@Rumblestrip and already he knows more about the game than Marek does.😉 On Marek's birthday stream neither of them knew how many undo and redo steps were possible.
Thank you for listening to the community about partnering with Splitsie on doing your tutorials. He is an absolute pillar of your community and is a very easy-to-watch, easy-to-understand SE Creator who breaks down the inherently complicated mechanisms of Space Engineers into understandable bite-sized videos so that the learning curve isn't so steep.
@@AndirHonI feel this question. Same with using the grinder. I really do struggle with grinding small pieces of a ship that end up falling to the ground. Those small blocks falling on the ground would be a nightmare in SE1.
@@TURBOMIKEIFY I actually made a Greeble collecting platform under my ships I construct, A bunch of Collector tubes underneath that pull any fallen components dropped and light up the area so I could find and grind any parts. Maybe we could get a magnetic gun tool to pull loose pieces of small grids off the ground.
I just thought of an interesting tool. The shrinking/growing tool. It takes a blueprint and lowers/increases all blocks in the build at once. Great for making a large/small model to resize after.
So, in theory. Keen has provided everything we need to create our own assets. The detail that we are going to be able to achieve is going to unprecedented.
Exactly as it was in SE1. The only difference is convenience from not having to use subgrids to combine grid sizes, and more complex and detailed things by having an additional grid size to choose from. TLRD; It is exactly the same as before but better.
@@anteshellno, it's even better now. Cause they also reworked the hitboxes of blocks. So now you can put blocks in spaces that were impossible before. Like SE showed in a showcase earlier where they filled up the space in the medbay with detailing where before you wouldn't be able to etc.
@@anteshell "Too Long Read Didn't; (sic) sequel game exists in a superposition of being literally the exact same as the first game and being literally different than the first game." For real though how do you operate as a regular prose format commenter yet misspell Tl;dr as TLRD;?
@ That's a pretty sad attempt to try to *achtchually* me, when you don't even know the fact that "tldr" is perfectly acceptable way to write the acronym. Not only that, but you also fail to realise that we're not talking about physics formulas or maths here. We are talking about a damn game using colloquial language where the exact mathematical precision is not needed in the language. Try again. But please, do it in a less sad way.
just the fact that large and small grids got combined into one and you can freely use both, and they added another size makes me happy, cant wait to see what people who know what their doing build because i really do not
I really like the whole module thing. Being able to remove an engine module and place it on another build is gonna be great for piracy!! Can't wait to see the Amalgamation pt2 lol
Nice! Props to Keen listening to the community by having the one, the only, the OG Splitsie doing tutorials, and props to Splitsie for picking up right where he left off after the SE1 tutorials! Amazing dedication to fly halfway around the world to make the first SE2 tutorial at Keen HQ before Alpha EA even goes live!
This is really going to allow medium size Large ships (like your large ACS ships) to have MUCH more room inside. Imagine how much space you would save alone just from not having full size block interior walls!
I am salivating at the prospect of this. I'm already pondering new Fite Brite models that make use of the in-between scale we can achieve now. The old ones, as proud as I am of them, really push just how small large grid can get. But in SE2, that's just not a thing anymore.
This is genuinely one of the really cool things, ship scale is going to feel so different as things evolve. No more feeling tied to a rough limit of small/large grid in either direction :)
@@Splitsie exactly, big ships don't need to be massive to have lots of space inside, and civilian/ transport ships don't need huge full blocks for exterior armour 😁
Whomever is in charge with SE2's promotional release is an absolute genius - giving us information using UA-camrs known for SE rather than just posting teasers with no dynamic to them has really made me want to play the game more even if it doesn't have survival yet. Keen clearly knows their audience.
I've been following your channel on and off for maybe 8 years now. I'm excited to see SE 2 content! looking forward to more shenanigans with you and Capac in the new game.
i am *so* looking forwards to stuff like small pistons on "large grid" ships 😍 I hope they introduce some "weak" tiny rotors/hinges etc, for custom doors, and ramps ...
Yeah, as an experienced SE1 player, I reckon having no access to physics blocks is gonna get me bored of this first few updates sooner or later. But they are gonna be in the game at some point, so it's just a matter of time.
These tools are really awesome for creative building. I hope the survival mode gets something similar when that comes along. Only problem with all this is it's re-lit my imagination for what could be possible, such as being able to carve details out of larger blocks, such that when attempting to carve a 50cm chunk out of 2.5m block, it can automatically convert it to smaller blocks to allow this. Or, for 25cm chunks on 2.5m block, convert it to 50cm blocks, then convert those to 25cm only as necessary so as not to end up with more blocks than necessary. It would be a pain to realise you want some inset details, and then have to re-do all your work out of smaller blocks.
@ True, but it would be nice not to need that extra step. Still requires you to decide to do that before hand, and would have performance impact to allow something you might never do.
Mod community will 100% do this, so not to worry if it doesn't become an official plan. Just the freedom from the clang gods and the extra size alone would make insane builds. I'm thinking the perfect 1-1 example being the Chisel & Bits mod from Minecraft.
Can't wait to try to get creative with the new block sizes! I look forward to a bunch more tutorials full of tips and tricks to help us through the early stages of SE2!!
TY Keen for letting him have it early. We needed Splitsie's expert building experience to give us the low down early. SE2, aka a Greebler's Paradise!! Now we just need Capac to show us how to explodey things!! :)
I don't know how you do it, but seeing all the existing marketing material, I was bored and unexcited. Now having seen Splitsie doing it, I'm inspired and looking forward to it!
I always thought it'd be fun to play as your missile specialist since watching Assertive Acquisitions. Learned a lot since posting 'Tribute Splitsie & Aragath - NMS Missile' on workshop, but I'm a nobody 😅 Maybe soon I'll update workshop with my new missile designs. Thanks for making years of SE tutorials! Been watching for years.
If Keen give us 25cm thrusters and gyroscopes making missiles will be something I reckon everyone will want to learn, so I'll definitely need to get a lot better at them - might need a few tips if/when that time rolls around
Feels a lot like reliving the first days of SE1. In even better! Thanks Keen you do an amazing Job. And of course thank you Splitsie, even though it may be years from now, I can't wait for survival maybe 2.0😅
Man it was 2017 when I started to watch your videos because I needed help. I'm so happy to see that almost 7 years later you are still thriving! Don't ever stop like I did! And would be great to have Capac in some videos ahahaha
Creating standard modular rooms that you can place inside ships will be an incredible way to make large and functional ships really quickly. Leave a 3x5x2 empty slot inside a multirole ship blueprint, then add the module of your choice!
Yup and balancing all that against the exponential increase in PCU for armour blocks for those playing on PCU limited servers. People will probably try some very odd things :D
Awesome stuff here! Thank you for this! I am really looking forward to getting my hands on SE 2 in a couple of days, but I am also excited to see what else you do with it.
I just have to say that I am in love with how blocks become deformed in SC2. I spent probably an hour crashing ships into things just to see what carnage is created!
Keen announced the 25cm grid thing right when I decided to learn SE 1 modding to make my own assets. I can watch you instead and wait for the release now, thank you Keen!
When I started with Space Engineers I expected (and hoped!) to find tutorials. What I didn't expect was to also have them for Space Engineers 2 having bought it before the alpha release 😂
I love seeing this build video early to jump into SE2. As it is in Early Access feedback should appear, and here is mine. I would love to see Ctrl+Left Click on a block expand the Copy Selection cube in that direction. Look at Stormworks building for inspiration here because that method of finding the bottom corner and the opposite top corner to create the bounding box is just perfect and easy to utilize. Keep the method currently available for precision use, but add that for broad exact strokes of selection and it will be perfect
That's a cool suggestion, you should definitely post it on the se2 suggestion site and then share the link on places like Reddit or my discord to get people to add their voice to make it seen 🙂
Hi, I've been having a BLAST playing Space Engineers 2 today. Can't wait for more parts to come, like treads and wheels, so that I can build stuff other than spaceships. WOO!
Finally, the exact things I've been wanting from a building game, this genuinely looks amazing. And it's only £25?? Not ridiculously overpriced??? Good lord!
The possibility of building like that is exciting, to me it feels like a mix of the similar games I play (SE, Avorion and Empyrion), and I like that. I hope we will retain all those possibilities while in survival mode, not just in creative mode.
The paste thing is handled very well in Factorio and I hope SE2 gets that sorted in a similar way. In Factorio, everything you copy is memorized in a copy stack, so when you press Ctrl+V you have not yet placed the bluepring and you can use the scroll to loop through your history of copies. This has been so useful to me so many times.
I have no idea what cool ideas I'll have between them and now but with how much promise there is here I think we'll be seeing epic things in a year or two when some of that stuff is in 🙂
First thing I made was a staircase next to the one on the starter platform, using detail cubes. Honestly think its great, as I can make a ramp with access beneath it, which is a painful feature I try and fail to implement in most my base designs (don't ask why, as I don't know more than it never working lmao) Second thing was seeing how the gyro takes a minute to slow after shutting it down, then seeing how the Gravity generator has a dedicated button to turn it on and off, and THEN I saw how the Gyro builds up rotational speed, to some unknown limit, allowing you to strike another ship (somehow, if you can move it) with a force near to the might of Clang. Also saw you can move the debris with your character, and tested with the redships thruster pack entrance, which moved (despite having dampeners on) with a suiting of 400km/h (~111m/s)... plus the overwhelming increase to speed compared to the first game has me thinking orbital stations will be more feasible in vanilla (needing speeds above 100m/s to operate best, at least in the first game). Totally hyped that I get to be apart of the journey to release, unlike missing most of SE1 lol.
Ive had this pre-ordered since release, and i will always call it 250mm :D. It all seems intuitive with snapping options familiar to those of us who've used 3d modelling programs :) Zed is the proper pronunciation, own it, be proud :D
Cannot wait to get my pre order downloaded and start building. The long road from where SE was when we started in the early days. I remember 4 out of 5 of the times I would build something. Klang would get mad at what I was building. It would then destroy itself in a wonderful array of explosions. 🤣😂👍
This new building system has me intrigued. One thing I did not like about 1 was that the interiors had to be divided up using huge chonky blocks. Now we can use 25cm blocks for interior rooms, which will feel so much better. The new control schemes are also a game changer. Much more smooth.
The modular blueprints, and how well its integrated, are gonna be a game changer. I really hope the do something other than having to use a projector to use your modules in survival.
As someone who loves modular building in SE1 this is going to make designing uniform ship types for my faction much easier and really change how interiors of bases are going to be with less flat surfaces.
The thing that makes me REALLY happy about SE2, is that all the people I used to follow, who taught me how to play SE so long ago, are ready and waiting to help teach me how to play the sequel 😂😂
Definitely more useful than the official, less than 2 minute, hype videos about SE2 features. Once again, Splitsie delivers value to the community. Time will tell if KSH does the same, but it is looking promising. :-)
I've spent the last few days in Prague with Keen having chats with the developers and Marek and my big takeaway from all of it has been that I feel positive about the direction they're going but it's going to take a good amount of time, so we're all going to need to be patient - because we're totally good at that right? :P
Well..... to be blunt, the new UI is a nightmare 😢 I really hope they revert back to the old SE1 (mouse wheel for shapes, page up/down for rotations, etc) or at least give the option to switch between the two because right now, it feels like being excluded from a party and that feeling absolutely sucks. But it's Keen so I have high hopes they will listen 🙂
I can't wait for the next Wrong Way Out stream, where Splitsie will experience the pain of going back to SE1's limitations after getting to play with this system in the interim =P
I have a halo megablocks pelican and the instructions with this building system are going to be SO awesome to use. It's a pdf if anyone who has se2 wants to try building it!
Loving what I am seeing right now from the Alpha in it's initial state as someone with the Pioneer Edition, but it would be nice if we had some of the slope transitions and other shapes from SE1 added in to make our building options a little more flexible.
se 2 isnt even out yet and we already got tutorials?!?!
Splitsie often gets early access
3 days till EA, and its not a surprise content creators get access early.
Many creators are at Keen and preparing for launch. Some even given green lighted to stream as it benefits the launch.
Space Engineer Streamers and Influencers often get EARLY Early Access.
@Rumblestrip and already he knows more about the game than Marek does.😉 On Marek's birthday stream neither of them knew how many undo and redo steps were possible.
The best tutorials from one and only ;) Thank you! ♥
Thank you for listening to the community about partnering with Splitsie on doing your tutorials. He is an absolute pillar of your community and is a very easy-to-watch, easy-to-understand SE Creator who breaks down the inherently complicated mechanisms of Space Engineers into understandable bite-sized videos so that the learning curve isn't so steep.
Still highly curious how/if welding will make a comeback with the tiny scale we have now... would it be an area effect?
@@AndirHonI feel this question. Same with using the grinder. I really do struggle with grinding small pieces of a ship that end up falling to the ground. Those small blocks falling on the ground would be a nightmare in SE1.
@@TURBOMIKEIFY I actually made a Greeble collecting platform under my ships I construct, A bunch of Collector tubes underneath that pull any fallen components dropped and light up the area so I could find and grind any parts. Maybe we could get a magnetic gun tool to pull loose pieces of small grids off the ground.
I just thought of an interesting tool. The shrinking/growing tool.
It takes a blueprint and lowers/increases all blocks in the build at once. Great for making a large/small model to resize after.
So, in theory. Keen has provided everything we need to create our own assets. The detail that we are going to be able to achieve is going to unprecedented.
Exactly as it was in SE1. The only difference is convenience from not having to use subgrids to combine grid sizes, and more complex and detailed things by having an additional grid size to choose from.
TLRD; It is exactly the same as before but better.
@@anteshellno, it's even better now. Cause they also reworked the hitboxes of blocks. So now you can put blocks in spaces that were impossible before. Like SE showed in a showcase earlier where they filled up the space in the medbay with detailing where before you wouldn't be able to etc.
How do you have the game already
@@anteshell "Too Long Read Didn't; (sic) sequel game exists in a superposition of being literally the exact same as the first game and being literally different than the first game."
For real though how do you operate as a regular prose format commenter yet misspell Tl;dr as TLRD;?
@ That's a pretty sad attempt to try to *achtchually* me, when you don't even know the fact that "tldr" is perfectly acceptable way to write the acronym.
Not only that, but you also fail to realise that we're not talking about physics formulas or maths here. We are talking about a damn game using colloquial language where the exact mathematical precision is not needed in the language.
Try again. But please, do it in a less sad way.
just the fact that large and small grids got combined into one and you can freely use both, and they added another size makes me happy, cant wait to see what people who know what their doing build because i really do not
30 seconds in and seeing a ship that small with that pretty interior is making me shed a tear
10:14
For the want of a tree, Splitsie rammed an antenna.
Do we start counting the antennas snapped with this vod or do we wait till the game actually launches? lol
@@virvno6130 Might as well get a running start ...
(see what I did there? lol)
HE SAID "PRESS P"!
Great tutorial Mr. Splitsie, looking forward to monday 🙂
…and he liked it. 😉
And he liked it (evil W4sted laugh)
@@mandyspence1599 lol
I really like the whole module thing. Being able to remove an engine module and place it on another build is gonna be great for piracy!! Can't wait to see the Amalgamation pt2 lol
LMAO
Nice! Props to Keen listening to the community by having the one, the only, the OG Splitsie doing tutorials, and props to Splitsie for picking up right where he left off after the SE1 tutorials! Amazing dedication to fly halfway around the world to make the first SE2 tutorial at Keen HQ before Alpha EA even goes live!
This is really going to allow medium size Large ships (like your large ACS ships) to have MUCH more room inside.
Imagine how much space you would save alone just from not having full size block interior walls!
Omg I didn’t even think about that!
I didn't even consider that we can make large ship walls super skinny! Perfect for little exploration ships
I am salivating at the prospect of this. I'm already pondering new Fite Brite models that make use of the in-between scale we can achieve now. The old ones, as proud as I am of them, really push just how small large grid can get. But in SE2, that's just not a thing anymore.
This is genuinely one of the really cool things, ship scale is going to feel so different as things evolve. No more feeling tied to a rough limit of small/large grid in either direction :)
@@Splitsie exactly, big ships don't need to be massive to have lots of space inside, and civilian/ transport ships don't need huge full blocks for exterior armour 😁
Whomever is in charge with SE2's promotional release is an absolute genius - giving us information using UA-camrs known for SE rather than just posting teasers with no dynamic to them has really made me want to play the game more even if it doesn't have survival yet. Keen clearly knows their audience.
I might have just sent this to that person, because yeah, they're doing a good job 🙂
One of the better game developers forsure
I've been following your channel on and off for maybe 8 years now. I'm excited to see SE 2 content! looking forward to more shenanigans with you and Capac in the new game.
Without the need to create convoluted, whacky subgrid contraptions; What is splisie going to occupy himself with now?
Once subgrids are a thing again, he will return to convoluted subgrid contraptions. One day
Greebling, obviously! Unnecessary convoluted greebling, i might add.
@@NitroPulsar
-Un- *_Necessary_* convoluted greebling*
i am *so* looking forwards to stuff like small pistons on "large grid" ships 😍
I hope they introduce some "weak" tiny rotors/hinges etc, for custom doors, and ramps ...
Yeah, as an experienced SE1 player, I reckon having no access to physics blocks is gonna get me bored of this first few updates sooner or later. But they are gonna be in the game at some point, so it's just a matter of time.
We all expected the se2 guides.. but pre-emptive vids that’s crazy
Special agent Splitsie is back from the mission! Fine work.
These tools are really awesome for creative building. I hope the survival mode gets something similar when that comes along.
Only problem with all this is it's re-lit my imagination for what could be possible, such as being able to carve details out of larger blocks, such that when attempting to carve a 50cm chunk out of 2.5m block, it can automatically convert it to smaller blocks to allow this. Or, for 25cm chunks on 2.5m block, convert it to 50cm blocks, then convert those to 25cm only as necessary so as not to end up with more blocks than necessary. It would be a pain to realise you want some inset details, and then have to re-do all your work out of smaller blocks.
This is what I really want to see
Well, you can just make a blueprint of a big block made from all small blocks, which shouldn't be hard to work with
@ True, but it would be nice not to need that extra step. Still requires you to decide to do that before hand, and would have performance impact to allow something you might never do.
They've talked about us getting projection building in survival, basically putting together a hologram using full creative mode tools 🙂
Mod community will 100% do this, so not to worry if it doesn't become an official plan. Just the freedom from the clang gods and the extra size alone would make insane builds. I'm thinking the perfect 1-1 example being the Chisel & Bits mod from Minecraft.
Can't wait to try to get creative with the new block sizes! I look forward to a bunch more tutorials full of tips and tricks to help us through the early stages of SE2!!
TY Keen for letting him have it early. We needed Splitsie's expert building experience to give us the low down early. SE2, aka a Greebler's Paradise!! Now we just need Capac to show us how to explodey things!! :)
I don't know how you do it, but seeing all the existing marketing material, I was bored and unexcited. Now having seen Splitsie doing it, I'm inspired and looking forward to it!
Lol hopefully you're a builder then, because this first version is for us builders 😂
I always thought it'd be fun to play as your missile specialist since watching Assertive Acquisitions.
Learned a lot since posting 'Tribute Splitsie & Aragath - NMS Missile' on workshop, but I'm a nobody 😅
Maybe soon I'll update workshop with my new missile designs.
Thanks for making years of SE tutorials! Been watching for years.
If Keen give us 25cm thrusters and gyroscopes making missiles will be something I reckon everyone will want to learn, so I'll definitely need to get a lot better at them - might need a few tips if/when that time rolls around
Feels a lot like reliving the first days of SE1. In even better! Thanks Keen you do an amazing Job. And of course thank you Splitsie, even though it may be years from now, I can't wait for survival maybe 2.0😅
Man it was 2017 when I started to watch your videos because I needed help. I'm so happy to see that almost 7 years later you are still thriving! Don't ever stop like I did!
And would be great to have Capac in some videos ahahaha
I came for the ramming speed! And wasn't disappointed.
(The rest is great as well of course)
1 Second in and I am already blown away by the beauty of the new grid system, I am so excited for what people come up with.
Ooh the griebling.... It's gonna be epic
Splitsie you are my favorite SE youtuber, so glad they chose you for this video
This is looking really promising, just finished the video and yeah being able to have modular segments is absolutely amazing
Creating standard modular rooms that you can place inside ships will be an incredible way to make large and functional ships really quickly. Leave a 3x5x2 empty slot inside a multirole ship blueprint, then add the module of your choice!
I love the simpler UI that doesnt mislead anything and everything is labelled with controls.
I'm looking forward to your tutorials as much as the release of SE2! So much BLAMMO to come... My son and I can hardly wait!
The PvP meta of this game is gona be so fun to figure out eventually. Spaced armor in the space of 2.5m here we come.
Yup and balancing all that against the exponential increase in PCU for armour blocks for those playing on PCU limited servers. People will probably try some very odd things :D
Looking amazing. Thank you Keen and thank you Splitsie!
These tools are gonna be so damn useful. Very very good addition
the new system removes all frustrations with trying to find the right combo of blocks. can't wait to build in the unified grid. great video.
Cheers! Some massive improvements there. I hope when they get around to the survival mode, it's with the same level of thought and innovation!
Thank you Splitie! You always explain things that just work in my brain.
Awesome stuff here! Thank you for this! I am really looking forward to getting my hands on SE 2 in a couple of days, but I am also excited to see what else you do with it.
every building game needs these 3 shortcuts, Ctrl+Z, Ctrl+Y and Alt+F4, Undo, redo and rage quit... handy in the toolbag
Ahhh yes Ctrl+Y for "Why did I do that" lol
I just have to say that I am in love with how blocks become deformed in SC2. I spent probably an hour crashing ships into things just to see what carnage is created!
Yay! Now I'll actually know what to do when I load up for the first time!
I can’t wait for SE2
Very happy to see your already putting out tutorials for SE2 :)
looking forward to see the new creations this new unified Grid system will bring!
Amazing work on an early tutorial!
Keen has put a lot of thought into the build process. It's looking really good.
Agreed, the ux feels like they're trying to do something better, they haven't fully nailed it, but you can feel they're trying to make it good 🙂
Im so excited for this game, going to be a sight to behold in a few years once finished
The lighting in se 2 is absolutly insane i am already so happy i preordered the game
Keen announced the 25cm grid thing right when I decided to learn SE 1 modding to make my own assets. I can watch you instead and wait for the release now, thank you Keen!
the best guy u could have given early access to for the community! thanks Keen and splitsie!
When I started with Space Engineers I expected (and hoped!) to find tutorials.
What I didn't expect was to also have them for Space Engineers 2 having bought it before the alpha release 😂
I love seeing this build video early to jump into SE2. As it is in Early Access feedback should appear, and here is mine. I would love to see Ctrl+Left Click on a block expand the Copy Selection cube in that direction.
Look at Stormworks building for inspiration here because that method of finding the bottom corner and the opposite top corner to create the bounding box is just perfect and easy to utilize.
Keep the method currently available for precision use, but add that for broad exact strokes of selection and it will be perfect
That's a cool suggestion, you should definitely post it on the se2 suggestion site and then share the link on places like Reddit or my discord to get people to add their voice to make it seen 🙂
@@SplitsieThank you for the recommendation, I have made one and linked it both on Reddit and your Discord server
actually quite a huge evolution of the space engineers formula, much more interested in the game after seeing this
Hi, I've been having a BLAST playing Space Engineers 2 today. Can't wait for more parts to come, like treads and wheels, so that I can build stuff other than spaceships. WOO!
there is going to be some incredible things built from these new blocks
Finally, the exact things I've been wanting from a building game, this genuinely looks amazing. And it's only £25?? Not ridiculously overpriced??? Good lord!
I’m so glad creators are getting early access!
oh man that modular blue printing is going to be amazing.
The possibility of building like that is exciting, to me it feels like a mix of the similar games I play (SE, Avorion and Empyrion), and I like that. I hope we will retain all those possibilities while in survival mode, not just in creative mode.
The paste thing is handled very well in Factorio and I hope SE2 gets that sorted in a similar way.
In Factorio, everything you copy is memorized in a copy stack, so when you press Ctrl+V you have not yet placed the bluepring and you can use the scroll to loop through your history of copies. This has been so useful to me so many times.
I can't wait to see what insane capers you and the Capman get up to in SE2.
Thank you for the Blammo at the end, I've been missing them \😄/ lol
I'm drooling over all these videos while waiting for SE2! I do hope there will be a new Scrapyard Scenario once MP, Worlds, etc are in game.
I have no idea what cool ideas I'll have between them and now but with how much promise there is here I think we'll be seeing epic things in a year or two when some of that stuff is in 🙂
@@Splitsie Indeed, SE2 is set to be a fantastic ride.
I'm so looking forward to this, this is gonna be epic!
Duuuude the speed of the destruction at the end, holy were so backk
That build system looks awsome well done keen👏
The hype is real! Thx a ton, Splitsie!
First thing I made was a staircase next to the one on the starter platform, using detail cubes. Honestly think its great, as I can make a ramp with access beneath it, which is a painful feature I try and fail to implement in most my base designs (don't ask why, as I don't know more than it never working lmao)
Second thing was seeing how the gyro takes a minute to slow after shutting it down, then seeing how the Gravity generator has a dedicated button to turn it on and off, and THEN I saw how the Gyro builds up rotational speed, to some unknown limit, allowing you to strike another ship (somehow, if you can move it) with a force near to the might of Clang. Also saw you can move the debris with your character, and tested with the redships thruster pack entrance, which moved (despite having dampeners on) with a suiting of 400km/h (~111m/s)... plus the overwhelming increase to speed compared to the first game has me thinking orbital stations will be more feasible in vanilla (needing speeds above 100m/s to operate best, at least in the first game).
Totally hyped that I get to be apart of the journey to release, unlike missing most of SE1 lol.
have it on preorder can't wait
Yeah this vid made me go ahead and get it...looking forward to monday!
Ive had this pre-ordered since release, and i will always call it 250mm :D. It all seems intuitive with snapping options familiar to those of us who've used 3d modelling programs :)
Zed is the proper pronunciation, own it, be proud :D
As someone who had SE1 but has barely played it mainly because I'm on console these new tools for building r very useful and needed.
Great that they add detailing. I hope they don't forget to add gameplay.
great stuff, thanks for that, cant wait to try it myself
Very informative Splitsie. Big fan!
You taught me how to play SE1. _Naturally_ I'm going to come to your class to learn SE2...
My main man Splitsie, creating and crashing again! I want to see new versions of the Goose truck and all of his fabulous designs now!
Can't wait to see how crazy ppl are going to go with this build system
It's going to be pretty cool seeing what comes out next week
Damn Keen getting all the SE UA-camrs on board.
Cannot wait to get my pre order downloaded and start building. The long road from where SE was when we started in the early days. I remember 4 out of 5 of the times I would build something. Klang would get mad at what I was building. It would then destroy itself in a wonderful array of explosions. 🤣😂👍
cant wait to spend a whole day building a single room, glorious
Going to have so much fun creating greebles for my ships to keep the same style :)
Looking forward to seeing more.
This new building system has me intrigued. One thing I did not like about 1 was that the interiors had to be divided up using huge chonky blocks. Now we can use 25cm blocks for interior rooms, which will feel so much better. The new control schemes are also a game changer. Much more smooth.
"Partial blueprints" Holy shit. Keen has really upped the ante with this game.
Great video. I am super excited for Monday!
We got some nutty ships in vanilla SE even with it's grid limitations, with the new systems it will get insane
can we just take a min to appreciate how stunning this game is
Oh Sweet! Now I am really hyped!
The modular blueprints, and how well its integrated, are gonna be a game changer. I really hope the do something other than having to use a projector to use your modules in survival.
Their plan is apparently to allow creative mode style building but on a projector hologram in survival :)
Can't wait to see your next survival series on SE2!
I think we'll be waiting a while (a year or more) to get survival but I'm very much looking forward to it when we do
As someone who loves modular building in SE1 this is going to make designing uniform ship types for my faction much easier and really change how interiors of bases are going to be with less flat surfaces.
The thing that makes me REALLY happy about SE2, is that all the people I used to follow, who taught me how to play SE so long ago, are ready and waiting to help teach me how to play the sequel 😂😂
Splitsie!! I know it’ll be harder than SE1 but hopefully we get a unique splitsie series in SE2 soon!!
I'm not sure about a proper series until we have survival, but I'm definitely going to be building stuff as the tiny blocks make it so satisfying
Definitely more useful than the official, less than 2 minute, hype videos about SE2 features.
Once again, Splitsie delivers value to the community.
Time will tell if KSH does the same, but it is looking promising. :-)
I've spent the last few days in Prague with Keen having chats with the developers and Marek and my big takeaway from all of it has been that I feel positive about the direction they're going but it's going to take a good amount of time, so we're all going to need to be patient - because we're totally good at that right? :P
@@Splitsie If all that doesn't pan out there could be a series using SE2 called "Wrong way forward." :-)
As someone who could spend hours griebling in SE1, I'm feeling both excitement and despair right now 😅
SE2 is gonna be epic, can't wait for monday!
Well..... to be blunt, the new UI is a nightmare 😢 I really hope they revert back to the old SE1 (mouse wheel for shapes, page up/down for rotations, etc) or at least give the option to switch between the two because right now, it feels like being excluded from a party and that feeling absolutely sucks. But it's Keen so I have high hopes they will listen 🙂
I can't wait for the next Wrong Way Out stream, where Splitsie will experience the pain of going back to SE1's limitations after getting to play with this system in the interim =P
Lol my controls are going to be so confused 😂
I have a halo megablocks pelican and the instructions with this building system are going to be SO awesome to use. It's a pdf if anyone who has se2 wants to try building it!
Wow thats realy amazing, what they did. I like it a lot
My life is fullfilled. Not even cyberpunk 2077 would satisfy me more than this
Lol it's still early days, but it's more stable and performs better than cp2077 was at launch at least 😂
Loving what I am seeing right now from the Alpha in it's initial state as someone with the Pioneer Edition, but it would be nice if we had some of the slope transitions and other shapes from SE1 added in to make our building options a little more flexible.
Damn, thats some nice quality of life additions to the new game.