It appears that you can no longer shoot the spiderbot off of your face. I have been hugged by many spiderbots tonight and I couldn't shoot even a single one off of my face.
They could simply change the intel suit to only the person using it can see the people or limit the amount of players per team that can select that character.
I would just say strip the wall hack part and make it like an advance UVA. This will force people to use the mini map and you would get way less info than wall hacks but still have plenty of it to be in an advantage.
PSA: Apparently you need to activate the challenge for unlocking GSK, or your score won't count towards the 700 000 score required! (I noticed this when it still said "0/700000" after a couple of matches)
@@annpc5284 Way worse if someone notice it after a week... Having to activate it manually is so stupid I think it's safe to assume it was done intentionally in order to get more people to pay for unlocking it!
The game is starting to show it's dark ugly side. Why do we have to activate it to begin with? If a new player just starts they should be able to unlock dedsec and GSK with the same xp. Imagine 2 years from now (if this game lasts) and being a first time player, only getting half the factions.
@@Titan1x77bvalorant and other free games do this, it’s literally the industry standard. How tf is this them showing their ugly side? I swear people like ur try and find things to complain about, such a sad thing to do
Maybe it only applies to certain modes or there's a workaround because I've had many games where a teammate is standing in spawn for an entire match without ever moving at all.
@Soloman_Gumbal The people I've been seeing AFK all game will be standing completely still so no indication of them using anti-afk kick macros or a rubber band.
Also would've been useful without being OP. This game seems to really rely on completely OP type abilities. Here's an Ultra that doubles your HP and gives you instantaneous regen, here's a small spider that takes multiple bullets to destroy that completely removes the enemies ability to do anything, here's a freakin' passive that gives you 8 extra damage per shot with fire damage that also hurts your health regen technically and another passive allows you 120 HP. Now Snipers/Marksman rifles are useless going for headshots against GSK? I don't say this often, but the ability/ultra/passive balancing in this game is actually cringe inducing. There is just no balance at all for it, despite the weapon balance being mostly alright.
Easiest way to balance the Intel suit is to make it ping the players. You can still see them through walls but you can’t track the like a wall hack. Ping them every 4 seconds like a submarine sonar.
It seems like you can jump and shoot all yo want, even snipers you can make crazy jumpshots if just go for it. But if jump or slide with the shotgun the spread gets CRAZY high. So you have to run around like you didn't have a jump button if you want to so even semi decently with the shotgun.
The amount of times I've ALREADY headshot the sht out of a GSk and lost the gunfight with them at less then 10hp is INFURIATING! And for some odd reason I'm dying even further behind cover then ever before!!! Love the game, but GOT DAM SON! AND yall be careful the sweats are out HARD today!
When I used to play cod & apex, I would take clips on ps5 when I had a good moment I’d take a 15-30 second clip. Funny thing about this game is the only time I feel the need to take a clip, is when I die when already around cover. It’s laughable how stupid it looks and how I know I was around cover. I agree, it’s worse than it was before. This game is fun, but if I sign off angrily when that happens too often, I don’t see the game lasting a while at least for me
@WhatsTheDylBr0 I agree. The Netcode will lose me. Not the jumping, not a hacker, not a snipe god, nothing but if this gets worse and not better I won't be able to stick through that.
I'm telling you them "so called skilled players" that uses bunny hopping are absolutely terrible at the game if they remove jumping in the game, I guarantee it will be difficult for them to get kills. Bunny hopping is like sbmm, without it, you will see exactly how terrible you truly are at a game.
As someone who often is "that guy" with the spider bot. I have played deadsec a lot more than any other faction, and only 2 games or so with highjack. Even I think they buffed the spiderbod too much! And this has nothing to do with the patch notes - but something that I find very problematic! Mark is on record for saying something along the lines of "There will be no stealth nerfs or buffs, we will tell you about everything" But here we have a significant change to gameplay, and I have seen almost no one talk about it, and certainly nothing from the Xdefiant team about it! It used to be, if the spider bot jumped you, you could look down, shoot, and get it off that way. Even that would still take you of the game a bit, but a lot less than if you waited and let it do its thing. Now this don't work. So when I as a deadsec follow my spiderbot around and it jumps someone, I know they are fucked! Then add they wont ignore ppl because they jumped them before, and wont be wasted if a teammate also have the bot. Adds up to a huge buff! And even though I cant send out as many as I used to, 40 second cooldown, still leaves me a lot of bots to send out. I know. You can shoot it if you see/hear it, some say you can even melee it if times right, you can emp and hack. But often you are sprinting around this game, and you meet it right at a corner with no way to react. I really the feel the oportunity to shoot it off was nice, even if it wasn't a planned feature, it was something we all learned to do, and a good way to do it. They could also add some button mash combo you had to push to grap it off your face and throw it away. I have never really chimed in on the whine about spiderbot, because while annoying, it wasn't as bad as ppl often made it out to be - but now... Now I am on team "Fuck spiderbot"
Ive seen alot of people whine about the headshot passive but i think its cool that a game actually made balistic helmets actually stop a fucking bullet.
No matter how many nerfs you hit Spiderbot with, people are still going to use it until hijack can affect most abilities. Hijack is vicious against GSK but useless against Echelon, Cleaners, and ehh, against Libertad and Phantoms.
@Will-zi6fn I said it's ehh because Mag Barrier has a longer cooldown, and if they already have the wall up, they usually are ADS'd. Having to use the hijack animation before trying to fight a pre-mag barrier Phantom will never be as efficient as tossing an EMP from around the corner. Admittedly, when Hijack does work fast enough, it's always funny watching the Phantom send an angry emoji. Unless there are like 4+ Phantoms on the other team, I'll take Spiderbot and EMPs or just another faction entirely.
as far as i know to use hijack you dont have to be able to see a mag barrier , you can hack it from around a corner and iv had my spider bot hijacked and sent back to a team mate you just have to be aware and quick enough , also the cleaners drone can be hacked and sent straight back to the player that sent it but again you have to be quick and possibly out of the range of it or see it going across the map , a lot of ppl try it once and dont use it again thinking that its crap but they dont understand how it works because they want an "instant thing" rather than using it and taking the time to work things out.
For echelon I think they should have kept it the same cooldown. But for friendlies they should have changed it to just a map scan. Or change it to a snapshot like valorant scans, instead of a tracking scan.
spiders make this game so tiring. I have been maining this game since launch but I can realistically see this coming to an end specifically because of spiderbots. Theyre so frustrating to deal with its making the game genuinely not fun for me
The game feels really bad right now for some reason. I have massive framedrops, get shot around corners way more then before. The game felt way better before the update
@@Chrissy717 Hard disagree. BO4 was one of the best CoDs. They only needed to nerf a few abilities and send Zero to the shadowrealm and it would've been the best one. Btw BO4s abilities were WAY weaker than xDefiants.
I’ve had issues where my flash bangs don’t flash bang enemies and that’s been happening a lot. It’ll be right in front of them and nothing will happen to them
They destroyed the MK SSR. You now have to pull the trigger at exactly its fire rate's speed, otherwise it won't register. Most incosistent gun i've ever used.
You mean they balanced it to a point where you need skill to use it instead of just spamming the button and getting 2 tap kills across the map? Yeah, what a bummer...
New content is great, but there are 2 huge issues. 1) New bugs with the update: • Several abilities glitch out almost every match and won't recharge for the rest of the match. I've had this with Intel Suit and BioVida today, which are the only abilities I used. • Spider Bot can't be shot from your face once again. • Significant frame drops on PS5. • Increased game crashes on PC. 2) The competitive side of the game is underwhelming: • Ranked has some maps and modes that are not suitable for competitive play. • There is no Faction Draft, which I expected to be a no-brainer. No-one wants to play competitive with 8 Phantoms. • Top ranks have a max party limit of 2, which makes no sense for a teamwork focused game. • Custom games are still not here, which means that competitive teams can't practice or compete.
I've been a Hijack main since i unlocked it week 1, and have been waiting for some help. its so incredibly useful when the right situation arises. However, bc of the cooldown it always feels better to hold it for a worse situation. I have counted in TOTAL only 3 other players in any of my games so far playing hijack as well (lvl 75 ive played a bit) For those unfamiliar with the power behind Hijack, its not as simple as it sounds. When you use the Hijack ability it will hack EVERY HACKABLE PLACEMENT IN LOS (line of sight) In an escort match I had run into a full mag barrier squad and managed to hack 4 of those walls with one hack on a couple occasions. Needless to say each time 4 of their placements became mine.... my team swept those poor souls 😂
It is not that the highjack is a bad ability. I just feel it is kind of wasted. Other people have to use their abilities, and I have to be there when they do. So while I can clearly see the upside, most of the things the hack can do, an EMP could do too, and on top of that, if I had something else, I could use my ability alot more, and not only when the right situation is there.
@Krydolph depends on the playstyle I guess, I heavily focus on gunplay and find myself not using abilities at all on most other factions. Leaving me to fallback on biovida boost (which is nice for agressive run n gun) or the hijack, I find that since I've been running hijack I can now semi consistently return Cleaners fire drones (this nets a kill pretty often) so while I agree it can be niche, it still proves to be an incredible utility tool for me that I find no shortage of uses for. That's the beauty of options, other people might prefer to gain info or kill potential from their ability. I personally want something flexible that can unexpectedly turn the tide when I'm going to lose due to an ability. To each their own, I'm just glad the devs are working so hard to balance things 😁
The lack of a changes to how echelon wallhack works is pushing me away from this game . For real who got an idea to make this work for A WHOLE TEAM . Footsteps were too loud before S1 and I've got a feeling they buff it even further headphones gives heavy advantage and I can't use headphones as I suffer fatigue from sound that my character make moving around I just can't play in headphones in this game . I'm giving up on this game for Fev months if they sort out their problems I'll be back .
my connection got way worse and I also some games cannot use my Ability like the BioVida Boost. I have to change the fraction lol. The countdown/cooldown just gets missing
Faster battle pass progression is major cap... in pre season I could get up to half a level after a good match (without 2x battle pass XP), now I'm going 50 in 6 and get less than 1/5th of a level...
Also, sniper flinch should go downward instead of upward, it's supposed to be punishing and upward flinch with a sniper is more rewarding than punishing imo
That's weird, I remember playing XD on day 2 and I went 30 and 4 my first match, it was the Push Objective on that snow map and I got like... idk, 20% of the first Battle Pass Tier? I saw that, saw the shop prices and went "yeah, idk about this game" lol
@@UprisenGaming it's only rewarding when you aim at their groin and then fire when you get flinched. it will be around chest level. almost nobody is doing that though.
@@-Coded if aiming at groin = flinching to chest area, that means aiming at body = flinching to head area. And many people do aim at the body, that's why pro snipers' #1 tip to improve is to "aim higher". If you flinch downward however, you always deal less damage, no matter how high you aim, as it should be imo.
Phantom ult can no longer destroy another phantom ult in one shot and maybe a glitch but rn sometimes the ult cant break the mag barrier, spiderbot can no longer be taken out shooting the floor, rapid fire on the ar's are still glitched, the flash will be black but still white from the afterimage, to get the new operator you have to select it to do the challange and idk if its me but it feels like AimAssist feels much more sticky
Have you noticed that whenever you kill someone with a headshot, a little icon pops up in your crosshair for about 1/4 of a second, which is really annoying as it's very hard to see your reticle in case you're trying to shoot another player after the first kill
Been having a very frequent bug since the season 1 update. Almost every game my faction ability will be greyed out and unusable. I can use it maybe once or twice in a game, and then it won't let me use it for the rest of the game. I noticed it happens more often with the Echelon faction
Great that activating the 2X XP work like Battlefield. New season looks great but the matchmaking isnt really doing it lately, sometimes its severely off balance.
So, the "nerf" to mid air directional changes while bunny hopping was definitely them having a laugh? Or did I miss where they made a single mid air directional change cost your accuracy dearly?
I haven't played just yet since I got stuff I need to do and also one other game from 2016 was on sale (Its called SUPERHOT for anyone who is curious, great game. 10/10 IMHO) so I had to play that again, but I also think the GSK passive is just gonna be freaking OP and needs not a nerf, but just a complete change. Removing headshots from all guns is just simply stupid. No other way to put it frankly. Only way I could see it even remotely working is by making some add health thing to it like 10 extra points to the head, but even then the better ability would of just been something like a Tac Mask or Flak Jacket thing. Not a complete removal of being able to deal headshots to those players. Headshots should always be something that is rewarded, and its already bad enough with Phantoms with certain guns. But snipers in particular should always be a one shot kill to the head. I just don't see this working and honestly for competitive play this is even more stupid. Hope they switch that around in the future.
Netcode and Phantoms are still my biggest gripes with this game. Their healthpool is massive by comparison, and it's insane how many shots it takes to down ONE of them if you're not sniping and away from the objective. I've also had multiple insta down situations (with ar/smgs), while on my end, I'm dumping headshots, and it still takes a while to down someone.
I find it wild even while using phantom, how quickly a Cleaner seems to suck my health down, it seems like a lot of cleaners I run into have extremely amazing aim. My games lagged out, doesn’t even show my ping anymore and wow does that battle pass take forever to level up. I played TDM 3 games in a row with 30 kills each game or more and I still haven’t gotten level one of the BP completed. Not to mention, the battle pass and what’s included seems extremely underwhelming
ttk feels inconcistant, i mostly use phantoms, will get into engagements with non phantoms, shoot first won’t miss and they will still kill me and have like 30 health left, don’t understand it at all, most of the time we’re using the same gun too
Has there been any word on making objective score apply to weapon xp? I love playing objectives but it feels unrewarding to do so when all that counts for your gun is kill xp.
the passive of GSK makes so much sense now i was so confused getting hitmarkers in their heads. Def dont feel great about this, I don't want to have to scope in and realize oh its GSK i better not shoot their head. i would much rather see multiplier reductions around their whole body, and maybe just their upper torso and head have the same multiplier. Seems very poorly thought out on the dev's part
Might just be me but i hope they make the shield deployment for phantoms able to shot through but with reduced damage because nobody even uses them for obj and just uses it to get a cheesy win in gunfights.
Wait, Battle Pass tiers require less exp? I mean, I'm not going to complain but I blitzed through the pre season's pass without double exp in like 4 days. It's probably because the earnable weapons are pretty spaced out.
Yeah well abilities in games get more and more annoying an OP these days. I think the ability balancing in XDefiant is absolutely terrible. Tbh though, unless you're going full Overwatch mode, it's gonna be pretty difficult to make the abilities feel that balanced with each other.
I am going to hold off playing this game more, I am waiting till it's more ironed out. They still haven't added prestige mode yet as well, it's still being worked on
Is anybody noticing that you can only use the intel suit twice a match? Its been like that this whole day. It takes 45 seconds to get the first intel ability and another 45 to get it again(as intended in notes) BUT after you use your second intel ability, you wont get another use in 45 seconds…OR EVER! The limit is 2 a match for that radar ping!!! This ruined the radar ping intel suit ability
The lack of weapon balancing is low key disappointing tbh. I was hoping to see nerfs to the ACR and MP7 as well as buffs to the MDR, RPK, MP5, and M4A1.
M4 is actually pretty good, it’s usually a close to mid range AR in games and it can shred at those ranges in XDefiant. I do agree for the other three though, the MP5 is just ass for some reason
The spider drone is too op and needs a nerf immediately. Not being able to shoot it of your face is ridiculous The mag barrier cool down is too long now, for objective game modes it takes way to long to recharge. It was fine the way it was previously The frame rates on ps5 make the game unplayable There's also some weird sensitivity/ firing day thing going on when you ADS ( at least that's the case on ps5 anyway) Game in its current state, is infuriating, I'm not spending another second on this game until these issues are fixed.
Great update. Only issue is that the game is litterlay unplayable on PS5. Got shot so many times around a corner and everytime im in a gun fight my frames drop to like 15. Hope they fix that soon.😅
Changes seem decent. I wish they could slightly buff the damage for the M4A1, MP5 and the pump action shotgun as they can all seem weak at times. Also, I wish they could do it where there is a max of one faction ability per player (so there isn't a spam of Intel Suits and Spider Bots every game). I don't like the fact that the GSK faction doesn't receive a 1 shot kill from snipers. Maybe this was done to counter snipers, maybe especially quickscoping, but all I see it doing is creating inconsistent situations. :/ I also wonder how the connection is after this update, if it got any better.
agree with the weapon buffs you mentioned. i would only slightly disagree with limiting the faction to only 1 per player. i think if you did a max 2 on a team then it would be a good middle ground because going against 3 intel suits or more is simply isnt a good time.
This game has potential and I wanna like it more than I do… the dying around the corner thing when you know for a fact you made it around the corner is just maddening. Not to mention, if I see an enemy and quickly reposition to have a little bit of cover, while throwing my phantom shield at my feet, there’s no way the enemy should have time to jump or advance to where they can see me, aim down sights and beam me before my shield hits the floor. I don’t know what’s more frustrating, dying that way and the shield does hit the floor, or getting the sound animation for it deploying and realizing after I’m dead that it never even deployed. They gotta fix the bull crap man… it’s too fun of a game to suck this hard, and have devs that are so responsive but yet the “ net code “ just gets worse come the new season? Come on..
Discouraging people to use an ability is not the way to balance it. The bug that let you shoot the spider it while it was on you was already the perfect way to balance it. They should’ve just kept it it in.
They really cooked with this update, but they still need to focus on fixing the issues where players get shot through walls/cover or the damage ramp-up due to desync though. Shame they didn't nerf/rework the firebomb wich to some people (including me) is more frustrating sometimes than spider-bot.
I don't hate it, and it can be annoying at time but unlike the spider bot, if we talk purely on objective facts, the cleaner firebomb, is an objectively more balanced ability than the spiderbot is. The firebomb ability requires the cleaner to get very close to it's target, it also requires proper timing, and good game reading skills, even if you hate it which at time I do, It's still a risk/reward situation. On the other hand the spiderbot is a drop and forget ability, that's buggy, autotrack it's target, gives free information, and it's 90% of the time one of the strongest ability in defense in obj game mode, and a very strong ability in other game mode. It involves no risk for the player using it, no game reading skills, no nothing, just drop it and reap the benefit for free.
@@pierreollivier1 That is true and you are right, especially after devs unintentionally buffed the spider-bot, but I still stand with my opinion that Firebomb is also in not the best balance rn.
@@rockmycd1319 Always! People always cry about snipers! Even in games like Battlefield where you need to get a headshot to reliably kill a player in one shot they'll still cry and whine about snipers while using a weapon that's better in almost every way possible. Apparently, the only way they'll be happy is if snipers are gone altogether.🙄
the gsk passive is just stupid... it makes no sense that certain guns deal LESS damage on headshots, not to mention that this is the opposite of how r6 siege plays, where 1 headshot=instant death, makes sense... I thought IQs ability opf seeing equipment through walls wouldve made a whole lot more sense.
Been using the LVOA-C a fair amount and it seems like there might be a bug to do with the attachments that impact vert and horizontal recoil, e.g- using the muzzle brake decreases horizontal recoil as intended but increases the magnitude of the vert recoil quite significantly. Also, does anyone know if the rapid fire bug has been patched too?
BROOOOO why can't I shoot the Spiderbot anymore? It has NO effect to shoot it, now you HAVE TO melee it, and that DOES NOT work 100% of the time. Now when the spider jumps on my face I just stand there and accept my fate. >:(
the most problems i have are hackkers and leavers. Sooo many times i get headshoted by a sniper when i was shooting them , and people can leave and get 0 penalty, people doesnt care about the exp so they just leave if they see they are loosing
Well. I told myself I would play season 0, and then leave if they don't drastically change the Intel suit. 10 seconds ain't drastic enough. I'll be back next nerf. Thanks ace!
anyone else getting latency issues now? also, anyone else notice that a lot of the sweaty players are running phantoms? Edit: TDM is in the game, they have it on the next page…
The GSK passive is going to be massive for headglitching wheter you attacking/defending objectives
Yup for certain play styles this is the new meta faction
They will be meta in Mayday. This map is unbalanced as is...
@@neonarcticfox1856 the plane gon really be campy omg😄🤦🏽♂️
@@neonarcticfox1856 I hate that map zzz
They should just give that Siege bug where the head hitbox is bigger
It appears that you can no longer shoot the spiderbot off of your face. I have been hugged by many spiderbots tonight and I couldn't shoot even a single one off of my face.
g r e a t…
you have to melee now i believe
I dont know if its intended or not
So it wasnt just me
Yooooo I thought it was just me, idk if it’s a bug but how did they make it even MORE FRUSTRATING ?!?!?
They could simply change the intel suit to only the person using it can see the people or limit the amount of players per team that can select that character.
This would be a good change, revealed players are only visible to the user
If they nerf it like that then they'd need to increase its range threefold or greater, maybe extend its duration too.
Don’t forget the team play factor. You are supposed to assist your teammates with that ability the same way phantoms assist with their barriers
@@Warowo Maybe make the enemies show up ONLY on the minimap for you and your team. It would still be a strong ability, but more fair.
I would just say strip the wall hack part and make it like an advance UVA. This will force people to use the mini map and you would get way less info than wall hacks but still have plenty of it to be in an advantage.
PSA: Apparently you need to activate the challenge for unlocking GSK, or your score won't count towards the 700 000 score required! (I noticed this when it still said "0/700000" after a couple of matches)
Yea I found that after a few matches. The heartbreak I had
@@annpc5284 Way worse if someone notice it after a week... Having to activate it manually is so stupid I think it's safe to assume it was done intentionally in order to get more people to pay for unlocking it!
bruh 🤦
The game is starting to show it's dark ugly side.
Why do we have to activate it to begin with? If a new player just starts they should be able to unlock dedsec and GSK with the same xp.
Imagine 2 years from now (if this game lasts) and being a first time player, only getting half the factions.
@@Titan1x77bvalorant and other free games do this, it’s literally the industry standard. How tf is this them showing their ugly side? I swear people like ur try and find things to complain about, such a sad thing to do
2:10 I’ve been kicked for inactivity at least twice. There’s definitely a timer.
Its like a min i think
Maybe it only applies to certain modes or there's a workaround because I've had many games where a teammate is standing in spawn for an entire match without ever moving at all.
@Soloman_Gumbal The people I've been seeing AFK all game will be standing completely still so no indication of them using anti-afk kick macros or a rubber band.
@@TheXclusiveAceI agree this happens to me as well
Maybe the afk timer doesn’t start if you’re adjusting your class??? But I’ve been kick and also seen players never move & stay the entire game.
Would have taken a flat jacket passive instead of the "no headshot"
Same, hope it's changed to flak jacket later
That would have been a good choice.
Also would've been useful without being OP. This game seems to really rely on completely OP type abilities. Here's an Ultra that doubles your HP and gives you instantaneous regen, here's a small spider that takes multiple bullets to destroy that completely removes the enemies ability to do anything, here's a freakin' passive that gives you 8 extra damage per shot with fire damage that also hurts your health regen technically and another passive allows you 120 HP. Now Snipers/Marksman rifles are useless going for headshots against GSK? I don't say this often, but the ability/ultra/passive balancing in this game is actually cringe inducing. There is just no balance at all for it, despite the weapon balance being mostly alright.
I agree, Flak Jacket would be way cooler.
right lmao that shit is fucking stupid and just a crutch for bad players who need handholding to stay alive
Easiest way to balance the Intel suit is to make it ping the players. You can still see them through walls but you can’t track the like a wall hack. Ping them every 4 seconds like a submarine sonar.
Really need the shotgun's consistency to be improved
It seems like you can jump and shoot all yo want, even snipers you can make crazy jumpshots if just go for it. But if jump or slide with the shotgun the spread gets CRAZY high. So you have to run around like you didn't have a jump button if you want to so even semi decently with the shotgun.
The Biovida is bugged! You can only use it like 3 times in a match and then it's greyed out no matter what you do for the rest of the match.
You can change the ability back to the other one and then back to Bio Vida and it should work
Same with Intel suit.
Game is a bit more broken than before. Animations throwing grenades or equipment is messed up too.
@@Titan1x77b yea same thing as above. It's broken but the fix is just switch to the other ability and then back
It’s doing it for everything it seems. I run hijack all the time and was noticing it as well.
@@ShadowWarrior114I know that works but it shouldn’t even be a thing. Hopefully gets sorted soon
I play on PS5, has anybody else been suffering frame rate drops with the new patch?
Yup.
Yup
Yesss sir
Glad I’m not tweaking out then lol, thank you for the replies
Are ya set to 120hz?
The amount of times I've ALREADY headshot the sht out of a GSk and lost the gunfight with them at less then 10hp is INFURIATING! And for some odd reason I'm dying even further behind cover then ever before!!! Love the game, but GOT DAM SON! AND yall be careful the sweats are out HARD today!
When I used to play cod & apex, I would take clips on ps5 when I had a good moment I’d take a 15-30 second clip.
Funny thing about this game is the only time I feel the need to take a clip, is when I die when already around cover. It’s laughable how stupid it looks and how I know I was around cover. I agree, it’s worse than it was before. This game is fun, but if I sign off angrily when that happens too often, I don’t see the game lasting a while at least for me
@WhatsTheDylBr0 I agree. The Netcode will lose me. Not the jumping, not a hacker, not a snipe god, nothing but if this gets worse and not better I won't be able to stick through that.
Bunny hooping is still ridiculous overpowered and need's a proper nerf
it isn't
Honestly I love it. Adds skill gap
Lol
Yall still complaining about this?? I seriously never saw it as an issue because my aim is usually better than a bunny hoppers aim to begin with.
I'm telling you them "so called skilled players" that uses bunny hopping are absolutely terrible at the game if they remove jumping in the game, I guarantee it will be difficult for them to get kills. Bunny hopping is like sbmm, without it, you will see exactly how terrible you truly are at a game.
Kinda sucks they accidentally removed the kill counter to let you know what kill streaks you are on.
"Accidentally", I am sure they want people to focus on obj not kills
@@SkateClipsAndTips it is still needed to let you know what streak you are on specially in TDM
@@Lazarop99 in TDM it's understandable, but in obj modes kills/deaths shouldn't be shown
@@SkateClipsAndTips actually it’s working now I guess it was a quick fix lol
I literally started shaking butt when I saw this 😥😥
Wooo more xdefiant content!!
Pretty excited for "additional crash fixes"
As someone who often is "that guy" with the spider bot. I have played deadsec a lot more than any other faction, and only 2 games or so with highjack. Even I think they buffed the spiderbod too much! And this has nothing to do with the patch notes - but something that I find very problematic!
Mark is on record for saying something along the lines of "There will be no stealth nerfs or buffs, we will tell you about everything"
But here we have a significant change to gameplay, and I have seen almost no one talk about it, and certainly nothing from the Xdefiant team about it!
It used to be, if the spider bot jumped you, you could look down, shoot, and get it off that way. Even that would still take you of the game a bit, but a lot less than if you waited and let it do its thing.
Now this don't work. So when I as a deadsec follow my spiderbot around and it jumps someone, I know they are fucked! Then add they wont ignore ppl because they jumped them before, and wont be wasted if a teammate also have the bot. Adds up to a huge buff! And even though I cant send out as many as I used to, 40 second cooldown, still leaves me a lot of bots to send out.
I know. You can shoot it if you see/hear it, some say you can even melee it if times right, you can emp and hack. But often you are sprinting around this game, and you meet it right at a corner with no way to react. I really the feel the oportunity to shoot it off was nice, even if it wasn't a planned feature, it was something we all learned to do, and a good way to do it.
They could also add some button mash combo you had to push to grap it off your face and throw it away.
I have never really chimed in on the whine about spiderbot, because while annoying, it wasn't as bad as ppl often made it out to be - but now... Now I am on team "Fuck spiderbot"
Ive seen alot of people whine about the headshot passive but i think its cool that a game actually made balistic helmets actually stop a fucking bullet.
A ballistic helmet is not stopping a 50. Cal sniper lmao
@@eastonlucas4123 It'd do more than not having one
And might wanna try Google because they make helmets rated for 50 cal my man.
@@jonahsmith8595 Nope, not a 50.cal thats fired from a sniper rifle, they are literally designed to pierce tanks🤣
@@eastonlucas4123they both fire 50 bmg
No matter how many nerfs you hit Spiderbot with, people are still going to use it until hijack can affect most abilities.
Hijack is vicious against GSK but useless against Echelon, Cleaners, and ehh, against Libertad and Phantoms.
It’s acc really good against phantoms cus flipping the shield gives u a free kill
@Will-zi6fn I said it's ehh because Mag Barrier has a longer cooldown, and if they already have the wall up, they usually are ADS'd. Having to use the hijack animation before trying to fight a pre-mag barrier Phantom will never be as efficient as tossing an EMP from around the corner.
Admittedly, when Hijack does work fast enough, it's always funny watching the Phantom send an angry emoji. Unless there are like 4+ Phantoms on the other team, I'll take Spiderbot and EMPs or just another faction entirely.
@@admiralalyssa I usually run emps as well for the barrier but they take to long to pop sometimes and I just end up dying
as far as i know to use hijack you dont have to be able to see a mag barrier , you can hack it from around a corner and iv had my spider bot hijacked and sent back to a team mate you just have to be aware and quick enough , also the cleaners drone can be hacked and sent straight back to the player that sent it but again you have to be quick and possibly out of the range of it or see it going across the map , a lot of ppl try it once and dont use it again thinking that its crap but they dont understand how it works because they want an "instant thing" rather than using it and taking the time to work things out.
For echelon I think they should have kept it the same cooldown. But for friendlies they should have changed it to just a map scan.
Or change it to a snapshot like valorant scans, instead of a tracking scan.
spiders make this game so tiring. I have been maining this game since launch but I can realistically see this coming to an end specifically because of spiderbots. Theyre so frustrating to deal with its making the game genuinely not fun for me
Does the end of match xp even matter? Ooohhh my number went up. It means nothing
Player levels don't matter when you aren't rewarded for it
Season pass
Unlock the new faction
To get the new faction faster! I think maybe it is also tied to battlepass progression?
Showing my support. Thanks for the good work you put out for this game so far!
The game feels really bad right now for some reason. I have massive framedrops, get shot around corners way more then before. The game felt way better before the update
My biggest thing is I just wish there were more challenges
Thank you for covering this game. I used to watch you when I played COD but don't like the new COD games so I have missed you. Hope you're doing well.
Why did they remove the headshot multiplier for the Faction from the game with a one shot headshot 😅
Faxx
I think a good change to the spider bot would be. Instead hugging the face it should wrap around your leg and disable your sprinting and jumping.
Im so sad Search and Destroy did not make it.
Primary search an destroy😢
It should come this season though. Maybe in a month when the next map drops
@@keyycee5547 thank you and now is good game the first descendant free to play maybe for you
@@malinowywyjadacz4549 steam reviews are bad, should i try it?
Honestly as someone who mained Zero in BO4 seeing hijack buffed for Dedsec makes me happy
It's always so "fun" to get killed by your own Killstreaks...
My god, I remember that shit.
I swear to god, BO4 was probably of the top 3 worst CoD of its time before nearly all Warzone era CoDs dethroned it.
@@Chrissy717I love BO4, it’s my favorite cod after BO1 and BO2
@@Chrissy717 Hard disagree. BO4 was one of the best CoDs. They only needed to nerf a few abilities and send Zero to the shadowrealm and it would've been the best one. Btw BO4s abilities were WAY weaker than xDefiants.
@@Chrissy717I wouldn’t say bo4 is amazing but it’s def above average.
I’ve had multiple games in a row where I can’t call in the radar ability and where my grenades don’t explode while using the same faction
I’ve had issues where my flash bangs don’t flash bang enemies and that’s been happening a lot. It’ll be right in front of them and nothing will happen to them
They destroyed the MK SSR. You now have to pull the trigger at exactly its fire rate's speed, otherwise it won't register. Most incosistent gun i've ever used.
Bot
I played mk after the patch and didn't notice a difference lol, I suppose it punishes spammy players then
You mean they balanced it to a point where you need skill to use it instead of just spamming the button and getting 2 tap kills across the map? Yeah, what a bummer...
Sounds good to me
Hope not. I was clapping cheeks last night w it
New content is great, but there are 2 huge issues.
1) New bugs with the update:
• Several abilities glitch out almost every match and won't recharge for the rest of the match. I've had this with Intel Suit and BioVida today, which are the only abilities I used.
• Spider Bot can't be shot from your face once again.
• Significant frame drops on PS5.
• Increased game crashes on PC.
2) The competitive side of the game is underwhelming:
• Ranked has some maps and modes that are not suitable for competitive play.
• There is no Faction Draft, which I expected to be a no-brainer. No-one wants to play competitive with 8 Phantoms.
• Top ranks have a max party limit of 2, which makes no sense for a teamwork focused game.
• Custom games are still not here, which means that competitive teams can't practice or compete.
I've been a Hijack main since i unlocked it week 1, and have been waiting for some help. its so incredibly useful when the right situation arises. However, bc of the cooldown it always feels better to hold it for a worse situation. I have counted in TOTAL only 3 other players in any of my games so far playing hijack as well (lvl 75 ive played a bit)
For those unfamiliar with the power behind Hijack, its not as simple as it sounds. When you use the Hijack ability it will hack EVERY HACKABLE PLACEMENT IN LOS (line of sight)
In an escort match I had run into a full mag barrier squad and managed to hack 4 of those walls with one hack on a couple occasions. Needless to say each time 4 of their placements became mine.... my team swept those poor souls 😂
It is not that the highjack is a bad ability. I just feel it is kind of wasted. Other people have to use their abilities, and I have to be there when they do. So while I can clearly see the upside, most of the things the hack can do, an EMP could do too, and on top of that, if I had something else, I could use my ability alot more, and not only when the right situation is there.
@Krydolph depends on the playstyle I guess, I heavily focus on gunplay and find myself not using abilities at all on most other factions. Leaving me to fallback on biovida boost (which is nice for agressive run n gun) or the hijack, I find that since I've been running hijack I can now semi consistently return Cleaners fire drones (this nets a kill pretty often) so while I agree it can be niche, it still proves to be an incredible utility tool for me that I find no shortage of uses for. That's the beauty of options, other people might prefer to gain info or kill potential from their ability. I personally want something flexible that can unexpectedly turn the tide when I'm going to lose due to an ability. To each their own, I'm just glad the devs are working so hard to balance things 😁
The lack of a changes to how echelon wallhack works is pushing me away from this game . For real who got an idea to make this work for A WHOLE TEAM . Footsteps were too loud before S1 and I've got a feeling they buff it even further headphones gives heavy advantage and I can't use headphones as I suffer fatigue from sound that my character make moving around I just can't play in headphones in this game . I'm giving up on this game for Fev months if they sort out their problems I'll be back .
Have you noticed that they have fixed the rapid fire attachments on the ARs or not?
I was using the M-16 after patch maybe it was just me it seemed weaker or not shooting as fast
I somehow got into a match of CTF on Rockefeller and that map is something else, probably the most fun I had since the game came out!
Any clips?
Played hot shot on it, it was fun
I got in 2 games of CTF on Rockefeller earlier and though it was great.
@@savy957 there you go /watch?v=3AyjJtKMWwY
@@savy957 any form of lenk seems to get deleted by Ace's comment settings so put this behind the ?v= part of a video lonk lmao 3AyjJtKMWwY
I think there is a kick counter. Ive seen it one time or another. 😬
my connection got way worse and I also some games cannot use my Ability like the BioVida Boost. I have to change the fraction lol. The countdown/cooldown just gets missing
Ya know.. I genuinely forgot XDefiant was a thing until my PS5 notified me that XDefiant had finished updating 😂😂
Right when I needed it, my man!
Faster battle pass progression is major cap... in pre season I could get up to half a level after a good match (without 2x battle pass XP), now I'm going 50 in 6 and get less than 1/5th of a level...
Also, sniper flinch should go downward instead of upward, it's supposed to be punishing and upward flinch with a sniper is more rewarding than punishing imo
That's weird, I remember playing XD on day 2 and I went 30 and 4 my first match, it was the Push Objective on that snow map and I got like... idk, 20% of the first Battle Pass Tier? I saw that, saw the shop prices and went "yeah, idk about this game" lol
@@UprisenGaming it's only rewarding when you aim at their groin and then fire when you get flinched. it will be around chest level. almost nobody is doing that though.
@@-Coded if aiming at groin = flinching to chest area, that means aiming at body = flinching to head area. And many people do aim at the body, that's why pro snipers' #1 tip to improve is to "aim higher". If you flinch downward however, you always deal less damage, no matter how high you aim, as it should be imo.
Phantom ult can no longer destroy another phantom ult in one shot and maybe a glitch but rn sometimes the ult cant break the mag barrier, spiderbot can no longer be taken out shooting the floor, rapid fire on the ar's are still glitched, the flash will be black but still white from the afterimage, to get the new operator you have to select it to do the challange and idk if its me but it feels like AimAssist feels much more sticky
05:00 The "WEEEEEEE" Ace button you were looking for
Have you noticed that whenever you kill someone with a headshot, a little icon pops up in your crosshair for about 1/4 of a second, which is really annoying as it's very hard to see your reticle in case you're trying to shoot another player after the first kill
Spam jumping still needs looked at, I honestly think that the sweet spot is two jumps them penalty sway sets in, not three then penalty.
Looking forward to hopping on after I get off work!!
Aches is a big fan of you, I’m sure you’ll get a creator code.
Been having a very frequent bug since the season 1 update. Almost every game my faction ability will be greyed out and unusable. I can use it maybe once or twice in a game, and then it won't let me use it for the rest of the game. I noticed it happens more often with the Echelon faction
Great that activating the 2X XP work like Battlefield. New season looks great but the matchmaking isnt really doing it lately, sometimes its severely off balance.
Stealth Nerf: The Phantoms energy shotgun in his ult seems to have shorter range.
I would like to see a damage drop off for the smgs as they can outgun most weapons in mid range due to their higher rate of fire
S1 looks awesome
FOUR BARRELS
FOUR BARRELS
FOUR BARRELS
FOUR BARRELS
So, the "nerf" to mid air directional changes while bunny hopping was definitely them having a laugh? Or did I miss where they made a single mid air directional change cost your accuracy dearly?
I think GSK would feel better if you can deploy the wire quicker, it takes 2 melees to take one out, and you only get 2 charges
I haven't played just yet since I got stuff I need to do and also one other game from 2016 was on sale (Its called SUPERHOT for anyone who is curious, great game. 10/10 IMHO) so I had to play that again, but I also think the GSK passive is just gonna be freaking OP and needs not a nerf, but just a complete change.
Removing headshots from all guns is just simply stupid. No other way to put it frankly. Only way I could see it even remotely working is by making some add health thing to it like 10 extra points to the head, but even then the better ability would of just been something like a Tac Mask or Flak Jacket thing. Not a complete removal of being able to deal headshots to those players.
Headshots should always be something that is rewarded, and its already bad enough with Phantoms with certain guns. But snipers in particular should always be a one shot kill to the head. I just don't see this working and honestly for competitive play this is even more stupid. Hope they switch that around in the future.
Netcode and Phantoms are still my biggest gripes with this game. Their healthpool is massive by comparison, and it's insane how many shots it takes to down ONE of them if you're not sniping and away from the objective. I've also had multiple insta down situations (with ar/smgs), while on my end, I'm dumping headshots, and it still takes a while to down someone.
You are heavily exaggerating, but I 100% agree
I find it wild even while using phantom, how quickly a Cleaner seems to suck my health down, it seems like a lot of cleaners I run into have extremely amazing aim. My games lagged out, doesn’t even show my ping anymore and wow does that battle pass take forever to level up. I played TDM 3 games in a row with 30 kills each game or more and I still haven’t gotten level one of the BP completed. Not to mention, the battle pass and what’s included seems extremely underwhelming
ttk feels inconcistant, i mostly use phantoms, will get into engagements with non phantoms, shoot first won’t miss and they will still kill me and have like 30 health left, don’t understand it at all, most of the time we’re using the same gun too
Has there been any word on making objective score apply to weapon xp? I love playing objectives but it feels unrewarding to do so when all that counts for your gun is kill xp.
the passive of GSK makes so much sense now i was so confused getting hitmarkers in their heads. Def dont feel great about this, I don't want to have to scope in and realize oh its GSK i better not shoot their head. i would much rather see multiplier reductions around their whole body, and maybe just their upper torso and head have the same multiplier. Seems very poorly thought out on the dev's part
Might just be me but i hope they make the shield deployment for phantoms able to shot through but with reduced damage because nobody even uses them for obj and just uses it to get a cheesy win in gunfights.
Wait, Battle Pass tiers require less exp? I mean, I'm not going to complain but I blitzed through the pre season's pass without double exp in like 4 days. It's probably because the earnable weapons are pretty spaced out.
I wish game devs would just stop adding wallhacks as skills in their games. Minimap is good enough work with that instead.
Rs I can’t stand how they do this shxt
Yeah well abilities in games get more and more annoying an OP these days. I think the ability balancing in XDefiant is absolutely terrible. Tbh though, unless you're going full Overwatch mode, it's gonna be pretty difficult to make the abilities feel that balanced with each other.
I think there are so much players that ignore the mimimap
Its the same abilities in these "hero shooters". Wall hacker, shield guy, healer guy, invisible guy. No creativity at all...
@@thomasg.1351 yeah, we call those unskilled players. The Minimap is there for a reason, you're meant to learn how to read it.
Spiderbot cooldown is still 25 seconds and you can't shoot them from your face anymore. Hopefully they fix this bug asap.
I am going to hold off playing this game more, I am waiting till it's more ironed out. They still haven't added prestige mode yet as well, it's still being worked on
Anyone else having performance issues on ps5?
Flippin finally a head shot icon I the kill feed. Been asking or it since day 1
guys...ithink...ithink we're witnessing the beginning of something that might tip the scale...could Co....nvm.. .....
Is anybody noticing that you can only use the intel suit twice a match? Its been like that this whole day. It takes 45 seconds to get the first intel ability and another 45 to get it again(as intended in notes) BUT after you use your second intel ability, you wont get another use in 45 seconds…OR EVER! The limit is 2 a match for that radar ping!!! This ruined the radar ping intel suit ability
Sounds like a good update overall. Still wish the spiderbot didn't exist and I'm worried about GSK's flash shield, but overall pretty good :)
The lack of weapon balancing is low key disappointing tbh. I was hoping to see nerfs to the ACR and MP7 as well as buffs to the MDR, RPK, MP5, and M4A1.
This
No nerfs
@@jcZo23 Refusal to nerf anything is how you end up with CoD Ghosts level of TTK.
The weapons are barely any different from each other, so who cares.
M4 is actually pretty good, it’s usually a close to mid range AR in games and it can shred at those ranges in XDefiant. I do agree for the other three though, the MP5 is just ass for some reason
Looking forward to trying out the new content.
The spider drone is too op and needs a nerf immediately. Not being able to shoot it of your face is ridiculous
The mag barrier cool down is too long now, for objective game modes it takes way to long to recharge. It was fine the way it was previously
The frame rates on ps5 make the game unplayable
There's also some weird sensitivity/ firing day thing going on when you ADS ( at least that's the case on ps5 anyway)
Game in its current state, is infuriating, I'm not spending another second on this game until these issues are fixed.
So whats going on with the broken fire rate attachments? They must know about it surely
Great update. Only issue is that the game is litterlay unplayable on PS5. Got shot so many times around a corner and everytime im in a gun fight my frames drop to like 15. Hope they fix that soon.😅
Changes seem decent. I wish they could slightly buff the damage for the M4A1, MP5 and the pump action shotgun as they can all seem weak at times. Also, I wish they could do it where there is a max of one faction ability per player (so there isn't a spam of Intel Suits and Spider Bots every game).
I don't like the fact that the GSK faction doesn't receive a 1 shot kill from snipers. Maybe this was done to counter snipers, maybe especially quickscoping, but all I see it doing is creating inconsistent situations. :/
I also wonder how the connection is after this update, if it got any better.
agree with the weapon buffs you mentioned. i would only slightly disagree with limiting the faction to only 1 per player. i think if you did a max 2 on a team then it would be a good middle ground because going against 3 intel suits or more is simply isnt a good time.
Bro it was never a shot through cover... It's always around a corner, why are we playing like maybe it's not 😂
This game has potential and I wanna like it more than I do… the dying around the corner thing when you know for a fact you made it around the corner is just maddening. Not to mention, if I see an enemy and quickly reposition to have a little bit of cover, while throwing my phantom shield at my feet, there’s no way the enemy should have time to jump or advance to where they can see me, aim down sights and beam me before my shield hits the floor. I don’t know what’s more frustrating, dying that way and the shield does hit the floor, or getting the sound animation for it deploying and realizing after I’m dead that it never even deployed. They gotta fix the bull crap man… it’s too fun of a game to suck this hard, and have devs that are so responsive but yet the “ net code “ just gets worse come the new season? Come on..
Discouraging people to use an ability is not the way to balance it. The bug that let you shoot the spider it while it was on you was already the perfect way to balance it. They should’ve just kept it it in.
My inspect button is not working
They really cooked with this update, but they still need to focus on fixing the issues where players get shot through walls/cover or the damage ramp-up due to desync though.
Shame they didn't nerf/rework the firebomb wich to some people (including me) is more frustrating sometimes than spider-bot.
I don't hate it, and it can be annoying at time but unlike the spider bot, if we talk purely on objective facts, the cleaner firebomb, is an objectively more balanced ability than the spiderbot is. The firebomb ability requires the cleaner to get very close to it's target, it also requires proper timing, and good game reading skills, even if you hate it which at time I do, It's still a risk/reward situation.
On the other hand the spiderbot is a drop and forget ability, that's buggy, autotrack it's target, gives free information, and it's 90% of the time one of the strongest ability in defense in obj game mode, and a very strong ability in other game mode. It involves no risk for the player using it, no game reading skills, no nothing, just drop it and reap the benefit for free.
@@pierreollivier1 That is true and you are right, especially after devs unintentionally buffed the spider-bot, but I still stand with my opinion that Firebomb is also in not the best balance rn.
The irony of the GSK taking less headshot damage. For those who remember old siege before the hitbox changes
Am I the only one that thinks firebombs cool down is too fast?
Has anyone had sniper flinch before being shot? I had that happen a few times or so it seemed
Yes all the time
People will still cry for snipers to get nerfed lol
@@rockmycd1319 Always! People always cry about snipers! Even in games like Battlefield where you need to get a headshot to reliably kill a player in one shot they'll still cry and whine about snipers while using a weapon that's better in almost every way possible. Apparently, the only way they'll be happy is if snipers are gone altogether.🙄
Man I'm torn between "Wow, the new camos look nice" and "I want my firearm to look like a normal firearm"
the gsk passive is just stupid... it makes no sense that certain guns deal LESS damage on headshots, not to mention that this is the opposite of how r6 siege plays, where 1 headshot=instant death, makes sense... I thought IQs ability opf seeing equipment through walls wouldve made a whole lot more sense.
Been using the LVOA-C a fair amount and it seems like there might be a bug to do with the attachments that impact vert and horizontal recoil, e.g- using the muzzle brake decreases horizontal recoil as intended but increases the magnitude of the vert recoil quite significantly. Also, does anyone know if the rapid fire bug has been patched too?
Enemy footsteps location seem better, unless they're above/below you lol
I love using the spiderbot so much fun
BROOOOO why can't I shoot the Spiderbot anymore? It has NO effect to shoot it, now you HAVE TO melee it, and that DOES NOT work 100% of the time. Now when the spider jumps on my face I just stand there and accept my fate. >:(
the most problems i have are hackkers and leavers. Sooo many times i get headshoted by a sniper when i was shooting them , and people can leave and get 0 penalty, people doesnt care about the exp so they just leave if they see they are loosing
Damn that faction got that new helmet from the acolyte.
They added Bandit, Jager and Blitz's abilities from R6 lets goo haha
Double nerf to the Phantoms is a garbage idea
Is it me or it lags a little bit? I don’t feel it that smooth as before the update
That’s the first thing I noticed when I started playing, it doesn’t feel smooth
Is the hit register fixed? I played 5 back to back games with zero kills and raged quit a few weeks ago. Seems the devs didn’t mention this disaster.
Well. I told myself I would play season 0, and then leave if they don't drastically change the Intel suit. 10 seconds ain't drastic enough. I'll be back next nerf. Thanks ace!
anyone else getting latency issues now?
also, anyone else notice that a lot of the sweaty players are running phantoms?
Edit: TDM is in the game, they have it on the next page…
they also removed the killstreak counter unless I’m mistaken but I didn’t see it in game
There’s an afk timer I’ve been kicked a couple times and the only annoying ability is the spider bot