Feels like the kind of game that will have a small but hardcore following in 5-10 years, like No More Heroes, Killer 7, Lollipop Chainsaw, Shadows of the Damned, Vanquish, Metal Wolf Chaos, etc. Or even like the director's last games; Gravity Rush 1 & 2.
"I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding." I feel like this is that kind of product, and honestly -- I love it. I concur that it is imperfect but enjoyable, and hopefully the developers had fun putting it together. It has a sort of early PS3 aesthetic, with a few obvious shortcuts (such as many of the NPCs sharing the same facial textures). You can definitely see a quality difference between the main cast's models and bog-standard NPCs. As far as the - type - of game, it feels much more akin to a horror-inspired take on Kamen Rider than part of the horror genre what with the emphasis on protagonist empowerment at just above street-level hero values. The different "Rarities" you gather, who are functionally the game's class system, are interesting and you can definitely tell what sort of what combat role each character fills based on their passive and active skills (ie. the first few Rarities you unlock outside of the first have an auto-heal skill, while the first has abilities with AoE emphasis, and can take a passive that prevents those skills from also harming nearby humans while also seeing parry assist notifications from enemies your not even locked onto, etc.) Altogether, I think it's an experimental game with a reduced scope and technical performance but still really sells what its trying to reach for. On the flipside, I had to go into the volume settings and turn Voices down to 0 because the constant grunts and guttural noises every time a character has text dialogue bothered me, and $50 might be a bit on the high side for what it offers compared to its competitors these days.
Just wanted to say thank you for all of your content. It has been hard for me to find reviews/previews that aren't just reactionary and surface-level. Just games, great footage, calm voice, and a critical eye that is very fair and professional. No click-bait titles, yelling, politics, or immature rants.
So i picked this up with a full expectation i would refund within the window but ended up getting really into it. Its so batshit crazy and off the wall and unlike anything i have played before. I love it. Really nice game. The creature design is incredible. Hong Kong is pretty nicely rendered and feels authentic if not stylised. Human NPC characters i believe are intentionally cartoonish to avoid the game being too grim. The entire concept of the game is that you are using humans as disposable fodder to help fight demons. Its horrific really. But the cartoonish human NPC were a clear design choice to avoid everything becoming too grim and to make the player feel OK with using them as cannon fodder. It is absolutely not a game for everyone. Especially people who prefer to enjoy mainstream AAA titles or play what is popular. But for those that enjoy AA games and enjoy horror titles this really is something quite special that is so different it will throw a few people off. Absolutely something that will become a cult classic. No regrets buying this. One of the most unique titles i've played in recent years.
The first Rarity you get has a passive you can take which lets you see prompts from attacks from enemies outside of the one locked on, so she becomes something between a tank and a crowd-oriented DPS. The second Rarity you get is sort of a pet class, who can both summon (attract) and manipulate human NPCs trapped in the combat zone to fight with you automatically for certain periods of time. The third Rarity gives you the option to make anyone you possess detonate like a time bomb. There's a lot of unique options for the multiple enemy problem, but the fight Mortismal is emphasizing this problem on (the second major boss fight) happens so early you don't have access to most of these options or wasted the few skill points you start with on abilities not tied to the multi-target parry passive of your only Rarity at that point. It was definitely a design oversight, and the first Rarity probably should have had that passive skill unlocked at the very start.
This game has inherited the legacy of Geist in proving that any game where you play as a ghost and possess people is just going to be jank as hell. Maybe you'll love it, maybe you'll hate it, but this game's real plot came out of left field compared to its seemingly only trailer footage a year ago. I was expecting a Chinese resident evil, not something that feels like it came from the PS2 era.
I’m like 4 hours in, I think it’s pretty fun and interesting. I could see why a lot of people wouldn’t vibe with it, but if you liked Silent Hill and Siren then you’re no doubt familiar with janky but interesting games. The atmosphere is fantastic, the music is incredible. There’s also something about being chased by a slitterhead through the streets while it makes sounds like an elephant and a freight train put together. It’s a cool game.
The problem with Slitterhead, I feel, is that it lacks a market identity. People think it's horror or something more akin to modern horror-action, but it is functionally a horror-themed tokusatsu setting with control systems, features and mechanics very close to Siren or Silent Hill 2. They're somewhat rigid and feel closer to a PS2/PS3 title, which I find endearing. If you were a fan of games like Galarians or story settings like The Guyver, this game should appeal to you. Had the game been marketed as a homage to this era of gaming or genre, I think it'd have been easier to reach out to a proper audience.
I've played almost 20 hours on PS5, I really dig it but it's definitely not for everyone. If you like Siren and Gravity Rush, you'll probably dig this. It also has Japanese Adventure game aspects for story progression.
@Godzilladad they did have more money, bigger teams too. They were a Sony 1st party then. Slitterhead is still reminiscent of Siren/Gravity Rush, but yea, the production value isn't there.
Not that it actually matters at all, but I was surprised when you said the game is about spirits. Everything about the creature designs and the knife-hands stuff screams biological/alien horror to me.
The game's pretty obscure about what's going on, since there's a lot of tokusatsu subgenres that are touched on. It has the feel of that Kamen Rider "evil secret organization" vibes, with a bit of Ultraman's "aliens hiding among humans" thing and your character is either a ghost, kami (spirit), or some kind of energy alien that is diametrically opposed to these forces but due to your lost memories it is unclear what precisely is going on. I'm about 5 hours into the game so I don't have much of an idea what's going on just yet either, but everyone keeps calling it a horror game and it's really more of a horror-themed tokusatsu game with an experimental early 2000s-vibe soundtrack and game setting.
I play Piranha Bytes games - jank is in my soul. This honestly kinda looks like something up my alley - so I'll wait for your review of this cause now it's on my radar.
2024 is going good with the weird games, got into kunitsu gami path of the goddess, now slitterhead. Im all for these dudes taking risks and trying something new!!
Yeah. Have you figured out a way to track those items better? I spent an hour wandering around in Mission 3 and only found 2 of the possible 6 drops. So far as I can tell, there's no special tracking or radar ability you can use for finding them.
Been playing the game since the Monday night early access. Absolutely love the game. It's definitely gonna get mediocre reviews and be overlooked for sure. 10 years from now "it's a cult classic masterpiece!". It's a very enjoyable game, I'm about 14 hours in, loving the story. Also the price tag being that of $50 instead of the new standard AAA $69.99, or $59.99 was very reasonable.
I agree with everything you said except for the pricing. I personally think the game should have been $30 or $40 at most. The game resuses environments a lot. Character models are PS3 level quality and overall, you can tell the game had a very small budget. You have to remember that indie games like Trepang 2 or Mullet Mad Jack get released these days for only like $30 and look absolutely phenomenal.
@@TEENAGEMUTANTBLOODBATHEDAMAME Absolutely. And I did buy the game day 1 and am really enjoying it. However, I feel the game would have had a far better chance at success had it been priced a little cheaper. For $50, people are going to expect something close to a AAA experience, which Slitterhead certainly isn't.
The sightjack thing reminds me of Siren, The 3rd Birthday, it seems interesting but not sure I'd buy it at full price though. Might get it on a sale eventually...a VERY DEEP sale.
The game shares some of the development staff from Siren, so you can feel a lot of that early 2000s pedigree. It also has the Overdive system from The Third Birthday. I'm glad I bought it, but for someone on the fence I could definitely see waiting for a sale.
The game is really cool actually. Its a very unqiue plag style amd its actually quote tough. Ive beaten dark souls, armoerd core, blood borne. This game can get a little tough, but the combat is fun af
I haven't played the game yet, but have watched some no-commentary playthroughs of the early missions with normal humans and the tutorial, and then the first Rarity. With regard to fighting multiple enemies, the game seems to lean heavily into the strategy of "aggressive possession"; so if areas with multiple enemies have multiple "civilians" to jump between, the combat might be intended to force you to use that technique to deal with multiple enemies in a single arena, that is, you have to switch rapidly between bodies and fight multiple enemies one-one-one. Which seems hectic, but maybe enjoyable if it's a challenge and not a frustration? It is always nice to have some choice in playstyle though, so I can see why Arkham-style cues that enable you to counter multiple enemies might be a nice feature. And that's a more standard mechanic in games like this nowadays, so players might be jarred and annoyed by its absence.
You do unlock a bunch of extra features for dealing with multiple enemies over time, but you do nail the early strategy pretty well on the head: your Rarities will actively avoid and dodge enemies while you possess other people so you can focus on surprise attacks or drawing fire away from your Rarities, who you can swap back to and absorb blood (health) with while the enemy is distracted by the person you had possessed til a moment ago. You can also revive downed Rarities and NPCs by possessing other people, so losing all your health doesn't have to mean the end of that person's life if you play your cards right. Another strategy is that your first Rarity has a passive skill that lets you see parry prompts from all enemies in the vicinity instead of just the one presently targeted. However, the game doesn't straight up tell you this and it's real easy to pass it over for something else early on (like I did). I recommend you unlock it as your first option as soon as your first Rarity is unlocked.
Thanks for the video. I think it was Goat Simulator that had the first major success of making a game that turned bugs into features. Could the same thing be done for/with Jank? Onward to 400k. All glory to the algorithm.
The city is called something like Kowloon. As in, the famous Kowloon, the Walled City, that was formerly part of Hong Kong before China tore the place down
Outside of taking over nearby people to use, not really. Slitterhead is really Siren for the most part, though more heavily action-based than scary. It's weird in a way that only a Japanese game can be, and I mean that as a loving compliment.
Regional Pricing on Steam is over 100% MORE EXPENSIVE in India, LATAM regions, South Africa and Middle East. This deflated any excitement for this game.
I want games like this to be good. There is clearly a cool creative vision so i hope its at least decent enough that they get to polish their ideas more the next time around
Dammit. I was actually looking forward to this game. Someone sold be a bag of bull telling me it was supposed to be like Silent Hill. Looks wise it sort of reminds me of this old game called Siren but the gameplay wise it reminds me of an old forgotten flop by Square Enix called Murdered: Soul Suspect. I bet no one remembers that game but the gameplay was somewhat similar. Interesting concept but can get real monotone after an hour or two if story is too simple or the gameplay doesn't evolve beyond possession and hunting weird demons.
the concept is amazing, but realization and implementation of all mechanics are off most of the time, and why stealth portions? still I would recommend to try it, cuz I definitely digging the whole vibe
i ma very interested in the game but ia am going to wait until they polish it up a bit before diveing in. maybe they will not bother but that would be a shame as the game has massive potentail.
I'm only 1mn into the video, but a game with very real jank, you can feel it is not a AAA title, yet they still launch with a AAA price. The rest of the video will need to be overwhelmly positive. otherwise I don't understand why anyone would consider buying without a 50% discount. Edit: This game launched on steam at 50€, most AAA launch at 60€, it's 10€ off a AAA game. Just a reminder, BG3, a AAA game is 60€
@@seb24789 it's 45€ because there is a 10% discount currently, the price is 50€. Currently BG3 is on sale at 48€, it does not mean the price is not 60€
this game screams "weird PS2 game that will stay with you for a lifetime, even if it isn't really that good" to me lol
Feels like the kind of game that will have a small but hardcore following in 5-10 years, like No More Heroes, Killer 7, Lollipop Chainsaw, Shadows of the Damned, Vanquish, Metal Wolf Chaos, etc. Or even like the director's last games; Gravity Rush 1 & 2.
He did Siren too,which has a following
I thought your list would ever end
Vanquish is criminally underrated!
might as well say like every Suda51 game 😂
you did not even name the best oddball title ... Deadly Premonition
"I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding." I feel like this is that kind of product, and honestly -- I love it.
I concur that it is imperfect but enjoyable, and hopefully the developers had fun putting it together. It has a sort of early PS3 aesthetic, with a few obvious shortcuts (such as many of the NPCs sharing the same facial textures). You can definitely see a quality difference between the main cast's models and bog-standard NPCs. As far as the - type - of game, it feels much more akin to a horror-inspired take on Kamen Rider than part of the horror genre what with the emphasis on protagonist empowerment at just above street-level hero values.
The different "Rarities" you gather, who are functionally the game's class system, are interesting and you can definitely tell what sort of what combat role each character fills based on their passive and active skills (ie. the first few Rarities you unlock outside of the first have an auto-heal skill, while the first has abilities with AoE emphasis, and can take a passive that prevents those skills from also harming nearby humans while also seeing parry assist notifications from enemies your not even locked onto, etc.)
Altogether, I think it's an experimental game with a reduced scope and technical performance but still really sells what its trying to reach for. On the flipside, I had to go into the volume settings and turn Voices down to 0 because the constant grunts and guttural noises every time a character has text dialogue bothered me, and $50 might be a bit on the high side for what it offers compared to its competitors these days.
Just wanted to say thank you for all of your content. It has been hard for me to find reviews/previews that aren't just reactionary and surface-level. Just games, great footage, calm voice, and a critical eye that is very fair and professional. No click-bait titles, yelling, politics, or immature rants.
So i picked this up with a full expectation i would refund within the window but ended up getting really into it. Its so batshit crazy and off the wall and unlike anything i have played before. I love it. Really nice game. The creature design is incredible. Hong Kong is pretty nicely rendered and feels authentic if not stylised. Human NPC characters i believe are intentionally cartoonish to avoid the game being too grim. The entire concept of the game is that you are using humans as disposable fodder to help fight demons. Its horrific really. But the cartoonish human NPC were a clear design choice to avoid everything becoming too grim and to make the player feel OK with using them as cannon fodder.
It is absolutely not a game for everyone. Especially people who prefer to enjoy mainstream AAA titles or play what is popular. But for those that enjoy AA games and enjoy horror titles this really is something quite special that is so different it will throw a few people off. Absolutely something that will become a cult classic.
No regrets buying this. One of the most unique titles i've played in recent years.
I’m 2hrs into it atm and loving it! 😊
Same. Loving the game so far.
The monster designs are great. Hope they’ll add some kind of visual feedback about incoming attacks on multiple enemies
The first Rarity you get has a passive you can take which lets you see prompts from attacks from enemies outside of the one locked on, so she becomes something between a tank and a crowd-oriented DPS. The second Rarity you get is sort of a pet class, who can both summon (attract) and manipulate human NPCs trapped in the combat zone to fight with you automatically for certain periods of time. The third Rarity gives you the option to make anyone you possess detonate like a time bomb.
There's a lot of unique options for the multiple enemy problem, but the fight Mortismal is emphasizing this problem on (the second major boss fight) happens so early you don't have access to most of these options or wasted the few skill points you start with on abilities not tied to the multi-target parry passive of your only Rarity at that point. It was definitely a design oversight, and the first Rarity probably should have had that passive skill unlocked at the very start.
Looks like characters can get a passive that does just that yeah
This game has inherited the legacy of Geist in proving that any game where you play as a ghost and possess people is just going to be jank as hell. Maybe you'll love it, maybe you'll hate it, but this game's real plot came out of left field compared to its seemingly only trailer footage a year ago. I was expecting a Chinese resident evil, not something that feels like it came from the PS2 era.
Sight-jack straight out of Siren.
Thanks for reminding me about this game. Looks super interesting and I am definitely going to pick this one up today.
Makes me think of the Game Cube game "Geist."
I’m like 4 hours in, I think it’s pretty fun and interesting. I could see why a lot of people wouldn’t vibe with it, but if you liked Silent Hill and Siren then you’re no doubt familiar with janky but interesting games. The atmosphere is fantastic, the music is incredible. There’s also something about being chased by a slitterhead through the streets while it makes sounds like an elephant and a freight train put together. It’s a cool game.
The problem with Slitterhead, I feel, is that it lacks a market identity. People think it's horror or something more akin to modern horror-action, but it is functionally a horror-themed tokusatsu setting with control systems, features and mechanics very close to Siren or Silent Hill 2. They're somewhat rigid and feel closer to a PS2/PS3 title, which I find endearing. If you were a fan of games like Galarians or story settings like The Guyver, this game should appeal to you.
Had the game been marketed as a homage to this era of gaming or genre, I think it'd have been easier to reach out to a proper audience.
I've played almost 20 hours on PS5, I really dig it but it's definitely not for everyone. If you like Siren and Gravity Rush, you'll probably dig this. It also has Japanese Adventure game aspects for story progression.
Those games felt like they had more money behind them
@Godzilladad they did have more money, bigger teams too. They were a Sony 1st party then. Slitterhead is still reminiscent of Siren/Gravity Rush, but yea, the production value isn't there.
Not a patch on Gravity Rush!!!
Not that it actually matters at all, but I was surprised when you said the game is about spirits. Everything about the creature designs and the knife-hands stuff screams biological/alien horror to me.
The game's pretty obscure about what's going on, since there's a lot of tokusatsu subgenres that are touched on. It has the feel of that Kamen Rider "evil secret organization" vibes, with a bit of Ultraman's "aliens hiding among humans" thing and your character is either a ghost, kami (spirit), or some kind of energy alien that is diametrically opposed to these forces but due to your lost memories it is unclear what precisely is going on.
I'm about 5 hours into the game so I don't have much of an idea what's going on just yet either, but everyone keeps calling it a horror game and it's really more of a horror-themed tokusatsu game with an experimental early 2000s-vibe soundtrack and game setting.
I play Piranha Bytes games - jank is in my soul. This honestly kinda looks like something up my alley - so I'll wait for your review of this cause now it's on my radar.
I like it because it gave me that prasite maxim feel and immediately got its hooks in me
You are a machine dude, I don't know how you do it! Appreciating all the content.
At first glance, I thought it said Shitterhead.
2024 is going good with the weird games, got into kunitsu gami path of the goddess, now slitterhead. Im all for these dudes taking risks and trying something new!!
it's pretty much either mantis shaped monster or actual mantis monster for boss fights
so don't expect much enemy variety
Aww, that is unfortunate to hear. Unless it's based solely on Mort's samples, in which case n/m.
6 hours in. Loving it so far. Having to backtrack a replay missions because i missed some mandatory pick up or "side" thing is a bit annoying though.
Yeah. Have you figured out a way to track those items better? I spent an hour wandering around in Mission 3 and only found 2 of the possible 6 drops. So far as I can tell, there's no special tracking or radar ability you can use for finding them.
@@InfinityZwei I don't think there is one. But only Rarities and MAYBE the old lady are mandatory for the plot.
Like the Rarity in Hidden Cave 2 is REALLY easy to miss even with the hints from the dialogue.
@@seb24789 Oof, good to know. Thank you.
This looks fun! Definitely picking it up on a sale!
Looks inspired by the Parasyte anime which is cool
Been playing the game since the Monday night early access. Absolutely love the game. It's definitely gonna get mediocre reviews and be overlooked for sure. 10 years from now "it's a cult classic masterpiece!". It's a very enjoyable game, I'm about 14 hours in, loving the story. Also the price tag being that of $50 instead of the new standard AAA $69.99, or $59.99 was very reasonable.
I agree with everything you said except for the pricing. I personally think the game should have been $30 or $40 at most. The game resuses environments a lot. Character models are PS3 level quality and overall, you can tell the game had a very small budget. You have to remember that indie games like Trepang 2 or Mullet Mad Jack get released these days for only like $30 and look absolutely phenomenal.
@@SurvivalHorror100 we should see the price as a investment for the future of the developer.
@@TEENAGEMUTANTBLOODBATHEDAMAME Absolutely. And I did buy the game day 1 and am really enjoying it. However, I feel the game would have had a far better chance at success had it been priced a little cheaper. For $50, people are going to expect something close to a AAA experience, which Slitterhead certainly isn't.
@@SurvivalHorror100 Yeah, I really don't care about graphics.I in fact , think they are great in this game and love the style
The sightjack thing reminds me of Siren, The 3rd Birthday, it seems interesting but not sure I'd buy it at full price though. Might get it on a sale eventually...a VERY DEEP sale.
The game shares some of the development staff from Siren, so you can feel a lot of that early 2000s pedigree. It also has the Overdive system from The Third Birthday. I'm glad I bought it, but for someone on the fence I could definitely see waiting for a sale.
The game is really cool actually. Its a very unqiue plag style amd its actually quote tough. Ive beaten dark souls, armoerd core, blood borne. This game can get a little tough, but the combat is fun af
I haven't played the game yet, but have watched some no-commentary playthroughs of the early missions with normal humans and the tutorial, and then the first Rarity. With regard to fighting multiple enemies, the game seems to lean heavily into the strategy of "aggressive possession"; so if areas with multiple enemies have multiple "civilians" to jump between, the combat might be intended to force you to use that technique to deal with multiple enemies in a single arena, that is, you have to switch rapidly between bodies and fight multiple enemies one-one-one. Which seems hectic, but maybe enjoyable if it's a challenge and not a frustration? It is always nice to have some choice in playstyle though, so I can see why Arkham-style cues that enable you to counter multiple enemies might be a nice feature. And that's a more standard mechanic in games like this nowadays, so players might be jarred and annoyed by its absence.
You do unlock a bunch of extra features for dealing with multiple enemies over time, but you do nail the early strategy pretty well on the head: your Rarities will actively avoid and dodge enemies while you possess other people so you can focus on surprise attacks or drawing fire away from your Rarities, who you can swap back to and absorb blood (health) with while the enemy is distracted by the person you had possessed til a moment ago. You can also revive downed Rarities and NPCs by possessing other people, so losing all your health doesn't have to mean the end of that person's life if you play your cards right.
Another strategy is that your first Rarity has a passive skill that lets you see parry prompts from all enemies in the vicinity instead of just the one presently targeted. However, the game doesn't straight up tell you this and it's real easy to pass it over for something else early on (like I did). I recommend you unlock it as your first option as soon as your first Rarity is unlocked.
Not going to lie, jank and all I am really digging this game.
Reminds me of the Parasite Eve game on the PSP.
It definitely has the Overdive combat mechanic on full display, although I feel like it does a much better job with it.
The 3rd birthday
Was just considering this game, and then I open YT and see this got uploaded a few minutes ago :o
This is the best Prototype successor we could get?
What are smoking and can I have some? How in gods name is this supposed to be a successor to that
More like a successor to the PS2 game Siren than Prototype
@@SleepyMook or Blood Will Tell on ps2
Reminds me of old school Messiah (you are baby angel and posses people) and a little newer Prototype looks fun but only for less than 20 bucks
Thanks for the video. I think it was Goat Simulator that had the first major success of making a game that turned bugs into features. Could the same thing be done for/with Jank? Onward to 400k. All glory to the algorithm.
It looks like Hong Kong to me. The map, the buildings, the signs...
The city is called something like Kowloon. As in, the famous Kowloon, the Walled City, that was formerly part of Hong Kong before China tore the place down
@@johnsnow5125 The in-game version is called "Kowlong" but it's a pretty clear Kowloon reference
@@johnsnow5125 The Kowloon Walled city is far more dense, without the signs and open streets. But it is old Hong Kong for sure
Would really like to support smaller games like this with original ideas, but the price in my region is ridiculous.
Having done everything except a nightmare playthrough, I know this will be divisive. I'm really enjoying it but have a hard time recommending
So it's parasyte?
Does anyone else get 3rd Birthday vibes from this game?
Outside of taking over nearby people to use, not really. Slitterhead is really Siren for the most part, though more heavily action-based than scary. It's weird in a way that only a Japanese game can be, and I mean that as a loving compliment.
2 hours in and I'm liking it alot so far.
Good morning MG, I hope you do a first look at forever winter. It is currently in early access.
are you going to play new arc line on early access
Yeah I'll cover it again when it hits EA
Doesn't look like a game I would enjoy but thank you for the first impressions video.
don't mind me, just posting a free comment.
Regional Pricing on Steam is over 100% MORE EXPENSIVE in India, LATAM regions, South Africa and Middle East.
This deflated any excitement for this game.
“Hear story from prostitute” took me out….
You gotta love prompts that really immerse you
I want games like this to be good. There is clearly a cool creative vision so i hope its at least decent enough that they get to polish their ideas more the next time around
Great video but your gameplay is hilarious 😂
Looks interesting but rough it's the kind of game you buy on a deep sale.
Dammit. I was actually looking forward to this game. Someone sold be a bag of bull telling me it was supposed to be like Silent Hill. Looks wise it sort of reminds me of this old game called Siren but the gameplay wise it reminds me of an old forgotten flop by Square Enix called Murdered: Soul Suspect. I bet no one remembers that game but the gameplay was somewhat similar. Interesting concept but can get real monotone after an hour or two if story is too simple or the gameplay doesn't evolve beyond possession and hunting weird demons.
Wow. I did not read the title as SLITTERhead. I thout someone really made you mad!
The menu and hud looks good but honestly it looks like Sifu lol
So Chinese Venom the Game.
Gronk!
the concept is amazing, but realization and implementation of all mechanics are off most of the time, and why stealth portions? still I would recommend to try it, cuz I definitely digging the whole vibe
I cant have been the only onw to misread the game name?
Surface level, this game looks like they watched Sweet Home and ran to the office to start plagiarizing 😂
I swear I thought this was a Sleeping Dogs new DLC or mod
Slitterhead UA-cam Jazz 🎶
Slitterhead? I hardly know 'er!
i ma very interested in the game but ia am going to wait until they polish it up a bit before diveing in.
maybe they will not bother but that would be a shame as the game has massive potentail.
This game is too addictive lol
Comment for Al Gore Rhythm.
Hi mom
Hope you wont get into any traveling encounters ;) thx for the impressionen:)
I'm only 1mn into the video, but a game with very real jank, you can feel it is not a AAA title, yet they still launch with a AAA price. The rest of the video will need to be overwhelmly positive. otherwise I don't understand why anyone would consider buying without a 50% discount.
Edit: This game launched on steam at 50€, most AAA launch at 60€, it's 10€ off a AAA game. Just a reminder, BG3, a AAA game is 60€
Must be a regional thing. It's 45€ where i live. Most AAA go for 60-70.
Launched on steam at $45 and PSN at $50. I get your point but it’s already $20-$25 off of normal AAA prices.
Yeah its $49.99 the AAA price from back when I was a child, I wish games were this price still 😂
@@seb24789 it's 45€ because there is a 10% discount currently, the price is 50€. Currently BG3 is on sale at 48€, it does not mean the price is not 60€
@@tylerspence7384 Most AAA price are 60€, this game is 10€ off of AAA games
I feel like this might turn out great, jank and all, but that's a game that is not for me, for sure.
Looks really bad, and i am not talking about graphics.
Lost me at unreal engine
Does Not look interesting to me 🤷🏽♂️
1st i guess xD