The saddest reality is that you only get to experience your first playthrough of Dark Souls once, hearing your thoughts brought great joy and remembrance to my first experience with the game shortly after Dark Souls 2 had come out. An outstanding video.
The message of Dark Souls is everywhere, and the message is "you can do this." Had a weird moment where I was really enjoying your perspective and the structure of the video, but that line at the end actually squeezed a few tears out of me, you really get it! The reputation of being super hard and exclusionary is something I've never appreciated about how people talk about Dark Souls. This is a great video!
I'm happy that it resonated with you. Dark Souls really re-shaped my perspective on games, so seeing that line in particular connect with others is wonderful to see. Thank you.
Agreed. A lot of people struggle with learned helplessness in their lives and it's a serious issue. This game forces you to realize that even though everything seems insurmountable and so tough and confusing at first, you can and will learn and be able to win.
I'm sorry, but I just don't get any positive messages out of this game. It's highly addictive because I'm competitive, has great combat, interesting worlds and is punishing, but it doesn't give me hope. Not anymore hope than any other hard game does. Seems like a cultish idea tbh and I'm not trying to put you down, maybe I just don't see it yet. As someone who has major depressive disorder and has had it most of my life and who has gone through multiple life tragedies, hope is not what comes from this game even though I do enjoy it a lot. Perhaps, I'm missing something and you can share with me why exactly you and other fans (sometimes stans) find it life changing. P.S. games like God of War, Last of US, Rdr2 or shows like Breaking Bad, One Piece, AOT I would call life changing or impactful due to its narrative and plot. This game is very weak on the narrative end (yea yea, the lore but all rpgs have lore beneath an actual story) so what else appeals to you about this?
@@mrloski2915 it's got nothing to do with the story. For me, the feeling is as a casual gamer who saw others play Dark Souls and I doubted I'd ever have the skill to be able to do the same. How often do we go through life and have moments like that? But with enough patience and tenacity, I was able to beat it and acquire those skills. Even though it seemed impossible at several points. It's dumb but at the same time, it isn't. Life often presents similar challenges
Most dark souls videos I watch are from people who have been fans for years and it was really nice hearing your perspective as someone playing it for the first time. It took me back to my first dark souls play through years ago.
Yeah, being new to something as monolithic as Dark Souls is a surreal feeling, so it was tough figuring out how to process it when everyone else is so experienced with the game. I'm glad at how it turned out.
Your assessment of the game is fairly on-point It's too bad you didn't find the DLC area, considering the general consensus in the community is that the DLC is the best part of the post-Lordvessel half of the game Other hidden areas too, the game really isn't afraid of placing huge chunks of quality content where players aren't in any way guaranteed to come across it
Thanks! Yes, I do play to revisit Dark Souls to experience the DLC and other areas I've missed. This was just documenting my first blind playthrough. I've heard a lot of great things about the additional content, so don't worry! I'm gonna check it out!
@@PostMesmeric 3 areas you havent found in total I think. I won't spoil their location in case you want to find them yourself but I can at least give your their names: Ash Lake, Oolacile and Painted World of Ariamis.
@@PostMesmeric I encourage you to try New Game+, you get to keep all of your items and continue upgrading them. And you can try the areas you missed. Also in New Game+ you should talk to Darkstalker Kaathe instead of Kingseeker Frampt.
@@mrsearaphim4077 Before he can even find Ariamis he first has to find out how to return to the Undead Asylum. This game really is utterly _devious_ with its secrets if you're not going to play with wiki in hand.
It's a pretty rng heavy boss, with the difficulty mostly determined by your ability to hit multiple enemies at once. Halberds and axes can take out the dogs in seconds mid lunge. Straight swords kinda suffer. Elden Ring fixed it by adding more variability to the boss room. I was a little shocked to see the fight make a comeback.
I've heard a lot of people had difficulty with this. I ran up the stairs, dogs followed so killed them. Dropped down, hit Capra then fought him and killed him. Dogs were a bot annoying but he's v easy to dodge once they are dead. But I have difficulty with things others find v easy so...
@@hardgay7537 Yep. I went here with a halberd and the grass crest (found the gardens before the depths), and the fight was a cakewalk for me. It wasn't until my second run that I realized how hard it could be, when I was using a basic longsword. The extra reach from the halberd really does wonders for one shotting the dogs before they come anywhere near you
First time I fought the Capra demon there was likely a bug where the dogs and the demon would keep bumping into each other and I was lucky to get dark knight halberg early. Other times were a bit more difficult till I learned some cheese strats. But that boss is odd, the thing that makes it hard also makes it easy (small room with many guys bumping into each other.
Hello! That's a good point. As far as the Capra Demon went on this first playthrough, I didn't have much trouble at all. The dogs gave me some headaches, as did the cramped fighting arena, but my actual time fighting the Capra Demon was pretty brief. I did spend more time fighting through other areas first, so I might have been higher level than expected, but that was likely due to me wandering around until figuring out the path I would be taking. I do think it's an unusual setup for a boss fight in retrospect, so I do have regrets not talking about the boss as much in this video. Appreciate the comment!
It's always a treat to see someone play through Dark Souls for the first time. Watching you play through it with your thoughts and analysis took me back to when I first played through it. The beauty and triumph of persevering against all odds is a feeling that the Souls games do very well, and I'm happy to see another person get to experience that for the first time. Great video and congrats!
I can't get over DS1. My first playthrough was with the Prepare to die edition. It was such a unique experience for me. Mostly because I have been playing video games every day since I was 10 on consoles and later on my PC but I got to experience this when I was 30ish and it absolutely blew me away. I can't get past this game. It truly is a masterpiece and I must say that now that you have done the first blind playthrough maybe going into with a walkthrough just so you can see 100% of the game and the map and the secrets is not a bad idea. I recommend bald and bearded walkthrough on the paper planes channel. It was so nice seeing you play this masterpiece for the first time.
I put down Elden Ring for a minute after Rykard and got DS on Switch cause it was in sale. I recently beat it, including all DLC bosses. It's my own personal achievement. Now time to finish ER.
i really enjoy the mechanical depth and experience you got out of playing this game. But I think you've missed what to me is a super key element that ties the rest of the mechanical experience together. The lore and stories of Dark Souls is incredible and mirrors not only your journey but the world state of the place. It exemplifies the Greek myth at the core of it. I think it would be cool if you made another video talking about that.
Fantastic analysis. Your description of Blighttown as "a maze turned on its side" is maybe the most perfect description of that area I've ever heard. Your final point, that the design constantly tells the player "you can do this", is extremely astute. Looking forward to the NG+ followup discussing your first encounters with the Painted World and Oolacile... and I hope you play DS2 soon!
Dude this video was great I love the comforting almost let's play feel to it mixed with your analysis of the games world design. It's always interesting to hear how someone went through the original Dark Souls because of how non-linear it is and this was no exception; keep up the great work!
Subscribed because 2022 was also my first time playing dark souls 1 (I rented dark souls 3 in 2017 and sent it back after like 4 hours) aI love these games now cant believe I missed out on them all these years
What I found really interesting is how much different my experience was to yours. I have just watched the first part of the video and it surprised me how different your character was. You often talk about farming to level up, which is something that I actually never did in any of the souls games, but still I see that you do such little damage. One part is that it took you so long to go to the dark root garden, the other one is that it seems like you really didn't focus much on leveling up your weapon. It's just really interesting to see how people have such a different experience.
This feels like perfect content to consume while taking a well earned break from Elden Ring. If you want my first impressions Imagine playing dark souls again, but in a world that feels as expansive as BotW, welcome to Elden Ring.
No sir. Elden ring and dark souls are very different. Dark souls 1 may have the greatest world/level design of all time. If elden ring was actually what you say it is it would be hands down the greatest game ever made. Don't get me wrong you can make an argument that elden ring is the best game of all time the way it is now but I like ds1 better
@@asdfghjkllkjhgfdsa8725 I think DS1 is the best soulslike when it comes to world/level design right up until you finish Anor Londo and after that the quality drops dramatically. Still worth playing and played it more than most souls games but after playing all the other souls games I'm unable to deny just how much lower the quality is compared to the early game.
My dude, this was fascinating to hear your experience and comments on the different aspects. Great job putting this together! I love it! I was going to ask if you didn't have a torch for the Tomb area then to my surprise found out there are no torches. I was thinking it'd probably be better if the dark areas of that cave encouraged players to come back with a light source (plus in addition to the regenerating skeletons, would make it clear from multiple angles that you're supposed to come back later). Ideally something like you have to use a torch until you find a skull lantern deeper inside that you can attach to yourself to free up your left hand from having to hold a light source. So the challenge comes more from preparation, constantly managing what you're holding, and still carefully treading, followed by an awesome reward of the skull lantern at some point, which I'd probably find more engaging than simply not being able to see until something hits me until I find any light source, but honestly I'd need to replay the section to remember. There is an item that frees up your left hand but it's in a different area entirely. If you haven't played the DLC yet (sounds like you haven't), I highly suggest at least fighting Artorias. He's a super fun fight!
That message, the "you can do this" is such a profoundly simple one, but it's a point that Dark Souls makes with surprising elegance despite the jankiness built into parts of the game. I played it at a point in my life where I was struggling...my Gran had just passed and my life felt like I was going nowhere. I wasn't suicidal, but I was definitely depressed or something along those lines. Internalizing that sort of can-do attitude has helped a lot. This was back in 2019, so uhh...y'all know the next year was kinda a stressful one for all of us, but despite that, I'm in a much better place mentally now than I was then, and while Dark Souls is far from the only reason for that, it is definitely an early contributor to that recovery.
I really enjoyed this longer take on dark souls- very introspective. I also played this game more recently. And I’ve gone through in a different order than you. But I have yet to finish it. I got stuck on Smogh and Hammerstein so I went on to explore the catacombs. I’ve been chipping away at it over the course of probably a year. And I gotta say, I agree- it’s deserving of its accolades. I never would’ve thought I’d have the patience or determination to keep going in such a game. It’s taken a lot of time, probably 70ish hours over the course of a year, but I keep coming back.
It's so cool that Dark Souls is so open-ended. It blew my mind how many different paths so many other people have experienced. Each person's playthough feels so different from the others. Hope you continue to enjoy the game.
@@PostMesmeric when dark souls truly starts to be brilliant and mindblowing imo, is when you start to comprehend the lore. its told in a kind of passive way, through enviromental storytelling and item descriptions.
Another big moment in my first playthrough that highlights the rewarding nature of the design is getting the Lordvessel. I remember thinking to myself all game how punishing it was to have to trek back across the whole world to go back to places I'd visited before. Then after beating such a major boss that pushes your skill to the limit and finally seeing that "You may now warp between bonfires" was such an incredible reward and a feeling of achievement. The game eventually removes some of it's crippling nature after you can prove how well you've handled it.
Damn, so you got 2 bells, all the way through sens fortress and to anor Londo, only to be stuck at the bottom of that elevator and then have the gargoyles fly you back! Thats very cool of you. I can only assume you didnt use a walkthrough, at least not for everything. There's only one way to the castle and it's on stupid roof tops and rafters making you think your not where you're supposed to be. Playing DS1 is like looking through a window to another world. It seems to know it's being watched too.
This is late, but as someone who also only got into Dark Souls last year, having this recommended to me is the best kind of serendipity. I was convinced for years that I would never finish this game, but now that I have I'm finding it hard to put down for long. Dark Souls really has a way of fostering organic and compelling experiential narratives, and that first playthrough--painful as it can be--is something special. Thanks for sharing yours.
I played it last year for the first time and it was really the only game I played (or had time to play) and got 100 hours in. Such a wonderful experience. Every inch of the map is imprinted in my mind in a way almost no other game is.
The map felt surprisingly condensed and almost homely by the time I wrapped things up. Each part had so much to remember and it really made the journey feel that much more special.
It wouldn’t be a true blind play through of Dark Souls without completely missing the Great Hollow lol. Among some other areas. Also the DLC has by far the best bosses.
It's a superb reflection of my first journey in Dark Souls 2018. The way was in many cases the same. Now after hundreds of hours in the sequels and 400 hours spent in Elden Ring, I returned to Lordran again with more skill that I could use to explore A all the dangerous places I ignored before. I was surprised how much secrets I missed (the well hidden Ash Lake or the return to the Asylum) and how the atmosphere caught me again. Thanks for sharing your experience.
i love how even in-depth play throughs like this leave out entire areas. i still haven’t seen ash lake, the hollow, or blighttown proper, and i’ve beaten this game twice. great video, great game. one that, imo, has only improved with all its successors to date. great video 🤘
It never gets old watching souls game content, its always refreshing to hear someone experience with the franchise because of the relatedness that souls game provide for us on a visceral level.
8:26 oh man it feels so good to hear this from someone playing dark souls for the first time after all the mad discourse about the difficulty couldn't have said it better.
I love this video. 2nd time I watched it in 2 weeks.. This video is such a good way of describing a first time experience of Dark Souls. It's also a weird video in a sense that I want to show my friends this video as to why they should play Dark Souls and experience what you and pretty much everyone who finishes the game gets to experience but obviously that isn't possible since it would spoil too much of the game.. Kudos to you for this video. Very well said.
You listed off perfectly why I love this game. Im so happy that people are still discovering this game so many years later. There arent many games that can stand the test of time and impact players as well or better than new releases. 💪
I had to pause the video and laugh for like 2 minutes when you got to your Sens Fortress take and I love it. I remember quitting the game for a week after being in there for about 12 hours my first time playing through. I didn’t find that balcony bonfire until my third play through though
I also played Dark Souls for the first time in 2022. I had never played a souls game before, but after loving Elden Ring I decided to play Dark Souls. I always felt bad if I beat a boss the first or second try, like I was missing out on something. I never wanted to over-level or over-upgrade a weapon for the area I was in. Summons were off the table and as I neared toward the end I felt like I cheated my way through the game using a shield for a good portion... It's a weird feeling, like I was wasting my first playthrough. I have never felt that way playing a game before.
It was very fascinating. Definitely give it a shot if you can. It's intimidating at first, but there's so much more to it than the tough-as-nails boss fights (though I found those engaging too).
"You can do this"... yeah, I agree entirely with that assessment of Dark Soul's message to the player and the experience the devs wanted to create. I do hope you get a chance to try out the DLC, but I'm always grateful when someone decides to tackle this game in particular for the first time. It's an experience I think most people would benefit from.
I always find it frustrating when someone says that, "there's already a lot of content about this game explaining it all so I can't really bring anything new to the table." OF COURSE YOU CAN when all these content creators have been fans of the game for so long and so incredibly far removed from their first playthrough, that which originally hooked them to the dark souls formula. In fact so many ds fans fall out of touch with the game's own philosophy that they fail spectacularly in carrying the message of, "this game is about preserverance, you can do this," to people that haven't played it.
Awesome review. I also agree that the Klin of the First Flame and Gwyn's track are unparalleled. The only thing I could ask for to make it better would be to make Gwyn harder, and then it would be flawless, but his music is in my opinion the best in the history of games by a mile.
@@PostMesmeric I chuckled at your comment about the Tomb of the Giants having pretty much everything you wouldn't want in a dark souls area, because I, too, loathed that place haha
Dark Souls is the game that saved my life. While being my darkest point in my life it both enraged and encouraged me and it was thanks to Solaire I stuck around. So when I failed to save him in my first playthrough I sobbed. I felt like I failed to save myself. Now every time I play, regardless of my run, I always save Solaire and help him find his Sun
I still remember playing DS1 for the first time, it definitely was the best experience with this game, same goes for all the other. The first time you played them. Now that I've played them all countless of hours I have to say that first experience going in blind, no clue what or where to go was the best experience and I just wish I could erase my memories of this game and experience that feeling all over again.
Despite being the second oldest souls game, the first dark souls is still particularly special for me. I like them all in different ways, but this one was all about its world, the experience upon finding something new, with a way more methodical combat to fit the tone and an interconnected world like no other. That's why it is my favorite to hear people talking about their first time experiences, and it's probably the one I would choose to erase my memory just so that I could experience it again.
Really good video. I got into Dark Souls when the remastered came out, having been curious about it for many years, and I experienced something similar to what you did. I especially appreciate your "you can do this" notion in the end, and the way you acknowledged how the game encourages people to help each other out. You can almost feel those people, having gone through the same struggles, rooting for you. And that's also what I experienced from the community elsewhere, people were really eager to help out while trying not to spoil too much either. In fact it was the players who encouraged me to try the game in the first place. They let me know that I can do it, no matter how dark it would get. The misguided "every other souls gamer is an elitist troll" sentiment, in my experience, most of the time seems to come from people who really didn't play the game, or who went about looking for arguments. My experience was the opposite, and I give the community a lot of credit. I'm thankful to them, because Dark Souls changed gaming for me. These kind of videos don't get old, because there's something magical about this game. There's a reason why a lot of Dark Souls players go looking for these new player experiences from the internet. They remember their own first playthrough and cherish those memories. Seeing someone else experiencing something similar, even if just a fraction of what they did, is actually exciting. Lately I've been fascinated by FromSoft's ability to induce stress and/or terror, to make you feel like you're a small meaningless rat with no hope. It keeps getting darker and darker, and the obstacles might seem insurmountable. The silence of most enemies and bosses adds to this strange sensation of you being just a speck of dust in a world where nothing really matters anymore. It's remarkable how they do it. It's everywhere; in art direction, music, even some animations, lighting changes, soundscape, everything. When I play their games, half of the time I'm not only fighting the game, I'm also fighting against my own defeatism that just keeps creeping in. Even after I "got gud", I still kind of feel that, like some mental residue that just won't go away. The atmosphere is so unbelieavably thick, and it creates this strange immersion that I just can't find in other games. I feel like I'm in this world, and there's nothing to remind me of real world events, boardroom meetings, gaming trends, none of that crap. It's just the game with all its creative integrity, in an almost pure state, and I'm right there with it. All of this also allows some moments of beauty shine so much brighter. Like the Kiln, which I'm glad you mentioned. It is stunning on its own, but it's so much more stunning after struggling and finally getting there. I could go on and on, but enough rambling. I liked your video, that's what I really wanted to say.
I have always thought of the souls games leveling and gear improvements as preparation. Yes, as you master the game, you can do it without any concessions. But, A, this is a mastery issue, and, B, not something to continually play in. It’s rewarding, once, to prove you can. Twice? I am no masochist
you might not want to hear this but the nito fight you can avoid the skeletons by either wearing a fog ring so they dont see you or using aluring skulls to distract them
Dark Souls has so much lore, mechanics and secrets that it hides for the player to seek. It truly is a unique experience worth playing for every gamer. In the end of my first playthrough during the end credits, I was left wondering what actually was my role in the story and did I even get a "good" ending. One of the best games ever.
I had very similar thoughts about the ending. I think the game's desire to hide so much makes discovering the different parts of it all the more fascinating. It's really fantastic.
Dark Souls is a game that takes time to appreciate. I put the game down 2 or 3 times before having it click. After that replaying it after beating it I realized "friends" in the game were actually enemies and that is when the game truly blew me away.
One of the best things about DS is how many things it purposely hides from the player, like you beat the game but never found the painted world of ariamis or even the DLC, the developers arent afraid of hiding huge chunks of content for the player, only when you do find them they are that much special.
Yeah, the developers are very conscientious and want the player to discover things themselves. I'm strongly considering diving into the game again and discussing the DLC and Painted World. I really want to experience more of this game.
@@PostMesmeric you really should, the areas i mentioned are my favorite parts of the game, and the dlc has probably the best boss fight in the series. They are endgame level anyway, so you can go back to them without feeling too op.
Glad you liked the game! Here's some fun spoilers about the stuff you talked about: You can tell a real chest from a mimic based on the direction the chain is facing (and also it breathes lol), and you can throw Lloyds Talismans at then to make them go to sleep. The skeletons in the cemetery stop respawning after you kill the nearby necromancer! You can attack the big boobed lady in Anor Londo. You missed a whole area (well hidden) in Blightown! You can walk away from the fire instead of lighting it at the end for a different ending.
Such a perfect video to explain a first playthrough of this game to a newish From fan. I had played DS3 only a little and bounced off it hard then I lost my life to Elden Ring (the best game I will ever play in my lifetime I am sure), came back and totally became a DS3 addict. Two months ago decided to finally play OG Dark Souls... What a wonderful game and although DS3 is my fav in the series, the original is such a monumental experience. I finally understand git gud, but I understand that it's still kinda toxic when taken out of context. "you can do this" is absolutely the perfect mantra.
I love Sen's Fortress because in your first playthrough it's just BS. Advancing a tiny bit it's a struggle and it may take several deaths to do so . But there is a point where you just GET sen's fortress. Suddenly it becomes your playground, and you easily weave around traps to make the serpent men fall into them
I would say join the party, I started and beat my first true souls game (ds1 remastered) this year. It was fantastic. And my first souls like was jedi fallen order.
As a note: The Bell Gargoyles are a gear and level check as much as they are a boss guarding the upper bell. Andre is right there so you can upgrade, the Balder Knights are facing away from Andre's bonfire so you can backstab them over and over, all the enemies in the area drop titanite shards. This is the game telling you to upgrade. It's TEACHING YOU to level up and upgrade your gear so that you can make progress. The game is tough, but it's spurring you on in every way it can.
Nicely done, man. I agree that "You can do this" is the real message. Even when fanbois say "git gud," they tend to do it with whiners who trash talk the game. So even saying "git gud" is another way of saying "You can do this." Another thing that's brilliant about Dark Souls is that there's so much more to do after that first game is over. There are so many ways to play, there's an enormous amount of lore in item descriptions, there are several obscure NPC questlines to complete, there's an amazing DLC that wraps up much of the story in a nice bow, there's the jolly cooperation of co-op, a massive world of PvP opportunities along with several covenants that put various spins on invasions, and so on. The replayability is very high, which is hard to do with games. I ultimately put several thousand hours into Dark Souls on the PS3 over a span of years. It got to a point that at the end of a hard day at work, Dark Souls was my happy place, a place, ironically, where I felt safe. I learned everything I possibly could about the game, and would still find interesting new details thousands of hours into it. I met so many interesting people while co-op-ing and invading, and although I saw a nasty type of player there, the kind that hates to lose and will hack the game to win, mostly I experienced friendly people who just wanted others to succeed, or to at least have a good time and a good duel. "Flawed masterpiece" is the only way to describe the game, in my opinion, and the flaws are what give it its charm. I don't think I'd love it so much if it were simply perfect. I don't think it will ever be possible to make a better game than Dark Souls, at least for me in my lifetime.
I won't lie. I definitely felt emotion when you got to Gwynn. Indeed there is something to this game, and it will forever be remembered. I think it is because Dark Souls respected me as a person. In a world where everything is becoming more easy and convenient, it said "No. You're better than this."
I'm about to dive into Dark Souls for the first time myself after it being recommended. The monsters and demons look insane too. I know I'll fall countless times but I'll be sure to find those messages of motivation and keep pushing.
My best piece of advice is to take the game slowly and be cautious. Advance at a moderate pace and try to anticipate anything that might come your way. Also your worse enemy is actually Gravity.
@@wilfredynunez5263 Okay, even if choosing any class I think the best thing is going slow at first. At first I thought approaching it methodically would help but this game can take people by surprise.
@@tigerx36 My second piece of Advice is fight only one dude at a time if possible. Regardless of your class or build use arrows to agro enemies from a distance and take them out one at a time. Not always possible obviously, but even weak enemies can swarm you and mess you up.
@@wilfredynunez5263 I knew Bows were versatile but can Greatbows and Crossbows also work with any class? I like that idea of luring one enemy at a time then maybe swap to another weapon or just light em up with fire spell.
@@tigerx36 I personally used Bows for Damage later in the game when I actually started pumping levels into Dex. But early in the game, I just used them to lure enemies one at a time. I'm not sure about the others as I just used mostly the shortbow. But basically any class can use arrows to lure enemies. As long as you do a single point of damage you will get their attention. Also arrows are cheap and plentiful as you can buy an unlimited number of them and can carry 999 at a time.
First time I played this game was after months of begging my parents to let me have it for my 13th birthday. I couldn’t beat that Taurus demon and was on the verge of tears, thinking to myself “did I really only ask for this game I absolutely hate?” My dad suggested I try that gold pine resin I picked up (weird because he never plays videogames) and I then smoked the Taurus demon and it became my favorite game ever.
Your dad is the MVP. It can take a while for Dark Souls to "click" with some people, and a lot of people abandon the game thinking it's not for them. I'm glad you were able to press on and discover why people love this game so much.
On a separate note: is it me or did our guy play through this seemingly underpowered? What was your Halberd’s level and your stats? In any case great job but watching you do double digit damage to the skeleton beasts in Tomb of the Giants got me a little on edge. 😂
Started playing it for the first time about a month ago =) First FromSoft game was Sekiro which I LOVE, and had been playing for a few months prior to this... sometimes it's nice being late to the party. There's something nice about enjoying a game without all the noise and buzz in the air around its release date
not so long ago i beated DS1 and oh boy does the ending credit song gets you, i was like "wtf did i just played?" its the only game thats left me with that feeling
You missed a lot of places though and also the DLC. And Anor Londo rooftop is easier with a shield. You can even parry the black knights easily. That's how I've learned to parry. But it was my first Souls game. Fun fact, you can make the Giant Golem boss fall from the tower and hop you won. There's so many stuff in this game to discover
I find it very funny that at the end of most boss fights you are actually sitting at redtearstone ring (rtsr) hp. It looks completely coincidental, as most new players don't even find the rtsr, but that is what speedrunners use since it has the highest damage amplifier in the game at 50% increased damage when you are below 15% hp. There are specific things people do too, like letting the large mace knight smash them before going up to gargoyles is an rtsr setup that leaves you at 12% with 11 vitality. And wearing one piece of armour and allowing the Boulder from sens to hit you at 11 vitality leaves you at 8% for the golem fight. I've never actually seen anyone go into a fight, naturally run out of estus, and finish it off below 15% in rtsr. This is why I love this game, I'm still seeing new things
For me dark souls was the first game I got I lost in the mystery and overall experience of never knowing what is right around the corner. Have not experienced that again until elden ring
In elden ring the messages i came across were genuinely helpful, sure there was the occasional "try finger, but hole" and the "Dog" messages but for the most part the gave some good advice.
Yes, we can do this (only if we persevere). From Software’s games are the epitome of epic power fantasy, with unforgettable sense of wonder. It’s a bliss to experience their masterpieces.
Its cool that almost all areas that are accessible early game have an easy boss and a hard one. So if you have an anxiety driven early game treasure run you get to find a boss you can beat with some trouble. While later travels will still reward you with a big boss. Also ive seen people SUFFER at queelaag with its lava and one shots and movesets. Some bosses will be easy for some and hard for others. Especially with builds and play order being different
when i first played dark souls, i got stuck with a poison effect right before quelaag and i cant remember exactly why it was impossible for me to go back or leave the area, so i had to fight quelaag with half health and poison constantly draining me. beating that was awesome. you are right about it being too easy, i would not have remembered it without that specific challenge. it would be cool if they had an intro sequence where she damaged you to half health and poisoned you for the fight hehe..
The Souls community nowadays really isn’t a “get good” fest anymore. My experience especially recently has been that this community is helpful and happy whenever someone just tries out this series. It’s one of the many reasons I started playing this series more recently and was the driving force behind me completing 5 of the 7 soulslikes(including the 3 souls games).
When my friends ask me about Dark Souls, knowing im a big fan of the series and have played them since Demon's Souls first dropped, I always tell them the same thing. Dark Souls isnt truely a difficult game, its easy to play and easy to understand, but the game will not let you off the hook for mistakes. It simply will not coddle you in any way. You are expected to play by its rules and adapt to the challenges it presents. If you spend the time to learn it you will be rewarded with absolute freedom over your character. It eventually becomes a playground for you to play with. Even 10+ years on, i replay DS1 because its the most fun souls game for me. I still feel excited to play it and challenge myself in new ways. SL1 challenges, pure strength builds, magic/pyro/miracle only builds, bow or fist only runs and any other challenge I can imagine. This game is art.
I always interpreted Sens Fortress and the first part of Anor Londo as the develepors telling me: "We are not holding back and you shouldn either." Going slow and steady is good but sometimes you need to rush somewhere, or cheese an enemy and its totally fine
The saddest reality is that you only get to experience your first playthrough of Dark Souls once, hearing your thoughts brought great joy and remembrance to my first experience with the game shortly after Dark Souls 2 had come out. An outstanding video.
true but going through it with a game plan and build is its own first time feeling
My son is 4 but I'm already looking forward to the day that we get to play it together.
Sorry you are incapable of enjoying things...
@@JohnJohn-hm1fi not knowing what lies behind each corner is like a plot twist in a movie only works once
The message of Dark Souls is everywhere, and the message is "you can do this."
Had a weird moment where I was really enjoying your perspective and the structure of the video, but that line at the end actually squeezed a few tears out of me, you really get it! The reputation of being super hard and exclusionary is something I've never appreciated about how people talk about Dark Souls. This is a great video!
I'm happy that it resonated with you. Dark Souls really re-shaped my perspective on games, so seeing that line in particular connect with others is wonderful to see. Thank you.
Actually like that a lot of people just considered it a hard game because when you get there you realize how much more important this game actually is
Agreed. A lot of people struggle with learned helplessness in their lives and it's a serious issue. This game forces you to realize that even though everything seems insurmountable and so tough and confusing at first, you can and will learn and be able to win.
I'm sorry, but I just don't get any positive messages out of this game. It's highly addictive because I'm competitive, has great combat, interesting worlds and is punishing, but it doesn't give me hope. Not anymore hope than any other hard game does. Seems like a cultish idea tbh and I'm not trying to put you down, maybe I just don't see it yet. As someone who has major depressive disorder and has had it most of my life and who has gone through multiple life tragedies, hope is not what comes from this game even though I do enjoy it a lot.
Perhaps, I'm missing something and you can share with me why exactly you and other fans (sometimes stans) find it life changing.
P.S. games like God of War, Last of US, Rdr2 or shows like Breaking Bad, One Piece, AOT I would call life changing or impactful due to its narrative and plot. This game is very weak on the narrative end (yea yea, the lore but all rpgs have lore beneath an actual story) so what else appeals to you about this?
@@mrloski2915 it's got nothing to do with the story. For me, the feeling is as a casual gamer who saw others play Dark Souls and I doubted I'd ever have the skill to be able to do the same. How often do we go through life and have moments like that? But with enough patience and tenacity, I was able to beat it and acquire those skills. Even though it seemed impossible at several points. It's dumb but at the same time, it isn't. Life often presents similar challenges
Most dark souls videos I watch are from people who have been fans for years and it was really nice hearing your perspective as someone playing it for the first time. It took me back to my first dark souls play through years ago.
Yeah, being new to something as monolithic as Dark Souls is a surreal feeling, so it was tough figuring out how to process it when everyone else is so experienced with the game. I'm glad at how it turned out.
Your assessment of the game is fairly on-point
It's too bad you didn't find the DLC area, considering the general consensus in the community is that the DLC is the best part of the post-Lordvessel half of the game
Other hidden areas too, the game really isn't afraid of placing huge chunks of quality content where players aren't in any way guaranteed to come across it
Thanks! Yes, I do play to revisit Dark Souls to experience the DLC and other areas I've missed. This was just documenting my first blind playthrough. I've heard a lot of great things about the additional content, so don't worry! I'm gonna check it out!
@@PostMesmeric 3 areas you havent found in total I think. I won't spoil their location in case you want to find them yourself but I can at least give your their names: Ash Lake, Oolacile and Painted World of Ariamis.
@@PostMesmeric the dlc area is a step up in difficulty from the rest of the game.
@@PostMesmeric I encourage you to try New Game+, you get to keep all of your items and continue upgrading them. And you can try the areas you missed. Also in New Game+ you should talk to Darkstalker Kaathe instead of Kingseeker Frampt.
@@mrsearaphim4077 Before he can even find Ariamis he first has to find out how to return to the Undead Asylum. This game really is utterly _devious_ with its secrets if you're not going to play with wiki in hand.
Really enjoyed this format telling the story of your playthrough
It was a new style for me, but I'm happy to hear you enjoyed it, Steve. Thank you. :)
I love how of all the early bosses he just casually glosses over the Capra Demon...
It's a pretty rng heavy boss, with the difficulty mostly determined by your ability to hit multiple enemies at once. Halberds and axes can take out the dogs in seconds mid lunge. Straight swords kinda suffer.
Elden Ring fixed it by adding more variability to the boss room. I was a little shocked to see the fight make a comeback.
I've heard a lot of people had difficulty with this. I ran up the stairs, dogs followed so killed them. Dropped down, hit Capra then fought him and killed him. Dogs were a bot annoying but he's v easy to dodge once they are dead. But I have difficulty with things others find v easy so...
@@hardgay7537 Yep. I went here with a halberd and the grass crest (found the gardens before the depths), and the fight was a cakewalk for me. It wasn't until my second run that I realized how hard it could be, when I was using a basic longsword. The extra reach from the halberd really does wonders for one shotting the dogs before they come anywhere near you
First time I fought the Capra demon there was likely a bug where the dogs and the demon would keep bumping into each other and I was lucky to get dark knight halberg early. Other times were a bit more difficult till I learned some cheese strats. But that boss is odd, the thing that makes it hard also makes it easy (small room with many guys bumping into each other.
Hello! That's a good point. As far as the Capra Demon went on this first playthrough, I didn't have much trouble at all. The dogs gave me some headaches, as did the cramped fighting arena, but my actual time fighting the Capra Demon was pretty brief. I did spend more time fighting through other areas first, so I might have been higher level than expected, but that was likely due to me wandering around until figuring out the path I would be taking. I do think it's an unusual setup for a boss fight in retrospect, so I do have regrets not talking about the boss as much in this video. Appreciate the comment!
It's always a treat to see someone play through Dark Souls for the first time. Watching you play through it with your thoughts and analysis took me back to when I first played through it. The beauty and triumph of persevering against all odds is a feeling that the Souls games do very well, and I'm happy to see another person get to experience that for the first time. Great video and congrats!
Thank you! I'm happy that this first playthrough is helping so many people reconnect with their first experiences playing the game too!
I felt the same thing watching this video and it sparked me to replay the games
Yell heah, what a wonderful take on the series. Absolutely loved this overview of your journey! Keep up the great work!!!!
Thank you, sir! I'm happy you enjoyed it!
I hope you do a follow up video with the other areas. Ash Lake and the dlc are all beautiful and have definitely lingered in my memory. Great video
Great video, would love a part 2 with painted world and the DLC.
I'm definitely considering it. There's so much stuff worth discussing!
Dlc makes the game 10x better imo
And gwindolin maybe
He aint a very good boss but activating the dark londo is very memorable
this
I can't get over DS1. My first playthrough was with the Prepare to die edition. It was such a unique experience for me. Mostly because I have been playing video games every day since I was 10 on consoles and later on my PC but I got to experience this when I was 30ish and it absolutely blew me away. I can't get past this game. It truly is a masterpiece and I must say that now that you have done the first blind playthrough maybe going into with a walkthrough just so you can see 100% of the game and the map and the secrets is not a bad idea. I recommend bald and bearded walkthrough on the paper planes channel. It was so nice seeing you play this masterpiece for the first time.
Incredibly underrated video, I hope this absolutely blows up soon. It really captures the essence of the game in a beautiful way, flaws and all.
I put down Elden Ring for a minute after Rykard and got DS on Switch cause it was in sale. I recently beat it, including all DLC bosses. It's my own personal achievement. Now time to finish ER.
i really enjoy the mechanical depth and experience you got out of playing this game.
But I think you've missed what to me is a super key element that ties the rest of the mechanical experience together. The lore and stories of Dark Souls is incredible and mirrors not only your journey but the world state of the place. It exemplifies the Greek myth at the core of it. I think it would be cool if you made another video talking about that.
Fantastic analysis. Your description of Blighttown as "a maze turned on its side" is maybe the most perfect description of that area I've ever heard. Your final point, that the design constantly tells the player "you can do this", is extremely astute. Looking forward to the NG+ followup discussing your first encounters with the Painted World and Oolacile... and I hope you play DS2 soon!
I think Dark Souls holds up surprisingly well for a game about 10 years old too
It has such a unique look. Other worldly and dreamy are the best terms to describe it's visuals
Even the latter half of this game isn't as bad as people say.
well yeah the remastered version
For what it's worth, you had a fresh take on this game. And i dig it.
That's what I was aiming for. Thank you!
Dude this video was great I love the comforting almost let's play feel to it mixed with your analysis of the games world design. It's always interesting to hear how someone went through the original Dark Souls because of how non-linear it is and this was no exception; keep up the great work!
I'm glad you enjoyed this, because the format was a bit experimental for me. Good to hear it worked out!
Epic Name Bro's "From the Dark" series is a must watch .
Subscribed because 2022 was also my first time playing dark souls 1 (I rented dark souls 3 in 2017 and sent it back after like 4 hours) aI love these games now cant believe I missed out on them all these years
You definitely had something to say that was worth hearing. Good job. Welcome to the community.
What I found really interesting is how much different my experience was to yours. I have just watched the first part of the video and it surprised me how different your character was. You often talk about farming to level up, which is something that I actually never did in any of the souls games, but still I see that you do such little damage. One part is that it took you so long to go to the dark root garden, the other one is that it seems like you really didn't focus much on leveling up your weapon. It's just really interesting to see how people have such a different experience.
The weapon scaling and the ember system isn’t ever even attempted to be explained in game so I’m not surprised lol
Ended my first game 2022 with a great scythe full havel armor fast rolling.
This feels like perfect content to consume while taking a well earned break from Elden Ring. If you want my first impressions Imagine playing dark souls again, but in a world that feels as expansive as BotW, welcome to Elden Ring.
I definitely want to dive into Elden Ring at some point, especially now that I've finished Dark Souls. Great to hear you're enjoying it!
I'm listening to this on my way home from work, about ready to fire up Elden ring for the first time
No sir.
Elden ring and dark souls are very different.
Dark souls 1 may have the greatest world/level design of all time.
If elden ring was actually what you say it is it would be hands down the greatest game ever made.
Don't get me wrong you can make an argument that elden ring is the best game of all time the way it is now but I like ds1 better
@@asdfghjkllkjhgfdsa8725 I think DS1 is the best soulslike when it comes to world/level design right up until you finish Anor Londo and after that the quality drops dramatically. Still worth playing and played it more than most souls games but after playing all the other souls games I'm unable to deny just how much lower the quality is compared to the early game.
@@InMaTeofDeath the only part post Anor Londo that is weak is Lost Izalit, that zone feels phoned in.
My dude, this was fascinating to hear your experience and comments on the different aspects. Great job putting this together! I love it!
I was going to ask if you didn't have a torch for the Tomb area then to my surprise found out there are no torches. I was thinking it'd probably be better if the dark areas of that cave encouraged players to come back with a light source (plus in addition to the regenerating skeletons, would make it clear from multiple angles that you're supposed to come back later). Ideally something like you have to use a torch until you find a skull lantern deeper inside that you can attach to yourself to free up your left hand from having to hold a light source. So the challenge comes more from preparation, constantly managing what you're holding, and still carefully treading, followed by an awesome reward of the skull lantern at some point, which I'd probably find more engaging than simply not being able to see until something hits me until I find any light source, but honestly I'd need to replay the section to remember. There is an item that frees up your left hand but it's in a different area entirely.
If you haven't played the DLC yet (sounds like you haven't), I highly suggest at least fighting Artorias. He's a super fun fight!
I've heard lots of great stories about the DLC, so I'm eager to give it a go!
That message, the "you can do this" is such a profoundly simple one, but it's a point that Dark Souls makes with surprising elegance despite the jankiness built into parts of the game. I played it at a point in my life where I was struggling...my Gran had just passed and my life felt like I was going nowhere. I wasn't suicidal, but I was definitely depressed or something along those lines. Internalizing that sort of can-do attitude has helped a lot. This was back in 2019, so uhh...y'all know the next year was kinda a stressful one for all of us, but despite that, I'm in a much better place mentally now than I was then, and while Dark Souls is far from the only reason for that, it is definitely an early contributor to that recovery.
Wow. I love the way you talk about the journey. Really nice to listen to!
I really enjoyed this longer take on dark souls- very introspective. I also played this game more recently. And I’ve gone through in a different order than you. But I have yet to finish it. I got stuck on Smogh and Hammerstein so I went on to explore the catacombs. I’ve been chipping away at it over the course of probably a year. And I gotta say, I agree- it’s deserving of its accolades. I never would’ve thought I’d have the patience or determination to keep going in such a game. It’s taken a lot of time, probably 70ish hours over the course of a year, but I keep coming back.
It's so cool that Dark Souls is so open-ended. It blew my mind how many different paths so many other people have experienced. Each person's playthough feels so different from the others. Hope you continue to enjoy the game.
@@PostMesmeric when dark souls truly starts to be brilliant and mindblowing imo, is when you start to comprehend the lore. its told in a kind of passive way, through enviromental storytelling and item descriptions.
Wow! A fellow Halberd fan! That's also my first playthrough's weapon and I love it to death!
It's a great weapon. Stuck with it for almost my whole playthrough.
Funny, at 2:29 I heard
"I'm not Vaati, Zullie or Mark Brown" ^^
Another big moment in my first playthrough that highlights the rewarding nature of the design is getting the Lordvessel. I remember thinking to myself all game how punishing it was to have to trek back across the whole world to go back to places I'd visited before. Then after beating such a major boss that pushes your skill to the limit and finally seeing that "You may now warp between bonfires" was such an incredible reward and a feeling of achievement. The game eventually removes some of it's crippling nature after you can prove how well you've handled it.
Do not get rid of "Channellers Trident" if you get one; they have a ridiculously low drop rate, and is required for a trophy.
Damn, so you got 2 bells, all the way through sens fortress and to anor Londo, only to be stuck at the bottom of that elevator and then have the gargoyles fly you back!
Thats very cool of you. I can only assume you didnt use a walkthrough, at least not for everything.
There's only one way to the castle and it's on stupid roof tops and rafters making you think your not where you're supposed to be.
Playing DS1 is like looking through a window to another world. It seems to know it's being watched too.
This is late, but as someone who also only got into Dark Souls last year, having this recommended to me is the best kind of serendipity. I was convinced for years that I would never finish this game, but now that I have I'm finding it hard to put down for long. Dark Souls really has a way of fostering organic and compelling experiential narratives, and that first playthrough--painful as it can be--is something special. Thanks for sharing yours.
Pah! As someone who started with DS2 your Gargoyle section amused me no end. I breezed past them without a care in the world.
Wauw This is just an amazing video/tribute to dark souls. Great stuff love it. We want more !
I played it last year for the first time and it was really the only game I played (or had time to play) and got 100 hours in. Such a wonderful experience. Every inch of the map is imprinted in my mind in a way almost no other game is.
The map felt surprisingly condensed and almost homely by the time I wrapped things up. Each part had so much to remember and it really made the journey feel that much more special.
Need to visit the dlc oh man
This an experience i'll never savour ever again...first time playing DS1 was special.
It really did feel like a journey. Dark Souls is a special game.
@PostMesmeric exactly, i remember spending hours immersed into the Dark Souls world...something no other game has managed to do.
It wouldn’t be a true blind play through of Dark Souls without completely missing the Great Hollow lol. Among some other areas. Also the DLC has by far the best bosses.
It's a superb reflection of my first journey in Dark Souls 2018. The way was in many cases the same.
Now after hundreds of hours in the sequels and 400 hours spent in Elden Ring, I returned to Lordran again with more skill that I could use to explore A
all the dangerous places I ignored before.
I was surprised how much secrets I missed (the well hidden Ash Lake or the return to the Asylum) and how the atmosphere caught me again.
Thanks for sharing your experience.
21:47 I literally laughed out - as DS players we can all relate!
i love how even in-depth play throughs like this leave out entire areas. i still haven’t seen ash lake, the hollow, or blighttown proper, and i’ve beaten this game twice. great video, great game. one that, imo, has only improved with all its successors to date. great video 🤘
It never gets old watching souls game content, its always refreshing to hear someone experience with the franchise because of the relatedness that souls game provide for us on a visceral level.
8:26 oh man it feels so good to hear this from someone playing dark souls for the first time after all the mad discourse about the difficulty couldn't have said it better.
Jesus I've been playing games since the NES days. Since when is levelling up considered cheesing?? What a bizarre idea
i had some guy tell me using a shield was cheesing recently lol.
@@charg1nmalaz0r51 lmfao some people's kids yo
I love this video. 2nd time I watched it in 2 weeks.. This video is such a good way of describing a first time experience of Dark Souls.
It's also a weird video in a sense that I want to show my friends this video as to why they should play Dark Souls and experience what you and pretty much everyone who finishes the game gets to experience but obviously that isn't possible since it would spoil too much of the game..
Kudos to you for this video. Very well said.
You listed off perfectly why I love this game. Im so happy that people are still discovering this game so many years later. There arent many games that can stand the test of time and impact players as well or better than new releases. 💪
I had to pause the video and laugh for like 2 minutes when you got to your Sens Fortress take and I love it. I remember quitting the game for a week after being in there for about 12 hours my first time playing through. I didn’t find that balcony bonfire until my third play through though
I also played Dark Souls for the first time in 2022. I had never played a souls game before, but after loving Elden Ring I decided to play Dark Souls.
I always felt bad if I beat a boss the first or second try, like I was missing out on something. I never wanted to over-level or over-upgrade a weapon for the area I was in. Summons were off the table and as I neared toward the end I felt like I cheated my way through the game using a shield for a good portion...
It's a weird feeling, like I was wasting my first playthrough. I have never felt that way playing a game before.
I too have not really tried Dark Souls yet so this was really interesting to see your journey. I'm sure I'll give it a real chance at some point!
It was very fascinating. Definitely give it a shot if you can. It's intimidating at first, but there's so much more to it than the tough-as-nails boss fights (though I found those engaging too).
"You can do this"... yeah, I agree entirely with that assessment of Dark Soul's message to the player and the experience the devs wanted to create. I do hope you get a chance to try out the DLC, but I'm always grateful when someone decides to tackle this game in particular for the first time. It's an experience I think most people would benefit from.
Very very good video. Thank you for making it. I enjoyed it alot
I always find it frustrating when someone says that, "there's already a lot of content about this game explaining it all so I can't really bring anything new to the table." OF COURSE YOU CAN when all these content creators have been fans of the game for so long and so incredibly far removed from their first playthrough, that which originally hooked them to the dark souls formula. In fact so many ds fans fall out of touch with the game's own philosophy that they fail spectacularly in carrying the message of, "this game is about preserverance, you can do this," to people that haven't played it.
i watched this thinking 'really, another dark souls video?' but then i enjoyed it.
on a side note, i wonder how long those guys were waiting in the rafters for someone to come up there to finally attack.
Is there any actual difference between Prepare to Die and Artorias of the Abyss? Content-wise
Awesome review. I also agree that the Klin of the First Flame and Gwyn's track are unparalleled. The only thing I could ask for to make it better would be to make Gwyn harder, and then it would be flawless, but his music is in my opinion the best in the history of games by a mile.
I loved seeing your first-hand impressions of the game for a first time. It was somehow nostalgic, haha. Great vid!
Thank you! I've learned that Dark Souls has lots of nostalgia for lots of people, so it's cool to see everyone look back on their own experiences too.
@@PostMesmeric I chuckled at your comment about the Tomb of the Giants having pretty much everything you wouldn't want in a dark souls area, because I, too, loathed that place haha
I also hope you continue to explore the From Soft games from DS2 onward. I'd love to see your thoughts as you get used to their games
You didn't hollow like the rest. You kept on. I loved this. Respect.
Dark Souls is the game that saved my life. While being my darkest point in my life it both enraged and encouraged me and it was thanks to Solaire I stuck around. So when I failed to save him in my first playthrough I sobbed. I felt like I failed to save myself. Now every time I play, regardless of my run, I always save Solaire and help him find his Sun
I still remember playing DS1 for the first time, it definitely was the best experience with this game, same goes for all the other. The first time you played them. Now that I've played them all countless of hours I have to say that first experience going in blind, no clue what or where to go was the best experience and I just wish I could erase my memories of this game and experience that feeling all over again.
Despite being the second oldest souls game, the first dark souls is still particularly special for me. I like them all in different ways, but this one was all about its world, the experience upon finding something new, with a way more methodical combat to fit the tone and an interconnected world like no other. That's why it is my favorite to hear people talking about their first time experiences, and it's probably the one I would choose to erase my memory just so that I could experience it again.
Really good video. I got into Dark Souls when the remastered came out, having been curious about it for many years, and I experienced something similar to what you did. I especially appreciate your "you can do this" notion in the end, and the way you acknowledged how the game encourages people to help each other out. You can almost feel those people, having gone through the same struggles, rooting for you. And that's also what I experienced from the community elsewhere, people were really eager to help out while trying not to spoil too much either. In fact it was the players who encouraged me to try the game in the first place. They let me know that I can do it, no matter how dark it would get. The misguided "every other souls gamer is an elitist troll" sentiment, in my experience, most of the time seems to come from people who really didn't play the game, or who went about looking for arguments. My experience was the opposite, and I give the community a lot of credit. I'm thankful to them, because Dark Souls changed gaming for me.
These kind of videos don't get old, because there's something magical about this game. There's a reason why a lot of Dark Souls players go looking for these new player experiences from the internet. They remember their own first playthrough and cherish those memories. Seeing someone else experiencing something similar, even if just a fraction of what they did, is actually exciting.
Lately I've been fascinated by FromSoft's ability to induce stress and/or terror, to make you feel like you're a small meaningless rat with no hope. It keeps getting darker and darker, and the obstacles might seem insurmountable. The silence of most enemies and bosses adds to this strange sensation of you being just a speck of dust in a world where nothing really matters anymore. It's remarkable how they do it. It's everywhere; in art direction, music, even some animations, lighting changes, soundscape, everything. When I play their games, half of the time I'm not only fighting the game, I'm also fighting against my own defeatism that just keeps creeping in. Even after I "got gud", I still kind of feel that, like some mental residue that just won't go away. The atmosphere is so unbelieavably thick, and it creates this strange immersion that I just can't find in other games. I feel like I'm in this world, and there's nothing to remind me of real world events, boardroom meetings, gaming trends, none of that crap. It's just the game with all its creative integrity, in an almost pure state, and I'm right there with it. All of this also allows some moments of beauty shine so much brighter. Like the Kiln, which I'm glad you mentioned. It is stunning on its own, but it's so much more stunning after struggling and finally getting there.
I could go on and on, but enough rambling. I liked your video, that's what I really wanted to say.
I have always thought of the souls games leveling and gear improvements as preparation. Yes, as you master the game, you can do it without any concessions. But, A, this is a mastery issue, and, B, not something to continually play in. It’s rewarding, once, to prove you can. Twice? I am no masochist
Man I wish i could just transport all what i know and all the secrets into your brain. There is just so much to this game
Brilliantly written, buddy. Thoroughly enjoyed your take. Thanks. ^_^
the further in time I get away from my first dark souls' playthrough, the more prone to hollowing I am.
Your first Dark Souls playthrough is always worth remembering. :)
Man called Quelagg “aesthetically interesting” 😂
you might not want to hear this but the nito fight you can avoid the skeletons by either wearing a fog ring so they dont see you or using aluring skulls to distract them
By the end of the video I was actually sad you didn't play the DLC area 😂you should play the rest of the series. This was pretty fun to watch!
Dark Souls has so much lore, mechanics and secrets that it hides for the player to seek. It truly is a unique experience worth playing for every gamer. In the end of my first playthrough during the end credits, I was left wondering what actually was my role in the story and did I even get a "good" ending. One of the best games ever.
I had very similar thoughts about the ending. I think the game's desire to hide so much makes discovering the different parts of it all the more fascinating. It's really fantastic.
Dark Souls is a game that takes time to appreciate. I put the game down 2 or 3 times before having it click. After that replaying it after beating it I realized "friends" in the game were actually enemies and that is when the game truly blew me away.
One of the best things about DS is how many things it purposely hides from the player, like you beat the game but never found the painted world of ariamis or even the DLC, the developers arent afraid of hiding huge chunks of content for the player, only when you do find them they are that much special.
Yeah, the developers are very conscientious and want the player to discover things themselves. I'm strongly considering diving into the game again and discussing the DLC and Painted World. I really want to experience more of this game.
@@PostMesmeric you really should, the areas i mentioned are my favorite parts of the game, and the dlc has probably the best boss fight in the series. They are endgame level anyway, so you can go back to them without feeling too op.
Glad you liked the game! Here's some fun spoilers about the stuff you talked about:
You can tell a real chest from a mimic based on the direction the chain is facing (and also it breathes lol), and you can throw Lloyds Talismans at then to make them go to sleep. The skeletons in the cemetery stop respawning after you kill the nearby necromancer! You can attack the big boobed lady in Anor Londo. You missed a whole area (well hidden) in Blightown! You can walk away from the fire instead of lighting it at the end for a different ending.
Such a perfect video to explain a first playthrough of this game to a newish From fan. I had played DS3 only a little and bounced off it hard then I lost my life to Elden Ring (the best game I will ever play in my lifetime I am sure), came back and totally became a DS3 addict. Two months ago decided to finally play OG Dark Souls... What a wonderful game and although DS3 is my fav in the series, the original is such a monumental experience. I finally understand git gud, but I understand that it's still kinda toxic when taken out of context. "you can do this" is absolutely the perfect mantra.
Bosses dropping a homeward bone was added in a later patch I think. I don’t remember that happening in 1.0
I love Sen's Fortress because in your first playthrough it's just BS. Advancing a tiny bit it's a struggle and it may take several deaths to do so .
But there is a point where you just GET sen's fortress. Suddenly it becomes your playground, and you easily weave around traps to make the serpent men fall into them
I would say join the party, I started and beat my first true souls game (ds1 remastered) this year. It was fantastic. And my first souls like was jedi fallen order.
I'm happy that I'm not alone. Thank you!
As a note: The Bell Gargoyles are a gear and level check as much as they are a boss guarding the upper bell. Andre is right there so you can upgrade, the Balder Knights are facing away from Andre's bonfire so you can backstab them over and over, all the enemies in the area drop titanite shards. This is the game telling you to upgrade. It's TEACHING YOU to level up and upgrade your gear so that you can make progress. The game is tough, but it's spurring you on in every way it can.
Nicely done, man. I agree that "You can do this" is the real message. Even when fanbois say "git gud," they tend to do it with whiners who trash talk the game. So even saying "git gud" is another way of saying "You can do this."
Another thing that's brilliant about Dark Souls is that there's so much more to do after that first game is over. There are so many ways to play, there's an enormous amount of lore in item descriptions, there are several obscure NPC questlines to complete, there's an amazing DLC that wraps up much of the story in a nice bow, there's the jolly cooperation of co-op, a massive world of PvP opportunities along with several covenants that put various spins on invasions, and so on. The replayability is very high, which is hard to do with games.
I ultimately put several thousand hours into Dark Souls on the PS3 over a span of years. It got to a point that at the end of a hard day at work, Dark Souls was my happy place, a place, ironically, where I felt safe. I learned everything I possibly could about the game, and would still find interesting new details thousands of hours into it. I met so many interesting people while co-op-ing and invading, and although I saw a nasty type of player there, the kind that hates to lose and will hack the game to win, mostly I experienced friendly people who just wanted others to succeed, or to at least have a good time and a good duel.
"Flawed masterpiece" is the only way to describe the game, in my opinion, and the flaws are what give it its charm. I don't think I'd love it so much if it were simply perfect. I don't think it will ever be possible to make a better game than Dark Souls, at least for me in my lifetime.
I won't lie. I definitely felt emotion when you got to Gwynn. Indeed there is something to this game, and it will forever be remembered.
I think it is because Dark Souls respected me as a person. In a world where everything is becoming more easy and convenient, it said "No. You're better than this."
i love the idea that leveling up in dark souls is the same as a wall glitch in other levels.
Dark Souls has so many quirks. Love it.
I'm about to dive into Dark Souls for the first time myself after it being recommended. The monsters and demons look insane too. I know I'll fall countless times but I'll be sure to find those messages of motivation and keep pushing.
My best piece of advice is to take the game slowly and be cautious. Advance at a moderate pace and try to anticipate anything that might come your way. Also your worse enemy is actually Gravity.
@@wilfredynunez5263 Okay, even if choosing any class I think the best thing is going slow at first. At first I thought approaching it methodically would help but this game can take people by surprise.
@@tigerx36 My second piece of Advice is fight only one dude at a time if possible. Regardless of your class or build use arrows to agro enemies from a distance and take them out one at a time. Not always possible obviously, but even weak enemies can swarm you and mess you up.
@@wilfredynunez5263 I knew Bows were versatile but can Greatbows and Crossbows also work with any class? I like that idea of luring one enemy at a time then maybe swap to another weapon or just light em up with fire spell.
@@tigerx36 I personally used Bows for Damage later in the game when I actually started pumping levels into Dex. But early in the game, I just used them to lure enemies one at a time. I'm not sure about the others as I just used mostly the shortbow. But basically any class can use arrows to lure enemies. As long as you do a single point of damage you will get their attention. Also arrows are cheap and plentiful as you can buy an unlimited number of them and can carry 999 at a time.
First time I played this game was after months of begging my parents to let me have it for my 13th birthday. I couldn’t beat that Taurus demon and was on the verge of tears, thinking to myself “did I really only ask for this game I absolutely hate?” My dad suggested I try that gold pine resin I picked up (weird because he never plays videogames) and I then smoked the Taurus demon and it became my favorite game ever.
Your dad is the MVP. It can take a while for Dark Souls to "click" with some people, and a lot of people abandon the game thinking it's not for them. I'm glad you were able to press on and discover why people love this game so much.
3:00 exactly, that's why I'm here. To laugh, laugh again, and maybe cry...who knows?
On a separate note: is it me or did our guy play through this seemingly underpowered?
What was your Halberd’s level and your stats?
In any case great job but watching you do double digit damage to the skeleton beasts in Tomb of the Giants got me a little on edge. 😂
Awesome video, brought me back to my own first playthrough !
You should try the DLC now, it has the hardest bosses in the game 😁
Started playing it for the first time about a month ago =) First FromSoft game was Sekiro which I LOVE, and had been playing for a few months prior to this... sometimes it's nice being late to the party. There's something nice about enjoying a game without all the noise and buzz in the air around its release date
not so long ago i beated DS1 and oh boy does the ending credit song gets you, i was like "wtf did i just played?" its the only game thats left me with that feeling
You missed a lot of places though and also the DLC. And Anor Londo rooftop is easier with a shield. You can even parry the black knights easily. That's how I've learned to parry. But it was my first Souls game. Fun fact, you can make the Giant Golem boss fall from the tower and hop you won. There's so many stuff in this game to discover
I find it very funny that at the end of most boss fights you are actually sitting at redtearstone ring (rtsr) hp.
It looks completely coincidental, as most new players don't even find the rtsr, but that is what speedrunners use since it has the highest damage amplifier in the game at 50% increased damage when you are below 15% hp.
There are specific things people do too, like letting the large mace knight smash them before going up to gargoyles is an rtsr setup that leaves you at 12% with 11 vitality.
And wearing one piece of armour and allowing the Boulder from sens to hit you at 11 vitality leaves you at 8% for the golem fight.
I've never actually seen anyone go into a fight, naturally run out of estus, and finish it off below 15% in rtsr. This is why I love this game, I'm still seeing new things
For me dark souls was the first game I got I lost in the mystery and overall experience of never knowing what is right around the corner. Have not experienced that again until elden ring
In elden ring the messages i came across were genuinely helpful, sure there was the occasional "try finger, but hole" and the "Dog" messages but for the most part the gave some good advice.
Yes, we can do this (only if we persevere). From Software’s games are the epitome of epic power fantasy, with unforgettable sense of wonder. It’s a bliss to experience their masterpieces.
Lore Wise, the poison at that level of Blighttown was absorbed by Quelaag sister which petrified her.
Its cool that almost all areas that are accessible early game have an easy boss and a hard one. So if you have an anxiety driven early game treasure run you get to find a boss you can beat with some trouble. While later travels will still reward you with a big boss. Also ive seen people SUFFER at queelaag with its lava and one shots and movesets. Some bosses will be easy for some and hard for others. Especially with builds and play order being different
when i first played dark souls, i got stuck with a poison effect right before quelaag and i cant remember exactly why it was impossible for me to go back or leave the area, so i had to fight quelaag with half health and poison constantly draining me. beating that was awesome.
you are right about it being too easy, i would not have remembered it without that specific challenge.
it would be cool if they had an intro sequence where she damaged you to half health and poisoned you for the fight hehe..
The Souls community nowadays really isn’t a “get good” fest anymore. My experience especially recently has been that this community is helpful and happy whenever someone just tries out this series. It’s one of the many reasons I started playing this series more recently and was the driving force behind me completing 5 of the 7 soulslikes(including the 3 souls games).
When my friends ask me about Dark Souls, knowing im a big fan of the series and have played them since Demon's Souls first dropped, I always tell them the same thing. Dark Souls isnt truely a difficult game, its easy to play and easy to understand, but the game will not let you off the hook for mistakes. It simply will not coddle you in any way. You are expected to play by its rules and adapt to the challenges it presents. If you spend the time to learn it you will be rewarded with absolute freedom over your character. It eventually becomes a playground for you to play with.
Even 10+ years on, i replay DS1 because its the most fun souls game for me. I still feel excited to play it and challenge myself in new ways. SL1 challenges, pure strength builds, magic/pyro/miracle only builds, bow or fist only runs and any other challenge I can imagine.
This game is art.
I always interpreted Sens Fortress and the first part of Anor Londo as the develepors telling me: "We are not holding back and you shouldn either." Going slow and steady is good but sometimes you need to rush somewhere, or cheese an enemy and its totally fine