I wont say close to exceeding but close to improving from where the developers just decided to live it at its worst condition or just beta version and call it a game.
City Skylines 2 is going to be insane after a year for sure with the mods we have already I can see how crazy and realistic cities can go in the future.
I love how you were able to make it look like actual apartment complexes, I feel like this is sorely missing from my city. Absolutely amazing creativity!
This is really fantastic Sully. Great work. Thanks for including the detailing timelapse as well. It's nice to see the good props you've found that already exist in the game 👍
@@sully_skylines ha, that’s great. I keep trying to record gameplay but, it always ether looks horrible or it overloads my GPU. Eventually I’ll figure it out but for now I can just play. It’s a fantastic game.
@sully_skylines do you know of any conflict that would enable me to work with the invisible pedestrian and car paths but not the parking paths? Seems that I can bring up the tool to allow me to work with the other two, but not the parking paths… I made sure that I have parking unlocked, but it doesn’t give me the ability to place the path. Have you seen that before?
I dropped the game a while back because I got so used to Anarchy and Move It in CS1 that I really missed the feature in CS2, also the lack of detailing really made me feel a bit letdown. Seeing this mod at work really makes me want to jump back into the game!
Very informative video! I just found out: You can create also underground carparks! Drag a road (with sidewalks) from ground lvl to underground lvl. Then extend the road a bit at the same depth. Remember the depth underground. Then drag the the invisible road with parking at the same depth from the road that you placed underground.
So fantastic!! 🎉 I've been reluctant to try the "unofficial" mods thus far, just to try and avoid any glitches when they release the official support, but this video is making it awfully hard to wait! 😅 Great job with this, Sully!
I know I'm stalking you with (now #3) comment(s) but you saved my city. Thank you. Just totally brilliant to be able to take a triangle shaped block and put parking in the middle verses grass. Sacrifice two lots and you have a functional area that keeps the traffic in check (along with the parking -- added bonus -- but the real solve was the traffic and the parking mechanic getting out of hand). I just wish it could be measured in-game like the pre-fab lots.
@@GiuseppeBey in future yes, once we have the tools and stuff I want to do it all to the standard I want! Likely once PDXmods is out I think 🙌 also have plans for a big BIG series but I’ll probably need to make hundreds of assets for it first 😂
This is great, I’m gonna have to experiment with this. A big source of my traffic is the indirect connection of parking lots to roads - maybe if I connect the invisible road directly to the road it will make a normal intersection and thus I could place a roundabout, turning lanes or traffic light to improve efficiency
THAT'S EXACTLY WHAT I NEEDED, I'VE BEEN LOOKING FOR IT ON DEV MOD WITH INVISIBLE PARKING LOT BUT THEY DIDN'T WORK, I WISH THEY WOULD BUT I HAVEN'T FOUND THAT INVISIBLE ROAD, THAT'S JUST AMAZING ! COUPLE OF DAYS OF FUN NOW !
Game changer - pun intended. Thank you. What a difference this will (and does) make. I must admit that I rage quit last night due to the parking flaws. Went back in today to build one of your custom lots. Problem solved and it looks like it should in the one neighborhood I tried. Off to fix the others. 🙂
That's what i've been wanting for my city! Thank you so much! This looks soo good! I think that kind of parking spaces should be implemented into base game. This is so easy...
I love this for parking around multifamily and apartment buildings. We design these at work and there is always large parking areas around for the, sometimes, hundreds of parking stalls. I understand why this isn't in the base game, it is a major amount of detailing and design, but it really makes the city feel more real.
I think its very powerful how we can draw out surfaces/pavements. In CS1 we had to eirher use the block pavement assets or use PO to shape them out; in this game though, it seems a lot more powerful and gets me excited for what modding could be for this game!
parking creation should be vanilla and seeing how easy it is to implement with dev mode and road anarchy (basically like road building) I wish they include it soon
Oooo... actual video of this. Had only seen some stills and was literally about to fire up CS and give it a try myself. Park that for 10mins then! (Oh, excuse the pun...)
@@sully_skylines I'd played about with the invis 2-way 1-lane for making driveways and custom access areas, surfacing over them with sand or ore. Wasn't until someone on the modding discord showed a couple of pics that I realised that's what the perpendicular ones did.
@@sully_skylines I'd played about with the invis 2-way 1-lane for making driveways and custom access areas, surfacing over them with sand or ore. Wasn't until someone on the modding discord showed a couple of pics that I realised that's what the perpendicular ones did.
@@tigonologdring9189 yeah but as you couldn’t delete them until the recent Anarchy update they were kinda difficult to use until now. Such an amazing addition. Makes cities feel so much more realistic!
@@sully_skylinesI know, yenyang's a godsend! The bit about not connecting them? Yeah, that... some very weird manoeuvring if you're not careful. And not being able to delete... ironman stuff, with a hot reload key.
Thanks for all your help and explanations about the different mods and assets in Cities Skylines. I learn so much and always try to implement one or the other myself. Have a good time and thanks again for all the work. 😊🙋♂
I haven't played this game for a couple weeks because I have been so busy at work. May call in a day and scratch my itch to play the game again. I really enjoy Cities Skylines
Sully your video is amazing. I really like that it is focused on one theme, where you are showing a lot of examples and detailed how to tutorial. As your approach differs from major UA-camrs, I believe this could be your nieche which can attract more viewers. Other UA-camrs are packing these information into long vids, where they are building their city and it is hard to find usefull bits in there. To be honest, I lack imagination, or you can say creativity, so I am looking for inspiration and in this video you gave me exactly that. I learned how I can do custom car parks and also a lot of examples how I can use it. I believe I am not the only one who would appreciate more vids like this one. And it does not matter if it would be detailing, mods, intersections, layouts or where to put service building, or just any usefull tips. Keep up with good work.
Thank you @martinsvitek7621 I really appreciate that. Yep I’ve been enjoying doing the new mod videos and how to tutorial type stuff. Only a recent thing I’ve started but they also help as doesn’t take me weeks to do a video and can get them done quicker unlikely the really detailed builds. I’ll continue to do more 🙌
This is awesome!!! The lack of parking in the base game was a huge immersion breaker. At least where I live It is common to have 2 parking spots for a unit on medium density housing. The fact that base Game has 200+ unit building with no parking never made any sense to me.
Sweet!! Really good job. I do not know how to do it but if you can lower the sound level of the music your voice would be heard more easily. At least for me :)
Yes I agree with you, I’ve not been totally happy with the audio on any of my videos yet, I’m still learning haha it’s difficult 😅. I hope it’s getting a little better each video, and I will try and make the music lower next time (or voice louder) 👍
@Sully, I have a few questions, are you an architect or designer? Has PDX/CO tried to hire you? You are seriously talented man and everything I see from you is just a work of art!
@garyklyce713 ah thank you! yes I am a designer (good guess 😅) but no they haven’t tried to hire me haha although I have collabed with them a few times 👍
Great stuff! good info to know thanks! I always wondered what the extra buttons on anarchy were for 😅 ps. is it just me or was the sandboxes being used as planters more mind blowing than the parking itself? 200IQ maneuvers
I just wish the decals would also work as parking spots, I need a tiny parking space behind a commercial zone but the funcional tool doesn't fit. but this is an amazing progress
As the parking mechanic has started to become a real problem - for me - in game, I appreciate this solve. Thank you! I think the DEVs messed up. Once you get to a sizable enough city, there are simply not enough parking spaces -- God forbid you don't want them on the street -- and the Sims start using the in-game lots as min-roundabouts. It's a traffic PITA. This might really work. Thank you, again.
it's not showing the advanced bulldozing options for me ( gameplay manipulation / bypass confirmation / etc ). Do I need to check another box in some menu?
Amazing work! How did you place those buses? Just "Bus01" from asset menu? I thought they will driving after placing or crash the game. Was waiting for this moment in the video, but you didn't show it up :(
Great tip! I'll try to put it in practice! I've noticed though there's a flaw when you create parking lots with more than one entrance: there will be vehicles crossing them as if they were regular streets, just because that's a shortcut. Is there anything to prevent this apart from sticking to just one access point?
I wouldn’t say it’s a flaw, it’s just the games pathfinding. Vehicles will pick the fastest route. In future if we get a TMPE mod or similar, we can hopefully drop the speed limit in parking lots which hopefully may make vehicles pick the road still as it’s faster 👍
as someone who uses mods but hasn't touched the DEV mode yet i was kinda holding out for an actual prop library mod, but when you place the individual car park spacing decals do cars actually use them as spaces aswell or do you need to place an invisible space marker or something ?
It’s so beautiful watching this game improve so much over time, we are so close to exceeding the abilities of cs1 which is really exciting and crazy.
And all that without official mod support or their own 'workshop'.
I wont say close to exceeding but close to improving from where the developers just decided to live it at its worst condition or just beta version and call it a game.
@@moonrammer12 Developers had nothing to do with it, they were forced by publisher to rush the release.
City Skylines 2 is going to be insane after a year for sure with the mods we have already I can see how crazy and realistic cities can go in the future.
Verdade
@@JASIEL699 Você traduziu e esqueceu que o cara é gringo kkkkkk meteu um "verdade" kkkkkk
@@zueiralandia696 kkk
Amazing!! What an addition to the game. Great job, Sully. My city will now get massive parking spaces 😅
I know right, such a great addition. Slowly but surely the game is getting very exciting!
Instructions unclear. City is now an asphalt wasteland.
realism!@@tomjewell2509
This just looks 👌
Car parks are fun! 🙌
I love how you were able to make it look like actual apartment complexes, I feel like this is sorely missing from my city. Absolutely amazing creativity!
This is really fantastic Sully. Great work. Thanks for including the detailing timelapse as well. It's nice to see the good props you've found that already exist in the game 👍
Thanks @jzeltman all the props are going to be the main focus of an upcoming video. I think you’ll find that one useful
Thanks for sharing! That's a nice way to fill in spaces realistically and create custom lots. CSL2 is shaping up! Nice time lapse at the end too.
Holy crap…that’s amazing, love it. Time to get excited about parking lots! 😀
I’ve never been so excited about car parks in my life. They’re my new favourite thing 😍
@@sully_skylines ha, that’s great. I keep trying to record gameplay but, it always ether looks horrible or it overloads my GPU. Eventually I’ll figure it out but for now I can just play. It’s a fantastic game.
@sully_skylines do you know of any conflict that would enable me to work with the invisible pedestrian and car paths but not the parking paths? Seems that I can bring up the tool to allow me to work with the other two, but not the parking paths… I made sure that I have parking unlocked, but it doesn’t give me the ability to place the path. Have you seen that before?
The detailing here is rather outstanding! This is going to totally change the way I play this game.
I dropped the game a while back because I got so used to Anarchy and Move It in CS1 that I really missed the feature in CS2, also the lack of detailing really made me feel a bit letdown. Seeing this mod at work really makes me want to jump back into the game!
That’s what I like to hear. Hopefully this can get you excited about and playing CS2 again 👍 there’s so much we can do!
Very informative video! I just found out: You can create also underground carparks! Drag a road (with sidewalks) from ground lvl to underground lvl. Then extend the road a bit at the same depth. Remember the depth underground. Then drag the the invisible road with parking at the same depth from the road that you placed underground.
Wow that's amazing. I haven't seen anyone else do this. Thanks!
You magnificent beast! Now this game is coming together. All hail the modders!
Just subed. Don't wanna miss your next videos, your way of building seems to be very similar to mine..
This is some great stuff and has really given me some inspiration to do something with custom car parks in my own cities.
Its a shame the plopable parking stalls do not work but still this is amazing!
Awesome video! This makes me unusually excited to get back into CS2!
Yay! That’s good to hear, car parks are so much fun 😆
a very, very useful video. Your channel its a very quality one currently and i'm sure that it will grows a lot.
Thank you! 🙏
So fantastic!! 🎉 I've been reluctant to try the "unofficial" mods thus far, just to try and avoid any glitches when they release the official support, but this video is making it awfully hard to wait! 😅 Great job with this, Sully!
I know I'm stalking you with (now #3) comment(s) but you saved my city. Thank you. Just totally brilliant to be able to take a triangle shaped block and put parking in the middle verses grass. Sacrifice two lots and you have a functional area that keeps the traffic in check (along with the parking -- added bonus -- but the real solve was the traffic and the parking mechanic getting out of hand). I just wish it could be measured in-game like the pre-fab lots.
Thanks for the comments @raytbrown2 I’m glad you’re enjoying the content and using these car parks in your city, makes such a difference dont they! 🙌
Awesome detailing, and a great low-key overview of Anarchy!
I absolutely LOVE that these things are possible. It makes cities feel so much more realistic!
This is another great video - to push the boundaries of City Skylines 2. I am so impressed how fast the decoration abilities evolved
this video and channel will blow up in a short time trust me
@GiuseppeBey thanks 🙏 very kind, glad you’re enjoying the content
@@sully_skylines are you thinking about making a series ? Lets play style. I would sit and watch you detail a city for hours.
@@GiuseppeBey in future yes, once we have the tools and stuff I want to do it all to the standard I want! Likely once PDXmods is out I think 🙌 also have plans for a big BIG series but I’ll probably need to make hundreds of assets for it first 😂
@@sully_skylines ill be waiting then 🙌
Pretty cool. the detailing at the end is really amazing and inspiring! 😃
This is great, I’m gonna have to experiment with this. A big source of my traffic is the indirect connection of parking lots to roads - maybe if I connect the invisible road directly to the road it will make a normal intersection and thus I could place a roundabout, turning lanes or traffic light to improve efficiency
Epic attention to detail. Hoping for more content from @Sully . Watching your Berlin build video right now, you’ve got skill.
this is such a amazing feature, thanks for sharing this and your video.
this is great, if the game didnt crash constantly on my system, id be using this... would love a dev mode tutorial though.
There’s a link in the videos description to a tutorial on Dev mode by Teddy Radko 👍 it’ll bring you up to speed
THAT'S EXACTLY WHAT I NEEDED, I'VE BEEN LOOKING FOR IT ON DEV MOD WITH INVISIBLE PARKING LOT BUT THEY DIDN'T WORK, I WISH THEY WOULD BUT I HAVEN'T FOUND THAT INVISIBLE ROAD, THAT'S JUST AMAZING ! COUPLE OF DAYS OF FUN NOW !
Game changer - pun intended. Thank you. What a difference this will (and does) make. I must admit that I rage quit last night due to the parking flaws. Went back in today to build one of your custom lots. Problem solved and it looks like it should in the one neighborhood I tried. Off to fix the others. 🙂
That's what i've been wanting for my city! Thank you so much! This looks soo good! I think that kind of parking spaces should be implemented into base game. This is so easy...
This is better than any Car Parking mods we had in CS1 tbh
I love this for parking around multifamily and apartment buildings. We design these at work and there is always large parking areas around for the, sometimes, hundreds of parking stalls. I understand why this isn't in the base game, it is a major amount of detailing and design, but it really makes the city feel more real.
Thankyou for pointing out this great feature. Great detailing as well, btw. 😀
First thing I've seen that makes me glad that this sequel happened
I think its very powerful how we can draw out surfaces/pavements. In CS1 we had to eirher use the block pavement assets or use PO to shape them out; in this game though, it seems a lot more powerful and gets me excited for what modding could be for this game!
Ah... The Shepard's Boy. Da Iawn.
This is so cool! Really hope this will be added as base game functionallity at some point.
parking creation should be vanilla and seeing how easy it is to implement with dev mode and road anarchy (basically like road building) I wish they include it soon
Oooo... actual video of this. Had only seen some stills and was literally about to fire up CS and give it a try myself. Park that for 10mins then! (Oh, excuse the pun...)
Yep I’ve been having a play with them last few days and they’re great, work really well!
@@sully_skylines I'd played about with the invis 2-way 1-lane for making driveways and custom access areas, surfacing over them with sand or ore. Wasn't until someone on the modding discord showed a couple of pics that I realised that's what the perpendicular ones did.
@@sully_skylines I'd played about with the invis 2-way 1-lane for making driveways and custom access areas, surfacing over them with sand or ore. Wasn't until someone on the modding discord showed a couple of pics that I realised that's what the perpendicular ones did.
@@tigonologdring9189 yeah but as you couldn’t delete them until the recent Anarchy update they were kinda difficult to use until now. Such an amazing addition. Makes cities feel so much more realistic!
@@sully_skylinesI know, yenyang's a godsend! The bit about not connecting them? Yeah, that... some very weird manoeuvring if you're not careful. And not being able to delete... ironman stuff, with a hot reload key.
This is bloody brilliant. I can't wait to use this!
Find it 2 will be essential here instead of the vanilla list, nice parking solution 😊❤
Thanks for all your help and explanations about the different mods and assets in Cities Skylines. I learn so much and always try to implement one or the other myself. Have a good time and thanks again for all the work. 😊🙋♂
WOW that look amazing and now its waiting for a NOOB like me that STApps includes this in his extended road tool set
Wow, you made those parking lots look really amazing!
You are single handed keeping this game alive mate!
Love the little graphic extras in your videos!
I haven't played this game for a couple weeks because I have been so busy at work. May call in a day and scratch my itch to play the game again. I really enjoy Cities Skylines
this is great simply for the fact these can have multiple entrances and exits so traffic won't build up so much in one place
Epic video mate. Looking forward to more like this.
Absolutely amazing - thank you for sharing this epic possibility with us... Cant wait to implement it in my build :D
Sully your video is amazing. I really like that it is focused on one theme, where you are showing a lot of examples and detailed how to tutorial. As your approach differs from major UA-camrs, I believe this could be your nieche which can attract more viewers. Other UA-camrs are packing these information into long vids, where they are building their city and it is hard to find usefull bits in there.
To be honest, I lack imagination, or you can say creativity, so I am looking for inspiration and in this video you gave me exactly that. I learned how I can do custom car parks and also a lot of examples how I can use it. I believe I am not the only one who would appreciate more vids like this one. And it does not matter if it would be detailing, mods, intersections, layouts or where to put service building, or just any usefull tips.
Keep up with good work.
Thank you @martinsvitek7621 I really appreciate that. Yep I’ve been enjoying doing the new mod videos and how to tutorial type stuff. Only a recent thing I’ve started but they also help as doesn’t take me weeks to do a video and can get them done quicker unlikely the really detailed builds. I’ll continue to do more 🙌
This is awesome 😮 Thanks for the detailing ideas!
Thanks a lot mate, this is a massive addition and great demonstration. Cheers
Just one word.
Speechless
😍😍😍
Yes! Thank you I've been making them but I haven't figured out how to have them actually park
How we just gotta figure out how to place cars as props instead of moving vehicles
This video is making me go back to SC2. Why is none of this already available in-game or workshop is beyond me.
This is awesome!!!
The lack of parking in the base game was a huge immersion breaker.
At least where I live It is common to have 2 parking spots for a unit on medium density housing. The fact that base Game has 200+ unit building with no parking never made any sense to me.
They look absolutely awesome!!
Man this video made me subscribe. Well done sir
Epic video and detail. Keep up the good work!!!!
Sweet!! Really good job. I do not know how to do it but if you can lower the sound level of the music your voice would be heard more easily. At least for me :)
Yes I agree with you, I’ve not been totally happy with the audio on any of my videos yet, I’m still learning haha it’s difficult 😅. I hope it’s getting a little better each video, and I will try and make the music lower next time (or voice louder) 👍
Modular parking lots should be vanilla in game!
Genius, and great looking detailing.
Finally! Something to fill those awkward triangular lots
Wow, I feel like I have been playing the game all wrong ! SUBSCRIBED
These add more character to the builds. Nice
Good job. Been wondering when this would be a feature. :)
Very cool! Thanks mate.
Bulldozer features moved to a mod called Better Bulldozer.
Yes I’ve mentioned it in the description. It changed after this video 👍
@Sully, I have a few questions, are you an architect or designer? Has PDX/CO tried to hire you? You are seriously talented man and everything I see from you is just a work of art!
@garyklyce713 ah thank you! yes I am a designer (good guess 😅) but no they haven’t tried to hire me haha although I have collabed with them a few times 👍
Wonderful it's really a game changer, I want to rebuild a new city right now 😊
Great stuff! good info to know thanks! I always wondered what the extra buttons on anarchy were for 😅 ps. is it just me or was the sandboxes being used as planters more mind blowing than the parking itself? 200IQ maneuvers
Thank you! Yeah the sandbox works so good! I’ve got more tips like that one for planters coming up soon in another vid 👍
Brilliant idea, thank you very much!
This game has so much potential for future DLCs they could make it all „vanilla“
this is definitely one of the games best features, it works so well
also whats the asset at 5:42 it looks really cool
Judt beautiful watching you do it.. Make it so easy..
Well hopefully as a console player we will have something similar in the asset editor when it comes to
This needs to become a first class, fully supported feature by CO.
Amazing. Keep up with good work ;-)
OMG Thank you for this video!!!!!
Peak gaming
I just wish the decals would also work as parking spots, I need a tiny parking space behind a commercial zone but the funcional tool doesn't fit.
but this is an amazing progress
Amazing!!!! Great finding!
Great video thanks Sully!! Car parks can be a work of art now! I will definitely use this in my cities 💜
Curved river parking is sleek af
Love the build, keep it up :)
This is so pretty, I feel so inspired after watching this 🙌🏽
Incredible video, but are you running any colour correction your game looks way more colorful then mine, mine feels washed out :(
Only settings in the game. No colour correction outside of that. Very soon I’ll be doing a video talking about this type of stuff and photo mode etc 👍
As the parking mechanic has started to become a real problem - for me - in game, I appreciate this solve. Thank you! I think the DEVs messed up. Once you get to a sizable enough city, there are simply not enough parking spaces -- God forbid you don't want them on the street -- and the Sims start using the in-game lots as min-roundabouts. It's a traffic PITA. This might really work. Thank you, again.
Not you think, they did, and it's barely recoverable for now.
Is it possible to make a customized bus terminal?
Well done!!😀
Interesting to see the vehicles use the car park on the corner as cut through 😂
great video thank you so much
it's not showing the advanced bulldozing options for me ( gameplay manipulation / bypass confirmation / etc ).
Do I need to check another box in some menu?
See videos description 👍 since this video those features have been moved to the Better Buldozer mod instead
@@sully_skylines thank you for the quick answer!
@@sfctw1 no problem 👍
Amazing work! How did you place those buses? Just "Bus01" from asset menu? I thought they will driving after placing or crash the game. Was waiting for this moment in the video, but you didn't show it up :(
They don’t move I think, but I believe you also can’t delete them right now either so once plop they’re stuck
Es increíble que pueda hacer todo eso, the dev mode is op
Found you! Liked and subscribed thanks to Biffa
Great tip! I'll try to put it in practice! I've noticed though there's a flaw when you create parking lots with more than one entrance: there will be vehicles crossing them as if they were regular streets, just because that's a shortcut. Is there anything to prevent this apart from sticking to just one access point?
I wouldn’t say it’s a flaw, it’s just the games pathfinding. Vehicles will pick the fastest route. In future if we get a TMPE mod or similar, we can hopefully drop the speed limit in parking lots which hopefully may make vehicles pick the road still as it’s faster 👍
as someone who uses mods but hasn't touched the DEV mode yet i was kinda holding out for an actual prop library mod, but when you place the individual car park spacing decals do cars actually use them as spaces aswell or do you need to place an invisible space marker or something ?