8:45 This really surprised me. Did you really not even consider that 10pt (considering your bonus card) Warbler in the tray that also was a final EOR qualifier? I almost did a spit take when you reset the tray. 😉
was too late, even if he played maned duck + audouins gull, there would've been only 7 turns for a 6 point engine. Would have ended with a lower score than playing the birds he already had
Has Oceania made Wingspan worse? People complained a lot about base game wingspan devolving into egg spam in round 4. The grasslands produced a ton of eggs (points) late game, and EORs were focused on eggs. Now the nectar battles can be a lot of points and EORs are more focused on birds played. These factors push people towards the forests. So many Oceania games start by playing a single bird in the wetland and digging for round 1. Mid game is focused on building out the forest, and late game is playing big birds. It doesn't strike me as any better than how things used to be, and maybe a little worse.
Not in the slightest, Oceania games have significantly more options for win con's than base wingspan, with choices to go full tuck, strong grasslands, strong forest, all in on bonus cards and options to blend between.
@@Gibbons3457 Full tuck and forest engines were options in base game. Oceania does have more win conditions than base game, but maybe not by much. Most games I see and play are as I describe above and is demonstrated in this game. I guess I just find Oceania "standard" play much less interesting than base game "standard" play. I'd say that European Expansion was more successful at expanding win conditions than Oceania.
@@NaturalTvventy almost every game on Base board with EE, ends with round 4 egg laying, unless you get into some of the few multi-tuck birds or forest birds that can lay eggs. In 1v1 games Nectar scoring is much more difficult to ignore, since it goes straight to opponent, but with higher player count, grasslands engine can still be good options. There are a lot more ways in OE to get points late, other than just playing big point birds. I don't disagree with your statement that many games have a similar structure, (dig > build forest) but OE allows so much more flexibility in strategy than the Base Board. In base game it is very hard to pivot any strategy early/mid-game since resources are so sparse at the start.
8:45 This really surprised me. Did you really not even consider that 10pt (considering your bonus card) Warbler in the tray that also was a final EOR qualifier? I almost did a spit take when you reset the tray. 😉
My heart sinks :(. I hope you get your win one day man! It's way long overdue.
Sorry this tourney didn't go the way we wanted, but I'm looking forward what comes next!
Sorry you got knocked out. Didn’t get the card draw on the last 2 loses. Looking forward to seeing your next videos
I'm so bummed there's no more games to watch! Better luck next time.
Tough Bonus Cards- You could have made 8 on Mechanical Engineer, and a 4 point Omni wouldn't have been so bad to see either
Why not the manned duck, it pairs so well with the goose.
was too late, even if he played maned duck + audouins gull, there would've been only 7 turns for a 6 point engine. Would have ended with a lower score than playing the birds he already had
Has Oceania made Wingspan worse? People complained a lot about base game wingspan devolving into egg spam in round 4. The grasslands produced a ton of eggs (points) late game, and EORs were focused on eggs. Now the nectar battles can be a lot of points and EORs are more focused on birds played. These factors push people towards the forests. So many Oceania games start by playing a single bird in the wetland and digging for round 1. Mid game is focused on building out the forest, and late game is playing big birds. It doesn't strike me as any better than how things used to be, and maybe a little worse.
Not in the slightest, Oceania games have significantly more options for win con's than base wingspan, with choices to go full tuck, strong grasslands, strong forest, all in on bonus cards and options to blend between.
@@Gibbons3457 Full tuck and forest engines were options in base game. Oceania does have more win conditions than base game, but maybe not by much. Most games I see and play are as I describe above and is demonstrated in this game. I guess I just find Oceania "standard" play much less interesting than base game "standard" play. I'd say that European Expansion was more successful at expanding win conditions than Oceania.
@@NaturalTvventy almost every game on Base board with EE, ends with round 4 egg laying, unless you get into some of the few multi-tuck birds or forest birds that can lay eggs. In 1v1 games Nectar scoring is much more difficult to ignore, since it goes straight to opponent, but with higher player count, grasslands engine can still be good options. There are a lot more ways in OE to get points late, other than just playing big point birds.
I don't disagree with your statement that many games have a similar structure, (dig > build forest) but OE allows so much more flexibility in strategy than the Base Board. In base game it is very hard to pivot any strategy early/mid-game since resources are so sparse at the start.
Guys ı'm new and we only have base game ın home. Could you guys explain me which cards good for forest and grass engine
@@TheDeathbrlnger Look for Wingin' It's engine building videos.
Should the dice be:
Fish
Rat
Cherry
Seed
Worm
Nectar