Batman vs 4 Titans! - Modding Enemy Spawns in Arkham City

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 25

  • @SantiagoLeungPrime
    @SantiagoLeungPrime 2 дні тому +4

    3:07 looks like mr freeze freezes🥶

  • @Vyolette13
    @Vyolette13 4 дні тому +16

    I wonder if it’s possible to make less enemies cowards. So when diving into a large crowd of enemies, like in the courthouse for example, that a third of them don’t run away.

    • @patroni8
      @patroni8 4 дні тому +5

      im pretty sure that 3rd who runs is scripted, they arent normal as im pretty sure you cant attack them

    • @GPUnity
      @GPUnity  3 дні тому +4

      Trying to do that for Knight.

  • @maximocapcom
    @maximocapcom 4 дні тому +2

    Finally something of this. I will like to see a full hard mode with different enemies respaw

  • @dawudabdulali3827
    @dawudabdulali3827 4 дні тому +1

    I love your mods bro, there just awsome, hope I can somday get a gaming pc to play with these awsome mods.

  • @icarusgaming6269
    @icarusgaming6269 3 дні тому +2

    I love adding more guns to combat encounters in general, we don't get to see that much. Is the shotgun tag available? It's always rifles, but shotguns would make more sense for criminal factions. I feel like paramilitary factions like Tyger, SWAT, and Bane's mercs *should* always be armored, or at least have some kind of anti-predator equipment. Equipment that counters gargoyles like thermals and vantage point mines (different tag than landmines according to the wiki) are especially valuable for encouraging players to utilize more of the level design, as well as equipment that counters DV spam like locators and jammers. Landmines are really spammy and annoying when more than one enemy has them, but turrets could be interesting
    You need to be careful about adding medics in Knight, they make encounters really spammy and can't utilize their equipment properly if they're the only ones left standing. Adding brutes is an effective counter to fear takedowns, and you can give them different weapons to make them more varied. Be advised that the weapon specialist brute that can switch weapon types is introduced in a cutscene on the roof of GCPD, so you don't want to spoil that by giving it away too soon during militia encounters (see also: Ninjas at Ace Chemicals and cloaking suits during the Arkham Knight predator boss). Encounters with lots of enviromental takedowns trivialize this enemy type, the only way to balance against that is medics, which of course have limitations before they're no longer fun to fight
    For Asylum you can put more maniacs in combat encounters following their introduction during Intensive Treatment since they're rarely used outside the hub world. Make sure to add a hint that the quickfire batclaw counters them, most players don't know that
    Are you gonna go back and increase the combo requirement to 6 for previous games in the series? One of my favorite things about your mods is how they make Batman feel more like a consistently designed character across the series. Preventing batarangs from flooring enemies outside Asylum would also help with that, especially if you could find a way to restore the much less spammable triple batarang animation that throws all three at once so you only get +1 combo count at a time before you need to do something else. Replacing the now disabled multi-ground takedown with a throw would be great too. If you can't find the original throw animation Robin's spin throw could work as a replacement, although activating this move is very buggy in Knight

    • @GPUnity
      @GPUnity  3 дні тому +2

      Some great ideas here, thanks. Different firearms based on the faction makes a lot of sense and would give each faction their own character. Regarding the multi-ground takedown, I'm looking to replace it but still need to experiment with the different possibilities.

  • @Pyrored41
    @Pyrored41 4 дні тому +3

    officer no balls 0:19

  • @ISimpForVisas2471
    @ISimpForVisas2471 3 дні тому +2

    Only enemies that are loaded in can be spawned?
    Old games coding at it's peak. RE4 (the original) has similar interaction but instead, you can spawn enemies but you won't hear for example the chainsaw sound if the enemy isn't supposed to be in the said area.

    • @GPUnity
      @GPUnity  3 дні тому +2

      Yeah, hopefully in the future it's possible. Would love to add titans and lieutenants to the overworld.

  • @dexter_morgan11
    @dexter_morgan11 4 дні тому +3

    instead of replacing enemies with other types of enemies, couldnt you simply add more enemies to make it more of a challenge?

    • @GPUnity
      @GPUnity  4 дні тому +8

      Game didn't accept it when I tried adding extra spawns. For now, it looks like I'm only able to replace existing spawns.

    • @dexter_morgan11
      @dexter_morgan11 4 дні тому

      @ really?? that’s weird

  • @davidunderwood1773
    @davidunderwood1773 4 дні тому +1

    With your upcoming Arkham Knight mod would you be able to increase the amount of armored enemies/brutes in the main maps? Because I personally think that game needs more of them in certain fights.

    • @GPUnity
      @GPUnity  3 дні тому +3

      Checking if I can

  • @illuminatidad
    @illuminatidad 4 дні тому +1

    The wonder city map give everyone sniper rifles. For the jokers challenge map can you see about turning ninjas to lunatics?

    • @GPUnity
      @GPUnity  3 дні тому +1

      Tested that but the full lunatic files aren't there for the challenge map.

  • @bronktanpom352
    @bronktanpom352 4 дні тому +1

    Do you think it would be possible to make this a randomize enemy mod for Arkham city? Cause this is the closest thing I've seen to that and it looks promising.

    • @GPUnity
      @GPUnity  3 дні тому +1

      Would definitely love a randomizer myself (love seeing those in other games). There's just a lot of limitations with the Arkham games atm. You have to be careful which enemies are replaced as some of them are important for progression, and as explained in the video you can only replace spawns with enemies that are already loaded in.

  • @prime_optimus
    @prime_optimus 3 дні тому

    well well

  • @maximocapcom
    @maximocapcom 4 дні тому

    How did you do this? And it works with any kind of game?

  • @LightLand-m4k
    @LightLand-m4k 4 дні тому +1

    you should also make a difficulty mod for spider man remastered and spider man 2(when it releases). something like this but this mod is hidden:
    ua-cam.com/video/n1uohGvKkI0/v-deo.htmlsi=CtfEB13v2SNzCc2n

  • @JDairShine
    @JDairShine 4 дні тому +1

    please please please fix the evade. You can just mash A (Xbox) and jump over enemies infinitely safely. Make that action require combo meter or something.
    ua-cam.com/video/6AV9W2ZdmjU/v-deo.html Here's an example of what I mean. At 4:20 he shows you can spam evade. Same in the arkham games.