Your comment was highlighted for me before I even started the video. I counted down from three once she awakened, checked chat. Lo and behold, thanks for the comedy
I took a drive after watching the gameplay and was just like "is this real life? Can we really be this blessed?" I am STOKED for this game, even more than Sparking Zero tbh.
@@qdakid7776 right! I know a hater when I see one. One look at this game and he’s talking about “dead on arrival?” He’s delusional upon discovery apparently 😂😵💫 I’m taking the day OFF to play this the DAY it releases so hope he doesn’t hold his breath for that game death he’s already praying for 🤣😂 #sadlittleman
@@SaintIrving leave him alone,he is just a tard crybaby that can't accept if people don't think like him His whole life is thinking about hating on the new Bleach game. Typical tard behavior
Just a quick breakdown of the live/Konpaku system: You can take their lives in 2 different ways, either by completely draining their healthbar and then use the Kikon move or use the red glowing special move while their health bar is red and then use the Kikon move. If you completely drain their healthbar, you trigger the SOUL BREAK and take one more extra life. This means with an early Kikon move, you take the orange Konpaku and with Soul Break, you take the yellow Konpaku as an extra. Some actions increase the Konpaku taken by the Kikon move, obviously Bankai, but also white Reverse Action and Sublimation can add an additional Konpaku, although it seems to be character specific, not sure.
the sublimation bar also seems to activate automatically when filled as seen in the 4th fight. But what i noticed when i looked again is that near the end is that the bar fills up AGAIN and gives them SPIRIT DRIVE, which may be what unlocks their alternate kikon move, but i am unsure of the benefit but spirit drive keeps the extra kikon damage from Sublimation, so...
I think no matter how much this gets explained. It’ll be easier for SOME people to see how it’s working by visually watching. But this definitely seems like one of those games people are going to have to physically play to get a better grasp on how it works. For me, I’m getting and understanding the idea of by visually watching but I’ll get a even better grasp when I actually get my hands on it
Be smarter. Just enjoy DBFZ, the Naruto Ninja Storm collection and the Monster Hunter that are already out. Your wallet will thank you :) To be pragmatic, you know that you already know the story that will be told in Sparking Zero from Raditz to Jiren. Why are you hyped to play that again ? We already did it in every single Budokai, every Tenkaichi and DBFZ... You can have the same feel as this Bleach game with any other game that look just like it. And same goes for Monster Hunter. Wait for sale is what I'm saying. So many games can help you wait with no problem and still have so much fun !
this looks way too competent I thought we were getting another Dissidia, JJK-esque game but this looks like a proper mix of 2D Fighting and Arena Fighter games hope the netcode is actually good this time tho
FAAAACTS. And I'm not even a BLEACH fan but this looks PHENOMENAL. FINALLY A GOOD Arena fighter that is NOT ANOTHER Naruto game😭💯🔥🔥🔥. No more JJK, MHA and Demon Slayer halfbaked CRAP🙏 CC2 finally has REAL competition
@no.1spidey-fan182 MHA and Demon Slayer's gameplay are really good though (DS is also CC2 as well so idk why you hate that one if you like Storm games)
Dissidia is great tho atleast the psp ones they slowed down the gameplay, made the movesets worse, have way less customization and modes on the console version.
@@djbubblegum9975 I'm moreso referring to Demon Slayers lack of content. There's also problems that carry over from storm and they stopped supporting the game 2 years ago💀. Gameplay is great though but the season 2 dlc was disappointing cause I believe it didnt come with a storymode
(This is a Copy and paste btw, im not typing this out again lol) Imma just write down everything I can find throughout all the stuff shown in every video here: -Flash Steps use reverse gauge and are combo extenders -Transformations change the song (Yoruichi mains, please be the last one to change so it'll play the whole time) -Soul break attacks go through moves -Sublimation is a extra life kill it seems and changes Soul break kill animation -Sprit Drive could be an extra transformation and for some, a buff, but nobody used it -No downtime between kills -Ultimates from Soul break attacks (without being low) one shots, trailers show you can block it (Kubo using scrub killers) -Stage transitions but Stage dependent -"Teleports behind you/Nothing Personal kid" sets up a free hit -"Strike Back"= Counterhit(?) -Backsteps, sidesteps, dash up, and sprinting -Guard break seems kinda easy because a regular combo takes a chunk -Airwalking is automatic -Different attack strings, same and different enders -Game slows on successful dodges Side note: Character trailers play their Bankai/Shikai release theme
@@MasterBlade111 Nah, I don't think so. I didn't realize that the game only goes so far though. I thought since we've seen her use her Bankai in the anime by now they'd give it to her in the game. I guess now if they give it to her it will be DLC. Ugh.
This looks clean as HELL. The style is perfect, the pace is just right. It's actually a good thing voice actors can't just press buttons and look like they know how to play. You're locked to your opponent so it's not a dashie mess with no spacing. Just looks like a good mix of causal and competitive.
Fr! So excited for this game! Also It's good that it will have local vs mode as well! Honestly I didn't get that new Jujitsu Kaisen game because it didn't have that. Also the fact that this Bleach game has both competitive and casual appeal reminds me of the Naruto clash of ninja games which did have both as well!
So from what Im getting from this, If you do a Kikon while they're in the red, it takes 2 or 3 bars depending on who's in awakening. When you're in sublimation, it takes 3 to 4, and reaching past that to the gauge can always take up to 4. And I think if you lower the HP entirely, it always takes 1 extra point.
With the least noob friendly character in the game 😂😂😂😂 Yoruichi has low defense and one of the weakest attack stats. To be good with her , you have use her parry, counter attacks and movement gimmicks. efficiently. Kubo is truly the goat .
16:04 Hey Globku, idk if you'll realize this later on, but when the sublimation bar shows on a character, it means that the number of remaining lives is low enough that they can be finished off with a kikon move, though in this case the animation that plays then becomes a sort of ultimate finishing technique instead of the regular. That's why Rukia lost even though she had 5 lives left, her sublimation bar was flashing red, because some buff or the other made Byakuya strong enough to take 5 instead of 4. Basically it's like the "Ultimate jutsu finish chance" sign in the Storm games👌
At 1:35 I think she perfect dodges Ichigo's attack, which triggers the "Teleports behind you" animation that we have seen in other trailers, so it must be a universal mechanic. I think we only saw it done once, so it might be a pretty tight timing
I love how unique and interesting the visual identity of the game is, especially compared to most other anime games. It really feels like they took some pages out of tradional fighters' books, like SF6 and Guilty Gear, to develop a really cool looking and sounding UI style. But even saying that is pigeonholing this game's style because a lot of what they do also almost feels inspired by Persona too lmao. Big word backdrops during certain attacks or gameplay sequences, the way theyve sorta looked at all of these things to create the style is just something i cant stop gushing about. Itll probably get old and ill get used to it after a while, but man The animations are pretty freaking badass and well done, the set pieces and stages have a really cool style and level of detail to them, the way characters take off those "stocks" in specific amounts by setting up for certain finishers, then getting immidiately back into the fighting, and finally the whole thing where they transform, and the entire game is played in stages of sorts, where characters become stronger as the fight goes on. This feels like an anime fighter that is really going for the "anime fight" feel, outside of JUST visuals and i think all of these new takes on the arena fighter genre are really cool. Things like that weird perfect dodge-teleport behind attack thing where the characters react to being attacked from behind in a cinematic camera angle, all before going back to the fighting are just badass and seemingly really well handled. That said, I really don't know much about the Tenkaichi games, namely the new Sparking Zero game coming out, so maybe this takes heavy inspirations from those games' mechanics and i just dont realize it, but even so, this is awesome and I haven't even watched Bleach. Maybe im overglazing and i just havent been paying attention to the actually good anime games (wherever tf those would be), but this is just such a standout already that i cant help be appreciate what we're seeing as of now. Im sure there are issues, and im sure there will be more issues that are experiences and discussed as time goes on, and from the looks of it the gameplay seems like quite a bit of a "press button for cinematic" type of fighter, but even so, i respect what we've seen so far
Gin is a strong captain. His Bankai shoots out really fast, and it doesn't retracts, instead it turns to dust instantly, and he's ready to use it again, and that it for long range attacks. Close range he fights with a short blade, so his moves close range are fast as well. He is good for long and short range. Also, he can leave pieces of his zankakuto inside his enemy, and it blows them apart like he did to Aizen once.
This game is looking stylish as hell. I'm not the biggest fan of arena fighters, and I don't know anything about Bleach aside from the character designs being dope and they fight ghosts or some shit, but I need to play this. At the very least it's making me want to look into Bleach as a series since I missed it growing up (pretty sure I was in my "can't do 'nerd stuff' anymore" phase of high school lol)
The movement and gameplay looks great, just give more time the game’s potential is going to be off the roof. At 21:10 you can see ichigo go half hollow mask it’s a bit blurry
Ok so the stock system looks like it works like this: Base = 2 bars Transformed = 3 bars "Sublimation" = 4 bars If you end up draining their HP bar to 0, and finishing them when it says "Soul Break," then it takes an extra bar. Which then looks like: Base = 3 bars Transformed = 4 bars "Sublimation" = 5 bars The amount you take is shown by the colors of the stocks at the top. Orange = finish without "Soul Break." Yellow = finish with "Soul Break" Examples: At 18:54 Byakuya only takes 2 bars because he's in base form and didn't "Soul Break" Ichigo At 20:20 Byakuya only takes 3 bars while transformed because he didn't "Soul Break" Ichigo At 20:43 At the moment Ichigo gets hit and enters "Sublimation", he gains the ability to take 5 bars from Byakuya. And that's IF he finishes him during "Soul Break"
It also seems like there are temporary buffs that let you take off more stocks. At 1:59, Ichigo uses his Reverse Gauge at the bottom left to take off 3 stocks. Even though he's in base form and didn't finish Yoruichi in "Soul Break." It wears off at 2:31 and he loses the extra stock removal. You can see him lose an orange bar at the top on Yoruichi's side.
I know it's not a standard "arena" fighter but if this is the formula going forward please keep it. It feels like a mix between a standard opponent facing fighting game with the out of the box mechanics you get with arena fighters. Great choice and the style and presentation is top notch. With how many good FGC games are out and coming out, going to be rough for anything sub-par...hxh
I think the Konpaku system is dependent on the in game gap of power between characters Like if both characters are in base or a evolution stage they’ll do 3-4 stocks depending on what move they use But if it’s base vs Bankai like with Byakuya vs Ichigo it may do less stocks
i think the static is just editing because the game went on with nobody doing anything so they cut ahead. Not sure if anyone noticed but the music changes when characters enter awakening. The starting match is a better representation of the game i don't think the voice actors did much favors for the presentation.
Game is looking nice! It has a bit of things to still polish, but if it releases next year it should be ready. Looked fun, now I want to see combo potential
That Ultimate attack we see Ichigo and Byakuya do takes up to 5 stocks of Konpaku. Which means that, like we saw during the Byakuya vs Rukia match, you can defeat your opponent in two rounds if you manage to get your evolution before getting your first Soul Break which breaks 4 stocks and then use that Ultimate Attack that might just be what Sublimation / Soul Drive is tied to ? Either way, it seems that it can take you from 2 to 5 rounds to defeat your opponent, but usually it's more around 3.
- The only time that i see 2, Byakuya wasn't doing a combo, but he straight up make an ultimate and did a strange transition. And it wasn't a special pressure move - Normaly 3 with doing a combo + button for the ultimate when the reishi is low (without transformation) or finish the reishi bar and automatic do that for you - 4 in awakening state doing a combo + ending button while break the soul or finishing the reishi bar - 5 when you awakened + sublimantional bar filled up + probably with powerful characters (or in bankai/resurection). Cause in one gameplay Rukia (shikai awakened), and Byakuya (bankai awakened), were both in subliminational state (the blue reverse guage was only for the guard bar) and you can see that all 5 konpaku of Rukia are marked orange, and Byakuya are only 4 bars marked. So Byakuya could (and did) one shot Rukia taking 5 Konpakus
Maybe i understood why 2. Ichigo was awakened and Byakuya not, so tecnically Ichigo was more powerful, or maybe there are different Ultimate you can make and you can choose the one that take off 2 or 3 bars of Konpaku. For 4 need to be awakened, for 5 awakened + sub. I'm trying to search everywhere if there is a right explanation, because mine is just throw up there. There is a gameplay of Yoruichi on shunko (awakened), did a combo + ultimate, and she took only 3 bars and not 4 (even if the konpaku marked were 4) 😭, if you can figure out, write under this comment please
First time watching and bro goes from "it’s so over" to "we are so back" about the game every 5 seconds, personally am just happy that a bleach game is developped by a team that seem to care, hopefully we won’t be stuck in the arrancar stasis like all other games (it is unlikely we will but still hoping we don’t)
I think that the amount of konpaku depends not the stage of awakening you are at , like doing you finisher in your reg stage takes 2 , in your shikai it takes 3, and in your bankai it takes 4
The only thing I don’t like so far: The Kikon move feels automatic in a sense, like we either trigger it at 30% or it automatically triggers once you kill the health bar/soul break. I thought we would have more agency with the ultimate.
Even if this game doesnt deliver in every department, I think it can absolutely set the stage for cool new mechanics being used in the anime fighter space. I cant respect them enough for really trying to innovate here, and I hope with more gameplay, tweaks, and updates, this game comes out really freaking badass
i think the animations are there to like reset the rhythm just enough for people to feel something off vut not fully fall out of rhythm, which in a way should allow possible reversing of the current situation.
The guys that played the rukia vs byakuya match really didn't know what there were doing(i know that everyone was still learning the controls, but they're match in particular was just kinda hard to watch for me). The other matches looked sick tho, and gin has sauce. Also, I don't know if anyone saw, but I really like how they clash swords sometimes when they attcked
i wonder what the two new gauges are that say sublimation and soul drive mean. going off observation sublimation might mean evaporating the soul in bleach logic which in other words can mean break again or get the now or never , its game. but soul drive however honestly sounds like it could be one last desperation awakening or something similar
Hey globku, at the end of the last match, you said that the sublimination state allow for the kikon, but If I remember, you can always activate the kikon, it's just that you guard it easily and then punish, but they didn't guard. I'm pretty sure.
Seems like different characters take different amounts of Kompaku at a base then it also changes once they go Bankai and then theres other means to get rid of them. Maybe zoner types like Byakuya take less in their base state to help balance out the keep away game. Just a guess but I at least like where the Devs minds were at if it ends up being the case
Yooo if that's true that's be sickkkk... Imagine with hard hitters like chad you can average on 2 kikon moves to finish But zoners averages 3 (or average 4 kikon required if you deplete their resources)
@@Zangetsu-gaTensho yeah! A more intricate or difficult character to use will have overpowered tech but they need to do that a bunch of times. Then simpler characters will just do more damage as a base but you have to endure and outplay getting styled on
This game better have a proper combo system, like canceling into specials and supers. Not just "mash square for light attacks and triangle for heavy attacks"
@@SliferStreaming Not everyone plays Bleach Rebirth either (as this is the first game in the franchise). Even though I am definitely looking forward to playing it over GTA 6 it's clear who has the bigger fan base worldwide, sales of which will dictate the Game of the year.
Damn this is looking great. I’ll tell you know the day this game drops. We are going to WAR online! And if you get beat by a joke character…if you get beaten by freaking Hanataro or Kon!? You are just going to hold that L forever buddy. I really love how Old Man Zangetsu would sometimes appear behind IchiGOAT. Looks clean as heck! Also the Way certain characters just they swing their blades and just destroy the area around them is just…PURE. AURA!
The gameplay looks neat. The semi-fixed camera and the lack of the classic arena fighter "press one button and run up to the enemy" normals gives me hope that spacing will be something you can actually do in this game. My only reservation is about the fact that the jittery camera during the first match kinda made me sick. Hopefully it'll be better in person.
@@kamamara2567 ??? What's the point of this comment? I said it made me sick. I'm glad it's fine for you, but that doesn't change my experience does it? Also why bring up Sparking Zero? What does that have to do with anything?
@@thesalinator3557anime community is plagued with this mindset that two things have to be compared for you to know how good something is. Oh, and you also can never say something negative without mentioning another thing because reasons.
@@thesalinator3557 Because it’s a great comparison since you said the camera is jittery I want to know if you feel the same for the jittery camera of sparking zero lol.
Each character has at least two super moves, a Lvl 1 and Lvl 2 Kikon Move Using a Lvl 1 when your opponent has HP left over while you're in base form eliminates 2 Konpaku If you are evolved you eliminate 1 more Konpaku with any Kikon Move If you deplete the opponent's health, you trigger soul break and any Kikon Move deals 1 more Konpaku Lvl 2 requires evolution(?) and eliminates 4 Konpaku when used raw, and 5 when used after a soul break At max, Lvl 1 can eliminate 4 Konpaku (Evolution + Soul Break) and Lvl 2 can eliminate 5 Konpaku (Soul Break (Evolution Required)) The resource required to use Kikon Moves seems to be the yellow bar above the REVERSE Gauge
I THINK I FIGURED OUT THE KONPAKU SYSTEM! Ok So, Pre-Awakening Byakuya Takes Off 2 Right, And Then After Evolving He Takes Off 3, And I Think Sublimation Makes It Take 4, And Then Spirit Drive Makes It Take 5, It Could Also Be Based On Advantage Over The Opponent, Like If U Have Advantage U Take Less, And If U Don't U Take More
Visuals and graphic style is hella fresh, typography and transitions on point Tho questions: Rollback and crossplay? How does the buttons and combos work? And will the animations become snappier after first time seeing it? Cuz some of em are crazy long and would suck after multiple matches.
Holy shit this is clean af.. when i seen they announced this i was a little bit worried about the quality of it but this looks amazing i honestly might pre-order this
the gauge near P1 and P2 is allows u to go into awakening (when u do u take an extra Konpaku) but even after u awaken and that gauge goes further u will be able to take more of the enemies Konpaku
This looks sick but the hud is just so crazy and i understand why but i just wish it was a little more minimal cause its taking up half the damn screen
They should add a sword catch parry that only activates if you are destroying your opponent sumn like they got 1 health bar left and you still on 5^ and can perfect block into a sword catch itd be beautiful
So this game actually forces you to become a master at combos because it doesn't look like you spam your ultimate or special but I'm curious about is can you counter the last guard break or whatever it's called because it looks like an Insta kill
Hey on it ASAP 🙌 watch at least ep1, 16-20, 24, 31, 34~44, 52, 58~62, 111, 118~125, 143, 160~165, 190~192, 211-212, 218~219, 270~272, 282-283, 293~295, 305~310, 360~366 Then hop on peak tybw
As Long as The Kenny gameplay has NO BLOCK and only parry and if we reach half or quarter health before our opponent, we can take off his Eyepatch, and his reiryoku bar doesn't go down for at least 5 or 10 minutes either that or we can use two OP sword slices like the ones against Ichigo and the two Handed one against Nnoitra
Game looked great. I do have some doubt on the gameplay but it’s also an early look. The thing that did get me mad was Ichigo not finishing people with Getsuga Tensho
I think konpaku loss is based on power difference. 3 is when you’re both at the same level, it drops down to 2 if the enemy powers up but you haven’t yet, goes up to 4 if you’re powered up and they’re not, and returns to 3 for everybody if you’re both awakened. I came up with this during Byakuya vs Ichigo when you were trying to figure it out, went back and checked the first Ichigo Vs Yoruichi and it tracks Except for the end of the Byakuya vs Ichigo fight, it took 4 and Byakuya had all 5 of his flashing. Maybe something to do with spirit drive/sublimation? Edit: doesn’t track anymore. Yoruichi vs Byakuya, Yoruichi has 3 of her konpaku flashing, Byakuya has 4, and she was awakened and he wasn’t. So maybe it isn’t power difference. Awakening definitely influences it
This gameplay makes me wonder why they made the gameplay look kinda slow in the trailers because holy hell this game can be fast paced in high lvl gameplay... For the sublimation and spirit drive bars im guessing that spirit drive can be used for a 2nd awakening because thats the last bar you "unlock" (looking at the ichigo v byakuya fight, they both had spirit drive at max but didnt use it and you have to get hit to unlock spirit drive from max sublimation bar). Sublimation is a weird one...maybe its used for that ult yoruichi used at the end? also speaking of that its a different animation for the one shot move, she does a beam type attack for the 1 shot but for kikon she just does a flurry of attacks. Regarding kikon it highlights how many konpaku you can take away so if it has 4 highlighted konpaku bars lets say then you can use kikon to take away the 4 however im not sure what increases or decreases the amount you can take. My only guess is that its based off of how much yellow meter you have (above reverse action) and you also get it all back when you do a kikon move. When theres an opportunity to take away konpaku the opponent's health starts regenerating so im guessing if that bar fills up they recover all their health and you have to start again. To use the kikon move, I think its the heavy attack button for normal knockback where it says "now or never" (basing this off of ichigo v byakuya again) and for soul break it should be guaranteed because I think we never see a person miss a soul break (correct me if im wrong). Also cool tidbit is that theres a different animation if its a game finish kikon move. This one is easy to spot but you can stage transition from a kikon move however im not sure if theres more requirements. Most of this speculation is based off of ichigo v byakuya since thats where we get alot of new stuff to speculate about but if theres anything im wrong about or anything I missed feel free to add onto this in the replies section or just make a new comment. (also i beg of you devs please cut the awkward standoff after a character uses their evolution)
This game seems super unique. It has the arena fighter looks but with some pretty cool systems on top. I'm really just wondering how complex the game actually will be. What does the combo theory look like? What does defense and mix ups look like? Is every character going to be a brawler or will we get a mix with zoners (like Byakuya and Gin), grapplers, etc. And finally where's Grimmjow?
In regards to the animations it seems each character has like 4-5 different specials. Gin used the slashing one in this gameplay, His dialouge mentions his poison, we saw a clip of him using Kaminshinin no Yari Butou and another thrust attack in the trailer.
Yoruichi used her evolution and not THREE seconds later someone in chat said "mommy"
Based ngl
Kubo knew what he was cooking with her
That might've been me
Your comment was highlighted for me before I even started the video. I counted down from three once she awakened, checked chat. Lo and behold, thanks for the comedy
I saw it
This feels like a fever dream. I'm actually looking at a legit bleach game.
All that's left is a banging one piece game
I took a drive after watching the gameplay and was just like "is this real life? Can we really be this blessed?" I am STOKED for this game, even more than Sparking Zero tbh.
@@SaintIrving bot
@@Blz2000it’s you bro you’re the bot
@@qdakid7776 right! I know a hater when I see one. One look at this game and he’s talking about “dead on arrival?” He’s delusional upon discovery apparently 😂😵💫 I’m taking the day OFF to play this the DAY it releases so hope he doesn’t hold his breath for that game death he’s already praying for 🤣😂 #sadlittleman
@@SaintIrving leave him alone,he is just a tard crybaby that can't accept if people don't think like him
His whole life is thinking about hating on the new Bleach game. Typical tard behavior
Just a quick breakdown of the live/Konpaku system:
You can take their lives in 2 different ways, either by completely draining their healthbar and then use the Kikon move or use the red glowing special move while their health bar is red and then use the Kikon move. If you completely drain their healthbar, you trigger the SOUL BREAK and take one more extra life.
This means with an early Kikon move, you take the orange Konpaku and with Soul Break, you take the yellow Konpaku as an extra.
Some actions increase the Konpaku taken by the Kikon move, obviously Bankai, but also white Reverse Action and Sublimation can add an additional Konpaku, although it seems to be character specific, not sure.
the sublimation bar also seems to activate automatically when filled as seen in the 4th fight. But what i noticed when i looked again is that near the end is that the bar fills up AGAIN and gives them SPIRIT DRIVE, which may be what unlocks their alternate kikon move, but i am unsure of the benefit but spirit drive keeps the extra kikon damage from Sublimation, so...
I think no matter how much this gets explained. It’ll be easier for SOME people to see how it’s working by visually watching. But this definitely seems like one of those games people are going to have to physically play to get a better grasp on how it works.
For me, I’m getting and understanding the idea of by visually watching but I’ll get a even better grasp when I actually get my hands on it
That was hard to follow
Ive seen up to FIVE konpaku taken at once ....wonder how far that can go👺
@@LDVenji Ive seen it explained three to seven times now. I still dont get it. Watching it was the closest I got to grasping it all
SPARKING ZERO, REBIRTH OF SOULS, AND MONSTER HUNTER WILDS!! MY WALLET CAN'T TAKE THIS!!!!
Facts
Be smarter. Just enjoy DBFZ, the Naruto Ninja Storm collection and the Monster Hunter that are already out.
Your wallet will thank you :)
To be pragmatic, you know that you already know the story that will be told in Sparking Zero from Raditz to Jiren. Why are you hyped to play that again ? We already did it in every single Budokai, every Tenkaichi and DBFZ... You can have the same feel as this Bleach game with any other game that look just like it. And same goes for Monster Hunter. Wait for sale is what I'm saying. So many games can help you wait with no problem and still have so much fun !
It's gonna have to doe can't wait
Get a job other than picking up dog shit in ur momma's yard
@@Mad77max77Ugh, so pessimistic.
this looks way too competent
I thought we were getting another Dissidia, JJK-esque game but this looks like a proper mix of 2D Fighting and Arena Fighter games
hope the netcode is actually good this time tho
Oh shi I forgot about netcode
FAAAACTS. And I'm not even a BLEACH fan but this looks PHENOMENAL.
FINALLY A GOOD Arena fighter that is NOT ANOTHER Naruto game😭💯🔥🔥🔥. No more JJK, MHA and Demon Slayer halfbaked CRAP🙏
CC2 finally has REAL competition
@no.1spidey-fan182 MHA and Demon Slayer's gameplay are really good though (DS is also CC2 as well so idk why you hate that one if you like Storm games)
Dissidia is great tho atleast the psp ones they slowed down the gameplay, made the movesets worse, have way less customization and modes on the console version.
@@djbubblegum9975 I'm moreso referring to Demon Slayers lack of content. There's also problems that carry over from storm and they stopped supporting the game 2 years ago💀. Gameplay is great though but the season 2 dlc was disappointing cause I believe it didnt come with a storymode
(This is a Copy and paste btw, im not typing this out again lol)
Imma just write down everything I can find throughout all the stuff shown in every video here:
-Flash Steps use reverse gauge and are combo extenders
-Transformations change the song
(Yoruichi mains, please be the last one to change so it'll play the whole time)
-Soul break attacks go through moves
-Sublimation is a extra life kill it seems and changes Soul break kill animation
-Sprit Drive could be an extra transformation and for some, a buff, but nobody used it
-No downtime between kills
-Ultimates from Soul break attacks (without being low) one shots, trailers show you can block it (Kubo using scrub killers)
-Stage transitions but Stage dependent
-"Teleports behind you/Nothing Personal kid" sets up a free hit
-"Strike Back"= Counterhit(?)
-Backsteps, sidesteps, dash up, and sprinting
-Guard break seems kinda easy because a regular combo takes a chunk
-Airwalking is automatic
-Different attack strings, same and different enders
-Game slows on successful dodges
Side note: Character trailers play their Bankai/Shikai release theme
at 21:05 Ichigo uses "Reverse Action" white, which makes him half hollowfy
damn you're right, i totally missed that
I don’t see a mask wym
@@maxarientyl1063You can hear Whites voice
@@maxarientyl1063zoom in you can see it a bit better
It looks awesome, I'm loving the gameplay, visuals and especially the music
The ost is so 🔥🔥🔥 I NEEED IT
Rebirth of Souls Uncut Gameplay is Peak Cinema.
Bot
@@Mira-cchi ur mom
@@Mira-cchiprobably just autistic
@@Mira-cchi Actually Not A Bot, lol.
Not everything is "Peak" stop using that in every weak gameplay we see.
There will definitely be other versions of Ichigo, based on the gameplay shown, this version is only from the Society of Souls arc
Definitely, there was a short clip of Vizard Ichigo at the end of the recent q&a too with a full mask
Hopefully the same goes for Rukia. I want to use her Bankai!
@@jackmanleblanc2518does she use her bankai pre Quincy arc?
@@MasterBlade111 Nah, I don't think so. I didn't realize that the game only goes so far though. I thought since we've seen her use her Bankai in the anime by now they'd give it to her in the game. I guess now if they give it to her it will be DLC. Ugh.
@@MasterBlade111 no
This looks clean as HELL. The style is perfect, the pace is just right. It's actually a good thing voice actors can't just press buttons and look like they know how to play. You're locked to your opponent so it's not a dashie mess with no spacing. Just looks like a good mix of causal and competitive.
Fr! So excited for this game! Also It's good that it will have local vs mode as well! Honestly I didn't get that new Jujitsu Kaisen game because it didn't have that. Also the fact that this Bleach game has both competitive and casual appeal reminds me of the Naruto clash of ninja games which did have both as well!
at 19:53 in the video. I think it took 2 Konpaku because Byakuya wasn't evolved while Ichigo was in his Bankai.
This game looks stylish man I’m not a bleach fan but we haven’t seen a drippy arena fighter like this in a while
Bleach is a very stylish manga with stylish characters and stylish powers the game matches that sauce
@@Hamzethegoatwas about to say this but you beat me to it
Same fam. This game is beautiful😭🔥
It looks miserable to play
Globku they explain some of the game mechanics on the website too
On steam they actually have more info than u saw before btw, there's 2 main attack buttons, a quick attack and a heavy attack (flash attack)
So from what Im getting from this,
If you do a Kikon while they're in the red, it takes 2 or 3 bars depending on who's in awakening. When you're in sublimation, it takes 3 to 4, and reaching past that to the gauge can always take up to 4.
And I think if you lower the HP entirely, it always takes 1 extra point.
Kubo really locked in during that last match 😂
Had to show who made the characters
With the least noob friendly character in the game 😂😂😂😂 Yoruichi has low defense and one of the weakest attack stats. To be good with her , you have use her parry, counter attacks and movement gimmicks. efficiently. Kubo is truly the goat .
Rukia vs Byakuya stage is a stage from the time Hinamori went to try to kill Gin and Toshiro stop her
@@babyblue1691 good eye 👁️.
And the other one (the one in the Yoruichi vs Byakuya match) is from the Kenpachi vs Tosen and Komamura fight
16:04 Hey Globku, idk if you'll realize this later on, but when the sublimation bar shows on a character, it means that the number of remaining lives is low enough that they can be finished off with a kikon move, though in this case the animation that plays then becomes a sort of ultimate finishing technique instead of the regular. That's why Rukia lost even though she had 5 lives left, her sublimation bar was flashing red, because some buff or the other made Byakuya strong enough to take 5 instead of 4.
Basically it's like the "Ultimate jutsu finish chance" sign in the Storm games👌
At 1:35 I think she perfect dodges Ichigo's attack, which triggers the "Teleports behind you" animation that we have seen in other trailers, so it must be a universal mechanic. I think we only saw it done once, so it might be a pretty tight timing
I love how unique and interesting the visual identity of the game is, especially compared to most other anime games. It really feels like they took some pages out of tradional fighters' books, like SF6 and Guilty Gear, to develop a really cool looking and sounding UI style. But even saying that is pigeonholing this game's style because a lot of what they do also almost feels inspired by Persona too lmao. Big word backdrops during certain attacks or gameplay sequences, the way theyve sorta looked at all of these things to create the style is just something i cant stop gushing about. Itll probably get old and ill get used to it after a while, but man
The animations are pretty freaking badass and well done, the set pieces and stages have a really cool style and level of detail to them, the way characters take off those "stocks" in specific amounts by setting up for certain finishers, then getting immidiately back into the fighting, and finally the whole thing where they transform, and the entire game is played in stages of sorts, where characters become stronger as the fight goes on.
This feels like an anime fighter that is really going for the "anime fight" feel, outside of JUST visuals and i think all of these new takes on the arena fighter genre are really cool.
Things like that weird perfect dodge-teleport behind attack thing where the characters react to being attacked from behind in a cinematic camera angle, all before going back to the fighting are just badass and seemingly really well handled.
That said, I really don't know much about the Tenkaichi games, namely the new Sparking Zero game coming out, so maybe this takes heavy inspirations from those games' mechanics and i just dont realize it, but even so, this is awesome and I haven't even watched Bleach.
Maybe im overglazing and i just havent been paying attention to the actually good anime games (wherever tf those would be), but this is just such a standout already that i cant help be appreciate what we're seeing as of now.
Im sure there are issues, and im sure there will be more issues that are experiences and discussed as time goes on, and from the looks of it the gameplay seems like quite a bit of a "press button for cinematic" type of fighter, but even so, i respect what we've seen so far
Tbf the general style of the UI and such is most likely from bleach itself. Especially later volumes used a similar style for their covers
@@neuu8708 badass
i love that the damage isnt as extrem as in some other games, where you kill someone with what feels like 3 combos
Gin is a strong captain. His Bankai shoots out really fast, and it doesn't retracts, instead it turns to dust instantly, and he's ready to use it again, and that it for long range attacks. Close range he fights with a short blade, so his moves close range are fast as well. He is good for long and short range. Also, he can leave pieces of his zankakuto inside his enemy, and it blows them apart like he did to Aizen once.
14:48 Gin approaching menacingly
This game is looking stylish as hell. I'm not the biggest fan of arena fighters, and I don't know anything about Bleach aside from the character designs being dope and they fight ghosts or some shit, but I need to play this. At the very least it's making me want to look into Bleach as a series since I missed it growing up (pretty sure I was in my "can't do 'nerd stuff' anymore" phase of high school lol)
13:43 If they both go for evolution, the screen should cut down the middle and both animations should play at the same time
The movement and gameplay looks great, just give more time the game’s potential is going to be off the roof. At 21:10 you can see ichigo go half hollow mask it’s a bit blurry
Ok so the stock system looks like it works like this:
Base = 2 bars
Transformed = 3 bars
"Sublimation" = 4 bars
If you end up draining their HP bar to 0, and finishing them when it says "Soul Break," then it takes an extra bar. Which then looks like:
Base = 3 bars
Transformed = 4 bars
"Sublimation" = 5 bars
The amount you take is shown by the colors of the stocks at the top. Orange = finish without "Soul Break." Yellow = finish with "Soul Break"
Examples:
At 18:54 Byakuya only takes 2 bars because he's in base form and didn't "Soul Break" Ichigo
At 20:20 Byakuya only takes 3 bars while transformed because he didn't "Soul Break" Ichigo
At 20:43 At the moment Ichigo gets hit and enters "Sublimation", he gains the ability to take 5 bars from Byakuya. And that's IF he finishes him during "Soul Break"
It also seems like there are temporary buffs that let you take off more stocks. At 1:59, Ichigo uses his Reverse Gauge at the bottom left to take off 3 stocks. Even though he's in base form and didn't finish Yoruichi in "Soul Break." It wears off at 2:31 and he loses the extra stock removal. You can see him lose an orange bar at the top on Yoruichi's side.
Okay do you know how to soul break someone? Or what gets them to that
@@MeetKazuyaget their hp bar to zero, like at 4:13
this looks promising. I wish jjk curse clash was like this
One guy in the comment section said this is like JJK curse clash He's buggin
I know it's not a standard "arena" fighter but if this is the formula going forward please keep it. It feels like a mix between a standard opponent facing fighting game with the out of the box mechanics you get with arena fighters. Great choice and the style and presentation is top notch. With how many good FGC games are out and coming out, going to be rough for anything sub-par...hxh
Great game so far
I think the Konpaku system is dependent on the in game gap of power between characters
Like if both characters are in base or a evolution stage they’ll do 3-4 stocks depending on what move they use
But if it’s base vs Bankai like with Byakuya vs Ichigo it may do less stocks
4:09, 4:30 the ost is so 🔥🔥🔥
i think the static is just editing because the game went on with nobody doing anything so they cut ahead.
Not sure if anyone noticed but the music changes when characters enter awakening.
The starting match is a better representation of the game i don't think the voice actors did much favors for the presentation.
Game is looking nice! It has a bit of things to still polish, but if it releases next year it should be ready. Looked fun, now I want to see combo potential
Release year already leaked in x and yes it's coming next year
@@mufeezsyed2664 I saw, but because its a leak I still want to take it with a bit of reasonable skepticism
@@Ango825 Not Really A Leak So Much As Just An ESRB Equivalent Rating, lol.
@@SliferStreaming still, untill there isnt official confirmation I wouldnt say it like it is
Here 12:20 There are still different ways to do combos
W They cooked With Rebirth of Souls
That Ultimate attack we see Ichigo and Byakuya do takes up to 5 stocks of Konpaku. Which means that, like we saw during the Byakuya vs Rukia match, you can defeat your opponent in two rounds if you manage to get your evolution before getting your first Soul Break which breaks 4 stocks and then use that Ultimate Attack that might just be what Sublimation / Soul Drive is tied to ?
Either way, it seems that it can take you from 2 to 5 rounds to defeat your opponent, but usually it's more around 3.
- The only time that i see 2, Byakuya wasn't doing a combo, but he straight up make an ultimate and did a strange transition. And it wasn't a special pressure move
- Normaly 3 with doing a combo + button for the ultimate when the reishi is low (without transformation) or finish the reishi bar and automatic do that for you
- 4 in awakening state doing a combo + ending button while break the soul or finishing the reishi bar
- 5 when you awakened + sublimantional bar filled up + probably with powerful characters (or in bankai/resurection). Cause in one gameplay Rukia (shikai awakened), and Byakuya (bankai awakened), were both in subliminational state (the blue reverse guage was only for the guard bar) and you can see that all 5 konpaku of Rukia are marked orange, and Byakuya are only 4 bars marked. So Byakuya could (and did) one shot Rukia taking 5 Konpakus
@@Raiden-TR Great observation, you seem to be right
Maybe i understood why 2. Ichigo was awakened and Byakuya not, so tecnically Ichigo was more powerful, or maybe there are different Ultimate you can make and you can choose the one that take off 2 or 3 bars of Konpaku. For 4 need to be awakened, for 5 awakened + sub. I'm trying to search everywhere if there is a right explanation, because mine is just throw up there. There is a gameplay of Yoruichi on shunko (awakened), did a combo + ultimate, and she took only 3 bars and not 4 (even if the konpaku marked were 4) 😭, if you can figure out, write under this comment please
Okay the trailers didn't do it. You're right. Desperately needed this. This game looks sick. This from a non-bleach fan. I'd fuck with it.
This game looks so good. I was not expecting this much style and quality from this. We are gonna watch good with Sparking and Rebirth of Souls
Globku, great content keep up the good content
looks awesome. yoruichi seems fun to play
cant wait for toshiro
The raw gameplay is better than I expected, I hope they just do a little more polishing before release and it's golden.
" I want to see how she finishes Ichigo." - Globku
First time watching and bro goes from "it’s so over" to "we are so back" about the game every 5 seconds, personally am just happy that a bleach game is developped by a team that seem to care, hopefully we won’t be stuck in the arrancar stasis like all other games (it is unlikely we will but still hoping we don’t)
03:14 yes. yes we all do too.
I think that the amount of konpaku depends not the stage of awakening you are at , like doing you finisher in your reg stage takes 2 , in your shikai it takes 3, and in your bankai it takes 4
I’m going to main
1. Uryu
2. Hitsugaya
3. Hisagi (if they add him hopefully )
4. Shinji
5. Tosen
6. Urahara
7. Soi fon
I can’t wait game will be peak
7 mains
I really want to see grimmjow and hitsugaya trailer
I was about to say you can't main 7 people, you can main like 2 and the rest are subs or just people you play.
You been playing demon slayer too much 😂🤣😂 they have never in any arena scaled the characters awakening on they real power levels
@@HabitualThinker lmfao I thought the exact same thing, idk if he realizes what a main is
My expectations were at first, but damn this damn looks good
The damn looks good? And ur expectations were what at first? Did you have a stroke or seizure?
one of the most stylish series being turned in to a hella stylish game is just RIGHT. this is fire so far
6:55 that stage is there because we're going to have a story mode battle with Hitsugaya, Rangiku, Hinamori, Gin, and Kira in there for sure
This reminds me of the older budakai games and them old 3d fighting game style anime games
The only thing I don’t like so far: The Kikon move feels automatic in a sense, like we either trigger it at 30% or it automatically triggers once you kill the health bar/soul break. I thought we would have more agency with the ultimate.
Even if this game doesnt deliver in every department, I think it can absolutely set the stage for cool new mechanics being used in the anime fighter space.
I cant respect them enough for really trying to innovate here, and I hope with more gameplay, tweaks, and updates, this game comes out really freaking badass
Not if patents have anything to say about it
you already know im maining Hisagi or Grrimjow
Ulquiorra and Kenpachi.
i think the animations are there to like reset the rhythm just enough for people to feel something off vut not fully fall out of rhythm, which in a way should allow possible reversing of the current situation.
Yoruichi does look way better than the trailer wow
The guys that played the rukia vs byakuya match really didn't know what there were doing(i know that everyone was still learning the controls, but they're match in particular was just kinda hard to watch for me). The other matches looked sick tho, and gin has sauce. Also, I don't know if anyone saw, but I really like how they clash swords sometimes when they attcked
i wonder what the two new gauges are that say sublimation and soul drive mean.
going off observation
sublimation might mean evaporating the soul in bleach logic which in other words can mean break again or get the now or never , its game.
but soul drive however honestly sounds like it could be one last desperation awakening or something similar
Hey globku, at the end of the last match, you said that the sublimination state allow for the kikon, but If I remember, you can always activate the kikon, it's just that you guard it easily and then punish, but they didn't guard. I'm pretty sure.
Ye I looked at it again he just mashed on wake up
Bruh Gin lookin like a monster in this game dang!
Seems like different characters take different amounts of Kompaku at a base then it also changes once they go Bankai and then theres other means to get rid of them.
Maybe zoner types like Byakuya take less in their base state to help balance out the keep away game. Just a guess but I at least like where the Devs minds were at if it ends up being the case
Yooo if that's true that's be sickkkk...
Imagine with hard hitters like chad you can average on 2 kikon moves to finish
But zoners averages 3 (or average 4 kikon required if you deplete their resources)
@@Zangetsu-gaTensho yeah! A more intricate or difficult character to use will have overpowered tech but they need to do that a bunch of times. Then simpler characters will just do more damage as a base but you have to endure and outplay getting styled on
It's for sure the narrator of KOF Maximum Impact, and I love it.
My guy called KUBO "THAT GUY"
You could say he is, THE guy
Looks sick
This game better have a proper combo system, like canceling into specials and supers. Not just "mash square for light attacks and triangle for heavy attacks"
My only criticism is why are there only like 2 main combos…they’re doing either one of 2 combo strings
So this game has EX combos and combos into ultimates?? They’re seriously cooking with this
For some reason, this looks more interesting to me than Sparking Zero.
Y'all keep bringing up Sparking Zero because you know this game will tank in sales compared to it 😂
Ok cool but who asked lol
Game of the year
Gta 6 In 2025
@@Le0zz79-it9wo Lol jk
@@Le0zz79-it9wo Not Everyone Plays GTA, lol.
@@SliferStreaming Not everyone plays Bleach Rebirth either (as this is the first game in the franchise). Even though I am definitely looking forward to playing it over GTA 6 it's clear who has the bigger fan base worldwide, sales of which will dictate the Game of the year.
Depends on when it's coming out, for this year that's either wukong, dbz sparking, Warhammer or helldiver's
Anime game fans this is our YEAR!!
man you can really tell when you see a causal vs a good player in these gameplays.
Damn this is looking great. I’ll tell you know the day this game drops. We are going to WAR online! And if you get beat by a joke character…if you get beaten by freaking Hanataro or Kon!? You are just going to hold that L forever buddy.
I really love how Old Man Zangetsu would sometimes appear behind IchiGOAT. Looks clean as heck! Also the Way certain characters just they swing their blades and just destroy the area around them is just…PURE. AURA!
The gameplay looks neat. The semi-fixed camera and the lack of the classic arena fighter "press one button and run up to the enemy" normals gives me hope that spacing will be something you can actually do in this game.
My only reservation is about the fact that the jittery camera during the first match kinda made me sick. Hopefully it'll be better in person.
Looks fine better than the weird camera from sparking zero lol
@@kamamara2567 ??? What's the point of this comment? I said it made me sick. I'm glad it's fine for you, but that doesn't change my experience does it? Also why bring up Sparking Zero? What does that have to do with anything?
@@thesalinator3557anime community is plagued with this mindset that two things have to be compared for you to know how good something is.
Oh, and you also can never say something negative without mentioning another thing because reasons.
@@thesalinator3557 Because it’s a great comparison since you said the camera is jittery I want to know if you feel the same for the jittery camera of sparking zero lol.
@@kamamara2567 pretty sure they already fixed the camera for sparking zero
Each character has at least two super moves, a Lvl 1 and Lvl 2 Kikon Move
Using a Lvl 1 when your opponent has HP left over while you're in base form eliminates 2 Konpaku
If you are evolved you eliminate 1 more Konpaku with any Kikon Move
If you deplete the opponent's health, you trigger soul break and any Kikon Move deals 1 more Konpaku
Lvl 2 requires evolution(?) and eliminates 4 Konpaku when used raw, and 5 when used after a soul break
At max, Lvl 1 can eliminate 4 Konpaku (Evolution + Soul Break) and Lvl 2 can eliminate 5 Konpaku
(Soul Break (Evolution Required))
The resource required to use Kikon Moves seems to be the yellow bar above the REVERSE Gauge
The physics in this game is top tier 26:01
I THINK I FIGURED OUT THE KONPAKU SYSTEM! Ok So, Pre-Awakening Byakuya Takes Off 2 Right, And Then After Evolving He Takes Off 3, And I Think Sublimation Makes It Take 4, And Then Spirit Drive Makes It Take 5, It Could Also Be Based On Advantage Over The Opponent, Like If U Have Advantage U Take Less, And If U Don't U Take More
Visuals and graphic style is hella fresh, typography and transitions on point
Tho questions:
Rollback and crossplay? How does the buttons and combos work? And will the animations become snappier after first time seeing it? Cuz some of em are crazy long and would suck after multiple matches.
Holy shit this is clean af.. when i seen they announced this i was a little bit worried about the quality of it but this looks amazing i honestly might pre-order this
the gauge near P1 and P2 is allows u to go into awakening (when u do u take an extra Konpaku) but even after u awaken and that gauge goes further u will be able to take more of the enemies Konpaku
2:15 if you know you know, but doesn't that sound like kamen rider legends belt voice?
This looks sick but the hud is just so crazy and i understand why but i just wish it was a little more minimal cause its taking up half the damn screen
They should add a sword catch parry that only activates if you are destroying your opponent sumn like they got 1 health bar left and you still on 5^ and can perfect block into a sword catch itd be beautiful
Interesting thing some noticed, reverse action Bankside's ichigo seems to be hollow masked
So this game actually forces you to become a master at combos because it doesn't look like you spam your ultimate or special but I'm curious about is can you counter the last guard break or whatever it's called because it looks like an Insta kill
Nah this game finna go hard can’t wait to play as Grimmjow 🔥🔥
Im finna be a complete monster with grimmjow🔥🔥
As someone who has yet to watch Bleach I honestly thought the environment was from Elden Ring.
Hey on it ASAP 🙌
watch at least ep1, 16-20, 24, 31, 34~44, 52, 58~62, 111, 118~125, 143, 160~165, 190~192, 211-212, 218~219, 270~272, 282-283, 293~295, 305~310, 360~366
Then hop on peak tybw
The style of this game is amazing I’m the way it’s just oozes bleach it has a lot of soul. If the gameplay feels good this is a peak bleach game
As Long as The Kenny gameplay has NO BLOCK and only parry and if we reach half or quarter health before our opponent, we can take off his Eyepatch, and his reiryoku bar doesn't go down for at least 5 or 10 minutes either that or we can use two OP sword slices like the ones against Ichigo and the two Handed one against Nnoitra
Globku:"How is dood this fast with this range?"
Gotta love the lore accurate representation.
Game looked great. I do have some doubt on the gameplay but it’s also an early look. The thing that did get me mad was Ichigo not finishing people with Getsuga Tensho
i feel like soi fons insta kill ability will be a 2 hit that takes 1 konpaku kinda like a poison character
In KOF walking in the air is a glitch so its funny to hear that
I feel like it shouldn't be making the regular walk sound tho lol
What I've seen so far that basically says that you won is when the character just dives at you sword first
Hopefully they speed up recovery animations and some of the transitions so that the flow of combat is faster.
all i need are shunsui kyoraku. kenpachi. yamamoto. if they are playable im gonna be happy
I think konpaku loss is based on power difference. 3 is when you’re both at the same level, it drops down to 2 if the enemy powers up but you haven’t yet, goes up to 4 if you’re powered up and they’re not, and returns to 3 for everybody if you’re both awakened. I came up with this during Byakuya vs Ichigo when you were trying to figure it out, went back and checked the first Ichigo Vs Yoruichi and it tracks
Except for the end of the Byakuya vs Ichigo fight, it took 4 and Byakuya had all 5 of his flashing. Maybe something to do with spirit drive/sublimation?
Edit: doesn’t track anymore. Yoruichi vs Byakuya, Yoruichi has 3 of her konpaku flashing, Byakuya has 4, and she was awakened and he wasn’t. So maybe it isn’t power difference. Awakening definitely influences it
This gameplay makes me wonder why they made the gameplay look kinda slow in the trailers because holy hell this game can be fast paced in high lvl gameplay...
For the sublimation and spirit drive bars im guessing that spirit drive can be used for a 2nd awakening because thats the last bar you "unlock" (looking at the ichigo v byakuya fight, they both had spirit drive at max but didnt use it and you have to get hit to unlock spirit drive from max sublimation bar). Sublimation is a weird one...maybe its used for that ult yoruichi used at the end? also speaking of that its a different animation for the one shot move, she does a beam type attack for the 1 shot but for kikon she just does a flurry of attacks.
Regarding kikon it highlights how many konpaku you can take away so if it has 4 highlighted konpaku bars lets say then you can use kikon to take away the 4 however im not sure what increases or decreases the amount you can take. My only guess is that its based off of how much yellow meter you have (above reverse action) and you also get it all back when you do a kikon move. When theres an opportunity to take away konpaku the opponent's health starts regenerating so im guessing if that bar fills up they recover all their health and you have to start again. To use the kikon move, I think its the heavy attack button for normal knockback where it says "now or never" (basing this off of ichigo v byakuya again) and for soul break it should be guaranteed because I think we never see a person miss a soul break (correct me if im wrong). Also cool tidbit is that theres a different animation if its a game finish kikon move. This one is easy to spot but you can stage transition from a kikon move however im not sure if theres more requirements.
Most of this speculation is based off of ichigo v byakuya since thats where we get alot of new stuff to speculate about but if theres anything im wrong about or anything I missed feel free to add onto this in the replies section or just make a new comment. (also i beg of you devs please cut the awkward standoff after a character uses their evolution)
This game seems super unique. It has the arena fighter looks but with some pretty cool systems on top. I'm really just wondering how complex the game actually will be. What does the combo theory look like? What does defense and mix ups look like? Is every character going to be a brawler or will we get a mix with zoners (like Byakuya and Gin), grapplers, etc. And finally where's Grimmjow?
In regards to the animations it seems each character has like 4-5 different specials. Gin used the slashing one in this gameplay, His dialouge mentions his poison, we saw a clip of him using Kaminshinin no Yari Butou and another thrust attack in the trailer.