Thanks again for everyone that stops in! I do appreciate you all! Let me know if you have any builds you'd like to see, once the new Tome drops, we'll take a look at what's on offer there, and once the midchapter drops, we'll be covering that as well, taking a look at some of the perk changes and how they work for Xenomorph!
if you like multiple end game mori's I like Rancor/Game Afoot/No Way Out/ Remember Me turns Singularity into an absolute nightmare, but you can pull off a 4 man mori theoritcally using any killer with this build. Remember me can be swapped out for whatever helps your play style as imo it's the least crucial
@@EvilPeppermintHelix Awesome, this does sound pretty neat! Will add this to the list, gonna be doing some videos with some of the new buffed perks first though!
It was an awesome person from the community. Hahah, for real though, it's in the game, no one should ever get judged for what they enjoy! It was a fun time regardless of how I feel about the perks.
Oh helllll yeahhhhhhhh im actually gonna try this build. Which is strange bc although I love watching streamers do builds, you would have to pry even a single perk from my usual setup from my cold dead hands.
Hahaha, definitely give it a shot. I had a good time with it. The aura reading is REALLY nice with this. I would even argue that subbing out the cat carrier combo with semiotic and cattle prod for max info would work wonders.
Completely disagree with anyone that says undetectable is useless on Xenomorph. I get more value out of confusing survivors. They often don't know if Xeno is coming from a tunnel, and run into me so much. There's a ton of value, most survivors only acknowledge the turrets as the Xeno coming out of tunnels.
Brother talking about nerfing pentimento when playing killer while this is a hex with a prerequisite that other totem have been destroyed (so they know where they are) and that hex build are globaly weaker and killer got nerf a lot on the good perks. Crazy.
@@Kazrain973 you don’t have to agree at all. You can set penti down 5 times. Understanding macro gaming and the common teams people face is big too. Being able to drop a 30% debuff 5 times in one match is wild. It’s like you hear messing with a perk and assume that because rng affects it it’s not problematic.
@@DeBolttheBear or it can happen like your last match, and not getting penti almost all the match, penti is high risk, high reward, even if you could drop it 5 times doesn't mean you will be able to use it , more if the totems are really far away from your zone or if you are using a low mobility killer, plus if survivors have brain they can remember where they broke their totem, also no one should really really on penti to win, is just a nice thing to have with other totems. If they wanted to nerf it maybe just lower it to 20%
@zakuxz9818 I definitely understand what you mean, but you need to look at the perk as a whole. I said it needed touched. Just because it’s rng doesn’t mean it can’t be problematic. Lol. Look at it this way. Survivors are being punished for doing the side objective, Plaything, which is taking them off generators, which should be encouraged. I'm not saying Pentimento is OP by any means, but RNG based things get nerfed all the time for being problematic. Pig? She wasn't Overpowered by any means, but her boxes were definitely problematic to the integrity of the game. I say again, rng should be looked at if it's problematic, and being able to place a 30% debuff 5 times is problematic in my opinion, regardless if it can be cleansed all 5 times.
@@DeBolttheBear this killer is fun, but he feels like he needs a buff. He doesn’t do anything crazy to make him not need one. I’ve maybe only ran into this killer once or twice playing survivor in the past several months. I’d suggest getting rid of the turrets or giving him more of a stealth factor while in crawler mode. With that being said I’d love to see a video of you showing off the best possible build that fits this killer.
@@Cfbaccount As someone that has a lot of hours in Xenomorph, I don't think they need a buff in terms of turrets. Turrets are meant to be a time waster to give survivors time to either get somewhere, or break you out of power. They're the strongest against well organized teams which is more of a rarity. The argument goes either way, I've seen killers say the turrets are too strong, and survivors say they're too weak. It comes from a lack of understanding the killer. Xenomorph is weakest when the team plays like a team, placing turrets at loops, hiding turrets around corners, things that make the Xeno need to actually think if they can get the down or not. I don't mind doing a vid like that, problem is, you still need to play well to utilize those perks. There's no build that will make the game super easy or make Xenomorph insane unless you're used to the tail strike and what not! Whatever the top meta is for high mobility killers, is typically what the meta is for Xenomorph, but like I said, I never mind doing videos showing it! This is long winded, but I just wanted to kind of explain my stance on it, thanks for tuning in dude!
Thanks again for everyone that stops in! I do appreciate you all! Let me know if you have any builds you'd like to see, once the new Tome drops, we'll take a look at what's on offer there, and once the midchapter drops, we'll be covering that as well, taking a look at some of the perk changes and how they work for Xenomorph!
if you like multiple end game mori's I like Rancor/Game Afoot/No Way Out/ Remember Me turns Singularity into an absolute nightmare, but you can pull off a 4 man mori theoritcally using any killer with this build. Remember me can be swapped out for whatever helps your play style as imo it's the least crucial
@@EvilPeppermintHelix Awesome, this does sound pretty neat! Will add this to the list, gonna be doing some videos with some of the new buffed perks first though!
Great video, in my oppinion, someone nice must have requested build that survivors hate that much
It was an awesome person from the community. Hahah, for real though, it's in the game, no one should ever get judged for what they enjoy! It was a fun time regardless of how I feel about the perks.
Oh helllll yeahhhhhhhh im actually gonna try this build.
Which is strange bc although I love watching streamers do builds, you would have to pry even a single perk from my usual setup from my cold dead hands.
Hahaha, definitely give it a shot. I had a good time with it. The aura reading is REALLY nice with this. I would even argue that subbing out the cat carrier combo with semiotic and cattle prod for max info would work wonders.
plaything pentimento is kinda sucks on xeno cuz survs can just not cleanse plaything and still know if you are getting closer from turrets
Completely disagree with anyone that says undetectable is useless on Xenomorph. I get more value out of confusing survivors. They often don't know if Xeno is coming from a tunnel, and run into me so much. There's a ton of value, most survivors only acknowledge the turrets as the Xeno coming out of tunnels.
not a DbD enjoyer but you seem chill, nice Video and keep going🙌🏻
@@buschclan3290 thanks. I appreciate it!
This build with haunted would go crazy instead of lethal
Definitely solid addition, lethal I think helps more to keep the info from retribution, but Haunted would definitely be a solid replacement.
Brother talking about nerfing pentimento when playing killer while this is a hex with a prerequisite that other totem have been destroyed (so they know where they are) and that hex build are globaly weaker and killer got nerf a lot on the good perks. Crazy.
@@Kazrain973 you don’t have to agree at all. You can set penti down 5 times. Understanding macro gaming and the common teams people face is big too. Being able to drop a 30% debuff 5 times in one match is wild. It’s like you hear messing with a perk and assume that because rng affects it it’s not problematic.
@@DeBolttheBear or it can happen like your last match, and not getting penti almost all the match, penti is high risk, high reward, even if you could drop it 5 times doesn't mean you will be able to use it , more if the totems are really far away from your zone or if you are using a low mobility killer, plus if survivors have brain they can remember where they broke their totem, also no one should really really on penti to win, is just a nice thing to have with other totems. If they wanted to nerf it maybe just lower it to 20%
@zakuxz9818 I definitely understand what you mean, but you need to look at the perk as a whole. I said it needed touched. Just because it’s rng doesn’t mean it can’t be problematic. Lol. Look at it this way. Survivors are being punished for doing the side objective, Plaything, which is taking them off generators, which should be encouraged. I'm not saying Pentimento is OP by any means, but RNG based things get nerfed all the time for being problematic. Pig? She wasn't Overpowered by any means, but her boxes were definitely problematic to the integrity of the game. I say again, rng should be looked at if it's problematic, and being able to place a 30% debuff 5 times is problematic in my opinion, regardless if it can be cleansed all 5 times.
They need to get rid of those stupid ass turrets
lmao, you can play around them, but yes, I say that in my head a lot.
@@DeBolttheBear this killer is fun, but he feels like he needs a buff. He doesn’t do anything crazy to make him not need one. I’ve maybe only ran into this killer once or twice playing survivor in the past several months. I’d suggest getting rid of the turrets or giving him more of a stealth factor while in crawler mode.
With that being said I’d love to see a video of you showing off the best possible build that fits this killer.
@@Cfbaccount As someone that has a lot of hours in Xenomorph, I don't think they need a buff in terms of turrets. Turrets are meant to be a time waster to give survivors time to either get somewhere, or break you out of power. They're the strongest against well organized teams which is more of a rarity. The argument goes either way, I've seen killers say the turrets are too strong, and survivors say they're too weak. It comes from a lack of understanding the killer. Xenomorph is weakest when the team plays like a team, placing turrets at loops, hiding turrets around corners, things that make the Xeno need to actually think if they can get the down or not.
I don't mind doing a vid like that, problem is, you still need to play well to utilize those perks. There's no build that will make the game super easy or make Xenomorph insane unless you're used to the tail strike and what not! Whatever the top meta is for high mobility killers, is typically what the meta is for Xenomorph, but like I said, I never mind doing videos showing it!
This is long winded, but I just wanted to kind of explain my stance on it, thanks for tuning in dude!
the queen is so cool
Queen is definitely one of my favorites. I love the Grid as well!
I tried something similar. Pentimento, Plaything, Dyling Light and wretched Fate.
@@DaspienofEpitaph sounds nice! Strong too.
Love the videos, adopted xeno as my main killer as well
Heyyyy thanks dude! I appreciate you watching! Glad to see another main here!
Game one ace definitely had an archive to get 1 blind and you denied him even that
I WON'T ALLOW IT
Use franklins weave
Oh yeah, I know they hate that too XD