Flycast Best Settings & Graphics Guide for Sega Dreamcast Emulator
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- Опубліковано 27 лип 2024
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Thank you for this. 🤘Flycast is looking great with these settings.
Thanks for Settings explanation Using Flycast on Android Getting Line issue in MvC2 Now its fix + more knowledge gain for othergames for their specific graphic settings 🤝
Glad it helped
Can you do a Best Settings & Graphics Guide video for RPCS3 and Xenia?
Yeah I can cover those at some point! RPCS3 will be first tho.
For each game you need to check the rpcs3 wiki for best parameters. A bit tedious, but works great then ! RPCS3 is a fantastic piece of software 😮
nice information, good confidence voice
Oh I've got plenty of ideas. MAME, every settings in RetroArch along with cores specific settings, Yuzu/Ryujixn, Citra, Drastic, Desmume, Mupen64Plus.
I do wanna do RA in its entirety. Then cover the cores one by one
mah pointless tutorial, i like the original resolution with an accurate hdr crt shader...those texture and asset are not meant to be upscaled that high in most games.
@@warpedpolygon well, when you will cover Sega Genesis don't forget about MDapt and GDapt which finally eliminate dithering as it should be. Oh, and these death to pixels shaders
@@vitaliydubkov4008 thanks for that info, wasn't aware of these till now. Awesomeness!
Yes, I'm not a shaders guy myself. I'd prefer straight up clean raw pixels, in most cases.
@@warpedpolygon well i prefer MDapt+ScaleFX shaders+MiyooMini CRT overlay. But to each it's own.
MDapt doesn't damage the sharpness of pixels but eliminate these checkboards and vertical lines dithering (if you put vertical lines on 1 instead of deafult 0 in shaders settings) I think MDapt/GDapt awareness will help alot of Genesis fans to enjoy their games more, if they didn't know about them before.
Thanks
D3D11 has better stability and compatibility on Windows in general for most emulators, due to it being around for a long time and devs having the most experience in it.
Direct x doesn’t use the gpu though at least for me so i’m stuck using vulkan but it’s not that bad imo
Nice tutorial, I changed a few settings, cheers! Ant chance of Amstrad GX4000 sometime? Not in RA please :)
What is the standalone emu for that system? WinAPE? I think the RA core is considered to be better...?
@@warpedpolygon To be more specific
I'm trying to launch the games through Launchbox, without success :( I've tried Arnold, CPCEC and WinApe, I don't use RA, prefer standalone emus always :)
@@Lucasrainford RA is better in some cases. Why not use it?
Controlls don't save for me after making game config
i play on My phone Poco X3 pro and i can't make it to go full screen and where's the mufen64 key config
I wonder if you'll cover Sega Saturn emulation eventually.
I tried emulating a game called "Deep Fear", but results were always really bad for me no matter what I attempted.
Regardless, good video as always :)
I hadn't thought about Saturn. Prob a good one to cover as its a bit complex
i couldent figure out how to upscale the saturn.
Mednafen Standalone please. Dont see much on this emulator.
Any plans for a Redream video?
I should probably do one as I've still got dreamcast graphics stuff in my head from this one.
mah pointless tutorial, i like the original resolution with an accurate hdr crt shader...those texture and asset are not meant to be upscaled that high in most games.
Why on earth did you watch it knowing you prefer the OG CRT look? I think watching something you'll know you won't like is more pointless.
@@warpedpolygon be glad for the view. maybe you will make a tutorial that will show how to use crt filter in the retroarch version.
@@Tailslol are you going to be ok?
@@warpedpolygon weird question.
@@Tailslol well you seem distraught and you original comment is a bit like, taking something out on the channel. Venting frustration on something that doesn't really matter. It's just games mate, I think you may have issues. Are you ok? Talk to me
D3D11 has better stability and compatibility on Windows in general for most emulators, due to it being around for a long time and devs having the most experience in it.
Vulkan is being well implemented in some cases, but as a working standard OpenGL and D3D11 are the most solid.
@@warpedpolygon If on a Windows machine with NVIDIA, I tend to prioritise D3D11/12 whenever possible, because it works better on that card too.