Literally best thing the devs could do to make Saitama 1000% less annoying to fight would be just adding a visual indicator to other players when Death Counter is active. Obnoxious, unfair, completely ends the fight then and there. Either by forcing you to run away until they use an ult ability or just hiding, activating ult, and then running up to you to 3rd party your fight. I have zero issue with ANY of his other abilities, but Death Counter is just so annoying that a direct nerf like adding a visual indicator would VASTLY improve fights against Saitama players.
Thing is, it kind of removes the whole point of trying to bait it out, after all, you can tell if the Saitama has Ult based off of his movement speed and health, plus, by baiting it out, it makes a good fight, tbf, it is super annoying to play against, but by simply taking your time, you can typically survive easily against one, just don't do anything rash
Practice blocking side dashes or those weird hitbox forward dashes. Every good saitama main has fast and tricky side dashes, if you're too slow you can try to maintain a distance since you have more time to block and turn
Yep exactly, even Sonic mains have a LONG reach, so their Side Dashes are a bit weird to predict unless you know the range, while Saitama's is just light speed
It's funny how Saitama's ult basically counters all other ults. Death counter on Genos incinerate and omni punch on Garou ult and Sonic when he's using that one long animation move on someone else
ACTUALLY, I had changed my mind, I'm gonna do the "How To Counter Any Sonic Player" SOLELY, because I want to test something, so sorry about that lol (I just need a consistent way of looking at it, etc.)
Yeah, most of the time I do, unless they run after losing their Ragdoll Cancel, and if that's the case, best thing I could suggest is to use Sonic... Which is the sad truth, or wait to get them into an Ult, or waste their rc and 1 combo them, besides that, most of the time just chasing will get you killed ngl, sometimes going low health on purpose works too, but of course, that's risky
fun fact table flip and serious punch is blockable not completely but when you block a tabl;e flip or serious punch you will be able to move freely
I forgot to mention that lol
Literally best thing the devs could do to make Saitama 1000% less annoying to fight would be just adding a visual indicator to other players when Death Counter is active. Obnoxious, unfair, completely ends the fight then and there. Either by forcing you to run away until they use an ult ability or just hiding, activating ult, and then running up to you to 3rd party your fight.
I have zero issue with ANY of his other abilities, but Death Counter is just so annoying that a direct nerf like adding a visual indicator would VASTLY improve fights against Saitama players.
Thing is, it kind of removes the whole point of trying to bait it out, after all, you can tell if the Saitama has Ult based off of his movement speed and health, plus, by baiting it out, it makes a good fight, tbf, it is super annoying to play against, but by simply taking your time, you can typically survive easily against one, just don't do anything rash
Practice blocking side dashes or those weird hitbox forward dashes. Every good saitama main has fast and tricky side dashes, if you're too slow you can try to maintain a distance since you have more time to block and turn
Yep exactly, even Sonic mains have a LONG reach, so their Side Dashes are a bit weird to predict unless you know the range, while Saitama's is just light speed
me watching this as a saitama main:mmmmmmh, interesting.
lmao, yeah
i now know how to counter those who know how to counter saitama
You have to counter, the counter (It's basically just basic fighting at that point, which is funnily enough, the hardest thing to learn)
1:56 2:17 you can also block and escape easily
Yeah, exactly
You can use omnidirecional puch when a garou use a ult.
Soo another tip, do not use a garou ult soo close to a player whos have saitama ult
Yeah... I forgot about saying that
Actually, more like I didn't know at the time
It's funny how Saitama's ult basically counters all other ults. Death counter on Genos incinerate and omni punch on Garou ult and Sonic when he's using that one long animation move on someone else
"and hopefully you can kill that saitama player"
*Starts using gojo 💀*
lmfao
I love countering my own main!
That's 100% agreeable lmfao
Tip:
Prey peril
*Prowler theme*
Kinda easy to bait
My freind watched this and now knows how to beat living hell out of me
Edit:why do i feel he will make a vid about how to counter sorcerer/gojo💀
lmao, don't worry, there's other guides, perhaps you could turn it back around on them
@@DaRealRat ye I already watch it before 1v1 him (he's still no match to me)
Thx for all the guide vids keep it up😁🙂
@@Lolz1222 lmfao, that's amazing, also You're Welcome! I'm glad I'm able to help!
Lishanth love to se the show
Nice!
new vid lets goo
Indeed!
@@DaRealRatthx for telling us how to counter them :)
I subbed
the hunt is good bro trust
Yes
Yes yes i’m still running if I see a saitama user WITH 2-3K KILLS (or just let him peace me up like a nugget Ngl)
lol, don't worry, eventually you can be that Saitama player
@@DaRealRat XD kk
My great grandchildren love s to see the show vgood
That's good!
how to play Genos properlly next?
Indeed, the last one, before I loop back around and probably finish off the series (For now) at "How To Counter Any Sonic Player"
ACTUALLY, I had changed my mind, I'm gonna do the "How To Counter Any Sonic Player" SOLELY, because I want to test something, so sorry about that lol (I just need a consistent way of looking at it, etc.)
Yo can you do how to deal with runners? i've been getting them in 1v1s
Yeah, most of the time I do, unless they run after losing their Ragdoll Cancel, and if that's the case, best thing I could suggest is to use Sonic... Which is the sad truth, or wait to get them into an Ult, or waste their rc and 1 combo them, besides that, most of the time just chasing will get you killed ngl, sometimes going low health on purpose works too, but of course, that's risky
@@DaRealRatOk
That's called retreating in some cases (i'm more of a defensive guy and i wait for them to rush me and then attack, and they keep calling me runner)
@@arthurpfarchive No they was just running I haven't even attacked
@@Blackfacenoob then that's pretty much a runner
I'm a Saitama player now I know what to not do
Yeah, that's good
Epic
Thank You
oh wow 36 minutes ago.
Yep, indeed it was
Preys Peril is uncounterable
If you're saying that you can't fight against someone with Prey's Peril...
I mean you can't death counter it. But I got recognised by the best TAB LES GOOOOOOOOOO
TSB
never have I reached such stupidity in my life, I can't even call myself a TSB player anymore, I meant The Final Hunt, I'm so stupid lol
@@GhostyyBRWL HUH?! YOU CAN DEATH COUNTER PREY'S! Unless it's no longer a thing... (But that shouldn't have changed)
:(
Pov: You're a Saitama main