I just picked up Invisible Sun Black Box at my local game store. I have never played a pen and paper RPG, but the intriguing design caught my attention and the description of the role playing world that the store owner provided sold me, before I knew it was created by Monte Cook of Numenera. I have yet to open my copy of Invisible Sun. You four have created a wonderful setting and I look forward to creating my own with a group of like minded gamers. I am on a business trip now, and I know I am coming into this video late, but I anticipate my first play session of Invisible Sun and I am excited to watch “A Woman With Hollow Eyes”!
1:17:40 Five years late to the party, but missed opportunity to have the soundhole on 5th and 7th actually be the source of some of the graffiti. Every noise produced in the silent spot shows up within a few hours later as colorful text graffiti somewhere within a few blocks, with words being spelled out and noises approximated as onomatopoeias. Where they show up is random and tracking down an embarrassing sentence so you can erase or paint over it could be a hassle. Most folks haven't noticed this effect yet, but the fact that there's an ever-increasing amount of "What? Damn this soundhole!" graffiti scattered around is a bit of a giveaway - as well as making people more and more annoyed about the hole as the sentiment proliferates in text form.
I just picked up Invisible Sun Black Box at my local game store. I have never played a pen and paper RPG, but the intriguing design caught my attention and the description of the role playing world that the store owner provided sold me, before I knew it was created by Monte Cook of Numenera. I have yet to open my copy of Invisible Sun. You four have created a wonderful setting and I look forward to creating my own with a group of like minded gamers. I am on a business trip now, and I know I am coming into this video late, but I anticipate my first play session of Invisible Sun and I am excited to watch “A Woman With Hollow Eyes”!
1:17:40 Five years late to the party, but missed opportunity to have the soundhole on 5th and 7th actually be the source of some of the graffiti. Every noise produced in the silent spot shows up within a few hours later as colorful text graffiti somewhere within a few blocks, with words being spelled out and noises approximated as onomatopoeias. Where they show up is random and tracking down an embarrassing sentence so you can erase or paint over it could be a hassle. Most folks haven't noticed this effect yet, but the fact that there's an ever-increasing amount of "What? Damn this soundhole!" graffiti scattered around is a bit of a giveaway - as well as making people more and more annoyed about the hole as the sentiment proliferates in text form.
Oh I love this! The failed result of closed captioning to make the city more accessible.
@@ONESHOTPodcastnetwork I hadn't gotten to the Roomer/Rumour thing yet when I posted. That is absolute genius wordplay and I'm totally stealing it.
Took me a while to get around to this but OH SO WORTH IT. Thanks, guys!
Ohh and a fellow SPD player
I am so very happy to be backer for this amazing game, and I am really looking forward to playing this.
i'm tearing up - this game is sooooooo beautiful
"In Actuality, you once sold a bridge a bridge!" This feels at once so much Kitty and exemplifies the bizarre nature of the game world.
LOVE the Apostate character tome.
This game looks so beautiful
Wow! have just seen this! Very interesting world building. I'm looking forward with what you guys come up.
Me: This book person is a straight up reskin of the TV robots from Saga
Also me: I love this book person.
Im wondering what keeps the whole city creation process from becoming silly instead of surreal?
lol !- city issues, soundholes!, ya thought muppets were just shadows, shackin' up at the sausagemeister, da stinkin' stars...
Wtf?
IS taking cues from Nobilis and pantheism - neat!
I'm very much about this.
Theres a famous surreal spanish tale called Casa Tomada that reminds me of Waynes (?) house sit.
This feels a lot like Planescape mixed with Amber; character creation seems very cool.
James pantomiming a rat with a fidget spinner gives me will to live
O_O I Want this game so much!