grass growing at like 0 degrees celsius
They just tried too hard with the whole Viking feel. And honestly it could be colorful. Most of Skyrim doesn't seem at all like it'd get that cold or that much snow. I live in Maine, and it gets plenty colorful here while our winters seemingly last half the year. Not to mention all the snow.
I don't want realistic, I want aesthetically pleasing. Skyrim may look far more photo realistic than oblivion, but damn if Oblivion didn't have a nice art style to it. Everything popped out at me when I looked at it. Skyrim always seemed kind of drab and flat.
Yes Skyrim was meant to have limited colors. However, it really could have been done A LOT better. It's just so boring... There are no forests whatsoever. Look at Solstheim in the Bloodmoon expansion for Morrowind! THAT'S what Skyrim is supposed to look like. It was intended to have a proper feel of Skyrim. Solstheim there was "Skyrim in a nutshell", and it did the job phenomenally. I FELT like I was in a tundra. The harsh winds, the blizzards that limit your view immensely, PLENTY of trees everywhere. Now when Skyrim itself actually came to be in a game... Where's all the snow? The snow in Skyrim is just in limited areas. ALL of Skyrim was to be an inhabitable province, with only the Reach having the proper terrain to grow crops. Why is most of Skyrim brown? That's weird... What Skyrim could have had that would make it better, is have such a better artstyle of the entire landmass itself. Frozen rivers piercing the landscape, dense forests that you can get lost in, places where snow covered a region entirely. They really could have done better.
Mighty bomburr except skyrim does have long grass because Bethesda doesn't know their own worlds. and it never had to be dark. skyrim by all accounts from the previous games shouldve looked magical and snowy and colorful. not like literal shit
I remember on a certain quest in Skingrad you had to speak to someone who was currently in jail. And to get in without the guard being suspicious, you had to get hired on as a lowly servant, the "Slop Drudge." I remember walking around the town after the quest and the guards actually said things like "Get to work Slop Drudge" and things like that. I just thought it was really cool
Oblivion will always be my favourite, I spent soo many hours playing it as a kid that (as sad as it sounds) it helped me get through tough times during school especially since I didn’t have many friends
In Skyrim I just kinda went through the motions of the quests because even the NPCs didn't seem very interested in what was going on. In Oblivion I nearly cried when I had to purge the Dark Brotherhood sanctuary
Wow, it's been so long I had forgotten how that quest made me feel. I was so torn, I remember staring at the screen for several moments utterly blank minded from the shock... am I actually about to do this? Skyrim has nothing on that moment.
100% agree with all of yours points. My addition: The world in Oblivion seemed much more alive. In Skyrim everything is static. Everybody pretty much works outside of their house. You never see a guy from the city go out to the fields. Only generic npcs can be met on the roads. But who would want to travel when 60% of Skyrim's population are bandits, right? Then 35% are generic soldiers or Thalmor and only like 5% are actual people. And most of these aren't even interesting!
I personally view the Gray Fox's questline with the Theives Guild in Oblivion to be a MAJOR pinnacle in videogame storytelling. The Hist Tree plot in Oblivion's Fighters Guild questline is probably a close second.
I, am the dragonborn. One of the last remaining in centuries. I am the leader of the dark brotherhood and the listener of the night mother. I am the leader of the thieves guild and proud nightingale of nocturnal. I am the savior of skyrim, and slayer of alduin. I am a member of the companions, and one within the circle. I am thane of all nine holds. I am the savior of solsthiem, and have defeated the first known dragonborn. I have gone to sovenguard and back. I wear armor made from the bones and scales of dragons. I am the chief of the stormcloak rebellion, and slayer of the imperial leader. "So you can cast a few spells, am I supposed to be impressed?
SpeedOfThePhantom : LMFAO !! Yeah, exactly. That's what i mean, A character like this should be thee most famous person in Skyrim, enemies should be running for miles away from you if you appear in front of them. Instead they give you this horse shit like yer nothing but a low life peasant. "Cheers Bethesda !! " This character in some ways is similar to LotR main enemy Sauron, Just to mention his name and people shake with fear, yet in skyrim, a character like the above....well, he's a nobody. I just hope that in ES6 bethesda has made this a game to be proud of. Otherwise i won't be buying it. Getting rather fed up with the dribble that bethesda puts out these days.
@@caesarthemonkey2488 "Let me guess. Someone stole your sweetroll?" Bitch I lead the Companions, killed Alduin, and literally wear his fallen as my armor!
You are sooo right!! The Morag Tong questline in Morrowind was epic as well, even more with the Tribunal DLC you get to face the Dark Brotherhood, the sworn enemy of the Morag Tong.
tbh that should not be a surprise tho . skyrim is a remote poor cold section of tamriel and cyrodiil is the seat of an empire - so ye ofc oblivions cities should be bigger and more populated =)
And if we add more customization to your character like for instance having the ability to choose the legs if the argonians in Morrowind if you are playing as an argonian or if it had all of the skills from all of the games like in Morrowind you have specific skills for weapons and in Skyrim you have one handed and two handed. Add all of that and it would be the best game to ever exist. Jesus Christ this is long.
@@KarlHerzog if you enjoy MMO's and the feel of the ES series, you might really enjoy ESO. I had a ton of fun with it when it released, and the game has so much new stuff in it. It does have microtransactions but that's just because you no longer have to pay monthly to play the game. You only pay for the base game and if you want non-essential cosmetic items and access to new dlc's
I hate being the "Chosen One" much rather be the guy who helps the "Chosen One" it allows for better RP. Also the premise of being the Dragonborn only fitted a Nord warrior, a Khajiit thief being the Dragonborn is a bit strange to me.
Im Not Lying! I feel you m8 I created a khajiit thief/assassin and being in sovngarde fighting alongside those legendary nord heroes while wearing full nightingale armour with a fluffy tail hanging around was just... odd
but you help the people of skyrim, so actually, the chosen ones are the kings to rule the people, not dohvakiin. They also rule dohvakiin, since, if youkill a citizen that has done nothing to you, you will have a bounty added for your crime.
I wouldn't say you're the "Chosen One" in Skyrim. It's implied that there might be other dragonborn out there somewhere. You just happen to be he only one actively fighting dragons in Skyrim.
well, sheogorath is both manic, AND demented. i mean, this IS the guy who rather happily remarks on using your intestines as jump ropes and plucking out your eyes in the same sentence as offering you a cheese wedge
Skyrim Walk up to any citizen, they never acknowledge your achievements unless it directly ties to them or they're a guard Oblivion Become a goddamn crusader in one of the _expansions_ and *EVERYONE* recognizes it.
TES VI, if there ever is one, will be less rewarding. I imagine it will be heavily monetized, and any meaningful quest to earn a title or 'rare' artifact is going to cost real money. Look to indie developers, before they get absorbed by EA, for fresh experiences. Oh, and Arcane still makes a good game. Prey is far better than I expected it to be.
They were once owned by Zenimax, and Bethesda is becoming a huge publisher in their own right. But EA has the rights to more mainstream titles, so you're probably right... (sad face)....
Bethesda is still owned by Zenimax. Zenimax (which was founded by the two founders of Bethesda) was never the publisher, merely the holding company of Bethesda. Zenimax is to Bethesda what EA is to Bioware.
The guards know. For example they may say "so you're the newest member of the companions, what do you do? Fetch the mead?" and eventually change their tune to "it's an honour, Harbinger". And they also comment on your attire. Random people just don't give a damn, and if you've ever been to the nordics in real life, you'll note that they don't give a damn no matter how famous you're supposed to be.
@Doomin Why do you think I'm not a fan of Oblivion lovers. They can like Oblivion and that's not a problem, but it's when they are extremely blind about what Skyrim actually did/does because they want to claim that every aspect of Oblivion is better, even when some of those aspects are still in Skyrim for christs sake!
When you become the Arch Mage characters in the college will say things like "It's a pleasure to see you Arch Mage" or make general comments about being jealous or the college politics about how you became Arch Mage
The worst thing in Skyrim is how you start the game. There is no development of your character. You simply start as the most powerful dude. In Oblivion you literally started from the bottom. It doesn't matter where you've started. Best example is the Arena or the mages guild. The blademaster even made fun of you after requesting for a fight. And from fight to fight he respected you more and more. To join the mages guild you had to obtain a recommendation from all mages guilds. In Skyrim you just have to perform a spell.
When I started Skyrim after countless hours on oblivion I left the mages guild for last thinking it would have a similar entry. One spell made me a bit angry.
@@Frogtalkin Dude remember that you're in Skyrim, taking into account the majority of nords dislike magic, it's surely really impressive to find someone that can cast even a basic spell.
You just made oblivions character sound more OP from the start. And in skyrim you are actually weak as fuck, your stamina only lasts 5 seconds at the start. You get 2 hit by everything. I think your mistaking reg game for modded game maybe
THE WAY IS PERILOUS AND THE GATE WILL ONLY OPEN IF you cast the most basic spell that even a child could cast or talk me out of it or just tell me you're the legendary meme shouter And Jared, I really don't know what you're on about, but I think maybe your misunderstanding is that he's making it sound like you have to BECOME strong in Oblivion, because you do. In Skyrim it's assumed you're already strong because you're Dragonborn so people just let you do whatever you want and run whatever you want, and all the guilds are about 1/3 as long as in past games. In Oblivion you start out in a very similar scenario (you know a simple fire and healing spell, you have enough stamina to jump a few times or power attack once or twice (but running out of stamina is actually a bigger deal because low stamina makes you stagger easily), you do very little damage and have very little health and magicka), but to get anywhere, you have to 1: become stronger and 2: prove you're stronger, instead of the "Skyrim Method," where you have to 1: show up and 2: say "I'm the dragonborn, bitch." Actually, let me level this out a little better. Morrowind is a MUCH better comparison, because apart from Skyrim it's the only TES where you play as "the chosen one." In Arena, Daggerfall and Oblivion, you are at best a low-ranking agent/personal friend of the emperor (in Daggerfall, even less in Arena and Oblivion), and there is nothing inherently special about you except that you do eventually become one of the heroes of the Elder Scrolls. In Skyrim, you are innately imbued with an extremely exclusive and powerful blessing of Akatosh making you "the Dragonborn," while in Morrowind you are the reincarnation of the ancient Dunmer king Nerevar, "the Nerevarine" (and the prophecy about the Nerevarine also calls you Dragon-Born, incidentally, but it's contentious whether- You know what, nevermind, that part isn't what's important). What IS important is how each game handles this. In Morrowind, there is a layer of intrigue. The Emperor knows of this prophecy that Nerevar will reincarnate, and the Empire is politically weak in Morrowind yet there is a conspiracy afoot that will decide the fate of Tamriel that he also knows is transpiring in Morrowind under the noses of the Tribunal, so he wants to exploit the local believe in the Nerevarine Prophecy to have a political figurehead to control the Dunmer people with. So he sends you, someone who happens to tick all the boxes to be eligible to be the Nerevarine- Even though it seems like most agents of the Empire are dubious at best whether such a thing as "the Nerevarine" even exists! Ultimately, there are only two things that present a strong case for you truly being Nerevar reborn: First, you can wear his cursed ring, a gift of Azura which kills all false incarnates that try to wear it, with no ill effect. Second, a wizard is able to cure the ill effects of your Corprus disease while leaving you with the immortality and immunity to other diseases it comes with, yet the cure only ever works on you and fails in subsequent experiments, fulfilling the final and hardest part of the prophecy. Thing is, Azura also wants the Nerevarine to come and stick it to the Tribunal, so she may be manipulating these events to help the Emperor make it SEEM like you're the Nerevarine. Point being, it's up in the air whether you're really this "chosen one" at all! It's actually one of the game's three big mysteries (and the most obvious one- I won't spoil the others since it seems like you've only played Skyrim, and I'm sure some day you'll go back and play all the better titles). But one thing's for sure: You have the powers the Nerevarine SHOULD have, like immunity to disease and agelessness, and the right to command the various armies of Morrowind. Yet you did not have those when you got off the boat at Seyda Neen. Even when you meet the Emperor's agent in Balmora, who is to guide you on your quest, he tells you that you should go live for a while as a freelance adventurer to establish a cover identity so nobody knows you're a pawn in his schemes, and to gain some experience so you aren't such a useless POS. It's a long ways into the main quest before you even contract corprus or learn about the Nerevarine prophecy firsthand. But if you train really hard, in the end you kill a god or two, or even three if you're hard enough to beat the game the "wrong" way. Now let's back that up and see how Skyrim does it! You're John Prisoner, professional Prisoner of the Empire of Cyrodiil, soon to be professional Dead Guy of Helgen. About ten minutes later, you're a free man, because dragons, thought extinct for around six hundred years, suddenly returned to save you! Who knows why? Well, you go to tell the local ruler about the dragons that are burning down villages nearby, and his court wizard tells you to go get the dragonstone from the barrow where the old dragondeathlord was interred with an ancient Meme Shout and Dragon Tablet. You bring that stuff back (takes about half an hour, tops), and uh oh! Now a dragon is attacking much closer to the Jarl's hold! So you go with the soldiers to see the dragon, and after it dies (you can just stand around for a few seconds and the soldiers will kill it for you, even on max difficulty, vanilla), you turn its body into spooky soul energy, absorb it and unlock the ability to meme shout!! And as you do so, the entire world shakes and the ancient meme shouters of high hrothgar yell "THIS GUY'S THE DRAGONBORN, GUYS" so everybody knows it!!! And from then on, any time you want to get anywhere, you can pull rank by saying "I'm the meme shouter they call Dragonborn on High Mountain! Fus ro dah!" and they just let you in because you are the strongest and the best and everybody already knows it so there's no point arguing!!!!!! Do you see the problem?
I remember the first time I played oblivion, it was such a huge step up from Morrowind but still felt connected to the game. The menus and controls all felt familiar. Once I played Skyrim I was actually disappointed and felt like it was a actually a step back from oblivion. I thought I was the only person who that that lol
Really wasn't that huge of step up, in fact it wasn't a step up at all it was much worse, they gutted way too many things form morrowind,casualised the game and added one of the worst scaling systems ever in gaming
Step up? Lmao What menu felt similar? In morowind You right click and get ALL the menus on your screen. You can scale them as you wish, you can change high and width, you can stick your map, and when you close the menu it will be on the screen. You can’t even zoom out the map in oblivion, everything is done with console plebs in mind. You can’t even delete spells in oblivion, while you could in morowind. It’s a massive step down.
same brother, same. everyone was raving about skyrim and im like "but oblivion was so much better..." still think that too. I loved when I hit 100 acrobatics and could strafe jump across the cities and over the water
The guilds in Skyrim are practically nonexistent. I mean you can become an archmage of the Winterhold Academy in like 3 hours with barely using any spells. That's how long it took to even become a proper member of the Mages Guild in Oblivion.
OMG when you said that Skyrim had a tone of urgency and impending doom for every quest, everything just made sense. I love Skyrim but whenever I play it I feel like there is no lightheartedness and the overall gameplay & graphics was darker than Oblivion, even tho in Oblivian you literally had to go thru portals and in to a hell like dimension.
Yeah the whole game of Skyrim is just overall depressing in the graphics. Yeah they look amazing but they all look grey at the same time.. And every quest feels like the END OF THE WORLD while after the main quest and two side quests the end of the world ending thing it just gets worn out. In Oblivion, there's really on 3 quest lines where the world is ending; the main quest line, the mages guild quest, and the Shivering Isles DLC. And aside from those three quests, it is a lot of varied quests of varying degrees of urgency.
the dark urgency is why i didnt like oblivion and you felt pressured to do the main quest because of all the gates opening. thats why morrowind was wonderful, no pressure to do main quest storyline. i got to it in the end , but only after exploring loads of the map, just being enchanted by the telvanni towns, hanging out in them doing odd jobs for the locals. doing character development, and completeing the tribune expansion main quest which i liked better. and not having the horse in morrowind was actually blessing because you got enchanted by the starry red skies and giant mushrooms. . I've never had any desire to try skyrim. it doesnt appeal to me at all. ive seen online gameplay and its all one a grim colour, and the story is nowhere near as good as morrowind's story. dradgon's, so unoriginal. morrowind is the most original and the best adventure. if i could bring over stuff from oblivion into morrowind, it would be the option for a horse just sometimes, the shivering isles, and the arena so you can go and fight to earn money, oh and being able to control the blocking with the shield or sword, rather than in morrowind, where the block is automatic based on your block level. i enjoy manually blocking with my shield in oblivion so the fighting in oblivion is more fun than in morrowind. weapons-morrowind has the best weapons of them all and the best armour-you get to have the armoud of the guards of the goddess almalexia-an enchanted her hands armour.and its beautiful and you really have to earn that-you dont get it legally. and you can get the ultimate weapon of morrowind, which is a hammer that is so powerful you need a special wraith to use it, if you dont use the wraith you incidentally die when activating the hammer. and you've got the sword of nerevar, a sword of the god, twin swords, one flame, one shock power. those weapons are the best in morrowind and are so superior to any weapons in oblivion or skyrim.
@@yourfriendlyneighbourhoodl6206 I have. I didnt like it at all. and didnt play for long. skyrim would go firmly behind oblivion into third place. graphics are not everything.. morrowind story is superior to all three, in morrowind you end up serving three gods, have absolute no pressure to do main quest, so unlimited game freedom, explore a varied colourful tantastical enviornemnt, as exemplified by the telvani cities, and the massive mushroom extremely colourful scenery with amazing skyscapes. skyrim environments look all the same- and it looks like medieval europe, rather than the more fantastical truer elder scrolls environment of morrowind. skyrim was made not for true elder scrolls fans, but to attract more mainstream players. in morrowind you start off as nothing and gain genuine recognition for your feats, especially on the main quest as you gradully fulfill the prophecy of becoming the neravarine-essentially the resurrection of a god, the main quest of morrowind is trully superior to any elder scrolls game. the environments of morrowind are trully breathtaking, while morrowind also has cities that are awesome-vivec,, sadrith mora,and oblivion has the imperial city.morrowind also has amazing dwarven complexes. despite the two main improvements of oblivion-that of being able to block with sword or shield manually, and being able to use a horse, still oblivion is only redeemed by the colourful and quite wonderful expansion pack of the shivering isles. morrowind's expansion -mournhold is the most beautiful city in all the elder scrolls series and has a main quest that is almost as good as the games main quest. the weapons in morrowind are more powerful than any in the series and the armours too-through the main quest or manually you get to own such awesome weapons as an allmighty hammer that is so powerful it requires a wraithguard to wield it or it kills you instantly., and two swords belonging to gods, and armou enchanted by one of the gods. you get to fight and kill one of the gods. oblivion is much darker in tone, the weapons and armour poorer, the display system poorer, the map feels smaller.
I remember not finishing the Dark Brotherhood quest at all, just because I didn't want to kill my family in the sanctuary. That Khajit is just so nice at the end...
Man the first time I played that I was heartbroken and stunned that the gme is making me do this, but what a twist of events. DB is so much better in oblivion
I had a huge fan-crush on him in shivering isles, it's my favorite DLC to any game ever to this day. He was such an awesome character and howevermuch I wanted to like him in Skyrim he just didn't measure up.
I hate that quest and avoid it like the plague. It loads an undroppable useless item into your inventory and the quest itself is just a list of chores. Meeting Sheogorath wasn't worth the effort at all.
The Amazing G The Wabbajack is actually fucking hilarious to just dick around with, wreaking absolute havoc just for shits and giggles. It actually can cause some serious damage though, too, only problem is it takes tons of soul power and you can't level with it.
One of my favorite parts of oblivion was that it felt like you and all the guards were brothers in arms in fighting oblivion, especially at the end. In Skyrim the guards couldn't care less that you're literally the only one who can save the world.
I know this video is kind of old, but I still want to get this out. I don't feel connected to the world of skyrim at ALL. That's something you said too but for me it's more extreme. Also these boring quests where you have to go to dungeon after dungeon.. Oblivion did this 2000x better and every quest feels unique and I feel connected to the world and it's way funnier and more memorable.
@Matt Mercer's Stunt Double yeah I always cheated in oblivion to get +5 +5 +5 every level because otherwise it was unplayable. Also damage output in oblivion is HORRIBLE enemys tank wayyy too much
6. better loot, even if you had access to enchanting finding the sweet and powerful random loot was so rewarding coompared to op boring grindy crafting 7. actually useful and powerful daedric artifacts
My name is David. I am a Nord of Skyrim, an Unforgettable War Hero, the Legendary Dragonborn, the Leader of the Thieves Guild, the Listener of the Dark Brotherhood, Thane of Every City, Powerful Master Mage of the College of Winterhold, the Harbinger of the Companions, Leader of the Blades and the Slayer of Alduin the World-Eater, Harkon the Vampire Lord and Miraak the Dark Dragonborn. Yet whenever I kill a chicken, I am the world's worst known criminal. Can I go to Sovngarde?
My favorite part of Oblivion is how the towns actually feel like towns, like there's actually space to move around in but still a bit enclosed. I also like how more people use horses in Oblivion, i get in real life Medieval people normally just went on foot and in groups sort of like Skyrim but seeing people on horses just made the world feel more alive.
Also Elder Scrolls is not set in earth's middle ages or dark ages. Skyrim is more like a silly Viking game than an RPG set on Nirn on the continent of Tamriel.
You are right finding it more plausible and lively. Back in time a lot of people knew how to ride horses, even when they didn't own one or when they did so only every six months. Horse owners and experienced riders were uncommon, but riding a horse to from A to B was not so uncommon. Before mechanization of transport and trains, you would very often have one guy in your family (in your village, in fact) that raised one or two horses. People back in time weren't rich, they ate less and walked a lot more, but they did ride horses, as much as they did eat meat and fish, and weren't spending all their time dying of diseases and drinking alcohol
One thing I absolutely love about Oblivion is how, like it was said, you are nobody and you earn your recognition. Like in the mages guild quest line, you have to travel the entire land, just to get access to the main line. You earn your way. All the way to the top and eventually get to be guildmaster. Yet, in skyrim, all you have to do is dungeoncrawl for the guild and hey, the old guildmaster died, so how about you take his place, because you've been here for three days, I'm sure you can be the guildmaster, knowing only 4 spells
It honestly took maybe 4 quests per guild to finish the line, which truly sucked as well. I hated that. I partially blame the radiant quest system for the lack of variety with most quests, but that's not excusable in the guild quests since their quest locations AREN'T randomized. Sure it's not an ES game and the fans have their own problems with it too, but at least their most recent Fallout made the radiant quests limited to only basic stuff like eternal help requests and bounties and follow the letter quests and all other quests had a strictly followed location and direction, allowing actually flavor and variety. And at least it brought back guilds (or factions, in the case of fallout) having you do a huge number of things for them all across the map before you finished their quest line. At least that makes me think maybe they've realized the radiant quest system just does not work all that well. Though some of the quests in 4 still felt like rinses and repeats, but there felt like there were a lot more that were at least memorable again. One of the things I hated about Skyrim guilds is they felt kind of pointless and too easy to complete. Hell, even when they do request you do an oddjob before being able to move up to the next main mission it takes like one oddjob. Most the oddjobs you wont even know you could take or randomly get until after you finish the quest line and become the head.
The part about your quests not making much of a difference is too real. Maven Black-Briar told me "Make me angry, and I'll call the Dark Brotherhood", but I took over the Dark Brotherhood.....
I totally agree with the second one, i hate it that people don't show any emotion when they stand in front of Dovahkiin, Dragonborn, Thane of Whiterun, Harbinger of the Companions, Restorer of the Eldergleem, Dragonslayer, Archmage of the Mages College, Thane of Winterhold, Master of the Thieves Guild, Thane of Riften, Thane of Falkreath, Thane of Morthal, Vanquisher of The vampire Morvath, Escaper of Cidhna Mine, Destroyer of the forsworn, Thane of Markarth, Vanquisher of the Wolf Queen, Thane of solitude, Thane of Windhelm, Peacemaker, Conquerer of Whiterun, Conquerer of Solitude/Windhelm.
Well Thanes, I can understand, since every other NPC you meet in Skyrim is a Thane of something (hence their houses), so being a Thane probably just isn't that big of a deal there. As for the Master of the Thieves Guild, well most thieves worth their salt don't go around advertising that they're thieves.
As for the Archmage, well if your college was being blamed for almost destroying all of Mundus, would YOU want people knowing you were in charge of it? As for the rest, people do react to the Dragonborn, the Eldergleem and when you kill a dragon a crowd gathers.
Obviously i was overreacting with all those titles, i even got them from a forum cause they were too many to remember... but what i mean is that in the game, you never feel like a hero when you interact with some npc, i know sometimes you get a few comments.. but it's not that exciting..
Oblivion has forking Minotaurs... You always remember seeing one of those silhouettes in the mist in an Ayleid ruin. Variety of daedra, variety of undead, quicker less clunky control response. And your agility actually gives you an advantage, pinging from rock to rock and jumping over enemies. Oblivion did a lot of things better.
@@DrenzAwe find the people making skyblivion and support them. It is such a huge task and they are doing it for the love of the game it's sad more fans don't knos about them
I would be happy with just a graphical overhaul and some more voice actors,the core game is fine. mind you xbox 360 version dose look pretty good on the xbox one x tho, I've played about 35 hours so far, game only cost me £2.00 second hand...bargain.
Oblivion was just the best, funny and unique quests, the most beautiful cities, hilarious voice acting and npc personalities/appearances, just everything. Very fond memories of that game and that period of my life, and I will always cherish it.
imnotgrandpa same :) what was hilarious though is I'd seen a friend play elder scrolls and that's all I knew it was called so when I bought my first PS3 i saw es oblivion and I'm like oh yeah I remember that! But now I know my friend was playing SKYRIM 😂 I started playing oblivion and I'm like "thiiis looks different, meh still fun" lol if I'd found Skyrim that first day I might never have played oblivion like nooooooooo!!!!!
AbsolutexxZero you have more freedom in oblivion in some ways in fact every aspect of oblivion bar graphics and a couple little things they did tweak in Skyrim tops Skyrim imo. You should give it a go 😀 not saying Skyrim is shite or anything love that too, but oblivion is amazing especially the shivering Isles.
compare the cities of oblivion and skyrim. ok i mean, it is obviously that skyrim have better graphics BUT i like skingrad and cheydinhal a lot lot more than Markath or Windhelm. Whiterun is really nice, but in oblivion every city still gives me a Special Feeling. I like Skyrim a lot, but Oblivion had much more soul
I was gonna say more or less the same thing. I just don't feel the towns and cities in Skyrim are as rich and immersive as those in Oblivion. I get the idea that Skyrim is more rustic, less metropolitan than Cyrodiil. The seond-tier towns are often about four huts and a mill, and even the "cities" seem to sparse. Whiterun is meant to be the central hub of the province, with nobles and merchants coming from far and wide, but it's smaller than a second-tier town in Oblivion. Markath, Windhelm, Riften, and Solitude have a nice feel to them, but I can't help but think there needs to be more detail in all areas.
Well the Skyrim cities are in... well... Skyrim. They won't be as beautiful, lush with green grass and beautiful trees, squares etc. They're sort of expected to be dull and grey.
Cities in Skyrim are just... tiny. There are more guards than people! Going from getting lost as hell in the Imperial City to Whiterun was really disappointing, even if Whiterun is stunning and enjoyable.
I agree, Oblivion did have much more soul but I also wonder if this is misplaced nostalgia. Because *technically* the cities in Skyrim are much more complex and interestingly laid out. I felt more magic with Oblivion, BUT Oblivion was the FIRST EVER of that kind of game I played (massive open world RPG).
The best thing in oblivion was that I could cast a spell while holding a 2h weapon or 1h+shield. I am a fan of hybrid builds, so that helped a lot and I didn't have to switch to a spell/weapon everytime. I hope that Bethesda bring it back in ES6 mixed with the current system: while you have both the hands busy you cast a spell like you do with just 1 empty hand, if you equip the spell in both the hands it become stronger than normal.
This annoys me too. I like to play cleric/paladin builds who use sword and board or 2h weapons mixed with restoration and other spells. Skyrim makes a total disconnect with the character with not allowing me cast spells while my weapon is equipped.
Same here, s/b plus some buffs/heals was my go to playstyle, and not only are you unable to cast while holding something, there are also not nearly as many spells as there were in Oblivion, and that is not even counting the endless combinations of spells you could create on your own.
Yeah I loved running along with light armour and a claymore... and it wasn't anything big... you cast via the off hand... it was a dream. Skyrim 6 years on still doesn't have enough spells to keep me interested... so I just play a sneak archer in every build
maybe they choice not to have it like did because it would make the game to easy...I feel the same way in skyrim where you can only have 1 ring dispite haveing 2 hands with 5 fingers on each....but im no expert, I just like speculating....what you think?
You can’t just play through and be a regular member because as you keep playing it no matter what you’re doing you eventually become the guild master or the arch mage or the listener, it’s cool at first but once you lead basically everything it becomes gimmicky
If you have a specific thing you're trying to do and it takes forever to traverse through a confusing city to meet a quest character, then it's not immersive anymore. It's just tedious.
I quite enjoy how the magic system is more complex and customizable in Oblivion, as it helps you truly make a character that is unique to you! Although the lack of a "forget spell" option like in Daggerfall, at least on xbox, has led to me having a totally terribly organized spell book.
Agreed bro, the lack of acknowledgement or recognition for your deeds in skyrim was just the worst man, totally immersion breaking. Like you can walk around in full daedric armor with weapons crafted from goddamn dragon bones, and bandits in hide armor will still be like "CaNt wAiT tO CoUnT uR cOiNs! 🤪" like are u DUMB I absorb dragon souls as my occupation... Skyrim just holds your hand too much and it kinda ruins the experience a little bit, especially with the guilds. I remember running around the imperial city hearing whispers of the Grey Fox and tryna figure out how to get beggars to trust me and tell me about him. In skyrim brynyolf walks up to you the moment you're in riften market and boom, thieves guild. Not to mention you can complete all guilds without having ANY skills related to the guild. You can be a two handed orc warrior and the arch mage despite having ZERO proficiency in magic. Those elemental doors blocking your way in the final quest of the mages guild? There's litterally the necessary spell tome to get passed them right beside the doors, like come on that shit's lame af. The attribute system in oblivion was kinda annoying with how certain skills were tied to certain attributes and that determined if your health, magika or stamina would increase upon leveling, but at the same time attributes actually made races feel distinct and unique. Races in skyrim are effectively only a cosmetic difference and whatever "unique" ability they have, there's a shout or spell in the mid-late game that will do the exact same thing. Skyrim was a more enjoyable game (slightly) but oblivion was a WAY better RPG.
I liked attributes because it made me actually have to think about how to build my character. Also, my least favorite thing was being the head of the Companions, but still having every single guard laugh and tell me that I "fetch the mead" for them. (Plus a bug where the previous leader who died reappeared at the HQ, and would say, "You still need to prove yourself, whelp.")
It is rather irritating, being the Arch Mage of the Wizards Collage, and having some rando punk "advise" you that you should "try to study at the Wizards College". It'd be like being the Dean of a College in real life, and having some passer-by on the street tell you that "you're real smart... you should go to college, and do something with your life".
but that wont happen, Bethesda will strip away perks and only have great swords or daggers in their next game. magic will be reduced even further to only blue white or red fireballs. "*sells 30 million copies*"
zane madden That's so true. played Skyrim first and then moved onto to Oblivion and Oblivion's cities are big and feel alive, while Skyrim cities are dull and feel empty with few NPCs wandering around. Only real city in Skyrim is whiterun, Solitude is more like a huge fort, Riften and Windhelm are dull. Others like Falkreath and Wintehold aren't even cities at all! Bethesda better do better job with cities in TES 6
I agree. But Markarth did blow me away the first time I saw it, that was the only Skyrim city to do so and the forsworn uprising was one of the only truly great quests in that game.
Full of life? Sure they are big but you gotta admit they were empty as hell. In Skyrim you had people doing jobs, cutting wood, walking around and were actually talking to each other in coherent dialogue.
Gazothor look, just walk around the city, count how many people are walking around and look how far away they are to each other. Also I used the wood chopping argument because in Oblivion, you never see anyone doing anything productive. All they do is just walk around having meaningless conversations unless they own a shop. Skyrim "cities" have more going on even if it only has 5 houses each hold.
zane madden that's because they were. Some "cities" in Skyrim were literally just a handful of huts that you could traverse past in less than ten seconds. Oblivion actually had multiple districts for all their cities. They were full of multiple guild halls, major inns, local residences, large churches for worship, graveyards, docks, and much more depending on the city. For the most part Skyrim "cities" were just the Jarl's place, a tavern, and its market area. It's really not fun trying to become immersed with Skyrim when it's so lacking.
I liked how in Oblivion, when you leveled your melee combat you actually got visibly better. Like when you got it high enough you side heavy attack became a spin attack. Made it seem like your character was actually studying and learning swordplay instead of just hitting harder
You begin your journey by fighting skeletons for a minute You end your journey by fighting skeleton champions for 3 minutes Truly a massive progression, a masterpiece of design, where you can waste your stamina to get a whooping 5% chance of paralyze on your backswing
This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours...of my life... *Start theme song*
Dude that opening for Oblivion always gives me chills. When that fucking beat hits I get goosebumps. Skyrim's opening on the other hand? Nothing. Just nothing
even random npcs almost always had something to say in oblivion, sometimes generic and or badly voiced but still better then just hearing a random sentence when you try to talk to someone
Another thing that's always bugged me about Skyrim is how much each questline makes you the "Chosen One." Also they're all way too short, since they eliminated guild rank and the prestige system.
"I am the Guild Master you prick!"...i nearly pissed myself. So True. I loved Oblivion and put hundreds of hours into it. While Skyim also was still fun to play and had a rich world to explore, Oblivion provided a far richer RPG experience.
Haha back in the day when played Skyrim I always thought the reason the races looked the same was because this was made from a Nord perspective and to them, they all look alike.
Chibi Cosmos maybe its the start of a homogenization era in that part of the world? I think part of the conflict starts from the amount of races living in skyrim which was originally Norse but for a long time has housed tons of other races that are starting to get mixed. I mean, people there tend to marry based almost solely over circumstances instead of preference or more personal reasons.
It's the Glass weapons for me. I really loved the look of the glass weapons in Oblivion when I finally got around to getting them in Skyrim I was severely disappointed.
Same bro! I bought Oblivion with my 360 shortly after release. I was in awe at how good the glass armor looked on my dark elf. It was awesome paired up with the glass swords and axe. It's been probably 15 years since I've played Oblivion, I think I may have to remedy that. Skyrim just never captured my imagination like Oblivion did.
Acrobat was my favorite class in Oblivion. It was so cool being able to jump from one roof to the next to get around cities. And being able to just run and roll to kite things was fun.
The Problem with Acrobatics and Athletics was that you can't avoid to skill those classes without killing any fun of this game. When you wanted to reach 100% potential of your build you must have to skill first your Acrobatics and Athletics to max or you would fuck up you build.
I would add that the main questline of Oblivion was way better than Skyrim's. Martin Septim was a well-made character you grew attached to and who gradually became your friend during the main quests. That made his final sacrifice so darn heart-wrenching and memorable. In comparison, Dhovakiin is always in the center, doing everything to save the world by himself. Other characters feel like pawns or tools that merely help you on the way but have no real taste on their own. I can only speak for myself but I completed Skyrim's main questline once and was never tempted to repeat it. It just feels... boring, the dragonborn simply annihilating everything that stands in his way, including Alduin.
I think my first big disappointment with Skyrim (except for being unable to get drunk, have better bar brawls or have a funny hangover outside of one quest) was when you fight Alduin and he is quite literally nothing different except perhaps like a spell or two. He is tiny for someone called the fucken WORLD eater.
@@arghydoodles1921 A valid point. Some more funny social interactions would be appreciated (both in Skyrim and Oblivion in fact). And I actually forgot about it but I had a similar impression of Alduin being kinda underwhelming for a being meant to destroy the whole reality. Dagon looks way scarier in Oblivion and he's got but a fraction of Alduin's destructive power.
@@arghydoodles1921 Yes. Dragons in Skyrim tend to be just an annoyance instead of dangerous beasts who could destroy the world. On my second playthrough I had to install a mod(forgot the name) which overhauled the dragons combat(including Alduin), consequently making them way scarier to fight.
@Kaan Güneş Skyrim Reputation is the name of the mod. In fact, Cutting Room Floor, RDO and Reputation actually used lines that were in game so, Bethesda actually made far more lines just like Oblivion but cut from release. Don't know why they did that.
Honestly what I miss the most is the feeling of... family in Skyrim, within the guilds I mean. Of course Skyrim is supposed to show that everything's falling apart but come on - everyone's treating you like you're worthless. Look at the Dark Brotherhood in Oblivion, or the Thieves Guild. These gave you such a warm feeling and that you are somewhat important. Also. You kill Alduin to prevent the dragons from invading the world but... they just stay there?! It's to complete all the dragon shouts of course but it just feels like you didn't achieve anything. It has a lot to do with nostalgia but... personally, I think Oblivion is the better game. [Sorry for any mistakes, Greetings from Germany~]
+bloodlust Agree, I always felt my character was an outsider in the Skyrim guilds, even once advanced to leadership. Plus, the little jobs you keep getting from them are with a very few exceptions pathetic, contrived, and repetitive. I only played Oblivion briefly, but I see where the people react to your character more realistically, and I can certainly see the faction quest lines being more meaningful.
@@yagroloiii5721 Tut tut tut, Well that's just because, Skyrim is a bigger game that takes up much more memory to load up then oblivion, innovation my friend, innovation
Oblivion has in my opinion the BEST DLC in any game EVER! The shivering isles had me on the edge of my seat for all of its intense moments. And also had me dying laughing with all of its humorous moments
omfg the shivering isles in oblivion were my SHIT! It was my favourite place to go by far and Sheogorath was just brilliant, the fact that when you hit him he teleports you to a desolate place to drop you from the sky makes it even greater lmao
Yeah i'd agree to an extent, but it went from happy sounding music to sad sounding music at random times, Skyrim was more consistent from experience. The Ambient sounds in caves and such however I think Skyrim did much better, caves sounded spooky, in Oblivion is was just dead
Elizabeth Iris Septim, Heroine of Kvatch Yeah I have to agree, Oblivion had the most immersive exploration/town music that I'll always cherish. Skyrim's was great at first, but after awhile felt bland, as opposed to Oblivion's which came out 12 years ago. And I have to disagree with the comment above. Oblivion's cave music always felt ominous and devious imo and I never felt even remotely threatened in Skyrim.
One thing I think Oblivion did better in Skyrim was that your character wasn't immediately a god among men and you were more or less on equal footing with your opponents most of the time, whereas in Skyrim after the quest where you kill your first dragon the game immediately loses all sense of difficulty, as you can stun/weaken/anything you want with your voice, and it causes all sense of intensity do disappear. Come to think of it, the dragon fight wasn't even all that challenging the first time, and it only gets easier as you go along. The only time I found myself challenged in a positive way (not spiting a tribe of giants and being all around stupid) was when I was fighting the dragon priests. Those fights were great
I always play on Master difficulty and don't spend any points in enchanting, that makes the game more challenging and makes random drops potentially interesting. I've always disliked enchanting, it makes your character OP and every single item that drops just vendor trash.
Kari You shouldn't have to artificially handicap yourself to get a challenge in the game. I feel that Fallout 4 suffers from this lack of difficulty as well on any difficulty outside of survival mode. There wasn't a single time I felt like the enemies in the game were a threat at all. I've been bodying Death Claws and Mirelurk Queens since level 3. In New Vegas, a Death Claw encounter was ALWAYS dangerous. Didn't matter what level you were on, if you came accross a group (3 or more) of Death Claws you'd better run. You were even in danger of dying from one Death Claw. In Fallout 4, I can walk in, clear out an entire raider camp, and not even touch a stemp pack.
I love this kind of gameplay. I use it in other games. Like playing a much worse team in sports games, or start last in racing games. Farming Simulator have a lot of this kind of options aswell. Only make money from xxx. But to be honest, I don't play Skyrim for the challenge. I play it for the leveling up. Always being stronger when when you quit the game compared to when you started. Every hour of gameplay improves the character.
Skyrim... " why do these NPC treat me like trash after i saved them from destruction????" they talk to you rude, they treat you rude. They don't care if you even exist. Oh you're a thane? Who gives a rats butt. The guards still talk down to you. You help win the war? Who gives a rats butt. Oh you took down the brotherhood? here is some gold now get out of my face. You can be a Guild Master too all the guilds in skyrim but guess what... they don't treat you like you are. Oh ArchMage? Thats nice go get me some soul gems. Thieves Guild Master? Oh cool now steal this and get out of my face until you get it. Listener? cool now kill this target get out of my face until you finish the job. ( The Listener's job is to listen to the night mother, not listen and do the damn job) Skyrim messed that up.
It's so ridiculous as well, you do 3 quests, there you go, you're the Master. You should have to do plenty of the small jobs before even being offered a major quest. There is no ranks, there is nothing.
shimuzaki I actually like the idea of doing the assassinations cause it gives me something to do. I just wish there was much much more jobs before i progressed. You just get handed statuses over trivial stuff. There was supposed to be a feature that you COULDNT be the master of everything cause logically they couldnt happen. Oh im the archmage now, so lets become a mercenary, oh who is this guy? I never even heard of him. Um guys im the archmage of winterhold? You know the ultra powerful mage? Few missions later, hey you're the master now even though you just joined and hardly know us :D
Dude, when I first played Skyrim back when it was released, after a month or so, I had this feeling that something was off, but I couldn't quite put my finger on what it was. I think you really hit the nail on the head with this video, and answered my question that I've been asking myself for a long time: "Why is it that Oblivion was so much better?" The only answer I had up to the point I watched this video was that the quests were subpar in comparison. Playing a Dark Brotherhood quest in Skyrim vs in Oblivion, it's blatantly obvious how much more love went into the latter. Every quest had a unique twist, and there was a bonus if you could do something a certain way. Great video!
Well, i totally agree with number two. Everyone is scared shitless of the motherfookin' dragons, i slay tens of them, an no one gives a fuck. I'm supposed to be the Dragonborn!? like they give a shit, so few NPC cared to even acknowledge that fact, i may as well be a bloody peasant .. at least maybe then i'd feel like i actually accomplished something by slaying a bloody dragon.
Me too. What's the point of killing the dragon, when nobody actually gives a fuck? In Oblivion everyone hailed me for saving Kvatch and I say it's far easier than slay legendary dragon in Skyrim.
I was a morrowind player, I played skyrim for the first time, I completed the assassains guild and was amazed, but than I discoverd the world was like I never did anything. I never enjoyed the game again. I call skyrim "decor story telling", it all seems awesome at first glance, but there is zero depth to it. The game is as big as a sea but as deep als a puddle.
It leads to the same result, being able to do high amounts of damage with fists. That's the entire purpose of the skill, isn't it? I mean I suppose you could argue that unarmed in Oblivion had actual perks, but on the topic of perks, Skyrim is clearly vastly superior to Oblivion.
Perhaps you should stop being so offensive to others. Just because someone holds a different opinion than you, does not entitle you say things so rude. I'm not sure what's so amasing about hitting people with fists for a few hours, if that's what you call progression. Bethesda games as a whole, in my opinion lack meaningful progression. Just go here fight things and then level. Like that's literally how you progress your unarmed skill in Oblivion. Personally I don't know how anyone could call that progression. It's the same repetitive process. The perks however in Skyrim, offer a greater amount of progression (not enough, however, as your not really forced to choose any perk). When I say vastly superior, i'm referring to just one particular aspect of the game, which Skyrim does better than Oblivion. Just look at how many perks you have in Skyrim. It's quite a lot, where you don't have near as many in Oblivion. Now perks are what truly make a skill unique and special. When I want to decide between heavy or light armour in Skyrim, I personally look at the perks a great deal. It just offers better customisation, than the few perks in Oblivion. If you don't agree with what I have just said, then fine, you have every right to think whatever you want. Where I draw the line, however, is with bigotry. Just because my opinions do not follow yours does not mean you should condescend me like a petulant, child. This is no upfront to your dignity, so stop trying to upront mine.
@Un-broken and victorious I never said my opinion supersedes your own. Instead I said to not say offensive things, to me like I had been dropped on my head as an infant. It's not funny, and adds no value to your argument at all. If you wanted to argue that Oblivion did a certain aspect better (I don't know what you're trying to argue as you have been pretty inconsistent thus far) then you would use rational argument, instead of saying Irrelevant bullshit. That is what you actually call shallow, you hypocrite.
And also I said Skyrim's perk system is better, because it literally has more perks. It goes more in depth than Oblivion's. Is that somehow not a good thing? Stop misinterpreting me.
Yeah. "The greatest city of Skyrim, the capital and heart of the empire in this cold land, with the greatest port" *Made of 10 houses and the port is 1 wooden dock and 2 boats* Pathetic.
@@youtubeshadowbannedme or people just don't like change. if the games were released in the opposite order (forget the graphics) i really doubt very many would be claiming that oblivion is the better game. i prefer oblivion because it's nostalgic and i think the writing is better, but i don't think skyrim is very different at all
@@Flameb0 it's insanely different, especially in tone and content. Overall, it felt more like they wanted to make a viking game and then remembered at the last minute it was supposed to be Elder Scrolls.
@@fangzntalonz Not just that but everyone in Skyrim acts like they have a stick up their ass. Like Cantina said, Skyrim takes itself too serious. I miss the whimsy of Oblivion. It's what made me fall in love with the game.
Being "the chose one" is overrated and played in video games. You don't HAVE to play as the ONE person who is destined to save everything. Just working to help fight the "Big Bad Forces" and getting recognized for your efforts is more rewarding. I don't need my dick sucked for simply being chosen by fate. Just recognize my deeds and accomplishments throughout the game. I was a nobody who could have stayed out of it and let others solve the problem, but I CHOSE to help. That's far more honorable than just being a dickwad who got saved from the executioner's axe simply because he is the chosen one.
Speaking of the intro... in the beginning your existence doesn't matter to anyone. The Imperials are the Altmer's bitches, but even though you're playing as one, they don't bat an eye at killing you off because they juuuust can't bother with you. And as you've progressed to become the hero that saved all of Tamriel from distaster, you are STILL barely treated better than that. Everyone doesn't have to pour their guts out over their love for me - heck, they don't even have to like or agree with what I do at all - they just have to at least acknowledge my accomplishments, just as you say.
The same thing happen in Dragon age 1 and 2. In 1 you were just anyone and became great through your actions. In 2 you were destined to be great from the beginning and somehow it made it less interesting
Andrew Not really. It's like sitting down to watch a film and being told the ending at the beginning. You might watch it anyway, but it's not as good doing things that way
One thing Oblivion did better than skyrim - Leveled loot. You find 30% reflect magic shield and it just works. Or damage attribute dagger which you tuck for that one strong enemy. In Skyrim you find another blessed war axe, couple of rubies and some gold… Another thing Oblivion did better than skyrim - scrolls. In Oblivion, they are numerous and start as low as 4 septims for a piece. This allows you to have massive arsenal at your fingertips without hassle. Skyrim? Early game you save them because they are loot, late game you sell them because they are useless now. One more thing Oblivion did better than skyrim - towns. In Oblivion, you remember each city as something. Skingrad is city of nutters and wine, Anvil is anchorage, Bravil is depression, Imperial city is mushroom farm, Bruma is city of cold and nords… Skyrim? Dawnstar, Morthal, WInterhold part without university? Boringly SAME!
Well since Cyrodiil feels like the European Renaissance and like China during its golden age of course its the place we return to constantly, Skyrim felt like the dark ages, cold-shouldered, bitterly cold, old timers stuck in their ways, no one appreciating what you did even though you saved their bacon from inevitable doom, jerkish, seems like the only thing they call culture is dung farming, stuffy nobles, seriousity all the bleeding time like they are the Qunari of Tamriel or something, brothels and the dirty women as their only form of entertainment besides getting drunk all the time, hunting (which may not be that bad) which seems all they live for, and being a bunch of racist douchebags heaped with major arrogance like they are the world's salvation. Cyrodiil is a mitigation of cultures from all across Tamriel so you can get savage culture, barbarian/viking nords, the flavorfully high fashioned or greco-romanesque imperials (no need for brothels as they got courtesans who also entertain and party), the fairytaleness of the High Elves, the asianesque blades, like you said a lot of diversity. There was also apparently some dwemer ruins from what people laud so there is the 'steampunk' aspect to Cyrodiil, you'd probably find that aside from its merits Morrowind doesn't offer a lot of diversity. Verdict from everyone is Skyrim felt like most entertainment of the 00's, terrible absolutely a tragedy. Then again Skyrim's development was mostly in the 00's before being released in 2011 so there you have it with the 'what the hell were they thinking?!', wow you guys got me rambling!
@@wabbajack674 at least Skyrim wasn't like the Twilight movies or The Last Airbender movie (ugh I wanted to bleed my eyes out after watching that butchered film, all the lore and everything about the show put below the headsman's axe in that one movie) but yeah after you finished everything there was very little to keep you wanting to play it save for the mods.
Tbh yeah I played skyrim first and even before I got my hands on oblivion I hated how bland most of the cities in skyrim were. I thought riften and windhelm were ok since they were different compared to the rest but the constant dark and gloomy atmosphere of those cities ruins them a bit. The only cities I actually liked were solitude and whiterun. Solitude comes the closest to being a city and whiterun was a lot more hospitable than the other cities and was a sort of home base. Skyrim does take itself too seriously. Oblivions cities felt a lot bigger and more diverse and alive. They each clearly had their own unique identity and, despite the graphics, they were more aesthetically pleasing too. You'd never find a city like cheydinhal in skyrim. What good are better graphics if your palette is so muddy
@@Sandstimes I loved Skingrad. Cheydinhal and Bruma. I also liked Leyawiin and the Imperial City. Chorrol was an acceptable medieval city with a nice Fighters Guild hall and nice inns. :D In Skyrim only Windhelm and maybe Riften seemed tolerable to me, but they still couldn't make up that feeling of emptiness that Skyrim's world and everything evoked...
About the leveled loot, I agree with Wabbajack. It was handled terribly in both games but it was more apparent in Oblivion that normal materials started to vanish and everyone wore/carried "rare" items. Rare items should always be rare and normal items should always be common. That is good world design.
Skyrim is one of my favourites. Oblivion was my first ever rpg, truly a magical experience for a 12 year old delving into a whole other world. Both have an A+ from me
Oblivion had a much wider variety of magic, how many things could you actually summon in Skyrim compared to Oblivion? How many different types of destruction spells? This is the reason I like Oblivion magic a lot more.
Dragonborn, Thane of all holds, arch age of the college of winter hold, harbinger of the companions, listener of the dark brotherhood, guild master, champion of various daedric princes, slayer of Lord Harkon, Savior of Solstheim
Guard: C I T I Z E N
Actually I just recently became harbinger of the companions, and some minutes later in Winterhold a guard. He said something like "it's you... you're the harbinger of the companions. It's an honor..."
Guards do recognize who you are sometimes.
Theres a mod called "guard dialogue overhaul", which makes the guards say the correct lines - no more sweet roll comments when you're thane.
Let me guess, somebody stole your sweetroll.
@@whiterunguard8366 can you brew me an ale?
@@SEbs_5 I could never master chemistry.
"You know, if you've got the aptitude, you should join the Mage's College in Winterhold."
But...but....I am the archmage....
Barf O Dirge: I don’t care if your friends with the Guild Master!
Me: But....I am the Guild Master.
*Also*
Maven: Mess with me and I’ll call The Dark Brotherhood!!
Me: But I’m The Listener! I am The Dark Brotherhood!!
"So, you're the newest member of the Companions. what do you do, fetch the mead?"
I slaughtered a coven of witches in order to grant the dying wish of our dear Harbinger of joining his predecessors in Sovengard and became the newest Harbringer in return. But yeah, the drinks are on me.
Barf O omg...that annoys the hell out of every time i speak with that prick.
Snauss Rifle oh yes I am in dragon bone armor with a dragon bone two handed weapon and the hatbanger do I look like I fetch the fin mead you dumn skeever loll
Unofficial patch fixes many of these issues tbh.
I got the Imperials and Stormcloaks to agree to a temporary truce, mediated by the Grey Beards, who hadn't interacted with skyrim directly in centuries. I even got the Blades and the Thalmor to hold off killing each other for a bit.
I went and found an Elder Scroll and used it to see through time, to learn a Shout no one had heard in more than 3000 years.
I used Whiterun's place to capture a dragon, which I then rode to a hidden Dragon CUlt Temple, and soon after, into a protal to Sovngarde. The place most people have to die before they can even hope to see it.
While there, I defeated Alduin, who could've destroyed the entire world. The last time Alduin threatened people, the only way to win was to create a rift in time and force him into it. Alduin is nearly a god, and it wasnt easy, but I finally defeated him.
After reluctantly leaving the strikingly beautiful Sovngarde, I took a trip back to Whiterun, to tell my good friend Jarl Balgruuf the Greater, the man who helped me capture a dragon using his palace, that the threat is finally over.
"Fancy robes. You a wizard or something?"
+etherraichu hahaha. Pretty much sums it up.
I did all the quests and I'm still expected to fetch the mead.
you can organize a truce what?
Ansel Tanner yeah, if you hold off doing the civil war and proceed with the main questline Balgruuf is too nervous to let you catch a dragon since the stormclaoks/imperials are watching his city waiting for the perfect time to strike, so in order to elicit his cooperation you have to hold a truce summit at High Hrothgar, its actually a pretty good quest in my opinion, since if you favour one side over the other the troops will have more friendly greetings, and the side you short changed troops' will actually start to behave more hostile towards you.
Ethan Hicks I always ended up deliberately pissing off the thalmor guy in that quest lol
Oblivion has just so much more life to it, all the recognition, small details etc.
We need a remaster
Nah, the game still looks amazing. The faces look weird yes, but it's part of Oblivions charmw
Skyblivion
@@ocean7849 Exactly. I'll never use character mods because the faces are part of Oblivion's experience.
Bethesda wont remaster oblivion for several reasons... the main reason is because its a masterpeice :3
I don’t know you and I don’t care to know you.I don’t know you and I don’t care to know you.
I wish they would remaster oblivion
Same
If there is a remaster for oblivion I would improve the graphics and character models, have the enchanting and spell making alters all over cyrodill, and eliminate the need for gold or skill requirement when enchanting or making spells. I’m sure others could think of changes that could be made if oblivion was remastered.
There's a mod that converts oblivion to skyrim. Still in development tho. I don't know whether they're changing the whole system to make it more like oblivion or just importing the content. Either way i think it's gonna be awesome.
Ario Bimo if this is another Skywind shit, not interested. it's just a-try Morrowind/Oblivion themed Skyrim mod with almost nothing inside like those games except world map and NPCs.
Lord dedric It would be absolutely good idea. Same game, just updated and with better graphics
Oblivion dark brotherhood quest were way better and more of a challenge
Same goes with the Thieves Guild. You actually had to do some detective work and figure out how to join the guild and the fact you had to fence a certain amount of gold to progress the questline just made it more immersive and made you actually feel like a thief. The Dark Brotherhood quests were actually challenging and gave you interesting contracts with opportunity for worthwhile bonuses and offered cool ways to kill people.
Also because the guild leader wasn't a bitch in Oblivion.
the twist is awesome, they let you become a family then....
also poor lucien :(
Also you could actually fail the final thieves guild quest in Oblivion.
@@Shinotant yeah and had to actually sneak to get the bonuses.
My problem with Skyrim?
The Thieves Guild Questline becomes way too sidetracked
It's all about praising some daedric god, and earning honour
But in oblivion I stole a frickin elder scroll
Yes! And you don't even have to be that sneaky for either the thieves guild or dark brotherhood questline! Sure, for a few quests you do, but many of them you can just barge in and start killing instead of sneaking around.
Elizabeth Rucinski ikr!
With the dawnguard dlc, they make elder scrolls looks worthless. Can’t you collect like four of them? Haven’t played it in a long time but I remember collecting elder scrolls and they didn’t feel as special
yeah and the story is even better than some betrayal among the members
while in oblivion you literally a thief trying to steal the elder scroll while the guard are picking crumpled paper while ninja your way through.also graaaaaay fox.
sad story :(
Not to mention in skyrim you're introduced to the guild by a snake oil (falmer blood elixer) salesman. Are you kidding me? These are supposed to be the greatest thieves in the land and they're nothing but common grifters and thugs, owned by the blackbriars. In oblivion I stole from the wealthy and powerful, I didn't work for them! Heck I raided the imperial freaking palace, I stole from the EMPEROR! skyrim looks better, and that's about it. Pretty much everything else oblivion did way better.
*Me after finishing every missions and earned all the titles.
Skyrim NPCs: *"I don't know you and I don't care to know you"*
Someone have to tell that to Ulrich Leland
@@sthn8758 I tried telling him that, but he simply replied saying he didn’t know me and he didn’t care to know me
*pulls out Wabbajack* "chicken time"
@@al3onx934 Have you heard of high elves?
Nazeem intensifies
Me:
Arch mage of winterhold.
Thane of All Nine holds.
Master of the thieves guild.
Listener in the dark brotherhood.
Slayer of alduin.
Slayer of miraak.
Slayer of ulfric/tulluis.
Went to sovngarde came back.
Wearing armor made out of dragon bone.
Vilkas:i've Never even heard of this outsider
Ive npcs say to me you're the one from that college you're the new member of the companions they say you are Dragonborn you're the one that escaped from that mine so don't act like the people in Skyrim don't know who you are
😂😂😂😂😂😂
"hey I know who you are... Hail sithis" (?)
Oblivion Mage guild quest:
Get a recommendation from every guild hall master by completing a unique quest for each one.
Become a member and carry out small novice tasks.
Discover necromancers are in the area and tell the masters.
Find out what the necromancers are doing various small quests and have the masters take care of it.
Masters are overwhelmed and panic as you find out that Mannimarco has return.
Members are dying and you are tasked to slow Mannimarco's rise to power by intercepting his artifacts through various quests.
After long planing, you defeat Mannimarco and for your bravery and skill, you become guild master.
Skyrim Mage guild quest:
You find an orb of power and bring it to the guild hall.
Obvious bad guy tries to use the orb of power and you defeat him.
You become the new guild master.
Skyrim guilds:
Current guild leader just dies
"Well I guess the newest member is now the leader"
@@tingispingis I mean, it kinda makes sense in the Dark Brotherhood questline since you're the Listener. I don't find much sense for you to be the Guildmaster of the Companions and the Thieves Guild, since surely there's more apt members for that, but I can understand it since you had to break your back in both cases (finding Wuuthrad, killing the Companions' arch-enemies and a bunch of witches on the one side, and doing a shitton of jobs, which I think is enough to prove you might be a good leader). But come on: you can beat the College of Winterhold by casting like 3-4 spells during the whole quest.
@@EnrocaLaRoca I completed the College of Winterhold questline without casting a single spell. Any magic needed was done with shouts.
When I defeat the yellow guy I was like WTF?? this is it?? The fucking archmage died with just 1 blow and I, the new member didn't? and just for killing the yellow guy I became the archmage, really stupid and I did not even fight him directly I just needed to shoot at the magnus
@@EnrocaLaRoca There is a video of someone beating the Mage's Guild without learning or using a single spell or shout. Same dude figured out how to beat the Thieve's Guild without breaking the law and the Dark Brotherhood without killing.
Skyrim has no arena :(
+Kai Huizing ya that really upset me when I realized that!
It does have arena, but it can be accessed only by cheat codes (from what I've seen on UA-cam). Why they didn't include it, I'll never know. The arena was such a badass thing in Oblivion.
but, thankfully, that means no adoring fan as well. plus, the Imperial arena is kind of symbolic for cyrodil. wouldnt make sense for something similar to be in skyrim.
Arena is like colloseum giving the sense of empire as rome it makes no sense to be in skyrim.
skyrim is the land of the nords the rag tag fighting loving sons of skyrim and war who love to fight and compete i feel like it shouldve gotten an arena but not as big and grand as the others
I love how dialogue can change in Oblivion based off events. Such as “I’ve heard oblivion gates are appearing all over the region now, what will we do!” “I hear there’s a new grand champion of the arena!” Makes it definitely feel more alive and that your actions have consequences for sure
Have you heard of the high elves?
@@Ssshmoo They say that the syndicates of wizards have led a boycott of Imperial Goods into the land of Altmer
Same thing in skyrim
@@voryngaming if you join the companions, npcs have two new lines of dialouge talking about how you joined them
That's what happens in most RPGs.
A very trivial thing that I prefer in Oblivion: an actual quest log, rather than list of check boxes paired with map markers.
Well to be fair, in Morrowind you had an actual journal, that you had to flip through page by page to find out where you are in certain quest lines. It felt a lot more legitimate because you would literally read through your journal which was your literal journey through Vvardenfell as *you* took it and you would be able to remember exactly how you went through the game. Page. By. Page.
So the point I'm getting to is there's been an overall de-evolution of the quest tracking system as the years have gone by. I do think that Oblivions quest tracking system was the best balanced for how immersive it is Vs how effective it is.
@@leedavis6343 Agreed on Oblivion's quest tracking. It made you think and figure things out but also held your hand when you needed it. Morrowind was too harsh, and Skyrim is just too easy and lifeless.
YES! Also the morrowind journal is good too
@@leedavis6343 That sounds long, Nikkas got lives to live bruh
Oblivion feels a lot like a mix between Morrowind and Skyrim. I mean, duh, obviously. But it's surprising HOW middle-ground it actually feels. Like, a less casual Skyrim. But not quite as "figure this out on your own" as Morrowind was.
I wouldn't necessarily say Elder Scrolls is getting better with each game in the series. But what I can praise, is how different they are. Like, there's an actual progression to the games in terms of graphics and gameplay (for better or worse). It hasn't really fallen into that CoD mindset of copy and pasting games each year with a few changes. You can look at Morrowind, Oblivion, and Skyrim next to each other, and see an actual change. There's a clear upgrade each time.
On the PS3, going through a door in Oblivion was usually so fast that I barely had time to read the info graphic on the loading screen. In Skyrim, going through a door took so long that I had read the info graphic 20 times, took a piss, got a coffee, read War and Peace, and did my taxes before the next area loaded.
🤣🤣
No shit!! 😂😂😂😂😂😂
Should have played on xbox fast load times!
@@dirtymack74 Yeeaaaaah, no. Skyrim was just slow.
@@NEETKitten I'm still playing it and it isn't slow at all xbox one s
With graphic mods
I remember this one time while playing Oblivion. I was like level 8 and I found a troll. I knew i was outmatched, but I had just gotten a new sword that i wanted to test out. So, as I thought about how stupid it probably was, I charged the troll. We went back and forth in between the underside of the damaged fort and on top of it's crumbling walls. For every hit I landed on it, the troll landed 2 more on me. I had to start blocking every single shot in order to stagger him, or he wouldve made quick work of me. My thief character wasn't used to this kind of beating. I was using everything I had; every potion, even the few spells I I had. About halfway through, another fight started between me and my own stamina. I began to do no damage against the beast. Still, I refused to back down. The battle literally lasted for about 10 minutes. We both fought hard, but in the end, I was the one left standing. I had barley any health left, I couldn't even see the red on my health bar. I paused the game and just started laughing about how amazing the fight was. That was over a year ago, and I still remember it like it happened yesterday
dragons are weaker than trolls
This made me really happy
That is kinda the magic about Oblivion. You have actual adventures and they are memorable indeed.
These are the kind of stories that genuinely makes me feel joy that you went into a fight that you had very little chance of winning but came out on top and told the tale this is the kind of story that oblivion will give you
@andreasm1
When i discovered Umbra by coincidence and started a fight with her thinking foolishly that i can take her as she is the same as everyone else, i was shocked! man!! who the hell is that character? It was quite an experience to be honest i still remember it after a whole decade...
My absolute favorite aspect of Oblivion is Acrobatics. I'm just putting that down. You can jump higher, take less falling damage, and FLIP! People get all excited about the Skyrim stealth roll? How about the Oblivion roll in three directions and BACKFLIP?
Or when you mastered acrobatics you can jump on water, allowing you to skip across lakes, or rivers without getting wet
So that makes Oblivian better?
So you can jump around like a crazy person?
@@randomguy2023 If you haven't played both Skyrim and Oblivion, I'm not going to listen to your opinion.
Oblivian was my first elder scrolls game and I loved it but a lot of these “points about how Oblivian is better are ethier opinionated or flat out not true.
@@randomguy2023 maybe you should spell oblivion right before arguing
And before you start oblivion was better for more reasons than acrobatics like how the cities were cities, not little towns and the capital actually felt like a capital not a tiny little town, also how you could actually play as a battle mage with a two handed sword, also skyrim had an embarrassing amount of spells
But all in all the whole game was missing a lot like spell crafting and doing alchemy on the fly but that is also the way every elder scrolls game is, like how oblivion had less than morrowind.
There are only three things skyrim does better than oblivion dungeons, characters as in the way they look, and melee combat because god knows oblivion's was floaty as fuck.
I like how in Oblivion the main quest doesn't shoehorn you into being any particular chosen one with special powers; you are just a nameless agent.
The Brook Basher Very good point. Could be anyone but it was us. From the bottom to the top
exactly, from one person's noble warrior to another person's breton healer, they re all valid. skyrim's MQ didn't feel right unless you were a Nord imo
The Brook Basher
Yeah. Its a lot more badass if you kill Daedra without DB powers. Don't you think?
The Brook Basher Yeah, Skyrim's main questline fell apart for me after you join the Greybeards. After that it stopped feeling like a different and mysterious world and turned into a generic "Go to this place and kill those and get that thing" game.
Moonw1ng
Yeah. And the Shouts aren't that good too.
Something that always got to me was that in vanilla Skyrim everything is the same old musty shade of brown. Oblivion's world was incredibly colorful and variant, from Bruma's ice to colorful Cyrodill. Almost every city in Skyrim feels the exact same. It's strange how a game with decade outdated graphics and models that look like Shrek rejects can be more pleasing to look at than Skyrim.
daviszach43 Well, it's Skyrim we are playing in not Cyrodil. Skyrim's landscape is supposed to be... well dark because it's so cold there i can't imagine long green grass growing at like 0 degrees celsius
They just tried too hard with the whole Viking feel.
And honestly it could be colorful. Most of Skyrim doesn't seem at all like it'd get that cold or that much snow. I live in Maine, and it gets plenty colorful here while our winters seemingly last half the year. Not to mention all the snow.
I don't want realistic, I want aesthetically pleasing. Skyrim may look far more photo realistic than oblivion, but damn if Oblivion didn't have a nice art style to it. Everything popped out at me when I looked at it. Skyrim always seemed kind of drab and flat.
Yes Skyrim was meant to have limited colors. However, it really could have been done A LOT better. It's just so boring... There are no forests whatsoever. Look at Solstheim in the Bloodmoon expansion for Morrowind! THAT'S what Skyrim is supposed to look like. It was intended to have a proper feel of Skyrim. Solstheim there was "Skyrim in a nutshell", and it did the job phenomenally. I FELT like I was in a tundra. The harsh winds, the blizzards that limit your view immensely, PLENTY of trees everywhere. Now when Skyrim itself actually came to be in a game... Where's all the snow? The snow in Skyrim is just in limited areas. ALL of Skyrim was to be an inhabitable province, with only the Reach having the proper terrain to grow crops. Why is most of Skyrim brown? That's weird... What Skyrim could have had that would make it better, is have such a better artstyle of the entire landmass itself. Frozen rivers piercing the landscape, dense forests that you can get lost in, places where snow covered a region entirely. They really could have done better.
Mighty bomburr except skyrim does have long grass because Bethesda doesn't know their own worlds. and it never had to be dark. skyrim by all accounts from the previous games shouldve looked magical and snowy and colorful. not like literal shit
I remember on a certain quest in Skingrad you had to speak to someone who was currently in jail. And to get in without the guard being suspicious, you had to get hired on as a lowly servant, the "Slop Drudge." I remember walking around the town after the quest and the guards actually said things like "Get to work Slop Drudge" and things like that. I just thought it was really cool
That quest is awesome! And being called Slop Drudge by the guards is just hilarious
What's a Slop Drudge??
Someone who drudges slop.
@@YouaNumbahOneRacist very helpfull information bud
That’s one of the Thieves Guild quests. You have to rescue the Argonian from not only the jail, but a vampire hidden in the wine cellar!
Oblivion will always be my favourite, I spent soo many hours playing it as a kid that (as sad as it sounds) it helped me get through tough times during school especially since I didn’t have many friends
In Skyrim I just kinda went through the motions of the quests because even the NPCs didn't seem very interested in what was going on.
In Oblivion I nearly cried when I had to purge the Dark Brotherhood sanctuary
same bro same
We all love Ocheeva
i cried.
Wow, it's been so long I had forgotten how that quest made me feel. I was so torn, I remember staring at the screen for several moments utterly blank minded from the shock... am I actually about to do this? Skyrim has nothing on that moment.
Just restarted the game the other day and had to do that quest yesterday. Felt just as bad even though I knew it was coming.
Oblivions cities are better... Much better
i am glad rigmor of cyrodiil mod exists so i could experience an actual city, and not a dude with a lame crown ruling over like 4 buildings
@@crimson8076 therea a bruma mod now as well I was gonna check that out today
@@thecodenamenoob4042 rigmor of cyrodiil is a sequel of rigmor of bruma, definitely would recommend tho
@@crimson8076 ahh ok cool I'll look into it thank ya!
What do you expect? Imperals are civils. Nords are barbarians.
100% agree with all of yours points.
My addition: The world in Oblivion seemed much more alive.
In Skyrim everything is static. Everybody pretty much works outside of their house. You never see a guy from the city go out to the fields. Only generic npcs can be met on the roads. But who would want to travel when 60% of Skyrim's population are bandits, right? Then 35% are generic soldiers or Thalmor and only like 5% are actual people. And most of these aren't even interesting!
Old comment, but still there are people who leave cities to work. Ik for a fact Bergritte Battle-Born works in the fields outside of Whiterun.
I wasted 25 dollars in my first day on skyrim cuz i wanted to hear a song from a bard.
@@plipplop1769 Dollars?
@@plipplop1769 i wasted 1000€ because i bought a new sword and materials to sharpen it
there is a civil fucking war goin on? I would not want to go and travel then
I personally view the Gray Fox's questline with the Theives Guild in Oblivion to be a MAJOR pinnacle in videogame storytelling. The Hist Tree plot in Oblivion's Fighters Guild questline is probably a close second.
Bruh
I, am the dragonborn. One of the last remaining in centuries.
I am the leader of the dark brotherhood and the listener of the night mother.
I am the leader of the thieves guild and proud nightingale of nocturnal.
I am the savior of skyrim, and slayer of alduin.
I am a member of the companions, and one within the circle.
I am thane of all nine holds.
I am the savior of solsthiem, and have defeated the first known dragonborn.
I have gone to sovenguard and back.
I wear armor made from the bones and scales of dragons.
I am the chief of the stormcloak rebellion, and slayer of the imperial leader.
"So you can cast a few spells, am I supposed to be impressed?
You sound as unimpressed as Skyrim citizens are with those feats.
SpeedOfThePhantom : LMFAO !! Yeah, exactly. That's what i mean, A character like this should be thee most famous person in Skyrim, enemies should be running for miles away from you if you appear in front of them. Instead they give you this horse shit like yer nothing but a low life peasant. "Cheers Bethesda !! "
This character in some ways is similar to LotR main enemy Sauron, Just to mention his name and people shake with fear, yet in skyrim, a character like the above....well, he's a nobody.
I just hope that in ES6 bethesda has made this a game to be proud of. Otherwise i won't be buying it. Getting rather fed up with the dribble that bethesda puts out these days.
so true
Meanwhile, in Oblivion...
>Assists in the taking back of Kvatch
"ITS THE FUCKING HERO OF KVATCH HOLY SHIT"
@@caesarthemonkey2488 "Let me guess. Someone stole your sweetroll?"
Bitch I lead the Companions, killed Alduin, and literally wear his fallen as my armor!
Skyrim Dark Brotherhood was a MASSIVE letdown after Oblivion's Dark Brotherhood. Man, that questline was amazing in Oblivion.
You are sooo right!! The Morag Tong questline in Morrowind was epic as well, even more with the Tribunal DLC you get to face the Dark Brotherhood, the sworn enemy of the Morag Tong.
Even Oblivion's Fighter's Guild questline was more disturbing than Skyrim's Dark Brotherhood questline.
thieves guild was way better in oblivion too
I did like trying to kill the emperor. But the dead drops and assassinations in Oblivion were so cool to me when I first played it
After I rebuilt the Brotherhood the Quests felt like I was Playing Assassins Creed.
"I AM the guild master, you prick" Had me crying :D
I loved how the cities in oblivion seemed bigger
And those cities felt like they had more identity
maybe because they were bigger? except for maybe Bruma
@@youtubeshadowbannedme bruma is huge, i think you're thinking about chorrol
heck Cyrodill is literally bigger then Skyrim(the location)
tbh that should not be a surprise tho . skyrim is a remote poor cold section of tamriel and cyrodiil is the seat of an empire - so ye ofc oblivions cities should be bigger and more populated =)
Lets be honest
Morrowind story + Oblivion playthrough + Skyrim graphics = Godlike game in the universe
Holding my breath for ES6 tbh.
And if we add more customization to your character like for instance having the ability to choose the legs if the argonians in Morrowind if you are playing as an argonian or if it had all of the skills from all of the games like in Morrowind you have specific skills for weapons and in Skyrim you have one handed and two handed. Add all of that and it would be the best game to ever exist. Jesus Christ this is long.
@@KarlHerzog Don't. In Bethesda's current state, your hopes of them making an actually decent ES6 shouldn't be so high
@@ThiagoSilva-gb2iv
I'm still jumping between Skyrim and Oblviion... thinking of getting ESO while it's still alive, but one can dream haha
@@KarlHerzog if you enjoy MMO's and the feel of the ES series, you might really enjoy ESO. I had a ton of fun with it when it released, and the game has so much new stuff in it. It does have microtransactions but that's just because you no longer have to pay monthly to play the game. You only pay for the base game and if you want non-essential cosmetic items and access to new dlc's
I hate being the "Chosen One" much rather be the guy who helps the "Chosen One" it allows for better RP. Also the premise of being the Dragonborn only fitted a Nord warrior, a Khajiit thief being the Dragonborn is a bit strange to me.
Im Not Lying! I feel you m8
I created a khajiit thief/assassin and being in sovngarde fighting alongside those legendary nord heroes while wearing full nightingale armour with a fluffy tail hanging around was just... odd
I agree .... that's where mods can be very helpful. check out "you are not the Dragonborn" and "alternate start - live another life"
but you help the people of skyrim, so actually, the chosen ones are the kings to rule the people, not dohvakiin. They also rule dohvakiin, since, if youkill a citizen that has done nothing to you, you will have a bounty added for your crime.
I am a Khajiit thief in the game lol
I wouldn't say you're the "Chosen One" in Skyrim. It's implied that there might be other dragonborn out there somewhere. You just happen to be he only one actively fighting dragons in Skyrim.
5:06 "A quest that is light-hearted and fun" *flock of sheep drop dead*
+Oggy2295 haha.
Rats in the streets, sheeps dropping dead, dogs dropping from the sky and cats running in panic! Mass hysteria!
The Cantina I wish the Companions questline included the Fighter's Guild's amazing artwork.
You havent done that one yet have you ?
well, sheogorath is both manic, AND demented. i mean, this IS the guy who rather happily remarks on using your intestines as jump ropes and plucking out your eyes in the same sentence as offering you a cheese wedge
"The Dragonborn was never actually born."
Really got me.
Skyrim
Walk up to any citizen, they never acknowledge your achievements unless it directly ties to them or they're a guard
Oblivion
Become a goddamn crusader in one of the _expansions_ and *EVERYONE* recognizes it.
And even if they don't recognize you they will still talk about things you've done.
When I completed the crusaders questline even the grey fox acknowledged me for it
TES VI, if there ever is one, will be less rewarding. I imagine it will be heavily monetized, and any meaningful quest to earn a title or 'rare' artifact is going to cost real money. Look to indie developers, before they get absorbed by EA, for fresh experiences. Oh, and Arcane still makes a good game. Prey is far better than I expected it to be.
They were once owned by Zenimax, and Bethesda is becoming a huge publisher in their own right. But EA has the rights to more mainstream titles, so you're probably right... (sad face)....
Bethesda is still owned by Zenimax. Zenimax (which was founded by the two founders of Bethesda) was never the publisher, merely the holding company of Bethesda. Zenimax is to Bethesda what EA is to Bioware.
Completes the whole storyline
Guard: There's a rumor going around that you are Dragonborn (not exact quote)
+By The 9 haha ya pretty much. Closes one oblivion gate in oblivion
Random citizens: you saved us!
The guards know. For example they may say "so you're the newest member of the companions, what do you do? Fetch the mead?" and eventually change their tune to "it's an honour, Harbinger".
And they also comment on your attire. Random people just don't give a damn, and if you've ever been to the nordics in real life, you'll note that they don't give a damn no matter how famous you're supposed to be.
@Doomin Why do you think I'm not a fan of Oblivion lovers. They can like Oblivion and that's not a problem, but it's when they are extremely blind about what Skyrim actually did/does because they want to claim that every aspect of Oblivion is better, even when some of those aspects are still in Skyrim for christs sake!
When you become the Arch Mage characters in the college will say things like "It's a pleasure to see you Arch Mage" or make general comments about being jealous or the college politics about how you became Arch Mage
Plus the first time you go to Oblivion - it's just awesome.
The worst thing in Skyrim is how you start the game. There is no development of your character. You simply start as the most powerful dude. In Oblivion you literally started from the bottom. It doesn't matter where you've started. Best example is the Arena or the mages guild. The blademaster even made fun of you after requesting for a fight. And from fight to fight he respected you more and more. To join the mages guild you had to obtain a recommendation from all mages guilds. In Skyrim you just have to perform a spell.
When I started Skyrim after countless hours on oblivion I left the mages guild for last thinking it would have a similar entry. One spell made me a bit angry.
Chiko Loco u make it sound over dramatic
@@Frogtalkin Dude remember that you're in Skyrim, taking into account the majority of nords dislike magic, it's surely really impressive to find someone that can cast even a basic spell.
You just made oblivions character sound more OP from the start. And in skyrim you are actually weak as fuck, your stamina only lasts 5 seconds at the start. You get 2 hit by everything. I think your mistaking reg game for modded game maybe
THE WAY IS PERILOUS AND THE GATE WILL ONLY OPEN IF you cast the most basic spell that even a child could cast or talk me out of it or just tell me you're the legendary meme shouter
And Jared, I really don't know what you're on about, but I think maybe your misunderstanding is that he's making it sound like you have to BECOME strong in Oblivion, because you do. In Skyrim it's assumed you're already strong because you're Dragonborn so people just let you do whatever you want and run whatever you want, and all the guilds are about 1/3 as long as in past games. In Oblivion you start out in a very similar scenario (you know a simple fire and healing spell, you have enough stamina to jump a few times or power attack once or twice (but running out of stamina is actually a bigger deal because low stamina makes you stagger easily), you do very little damage and have very little health and magicka), but to get anywhere, you have to 1: become stronger and 2: prove you're stronger, instead of the "Skyrim Method," where you have to 1: show up and 2: say "I'm the dragonborn, bitch."
Actually, let me level this out a little better. Morrowind is a MUCH better comparison, because apart from Skyrim it's the only TES where you play as "the chosen one." In Arena, Daggerfall and Oblivion, you are at best a low-ranking agent/personal friend of the emperor (in Daggerfall, even less in Arena and Oblivion), and there is nothing inherently special about you except that you do eventually become one of the heroes of the Elder Scrolls. In Skyrim, you are innately imbued with an extremely exclusive and powerful blessing of Akatosh making you "the Dragonborn," while in Morrowind you are the reincarnation of the ancient Dunmer king Nerevar, "the Nerevarine" (and the prophecy about the Nerevarine also calls you Dragon-Born, incidentally, but it's contentious whether- You know what, nevermind, that part isn't what's important).
What IS important is how each game handles this. In Morrowind, there is a layer of intrigue. The Emperor knows of this prophecy that Nerevar will reincarnate, and the Empire is politically weak in Morrowind yet there is a conspiracy afoot that will decide the fate of Tamriel that he also knows is transpiring in Morrowind under the noses of the Tribunal, so he wants to exploit the local believe in the Nerevarine Prophecy to have a political figurehead to control the Dunmer people with. So he sends you, someone who happens to tick all the boxes to be eligible to be the Nerevarine- Even though it seems like most agents of the Empire are dubious at best whether such a thing as "the Nerevarine" even exists! Ultimately, there are only two things that present a strong case for you truly being Nerevar reborn: First, you can wear his cursed ring, a gift of Azura which kills all false incarnates that try to wear it, with no ill effect. Second, a wizard is able to cure the ill effects of your Corprus disease while leaving you with the immortality and immunity to other diseases it comes with, yet the cure only ever works on you and fails in subsequent experiments, fulfilling the final and hardest part of the prophecy. Thing is, Azura also wants the Nerevarine to come and stick it to the Tribunal, so she may be manipulating these events to help the Emperor make it SEEM like you're the Nerevarine.
Point being, it's up in the air whether you're really this "chosen one" at all! It's actually one of the game's three big mysteries (and the most obvious one- I won't spoil the others since it seems like you've only played Skyrim, and I'm sure some day you'll go back and play all the better titles). But one thing's for sure: You have the powers the Nerevarine SHOULD have, like immunity to disease and agelessness, and the right to command the various armies of Morrowind. Yet you did not have those when you got off the boat at Seyda Neen. Even when you meet the Emperor's agent in Balmora, who is to guide you on your quest, he tells you that you should go live for a while as a freelance adventurer to establish a cover identity so nobody knows you're a pawn in his schemes, and to gain some experience so you aren't such a useless POS. It's a long ways into the main quest before you even contract corprus or learn about the Nerevarine prophecy firsthand. But if you train really hard, in the end you kill a god or two, or even three if you're hard enough to beat the game the "wrong" way.
Now let's back that up and see how Skyrim does it! You're John Prisoner, professional Prisoner of the Empire of Cyrodiil, soon to be professional Dead Guy of Helgen. About ten minutes later, you're a free man, because dragons, thought extinct for around six hundred years, suddenly returned to save you! Who knows why? Well, you go to tell the local ruler about the dragons that are burning down villages nearby, and his court wizard tells you to go get the dragonstone from the barrow where the old dragondeathlord was interred with an ancient Meme Shout and Dragon Tablet. You bring that stuff back (takes about half an hour, tops), and uh oh! Now a dragon is attacking much closer to the Jarl's hold! So you go with the soldiers to see the dragon, and after it dies (you can just stand around for a few seconds and the soldiers will kill it for you, even on max difficulty, vanilla), you turn its body into spooky soul energy, absorb it and unlock the ability to meme shout!! And as you do so, the entire world shakes and the ancient meme shouters of high hrothgar yell "THIS GUY'S THE DRAGONBORN, GUYS" so everybody knows it!!! And from then on, any time you want to get anywhere, you can pull rank by saying "I'm the meme shouter they call Dragonborn on High Mountain! Fus ro dah!" and they just let you in because you are the strongest and the best and everybody already knows it so there's no point arguing!!!!!!
Do you see the problem?
I remember the first time I played oblivion, it was such a huge step up from Morrowind but still felt connected to the game. The menus and controls all felt familiar. Once I played Skyrim I was actually disappointed and felt like it was a actually a step back from oblivion. I thought I was the only person who that that lol
Really wasn't that huge of step up, in fact it wasn't a step up at all it was much worse, they gutted way too many things form morrowind,casualised the game and added one of the worst scaling systems ever in gaming
@@pkmkb1 you have no idea what you’re talking about
Step up? Lmao
What menu felt similar? In morowind You right click and get ALL the menus on your screen. You can scale them as you wish, you can change high and width, you can stick your map, and when you close the menu it will be on the screen. You can’t even zoom out the map in oblivion, everything is done with console plebs in mind. You can’t even delete spells in oblivion, while you could in morowind. It’s a massive step down.
@@max7971 I played Morrowind on Xbox and oblivion on 360. You can roll your eyes about that all you want 😎
same brother, same. everyone was raving about skyrim and im like "but oblivion was so much better..." still think that too. I loved when I hit 100 acrobatics and could strafe jump across the cities and over the water
LOL I DIED WHEN I REMEMBERED THAT PAINTING HAHAHAA
great memories
The guilds in Skyrim are practically nonexistent. I mean you can become an archmage of the Winterhold Academy in like 3 hours with barely using any spells. That's how long it took to even become a proper member of the Mages Guild in Oblivion.
Dude getting into the arcane university was so hard in oblivion, thats why it makes you feel accomplished to get spellmaking and enchanting
Pretty sure the only spell you need to use in the entire Mage's Guild questline is the block spell during the first lesson.
Actually you need to hit the wall in saarthal with magic too. See, skyrim has loads of magic in the questline...
OMG when you said that Skyrim had a tone of urgency and impending doom for every quest, everything just made sense. I love Skyrim but whenever I play it I feel like there is no lightheartedness and the overall gameplay & graphics was darker than Oblivion, even tho in Oblivian you literally had to go thru portals and in to a hell like dimension.
Yeah the whole game of Skyrim is just overall depressing in the graphics. Yeah they look amazing but they all look grey at the same time.. And every quest feels like the END OF THE WORLD while after the main quest and two side quests the end of the world ending thing it just gets worn out. In Oblivion, there's really on 3 quest lines where the world is ending; the main quest line, the mages guild quest, and the Shivering Isles DLC. And aside from those three quests, it is a lot of varied quests of varying degrees of urgency.
the dark urgency is why i didnt like oblivion and you felt pressured to do the main quest because of all the gates opening. thats why morrowind was wonderful, no pressure to do main quest storyline. i got to it in the end , but only after exploring loads of the map, just being enchanted by the telvanni towns, hanging out in them doing odd jobs for the locals. doing character development, and completeing the tribune expansion main quest which i liked better. and not having the horse in morrowind was actually blessing because you got enchanted by the starry red skies and giant mushrooms. . I've never had any desire to try skyrim. it doesnt appeal to me at all. ive seen online gameplay and its all one a grim colour, and the story is nowhere near as good as morrowind's story. dradgon's, so unoriginal. morrowind is the most original and the best adventure. if i could bring over stuff from oblivion into morrowind, it would be the option for a horse just sometimes, the shivering isles, and the arena so you can go and fight to earn money, oh and being able to control the blocking with the shield or sword, rather than in morrowind, where the block is automatic based on your block level. i enjoy manually blocking with my shield in oblivion so the fighting in oblivion is more fun than in morrowind. weapons-morrowind has the best weapons of them all and the best armour-you get to have the armoud of the guards of the goddess almalexia-an enchanted her hands armour.and its beautiful and you really have to earn that-you dont get it legally. and you can get the ultimate weapon of morrowind, which is a hammer that is so powerful you need a special wraith to use it, if you dont use the wraith you incidentally die when activating the hammer. and you've got the sword of nerevar, a sword of the god, twin swords, one flame, one shock power. those weapons are the best in morrowind and are so superior to any weapons in oblivion or skyrim.
@@shaunhumphreys6714 1stly, play Skyrim, before you judge it so harshly, or else everything that you're saying is just conjecture, pure conjecture
@@yourfriendlyneighbourhoodl6206 I have. I didnt like it at all. and didnt play for long. skyrim would go firmly behind oblivion into third place. graphics are not everything.. morrowind story is superior to all three, in morrowind you end up serving three gods, have absolute no pressure to do main quest, so unlimited game freedom, explore a varied colourful tantastical enviornemnt, as exemplified by the telvani cities, and the massive mushroom extremely colourful scenery with amazing skyscapes. skyrim environments look all the same- and it looks like medieval europe, rather than the more fantastical truer elder scrolls environment of morrowind. skyrim was made not for true elder scrolls fans, but to attract more mainstream players. in morrowind you start off as nothing and gain genuine recognition for your feats, especially on the main quest as you gradully fulfill the prophecy of becoming the neravarine-essentially the resurrection of a god, the main quest of morrowind is trully superior to any elder scrolls game. the environments of morrowind are trully breathtaking, while morrowind also has cities that are awesome-vivec,, sadrith mora,and oblivion has the imperial city.morrowind also has amazing dwarven complexes. despite the two main improvements of oblivion-that of being able to block with sword or shield manually, and being able to use a horse, still oblivion is only redeemed by the colourful and quite wonderful expansion pack of the shivering isles. morrowind's expansion -mournhold is the most beautiful city in all the elder scrolls series and has a main quest that is almost as good as the games main quest. the weapons in morrowind are more powerful than any in the series and the armours too-through the main quest or manually you get to own such awesome weapons as an allmighty hammer that is so powerful it requires a wraithguard to wield it or it kills you instantly., and two swords belonging to gods, and armou enchanted by one of the gods. you get to fight and kill one of the gods. oblivion is much darker in tone, the weapons and armour poorer, the display system poorer, the map feels smaller.
S F for me in skyrim it was “heh i don’t have too” although then the character got killed and i couldn’t do the quest
I remember not finishing the Dark Brotherhood quest at all, just because I didn't want to kill my family in the sanctuary. That Khajit is just so nice at the end...
He probably knew what was coming...
I hated killing my vampire master. One of the saddest questlines for me. :c
Man the first time I played that I was heartbroken and stunned that the gme is making me do this, but what a twist of events. DB is so much better in oblivion
I think it's probably the khajit that makes you feel less bad overall about the whole killing thing
Well, it's gotta be done honestly. They will serve the dread father in the void. ❤
I’m glad I wasn’t the only one let down by meeting sheogorath in Skyrim.
I had a huge fan-crush on him in shivering isles, it's my favorite DLC to any game ever to this day. He was such an awesome character and howevermuch I wanted to like him in Skyrim he just didn't measure up.
I hate that quest and avoid it like the plague. It loads an undroppable useless item into your inventory and the quest itself is just a list of chores. Meeting Sheogorath wasn't worth the effort at all.
The Amazing G The Wabbajack is actually fucking hilarious to just dick around with, wreaking absolute havoc just for shits and giggles. It actually can cause some serious damage though, too, only problem is it takes tons of soul power and you can't level with it.
One of my favorite parts of oblivion was that it felt like you and all the guards were brothers in arms in fighting oblivion, especially at the end. In Skyrim the guards couldn't care less that you're literally the only one who can save the world.
When there are thugs sent after you or the Dawnguard tries to kill you in the city, the guards just stand around and don't even defend you.
I know this video is kind of old, but I still want to get this out.
I don't feel connected to the world of skyrim at ALL. That's something you said too but for me it's more extreme. Also these boring quests where you have to go to dungeon after dungeon.. Oblivion did this 2000x better and every quest feels unique and I feel connected to the world and it's way funnier and more memorable.
hayato
True the dungeons in skyrim were huge and empty. Oblivion had a soul
@Matt Mercer's Stunt Double yeah I always cheated in oblivion to get +5 +5 +5 every level because otherwise it was unplayable. Also damage output in oblivion is HORRIBLE enemys tank wayyy too much
I do but I respect your opinion
then you’re just a Nostalgia fanboy.
My top five for oblivion
5. Better quests
4. Better guild quests
3., customization
2. Better recognition
1. Better DLCs
Charles F Dude, when I first played Shivering Isles my mind was blown
6. better loot, even if you had access to enchanting finding the sweet and powerful random loot was so rewarding coompared to op boring grindy crafting
7. actually useful and powerful daedric artifacts
And better cities, you can fit two solitude cities in an oblivion plane
The overall look of Oblivion feels more magical and warm and the characters and quests are so much more memorable
I totally agree with you! Skyrim would be a "Hollywood film", Oblivion is more like "an old book with very mystical storries".
Smokin D. Johnsonn Oblivion and Morrowind are like TNG and TOS and Skyrim is JJ. Abrams Star Crap.
agree
This is the main reason i still play Oblivion
matthew payne have to disagree, Skyrim is the best area in tamriel you could explore imo
My name is David. I am a Nord of Skyrim, an Unforgettable War Hero, the Legendary Dragonborn, the Leader of the Thieves Guild, the Listener of the Dark Brotherhood, Thane of Every City, Powerful Master Mage of the College of Winterhold, the Harbinger of the Companions, Leader of the Blades and the Slayer of Alduin the World-Eater, Harkon the Vampire Lord and Miraak the Dark Dragonborn. Yet whenever I kill a chicken, I am the world's worst known criminal. Can I go to Sovngarde?
The Paranormalist and you still never seen the cloud district
Plumps Medici u you go to the cloud district to become the thane of whiterun idc if this was a joke
It's funny how you not know this meme.
Reillykids Gaming I think he was referencing Nazeem...
...i like how your lack of humor makes you a buzzkill and not even the smart kind
My favorite part of Oblivion is how the towns actually feel like towns, like there's actually space to move around in but still a bit enclosed.
I also like how more people use horses in Oblivion, i get in real life Medieval people normally just went on foot and in groups sort of like Skyrim but seeing people on horses just made the world feel more alive.
Also Elder Scrolls is not set in earth's middle ages or dark ages. Skyrim is more like a silly Viking game than an RPG set on Nirn on the continent of Tamriel.
You are right finding it more plausible and lively. Back in time a lot of people knew how to ride horses, even when they didn't own one or when they did so only every six months. Horse owners and experienced riders were uncommon, but riding a horse to from A to B was not so uncommon. Before mechanization of transport and trains, you would very often have one guy in your family (in your village, in fact) that raised one or two horses.
People back in time weren't rich, they ate less and walked a lot more, but they did ride horses, as much as they did eat meat and fish, and weren't spending all their time dying of diseases and drinking alcohol
One thing I absolutely love about Oblivion is how, like it was said, you are nobody and you earn your recognition. Like in the mages guild quest line, you have to travel the entire land, just to get access to the main line. You earn your way. All the way to the top and eventually get to be guildmaster. Yet, in skyrim, all you have to do is dungeoncrawl for the guild and hey, the old guildmaster died, so how about you take his place, because you've been here for three days, I'm sure you can be the guildmaster, knowing only 4 spells
It honestly took maybe 4 quests per guild to finish the line, which truly sucked as well. I hated that. I partially blame the radiant quest system for the lack of variety with most quests, but that's not excusable in the guild quests since their quest locations AREN'T randomized.
Sure it's not an ES game and the fans have their own problems with it too, but at least their most recent Fallout made the radiant quests limited to only basic stuff like eternal help requests and bounties and follow the letter quests and all other quests had a strictly followed location and direction, allowing actually flavor and variety.
And at least it brought back guilds (or factions, in the case of fallout) having you do a huge number of things for them all across the map before you finished their quest line. At least that makes me think maybe they've realized the radiant quest system just does not work all that well. Though some of the quests in 4 still felt like rinses and repeats, but there felt like there were a lot more that were at least memorable again.
One of the things I hated about Skyrim guilds is they felt kind of pointless and too easy to complete. Hell, even when they do request you do an oddjob before being able to move up to the next main mission it takes like one oddjob. Most the oddjobs you wont even know you could take or randomly get until after you finish the quest line and become the head.
Anonym Martin Lmao the second part of your comment killed me.
i am the guild master of the college of winterhold while not casting a single fucking spell ever. lol
You have to cast at least two spells to advance the quest though, so you're lying. (One to enter the college and one during the first lesson).
fine but those are the 2 basic spells you learn at the start. hardly counts but yea sure i guess
The part about your quests not making much of a difference is too real.
Maven Black-Briar told me "Make me angry, and I'll call the Dark Brotherhood", but I took over the Dark Brotherhood.....
SCHEM/\TIC, /\2 I wish maven luck I eliminated those fiends
I totally agree with the second one, i hate it that people don't show any emotion when they stand in front of Dovahkiin, Dragonborn, Thane of Whiterun, Harbinger of the Companions, Restorer of the Eldergleem, Dragonslayer, Archmage of the Mages College, Thane of Winterhold, Master of the Thieves Guild, Thane of Riften, Thane of Falkreath, Thane of Morthal, Vanquisher of The vampire Morvath, Escaper of Cidhna Mine, Destroyer of the forsworn, Thane of Markarth, Vanquisher of the Wolf Queen, Thane of solitude, Thane of Windhelm, Peacemaker, Conquerer of Whiterun, Conquerer of Solitude/Windhelm.
Well Thanes, I can understand, since every other NPC you meet in Skyrim is a Thane of something (hence their houses), so being a Thane probably just isn't that big of a deal there. As for the Master of the Thieves Guild, well most thieves worth their salt don't go around advertising that they're thieves.
As for the Archmage, well if your college was being blamed for almost destroying all of Mundus, would YOU want people knowing you were in charge of it? As for the rest, people do react to the Dragonborn, the Eldergleem and when you kill a dragon a crowd gathers.
So yeah, not sure what the complaint is here.
Obviously i was overreacting with all those titles, i even got them from a forum cause they were too many to remember... but what i mean is that in the game, you never feel like a hero when you interact with some npc, i know sometimes you get a few comments.. but it's not that exciting..
want them to drool for you?
Oblivion has forking Minotaurs...
You always remember seeing one of those silhouettes in the mist in an Ayleid ruin.
Variety of daedra, variety of undead, quicker less clunky control response. And your agility actually gives you an advantage, pinging from rock to rock and jumping over enemies.
Oblivion did a lot of things better.
We need an Oblivion remake, like RE2. Keep all the good, and fix all the bad.
Why remake when they can make tes6 instead
Look up skyblivion, modders are doing it for Bethesda as usual.
@@DrenzAwe find the people making skyblivion and support them. It is such a huge task and they are doing it for the love of the game it's sad more fans don't knos about them
Yes please. #OblivionRemaster
I would be happy with just a graphical overhaul and some more voice actors,the core game is fine. mind you xbox 360 version dose look pretty good on the xbox one x tho,
I've played about 35 hours so far, game only cost me £2.00 second hand...bargain.
Oblivion was just the best, funny and unique quests, the most beautiful cities, hilarious voice acting and npc personalities/appearances, just everything. Very fond memories of that game and that period of my life, and I will always cherish it.
lets not forget the one voice actress who restarted her lines and they kept it in game.
I have all the og elder scrolls games daggerfall ECT oblivion was the best I never got bored there was so much to do
imnotgrandpa same :) what was hilarious though is I'd seen a friend play elder scrolls and that's all I knew it was called so when I bought my first PS3 i saw es oblivion and I'm like oh yeah I remember that! But now I know my friend was playing SKYRIM 😂 I started playing oblivion and I'm like "thiiis looks different, meh still fun" lol if I'd found Skyrim that first day I might never have played oblivion like nooooooooo!!!!!
imnotgrandpa I could never get into oblivion, it just feels to restrictive after playing skyrim and having certain freedoms.
AbsolutexxZero you have more freedom in oblivion in some ways in fact every aspect of oblivion bar graphics and a couple little things they did tweak in Skyrim tops Skyrim imo. You should give it a go 😀 not saying Skyrim is shite or anything love that too, but oblivion is amazing especially the shivering Isles.
compare the cities of oblivion and skyrim. ok i mean, it is obviously that skyrim have better graphics BUT i like skingrad and cheydinhal a lot lot more than Markath or Windhelm. Whiterun is really nice, but in oblivion every city still gives me a Special Feeling. I like Skyrim a lot, but Oblivion had much more soul
Riften is the special one for me. Others are generic or boring. Riften just feels like exploring through and through.
I was gonna say more or less the same thing. I just don't feel the towns and cities in Skyrim are as rich and immersive as those in Oblivion.
I get the idea that Skyrim is more rustic, less metropolitan than Cyrodiil. The seond-tier towns are often about four huts and a mill, and even the "cities" seem to sparse. Whiterun is meant to be the central hub of the province, with nobles and merchants coming from far and wide, but it's smaller than a second-tier town in Oblivion. Markath, Windhelm, Riften, and Solitude have a nice feel to them, but I can't help but think there needs to be more detail in all areas.
Well the Skyrim cities are in... well... Skyrim. They won't be as beautiful, lush with green grass and beautiful trees, squares etc. They're sort of expected to be dull and grey.
Cities in Skyrim are just... tiny. There are more guards than people! Going from getting lost as hell in the Imperial City to Whiterun was really disappointing, even if Whiterun is stunning and enjoyable.
I agree, Oblivion did have much more soul but I also wonder if this is misplaced nostalgia. Because *technically* the cities in Skyrim are much more complex and interestingly laid out.
I felt more magic with Oblivion, BUT Oblivion was the FIRST EVER of that kind of game I played (massive open world RPG).
Best point: Skyrim takes it self to seriously 😐 I loved that oblivion was so fairytale like
Yes
I really loved the seriousness of Skyrim
@@randomguy2023Said no one ever.
The best thing in oblivion was that I could cast a spell while holding a 2h weapon or 1h+shield. I am a fan of hybrid builds, so that helped a lot and I didn't have to switch to a spell/weapon everytime. I hope that Bethesda bring it back in ES6 mixed with the current system: while you have both the hands busy you cast a spell like you do with just 1 empty hand, if you equip the spell in both the hands it become stronger than normal.
This annoys me too. I like to play cleric/paladin builds who use sword and board or 2h weapons mixed with restoration and other spells. Skyrim makes a total disconnect with the character with not allowing me cast spells while my weapon is equipped.
Same here, s/b plus some buffs/heals was my go to playstyle, and not only are you unable to cast while holding something, there are also not nearly as many spells as there were in Oblivion, and that is not even counting the endless combinations of spells you could create on your own.
When playing a video game, focusing on quality of life aspects is better than realism.
Yeah I loved running along with light armour and a claymore... and it wasn't anything big... you cast via the off hand... it was a dream. Skyrim 6 years on still doesn't have enough spells to keep me interested... so I just play a sneak archer in every build
maybe they choice not to have it like did because it would make the game to easy...I feel the same way in skyrim where you can only have 1 ring dispite haveing 2 hands with 5 fingers on each....but im no expert, I just like speculating....what you think?
Not to mention that in Skyrim you become the leader of EVERYTHING. You can become the Arch mage without even being a magic user!
You can’t just play through and be a regular member because as you keep playing it no matter what you’re doing you eventually become the guild master or the arch mage or the listener, it’s cool at first but once you lead basically everything it becomes gimmicky
oblivion had bigger and better cities
Albeit far more confusing cities.
That's why they're called cities. "Cities" in Skyrim aren't even villages, they're way too small.
Still doesn't change the fact that they're confusing and tedious to navigate.
thats why theyre immersive. you have to learn your way around. skyrim as a country sucks. the capital is just one street
If you have a specific thing you're trying to do and it takes forever to traverse through a confusing city to meet a quest character, then it's not immersive anymore. It's just tedious.
I quite enjoy how the magic system is more complex and customizable in Oblivion, as it helps you truly make a character that is unique to you! Although the lack of a "forget spell" option like in Daggerfall, at least on xbox, has led to me having a totally terribly organized spell book.
Agreed bro, the lack of acknowledgement or recognition for your deeds in skyrim was just the worst man, totally immersion breaking. Like you can walk around in full daedric armor with weapons crafted from goddamn dragon bones, and bandits in hide armor will still be like "CaNt wAiT tO CoUnT uR cOiNs! 🤪" like are u DUMB I absorb dragon souls as my occupation...
Skyrim just holds your hand too much and it kinda ruins the experience a little bit, especially with the guilds. I remember running around the imperial city hearing whispers of the Grey Fox and tryna figure out how to get beggars to trust me and tell me about him.
In skyrim brynyolf walks up to you the moment you're in riften market and boom, thieves guild. Not to mention you can complete all guilds without having ANY skills related to the guild. You can be a two handed orc warrior and the arch mage despite having ZERO proficiency in magic. Those elemental doors blocking your way in the final quest of the mages guild? There's litterally the necessary spell tome to get passed them right beside the doors, like come on that shit's lame af.
The attribute system in oblivion was kinda annoying with how certain skills were tied to certain attributes and that determined if your health, magika or stamina would increase upon leveling, but at the same time attributes actually made races feel distinct and unique. Races in skyrim are effectively only a cosmetic difference and whatever "unique" ability they have, there's a shout or spell in the mid-late game that will do the exact same thing.
Skyrim was a more enjoyable game (slightly) but oblivion was a WAY better RPG.
James Wesson. Ik I use dragons has practice dummies and they think they can beat you. They there so strong
Wagner Silva it's actually an opinion
Harbinger of the companions: "you are that new member of the companions, so you what? Fetch the mead?"
I liked attributes because it made me actually have to think about how to build my character.
Also, my least favorite thing was being the head of the Companions, but still having every single guard laugh and tell me that I "fetch the mead" for them. (Plus a bug where the previous leader who died reappeared at the HQ, and would say, "You still need to prove yourself, whelp.")
It is rather irritating, being the Arch Mage of the Wizards Collage, and having some rando punk "advise" you that you should "try to study at the Wizards College". It'd be like being the Dean of a College in real life, and having some passer-by on the street tell you that "you're real smart... you should go to college, and do something with your life".
Combine the strengths in both games to make the Elder Scrolls VI!
DarnYankee Oblivion with shouts?
Coming in 2051!
but that wont happen, Bethesda will strip away perks and only have great swords or daggers in their next game. magic will be reduced even further to only blue white or red fireballs.
"*sells 30 million copies*"
And bring back the Morrowind's guild system
Hopefully it doesnt turn out like fallout 4. more of an fps than an rpg
The oblivian cities felt more like cities and they felt larger and more full of life
zane madden That's so true. played Skyrim first and then moved onto to Oblivion and Oblivion's cities are big and feel alive, while Skyrim cities are dull and feel empty with few NPCs wandering around. Only real city in Skyrim is whiterun, Solitude is more like a huge fort, Riften and Windhelm are dull. Others like Falkreath and Wintehold aren't even cities at all! Bethesda better do better job with cities in TES 6
I agree. But Markarth did blow me away the first time I saw it, that was the only Skyrim city to do so and the forsworn uprising was one of the only truly great quests in that game.
Full of life? Sure they are big but you gotta admit they were empty as hell. In Skyrim you had people doing jobs, cutting wood, walking around and were actually talking to each other in coherent dialogue.
Gazothor look, just walk around the city, count how many people are walking around and look how far away they are to each other. Also I used the wood chopping argument because in Oblivion, you never see anyone doing anything productive. All they do is just walk around having meaningless conversations unless they own a shop. Skyrim "cities" have more going on even if it only has 5 houses each hold.
zane madden that's because they were. Some "cities" in Skyrim were literally just a handful of huts that you could traverse past in less than ten seconds. Oblivion actually had multiple districts for all their cities. They were full of multiple guild halls, major inns, local residences, large churches for worship, graveyards, docks, and much more depending on the city. For the most part Skyrim "cities" were just the Jarl's place, a tavern, and its market area. It's really not fun trying to become immersed with Skyrim when it's so lacking.
I liked how in Oblivion, when you leveled your melee combat you actually got visibly better. Like when you got it high enough you side heavy attack became a spin attack. Made it seem like your character was actually studying and learning swordplay instead of just hitting harder
You begin your journey by fighting skeletons for a minute
You end your journey by fighting skeleton champions for 3 minutes
Truly a massive progression, a masterpiece of design, where you can waste your stamina to get a whooping 5% chance of paralyze on your backswing
@@max7971 You're cynical.
Oblivion's opening movie was better than the Skyrim main quest, change my mind.
You aren't wrong =)
Who would dare argue with the truth?
This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours...of my life...
*Start theme song*
Dude that opening for Oblivion always gives me chills. When that fucking beat hits I get goosebumps.
Skyrim's opening on the other hand? Nothing. Just nothing
Fuck you
Oblivion had much better and more interesting quests
Also, Fallout 3 had much much much better quests than Fallout 4. It's a trend Beth Soft is continuing unfortunately.
even random npcs almost always had something to say in oblivion, sometimes generic and or badly voiced but still better then just hearing a random sentence when you try to talk to someone
Another thing that's always bugged me about Skyrim is how much each questline makes you the "Chosen One." Also they're all way too short, since they eliminated guild rank and the prestige system.
man the dark brother hood's story in oblivion was fuckin great
alprazosam My favorite part of Oblivion!
Ikr, lucien lachance was my hero, but in skyrim he is just another npc
Yea dark brotherhood's and thieves guild
That Grey Fox was so charismatic
It was a great questline. If they could've given a questline in Skyrim like the Oblivion DB questline, it would be almost a perfect game.
"I am the Guild Master you prick!"...i nearly pissed myself.
So True. I loved Oblivion and put hundreds of hours into it. While Skyim also was still fun to play and had a rich world to explore, Oblivion provided a far richer RPG experience.
Haha back in the day when played Skyrim I always thought the reason the races looked the same was because this was made from a Nord perspective and to them, they all look alike.
Haha that's a good twist
lol that's a great theory.
Great theory, Bethesda are likely lazy enough to adopt it.
Chibi Cosmos maybe its the start of a homogenization era in that part of the world? I think part of the conflict starts from the amount of races living in skyrim which was originally Norse but for a long time has housed tons of other races that are starting to get mixed. I mean, people there tend to marry based almost solely over circumstances instead of preference or more personal reasons.
OHHHHHHH that is a solid burn. This is a pretty good point, though.
It's the Glass weapons for me. I really loved the look of the glass weapons in Oblivion when I finally got around to getting them in Skyrim I was severely disappointed.
Oblivion’s glass armor is the worst in the series. Morrowind did it much better.
Same bro! I bought Oblivion with my 360 shortly after release. I was in awe at how good the glass armor looked on my dark elf. It was awesome paired up with the glass swords and axe.
It's been probably 15 years since I've played Oblivion, I think I may have to remedy that. Skyrim just never captured my imagination like Oblivion did.
I played Skyrim WAAYYYYY more that Oblivion but I remember Oblivion's quests way more.
Justin Rodriguez literally same
I died when you said "I am the guildmaster you brick!"
well he said prick but alright
meh
@@jthc5627 lel
I really mourn the loss of the Acrobatics and Athletics classes.
There's an ancient form of training known as Console Command Prompts, lol
I miss Acrobatics especially. That's one I wanted to see expanded, not removed entirely.
Acrobat was my favorite class in Oblivion. It was so cool being able to jump from one roof to the next to get around cities. And being able to just run and roll to kite things was fun.
i maxed out acrobats an athletics in Oblivion i could run an jump 10 times higher than Skyrim
The Problem with Acrobatics and Athletics was that you can't avoid to skill those classes without killing any fun of this game. When you wanted to reach 100% potential of your build you must have to skill first your Acrobatics and Athletics to max or you would fuck up you build.
I would add that the main questline of Oblivion was way better than Skyrim's. Martin Septim was a well-made character you grew attached to and who gradually became your friend during the main quests. That made his final sacrifice so darn heart-wrenching and memorable. In comparison, Dhovakiin is always in the center, doing everything to save the world by himself. Other characters feel like pawns or tools that merely help you on the way but have no real taste on their own. I can only speak for myself but I completed Skyrim's main questline once and was never tempted to repeat it. It just feels... boring, the dragonborn simply annihilating everything that stands in his way, including Alduin.
that’s BS skyrim is way better you’re a liar
I think my first big disappointment with Skyrim (except for being unable to get drunk, have better bar brawls or have a funny hangover outside of one quest) was when you fight Alduin and he is quite literally nothing different except perhaps like a spell or two. He is tiny for someone called the fucken WORLD eater.
@@arghydoodles1921 A valid point. Some more funny social interactions would be appreciated (both in Skyrim and Oblivion in fact). And I actually forgot about it but I had a similar impression of Alduin being kinda underwhelming for a being meant to destroy the whole reality. Dagon looks way scarier in Oblivion and he's got but a fraction of Alduin's destructive power.
@@arghydoodles1921 Yes. Dragons in Skyrim tend to be just an annoyance instead of dangerous beasts who could destroy the world. On my second playthrough I had to install a mod(forgot the name) which overhauled the dragons combat(including Alduin), consequently making them way scarier to fight.
skyrim needs a dragonborn gets respect mod
Actually, there is.
Guard Dialogue Overhaul and Dialogue Overhaul.
@Fox Boy that never worked for me. My rep never changed no matter what. I had to pay the erikir guy to change it.
@Kaan Güneş Skyrim Reputation is the name of the mod. In fact, Cutting Room Floor, RDO and Reputation actually used lines that were in game so, Bethesda actually made far more lines just like Oblivion but cut from release. Don't know why they did that.
@@subhankarbaral9236 Oh I can actually explain why they did so...they're Bethesda.
Skyrim needs the great re-make, from the beginning, not more mods xdd
Honestly what I miss the most is the feeling of... family in Skyrim, within the guilds I mean. Of course Skyrim is supposed to show that everything's falling apart but come on - everyone's treating you like you're worthless. Look at the Dark Brotherhood in Oblivion, or the Thieves Guild. These gave you such a warm feeling and that you are somewhat important.
Also. You kill Alduin to prevent the dragons from invading the world but... they just stay there?! It's to complete all the dragon shouts of course but it just feels like you didn't achieve anything.
It has a lot to do with nostalgia but... personally, I think Oblivion is the better game.
[Sorry for any mistakes, Greetings from Germany~]
+xBlooddust ya I completely agree with you. And that dragon thing really annoyed me also.
xBlooddust But when you have proven your skills and done their guests then they will start to believe and like you.
+bloodlust Agree, I always felt my character was an outsider in the Skyrim guilds, even once advanced to leadership. Plus, the little jobs you keep getting from them are with a very few exceptions pathetic, contrived, and repetitive. I only played Oblivion briefly, but I see where the people react to your character more realistically, and I can certainly see the faction quest lines being more meaningful.
You actually just stall for time. Alduin will destroy the world one day. Fits rather well if you think about Nordic mythology. They have the Ragnarok.
xBlooddust I figured that when you beat Alduin you became top dragon and were able to tell the remaining dragons to knock off destroying the world.
Even the loading screen is better.
True, I like looking at the figures in Skyrim but in Oblivion they are shorter
Yeah one thing I cold never stand with Skyrim was the black slate loading screens for the interactive loading screens
@@JeebGrandz true
@@yagroloiii5721 Tut tut tut, Well that's just because, Skyrim is a bigger game that takes up much more memory to load up then oblivion, innovation my friend, innovation
i personally like the more serious tone of skyrim (that's just me tho)
That’s good for the main quest line but shepgorath is supposed to be rediculous
The sheogorathe quest was pretty ridiculous in the opening and still pretty filing as you were doing the quest
dark brotherhood in oblivion was just 20 times better
Yeah my favorite quest was the house party one. It had better writing than the entire skyrim questline combined.
@@Jebu911 yeah it was very fun quest.
Oblivion has in my opinion the BEST DLC in any game EVER! The shivering isles had me on the edge of my seat for all of its intense moments. And also had me dying laughing with all of its humorous moments
Scott Bowers i still like New Vegas dlcs more (big fan of Chris Avellone) but Shivering Isles was pretty good.
omfg the shivering isles in oblivion were my SHIT! It was my favourite place to go by far and Sheogorath was just brilliant, the fact that when you hit him he teleports you to a desolate place to drop you from the sky makes it even greater lmao
Un-broken and victorious Gun Runners Arsenal is largely underrated. It added an immense amount of weapon and ammo to toy with.
Blood and wine, old world blues and shivering isles are god like tier dlcs.
THE BEST THING IN OBLIVION IS!!
when you're walking randomly, 2 npc started their conversation to start a rumor.
True
5 things oblivion did better
1. EVERYTHING
Skyrim is great and all but:
has it heard of the high elves?
Have you?
Oh it's heard of them alright..
*Damn* *elves.*
@@sxlstzce Sticking their noses where they don't belong...
*Agh, Weergh, Hmmph.*
*BURGHALLS*
You'll probably never read this, but one of the things Oblivion did better was the ambient music.
Being in the game just felt like a magical experience, largely in part to the music. So good
Yeah i'd agree to an extent, but it went from happy sounding music to sad sounding music at random times, Skyrim was more consistent from experience. The Ambient sounds in caves and such however I think Skyrim did much better, caves sounded spooky, in Oblivion is was just dead
Elizabeth Iris Septim, Heroine of Kvatch Yeah I have to agree, Oblivion had the most immersive exploration/town music that I'll always cherish. Skyrim's was great at first, but after awhile felt bland, as opposed to Oblivion's which came out 12 years ago. And I have to disagree with the comment above. Oblivion's cave music always felt ominous and devious imo and I never felt even remotely threatened in Skyrim.
The music of Oblivion will never leave my mind
sunrise of fluets. you don't know what it's called, but trust me everyone knows what song im talking about.
One thing I think Oblivion did better in Skyrim was that your character wasn't immediately a god among men and you were more or less on equal footing with your opponents most of the time, whereas in Skyrim after the quest where you kill your first dragon the game immediately loses all sense of difficulty, as you can stun/weaken/anything you want with your voice, and it causes all sense of intensity do disappear. Come to think of it, the dragon fight wasn't even all that challenging the first time, and it only gets easier as you go along. The only time I found myself challenged in a positive way (not spiting a tribe of giants and being all around stupid) was when I was fighting the dragon priests. Those fights were great
I always play on Master difficulty and don't spend any points in enchanting, that makes the game more challenging and makes random drops potentially interesting. I've always disliked enchanting, it makes your character OP and every single item that drops just vendor trash.
Kari
You shouldn't have to artificially handicap yourself to get a challenge in the game.
I feel that Fallout 4 suffers from this lack of difficulty as well on any difficulty outside of survival mode.
There wasn't a single time I felt like the enemies in the game were a threat at all. I've been bodying Death Claws and Mirelurk Queens since level 3.
In New Vegas, a Death Claw encounter was ALWAYS dangerous. Didn't matter what level you were on, if you came accross a group (3 or more) of Death Claws you'd better run.
You were even in danger of dying from one Death Claw.
In Fallout 4, I can walk in, clear out an entire raider camp, and not even touch a stemp pack.
Not even then, WrongTime. When you are this "mighty Dragonborn", no one gives a shit in the long run
I love this kind of gameplay. I use it in other games. Like playing a much worse team in sports games, or start last in racing games. Farming Simulator have a lot of this kind of options aswell. Only make money from xxx. But to be honest, I don't play Skyrim for the challenge. I play it for the leveling up. Always being stronger when when you quit the game compared to when you started. Every hour of gameplay improves the character.
Even with all my gripes about the game, I've still spent over 1000 hours on it :P
the best part of oblivion is that people actually recognise your achievements
Skyrim... " why do these NPC treat me like trash after i saved them from destruction????" they talk to you rude, they treat you rude. They don't care if you even exist. Oh you're a thane? Who gives a rats butt. The guards still talk down to you. You help win the war? Who gives a rats butt. Oh you took down the brotherhood? here is some gold now get out of my face.
You can be a Guild Master too all the guilds in skyrim but guess what... they don't treat you like you are.
Oh ArchMage? Thats nice go get me some soul gems. Thieves Guild Master? Oh cool now steal this and get out of my face until you get it. Listener? cool now kill this target get out of my face until you finish the job.
( The Listener's job is to listen to the night mother, not listen and do the damn job) Skyrim messed that up.
It's so ridiculous as well, you do 3 quests, there you go, you're the Master. You should have to do plenty of the small jobs before even being offered a major quest. There is no ranks, there is nothing.
to be fair, the dark brotherhood does treat you better once you move to the dawnstar sanctuary.
Well, sometimes this real world works like that too
ecksdee23 Um I kinda killed people after awhile cause they was dicks even if i literally saved their lives xD
shimuzaki I actually like the idea of doing the assassinations cause it gives me something to do. I just wish there was much much more jobs before i progressed. You just get handed statuses over trivial stuff. There was supposed to be a feature that you COULDNT be the master of everything cause logically they couldnt happen. Oh im the archmage now, so lets become a mercenary, oh who is this guy? I never even heard of him. Um guys im the archmage of winterhold? You know the ultra powerful mage? Few missions later, hey you're the master now even though you just joined and hardly know us :D
Dude, when I first played Skyrim back when it was released, after a month or so, I had this feeling that something was off, but I couldn't quite put my finger on what it was. I think you really hit the nail on the head with this video, and answered my question that I've been asking myself for a long time: "Why is it that Oblivion was so much better?"
The only answer I had up to the point I watched this video was that the quests were subpar in comparison. Playing a Dark Brotherhood quest in Skyrim vs in Oblivion, it's blatantly obvious how much more love went into the latter. Every quest had a unique twist, and there was a bonus if you could do something a certain way. Great video!
Agreed, the quests in Skyrim are all the same garbage.
Well, i totally agree with number two. Everyone is scared shitless of the motherfookin' dragons, i slay tens of them, an no one gives a fuck. I'm supposed to be the Dragonborn!? like they give a shit, so few NPC cared to even acknowledge that fact, i may as well be a bloody peasant .. at least maybe then i'd feel like i actually accomplished something by slaying a bloody dragon.
Me too. What's the point of killing the dragon, when nobody actually gives a fuck? In Oblivion everyone hailed me for saving Kvatch and I say it's far easier than slay legendary dragon in Skyrim.
I was a morrowind player, I played skyrim for the first time, I completed the assassains guild and was amazed, but than I discoverd the world was like I never did anything. I never enjoyed the game again.
I call skyrim "decor story telling", it all seems awesome at first glance, but there is zero depth to it. The game is as big as a sea but as deep als a puddle.
You know what I miss?
Unarmed Skill!! Oblivion did that better too since Skyrim takes that away!!
Fists of steal no? If done correctly, that perk can allow you to do quite a bit of damage unarmed.
It leads to the same result, being able to do high amounts of damage with fists. That's the entire purpose of the skill, isn't it? I mean I suppose you could argue that unarmed in Oblivion had actual perks, but on the topic of perks, Skyrim is clearly vastly superior to Oblivion.
Perhaps you should stop being so offensive to others. Just because someone holds a different opinion than you, does not entitle you say things so rude. I'm not sure what's so amasing about hitting people with fists for a few hours, if that's what you call progression. Bethesda games as a whole, in my opinion lack meaningful progression. Just go here fight things and then level. Like that's literally how you progress your unarmed skill in Oblivion. Personally I don't know how anyone could call that progression. It's the same repetitive process. The perks however in Skyrim, offer a greater amount of progression (not enough, however, as your not really forced to choose any perk). When I say vastly superior, i'm referring to just one particular aspect of the game, which Skyrim does better than Oblivion. Just look at how many perks you have in Skyrim. It's quite a lot, where you don't have near as many in Oblivion. Now perks are what truly make a skill unique and special. When I want to decide between heavy or light armour in Skyrim, I personally look at the perks a great deal. It just offers better customisation, than the few perks in Oblivion. If you don't agree with what I have just said, then fine, you have every right to think whatever you want. Where I draw the line, however, is with bigotry. Just because my opinions do not follow yours does not mean you should condescend me like a petulant, child. This is no upfront to your dignity, so stop trying to upront mine.
@Un-broken and victorious I never said my opinion supersedes your own. Instead I said to not say offensive things, to me like I had been dropped on my head as an infant. It's not funny, and adds no value to your argument at all. If you wanted to argue that Oblivion did a certain aspect better (I don't know what you're trying to argue as you have been pretty inconsistent thus far) then you would use rational argument, instead of saying Irrelevant bullshit. That is what you actually call shallow, you hypocrite.
And also I said Skyrim's perk system is better, because it literally has more perks. It goes more in depth than Oblivion's. Is that somehow not a good thing? Stop misinterpreting me.
‘Ever been to solitude, Beautiful old city’
Wouldn’t call 5 separate buildings a city but it’s 2019 I guess
Yeah. "The greatest city of Skyrim, the capital and heart of the empire in this cold land, with the greatest port"
*Made of 10 houses and the port is 1 wooden dock and 2 boats*
Pathetic.
@@Manudyne
Oi oi oi, give solitude in Skyrim some credit…. It has 12 buildings
Skyrim is also missing the best part about Oblivion. The Memes.
Black Siliva I used to be an adventurer like you but then I took an arrow in the knee / let me guess someone stole your sweetroll
@@King-Laszlo-TheHonorable skyrim memes are the big chungus to oblivion's Doge
thankyou kind sir
The guards are walking memes
If you want to hear a nice stock of Skyrim memes just do a bunch of quests then talk to a guard for 5 hours.
I think Skyrim was designed to reach a broader audience, which it did. It's more straight-forward, which has pros and cons.
making something mainstream always worsens the quality
@@youtubeshadowbannedme or people just don't like change. if the games were released in the opposite order (forget the graphics) i really doubt very many would be claiming that oblivion is the better game. i prefer oblivion because it's nostalgic and i think the writing is better, but i don't think skyrim is very different at all
@@Flameb0 it's insanely different, especially in tone and content. Overall, it felt more like they wanted to make a viking game and then remembered at the last minute it was supposed to be Elder Scrolls.
@@fangzntalonz Not just that but everyone in Skyrim acts like they have a stick up their ass. Like Cantina said, Skyrim takes itself too serious.
I miss the whimsy of Oblivion. It's what made me fall in love with the game.
@@SephTheHuntresspeople don’t act overly serious. Morrowind took itself more seriously. It clearly just depend on the direction
I miss swinging my sword under water and casting spells while holding weapons good times in oblivion good times
+Ray Eyle ya it's really strange that there are slaughtering yet you can't attack underwater.
Being "the chose one" is overrated and played in video games. You don't HAVE to play as the ONE person who is destined to save everything. Just working to help fight the "Big Bad Forces" and getting recognized for your efforts is more rewarding. I don't need my dick sucked for simply being chosen by fate. Just recognize my deeds and accomplishments throughout the game. I was a nobody who could have stayed out of it and let others solve the problem, but I CHOSE to help. That's far more honorable than just being a dickwad who got saved from the executioner's axe simply because he is the chosen one.
Speaking of the intro... in the beginning your existence doesn't matter to anyone. The Imperials are the Altmer's bitches, but even though you're playing as one, they don't bat an eye at killing you off because they juuuust can't bother with you. And as you've progressed to become the hero that saved all of Tamriel from distaster, you are STILL barely treated better than that.
Everyone doesn't have to pour their guts out over their love for me - heck, they don't even have to like or agree with what I do at all - they just have to at least acknowledge my accomplishments, just as you say.
The same thing happen in Dragon age 1 and 2. In 1 you were just anyone and became great through your actions. In 2 you were destined to be great from the beginning and somehow it made it less interesting
Frisky isn't that the point of elder scrolls games tho?
Andrew Not really. It's like sitting down to watch a film and being told the ending at the beginning. You might watch it anyway, but it's not as good doing things that way
Ironbuket understood, I get your point
One thing Oblivion did better than skyrim - Leveled loot.
You find 30% reflect magic shield and it just works. Or damage attribute dagger which you tuck for that one strong enemy.
In Skyrim you find another blessed war axe, couple of rubies and some gold…
Another thing Oblivion did better than skyrim - scrolls.
In Oblivion, they are numerous and start as low as 4 septims for a piece. This allows you to have massive arsenal at your fingertips without hassle. Skyrim? Early game you save them because they are loot, late game you sell them because they are useless now.
One more thing Oblivion did better than skyrim - towns.
In Oblivion, you remember each city as something. Skingrad is city of nutters and wine, Anvil is anchorage, Bravil is depression, Imperial city is mushroom farm, Bruma is city of cold and nords…
Skyrim? Dawnstar, Morthal, WInterhold part without university? Boringly SAME!
Well since Cyrodiil feels like the European Renaissance and like China during its golden age of course its the place we return to constantly, Skyrim felt like the dark ages, cold-shouldered, bitterly cold, old timers stuck in their ways, no one appreciating what you did even though you saved their bacon from inevitable doom, jerkish, seems like the only thing they call culture is dung farming, stuffy nobles, seriousity all the bleeding time like they are the Qunari of Tamriel or something, brothels and the dirty women as their only form of entertainment besides getting drunk all the time, hunting (which may not be that bad) which seems all they live for, and being a bunch of racist douchebags heaped with major arrogance like they are the world's salvation. Cyrodiil is a mitigation of cultures from all across Tamriel so you can get savage culture, barbarian/viking nords, the flavorfully high fashioned or greco-romanesque imperials (no need for brothels as they got courtesans who also entertain and party), the fairytaleness of the High Elves, the asianesque blades, like you said a lot of diversity. There was also apparently some dwemer ruins from what people laud so there is the 'steampunk' aspect to Cyrodiil, you'd probably find that aside from its merits Morrowind doesn't offer a lot of diversity. Verdict from everyone is Skyrim felt like most entertainment of the 00's, terrible absolutely a tragedy. Then again Skyrim's development was mostly in the 00's before being released in 2011 so there you have it with the 'what the hell were they thinking?!', wow you guys got me rambling!
@@wabbajack674 at least Skyrim wasn't like the Twilight movies or The Last Airbender movie (ugh I wanted to bleed my eyes out after watching that butchered film, all the lore and everything about the show put below the headsman's axe in that one movie) but yeah after you finished everything there was very little to keep you wanting to play it save for the mods.
Tbh yeah I played skyrim first and even before I got my hands on oblivion I hated how bland most of the cities in skyrim were. I thought riften and windhelm were ok since they were different compared to the rest but the constant dark and gloomy atmosphere of those cities ruins them a bit. The only cities I actually liked were solitude and whiterun. Solitude comes the closest to being a city and whiterun was a lot more hospitable than the other cities and was a sort of home base. Skyrim does take itself too seriously. Oblivions cities felt a lot bigger and more diverse and alive. They each clearly had their own unique identity and, despite the graphics, they were more aesthetically pleasing too. You'd never find a city like cheydinhal in skyrim. What good are better graphics if your palette is so muddy
@@Sandstimes I loved Skingrad. Cheydinhal and Bruma. I also liked Leyawiin and the Imperial City. Chorrol was an acceptable medieval city with a nice Fighters Guild hall and nice inns. :D
In Skyrim only Windhelm and maybe Riften seemed tolerable to me, but they still couldn't make up that feeling of emptiness that Skyrim's world and everything evoked...
About the leveled loot, I agree with Wabbajack. It was handled terribly in both games but it was more apparent in Oblivion that normal materials started to vanish and everyone wore/carried "rare" items.
Rare items should always be rare and normal items should always be common. That is good world design.
Skyrim is one of my favourites. Oblivion was my first ever rpg, truly a magical experience for a 12 year old delving into a whole other world. Both have an A+ from me
Oblivion's create magic system was also fantastic.
Oblivion had a much wider variety of magic, how many things could you actually summon in Skyrim compared to Oblivion? How many different types of destruction spells? This is the reason I like Oblivion magic a lot more.